World:Rysylis/Homebrew
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At 5th level, the default 1d6 is bumped up to 1d8. At 10th level, the default 1d8 is bumped up to 1d10. | At 5th level, the default 1d6 is bumped up to 1d8. At 10th level, the default 1d8 is bumped up to 1d10. | ||
| + | |||
| + | === Weapon Damage/Breakage === | ||
| + | Rules for weapons taking damage and being broken: | ||
| + | |||
| + | * Upon scoring a 1 (d20) with a melee weapon the weapon is chipped; there is no statistical penaltys from a weapon being chipped. | ||
| + | * If a chipped weapon is used and scores yet another 1 (d20), then the weapon is damaged; a damaged weapon takes a -1 penalty to attack rolls. | ||
| + | * If a damaged weapon is used and scores another 1 (d20) then it is broken. | ||
| + | * If the weapon is magic, it gains a special protection from being damaged. They have a 4 part breaking process instead of three, but if a magic weapon only suffers a single roll of 1 (d20) on any given day, that will self repair overnight. However, if a magic weapon scores two 1's (d20) on that given day then the weapon is chipped and doesn't self repair, and continues to take damage as a normal weapon. | ||
| + | * A bow or cross-bow, that scores a 1 (d20) will have its string break, although they only have a one part breaking process they are by far the cheapest to repair. A replacement string for a bow or cross-bow of any size is only a silver piece, and requires a DC 12 Use Rope check to put on the weapon. | ||
| + | * To repair a chipped weapon is 1/10 of its base price; to repair a damaged weapon is 1/2 of its base price; to repair a broken weapon is its base price. | ||
Revision as of 15:43, 17 December 2011
