World:Rysylis/Homebrew
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(Difference between revisions)
(→Knowledge (Homeland)) |
(→Weapon Damage/Breakage) |
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Rules for weapons taking damage and being broken: | Rules for weapons taking damage and being broken: | ||
| - | * Upon scoring a 1 (d20) with a melee weapon the weapon is chipped; there is no statistical | + | * Upon scoring a 1 (d20) with a melee weapon the weapon is chipped; there is no statistical penalties from a weapon being chipped. |
* If a chipped weapon is used and scores yet another 1 (d20), then the weapon is damaged; a damaged weapon takes a -1 penalty to attack rolls. | * If a chipped weapon is used and scores yet another 1 (d20), then the weapon is damaged; a damaged weapon takes a -1 penalty to attack rolls. | ||
* If a damaged weapon is used and scores another 1 (d20) then it is broken. | * If a damaged weapon is used and scores another 1 (d20) then it is broken. | ||
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* A bow or cross-bow, that scores a 1 (d20) will have its string break, although they only have a one part breaking process they are by far the cheapest to repair. A replacement string for a bow or cross-bow of any size is only a silver piece, and requires a DC 12 Use Rope check to put on the weapon. | * A bow or cross-bow, that scores a 1 (d20) will have its string break, although they only have a one part breaking process they are by far the cheapest to repair. A replacement string for a bow or cross-bow of any size is only a silver piece, and requires a DC 12 Use Rope check to put on the weapon. | ||
* To repair a chipped weapon is 1/10 of its base price; to repair a damaged weapon is 1/2 of its base price; to repair a broken weapon is its base price. | * To repair a chipped weapon is 1/10 of its base price; to repair a damaged weapon is 1/2 of its base price; to repair a broken weapon is its base price. | ||
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== Knowledge (Homeland) == | == Knowledge (Homeland) == | ||
Revision as of 15:47, 17 December 2011
