Every character gets 1 + Level Action Points. You use Action Points to add a 1d6 to any roll at any time. You do not have to specify before the roll that you wish to use an Action Point. You can only use 1 AP a round, but you can trade an extra Action Point to upgrade your die. Example, if you have 2 Action Points, you may use both to give you a 1d8 instead of the normal 1d6. If you have 3 Action Points you can spend all three to give you a 1d10 instead of the normal 1d6.
At 5th level, the default 1d6 is bumped up to 1d8. At 10th level, the default 1d8 is bumped up to 1d10.
Rules for weapons taking damage and being broken:
Each character has special knowledge of their homeland. They know major cities and well-travelled roads, distinct landmarks and geographical features, famous kings and infamous criminals. To represent this knowledge, each character receives +2 ranks on Knowledge (Homeland).
This bonus stacks with any other ranks put into this skill.