World:Rysylis/Homebrew
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< World:Rysylis(Difference between revisions)
(→Knowledge (Homeland)) |
Current revision (03:51, 26 December 2011) (view source) |
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|gamesystem=Misc | |gamesystem=Misc | ||
|worldname=Rysylis | |worldname=Rysylis | ||
| - | |summary=A | + | |summary=A homebrew Iron Heroes campaign setting inspired by 10th century Scandinavia. |
}} | }} | ||
{{SK-Header|Homebrew}} | {{SK-Header|Homebrew}} | ||
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'''Leader''' | '''Leader''' | ||
| - | ''Inspire Allies'' - Once a day the Leader can rally his allies into action, granting them +1 to attack rolls and damage rolls. The recipient must be able to hear the Leader in order to receive the bonus. Move Action. | + | :''Inspire Allies'' - Once a day the Leader can rally his allies into action, granting them +1 to attack rolls and damage rolls. The recipient must be able to hear the Leader in order to receive the bonus. Move Action. |
'''Archer''' | '''Archer''' | ||
| - | ''Deadly Aim'' - Once a day the Archer can focus his skill to strike a particularly devastating blow on his enemies. Grants a +2 to attack rolls when using a ranged weapon. Standard Action. | + | :''Deadly Aim'' - Once a day the Archer can focus his skill to strike a particularly devastating blow on his enemies. Grants a +2 to attack rolls when using a ranged weapon. Standard Action. |
'''Fighter''' | '''Fighter''' | ||
| - | ''Woeful Strike'' - Once a day the Fighter can muster all of his strength to combat his enemies. Grants a +2 to damage rolls when using a melee weapon. Standard Action. | + | :''Woeful Strike'' - Once a day the Fighter can muster all of his strength to combat his enemies. Grants a +2 to damage rolls when using a melee weapon. Standard Action. |
'''Scout''' | '''Scout''' | ||
| - | ''Wilderness Lore'' - Once a day the Scout can concentrate his knowledge to aid him in the wilderness. Grants a +2 bonus to any wilderness related checks. | + | :''Wilderness Lore'' - Once a day the Scout can concentrate his knowledge to aid him in the wilderness. Grants a +2 bonus to any wilderness related checks. |
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Rules for weapons taking damage and being broken: | Rules for weapons taking damage and being broken: | ||
| - | * Upon scoring a 1 (d20) with a melee weapon the weapon is chipped; there is no statistical | + | * Upon scoring a 1 (d20) with a melee weapon the weapon is chipped; there is no statistical penalties from a weapon being chipped. |
* If a chipped weapon is used and scores yet another 1 (d20), then the weapon is damaged; a damaged weapon takes a -1 penalty to attack rolls. | * If a chipped weapon is used and scores yet another 1 (d20), then the weapon is damaged; a damaged weapon takes a -1 penalty to attack rolls. | ||
* If a damaged weapon is used and scores another 1 (d20) then it is broken. | * If a damaged weapon is used and scores another 1 (d20) then it is broken. | ||
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|gamesystem=Misc | |gamesystem=Misc | ||
|worldname=Rysylis | |worldname=Rysylis | ||
| - | |summary=A | + | |summary=A homebrew Iron Heroes campaign setting inspired by 10th century Scandinavia. |
}} | }} | ||
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