World:Rysylis/Homebrew
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< World:Rysylis(Difference between revisions)
(→Weapon Damage/Breakage) |
Current revision (03:51, 26 December 2011) (view source) |
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|gamesystem=Misc | |gamesystem=Misc | ||
|worldname=Rysylis | |worldname=Rysylis | ||
| - | |summary=A | + | |summary=A homebrew Iron Heroes campaign setting inspired by 10th century Scandinavia. |
}} | }} | ||
{{SK-Header|Homebrew}} | {{SK-Header|Homebrew}} | ||
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'''Leader''' | '''Leader''' | ||
| - | ''Inspire Allies'' - Once a day the Leader can rally his allies into action, granting them +1 to attack rolls and damage rolls. The recipient must be able to hear the Leader in order to receive the bonus. Move Action. | + | :''Inspire Allies'' - Once a day the Leader can rally his allies into action, granting them +1 to attack rolls and damage rolls. The recipient must be able to hear the Leader in order to receive the bonus. Move Action. |
'''Archer''' | '''Archer''' | ||
| - | ''Deadly Aim'' - Once a day the Archer can focus his skill to strike a particularly devastating blow on his enemies. Grants a +2 to attack rolls when using a ranged weapon. Standard Action. | + | :''Deadly Aim'' - Once a day the Archer can focus his skill to strike a particularly devastating blow on his enemies. Grants a +2 to attack rolls when using a ranged weapon. Standard Action. |
'''Fighter''' | '''Fighter''' | ||
| - | ''Woeful Strike'' - Once a day the Fighter can muster all of his strength to combat his enemies. Grants a +2 to damage rolls when using a melee weapon. Standard Action. | + | :''Woeful Strike'' - Once a day the Fighter can muster all of his strength to combat his enemies. Grants a +2 to damage rolls when using a melee weapon. Standard Action. |
'''Scout''' | '''Scout''' | ||
| - | ''Wilderness Lore'' - Once a day the Scout can concentrate his knowledge to aid him in the wilderness. Grants a +2 bonus to any wilderness related checks. | + | :''Wilderness Lore'' - Once a day the Scout can concentrate his knowledge to aid him in the wilderness. Grants a +2 bonus to any wilderness related checks. |
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* A bow or cross-bow, that scores a 1 (d20) will have its string break, although they only have a one part breaking process they are by far the cheapest to repair. A replacement string for a bow or cross-bow of any size is only a silver piece, and requires a DC 12 Use Rope check to put on the weapon. | * A bow or cross-bow, that scores a 1 (d20) will have its string break, although they only have a one part breaking process they are by far the cheapest to repair. A replacement string for a bow or cross-bow of any size is only a silver piece, and requires a DC 12 Use Rope check to put on the weapon. | ||
* To repair a chipped weapon is 1/10 of its base price; to repair a damaged weapon is 1/2 of its base price; to repair a broken weapon is its base price. | * To repair a chipped weapon is 1/10 of its base price; to repair a damaged weapon is 1/2 of its base price; to repair a broken weapon is its base price. | ||
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== Knowledge (Homeland) == | == Knowledge (Homeland) == | ||
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|gamesystem=Misc | |gamesystem=Misc | ||
|worldname=Rysylis | |worldname=Rysylis | ||
| - | |summary=A | + | |summary=A homebrew Iron Heroes campaign setting inspired by 10th century Scandinavia. |
}} | }} | ||
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