This is a Star Trek game, using the d20 Modern ruleset, set in the 2009 film's timeline. It is nearly a year since Nero's attack on the Federation and the destruction of Vulcan. Your characters will form the command team of the USS Intrepid as it departs on it's maiden voyage.
Style of Play:
This will be slightly more roleplay-heavy than combat. True to Star Trek, violence should be a last resort, instead using skill, knowledge and diplomacy to overcome challenges. Which is not to say there won't be battles. There will, but I will definitely reward clever solutions over brute force.
Player selection for this game will be a bit, well, different. Each applicant will submit their character as one of the following:
- First Officer
- Science Officer
- Communications Officer
- Operation Officer
- Chief Engineer
- Chief Medical Officer
- Tactical Officer
When applications are complete, I will select the Captain and First Officer. Between those two, they will select their command crew from among the applicants for each department.
Stats will be a 32 Point Buy (you're Starfleet officers, after all).
Characters will start at level 4 (reflecting your years in the Academy, among your other experience)
I do have the Prime Directive d20 book, though I don't particularly like a big chunk of their rules. I will, however, allow their Advanced Classes, as they are quite suited to the setting (if you'd like one of them, but don't have the rules, I can fill in the blanks), there's basically one for each of the above fields of speciality.
No cut-off date is set, yet. I'll give a few days warning before I cut them off. Please direct all applications to the forums, and I'll answer any questions here.
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