I created some plots in the
Yrth world in preparation for my gm turn in my RL gaming group. I would like to try them out in a PbP.
The game starts in Caithness and might later move on to Megalos. The setting is low fantasy. PC's will at one time be asked to do assignments for the silver hand. It is low fantasy. There might be very powerful players, but you are not one of them. Think of the 'normal' characters in Raymond Feist's Midkemia (but not Pug and his friends.).
Perception and will independent of IQ. This is controversial, but I think it leads to more diverse characters. Also, expect a lot of social interaction in this game.
Attributes cannot be more than 50% higher than the value given on a racial template. E.g.: A human cannot have values higher than 15. An Elf (DX 11 start), can have a max dx of 16. An ogre (STR 20 start) can have a max STR of 30, but his max IQ (IQ 7 start) cannot be higher than 10. IQ 10 would make him a genius among Ogres.
New talent: Logical Thinker (15cp/level): This is the opposite of Smooth operator. It will give you a bonus on any IQ related task which is not social and for which you have more than a few seconds to think about, before you have to act, for instance, geography, history, current affairs, cooking etc. It does not include casting standard magic spells but does include ceremonial magic. IQ + logical thinker cannot be higher than racial IQ + 50%.
Max magery 3
Only talents from the books are allowed.
I don't have martial arts, so I don't think I accept constructs from it, unless you can give me that one rule you would like to use.
Most important: The character should make sense and be realistic in the world.
No strange powers except those mentioned in Banestorm. Magic is spell-as-skills.
This is not a game about hidden technology. If you really want to play a high TL person, expect to be very very secretive or suicidal. You will have very powerful and smart enemies and I definitely do not guarantee that they will not catch you if you give yourself away.
Point budget 170cp with a total of 50 cp disadvantages & quirks allowed. It is more than the standard 150 because of the more expensive IQ.
'Monster' races need to have a companion who takes care of them. So you can play an Ogre or an Orc, but unless you want to be lynched the moment you arrive in a city, someone needs to take responsibility for you.
Your character has to be loyal to King Conall (the rightful king in Caithness), this is a 5 cp disadvantage which does not count against you disadvantage budget.
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