The Price of Freedom

Game Masters

Game Information
  • Created Aug 12 '12
  • Last Post Jan 11 '13 at 9:16pm
  • Status Aborted
  • System Rifts

Game Description

The town of Lancer has fallen into a dark period. Once a prosperous place, Lancer now is over-shadowed in civil unrest. When the mayor Joseph Greyson died of sudden heart failure, it left the town torn in two.

For the last several generations, the mayor's seat was handed from father to son. The Greyson House was always a powerful name which held sway in running Lancer, followed with the Town Council for advice. Unfortunately, Joseph had yet to have a son, with the only available kin to the seat being his nephew.*

Because of this, the members of the Town Council feel that one of their own should take the seat and run Lancer with a democratic system.

The Greyson house feel that the mayor's seat is their right, as a Greyson has always sat as mayor since the founding of the town.

This has split the town between those loyal to the Greyson House, and those who want a change and possibly the chance to shape the town how they like.

With this conflict-of-state in effect, the Coalition have taken notice and feel that Lancer would be a valuable asset to the CS. As such, there are now members of the Coalition spreading its name and promoting that, as a State, it will have protection and access to their wealth as the cost of 'certain' changes.*

Players will begin as citizens of Lancer, with a free choice to decide who they would like to support, if they want to support anyone at all. The choices made by our heroes will help shape Lancer and it's future.

Character Generation Rules

  • Attribute Rolls are in order
  • You can re-roll 1's for your base stats
  • You may swap one attribute score for another once
  • All OCC's and RCC's are to be only from the Corebook or Ultimate Edition
  • Any starting equipment can be sold for money if you wish
  • Your background has to have a tie to Lancer in some way

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