Gaia and Zephyr

Game Masters

Game Information
  • Created Nov 1 '12
  • Last Post Nov 19 '12 at 7:44pm
  • Status Aborted
  • System Savage Worlds

Game Description

Hey everybody! Get ready to play Savage Worlds! The setting is dystopian steampunk. Expect lots of steam, airships, and Victorian sentiments! This is my main (non-school related) project for the time being, so I plan on keeping up with it on a day-to-day basis. I'm not quite sure how that will work out as far as gameplay goes, but I think it will be a fun system once we get it figured out!

Play-by-Post: A How-ToI am not personally familiar with forum-based roleplaying games, but thankfully, I have a good friend Ben Fizer (username Smity) who has used this very site before and will help us to get used to the forum format. He has graciously written a post for this website explaining some mechanics, which can be found HERE.

A Note on RoleplayingBecause it is a play-by-post, roleplaying is a big part of this game. If you're not interested in at least some role-playing, you're gonna have a bad time (plus, Savage Worlds has a way of rewarding good role-playing!). I don't expect any kind of religious attention to the world or anything, but I would like you to get inside your character's head and make decisions based off of their motivations/goals. I think this is a lot easier to do in a play-by-post rather than sitting all together around a table because it allows a deal more control of information. If you're unsure, don't worry! I just want you to enjoy the game, and I think role-playing is a big part of it. That being said, actions and other events that rely on dice rolls will require a little bit more than, "I attack soldier A." I'd like you to put a little bit of description, some flavor, into your actions. It will really make the game come alive, and I can do more than just saying, "You missed." So actions that your character performs can be described in at least a couple of sentences. Example: If you're a dual wielding sort, you might attack with both weapons, jumping at your opponent and swinging your sabers to sever the swine's head from his body with a cross-slash from each side! If you succeed, you could get a satisfying decapitation as your blades separate his face from his shoulders in a fountain of blood. If you don't, he'll simply parry your blades, swiping them aside with a sneer. That will give you a little bit more than attack, he takes two wounds, he's dead. It's more fun that way!

Now For the Good Part"Gaia is a desolate planet. The sky is covered in thick smog that chokes the air, forcing the inhabitants to wear protective masks and filter their homes. This still doesn't guarantee survival, and life on Gaia is short. Civilization hides among the bones of old buildings, small communities separated by barren wasteland, where warped beasts lurk the rocky fields. Some descend into the tunnels to hide in the dark, but others dream of the sky above. Legend tells of a place above the smog, a city in the sky. Rumors of Zephyr circulate among the survivors, a place of peace, where the air is clean and one can live in eternal comfort. Most dismiss this as wishful thinking; other suggest that this may be a description of the afterlife; some call it a beacon of hope, a metaphor for what the world can become; some claim to have seen it, often well into into their drinks; but some take action on these legends, ascending into the sky in pursuit of Zephyr. What they find, no one knows. Those who ascend never return."

CharactersIf you have an idea for a character background or mechanic, please contact me. I'd love to make your ideas into a part of the game, and a good backstory can become a subplot for the campaign! With Savage Worlds, anything is possible, and I promise to do the best that I can to bring your character to life in a way that will be fun and balanced. The one exception to this will be magic characters. This is a low-magic campaign, so there aren't likely to be wizards running around at the moment. That may change; I like wizards, and I like to watch them run around. For the moment, I'm sticking to my guns and saying that Arcane Backgrounds are off-limits. Also, technology and armaments will be at the Black-Powder stage for character generation.

"But Justin, I don't even know how to create a character in Savage Worlds!"

I'm working on getting you guys the materials you need for character generation. Even if you have no clue what Edges are, what Hindrances to take, or how many points you want to put in your Spirit attribute, you can still give me your character's concept. With that I can start making some headway and do some of the hard work for you of figuring out how to make your character happen in Savage Worlds, or at least point you in a direction you might want to take.

Multiple races are available as well. Humans, of course, are always viable, but so are Avian people, Androids, Lizardmen, and who knows what else! I just finished constructing a Ratman race for one of the players in this campaign, and if you have an idea I can likely sketch up the kind of perks and problems your particular race would have. Like I said, Savage Worlds has a LOT of room for character generation. Use your imagination! What do YOU want out of your character? I'm excited to see what you come up with, and I promise to do all that I can to help you get there.

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