Inter Femoribus

Game Masters

Game Information
  • Created Nov 13 '12
  • Last Post Jan 18 '13 at 8:43pm
  • Status Complete
  • System Ars Magica

Game Description

Inter Femoribus (lat. “between the thighs”) – covenant seeking members (Ars Magica 5)

It’s the year 1216. You are a young magus/maga in your third or fourth year after the gauntlet. You have received a parcel and a letter from a mysterious messenger. The parcel contains a high quality tractatus on intellego magics; the letter explains that you have been chosen to rejuvenate an old and powerful covenant. To find its location all you must do is read out loud the second half of the letter:
“I hereby solemnly promise and swear that I have not shared information about this letter or its contents with anyone, nor will I ever do so in life or death until I’ve been freed from this promise by a full member of Inter Femoribus. I swear upon the Oath of Hermes I have sworn. If I share information about this letter or its contents I renounce my Oath of Hermes and want to be hunted down like a rabid dog.”
As you swear, the back of the letter changes into a map showing the location of the covenant and a date…

I’m looking for about 4 players willing to play a mage who is 2 years + 1d8 seasons out of gauntlet. We will not (initially) be using companion characters, and the grogs will be the standard templates. Players are expected to post at least 5 times a week.
The location of the covenant is only revealed to players who create gently gifted characters before they create their characters (because they must be able to create a character that speaks the local language - put "local language" onto your character sheet if you are gently gifted and want your character to speak the local language).
Characters are created using Ars Magica core, and the Houses of Hermes books and covenants ONLY. The two years after gauntlet are there to individualize characters – in close cooperation with me. We will be using the very detailed rules for that time.
You want a familiar? Initiation into a mystery? A good book? Spend a season on it and I’ll tell you how far you get.
You are expected to plan 16 seasons past gauntlet. You’ll get 8 seasons guaranteed, plus 1d8 more seasons before the adventure starts (I roll after you lay down your plans, this random number of seasons helps avoid munchkin planning, and gies the feeling that the adventure starts unexpectedly).
There will be study intervals between adventures. The length of these intervals is determined by me. At any time, you are expected to have a study plan for the next 8 seasons.
PeVi destroyer spells are going to be less effective (-10/2 mags). Starting spells up to gauntlet should not be too exotic. I reserve the right to disallow any spell or item I don't like, if I feel it is cheesy.

To apply, post a character at gauntlet (concept, numbers). If there are a lot of applications in a short time, I'll decide whom I take (criteria: no rules mistakes, concept - diversity and creativity, quality of language).

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