Rise of the Runelords - Myth-Weavers

Rise of the Runelords

Game Masters

Game Information
  • Created Oct 24 '15
  • Last Post Yesterday at 3:37am
  • Status Running
  • System Pathfinder
  • Setting Golarion

Game Description


“Savagery and regressivity epitomize the disfigured lands of Varisia. Jagged mountain chains break the worthless, dusty clay at queer and reckless lengths. Tangled forests grow wild with titan weeds—the flora of these fecund briars little more than tenacious brambles. Blasted reaches of cracked earth and rolling scrub form the parched paradises of all manner of backward savages, including the doomed final generations of humanity’s brutish ancestors. And everywhere the land bears the scars of a forgotten people whose eroding ruins and crude attempts at artistry litter a landscape already scarred by its own geological leprosy.” —Darvayne Gios Amprei; Merciless: Abendego, Belkzen, Varisia, and Other Hells

Scarred by the depravity of ancient wizards and reclaimed by a wilderness of beasts and savages, only in the past few hundred years have the steps of civilized men again trod the wondrous and mysterious lands of Varisia. As the seat of civilizations forgotten by most modern empires, Varisia’s history is etched upon the stones of its innumerable ruins. Few know what mysterious people once ruled these lands, their towering monuments and incredible architectural feats the sole records of an age of power and wonder. Yet, ask the native Varisians of the past and the monoliths that litter their land and only the cold dread in their eyes will answer. It’s in these ancient and treacherous lands that your character will take up arms against the return of a centuries-old evil. As the adventure begins in the Varisian coastal town of Sandpoint, characters should consider being local to that community or having a reason for visiting the area.
Map of Varia

A simple peaceful town with all the color and common oddities one expects from a tightly-knit community, Sandpoint sits at a point on the Lost Coast halfway between Magnimar and Windsong Abbey. Wood buildings and cluttered docks line the town’s natural harbor, while farms and the manors of wealthy citizens dot the surrounding countryside. Sandpoint has faced many hardships but also great prosperity in its 42-year history. Fishermen, farmers, and other simple folk make the community one of the rare truly peaceful havens in Varisia.
During the day, fishing, farming, lumbering, glassmaking, and shipbuilding occupy most of the townsfolk, who commonly retire to their homes by way of Sandpoint’s many taverns. A playhouse and would-be museum make unusual attractions in such a small community, but Sandpoint’s true landmark is the Old Light, a lighthouse of ancient origins that lies in ruins.
Devoid of many of the dangers of a true frontier town and intrigues of a sprawling city, Sandpoint has nonetheless had its share of troubles. The fading scars of a recent terror still linger, a time most folk refer to as the Late Unpleasantness. Just over five years ago, a madman stalked the streets of Sandpoint, killing dozens. Known as Chopper, the killer’s month long terror ended bloodily when an eccentric local artisan was revealed as the murderer and killed during his attempted capture. Adding to the pain, less than a month later the local chapel burned to the ground in a conflagration that nearly consumed the town’s northern half and left the local priest dead. Emerging from the shadow of these events, though, Sandpoint has healed and rebuilt, with many townsfolk viewing the coming dedication of a new church as a symbolic end to the healing and return to normality. Yet, a new shadow has begun to loom over the unsuspecting town, a shadow your character will have to face and walk through!
Sandpoint Map

The Characters
The party will include 4-6 members. We will start with brand new lvl-1 characters. Any race and class from Pathfinder official sources is welcomed to apply, but I would suggest sticking to the basic races - human, elf, dwarf, gnome, halfling, half-elf, half-orc. If you really-really want to play some other race (aasimar, tiefling what-ever) you better come up with a great background story so I will have a reason to approve. I also prefer the basic classes - fighter, barbarian, wizard, cleric etc. but again, if you want to play a more exotic class you should come up with an amazing story to back it.
Character Creation Rules

Free Sources
Rise of the Runelords Players Guide 1st edition. Here you will find info about races and classes, new feats, history of Varisia, new equipment and more.
Rise of the Runelords players guide anniversary edition. Here you will find tips for charachter building, campaign traits, and info related to history and geography of Varisia.

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