Reclamation of Iros - Myth-Weavers


Reclamation of Iros


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Game Information
  • Created Mar 10 '18
  • Last Post Today at 6:07am
  • Status Running
  • System Pathfinder

Game Description

For Hundreds of years, since the fall of the demon-worshipping Quyasan Empire, the Iros Valley has lain bare of civilized life, home only to savage humanoids and monsters pushed out of the civilized lands, demonic cults looking for holy relics or lost artifacts of their faiths, and the few adventurers willing to brave such dangerous lands. The land has become overgrown, the old fortresses and cities in ruins, haunted by ancient sin and - it is said - by the ghosts of all those who died at the hands of the Quyasans and all those who died to end them. Perhaps even the ghosts of the Quyasan themselves.

But now, Duke Sylvain Khost, Duke of Khost, has decided that enough orc and goblinoid raids are enough - he's decided to sponsor adventurers and settlers to move into the Valley out of his own pocket, setting up new realms and lands, driving out the monsters and hopefully becoming prosperous trading partners in time.

Surely, there are some out there bold enough, crazy enough, or desperate enough to risk coming to the Valley, facing the monsters who live there, the risk of the ruins and the promise of profit and land for the taking.

Are you one of them?


Reclamation of Iros is a game for 5-6 Pathfinder characters, starting at Level 6. It centers on the Exploration and Kingdom Building rules, and is expected to be a fairly sandboxy game - there may be 'ongoing stories' happening in the region that your characters may interact with, but how (if at all) they do will largely depend on your actions and choices. Options abound, in the Reclamation of Iros.

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