In 4718 AR—later this year—a rare planetary conjunction, in combination with the power of ancient artifacts erected in the desert kingdom of Osirion thousands of years ago, will create a massive portal between Golarion and the hostile planet of Aucturn, at the far edge of the solar system. If this portal appears, it will allow the ravenous aliens of the Dominion of the Black to harvest brains from the peoples of the Inner Sea region on a devastating scale and provide an opportunity for a nascent entity of great power awakening from eons-long gestation to feast upon the world of Golarion. Fortunately, hints of this imminent apocalypse have emerged from the sands of time over the past decade, affording a desperate chance to avert this doom. These hints and clues have become known as the Aucturn Enigma, and unless multiple groups of heroes rise to the challenge of opposing this catastrophe, it could destroy one world forever while simultaneously creating another.
This is a playtest of the Pathfinder 2.0 "campaign" - Doomsday Dawn. The characters will travel the Inner Sea Region, trying to stop a seemingly unstoppable horror. Each chapter has it's own theme in this playtest. You can continue with the same character you started with each chapter, or take advantage of the situation to stretch your legs and play something different.
There are three chapters in which the original characters are to be used, the rest has various ... suggestions. The choice is up to each player - so this could be a fun campaign for a character to grow and evolve, or if the player prefers, they can dabble in many things!
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