The Melody Weaver - Myth-Weavers Lethe


The Melody Weaver


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Game Description

Welcome to the world of Io. It is unknown how the planet got its name; some say it was a homage to the Ninefold Dragon, while others say the name was just one out of many chosen when the time came to name the planet. Nobody knows for sure, but it's not a subject that often comes up; it is a name that everyone has gotten used to and grown to love.

What to expect?


1. References. Tons of them. There are characters and places I came up on my own, then there are others that came from something. It happens.
2. Some things were inspired by anime, and while I will not throw in anything incredibly weird, this also falls under #1. It happens.
3. A mixture of combat and roleplay and personally I believe both are necessary in any campaign. Want to run for mayor and throw the old one out? Probably takes several sessions' worth of posts of pure roleplay. Want to do bounty hunts? Check your local tavern and have fun. Want to take on the 100 monster challenge? Expect nothing but combat for a while. (Threw that last one as a joke but you know what I mean, eh?)
4. This campaign can eventually become a sandbox one. If you have no time sensitive quests, you can pretty much do whatever you want. Expand on your backstory, add some drama, or just do something crazy.
5. Colorful NPCs. Some NPCs are what you typically expect: your average Joe, Dick, or Tom trying their best to live life day in and day out. Others have stories to tell. And some potential allies and enemies, too.
6. I'm throwing away the Leadership feat and in exchange you can potentially recruit NPC allies to your cause. This is a chance for roleplay and allow you to create another sheet (if you so desire) for something that you have wanted to play. In the case of NPCs, there are quite a handful that would be happy to help you if you have taken some time (and sometimes even risks) to help them. Keep in mind alignment comes into play here, and no good person would happily help you slaughter a village, for example.

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