Lay claim to a swath of the multiverse! By means of a shared super-secret universal calendar of my own creation and let's take this to the next level. Expert on Eberron? Ever wanted to run the collapse of Ravenloft during the Grand Conjunction, its darklords scattered and freed among the worlds? Want to put your monoplanar campaign through some kind of magical cataclysm into a new multiverse? Now's your chance. Co-DMs wanted.
Special Note: This game has two components: a live component and a play-by-post component. Players may participate in either or both (I'll be surprised if any of Beijing's gamers find me through this and not the city-wide WeChat group, but that's neither here nor there).
Link to Main Thread Group
Link to Applications Thread
Note on Game Times and AvailabilityThe live party is located in Beijing. These players will be able to attend live sessions. Regular live sessions are held in Jianguomen on biweekly Saturdays (10am - 3pm). Our goal is to have two more live sessions in June (1st and the 15th or the 22nd) prior to a summer hiatus. During the hiatus, only play-by-post will be offered. We will pick up the lives sessions again, likely at the same location, in late August. Welcome to Sigil: The City of Doors.
Every blood out on the planes has heard of it, and none know all her secrets. Through her portals the multiverse awaits, in grandeur and mystery.
Cue Real Life VoicePlanescape is a high magic, eclectic fantasy setting that dates back to AD&D 2nd edition. The premise of the game is that a vast extraplanar metropolis exists at the center of the Outer Planes, ruled by the powerful Lady of Pain (who keeps out the other gods and beings of similar power). This metropolis is not accessible by any means other than the many portals under the Lady of Pain's (presumed) control. Most of the player characters "call kip in the Cage" (make their homes in Sigil), venturing forth through said portals to adventure.
The play-by-post section of this campaign is intended as a supplement to my live group, which meets biweekly. As such, it takes a less immediate approach to the game in some cases, and there may be flash-forwards or delays as a result of the live group's actions.
The live campaign's structure uses Sigil primarily as a base of operations, with brief forays to different locations shamelessly lifted from whatever modules or adventurers I have available. The group played through part of The Red Hand of Doom, for example, after exploring one of the fantastic locations from the back of the Frostfell book. The game began on the Dark Sun world (with altered cosmology).
As such, this game is a forum for the live campaign's former or occasional players to play when there's no possibility of them joining in on the main event. Additional players in the play-by-post game must stand at least a remote possibility of playing a live game in Beijing.
Things to Know
Books/rules allowed: 3.5, Pathfinder, 3rd party and even other people's homebrew... as long as it's not out of line with the live group's power level (ask if curious)
I tend to enjoy rules oddities, but please be gentle with the game.
An excellent introduction to the setting can be found here, in Giant in the Playground forum post. Ignore the crunch (there's not much of it) because it's 5e. We're too old school for that!
Currently Known Worlds
Toril (Forgotten Realms)
Athas (Dark Sun)
The Demiplane of Dread (Ravenloft)
Doharam (Red Hand of Doom generic world)
Frostfell (generic icy world)
Dominaria (Planeshifted from Magic: the Gathering)
Amonkhet (Planeshifted from Magic: the Gathering)
Ixilan (Planeshifted from Magic: the Gathering)
Kaladesh (Planeshifted from Magic: the Gathering)
Rokugan (3.0 Oriental Adventures)
Oerth (Greyhawk setting)
Golarion (Pathfinder) And many, many more!
Point Buy (25 points, Pathfinder style)
Standard Pathfinder WBL, fast XP progression track
2 traits allowed, drawback by request; similarly with flaws (3.5) (approval required)
Character Background: 1500 XP points are awarded to those answering the 27 character background questions found here.
Campaign notes: My version of Sigil is a magical item shopping paradise, and special materials are discounted. All special materials are half price (except starmetals... still full price). If a planar origin is specifically mentioned in the description (Elysian bronze, for example), it's 1/10 the normal price.
Bad things sometimes happen to those who abuse the Psychic Reformation power.
If you'd like to play:
It's best if you have limited knowledge of the 2e Planescape material. I am using a lot of it, and you won't enjoy the game much if you recognize it all. My style as a DM is to take a bunch of lore and mix it all together rather than to create a lot of material.
Post some character ideas (either prime or planar) in the application thread group and we'll go from there.
Flavor Pike it, berk. This adventure ain't for ye. Quit rattlin' your bone-box and move along. Only a first-rate basher, a real cutter, is comin' out of this one with his skin still 'ttached to 'is bones. But if yer feelin' peery, don't say aye didn't warn ye. -Rule-of-Three, 'githzerai sage,' reeling in a new victim
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