vB Code Test Page
Mark Forums Read
Point Buy Calculator
Dungeons & Dragons 3.5e
Dec 17 '09
Feb 23 '11 at 10:02pm
Dungeons & Dragons 3.5e
Re-Recruit : Hard Times
I'm looking for 2 players and for my own sake and limited exposure to all the material that's out there, I would like to limit the classes to those found in the "Complete ..." WotC books. If you are dying to try something different, just send me a PM (and if I can figure out how to use all this) so I can evaluate what you're looking to do and how it will fit in the campaign. Please use a 26 point buy system and max hp for the first level and simple rolls for the rest. I will trust what you send for your hp rolls, and I will be double checking your point buys. Please note that we will be starting with Character Levels of 3. Hence, if you're looking to play as an Aasimar, you'll be a level 2 whatever it is you are etc. (if I got any of this wrong, just let me know, once again... new guy here).
This campaign is rather open ended, and the exact setting is one that is not particularly based on any one known setting (at least in my mind). I will be requiring the following:
1 character will not recall his past. If you are interested in this, beware, your past may not be pleasant or it may be grand. But you won't know since you're suffering for ... amnesia!!! Please note if you are interested in this possible position in the party.
Backgrounds - to be generated by you, but the parties point of meeting is as a hired band to make some coin. Everyone has fallen on "Hard Times" and you need a way to feed your family, buy oil to keep your blade sharp, or that spell ingredient that you were dying to get your hands on. You can have in your possession, at the start of the campaign, items which have a combined value of no more than 300gp. And no Single item worth more than 200gp. At this point, you should not have any magical items, masterwork will be allowed. The town you all meet in: Fafrhd (Fa'ferd).
The end? as far as I know there is no definite "end". I know what will occur for several several days and weeks of play, but the end, that's up to the players. I have started this exact campaign over E-mail and now Google Wave, and it's reception has been very good thus far.
Please don't hesitate to apply or ... whatever it is here, I will be looking at applications up until the 24th of December. The campaign will start promptly after Jan 2nd, and I would hope to expect a posting rate of abbouuut... once a day. A missed day here and there is understandable, and weekends, I will generally not look at this campaign. Thank you and I hope we can enjoy a wonderful story together.
A little more about the lands you will be traveling and the classes that inhabit them. The land overall, is known as Naiscene. It's capital, Fafrhd is located in an extremely protected bay mostly natural in the middle of the southern convex curve of the continent. Here you will find all manners of races and people, from practitioners of the mystic arts, great military leaders, and influential traders. The shipping trade in the last few decades has really expanded, linking many of the smaller lands, lovingly called the islands, and creating much wealth from their goods and minerals. The islands dot the perimeter of Naiscene and there are roughly 75 in all, each large enough to have relatively large geographic zones, from forests to deserts to barren wastes and Tundra. Most islands have at least some inhabitants making a living with trade to some of the larger islands having capitals that come close to rivaling Fafrhd. Only in recent years have the weak and new merchants bet their livelihood on lands beyond The Islands and some have proven successful, though little is known about the lands beyond the Great Fog. Little is known about this phenomenon other than it's deterrence for trans-ocean exploration. In the Great Desert is the sands found on the western side of Naiscene. While there are sands and desert on the tip of Naiscene's eastern tip, dipping south into the ocean, the Western side is quite different. Several centuries ago, before Fafhrd was even founded, the people of Naiscene decided to tame the rivers and lakes of the land, and what had once been areas of plains and forests on the western coast, turned to desert as they were robbed of the blood of life. The rivers were diverted without thought to the consequence. The relatively successful farming in the center of the land flourished and with it, a healthy population boom.The Great Desert was formed and became a refuge for convicts, gypsys and outcasts from society. Lastly the great ores were found, deep beneath the river beds which had once been filled, mining began to take the precious metals of the land. With mining and exotic ores came teams of researchers, then alchemists, then those whom practiced the arts. Wizards banded together in research efforts, and finally, with little notice from those removed from the desert, a great tower was erected with the force of magic. A university sprung from the sands in the middle of the Great Desert, it's height giving it views all the way to what is now Fafhrd, and far out over the ocean to The Fog. The northern crust of Naiscene is a mountainous region, with coastal regions on the northern most area, surrounded by cliffs, some towns do exist, oftern inhabited by hardy sea faring fisherman. Dwarves are said to have mined deep within the mountain, so little has contact been of late, that scholars can barely fathom what might have happened to them. Those dwarves whom have mingled into society above the deep tunnels have thus far not given much thought to the silence and have not made any effort to get back. Several large forests claim the land, the largest being on the edge of the Great Desert, where the Elves successfully saved the land from devastation by use of their magics and own great knowledge of rivers and ponds. Their fair city lies deep in the middle of the forest, the peak of their tower barely visable from the lands and plains surrounding the forest. The north-eastern portions of the land are a barren and frozen waste, often the homes of shaman and wild barbarians, only the hardiest of individuals live here.
If more information on a particular area is wished to be known, I can update this section appropriately.
As a last note, I encourage creativity, thoughtfulness and roleplaying. :)
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Last Database Backup 2017-10-22 09:00:07am local time