The Second Golden Age of the Sith

Game Masters
Game Information
  • Created Aug 19 '10
  • Last Post Nov 26 '11 at 10:03pm
  • Status Aborted
  • System Star Wars Saga

Game Description

For more than a century, a dormant faction of the Sith have been preparing to make themselves known in the galaxy once more. It is 384 years after the Battle of Yavin. The New Republic has finally had time to recover from the troubles that have plagued it since its formation. In this time of peace, the Jedi Order has reestablished its past role as an organization of peace keepers and guides in the ways of the Force. Their reputation, and knowledge of the Force, are beginning to spread throughout the galaxy again, although slowly. Many, however, still think no more of the Jedi and the Force than as ancient superstition.

This new Sith Order has been growing in the shadows, passing on their knowledge of the Dark Side of the Force. Hidden far below the icy surface of Hoth, the Sith Academy established by the Dark Lord Tavorrik flourishes. A few years ago, however, Lord Tavorrik suddenly disappeared, and he took his apprentice with him. Since then, three Sith Lords have risen, each waiting for the right time to take the mantle of Dark Lord of the Sith.

Darth Ronan is one of the greatest warriors the Sith have ever known. He has mastered the ways of lightsaber combat not seen in many millennia, since the time when those who could truly be called masters lived. Teaching his disciples to draw on the Dark Side for strength in battle, he aspires to make the Sith into his own, personal army. Ronan is respected as a great tacticion, and his troops, under his leadership, are regarded by all Sith as the most powerful and terrifying military force in the Galaxy.

Darth Terris prefers to focus on the more mystical nature of the Force. She encourages her followers to delve deep into the mysteries of the Dark Side, for true power comes from knowledge. While she expresses her distaste at the idea of another Sith Academy, still believing in Darth Bane's Rule of Two, she teaches out of necessity, so as not to be left behind by the other masters. Despite Terris' disadvantage in the numbers of her followers, they know their mastery of the Force will cut their path to victory over the other Sith Lords.

The third Master, Darth Kraid, seems to urge the importance of both martial prowess and mental ability. Unlike the others, he does not teach his students to rely on the Dark Side, but encourages them to take a more general view of the Force, and to gain power from any and all sides that may exist within. Most other Sith regard him as weak for this. So far, much more secretive than the others, not much is known about Master Kraid's plans. While most expect him to be the first to fall, there are a few that suspect he has designs in motion beyond the scope of what anyone else can imagine. They stay close, waiting for the day when he comes out on top.

Now, who will rise to lead the Sith Empire into a second Golden Age is what everyone is waiting to see...

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2017, vBulletin Solutions, Inc.

Last Database Backup 2017-10-23 09:00:06am local time
Myth-Weavers Status