Coffee Break of the Living Dead - Myth-Weavers Lethe


Coffee Break of the Living Dead


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Game Description

Another ad for my game. I started it but my players vanished after the first post, so really you'd be coming in at the very start. Need zombie and horror lovers, prefer mature roleplayers that want a zombie game with a good build up before the poop hits the fan. Oh yeah, and not sore losers please. It's a zombie game. How many horror movies have you seen where the entire cast lived to the end? Not saying I'm out to get you, but the zombies sure the hell are!

Set in Edmonton, Canada. September 17th, first frost of the year.
You are an office employee at a bank regional headquarters and today begins like all the others. You wake up, shower and grab a cup of joe then off to your mind-numbing cubicle for another day of soul sucking monotony. It's like you're just a dead shell of a person.
Today is different though...Today is a day where fear, suspense, and adrenaline all come together to show you just how alive you really are.


Rules for creation are:

1.For stats roll d4 six times, arrange as desired. Make your rolls in the Coffee Lounge.
2.5 points for qualities and a max of 10 for drawbacks.
3.Skill points will start at 25. Plus 3 per level of intelligence. Characters under 18 -5 points and those 40+ gain 5 points, but lose 2 attribute points. This stacks for every 10 years past the age of 30.
4.You character will be either white or blue collar. This will be a horror survival game not a shoot em up game so no Rambos. For those of you that want an ex-military character, go ahead but as a heads up I'm pretty picky about that field. Plus how many bankers and accountants have a military background?
5.When considering gear you have all common consumer goods available, depending on your resources. The year is 2010 so if your character really wants to carry an Ipad then go for it.
6.Character types are restricted to the Norm type.
7.The scenario takes place in a bank regional office. It has a food court on the main floor, 2nd to 3rd floors are the headquarters of the Jewelery Barn, and 4th to 14th are the regional offices of the bank. For story's sake please have your characters work in this building.
8.For starting gear, whatever your resource level allows, within reason of course. Basically list what your character would be carrying during a normal work day.
9. For you gun nuts, sorry. The only people that can carry firearms legally are the RCMP boys. Even security guards are only allowed up to pepper spray.

Books allowed:
1.Core
2.One of the living
3.Archetypes.

If you have any questions feel free to ask, I know I've probably forgotten to add vital information. Also, I'm looking for maybe around three more people. Hopefully you can post a minimum of once a day. Though I understand if work or other real life complications prevent that.

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