Mondenheim Detective Agency - Myth-Weavers Lethe


Mondenheim Detective Agency


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The game starts in Dementlieu in Ravenloft. Hans Modenheim is Victor's 3rd cousin and has lived in Dementlieu all his life and is nothing like his famous cousin, being far more humane. He is also a wizard of no little power seeing magic as just another kind of science. He had started a detective agency 6 years ago and employs a decent number of detectives to hire out. He specializes in cases dealing with the supernatural. Hans acknowledges supernatural agents buts thinks of them as part of the natural world as he does magic. Your characters are among the detectives he hires out. This is less dangerous as it might sound since most Dark Lords don't care too much if you kill anyone outside their direct control

. The characters should be ECL 10. They will be built on 32 points and 49,000 GP . The maximum you can spend on any one items is 25,000 GP. Outside domains that require them to maintain the atmospehre such as Falkovnia and Tempest the OR of all races is 0. For example an elf will likely be shot on sight as a witch in Tempest but treated like anyone else in Mordent. Any non-evil class under books used can be used. Companions and familiars are not dread companions or familiars in this game, they are regular companions and familiars as I don't like the rule.

This game has been going on eight years but some people dropped out due to RL issues.

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