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About This Game

Looking for 4 character to play though this Adventure Path

Game System

Pathfinder 2e

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11/30/2023

Detailed Description

The Players guide is attacjhed below. Characters can use any information from The Core Rulebook, Advance Players Guide, Lost Omens: Character Guide and the Players guide below. (its possible that i cant give this out ?? I will find the URl for it: https://paizo.com/store/pathfinder/adventures/adventurePath/questForTheFrozenFlame

 

  1. What's new in this game
  2. Gol'garath, Ox House Spear-bearer AC: 18 | HIT POINTS: 16 | CURRENT: 16 | HERO POINTS: 1 FORTITUDE: +3 | REFLEX: +9 | WILL: +6 | PERCEPTION: +6 ACTIVE EFFECTS: None. CONDITIONS: None Gol'garath was sullen and silent on the return to the Following, his exchange with Pakano still fresh in his mind, the young man was confident to the point of arrogance, and privileged to the point of narcissism. When he returned to tents under the Musk Ox banner, he sought out the fire at the center of the largest tent, knowing full well, that Merethig would be tending the fires. Gol'garath knelt in front of his House Leader and Mammoth Lord of the Broken Tusks, "Great Merethig, I seek guidance of one of your station. I am but a simple herder, and unfamiliar with the laws which govern our Following, but when one's tribemate threatens a fellow Tusk, what should one do if they, themselves are not yet, fully, inducted within the Following?" The following morning, after his conversation with Merethig, Gol'garath awoke, having been summoned to the edge of the Following's encampment, where Grandfather Eiwa awaited them. He knelt, in reverence, for the respected elder, older than any Khellid Gol'garath had ever met, "Grandfather," he nodded, as smile on his face as he spoke with the man whom he viewed as close as actual blood, "You bless us with your presence. May the strength and endurance of the Broken TUsks flow into you, as a man draws air into his chest." He listened carefully as Eiwa spoke of their skill in the hunt for the bull moose, he listened as Eiwa laid out the tasks that would need completion before the following could resume their journey towards Rockloom and the Green Moon ceremony. "I, too," he nodded towards the others, "believe that we should capture and add to our herd." The fetching of water, and scouting of the ceremonial site could wait until after they had secured the additional tapirs for the herd. "I would be honored to represent Musk Ox House along with my follows, adding the tapirs resourcefulness to our following's own." Out of Character Free Action: Reaction: Action 1: Action 2: Action 3:
  3. His reaction is still that of a spoiled child. He basically repeats his need to rule and punish. He is still arrogant and treats you like you have no business taking with him or telling him what to do. if case it’s of interest. He is not a part of your group for the next day.
  4. - Half-Elf Rogue 1 HP: 18/18 | AC: 18 | Speed: 25ft | Hero: 1/3 Perception: +7 | Fort: +5 | Ref: +9 | Will: +7 ConsumablesItems: -Arrows (24) Abilities: - Talimans: - Permanent Magic Items: - | SpellsCantrips: - Level 1: - Focus: - | Skills*Acrobatics: +7 *Arcana: +4 *Athletics: +3 *Crafting: +4 Deception: +0 Diplomacy: +0 *Farming Lore: +4 Intimidate: +0 *Medicine: +5 *Nature: +5 Occultism: +1 *Performance: +0 *Religion: +5 *Society: +4 *Stealth: +7 *Survival: +5 *Thievery: +7 *Trained | **Expert | ***Master | Conditions: Bonuses and Abilities Abilities: -Surprise Attack -Sneak Attack 1d6 -Darkvision -Assurance (Athletics) -Thief Racket Actions: -Twin Feint -Battle Medicine (DC15 2d8) At the word 'grandfather' Egan looks over at Talyn and points to himself with an expresssion that reads, 'who, me?'. He starts to shake his head 'No', but then looks upward, contemplative, recollecting. After a moment he shrugs as if to say, 'could be!' The nights are cold and full of ways to keep warm, after all. OOC/Actions Other: Free: Action 1: Action 2: Action 3: Results: Reaction: (None) Exploration Activity: Scout Gear Worn -Leather Armor: +1 AC/4 Dex -Winter Clothes: Negate Damage from Severe Cold, Reduce Extreme Cold Damage -Backpack: Ignore first 2 bulk of items in pack -Belt Pouch -Theives' Tools -Quiver: 24x Arrows Weapons -Dagger: +7 | 1d4+4P/S | Agile | Finesse | 10' -Rapier: +7 | 1d6+4P | Deadly D8 | Finesse -Shortsword: +7 | 1d6+4P/S | Agile | Finesse -Shortbow: +7 | 1d6P | 60' | Deadly D10 Containers Backpack -Bedroll -2x Rations (1 week) -Rope (50')-5x Sacks -Climbing Kit: 50' Rope, 12x Pitons, Hammer, Grappling Hook, Crampons, Pulleys -Soap -Basic Crafter's Book -5x Torches -Waterskin Belt Pouch -Flint and Steel -10z Chalk -0gp, 2sp, 2cp
  5. Any reaction from Pakano when Gol'garath tells him to stop acting like a child? I really need to know what happens before I make my next post.
  6. HP 18/18 | AC 17 (+19 with shield raised) Perception +4 | Fort +7 | Ref +4 |Will +6 Resistances cold 1 | Speed 25 feet Statblock Languages Common Skills Acrobatics +1, Athletics +6, Diplomacy +5, Intimidation +5, Lore: Demon +3, Medicine +4, Religion +4 Str +3, Dex +1, Con +2, Int +0, Wis +1, Cha +2 Items Hide, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Religious Symbol (Silver), Healer's Tools, Crowbar, Alcohol (5), Signal Whistle, Clothing (Winter), Air Bladder, Climbing Kit, Wooden Shield (Hardness 3, HP 12, BT 6) Shield Block Melee Scimitar +6 (Forceful, Sweep), Damage 1d6+3 S Reach Spell Divine Prepared Spells DC 14, attack +4; 1st Heal, Heal, Heal; Cantrips Divine Prepared Spells DC 14, attack +4; 1st Magic Weapon, Bless; Cantrips Guidance, Stabilize, Light, Forbidding Ward, Bullhorn Additional Feats Pilgrim's Token, Wintertouched Human Additional Specials Anathema, Deity, Divine Font (Healing Font), Divine Spellcasting, Doctrine (Warpriest) "Thank you Grandfather," Talyn said softly, "We need to be ready to help more with Wipa having other priorities. I assume she won't be joining us for these tasks?" Talyn was concerned she would not be ready. She would never admit it to anyone else but it was a great deal of responsiblitiy and she was all too concious of her many failings. She looked around the others, snorted and shook her head. At least she wasn't as foolish as some. She stayed silent as the others discussed the tasks Grandfather Eiwa had set them. "The Tapir's are nearby? That makes the decision easy surely?" she interjected with a slight tone of frustration in her voice. Foolish discussion for the sake of a discussion didn't set well with the young woman. Not when action was required. OOC: Exploration Activity: Reaction: Action 1: Action 2: Action 3:
  7. Appearance Ancestry: Arctic Elf | Sex: Female | Ethnicity: Ilverani | Age: 172 | Height: 5' 8" | Weight: 118 lbs. Like any arctic elf Myriawen is frosty on the surface, yet there is a quality to her that makes it appear like her vains were burning with the fire of barely tamed passion. It is impossible to tell how old she is; her skin is flawless, yet her bright blue eyes reflect memories of ages. She is always calm and soft; she easily shys away from loud noises, yet her voice has, in its softness, an irresistible quality to it. Sometimes she doesn't even need to use her voice, a faint knowing smile of hers alone can settle a fight between two Broken Tusks. It is common knowledge that she can commune with other half-elves and elves without using words. Statblock Myriawen Syornmaiden, Bard 1 NG Medium Elf Arctic Elf Humanoid Perception +5; Low-Light Vision Languages Common, Elven Skills Acrobatics +5, Athletics -1, Crafting +5, Deception +7, Diplomacy +7, Intimidation +7, Lore: Bardic +5, Lore: Genealogy +5, Occultism +5, Performance +7, Stealth +5, Survival +3 Str +0, Dex +3, Con +0, Int +2, Wis +0, Cha +4 Items Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Sling Bullets (20), Musical Instrument (Handheld), Clothing (Winter) AC 18; Fort +3, Ref +6, Will +5 HP 14; Resistances cold 1 Speed 30 feet Melee Dagger +6 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 P Melee Rapier +6 (Deadly d8, Disarm, Finesse), Damage 1d6 P Ranged Sling +6 (Propulsive), Damage 1d6 B Occult Known Spells DC 17, attack +7; 1st , , (2 slots); Cantrips , , , , Occult Innate Spells DC 17, attack +7; 1st ; Cantrips Focus Spells (1 points) Counter Performance Area 60-foot emanation Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw. Inspire Courage Area 60-foot emanation Duration 1 round You inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects. Additional Feats , , , Additional Specials Myriawen smiled over the announcement. In the tone of a songsinger she announced with exaggerated gravity: “Thus the clan’s hopefuls were sent out to perform three deeds on three days, for the glory of the Broken Tusks!” Followed by a little giggle, as clear as the morning. “Don’t worry Egan, we’ll find a way to spin this. As to how to herd these tapirs: I’ll leave that up to you unless they’re susceptible to song.” She tried to recall when and where this ritual was, what a ‘Green Moon’ was in the first place, and why carrying this water required a scout team – over which distance where they required to carry how much water? ... however, her spotty memory played tricks on the elf, who was in some ways the oldest person participating in the conversation and others the youngest. Thus she simply asked all these questions.
  8. Qingalic Mølgaard Qingalic MolgaardFighter 1 N Medium Dwarf Strong-Blooded Dwarf Humanoid Perception +7; Darkvision Languages None selected Skills Acrobatics +4, Athletics +7, Lore: Hunting +3, Medicine +5, Stealth +4, Survival +5 Str +4, Dex +1, Con +3, Int +0, Wis +2, Cha -1 Items Hide, Healer's Tools, Backpack (2), Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Grappling Hook, Wooden Shield (Hardness 3, HP 12, BT 6) AC 17 (+19 with shield raised); Fort +8, Ref +6, Will +5 HP 23 Shield Block Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. Attack of Opportunity Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike. Speed 20 feet Melee Guisarme +9 (Reach, Trip), Damage 1d10+4 S Melee Clan Dagger +9 (Agile, Dwarf, Parry, Uncommon, Versatile B), Damage 1d4+4 P Melee Light Hammer +9 (Agile, Thrown 20 ft.), Damage 1d6+4 B Melee Fist +9 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+4 B Ranged Javelin +6 (Thrown), Damage 1d6+4 P Sudden Charge (Flourish, Open) With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. Additional Feats , , House of the Musk Ox (Totem: Bighorn Sheep) Strong-Blooded DwarfYou gain poison resistance equal to half your level (minimum 1), and each of your successful saving throws against a poison affliction reduces its stage by 2, or by 1 for a virulent poison. Each critical success against an ongoing poison reduces its stage by 3, or by 2 for a virulent poison.; Megafauna HunterYou have a natural knack for tracking and taking down big game such as moose, saber-toothed tigers, and even wild mammoths. Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost. You're trained in the Athletics skill, and the Hunting Lore skill. You gain the Titan Wrestler skill feat.; Fighter (1) HP: 23/23 | AC: 17 (19): hide (shield) | Speed: 20' | Darkvision | Lang: Hallit, Dwarven Perception (E): +7 ▪ Initiative: +7 | Fort (E): +8 | Ref (E): +6| Will (T): +5 | Hero Pts: 1 | SkillsTrained: Acrobatics (+4); Athletics (+7); Lore/hunting (+3); Medicine (+5); Stealth (+4); Survival (+5) Untrained: Acrana (+0); Crafting (+0); Deception (-1); Diplomacy (-1); Intimidation (-1); Occultism (+0); Performance (-1); Religion (+2); Society (+0); Thievery (+1) | AttributesSTR +4 DEX +1 CON +3 INT +0 WIS +2 CHA -1 | AttacksUnarmed: Fist +9/+5/+1 • Expert +5 • Str +4 • Item 0 • Damage 1d4+4 B • Agile; Finesse; Nonlethal; Unarmed Melee: Guisarme +9/+4/-1 • Expert +5 • STR +4 • Item 0 • Damage 1d10+4 S, Reach, Trip Clan Dagger +9/+5/+1 • Expert +5 • STR +4 • Item 0 • Damage 1d4+4 P, Versatile B, Agile, Dwarf, Parry Light Hammer +9/+5/+1 • Expert +5 • STR +4 • Item 0 • Damage 1d6+4 B, Agile, Thrown 20' Ranged: Javelin +6/+1/-4 • Expert +5 • DEX +1 • Item 0 • Damage 1d6+4 P, Thrown 30' Light Hammer +6/+2/-2 • Expert +5 • DEX +1 • Item 0 • Damage 1d6+4 B, Agile, Thrown 20' | The dwarf contented himself with nodding approvingly to Egan's suggestion that the herding the tapirs come first, though perhaps the elders had a specific sequence of the three tasks in mind. Though Qingalic was a hunter, dedicated to Skode and the art and challenge of the hunt, he tentatively noted: Perhaps bringing in the tapir to the Following will be more a matter of the carrot than the stick? Have them come to think of us as their herd. Having surprised himself by saying so much - two sentences - in a speculative manner, he clapped his lips shut. Based on what he'd learned on the journey back from the moose hunt, he regretted not taking part in the harvesting of that noble animal, but, he supposed, a dwarven warrior mindset would always drive him and he couldn't imagine not arranging a watch whilst in the wild. OOC ACTIONS
  9. - Half-Elf Rogue 1 HP: 18/18 | AC: 18 | Speed: 25ft | Hero: 1/3 Perception: +7 | Fort: +5 | Ref: +9 | Will: +7 ConsumablesItems: -Arrows (24) Abilities: - Talimans: - Permanent Magic Items: - | SpellsCantrips: - Level 1: - Focus: - | Skills*Acrobatics: +7 *Arcana: +4 *Athletics: +3 *Crafting: +4 Deception: +0 Diplomacy: +0 *Farming Lore: +4 Intimidate: +0 *Medicine: +5 *Nature: +5 Occultism: +1 *Performance: +0 *Religion: +5 *Society: +4 *Stealth: +7 *Survival: +5 *Thievery: +7 *Trained | **Expert | ***Master | Conditions: Bonuses and Abilities Abilities: -Surprise Attack -Sneak Attack 1d6 -Darkvision -Assurance (Athletics) -Thief Racket Actions: -Twin Feint -Battle Medicine (DC15 2d8) Egan knuckles the small of his back as the elders speak the next morning, wishing for the more comfortable bed he'd had back in town. "Mammoth Lords! Shoot, was just an old moose. And seven on one odds." The elders were a bit more 'peers' than elders to him, but he knows it's more a title of seniority and respect than age anyway. He manages to still his smart tongue for a moment and listen for a minute, then his scratches the white stubble on his chin and sucks his teeth. "Three things? Like from a story? Well I reckon we'll have a yarn or two to spin after this. I'd say go for the Tapers first, they're liable to run off they are. Well, sort of galumph, if you catch me, but move on all the same." OOC/Actions Other: Free: Action 1: Action 2: Action 3: Results: Reaction: (None) Exploration Activity: Scout Gear Worn -Leather Armor: +1 AC/4 Dex -Winter Clothes: Negate Damage from Severe Cold, Reduce Extreme Cold Damage -Backpack: Ignore first 2 bulk of items in pack -Belt Pouch -Theives' Tools -Quiver: 24x Arrows Weapons -Dagger: +7 | 1d4+4P/S | Agile | Finesse | 10' -Rapier: +7 | 1d6+4P | Deadly D8 | Finesse -Shortsword: +7 | 1d6+4P/S | Agile | Finesse -Shortbow: +7 | 1d6P | 60' | Deadly D10 Containers Backpack -Bedroll -2x Rations (1 week) -Rope (50')-5x Sacks -Climbing Kit: 50' Rope, 12x Pitons, Hammer, Grappling Hook, Crampons, Pulleys -Soap -Basic Crafter's Book -5x Torches -Waterskin Belt Pouch -Flint and Steel -10z Chalk -0gp, 2sp, 2cp
  10. The next morning the you meet Grandfather Eiwa at the egde of the camp. Grandfather Eiwa is the first to speak, his voice like gravel tumbling down a tall hill. “Young ones. Wipa says good things about your scout training. Said you might make good Mammoth Lords someday, ha! Let us hope so.” He smiles broadly, and his weathered face crinkles like parched earth. “The Green Moon rises three nights from tonight, and its light will mark you as true Broken Tusks. But there are still many things that must be done if we’re to be ready for the ceremony.” “Three things, exactly,” trills Letsua. He steps forward, even taller than Eiwa. “First, the ritual site at Rockloom must be scouted, cleared, and secured before the Green Moon ceremony. Second, we need you to carry fragile ceremonial vessels and fill them with water from the Gornok River. Third, there are some tapirs nearby which we seek to add to our herd; capturing them would go a long way toward your training. Before i let you make your decision and be on your way with the first task, are there any question you have for us before we go?" *** I'm sorry I forgot to add "the next morning" at the end of the last post. This is taking place early the day after you rteturn from the moose hunt. if there is anything that needs to be solved before we move on here, please let me know.
  11. Gol'garath, Ox House Spear-bearer AC: 18 | HIT POINTS: 16 | CURRENT: 16 | HERO POINTS: 1 FORTITUDE: +3 | REFLEX: +9 | WILL: +6 | PERCEPTION: +6 ACTIVE EFFECTS: None. CONDITIONS: None Gol'garath eyes hardened as Pakano began to seethe about Wipa, how he would inherit leadership of the Following from Grandfather Eiwa and take his revenge on the Huntmaster. A weathered, tanned hand shot out to grasp Pakano's shoulder, to shake him from his childish delusions. "Listen to yourself Pakano! You sound like a mewling child, angry because he was chastised by his elders! Grandfather Eiwa leads the Broken Tusks because he is both loved and respected, by his peers, and those he leads!" The elven herdsman was yelling now, "You have skill, and prowess, you could be a great leader, but you are not. Respect, love, is earned not inherited! If you wish to be named successor at Rockloom you need to earn the Following's respect, not demand it! And you do not do that by threatening a grieving mother and her unborn child." He spat at Pakano's feet and stalked from the young huntsman, seething with anger, he felt betrayed, Pakano had been judged overharsh by Wipa, Gol'garath wished to resolve that dispute before the rift between tribesmate's became a chasm. He had come to the arrogant young man as an ally, to console him, to ease him back to the Following, but instead was rebuffed with a childish delusion of petty revenge and jealousy. For the rest of the night, and the following day as they returned to the main bulk of the Broken Tusks, Gol'garath was uncharacteristically sullen, his eyes often flitting between the group of hunters and Pakano. He listened to Molgaard's discussion of the stripping and preserving of bull moose's body, however, most of the lesson was lost on him as he chastised himself for not, successfully, making a bridge with Pakano, and drawing him back towards the Following. Out of Character Free Action: Reaction: Action 1: Action 2: Action 3:
  12. Qingalic Mølgaard Qingalic MolgaardFighter 1 N Medium Dwarf Strong-Blooded Dwarf Humanoid Perception +7; Darkvision Languages None selected Skills Acrobatics +4, Athletics +7, Lore: Hunting +3, Medicine +5, Stealth +4, Survival +5 Str +4, Dex +1, Con +3, Int +0, Wis +2, Cha -1 Items Hide, Healer's Tools, Backpack (2), Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Grappling Hook, Wooden Shield (Hardness 3, HP 12, BT 6) AC 17 (+19 with shield raised); Fort +8, Ref +6, Will +5 HP 23 Shield Block Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. Attack of Opportunity Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike. Speed 20 feet Melee Guisarme +9 (Reach, Trip), Damage 1d10+4 S Melee Clan Dagger +9 (Agile, Dwarf, Parry, Uncommon, Versatile B), Damage 1d4+4 P Melee Light Hammer +9 (Agile, Thrown 20 ft.), Damage 1d6+4 B Melee Fist +9 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+4 B Ranged Javelin +6 (Thrown), Damage 1d6+4 P Sudden Charge (Flourish, Open) With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. Additional Feats , , House of the Musk Ox (Totem: Bighorn Sheep) Strong-Blooded DwarfYou gain poison resistance equal to half your level (minimum 1), and each of your successful saving throws against a poison affliction reduces its stage by 2, or by 1 for a virulent poison. Each critical success against an ongoing poison reduces its stage by 3, or by 2 for a virulent poison.; Megafauna HunterYou have a natural knack for tracking and taking down big game such as moose, saber-toothed tigers, and even wild mammoths. Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost. You're trained in the Athletics skill, and the Hunting Lore skill. You gain the Titan Wrestler skill feat.; Fighter (1) HP: 23/23 | AC: 17 (19): hide (shield) | Speed: 20' | Darkvision | Lang: Hallit, Dwarven Perception (E): +7 ▪ Initiative: +7 | Fort (E): +8 | Ref (E): +6| Will (T): +5 | Hero Pts: 1 | SkillsTrained: Acrobatics (+4); Athletics (+7); Lore/hunting (+3); Medicine (+5); Stealth (+4); Survival (+5) Untrained: Acrana (+0); Crafting (+0); Deception (-1); Diplomacy (-1); Intimidation (-1); Occultism (+0); Performance (-1); Religion (+2); Society (+0); Thievery (+1) | AttributesSTR +4 DEX +1 CON +3 INT +0 WIS +2 CHA -1 | AttacksUnarmed: Fist +9/+5/+1 • Expert +5 • Str +4 • Item 0 • Damage 1d4+4 B • Agile; Finesse; Nonlethal; Unarmed Melee: Guisarme +9/+4/-1 • Expert +5 • STR +4 • Item 0 • Damage 1d10+4 S, Reach, Trip Clan Dagger +9/+5/+1 • Expert +5 • STR +4 • Item 0 • Damage 1d4+4 P, Versatile B, Agile, Dwarf, Parry Light Hammer +9/+5/+1 • Expert +5 • STR +4 • Item 0 • Damage 1d6+4 B, Agile, Thrown 20' Ranged: Javelin +6/+1/-4 • Expert +5 • DEX +1 • Item 0 • Damage 1d6+4 P, Thrown 30' Light Hammer +6/+2/-2 • Expert +5 • DEX +1 • Item 0 • Damage 1d6+4 B, Agile, Thrown 20' | Qingalic was not by nature or experience gregarious, but he made an effort during the return to the Following's base camp to exchange ideas regarding the gralloching of wild game, comparing what some of the party had just learned from Hunt Mistress Wipa to the techniques he had been taught by his Holtaksen (mountain dwarf) hunting masters. Drop or clip point or specialty skinning knives; sharpening techniques and so forth. OOC ACTIONS
  13. The next few hours are filled with making sure every last bit of the moose that is usable is separated and packed for the trip back to the tribe. Wipa, Talyn, Egan and Talyn. The training was not just in the art of carving up the animal, but also in the preservation of the bones, saving of the sinew and so many other aspects of the butchering for the tribe. All the parts were needed and used. The tribe respected the land and the animals. Wipa kept mentioning what Pakano had done and how he should have paid attention to the rest of the group. Hints that he was spoiled and thought he was better than those around him. While the others began the lessons Wipa had for them Gol'garath caught up with Pakano and attempted to talk with him about what Wipa had said. However, Pakano would hear none of it. He knew she didn't like him and was jealous of him. He was going to be the leader of the tribe soon and then everyone, including Wipa would listen to him and do everything he said, Then she and her kid would pay. It was like he didn't even know Go'garath was there. Qingalac spends the time watching the area for any problems and sees nothing more than a few small creatures during the time. Finally, everyone had finished the tasks in front of them and they started back to the tribe. The trip back was uneventful. Wipa and Pakano do not talk and seem to make sure they are as far away as possible. The sun is almost gone by the time they return and settle into the camp. The group is informed to meet Grandfather Eiwa on the outskirts of the camp the next morning. All those that participated with Wipa in the dressing of the Moose gain the Skill Feat - All of the Animal You know how to make the best and most efficient use of a hunted animal’s carcass. Choose a Large or larger corpse of an animal that died within the past day. While using Survival to Subsist near the carcass, you always receive enough food for yourself and one additional Medium creature, using up the meat from the carcass to do so. Since you’re using all of the animal, others can’t use the carcass’s meat for any other purpose, including their own use of All of the Animal. Moving to Next ThreadWe will be starting a new thread with the breaking of down. Is there anything anyone would like to specifiacally do or questions to ask? Then please post them here. I will write up the next section tonight. Not sure if the OOC above actually worked so here it goes. We will be starting a new thread with the breaking of down. Is there anything anyone would like to specifiacally do or questions to ask? Then please post them here. I will write up the next section tonight.
  14. Are you going to partipate in the dressing of the moose? Just clarifiing.
  15. - Half-Elf Rogue 1 HP: 18/18 | AC: 18 | Speed: 25ft | Hero: 1/3 Perception: +7 | Fort: +5 | Ref: +9 | Will: +7 ConsumablesItems: -Arrows (24) Abilities: - Talimans: - Permanent Magic Items: - | SpellsCantrips: - Level 1: - Focus: - | Skills*Acrobatics: +7 *Arcana: +4 *Athletics: +3 *Crafting: +4 Deception: +0 Diplomacy: +0 *Farming Lore: +4 Intimidate: +0 *Medicine: +5 *Nature: +5 Occultism: +1 *Performance: +0 *Religion: +5 *Society: +4 *Stealth: +7 *Survival: +5 *Thievery: +7 *Trained | **Expert | ***Master | Conditions: Bonuses and Abilities Abilities: -Surprise Attack -Sneak Attack 1d6 -Darkvision -Assurance (Athletics) -Thief Racket Actions: -Twin Feint -Battle Medicine (DC15 2d8) Egan breathes deeply after the fight, the quavering of his hands barely noticeable. Looks like he wasn't quite ready to walk out on that ice floe. Maybe those old bones had another season or too in them yet. As long as he could still be useful, he'd be able to stay with these Broken Tusks. He sheathes his blades and gathers his bow off the ground, the last traces of magic still tingling through it, showing him just how brief the fight had been. He looks to Wipa and nods, "Aye I can help. Not my first time gutting a kill." It seems pretty obvious that 'not my first time' is a common refrain for the greybeard. He takes the long slender skinning knife from his belt and moves in to help, though he's rather sloppy and inept. One could say he really butchers his attempt to dress the moose. OOC/Actions Other: Roll survival for field dressing Free: Action 1: Action 2: Action 3: Results: Reaction: (None) Exploration Activity: Scout Gear Worn -Leather Armor: +1 AC/4 Dex -Winter Clothes: Negate Damage from Severe Cold, Reduce Extreme Cold Damage -Backpack: Ignore first 2 bulk of items in pack -Belt Pouch -Theives' Tools -Quiver: 24x Arrows Weapons -Dagger: +7 | 1d4+4P/S | Agile | Finesse | 10' -Rapier: +7 | 1d6+4P | Deadly D8 | Finesse -Shortsword: +7 | 1d6+4P/S | Agile | Finesse -Shortbow: +7 | 1d6P | 60' | Deadly D10 Containers Backpack -Bedroll -2x Rations (1 week) -Rope (50')-5x Sacks -Climbing Kit: 50' Rope, 12x Pitons, Hammer, Grappling Hook, Crampons, Pulleys -Soap -Basic Crafter's Book -5x Torches -Waterskin Belt Pouch -Flint and Steel -10z Chalk -0gp, 2sp, 2cp
  16. Discord Server started maybe it will help the ooc threads not to be insane
  17. HP 18/18 | AC 17 (+19 with shield raised) Perception +4 | Fort +7 | Ref +4 |Will +6 Resistances cold 1 | Speed 25 feet Statblock Languages Common Skills Acrobatics +1, Athletics +6, Diplomacy +5, Intimidation +5, Lore: Demon +3, Medicine +4, Religion +4 Str +3, Dex +1, Con +2, Int +0, Wis +1, Cha +2 Items Hide, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Religious Symbol (Silver), Healer's Tools, Crowbar, Alcohol (5), Signal Whistle, Clothing (Winter), Air Bladder, Climbing Kit, Wooden Shield (Hardness 3, HP 12, BT 6) Shield Block Melee Scimitar +6 (Forceful, Sweep), Damage 1d6+3 S Reach Spell Divine Prepared Spells DC 14, attack +4; 1st Heal, Heal, Heal; Cantrips Divine Prepared Spells DC 14, attack +4; 1st Magic Weapon, Bless; Cantrips Guidance, Stabilize, Light, Forbidding Ward, Bullhorn Additional Feats Pilgrim's Token, Wintertouched Human Additional Specials Anathema, Deity, Divine Font (Healing Font), Divine Spellcasting, Doctrine (Warpriest) "Sister Cinder bless this creature to the Broken Tusks," Talyn murmured in a lowered voice. Not quite low enough to be reverent. Revernece was not often associated with the young woman despite her passionate faith. Her passion often held her back from the reverence. One thing she was passionate about was berating fools but this time Wipa had beaten her to it. Talyn met Pakano's eyes and could tell the chastisement did not sit well with the boastful young man. She didn't break contact with his eyes but held her tongue. When Pakano looked away, the young woman turned her gaze back to the moose. It wasn't exactly a clean kill and blood stained the earth. Talyn felt her heart rate, which had been falling, risk again. Her chest tightened. Memories of slaughtered innocents at the hands of demons crept into her mind. Surreptiously she turned to survey the broader surroundings and slipped a nip from her hip flask. The potent liquor burnt her throat in a soothing heat and she clenched her eyes tight and started to murmur, "Absalom. Magnimar. Cassomir. Almas.." Her voice softly faded as she composed herself and turned back to the others. Focussing herself, perhaps a little too sharply, she spoke in a terse voice and addressed Wipa, "Teach me. You will soon have other responsibilties and we will need to do this." OOC: Exploration Activity: Reaction: Action 1: Action 2: Action 3: Immune to guidance for an hour: Myriawen
  18. Another good tool would be a dedicated Frozen Flame Discord server, it allows quicker communication and co-ordination in real time than post wait, review, edit, etc. It's something that several of us already do for other games, if that's something that interest's you
  19. Just tumble forward, don't worry about the specifics of rules too much. If something's egregious (abd would actually have consequences) we can retcon, otherwise just keep going. Try to assume our characters aren't idiots, so if something is vague, like assume we're not trying to climb in the dragon's mouth accidentally. Otherwise, more story than rules rules rules perfectly accurate. PF2E generally gives free healing and parties are always having tea parties after each combat until everyone is healed up. So most combat has very little in terms of consequences unless it's deadly or the plot is forcing us to move on without healing. If someone forgot a +1 that would've ended combat a round earlier it rarely matters.
  20. After reading thorough all of that and it depending so much on the players communicating, I’m wondering if there should be a “is this your final answer”step in our game play and if so has anyone else played a game using that. What I’m thinking is when everyone post. The whole group can talk amongst themselves. And edit their original post. And post “Ready” or “done” when all the disisions are made. I don’t want to get to much player over character stuff going on but there are a lot of situations you guys are using in combat the genuinely change depending on the actions of others. Which I think is awesome. I just want a way that everyone has a fair chance to respond and all the bonus don’t get lost or become to much to handle. what are your thoughts?
  21. Yes, but no. So a couple reminders, Frightened gives a status *penalty* to all of the target's saves, including AC. Flat Footed imposes a -2 circumstance penalty to AC and Aid provides a +1 circumstance *bonus* to a, specific, allies attack. So, assuming you're Expert proficiency & 18 strength, you are +9 to Attack. Just for numbers sake, we'll assume an AC of 21 & Reflex of +11 ... so an attack on a Frightened Flanked Moose would be at +9 (+10 with Aid) vs an AC of 18 (21-2(flanked)-1(frightened)), whereas a Trip assuming Trained Athletics would be at +7(+8 with Aid) vs a Reflex DC of 20 (21-1(frightened)). Given your expert training with the glaive, I think the straight damage was the best bet ... However, Aid can be used to assist any check, it just needs to be stated. Usually it should be using the same skill, ie. Arcana for aiding on an Arcane Identify task, but since Trip has the Attack trait, most GM's are more lenient for that.
  22. Gol'garath, Ox House Spear-bearer AC: 18 | HIT POINTS: 16 | CURRENT: 16 | HERO POINTS: 1 FORTITUDE: +3 | REFLEX: +9 | WILL: +6 | PERCEPTION: +6 ACTIVE EFFECTS: None. CONDITIONS: None Gol'garath whooped as Molgaard brought the massive bull down, "Uuk-uuk-hai!" He raised his barbed spear into the air, jutting it towards the sky, "Well done Ox-brother! You bring honor our house, Merthig will drink in your honor when we gather at Rockloom, to be certain!" However, Wipa began to berate Pakano for his actions during the hunt, in Gol'garath's mind, unfairly, for the man had only come to the defense of his kith, Myriawen, who had bravely challenged the bull from the opposite side of the stream. However, as the Huntmaster went on about his choice, it became, almost, uncomfortable, as if Wipa blamed Pakano for being the bearing to her the news of her beloved's death, when he, himself, had suffered the loss of a mentor in Weohotan. Gol'garath hung his head as he remembered the name, for the aged hunter had been the best among them, open and friendly, a mentor to any who would have him, he welcomed the new-comers, like Ailerry and Talyn to the Following with open arms, and his loss had hurt them all, especially his wife, who, even now, bore a child who would never come to know their father. When offered the honor of cutting their prey, Gol'garath declined, for he wished to speak to Pakano, to make peace with his Broken Tusk kith, he waved of Wipa, "My herding hands would dishonor the noble kill, I will settle for cast offs and let the more skilled hands carve the choicest cuts." He walked past Myriawen, still remembering her touch, as she aided Wipa, he nodded, offering her silent praise for her courage. As he caught up to Pakano, he spoke, "Wipa is our Hunstmaster, but her coming motherhood has her treating grown men as children, stumbling in their first steps. You did your Grandfather proud, your thrusts were will aimed and well timed. Eiwa's blood flows in your veins, for you withstood the bull's charge, like the mighty oak withstands the winter's winds. I am sure Eiwa will see it that way, and you shall earn the mark of the bull's heart's blood. While I am but a clumsy herder, it would be my honor to stand shoulder to shoulder with you against the Following's enemies, they would fall thick, like winter snows, until they blanketed the ground." Out of Character Free Action: Reaction: Make an Impression (Pakano; Diplomacy vs Will DC) Action 1: Action 2: Action 3:
  23. Appearance Ancestry: Arctic Elf | Sex: Female | Ethnicity: Ilverani | Age: 172 | Height: 5' 8" | Weight: 118 lbs. Like any arctic elf Myriawen is frosty on the surface, yet there is a quality to her that makes it appear like her vains were burning with the fire of barely tamed passion. It is impossible to tell how old she is; her skin is flawless, yet her bright blue eyes reflect memories of ages. She is always calm and soft; she easily shys away from loud noises, yet her voice has, in its softness, an irresistible quality to it. Sometimes she doesn't even need to use her voice, a faint knowing smile of hers alone can settle a fight between two Broken Tusks. It is common knowledge that she can commune with other half-elves and elves without using words. Statblock Myriawen Syornmaiden, Bard 1 NG Medium Elf Arctic Elf Humanoid Perception +5; Low-Light Vision Languages Common, Elven Skills Acrobatics +5, Athletics -1, Crafting +5, Deception +7, Diplomacy +7, Intimidation +7, Lore: Bardic +5, Lore: Genealogy +5, Occultism +5, Performance +7, Stealth +5, Survival +3 Str +0, Dex +3, Con +0, Int +2, Wis +0, Cha +4 Items Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Sling Bullets (20), Musical Instrument (Handheld), Clothing (Winter) AC 18; Fort +3, Ref +6, Will +5 HP 14; Resistances cold 1 Speed 30 feet Melee Dagger +6 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 P Melee Rapier +6 (Deadly d8, Disarm, Finesse), Damage 1d6 P Ranged Sling +6 (Propulsive), Damage 1d6 B Occult Known Spells DC 17, attack +7; 1st , , (2 slots); Cantrips , , , , Occult Innate Spells DC 17, attack +7; 1st ; Cantrips Focus Spells (1 points) Counter Performance Area 60-foot emanation Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw. Inspire Courage Area 60-foot emanation Duration 1 round You inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects. Additional Feats , , , Additional Specials Myriawen knelt by the side of the slain moose, touched its fur, and sing a silent, but clear few lines: We are grateful, Sister Cinder, For this noble gift of the wild. Its spirit shall roam Elysian woods, As its flesh gives life to the tribe. Myriawen's eyes landed on Wipa's belly when she phrased 'gives life'. Yes, this moose was for the Broken Tusks, and yes Wipa may be tough, but Myriawen would still make sure she got the best pieces, and some of the fur would be used for a cradle for the child under Wipa's heart. Aloud, she said: "Even though there may be room for improvement, I think we've done pretty well for ourselves. What do we have to do?" It was a barely noticeable touch, but enough to create a connection; as with Gol'garath before, Myriawen was able to share her mind directly with any elf, including half-human like Wipa. Not that Myriawen thought of Wipa as half-anything. There was a slight concern for Pakano; while he had spoiled Myriawen's plan, Myriawen also thought of it as chivalrous how he put himself in front of the moose (even though that wasn't his intention). Stopping it from charging at all wasn't the worst idea, especially considering that they managed to surround it anyway. Myriawen didn't particularly like Pakano, but she tried to get him in the group, not single him out; she was of the House of the Otter after all. There was also a hint of concern in Myriawen's thoughts, the question of whether Wipa held a grudge against Pakano for what happned to Weohotan.
  24. Detour from previous exchanges. Debriefing myself on: making use of the Aid Action et al. I don't think I made use of Gol'garath's Aid Action explicitly. I'm not sure it would have stacked with Flanking, but let me run through what I considered to check my understanding of those mechanics. Gol'garath rolled a Aid Check (for assisting Qingalath) that was a 21. The default DC is somewhat flat 20 (but I understand from reading that this is a common homebrewed topic?). So assuming that was a success, then Gol'garath uses his reaction (if not already spent) to give a +1 (or +2 on a crit) circumstance bonus to Qingalic's attack (which would have stacked with the status bonus from the moose being Frightened via Demoralization). So +1 here. The moose was also subject to a -2 circumstance penalty to AC due to flanking (=> flat-footed). This would not have stacked with the Aid circumstance bonus, correct? So in this case, the circumstance penalty (from flanking) was better than the circumstance bonus from Aid so the former was preferred? In any case, I wanted to run this by Zen Gypsy and folks to check my understanding of how this works, particularly for situations where we cannot generate a mutual flanking situation. PS Later add. Curious. Would the circumstance bonus from the Aid Action have applied to a Trip since the circumstance penalty to AC from flanking would not have applied to that sort of maneuver (as I recently was made aware)? In this case, Tripping the moose at the stage was not optimal, but thinking to future encounters.
  25. Qingalic Mølgaard Qingalic MolgaardFighter 1 N Medium Dwarf Strong-Blooded Dwarf Humanoid Perception +7; Darkvision Languages None selected Skills Acrobatics +4, Athletics +7, Lore: Hunting +3, Medicine +5, Stealth +4, Survival +5 Str +4, Dex +1, Con +3, Int +0, Wis +2, Cha -1 Items Hide, Healer's Tools, Backpack (2), Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Grappling Hook, Wooden Shield (Hardness 3, HP 12, BT 6) AC 17 (+19 with shield raised); Fort +8, Ref +6, Will +5 HP 23 Shield Block Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. Attack of Opportunity Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike. Speed 20 feet Melee Guisarme +9 (Reach, Trip), Damage 1d10+4 S Melee Clan Dagger +9 (Agile, Dwarf, Parry, Uncommon, Versatile B), Damage 1d4+4 P Melee Light Hammer +9 (Agile, Thrown 20 ft.), Damage 1d6+4 B Melee Fist +9 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+4 B Ranged Javelin +6 (Thrown), Damage 1d6+4 P Sudden Charge (Flourish, Open) With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. Additional Feats , , House of the Musk Ox (Totem: Bighorn Sheep) Strong-Blooded DwarfYou gain poison resistance equal to half your level (minimum 1), and each of your successful saving throws against a poison affliction reduces its stage by 2, or by 1 for a virulent poison. Each critical success against an ongoing poison reduces its stage by 3, or by 2 for a virulent poison.; Megafauna HunterYou have a natural knack for tracking and taking down big game such as moose, saber-toothed tigers, and even wild mammoths. Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost. You're trained in the Athletics skill, and the Hunting Lore skill. You gain the Titan Wrestler skill feat.; Fighter (1) HP: 23/23 | AC: 17 (19): hide (shield) | Speed: 20' | Darkvision | Lang: Hallit, Dwarven Perception (E): +7 ▪ Initiative: +7 | Fort (E): +8 | Ref (E): +6| Will (T): +5 | Hero Pts: 1 | SkillsTrained: Acrobatics (+4); Athletics (+7); Lore/hunting (+3); Medicine (+5); Stealth (+4); Survival (+5) Untrained: Acrana (+0); Crafting (+0); Deception (-1); Diplomacy (-1); Intimidation (-1); Occultism (+0); Performance (-1); Religion (+2); Society (+0); Thievery (+1) | AttributesSTR +4 DEX +1 CON +3 INT +0 WIS +2 CHA -1 | AttacksUnarmed: Fist +9/+5/+1 • Expert +5 • Str +4 • Item 0 • Damage 1d4+4 B • Agile; Finesse; Nonlethal; Unarmed Melee: Guisarme +9/+4/-1 • Expert +5 • STR +4 • Item 0 • Damage 1d10+4 S, Reach, Trip Clan Dagger +9/+5/+1 • Expert +5 • STR +4 • Item 0 • Damage 1d4+4 P, Versatile B, Agile, Dwarf, Parry Light Hammer +9/+5/+1 • Expert +5 • STR +4 • Item 0 • Damage 1d6+4 B, Agile, Thrown 20' Ranged: Javelin +6/+1/-4 • Expert +5 • DEX +1 • Item 0 • Damage 1d6+4 P, Thrown 30' Light Hammer +6/+2/-2 • Expert +5 • DEX +1 • Item 0 • Damage 1d6+4 B, Agile, Thrown 20' | Qingalic was wiping the blade of his guisarme clean of blood and gore. I have no objection, of course, to assisting with harvesting the noble animal. Perhaps, however, at least one of us should stand a guard whilst the rest of the party is occupied with securing the meat and the camp? The dwarf awaited a determination, content to defer to the Head Scout's authority. OOC Later Add: assuming Wipa concurs or does not object, Qingalic will take station atop the ridge near cover (so that he's not just standing visible against the skyline), say around square O4. He'll use this vantage to watch for any approach; signs of smoke; that sort of thing. And to keep a discrete eye on Pakano. Later IC (reflective) Add: Qingalic was introspective as he continued his watch over the party setting camp and gralloching the fine moose. Any dwarf would, of course, feel somewhat isolated in a mostly human Following: and this was not to mention that their small hunting group included the three elves. Still, the bonds of Following and House were quite strong and the mixed party had fought well together considering their short association with one another. Gol'garath, a brother in the House of the Musk Ox, in particular had fought in tandem with him (thinking fondly of the his enthusiastic battle cry!). Each member's skills, strengths and weaknesses would become better known to all with experience. No, he mused, it is that I guess; fear; suspect Pakano's agency in Weohotan's death. The others seek to conciliate Pakano, perhaps rightly so from their perspective. But, they were not there, as I was, looking into Weohotan's eyes as he gave up the ghost. I have no proof to make a public charge or challenge, yet I cannot trust him. The others may perceive this as aloofness; meanness; malice or envy on my part, he considered unhappily. The best he could hope for the moment was that his suspicions were misplaced. He would continue to watch and wait. The burden of doubt must be his alone for now. ACTIONS
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