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Overview

About This Game

A chronicle of Exalted Third edition in the Dreaming Sea, the southeast of Creation, a realm of wonder and terror!

Game System

Exalted 3e

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09/14/2024

Detailed Description

Far in Creation’s Southeast lies the Dreaming Sea. The Dragon-Blooded of imperial Prasad are pushing out from their capital, Kamthahar. They aim to conquer the surrounding lands.

The sorcerer-princes of Ysyr rule with an iron fist over a people affected by magical energies. They have their own dreams of empire. Palanquin, held up by giant statues, has a secret: a portal to a lost heaven.

The spires of Volivat stand in the sea, protected by a massive wall and ancient pumps. North of the Sea, Lunar elders argue over how to stop Prasad's growth. This is happening from Mount Namas, where a city of ghosts sits at the top.

Now, Tenepeshu, the water dragon queen, rules Champoor, also known as the Nighted City. This city is always in twilight thanks to the queen. Fair Folk Pirates sail the seas in ships made of glass and fire, preying on coastal towns.

Monsters and horrors lurk beneath the waves, waiting to grab anyone who ventures too close. These dangers are not just myths but real threats to those who sail the Dreaming Sea.

  1. What's new in this game
  2. No I would not say that I am considering... https://www.myth-weavers.com/index.php?/clubs/1758-exalted-jewels-of-the-dreaming-sea/ We are live folks.
  3. https://www.myth-weavers.com/index.php?/forum/4984-applications-currently-open/
  4. I actually wouldn't mind having to try a different kind of exalt, even if i'd like to keep using this one, whatever it takes really.
  5. If those of you considering running a non traditional single focus campaign game want a coGM, let me know. I would love to help ease the burden
  6. @Krivolacarticus are you serious about potentially running? Would you do that on here or on discord or what? Some to you @Solomon Black - are you saying you may consider running something? I am a forever-ST so I can firmly say I will not run anything 🤣 this game was going to be my rare chance to play lol. But I would gladly help spitball and enthusiastically apply with my people @Viatos and @Auberdine!
  7. Definitely allowing for other Exalted! My original idea is to pick up missions in Yu-Shan thst take place in Creation, with a way being made in story for the exclusive members to travel to the restaurant in heaven. Basically all the different Exalted are working separately for the same unknown goal, because the god and goddess of secrets are behind it. Each mission would be unique, a subtle influence towards the ultimate goal of the patrons. So if you would rather defeat a lunar in combat or convince a countess to support a faction, you just pick the mission you like more. Also Solars and Sidereals don't have to work together, but you can't attack other members of the society. Also a mission might be to deal with a newly Exalted solar, and you might have the choice if you want to recruit her, hide her, or turn her in to the wild hunt. Lots of ideas. Hoping for a game that responds to player goals and input.
  8. Ooooh! Pitches to talk about! So, would this be a Sidereal game, or are you looking at a plot that lets other Exalt types in some? There are options to get the other Chosen into Yu Shan - Heaven's Dragons, Solars with the right allies, but... Well curious about the intent here. ^^ So you're looking at more of a traditional adventure game - less politics and empire, more wandering in search of treasure?
  9. Putting my money where my mouth is I have started typing up Jewels of the Dreaming Sea. Set sail for High Adventure as you search for the Dreamtears. Seven ancient stones said to bring fortune and ruin to all they touch desired by the kings and queens of old. Or so the story goes, none have been known in 500 years and these days are regarded as just an old legend. You certainly did not come to Champoor for such but Fate's weavings are often unexpected.
  10. My idea is to run a game where players take missions from Nara-O or Jupiter to complete in creation. Still working on the details, but the idea is that players have tasks to complete that they can choose, like a job board, and they can decide to try and handle them solo or group up. So it's like a West Marches game in that it is player driven, but more focused on goals and a lot more social/political than just exploration.
  11. Too true... In the mean time... we can use this clearly dead game thread (before it gets archived) to plan if we want to go form our own game/games, who is willing to ST, where they'd want it to take place, and what their game pitch/premise/intro might be... Any takers?
  12. Alright. I think it's doornails dead at this point. There's not many redder flags than an ST missing their deadline, and going a full seven days absent even a quick "hey something happened" is the final frontier. I'm fairly sad they never even got to read half the applications (including mine). I hope their sojourn brings them joy, that it does not come from tragedy. But there's not much chance they're simultaneously still interested in running and haven't so much as opened the site for a peek across that ocean of time.
  13. I would offer to ST but I know I will be too busy come Mid-January to really do anything by then for about 2 months. BUT, if people wanted to do like a rotating/multiple GM West Marches game, I would be down to take the helm at first and switch off/around. Years ago when I was part of a mutable game similar to West Marches called Shadow of the Broker (edge of the empire) we had both live games and PbP. The PbP games had two sections: A hubworld where people could just interact: These kind of existed nebulously in time. It was mostly a chance for people to work their characters individually or as a group and give them something to keep them invested between missions, or work their crafting, or anything of that sort. Traditional Mission-style gameplay: There would usually be a couple missions active as we had several GM's. People were not permitted to be on multiple missions in order to allow more variety in players (unless there was a shortage of players for that mission). These missions had real world consequences and would end up affecting the larger campaign that took place live. In here, since we are only PbP it would probably be fine to start off just doing missions and then use the seeds in those missions to craft a larger campaign amongst the people willing to ST. And we could start int he dreaming sea if folks want, relocate to later on (or immediately move to the scavenger lands or the like). Not sure if folks are interested in this kind of set up and if there is anyone else interested/willing to GM as I could realistically only run one or two missions at most for the next few months.
  14. I am not ruling out this game just yet. We all could have had some IRL event taking a week from us on short notice. I am not blind to the situation, just hopeful. And I will join my voice to the choir, I just would like to play, and would gladly tailor my application to any DM willing to put forward something, whatever it may be, just for the sake of being able to actually play something a little bit lasting.
  15. +1 to all of that 🙂 - I'm just grateful to have a DM / ST (it's quite a bit of work! Though hopefully enjoyable still), so as long as they're not too rigid I can adapt to the mix of sandbox/storytelling they have in mind. - I find pure sandbox games harder to make work in PbP, since you need good & easy OoC communication for that, that endures over time. Discord does seem to make that part easier (more and more games I'm part of use Discord as additional OoC), but it's not a silver bullet. If most of the various game projects mentioned here move forward, we could actually all get into a game, which would leave the chance to have a character-building process that's more cooperative, both in terms of character ties and building the story together - if this participative process is what the ST wants, of course. The STs might opt for a more "typical" competitive process instead.
  16. I get the sentiment; over about a decade my experience is 1/10 games (for any system, just like in general) survive the first month and only half of those turn out well, so about 1/20 full applications actually yields joy. Things that help: make friends. This is different than people you're "friendly" with because while enthusiasm is the IDEAL glue for a game, sometimes you gotta settle for guilt or obligation instead - without those ties someone having a gray moment is not unlikely to simply stop logging in for a while. There's an Exalted ST I've seen repeatedly run a game, get a ways into character selection, and then ghost only to try running the same game a month later on another site. Man's fighting demons. However, applications for this stuff aren't so different from other kinds of applications: it's helpful to have clearly-stated desires and interests because for that wonderful ST-who-will-actually-run-the-game, just wanting to play and promising to be adaptable is the "look, I need the money" response. And you're in a competitive situation. This game (RIP I think at this point) had five slots and fifteen applicants, meaning for every three of us, two were fated to die. Myth-Weavers doesn't see much Exalted, so this is actually quite a small showing. So the other thing that helps is standing out as clearly as you can, both characterwise and as a player. The danger in being too accommodating is you lose your identity; establish who you are first, and accommodate as needed. IMO, of course.
  17. Honestly... and very honestly... I would like to see a game that gets more than one mission completed before puttering out. I know that Exalted has an issue that there are so many charms and elements to each character to learn, and that makes it hard on the ST, but I really just want to play and explore how the game works and get a character past the starting gun. Beyond a 4-hour convention one-shot, I have never gotten to a point in any game where I earned experience and got to spend it. So before I start stating preferences on style of play, I really just want to play. I can adapt to any story and make a compelling character that would be fun to interact with, but I need a chance to try things out. What I like about a set storyline over a sandbox, is that play-by-post is slower to respond to. And you can build a character to have goals that align with the storyline. Characters can be built without needing interaction that have the same or similar goals to the storyline. Sandbox can be great when you have the time to explore each character's goals, but that takes time, and in play-by-post it can be a very long time. But really, I'll just want to get a character going.
  18. As a pure Theoretical? ...I'd have to say my first impulse would be to want, ideally, a Sandbox of some sort; even if only a limited one. I personally love the feel where the "metaplot" arises more out of PC decisions and players interactions rather than a set story the GM is trying to tell. I love the feel of going "I know we've been traveling West, but let's take a quick turn South and see what's out there" or "Eh, I don't feel like stopping the approaching undead army today... I want to go after this troupe of bandits over here, they owe me money... We can go deal with the army tomorrow, after they've begun the siege" or "I feel like going on an Indiana Jones style adventure for a little while; can we put the hole 'fate of the world' plot on hold for a bit?"... Something in the vein where the GM maybe has loose ideas and plot lines, that can potentially progress with or without the players, but the game can change course based on player wishes; if only for a time. Sort of like most of The Elder Scrolls series; where, sure, there's a main plot... but who actually bothers completing that when there's a random dungeon over there just begging to be explored or political intrigue that needs sorting or mysteries to be solved, artifacts recovered, and princes/princesses to be saved; none of which are a part of the "main questline". Where more than half the fun is going off the expected path and seeing what trouble you can get into; which can hopefully help you once you do bother to return to the "main quest"... or at least make things interesting. But that's also probably an impractical ask for most games. And I'm perfectly fine with most plot/narrative driven games. They can be a lot of fun too... It's you Adventure RPG vs. the Sandbox RPG, both are great; especially w/ the right group of players and/or characters. All that said... a game that starts out more "mission" driven would probably be the compromise between the two. The scale is smaller, the stakes often more personal, the game as a whole becomes easier to manage on both sides of the screen. And, over time, a metaplot can either be revealed by the GM or simply arise through player actions. But my only real concerns with that path are: how would you connect the missions; what would keep the PCs together between "Jobs/Adventures"; and how would "downtime" be accounted for, since some PCs might want to craft or run a business, or build a nation, or run a thieves guild, or simply meditate. Once you square that particular circle, you're likely golden.
  19. As a theoretical - what kind of game would ya'll like to see? Personally I'm fond of political with definitive plot; this was going to be my first Exalted sandbox game (as a player or ST; when I ST I always have a scenario with a definitive plot laid out, to be altered by player actions). I'm also fond of "mission" games - group of exalts get together for a specific task, "just one job" turns into a bigger thing when the metaplot dovetails out of the first Circle goal being met and the scope becomes broader. What about the rest of you?
  20. Exalted is demanding. And any ST who runs it publicly gets swamped. I can understand if the ST got overwhelmed. If anyone else here is up for running, could you give the rest of us a heads up? I would offer but a) I'm a forever DM and this was supposed to be my rare chance to PLAY exalted and b) I need to get another exalted game I'm running up and running lol.
  21. Also a bit bummed if this doesn't come together, but holding out hope. I'm excited to see some folks considering STing their own games! I'm sure there will be plenty of interested players, but consider me among them. I feel like I don't see much Exalted around; I've never had a chance to play the system, so I wouldn't be a good fit to run, but all of the proposed concepts interest me as a player.
  22. Sad that it is looking like this one won't happen. I was pretty excited :(
  23. This is the third game I have created a character for a campaign that was started by a ST that only had a dozen posts online, and then disappeared at the end of character creation with less than 75 posts. I am thinking that maybe, if this one doesn't come up that I would consider starting a game, but would probably be in the South, rather than the Dreaming Sea. But I wouldn't even get a chance to advertise for that until Mid-October, and might be a bit restrictive on some of the exalts because I don't have all the 3e books yet. And I'm not overly familiar with the system since most games I get into fail after a half dozen sessions. I have created about 15 characters, but only ever played 3 for more than 1 session, and none over 8 sessions.
  24. Yes, we're all hoping for them to come back... but also planning for the worst. Anyway, I'm very glad I asked, because all those game concepts sound great! My current character could work for a treasure hunt, or a One Piece-inspired exploration, and I would be delighted to make a new one for an intrigue campaign - perhaps a shapeshifting-focused Lunar.
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