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Overview

About This Game

What would happen in a Zombie outbreak? A real-life zombie outbreak would leave the world’s population in tatters, with fewer than 300 survivors left just 100 days into the infection, according to the University of Leicester. Characters to starts the game as customers or staff of a hotel in Central London. The reason the character is in the hotel is up to the individual player, hotel staff, working away from home, tourist or business trip the choice is yours. Characters should be everyday people from what could be considered a normal walk of life.

Game System

GURPS

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09/27/2024

Detailed Description

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Setting: London, UK 2026 TL 9

GURPS 4E 150 Points 25 Disadvantages 5 Points Perks -5 Points Quirks

Source Books: GURPS Basics Characters/Campaigns, GURPS High Tech, GURPS Ultra Tech, GURPS Bio-Tech, GURPS Martial Arts, GURPS Horror, GURPS Zombie

Players can have two weapon skill no higher than DEX for things like knife, shotgun, rifles and pistol. It's not to hard to imagine a character background where these skills would have been learnt but due to Control Rating and Legality Class these items could not be carried easily by the character in the out-start of the campaign story line. Though those with a criminal background or similar exception may be armed.

CR4: Controlled. Many laws exist; most are for the convenience of the state. Broadcast communications are regulated; private broadcasts (like CB) and printing may be restricted. Taxation is often heavy and sometimes unfair. Access to items of LC0 through LC3 is controlled.

A real-life zombie outbreak would leave the world’s population in tatters, with fewer than 300 survivors left just 100 days into the infection, according to the University of Leicester.

Assuming a zombie can find one person each day, with a 90 per cent chance of infecting victims with the zombie infection, the students from the University of Leicester Department of Physics and Astronomy suggest that by day one hundred there would be just 273 remaining human survivors, outnumbered a million-to-one by the undead.

The students presented their findings in a series of short articles for the Journal of Physics Special Topics, a peer-reviewed student journal run by the university’s Department of Physics and Astronomy. The student-run journal is designed to give students practical experience of writing, editing, publishing and reviewing scientific papers.
 
The student team investigated the spread of a hypothetical zombie virus using the SIR model – an epidemiological model that describes the spread of a disease throughout a population.

The model splits the population into three categories; those susceptible to the infection, those who are infected, and those who have either died or recovered. The SIR model then considers the rates at which infections spread and die off as individuals in the population come into contact with each other.

As part of the formula, the students looked at S (the susceptible population), Z (the zombie population) and D (the dead population), suggesting that the average life-cycle of a zombie would be S to Z to D. They also examined the time frame over which individuals in the population encounter one another.
 
The initial study didn't factor in natural birth and death rates, since the hypothetical epidemic took place over 100 days, resulting in natural births and deaths being negligible compared to the impact of the zombie virus over a short time frame. Without the ability for humankind to fight back against the undead hordes, the students’ calculations suggest that if global populations were equally distributed in less than a year the human race might be wiped out.

However, in a more hopeful follow-up study, the students investigated the SIR model applied to a zombie epidemic and introduced new parameters, such as the rate in which zombies might be killed and people having children within the nightmare scenario. This made human survival more feasible.

The team factored in how, over time, survivors may also be less likely to become infected after having experience of avoiding or fending off zombies. They found it would be possible for the world’s human population to survive the zombie epidemic under these conditions – and that eventually the zombie population would be wiped out and the human population would recover.

Currently we have 8 PC's which is a full party, any future Character request will be put as first reserves...

Community

GURPS
  1. What's new in this game
  2. Love this, nice use of Google Maps.. Kind Regards Shub
  3. Looking at the hotel on google maps, I notice a few things: 1) Solar panels on the roof. Leonard should be able to get us power for our devices. 2) There's a hole in the middle of the hotel, but there doesn't seem to be any way to get to it. I thought that would be a loading dock. Odd. 3) The bar and restaurants wrap around most of the perimeter on the ground floor. Those windows aren't going to keep zombies out. The staff areas inside look securable. There should be a service elevator; we'll need that because once the glass breaks the main elevators won't be secure.
  4. What about a good first aid skill and basic diagnosis skill or perhaps an EMT equivalent? BTW: My stuff is posted and ready for a review.
  5. Name: Daniel Gentry Race: Human Attributes [125] ST 12 [20] DX 12 [40] IQ 12 [40] HT 12 [20] HP 12 Will 12 Per 13 [5] FP 12 Basic Lift 29 Damage 1d-1/1d+2 Basic Speed 6 Basic Move 6 Ground Move 6 Water Move 1 Social Background TL: 8 [0] Cultural Familiarities: Languages: French - Cajun (Broken/None) [1]. Advantages [14] Acute Hearing (2) [4] Fit [5] Night Vision (2) [2] Signature Gear (Portable Radio Setup) ($1,000) [2] Perks [2] Dabbler (Locpick (extension) def+2, Security systems, repair (extension) def+2, Drive - Heavy vehicle (extension) def+2, Guns - Rifle (extension) def+2) [1] License (HAM Radio) [1] Disadvantages [-25] Code of Honor (Soldier's) [-10] Post-Combat Shakes (12 or less) [-5] Sense of Duty (Adventuring companions) [-5] Workaholic [-5] Quirks [-3] Careful [-1] Coffee drinker - needs caffeine daily [-1] Protective of children [-1] Skills [37] Axe/Mace DX/A - DX-1 11 [1] Brawling DX/E - DX+1 13 [2] Climbing DX/A - DX-1 11 [1] Computer Operation/TL8 IQ/E - IQ+0 12 [1] Driving/TL8 (Automobile) DX/A - DX+0 12 [2] Electrician/TL8 IQ/A - IQ+0 12 [2] Electronics Operation/TL8 (Communications) IQ/A - IQ+1 13 [4] Electronics Repair/TL8 (Communications) IQ/A - IQ+1 13 [4] Engineer/TL8 (Electrical) IQ/H - IQ-2 10 [1] First Aid/TL8 (Human) IQ/E - IQ+1 13 [2] Fishing Per/E - Per+0 13 [1] Guns/TL8 (Pistol) DX/E - DX+0 12 [1] Hiking HT/A - HT-1 11 [1] Leadership IQ/A - IQ-1 11 [1] Mathematics/TL8 (Applied) IQ/H - IQ-2 10 [1] Mechanic/TL8 (Automobile) IQ/A - IQ-1 11 [1] Observation Per/A - Per-1 12 [1] Running HT/A - HT+0 12 [2] Savoir-Faire (Military) IQ/E - IQ+0 12 [1] Search Per/A - Per-1 12 [1] Stealth DX/A - DX-1 11 [1] Streetwise IQ/A - IQ+0 12 [2] Survival (Woodlands) Per/A - Per-1 12 [1] Swimming HT/E - HT+0 12 [1] Urban Survival Per/A - Per-1 12 [1] Stats [125] Ads [14] Disads [-25] Quirks [-3] Skills [37] = Total [150] Hand Weapons 1 softball bat, aluminum LC:4 $20 Wgt:2 Dam:1d+3 cr Reach:1 Parry:8 ST:8 Skill:SK:Axe/Mace, ST:DX-5, SK:Flail-4, SK:Two-Handed Axe/Mace-3 1 Tire tool, 18" LC: $20 Wgt:3 Dam:1d+4 cr Reach:1 Parry:8U ST:10 Skill:SK:Axe/Mace-1, ST:DX-6, SK:Flail-5, SK:Two-Handed Axe/Mace-4 Notes:[1] Ranged Weapons 1 Tire tool, 18" LC: Dam:1d+4 cr Acc:1 Range:12 / 18 RoF:1 Shots:T(1) ST:10 Bulk:-3 Rcl: $20 Wgt:3 Armor & Possessions 1 Android smart phone $100 Wgt:.5 Location: 1 Backpack, Small (50 lbs.) $120 Wgt:1.5 Location: 1 Baseball cap, purple, LSU Tigers $5 Wgt:0 Location:skull 1 Batteries $1 Wgt:0 Location: 1 Boots, Light Leather $50 Wgt:1.5 Location:Feet 1 Cigarette Lighter $10 Wgt:0 Location: 1 Clothing $120 Wgt:2 Location:all 1 Compass, orienteering w/lanyard $50 Wgt:5 Location: 2 Cord, 3/16'' (per 10 yards) $2 Wgt:1 Location: 1 First Aid Kit $10 Wgt:1 Location: 1 Fishhooks & Line $50 Wgt:0 Location: 1 Flashlight, headlamp $10 Wgt:.25 Location: 1 Fleece Cap, black $5 Wgt:0 Location:skull 1 Gloves, Light Leather $15 Wgt:.5 Location:Hands 1 Jacket, Gore-tex $50 Wgt:4 Location:arms, torso 1 Multi-Tool $50 Wgt:.5 Location: 1 Personal Basics $5 Wgt:1 Location: 1 Radio, Hand. UHF/VHF, All band receive. $100 Wgt:1 Location: 1 Radio, portable HAM w/anenna kit, spare battery $0 Wgt:4 Location: 3 Rations $6 Wgt:1.5 Location: 1 Road map of England $10 Wgt:.1 Location: 1 Water bottle, 1 liter $10 Wgt:3 Location:
  6. While I wasn't intending to be a medic, the genre is about making do with what poor skills and equipment we have to live with, so I have no objection to doing the medic-ing if no real doctor appears.
  7. Pulmocide is a biopharmaceutical company that specializes in tackling difficult-to-treat respiratory diseases. We focus on respiratory fungal infections that can be serious and life-threatening and have significant effects on patients’ quality of life. Our current clinical development focus is on treating patients who have not successfully responded to the standard of care and on the prophylactic treatment of lung transplant patients. Pulmocide’s innovative approach to drug development provides a novel potential therapy that has been specifically designed to treat the most common fungal lung disease, pulmonary aspergillosis. Opelconazole was designed for inhaled delivery to minimize systemic exposure and deliver a high concentration of drug with a long retention time at the site of infection. This approach could improve treatment outcomes in patients with fungal lung disease without increasing systemic side effects and without interactions with other medications. The Pulmocide team is well experienced in the discovery and development of inhaled therapies for respiratory and infectious disease indications. They have particular expertise in the identification of novel compounds that can be delivered directly to the lungs.
  8. Just to warm you up... https://youtu.be/KitsWREpumU Kind Regards Shub
  9. I'll give a deadline of 12th October 2024 12.00hrs for players still building their characters. I'll contact those players who have opened a character thread as to the applications and let them know when to be ready and contact all members as to the character creation deadline. If someones a little late it's no big problem as it will be easy enough to slip players into a zombie horde campaign. I agree, lets get it on... Kind Regards Shub
  10. Well the current list of complete appears to be Meg, Mabel, Billy, Leonard and Malik. Blank apps are Daniel and Sophia. So we've got five playable, which is a good party size, and two that are just a title with nothing attached. Seems to me that waiting on the two blanks could be a long wait for a train that don't come. What we've got seems pretty good actually.... Mabel's got Diagnosis and First Aid... so we have a medic. Billy's clearly the bruiser, hold the door.. a vital role. Leonard's the techy... we'll need tech to counterbalance zombie strength, infectiousness and limitless endurance. Mal seems to be a generalist... bikes outrun zombies on foot and he can talk his way out of trouble too. Meg is the scrounger, determined to stay out of reach and procure what's required. I think we're ready to go to hell. :)
  11. Could we give a deadline to those who are still working on their apps? Conscious we may be waiting for people who have dropped off!
  12. Just waiting for the for the last couple of character to be posted up and then we'll start... Kind Regards Shub
  13. @Shub-Niggurath Hi, just noticed the listed recruitment period was up about a week ago. So, wondering if that means we're ready to go? :)
  14. Meg Coburn .. the Climber Perception 12 [Vision 15 Hearing 17] DEX 14 HP 9 FP 10 Dodge 9 Parry 9 "If you want to go up in the world... have a grapnel.", quips Meg, poker faced.
  15. Mabel Thomas Night Cook and Urban Explorer HP: 10/10 || FP: 12/12 || DX: 13 || Move: 6 || Dodge: 11- || Parry: 11- || Block: 11- "As you wish," Mabel says, almost frowning as she looks around the ransacked room. She gets to work straightening it up enough to sleep in it. OOC: Housekeeping 13-, but I see no point in rolling it.
  16. Yes. Shub asked me to pick out a location in London where my character lives. I choose to be just across the river in Elephant & Castle.
  17. For those characters working as the hotel employees, can we assume they have accommodation in London?
  18. I'm happy for people to spend up to $30,000 as per the TL chart, these figures being adjusted by wealth advantages and disadvantages. Kind Regards Shub
  19. I'm still not clear on how much money we start with. It could be as little as $1000, or as much as $30,000 (from the TL chart). I've currently spent more than $500 and way less that $15000 (at my half starting wealth level).
  20. I've updated Leonard Grotte, Handyman, with a selection of interesting tools, as this is TL9 I'd assume they are quite advanced gadgets that don't weigh much, if any are not acceptable let me know.
  21. With the exception of some equipment which I don't have a price for.. I believe my character is complete and ready for play.
  22. Hope no-one's underwater due to Hurricane Helene. Stay safe.
  23. Is this Mal from Firefly? Why would he be a fan of Welsh rugby? Ah, got it. Your PC is called Mal. All clear now.
  24. Yeah, I'm missing some information that'll help me get that. Either that or I'm just having a bad day. :)
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