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Overview

About This Game

An intelligent, thoughtful, turn-of-the-century inspired steampunk tale that mixes heroic fantasy with investigation, spycraft, secrets, and philosophy.

Game System

Pathfinder 2e

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10/25/2024

Detailed Description

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Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest ages when the people of Risur founded this city, they feared the capricious beings that hid in those fog-shrouded peaks, but now as the march of progress and the demands of national defense turn Flint into a garden for artifice and technology, the old faiths and rituals that kept the lurkers of the woods at bay are being abandoned.

The Unseen Court, the Great Hunt, and the many spirits of the land long ago conquered by Risur’s kings no longer receive tribute, but they cannot enter these new cities of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of this new urban labyrinth. Even their modern religions have no defenses against these fiends.

Times are turning. The skyseers – Risurs folk prophets since their homeland’s birth – witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age. The zeitgeist.

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Campaign Trailer

https://youtu.be/8AGcSQUL5SE

Campaign Primer

A Step Away from Classic Fantasy

In the Zeitgeist adventure path, your characters serve in the Royal Homeland Constabulary of the nation of Risur, protecting the country and its citizens from foreign threats lurking within its borders. During missions of espionage and assassination, your duty will be to root out hostile spies and pursue international conspiracies. As you learn more of your homeland’s own secrets, however, your loyalties may be tested, may even be turned, and you may find that it is you whose hand controls the gears of the turning age.

Humans and the Great Nations

Humans rule three of the five great nations of the continent Lanjyr. Their ascendance in the past two thousand years toppled a mighty eladrin empire and has provoked belief in doomsday millennialism among many dwarves. The campaign begins in Risur, and every PC should have a strong loyalty to the nation, even if the character does not hail from there.

Eladrin, Devas, and the Great Malice

Long ago elves known as the eladrin built an empire of magical wonders. Then five hundred years ago the death of the eladrin goddess Srasama caused nearly every eladrin woman to perish. Those few who survived were often claimed as trophies by human conquerors, though a handful of free matriarchs head their own family lines in the ruins of the old empire. 

Mortals present at the death of the eladrin goddess have continually reincarnated in the following centuries as devas, as if a sliver of Srasama’s divine spark has granted them a semblance of immortality.

Tieflings, Technology, and Dead Magic

When the eladrin goddess died, an entire other nation became a dead magic zone, and some in that land were marked by a curse, turning them into tieflings. In the centuries since, however, the tieflings have come to rule that nation, and in the last few decades they have begun a revolution of industry and mighty science almost as powerful as the magic they lack.

Dwarves, Doomsday, and Nihilism

The major dwarven nation is bleakly resigned to an imminent doomsday, when ancient horrors will claw free from glaciers and engulf the world in a frigid death. Adherence to duty is so ingrained in their culture, however, that the dwarves continue to toil in their forges even as they prepare for the world’s end.

Savages, Primitives, and Peace

Freed from the yoke of toppled dragon tyrants, the youngest of the great nations formed from an alliance of several monstrous races which now live in an uneasy peace as their rulers seek to force the disparate peoples into the modern age.

Piety and the Planes

The heavens possess an undeniable hold on the world’s religions, its people, and its very structure. In Risur, skyseers believe that the movements of the night stars foretell the future and direct the fate of the world. More enlightened scholars study distant planes of elemental and temporal power to understand how the flow of their energies affects the fundamental nature of reality. The eladrin people have begun to withdraw into the Dreaming, and the bishops of the high church of the Clergy invoke condemned spirits from the Bleak Gate to frighten sinners into worship.

The Astral Plane, the Elemental Planes, and the Far Realm exist only as postulations, and there are countless other theories on the nature of reality. No one in this world has ever traveled to these planes, and even travel between the known worlds of the night sky is brief, with summoned beings never remaining more than a few minutes.

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Welcome

Hello and well met. I am ChaosCowboy, and I have a very fond connection to this campaign. For little under three years, I ran a 4th edition version of this campaign on roll20 and got about two thirds of the way through it before life split the group asunder and I fell in love with Pathfinder 2nd Edition.

There is a conversion of the first eight adventures (out of 13) online, and serves as the basis for this campaign. Given rate of play by post games, it will be some time, and quite a feat should we outpace what material is already available and by that time I can convert the rest as necessary.

There are a number of documents related to this campaign, as well as some additional character options and setting considerations, all of which can be found in the threads within this forum. If you are curious about this game, I highly encourage you to download the ZEITGEIST Adventure Path Extended Player's Guide (Pathfinder RPG) for 1st Edition, and any additional setting or mechanical details related to the conversion to 2nd Edition will be found within the theads of this forum.

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  1. What's new in this game
  2. @TheChaosCowboy Mr GM Man, I do have some questions relating to the setting's "technology level". I did read the whole player's handbook, and I could grasp some existing inventions, but not really sure how widespread they are or not. For example, is the Telegraph (or an equivalent) a thing in the setting? I would guess the telegraph is more likely to exist, instead of the Phone. I want to have a frame of reference on what kind of devices we could encounter and if some of them are widespread enough (specifically in Risur) to be considered common knowledge. Sorry for the specific question, but the thought crossed my mind while writing an IC post for the "Breakroom" lol. Also, I updated the "Thoughts and Impression" Section to include all characters that made an appearance in the thread so far. (for those interested).
  3. Beathag 'Spring' Donohoei (Changeling Investigator Technologist) AC: 16 | HP: 16/16 | Fort +3 | Ref +7 | Will +7 | Perception: +7 | Hero Points: 1/3 As she sipped the glorious nectar of Gods and Man alike, the part of Spring that was willing to deal with people without threats finally woke up. "Ah, Ms. Irons, I would be more than happy to pour you a cup of expresso. I will warn you though, it packs quite a kick, it's the only way I can function on a day like today. I think I got to bed at... ... I don't remember, pretty sure I slept some amount since I woke up with my face on the blueprints for my next auto-scribe." She sighed as she remembered what had come to be known as the 'Spring Incident'. She turned to the professor then. "Professor Ashcroft, I would be more than happy to look over a few of your ideas and the like. I understand how a man of such widespread discipline and advanced wisdom might have difficulty inculcating such new fresh and new ideas into your repertoire. Perhaps we can schedule a sparing session where you could show me some of the finer points of your non-lethal takedowns. I have always admired your theories and would love to test them out in person." As the door opened once again, Srping's face soured ever so slightly as she watched Jacques Dunoct slink in like a child who stayed out past curfew at the orphanage. She had poured an inordinate amount of time over her notes and experiences trying to figure out why she had such a... natural dislike for him. She only recently realized it's because, minus forty years give or take, he reminded her of all the aspects of her mentor that she despised! He was sly, slick, quick-tongued and gave her the impression of someone who would act first, dump the paperwork on someone else, and quickly 'embed' themselves in a new lead to avoid the backlash. She schooled her mind, trying her best to separate the years of being the one with paperwork dumped on her from the current reality. With a chill nod, she addressed the roguish youth. "Good morning Mr. Dunoct, do your best not to pass out at a pivotal moment. Perhaps I could make some sort of... watch that shocks you when you start to drift off? I'll draw up blueprints soon for it. If it works out perhaps I could make something for your hand, Ms. Iron's if it sounds appealing, for shocking others mind you." Spring's body physically perked up as Mr. Gallager asked about the expresso machine. "That is an excellent question! Yes, the process does fundamentally change the overall experience. First off, with most beans almost all of the subtle flavors are lost. This is unfortunate as there are quite a few blond roasts made around the city that I quite enjoy toward the evenings, but in exchange, the total strength and amount of caffeine per cup are almost tripled! I have begun experimenting with darker roasts, theorizing that bolder flavorers might survive the process but there is also the problem of the actual grind. The percolator in our breakroom uses a very coarse grind, which does the job but at home I grind it myself and have found that if I can get it to an almost powdery consistency then more of the beans flavored come through into the finished cup. I have also read in some journals that various individuals are experimenting with ways to get more drinking liquid from the same amount of starting liquid. Adding such things as water or even milk to the final brew, but they are facing difficulties with keeping the expresso so delightfully warm and flavorful." The flow of information subsided as Spring drank from her cup. Mechanics
  4. Nelum Gallagher (Leshy Kineticist Skyseer) AC: 15 | HP: 20/20 | Fort +9 | Ref +7 | Will +6 | Perception: +6 | Spell Slots: N/A | Hero Points: 1/3 The conversartiom at the table continued to move on despite his awkward arrival, thankfully. In fact, once the two other officers came along, Nelum was no longer in the spotlight, much to his relief. He preffered situations like this, small crowds where he could still fit himself in. "It's good to see the two of you in high spirits, Ms. Spring and Mr. Dunoct." Despite the stress of it all, it wsd good to sede some levity amongst his peers before things got really soul-crushing. With all those good mornings done, he took a more quiet spot towards the back of the room, which just so happened to be one of the vest spots to watch Spring's mechacinal creations come to mind, which was always satisfying despite how alien they could he for him. But that was part of the fun of having such unique coworkers. "Hm... Is that really the most efficient way to prepare a coffee? I hear folks talk so mightly of the traditional methods you'd figure something would be lost." He questioned with genuine curiosity, a lit cigarette already making its way to his viney grip Mechanics
  5. %5Bfieldset%3DJacques%20Dunoct%5D%5Btable%3D2%2C1%5D%0A%5Br%3D1%2C1%5D%5Bimg2%3D150%5Dhttps%3A%2F%2Fi.imgur.com%2F6HL2s2F.png%5B%2Fimg2%5D%0A%5Br%3D2%2C1%5D%5Bcenter%5D%5Bb%5D%5Burl%3Dhttps%3A%2F%2Fwww.myth-weavers.com%2Fsheets%2F%3Fid%3D2945628%5D%5Bfont%3Dpalatino%20linotype%5D%5Bsize%3D4%5D%5Bcolor%3DBrown%5DJacques%20Dunoct%5B%2Fcolor%5D%5B%2Fsize%5D%5B%2Ffont%5D%5B%2Furl%5D%5B%2Fb%5D%0A%5BI%5DAiuvarin%20Rogue%201%5B%2FI%5D%0A%5Bb%5DHP%3A%5B%2Fb%5D%2019%2F19%0A%5Bb%5DAC%3A%5B%2Fb%5D%2018%0A%5Bb%5DSaves%3A%5B%2Fb%5D%20For%205%2C%20Ref%209%2C%20Will%207%2C%20Per%207%0A%5Bb%5DClass%20DC%3A%5B%2Fb%5D%2017%0A%5Bb%5DStatus%3A%5B%2Fb%5D%20Normal%20and%20Healthy%0A%5B%2Fcenter%5D%5B%2Ftable%5D%5B%2Ffieldset%5D Jacques Dunoct Jacques Dunoct Aiuvarin Rogue 1 HP: 19/19 AC: 18 Saves: For 5, Ref 9, Will 7, Per 7 Class DC: 17 Status: Normal and Healthy "Pride, what's that? Can it get me out of physical evaluations and patrols? Not interested otherwise..." remarks the lanky youth finishing his first doughnut... though at the comment on drinking, memories flood in "Look not all of us have replaced our arms and livers with irons, Irons... I saw my dead granny beckoning me over in the latrine bowl of a bar that was half a stable last time you put me on a drinking contest, I ain't ever doing that again, Pinkie. I was scared, I wish I could say, shitless going to answer the call of nature for a week" the blue eyed agent on the floor practically whimpered, shivering at the terrible memory... or the fabrication of it.
  6. Josephine Irons, Working Class Agitator Giant-instinct Barbarian 1, Skilled Human, Docker AC: 16 | HIT POINTS: 22 | CURRENT: 22 | HERO POINTS: 1 FORTITUDE: +7 | REFLEX: +3 | WILL: +5 | PERCEPTION: +5 ACTIVE EFFECTS: None. CONDITIONS: Clumsy 1. Josephine chuckled at Jack's entrance, giving him a quick glance as he lamented his premature arrival. She leaned against the counter, taking a slow sip from her mug before shooting him a smirk. "Oi, Jack, love, if you'd spent the night proper drinkin' like a real agent, you'd still be knockin’ out a few more Z's," she teased, her eyebrow cocked. "But nah, it's easier slippin' in when you ain't tryin’ to outdrink me, eh? Face it, mate, you ain't got the bottle for it." She stretched lazily, arms above her head in an exaggerated yawn. "Tell ya what, next time I’ll go easy on ya, for the sake of your pride... maybe." With a cheeky wink, she turned back to the others, clearly in her element, relaxed and enjoying herself. Out of Character Exploration: Scout Free Action: Reaction: Action 1: Action 2: Action 3:
  7. %5Bfieldset%3DJacques%20Dunoct%5D%5Btable%3D2%2C1%5D%0A%5Br%3D1%2C1%5D%5Bimg2%3D150%5Dhttps%3A%2F%2Fi.imgur.com%2F6HL2s2F.png%5B%2Fimg2%5D%0A%5Br%3D2%2C1%5D%5Bcenter%5D%5Bb%5D%5Burl%3Dhttps%3A%2F%2Fwww.myth-weavers.com%2Fsheets%2F%3Fid%3D2945628%5D%5Bfont%3Dpalatino%20linotype%5D%5Bsize%3D4%5D%5Bcolor%3DBrown%5DJacques%20Dunoct%5B%2Fcolor%5D%5B%2Fsize%5D%5B%2Ffont%5D%5B%2Furl%5D%5B%2Fb%5D%0A%5BI%5DAiuvarin%20Rogue%201%5B%2FI%5D%0A%5Bb%5DHP%3A%5B%2Fb%5D%2019%2F19%0A%5Bb%5DAC%3A%5B%2Fb%5D%2018%0A%5Bb%5DSaves%3A%5B%2Fb%5D%20For%205%2C%20Ref%209%2C%20Will%207%2C%20Per%207%0A%5Bb%5DClass%20DC%3A%5B%2Fb%5D%2017%0A%5Bb%5DStatus%3A%5B%2Fb%5D%20Normal%20and%20Healthy%0A%5B%2Fcenter%5D%5B%2Ftable%5D%5B%2Ffieldset%5D Jacques Dunoct Jacques Dunoct Aiuvarin Rogue 1 HP: 19/19 AC: 18 Saves: For 5, Ref 9, Will 7, Per 7 Class DC: 17 Status: Normal and Healthy Soon enough, the door to the break room would open once again as a lanky figure practically slid inside as if trying to sneak in, head already half bowed in apology, lying lips already flapping with an excuse as the young man goes "Soooorry for being late, Chief Inspector Assistant Delf, I- Ah..." The young man made an almost comical look of surprise as his usually fox like squint turns into full open baby blue eyes as he sees the rest of the group here... his head turning to regard a helpfully positioned timepiece as well as the illumination coming from the window before he realizes his grave mistake "Titans, I'm early? Ugh..." comes an utterly miserable groan as the young recruit seems magnetically drawn to grab a doughnut or two to begin gnawing on before he hits his back against the wall and then sadly slides all the way down to the floor to sit there. "Nooo way, I could have slept at least another hour..." goes his lamentation as he bites on the dougnut, casting an eye at the closest thing he had here to a kindred soul, which given how utterly different they were did not bode well for him "The Malice are you doing here, Irons? I know for a fact you're not doing paperwork, you could do a lad a favor and come in late so it doesn't look as bad when I do, you know?"
  8. 𝒫𝓇ℴ𝒻. 𝒫ℯ𝓇𝒸𝒾𝓋𝒶𝓁 𝒜𝓈𝒽𝒸𝓇ℴ𝒻𝓉 (Human Thaumaturge - Martial Scientist) «Constable Specialist in Occult Forensics and Mystical Defense Systems» AC: 18 | HP: 16/16 | Fort +0 | Ref +2 | Will +1 | Perception: +1| Spell Slots: N/A | Hero Points: 1/3 As Beathag made her entry, Ashcroft watched with curiosity when she started to tinker with her tools at the coffee counter. The whole room seemed to focus on her as the mysterious contraption began to be assembled. Once her work finished, and with the pull of a lever, the grandiose machine spat a shot of hot pressured steam, along with the now heated water into the freshly brew expresso. «That will show the old percolator how to make coffee. ~♪» Percival playfully made fun of the changeling's overengineered coffee maker. «Good to see you too, Ms. Donohoei. As a matter of fact, we were enjoying the calm before the storm. You are welcome to join us.» Ashcroft politely greet his coworker. Overhearing Josephine's comment, the professor begged to differ. «And where would be the fun in that? Besides, you know the saying: "You can't make omelets without breaking a few eggs." ꉂ» He laughed, hinting at the probability of "mishaps" when tinkering with machinery. Specifically, unstable prototypes. «Personally, I am keeping a close track on Ms. Spring's "no accidents" streak. I wonder, how long would it last this time?~♪ Maybe this new explosion would be bigger than the last one! ꉂ» Laughing once more, Percival poked some fun at the last "Spring Incident". Now having had his fun, he also suggested the same as Ms. Irons. It's been a while since he had the time to consult with the star engineer of the RHC. Returning to his usually polite demeanor, he asked the changeling for advice. «Now, in all seriousness, I would also like for you to take a look at some schematics I've been working on, Ms. Donohoei. After the event, of course. I wager you will find them particularly interesting.» Ashcroft then continued to sip his coffee, with a big smile on his face, and his mood now lifted after teasing Spring a bit. ⦿ Mechanics
  9. Josephine Irons, Working Class Agitator Giant-instinct Barbarian 1, Skilled Human, Docker AC: 16 | HIT POINTS: 22 | CURRENT: 22 | HERO POINTS: 1 FORTITUDE: +7 | REFLEX: +3 | WILL: +5 | PERCEPTION: +5 ACTIVE EFFECTS: None. CONDITIONS: Clumsy 1. Josephine Irons grinned as she caught Ashcroft’s faint smirk at her comment, feeling validated by his rare sign of amusement. “Solid plan, mate,” she echoed, winking as she took another sip of her coffee. She leaned back, the heavy arm of her pantograph resting on the table with a soft clunk, giving her an air of casual dominance as Ashcroft spoke. His formal, intellectual tone contrasted sharply with her rough-and-tumble demeanor, but it was something she had grown accustomed to in this odd mix of coworkers. Before she could continue, Nelum’s arrival interrupted her, and she looked up to see the little Leshy fidgeting at the door. His awkwardness earned him a soft chuckle from Josephine. “No need to be all shy, Nelum. Just havin’ a chinwag before we have to deal with all the toffs. You relax, mate. The smell of leaves is a damn sight better than whatever this sludge they call coffee is,” she added, gesturing to her cup with a grin. Josephine turned as the door swung open again, revealing Spring with her box of contraptions. Josephine raised a brow as the Changeling began assembling what looked like a miniature steam-powered machine right there in the breakroom. She watched the spectacle with a mix of fascination and incredulity as Spring worked her magic with the levers and valves, producing a cup of espresso with a satisfying hiss. “Well, ain’t that somethin’,” Josephine remarked, watching the contraption settle. She took another sip of her own coffee, suddenly feeling envious of the clearly superior drink in Spring’s hand. “Mornin’ to you too, Spring. That’s quite the fancy bit o’ kit you’ve got there. Maybe one day I’ll let you whip up somethin’ for me—if it ain’t too much trouble.” She leaned forward, smirking. “Long as it ain’t gonna blow the place up, yeah?” Out of Character Exploration: Scout Free Action: Reaction: Action 1: Action 2: Action 3:
  10. Beathag 'Spring' Donohoei (Changeling Investigator Technologist) AC: 16 | HP: 16/16 | Fort +3 | Ref +7 | Will +7 | Perception: +7 | Hero Points: 1/3 She hated the 'commute' to the office. She had tried to bring it up subtly, even more directly when feeling confident, but Spring could never understand why agents had to leave the office building during such important times! She sighed as she shifted the weight of the small box on her hip, and whipped her wet bangs out of her face. She didn't mind it so much on days like today though, she breathed in the fresh air brought on by the rain. She tried to imagine how the airflow would look, falling with the drops to push the smelly, oily, smoke-filled air out and away over the water. This brought her mind to what was across the water, the threats they passed, the counter-threats that her nation was developing, and completing the loop she was brought to the current assignment she had been posted to. She shifted her shoulder, feeling the familiar weight of her cane resting on a special loop attached to her great coat to store it for when she needed both hands, such as today. Then, she made sure her long-shoulder cape kept the box she carried mostly dry, and found everything to her liking, just as she made the entrance to the building. A few moments later and she was now in the break room, ready to open the box! "Good morning all. Don't mind me..." She got to the counter and put her box down, opening it and taking out a multitude of brass and glass, bits and bobs. Ok, attach the main hydration chamber to the stand, and leave enough room for the ignition source. Place into the pneumatic actuator the organic compound and a tight weave filter. Insert the condensed boiler here and start it. That heats both the hydration chamber as well as priming the boiler to raise pressure. Wait for the pressure to build and the liquid to reach the perfect temperature... NOW! She dramatically pulled a relatively small leaver, the brass pipes of her odd contraption rattling as the boiling water shot through them, and into the brass chamber where she put some amount of coffee grounds. Once the boiler of her device began to rattle quite violently she twisted a valve and all the pressure was released into the chamber that held the water and grounds mixture. With a satisfying 'pssssss', a dark brown liquid filled her mug. She pulled it away once it was all done and gave it a sip. "Gods I love expresso. So how is everyone else doing? Good to see you Mrs. Irons, Prof. Ashcroft, Mr. Gallagher." She took a seat and sipped at her drink, aiming to join the conversation once she knew enough to offer an opinion and or facts that could pertain to it. Mechanics
  11. Alright, finally finished my application. Please, do take a look and I invite any comments, as Jacques backstory may possibly need fine tuning, some details and personages are left a bit vague, like his Mystic superior, who his father was and the agent who gave Jacques a chance.
  12. 𝒫𝓇ℴ𝒻. 𝒫ℯ𝓇𝒸𝒾𝓋𝒶𝓁 𝒜𝓈𝒽𝒸𝓇ℴ𝒻𝓉 (Human Thaumaturge - Martial Scientist) «Constable Specialist in Occult Forensics and Mystical Defense Systems» AC: 18 | HP: 16/16 | Fort +0 | Ref +2 | Will +1 | Perception: +1| Spell Slots: N/A | Hero Points: 1/3 Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec imperdiet urna tortor, ut pulvinar magna porta et. Donec sed varius quam. Curabitur egestas at tellus sit amet auctor. Donec velit nulla, iaculis non leo eget, vehicula lobortis eros. «Pellentesque erat sapien, mattis eu imperdiet interdum, efficitur id diam. Nunc convallis ipsum ac nunc ultricies tempus.» Integer quis mauris vel sapien rutrum ultrices vel id arcu. Suspendisse vestibulum vulputate ipsum, vel porttitor ex vehicula sit amet. Suspendisse pulvinar lacus vitae ante accumsan scelerisque. Duis blandit ac tortor nec semper. Fusce ut lacus pretium, pretium augue sed, rutrum dolor. Quisque quam libero, mollis quis ultricies vestibulum, accumsan ac dolor. Mechanics
  13. 𝒫𝓇ℴ𝒻. 𝒫ℯ𝓇𝒸𝒾𝓋𝒶𝓁 𝒜𝓈𝒽𝒸𝓇ℴ𝒻𝓉 (Human Thaumaturge - Martial Scientist) «Constable Specialist in Occult Forensics and Mystical Defense Systems» AC: 18 | HP: 16/16 | Fort +0 | Ref +2 | Will +1 | Perception: +1| Spell Slots: N/A | Hero Points: 1/3 «No intrusion at all, little one.» The professor replied with a gentle smile. «We where just venting out, it’s been a though day, and it hardly even began!» Ashcroft clarified, as he chuckled at his own joke Looking at the battered sprite, he felt sorry that the crunch even managed to reach him, to think a PR stunt could put a huge strain on the RHC. Perhaps the higher ups overestimated the logistic aspect of organizing such an event. A trapping far too common, even experienced generals make the same mistake of overlooking such a vital aspect of warfare. That was, in his opinion, what distinguished good leaders from great ones. Taking another sip of his coffee, he kindly extended the invitation to Nelum. «You look like you could use a some rest, care to join our little chat? I don't mind your company, if anything the smell of grass does make the room feel less stuffy.» Mechanics
  14. Nelum Gallagher (Leshy Kineticist Skyseer) AC: 15 | HP: 20/20 | Fort +9 | Ref +7 | Will +6 | Perception: +6 | Spell Slots: N/A | Hero Points: 1/3 'Crowd. Ribbon. City. Bed. Whistle. Anthem.' 'Crowd. Ribbon. City. Be- Ah! For goodness' sake, this was pointless!' Just outside the breakroom, the small Leshy could be seen shaking his head, muttering something to himself, in way that would make most assume it was some form of work-related streed. In a way, that wouldn't be wrong. It's just that, outside of his actual job work, the little Leshy has been extensively pouring over the very few visions he's managed to accumulate over these past few weeks. Surely at least one of these omens had to relate to the future big events, right? He'd never forgive himself for missing something obvious and causing trouble for everyone. But ultimately he just... wasn't experienced enough to make proper judgment on these just yet. So he threw himself with extra vigour at work, hoping to reach a breakthrough when he least expected, and by the gods, there was no lack of work for him to pour over. If even the 'little plant kid' had a stack of papers almost his size by the morning, then there was really no way to deny they were a little overworked. Which is what brings him to the break room anyway, he can get a good drag out of his leaves, stand on the sunlit corner for a little and be mostly good for the day. Or so he thought, because there were already a few presences in the room, making the poor Leshy clamp up a bit awkwardly. "O-oh! Sorry, I didn't mean to intrude on a conversation... Good morning Mr. Ashcroft, Ms. Irons, hopefully your days have been going alright. Don't mind me, I'm just... going to relax in the corner." The poor creature was obviously a little more flustered than usual when meeting his coworkers, giving each a quick nod. "If either of you mind the smell of leaves, just say so." He commented, motioning to the small bag he carried Mechanics
  15. Glad I managed to avoid any mistakes 😅, I've seen some folks do opinion thingys so I'll ponder imitating them, but this should be it for now
  16. Nelum Gallagher (Leshy Kineticist Skyseer) AC: 15 | HP: 20/20 | Fort +9 | Ref +7 | Will +6 | Perception: +6 | Spell Slots: N/A | Hero Points: 1/3 Post goes here. "Speech" thoughts in italics Mechanics
  17. If anyone who hasn't already wants their application to by reviewed, please edit your post and add the 'ready for review' tag. Thank you!
  18. Alright, so went over the character mechanically, rebuilding in pathbuilder. Everything checks out mechanically that I can see. Narratively, I QUITE LIKE what you're doing with him, and you've gone and gift-wrapped an npc I can do something with which I'm quite grateful for. Consider your application reviewed with good standing! Welcome aboard, and feel free to post in the pregame roleplay section if you like.
  19. Excellent. I will take a look at it over the weekend and give my thoughts. But leaning into the druidic vibes is perfectly suitable for kineticist.
  20. @TheChaosCowboy Nelum should be done, both fluff and mechanic-wise! Please give a look to see if there's anything out of place. The skyseer theme seemed to have a pretty strong druidic vibe so I leaned into that, hopefully the storyline here is something that interests you
  21. Ahhhh! Its fine! Had to give it a shot! ... broom closet? No, nonono, jk jk jk... unless? Im kidding she will enter like a 'normal' person.
  22. It is a liiitle bit too silly for me personally, and though there are cupboards there's no way they'd be big enough to host a grown medium creature sleeping in then, sorry.
  23.  
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