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  1. Greetings all,   I would like to request the addition of automated dice rolling for the Marvel Super Hero Role Playing (MSHRPG) game from a few years ago. Some folks call it the FASERIP system, and it's probably better known by that name.   The basic system is, an attribute has an assigned Rank, which is one of a number of columns on a table. A d100 is rolled, and a color result is gained (which tells you the degree of success, or lack thereof, you achieved).   Each Rank has a unique name. They usually have a two letter abbreviation, but not all do. I'll add an attachment of the chart to this request, which should make things much clearer. The chart is easily found with even just a cursory internet search.   I would imagine the rolling syntax would be something like marvel(IN) for a roll on the Incredible Rank. Other examples could be: marvel(shiftX), marvel(class1000), marvel(TY), and so on. These would return a result of something like "You rolled a Yellow (67) on the Incredible Rank column" or "You rolled a White (22) on the Typical Rank column."   For extra bonus points, there is also a set of special maneuvers that could be automated. These are the ones across the top of the chart that I will show as an attachment. In these cases, you could set the syntax as marvel(EA) for a roll on the Edged Attacks maneuver. However, for these, you'd have to reference a character's stat (in the case of Edged Attacks that would be Fighting) so maybe the easiest way would be for the player to input that as part of the roll? Maybe something like marvel(EA:GD) — the character's Fighting is Good Rank (GD) and they're making an Edged Attack. These maneuvers would return a result of something like "You got a result of Stun (Yellow 88) on the Edged Attack maneuver."   I'd be more than happy with the just the dice roller, to be honest. Getting the maneuvers would be icing on the awesome cake.   Thank you for taking the time to consider this! I hope I'm posting this in the correct place, but please let me know if I should have put it elsewhere.   Varuna  
  2. Way back when in OG MW you could find and use previous versions of sheets. I really liked this fuctionality. (Especially if you have multiple windows with the same sheet open and accidentally save the unedited one last...) Is there a chance this back log could be implemented in Baldr?
  3. In the Dice Wizard the Fate option only allows one thing: Rolling 4dF and applying a modifier. Similarly the Dice String command is fate(modifier) for, again, 4dF with a modifier. Some Fate Games require more (or maybe less) dice than this. Could the Fate dice command/wizard be altered to accommodate? I would suggest that the Wizard simply allow the number of dice (pre-filled with 4 if possible) and modifier, and for the String I would suggest fate(dice,modifier) such as fate(8,-2).
  4. First, I absolutely love the filter, as it really is much better than "CTRL+F." Second, you finally have a "last updated" date-time stamp section, which is awesome! Now, what I recommend next ... and mind you TTW had this over a decade ago ... is not just WHEN a file was last updated, but by WHOM. Any chance that could happen?
  5. Can we (in this case, the game owner) see when a roll was added to the forum, and the time of the roll? I sometimes make rolls "off site", meaning the results are hidden from the players, but I mostly let the players do the rolls. An unusual situation came up where there was miscommunication and we both rolled, but I want to know which roll happened first so I can make a decision. (I am a bit OCD so this is really important to me.) In a nutshell: When a player adds a roll using the dice panel i.e. can the GM see when the roll was made?  
  6. I apologise if this has been addressed (and answered) before, but what are your plans for the stat block section on the sheets? (I am using D&D 3.5 ones) As they are now, they create a nice BBCcode block, with URL link formatting and bold text, but this doesn't ryhme well with Baldr. It is really no biggie, but I really liked that feature in OGMW. 🙂
  7. I just noticed there is no option for d3 on the dice roller. Many of the D20 games use it for cantrip damage. Am I just not finding the correct means of doing it?     Is this the right place for this?
  8. Whenever I go to view a post's edit history, it's because I want to see what they changed. But since the differences aren't called out, it can be pretty hard to find them, especially in a big post. Is there any chance we could get the differences between versions shown? Like deleted text is crossed out, and new text is highlighted.
  9. Is it possible to get a field to add a border to an image inside the image control popup where you resize or float the image? Would be much easier to do it from there without going into the source.
  10. I'm sure this has probably been brought up before - maybe even by me, i don't remember - but the 'add a page' option under Manage Game is actually pretty useful - i was thinking of using it for inventory and stuff like that - however because of the layout of the page its very narrow. This is due to the fact that the 'members' list is down the left hand sign and that members list is probably not all that necessary. And chance there would be a way to either remove it entirely, or move it somewhere that wouldn't chop out a quarter of the page width? Low priority for sure but it'd be really helpful.
  11. I noticed this this morning - Normally, ctrl-click in Mozilla Firefox opens a new tab. However, when ctrl-clicking on the page numbers of a thread, , it just switches to that other page. I'd expect this to work consistently to other links on the site. Right click - open link in new tab does work.
  12. The order that my games are displayed in seems to change randomly. I think it's supposed to be latest post, but some stale games sometimes jump to the top of the pile.
  13. I love that each Topic allows you to add information at the very top of it (visible when viewing threads in that topic). However, I would love even more if you could add this ability to every thread too. GMs could track details of a party, and keep a better grip on when resources are spent (or ticking down). Things like current HP, ongoing spell effects, how many of a certain item/power usage they have left, etc. All kinds of useful information could be kept here! (Yes, you could argue that the GM can just repost that stuff, over and over, but it gets tiresome and sometimes I don't always clone the correct post with the latest details.) Below is a mockup:
  14. Is it possible for the site to remember the visibility of dice? Its usually not a big problem but sometimes a thread will have a LOT of dice in them when really makes the page stretch out, I usually hide the dice that i don't need to see, but then when i revisit the page they are back. Its good that dice are visible by default because otherwise you might miss that hey are there at all, but if it remembered what dice were hidden that'd be amazing.
  15. When using the Source option when editing a post, is there any way to make it so that it starts you at the very top of the post rather than dragging you all the way to the bottom? It's just a little annoying (OK, more than a little, at least for me) having to constantly scroll up to the top, especially given how much longer posts are in that format. It can also be a bit disorienting given what one normally expects when editing a post, which defaults to the top.
  16. More of an annoyance than an outright bug I guess.   If a private thread is updated in a sub-forum, then the 'unread content' indicator for that forum still shows there is unread content - even though the content isn't visible.  For example, check the screenshot below - there's no visible threads at all in the side-stories page, but it still indicates unread content.  Same goes for the game in the main game widget on the homepage - the game shows me that there's unread content for me, but when I go there, there's nothing there that's visible to me.   Anything that can be done about this, or is it one of those 'too difficult, learn to live with it' kinds of issues?  
  17. When you click a tag associated to a post, it brings up everything site wide that has that tag. While I think there are probably situations where that is useful, I think the typical use case is going to be that I want to search a particular game for content with that same tag. Any thoughts on changing the implementation?
  18. I know this is a long shot and will end up far down the queue, but I might as well bring it up while I'm thinking about it.   On oMW people would make threads with names like 'Traveler 2300 Game Players' so they had a list of players to mention when they put up a game ad.   Could we have a poll in the user profile that has a checkbox for 'Looking for a game' and has a checkbox for each game system on the site? Then a way to query 'Who is looking for a game and likes Traveler 2300?' that returns a list of mentions to paste into a game ad. Not intended for use with any version of D&D, since that would generate way too many mentions. Perhaps an 'Argument list too long' error for those who try ^_^
  19. I would like a button or other functionality to download an entire forum or at least a given thread/topic to local machine in HTML/pdf/whatever format.
  20. Modiphius' 2d20 systems seem to commonly used some proprietary d6s for things like damage. I have access to three of the systems - Conan, Fallout, and Star Trek Adventures - and the d6s work the same in all three, so I suspect they're the same in most of their 2d20 games. The dice work as follows: d6 Result Symbol Result 1 * 1 damage 2 ** 2 damage 3 [blank] 0 damage 4 [blank] 0 damage 5 Effect Symbol 1 dmg+effect 6 Effect Symbol 1 dmg+effect In the system, various weapons and attacks can have 'Damage Effects,' such as 'Piercing 1,' which would ignore 1 point of damage reduction for each Effect symbol rolled. Any output would then need to total both the amount of damage rolled and the number of Effect symbols rolled. Would that be doable at all?   EDIT: The Star Trek book calls them 'Challenge Dice,' but Conan and Fallout both call them 'Combat Dice,' so the latter might be the better name for them.
  21. Okay so, to caveat this only applies to game hubs, places where multiple games are run in the same "Game" under different forum tabs. If you are in the game, you are in the game and all updates in all game threads show up in your followed section / light up your "My Games" tab.   Curious if there is a way to set a forum of a game (one of the tabs) to "always mark as read" or "unfollow this area".   I feel like the answer would be that this isn't possible, but its worth asking the question.
  22. This is completely non-essential, I know, but I wanted to ask, because I've never seen it anywhere but it would be a brilliant icing on the pbp cake. And yes, I can do it using character formatting and html entities. But I'm talking about fancy graphical ones, corresponding to the active theme, inserted by editor button. Hopefully being able to set the completed color, the incomplete color, and even the units (5/17, for example), not limited to percentage. Uses: displaying Hp, Mana, quest progress, task progress, time remaining to achieve a goal, etc. Is there any chance of this ever happening?
  23. Already brought this up on the Discord, but adding here for a paper trail. When you get a notification that you've been invited to a game, the popup doesn't do anything. This is unlike the behavior for every other notification which includes a link to whatever it is. It would be very convenient if the "join game" popup functioned like the others and included a link to said game. Not a big deal; just saves me some scrolling.
  24. I was hoping we could widen the net on what CSS gets filtered out of the source editor. I know this'll be low on the list, if even accepted. I like to create fancy character sheet posts but yesterday a bunch of my changes got filtered out when I saved it. Requesting use of rotate, mix-blend-mode, negative margins, opacity, and background-positions-x and y (respectively) please.
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