Jump to content

Search the Community

Showing results for tags 'completed'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Announcements & Events
  • General Community
  • Tabletop RPGs
  • Site Discussion
  • Legacies of a Lost Era's OOC
  • Legacies of a Lost Era's IC
  • Legacies of a Lost Era's World Guide
  • Legacies of a Lost Era's Adventure Toolbox
  • Legacies of a Lost Era's Heroes
  • Legacies of a Lost Era's Legends
  • Monster of the Week's Game Forum
  • Monster of the Week's Character Applications
  • Monster of the Week's DM Notes Area
  • Fight for Redemption's Game Forum
  • Fight for Redemption's Party
  • Fight for Redemption's GM Section
  • Fight for Redemption's Applications
  • Fight for Redemption's Archive
  • eXiles in Time!'s Letter's Page
  • eXiles in Time!'s Character Bios
  • eXiles in Time!'s Current Issues
  • Call of the Void's General
  • Call of the Void's Game
  • Call of the Void's Characters
  • Call of the Void's Setting
  • Scarlet Citadel's Library
  • Scarlet Citadel's Recruitment
  • Scarlet Citadel's Game Threads
  • Scarlet Citadel's Archives
  • Scarlet Citadel's Characters
  • The Long Way Back's Game Table
  • The Long Way Back's Setting Information
  • The Long Way Back's Archive
  • The Long Way Back's GM Screen
  • The Long Way Back's Rules
  • The Long Way Back's Characters
  • Glory Seeking Goblins's Book of Gobbo
  • Testing grounds's Topics
  • Tribus Umbra's Topics
  • Ironsworn: Requiem for Rome's Story
  • Ironsworn: Requiem for Rome's Mechanics
  • Ironsworn: Requiem for Rome's Character sheets
  • Ironsworn: Requiem for Rome's Setting
  • Ironsworn: Requiem for Rome's Out of Character
  • Ironsworn: Requiem for Rome's Archive
  • Way of the Wicked's Characters
  • Way of the Wicked's Library
  • Way of the Wicked's Game Threads
  • Way of the Wicked's Archives
  • Arcticus's Alcove's Game Rolls
  • Arcticus's Alcove's Templates
  • Arcticus's Alcove's The Lands of Enbrosia
  • Arcticus's Alcove's Fractured Heroes RPG
  • Arcticus's Alcove's From The Ashes
  • City of Mist: Foglifter's The Foglifter Café (OOC)
  • Lost Mine of Phandelver's Characters
  • The Last Night of the Juniper Empire's Forum
  • SerakHawk's Corner's Test Area
  • Faux's Testing Area's Topics
  • Godsfall: New Gods on the Block's Characters
  • Godsfall: New Gods on the Block's Notes
  • Godsfall: New Gods on the Block's Godsfall Relocation
  • Godsfall: New Gods on the Block's Side Quests
  • Courts of the Shadow Fey's Characters
  • Courts of the Shadow Fey's Library
  • Courts of the Shadow Fey's Archives
  • Courts of the Shadow Fey's Game Threads
  • Omegoku Game's First Topic
  • Omegoku Game's Secrets
  • Aegis of Empires's Characters
  • Aegis of Empires's Library
  • Aegis of Empires's Archives
  • Aegis of Empires's Game Threads
  • QJ's Test's Here is a topic
  • QJ's Test's Topics
  • QJ's Test's Curse of Strahd 2
  • In Search of Justice's Setting Information
  • In Search of Justice's Character Creation
  • In Search of Justice's Game Forum
  • Rime of the Frostmaiden's Character Journals
  • Rime of the Frostmaiden's Archives
  • Rime of the Frostmaiden's RotFM Characters
  • Rime of the Frostmaiden's S&S Characters
  • Rime of the Frostmaiden's Player Notes
  • Test for ALG's Layout / Format
  • Test for ALG's CoS 1
  • Test for ALG's CoS2
  • Test for ALG's CCC-GHC-BK1-05 For the Glory of Bloutar! (Tier 2: 5th - 10th Level)
  • Test for ALG's CCC-WWC-03 Tyrant of the Forgotten Forge (Tier 1: 1st - 4th Level)
  • Test for ALG's DDAL-DRW03: Saving Silverbeard
  • Test for ALG's DDHC-CM: Candlekeep Mysteries (1st-16th level)
  • Test for ALG's DDHC0-DoIP: Dragon of Icespire Peak (1st-6th level)DDHC00-GSM Ghosts of Saltmarsh Hardcover Adventure (1st - 12th Level)
  • Test for ALG's DDHC-LMOP Lost Mines of Phandelver Hardcover Adventure (1st - 5th Level) 1
  • Test for ALG's DDHC-LMOP Lost Mines of Phandelver Hardcover Adventure (1st - 5th Level) 2
  • Test for ALG's DDHC-MORD-01: Riddle of the Raven Queen (5th-10th level)
  • Test for ALG's CCC-NBDD01 (Tier 2)
  • Test for ALG's DDEX1-01: Defiance in Phlan (1st level)
  • Test for ALG's DDEX1-04: Dues for the Dead (1st level)
  • Test for ALG's DDHC-HotDQ Hoard of the Dragon Queen HC (1st-7th level) 1
  • Test for ALG's DDHC-HotDQ Hoard of the Dragon Queen HC (1st-7th level) 2
  • Test for ALG's Out of the Abyss Hardcover Adventure (1st - 11th+ Level)
  • Test for ALG's DDAL4-01: Suits of the Mists (1st-2nd lvl)
  • Test for ALG's DDAL4-02: The Beast (1st-4th level) 1
  • Test for ALG's DDAL4-02: The Beast (1st-4th level) 2
  • Test for ALG's DDAL05-13: Jarl Rising (5th-10th level)
  • Test for ALG's DDHC-SKT Storm King's Thunder Hardcover Adventure (1st-11th+ level) 1
  • Test for ALG's DDHC-SKT Storm King's Thunder Hardcover Adventure (1st-11th+ level) 2
  • Test for ALG's DDAL6-01: A Thousand Tiny Deaths (1st-4th level)
  • Test for ALG's DDHC-TYP Forge of Fury Hardcover Adventure (Tiers 1-2?)
  • Test for ALG's DDHC-TYP Hidden Shrine of Tamoachan Hardcover Adventure (Tier 2)
  • Test for ALG's DDHC-TYP White Plume Mountain Hardcover Adventure (Tier 2)
  • Test for ALG's DDHC-TOA-1 Tomb of Annihilation Hardcover Adventure (1st - 11th+ Level)
  • Test for ALG's DDHC-TOA-8 Return of the Lizard King (1st-4th level)
  • Test for ALG's DDHC-WDH Waterdeep: Dragon Heist (1st - 5th level)
  • Test for ALG's Eberron: Oracle of War: Salvage Bases and Missions
  • Test for ALG's Eberron: Oracle of War: Salvage Bases and Missions
  • Test for ALG's DDHC-DIA Baldur's Gate: Descent into Avernus Hardcover Adventure (1st through 13th level) 1
  • Test for ALG's DDHC-DIA Baldur's Gate: Descent into Avernus Hardcover Adventure (1st through 13th level) 2
  • Test for ALG's DDAL09-06: Infernal Insurgency
  • Test for ALG's Icewind Dale: Rime of the Frostmaiden Hardcover Adventure (1st through 12th level) 1
  • Test for ALG's Icewind Dale: Rime of the Frostmaiden Hardcover Adventure (1st through 12th level) 2
  • Test for ALG's Icewind Dale: Rime of the Frostmaiden Hardcover Adventure (1st through 12th level) 3
  • Test for ALG's Season 10 Dungeoncraft (Tiers 1 & 2)
  • Test for ALG's Critical Role: Call of the Netherdeep Hardcover Adventure (3rd through 12th level+)
  • Age of Adventure's The Abyss
  • Age of Adventure's Party
  • Age of Adventure's Game Table
  • Age of Adventure's GM Section
  • Age of Adventure's World History
  • Into The Borderlands's Library
  • Into The Borderlands's Characters
  • Into The Borderlands's Archives
  • Into The Borderlands's Game Threads
  • Crypt of the Everflame's Player/Character Threads
  • Crypt of the Everflame's Announcements
  • Crypt of the Everflame's Data Dump
  • Crypt of the Everflame's Archives
  • Crypt of the Everflame's GM Toolkit
  • Crypt of the Everflame's **Testing Area** Everybody welcome!
  • Crypt of the Everflame's Main Thread
  • Bubba & Chickenbone's OOC
  • Bubba & Chickenbone's Gazetteer
  • Bubba & Chickenbone's Story
  • Silent Footsteps: The Giovanni Chronicles (Solo)'s Characters
  • Silent Footsteps: The Giovanni Chronicles (Solo)'s Archive
  • Silent Footsteps: The Giovanni Chronicles (Solo)'s Story Threads
  • Silent Footsteps: The Giovanni Chronicles (Solo)'s Rules
  • Abomination Vaults's Characters
  • Abomination Vaults's Library
  • Abomination Vaults's Archives
  • Abomination Vaults's Game Threads
  • Glen of Gwydion's The Story
  • Glen of Gwydion's Archive
  • Tales from the Twilight of the Third Age's Side-stories
  • Tales from the Twilight of the Third Age's Protagonists
  • Tales from the Twilight of the Third Age's Rules
  • Tales from the Twilight of the Third Age's Setting
  • Tales from the Twilight of the Third Age's Adventures
  • Tales from the Twilight of the Third Age's OOC
  • Tales from the Twilight of the Third Age's Deuteragonists
  • Tales from the Twilight of the Third Age's Northerly Passage
  • Tales from the Twilight of the Third Age's Archive
  • Beacons of War's Gameplay
  • Beacons of War's Archive
  • Beacons of War's PCs
  • Beacons of War's Setting
  • Beacons of War's Applications
  • Beacons of War's GM Stuff
  • N5E: Hidden Pine Village's Main
  • N5E: Hidden Pine Village's Characters
  • N5E: Hidden Pine Village's Setting
  • N5E: Hidden Pine Village's Bingo Book
  • N5E: Hidden Pine Village's Gaiden
  • N5E: Hidden Pine Village's Mechanics
  • N5E: Hidden Pine Village's Archive
  • Out of the Abyss's Out of Character
  • Out of the Abyss's Setting Information
  • Out of the Abyss's The PCs
  • Out of the Abyss's Part 1: Out of the Dark
  • Giantslayer's Character Creation
  • Giantslayer's Handouts
  • Giantslayer's Archive
  • Giantslayer's GM Screen
  • Giantslayer's Chronicles
  • Giantslayer's Combat
  • Ghosts of Saltmarsh's Rules
  • Ghosts of Saltmarsh's World Data
  • Ghosts of Saltmarsh's Characters
  • Ghosts of Saltmarsh's Stories
  • Ghosts of Saltmarsh's Archive
  • Thunder in the Wastelands's Archive
  • Thunder in the Wastelands's Rules and Lore
  • Thunder in the Wastelands's Game
  • Thunder in the Wastelands's Test Zone
  • Thunder in the Wastelands's Characters
  • The Dark Forest's OOC
  • The Dark Forest's Story
  • Outlaws of Alkenstar's Archive
  • Outlaws of Alkenstar's Campaign
  • Outlaws of Alkenstar's Characters
  • ...'s Setting
  • ...'s Characters
  • ...'s Book 1
  • PK Test's Topics
  • PK Test's Other Topics
  • A Chance at Greatness's Archive
  • A Chance at Greatness's Player Characters
  • A Chance at Greatness's Campfire Tales
  • A Chance at Greatness's Virdeus Compendium
  • A Chance at Greatness's The Company and The Tower
  • A Chance at Greatness's The Council
  • A Chance at Greatness's Current Chapter
  • Living Pathfinder's Campaign
  • Living Pathfinder's Characters
  • Living Pathfinder's Game Masters
  • Living Pathfinder's Proposals
  • Living Pathfinder's Main Forum [LPF]
  • Living Pathfinder's Thread Graveyard
  • Splargh's Out of Character
  • Surviving Yellowstone's Character Profile
  • Rev's Practice Space's Topics
  • Dungeon of the Mad Mage's Characters
  • Dungeon of the Mad Mage's Library
  • Dungeon of the Mad Mage's Archives
  • Dungeon of the Mad Mage's Game Threads
  • Amber Everywhere All at Once's Characters
  • Amber Everywhere All at Once's Rules of the Game
  • Amber Everywhere All at Once's The Story
  • Amber Everywhere All at Once's Behind the Curtain
  • Amber Everywhere All at Once's The Multiverse
  • Amber Everywhere All at Once's The Great Void
  • Amber Everywhere All at Once's Dramatis Personae
  • Claremont Academy's Game Table
  • Claremont Academy's The Team
  • Claremont Academy's GM Section
  • Claremont Academy's Setting
  • Claremont Academy's Detention
  • Star Trek Adventures's Characters
  • Star Trek Adventures's Rules
  • Star Trek Adventures's Archive
  • Star Trek Adventures's Missions
  • The Cartomancer's Planning
  • In the Shadow of the Green Pyramid's Applications
  • In the Shadow of the Green Pyramid's Rules and Options
  • (closed)'s Character Creation
  • (closed)'s Chatter
  • (closed)'s [IC] Dead Heart of Xin
  • 5E One-Shot's OOC
  • 5E One-Shot's Characters
  • 5E One-Shot's Test
  • Hold Back the Dark's Current
  • Hold Back the Dark's Archives
  • Hold Back the Dark's Applications
  • Hold Back the Dark's Mechanics
  • Gwimmermort Academy of Esoteric Education's Characters
  • Gwimmermort Academy of Esoteric Education's Student Lounge
  • Gwimmermort Academy of Esoteric Education's The School Year
  • Distant Stars's Characters
  • Distant Stars's Chapter I - Ex TALISMAN
  • DINE's Workbench's Cut Once
  • Predation: The Eon Key's Game Info
  • Predation: The Eon Key's Fossil Records
  • Predation: The Eon Key's Geological Record (GM)
  • WoD's OOC
  • Flashing Blades's Characters
  • Flashing Blades's Chapter I - Opening Moves
  • Eyes On The Prize's The Hunters
  • Eyes On The Prize's The Isle of Oculus
  • Eyes On The Prize's Archive
  • Avatar Legends: Braving the Elements's Pre-Game Planning
  • Avatar Legends: Braving the Elements's Mechanics and Table Talk
  • Avatar Legends: Braving the Elements's Gameplay: Season 1
  • Avatar Legends: Braving the Elements's Topics
  • Avatar Legends: Braving the Elements's Applications
  • Avatar Legends: Braving the Elements's Recruitment Discussion
  • Vale of the Fateless's OOC Stuff
  • Vale of the Fateless's The Story
  • Vale of the Fateless's Side Stories
  • Vale of the Fateless's The Vale
  • Vale of the Fateless's The Heroes
  • Perfectibilists [closed]'s Candidates
  • Perfectibilists [closed]'s Gaddis Super-Max Penitentiary (NO PLAYER POSTS HERE)
  • Perfectibilists [closed]'s OOC (Accepted Players Only)
  • Perfectibilists [closed]'s The Hive (Recruitment Discussion)
  • Perfectibilists [closed]'s IC Thread
  • Exalted 3e: The Scavenger Lands's Making your Exalted
  • The Starfinder Chronicles's Setting
  • Test's Applications
  • Into the Gardens of the Gloamglens's Story
  • Into the Gardens of the Gloamglens's Characters
  • Into the Gardens of the Gloamglens's Setting Details
  • Temples & Tombs's Topics
  • Cyberpunk Red's Character Creation
  • Star Trek Adventures: SRRT.'s Game Discussion
  • WotR - Terendelev's Vengeance's Chronicles
  • WotR - Terendelev's Vengeance's Game Forum
  • WotR - Terendelev's Vengeance's GM Screen
  • WotR - Terendelev's Vengeance's Player Threads
  • The Vipers's Game Forum
  • Masks of Nyarlathotep's Character Creation
  • Myth Weavers Meetup 2024's Game Planning
  • Myth Weavers Meetup 2024's Past Event Archive
  • Ptolus: City by the Spire's Game Threads
  • Ptolus: City by the Spire's Library
  • Ptolus: City by the Spire's Archives
  • Ptolus: City by the Spire's Characters
  • ⌬MECHA VS KAIJU: OMDST⌬'s IC
  • ⌬MECHA VS KAIJU: OMDST⌬'s CHARACTER APP
  • Empire of the Ghouls's Game Threads
  • Empire of the Ghouls's Library
  • Empire of the Ghouls's Archives
  • Empire of the Ghouls's Characters
  • Rise of the Drow's Game Threads
  • Rise of the Drow's Library
  • Rise of the Drow's Characters
  • Rise of the Drow's Archives
  • Rise of the Drow's Campfire Chats
  • Hyperion Chronicles's Characters
  • Hyperion Chronicles's GM Screen
  • Hyperion Chronicles's Codex
  • Hyperion Chronicles's Season 1
  • Colin’s Hoard of the Dragon Queen's Archive
  • Colin’s Hoard of the Dragon Queen's GM Area
  • Colin’s Hoard of the Dragon Queen's Party
  • Colin’s Hoard of the Dragon Queen's Game Forum
  • Vampire - Dark Harbor's Recruitment Office
  • Vampire - Dark Harbor's Storytime Area
  • Vampire - Dark Harbor's Supernatural Database
  • Vampire - Dark Harbor's Players Lounge
  • Vampire - Dark Harbor's Announcements
  • Vampire - Dark Harbor's Coterie
  • Zendikar - Buried Gods's Applications
  • Zendikar - Buried Gods's OOC
  • Zendikar - Buried Gods's World Info
  • Zendikar - Buried Gods's In-Character
  • City of Cats's Library
  • City of Cats's Applications
  • City of Cats's Archives
  • City of Cats's Game Threads
  • City of Cats's Characters
  • Armour Astir: The Ghost Reaches's Characters
  • Armour Astir: The Ghost Reaches's Lore and Faction Info
  • The Night's Plutonian Shore's Cast of Characters
  • The Night's Plutonian Shore's The Story
  • Reign of Winter's Game Threads
  • Reign of Winter's Library
  • Reign of Winter's Characters
  • Reign of Winter's Archives
  • War of the Burning Sky's DM Notes
  • War of the Burning Sky's Game Threads
  • War of the Burning Sky's Library
  • War of the Burning Sky's Characters
  • War of the Burning Sky's Archives
  • World of Delos - The Price of Power's Archives
  • World of Delos - The Price of Power's Setting and Lore
  • World of Delos - The Price of Power's Races of Delos
  • World of Delos - The Price of Power's The Planes
  • World of Delos - The Price of Power's Character Barracks
  • World of Delos - The Price of Power's Reference Links and House Rules
  • World of Delos - The Price of Power's Story Threads
  • Zeitgeist: Gears of Revolution's Library
  • Zeitgeist: Gears of Revolution's Archives
  • Zeitgeist: Gears of Revolution's Applications
  • Zeitgeist: Gears of Revolution's Characters
  • Zeitgeist: Gears of Revolution's Game Threads
  • PF2e Torment and Legacy's OOC
  • PF2e Torment and Legacy's In character
  • PF2e Torment and Legacy's Characters
  • Tyranny of Dragons's Tyranny of Dragons
  • Emerald City Knights's Characters
  • Emerald City Knights's Q&A
  • Emerald City Knights's Emerald City Knights
  • Blood Lords's Character Creation Discussion
  • Blackgyre's Setting Documentation
  • Blackgyre's Game Threads
  • Blackgyre's Characters
  • Blackgyre's Miscellaneous and Archives
  • Lords of the Mark's In Character
  • Shadowrun Noir's Shadowland FAQs
  • Shadowrun Noir's SeattleNet
  • The Skies Between's Applications
  • The Skies Between's Athenaeum of the Skies
  • The Skies Between's The Skies Between
  • Inquisitorius Disjunctus's Player Characters
  • Inquisitorius Disjunctus's NPCs
  • Inquisitorius Disjunctus's The Story
  • Ultimate Duel Cards's Applications
  • Ultimate Duel Cards's OOC
  • Ultimate Duel Cards's World Info
  • Forces of Corruption's Game Information
  • Forces of Corruption's Applications
  • The Old Road Goes Ever On's Topics
  • Cyberpunk Red's Job Board
  • Cyberpunk Red's Night City Encyclopedia
  • Cyberpunk Red's Characters & Applications
  • Cyberpunk Red's Combat Zones
  • Cyberpunk Red's Overpacked Suburbs
  • Cyberpunk Red's Resources, Templates & Customs
  • Cyberpunk Red's OOC & Updates
  • Cyberpunk Red's Other Areas
  • Cyberpunk Red's Rebuilding Urban Center
  • Cyberpunk Red's Hot Zone
  • MW Fantasy Football's General Discussion
  • Back to the Beginning's Archive
  • Back to the Beginning's BttB Character Creation
  • Back to the Beginning's OOC
  • Back to the Beginning's IC
  • The Mystery Zone's Character Creation
  • The Mystery Zone's Game
  • The Mystery Zone's OOC
  • Curse of Strahd's Chapters
  • Curse of Strahd's Cadres
  • Curse of Strahd's Characters
  • Curse of Strahd's Campaign
  • Curse of Strahd's Cryptology
  • Curse of Strahd's Cartography
  • Gotham's Finest - Rebirth's Recruitment Office (Apps)
  • Gotham's Finest - Rebirth's Case Files (Story Threads)
  • Gotham's Finest - Rebirth's Break Room (OOC Threads)
  • Gotham's Finest - Rebirth's Roll Call (Active PCs)
  • The Secret Guild's World Information
  • The Secret Guild's Archive
  • The Secret Guild's Game Threads
  • The Secret Guild's DM Notes
  • The Secret Guild's Characters
  • FELLOWSHIP's The Champions
  • FELLOWSHIP's The Over Lord
  • FELLOWSHIP's The First Quest
  • The Savage Tide's Game Forum
  • The Savage Tide's GM Screen
  • With a Bang, or a Whimper's Characters
  • With a Bang, or a Whimper's Chatter
  • The Serene Holds of Urzoa's Game Threads
  • The Serene Holds of Urzoa's Characters
  • The Serene Holds of Urzoa's Applications
  • The Serene Holds of Urzoa's OOC/Questions
  • The Serene Holds of Urzoa's Character Generation
  • The Serene Holds of Urzoa's Extras
  • Rise of the Jade Regent's The Bar [OOC]
  • Rise of the Jade Regent's The Stage [IC]
  • Rise of the Jade Regent's Pyre [Archives]
  • Rise of the Jade Regent's Notice Board [Info]
  • Rise of the Jade Regent's Bronze Room [GM]
  • Logan One Shots's The Dark Heart of Space
  • Logan One Shots's Temple of the Deep
  • Logan One Shots's Shore of Dreams
  • Logan One Shots's The Haunted House
  • Logan One Shots's DM Stuff
  • Logan One Shots's Archive
  • Logan One Shots's Beneath the Keep
  • Postmortem's Applications
  • New Tokyo's Characters
  • New Tokyo's IC
  • Tyrant's Bloom's Game Threads
  • Tyrant's Bloom's Log
  • Tyrant's Bloom's Almanac
  • Tyrant's Bloom's Characters
  • G.I. JOE RPG's Applications
  • Spelljammer : Shadow of the Spider Moon's Player's Packet
  • The Frozen North's Topics
  • The Frozen North's The Frozen North
  • The Frozen North's Characters
  • Conan 2d20's Characters Creation
  • Pathfinder: Kingmaker's Character Submissions
  • Pathfinder: Kingmaker's Game
  • Pathfinder: Kingmaker's The Party
  • 5th Edition: The Haunting of Harrowstone's Archived
  • 5th Edition: The Haunting of Harrowstone's Game Information
  • 5th Edition: The Haunting of Harrowstone's Game
  • Testing Out Baldr's Game Rules
  • Testing Out Baldr's New Gaem Feature
  • Sunset on Wyrmlake's Applications
  • The Black Powder Files's World
  • The Black Powder Files's OOC
  • The Black Powder Files's Character Applications
  • The Black Powder Files's Case 1: Powder and Disco
  • Tyranny of Dragons's Campaign
  • Tyranny of Dragons's Characters
  • Tyranny of Dragons's Chapters
  • Tyranny of Dragons's Cartography
  • Tyranny of Dragons's Cadres
  • Tyranny of Dragons's Crypts
  • Raiders of the Broken Coast's Setting
  • Raiders of the Broken Coast's Character Guide
  • Raiders of the Broken Coast's Story Threads
  • Raiders of the Broken Coast's Out of Character
  • What Dreams May Come's Chapters
  • What a Horrible Night to Have a Curse's Characters
  • What a Horrible Night to Have a Curse's GM Archive
  • ⌬REAPERS⌬'s IC
  • ⌬REAPERS⌬'s Characters
  • Serpent's Skull's Character Creation/Applications
  • Lords of Creation Redux's LoC System Rules
  • Lords of Creation Redux's Characters
  • Lords of Creation Redux's The Divine Record
  • Earth’s Secret Histories's Test Space
  • Earth’s Secret Histories's Atlantis
  • Earth’s Secret Histories's Story Bible
  • Tales of Ivalis's Game Threads
  • Tales of Ivalis's Character Creation
  • Tales of Ivalis's History and World Description
  • Realms of Adventure 2's Main ThreadGroup
  • Realms of Adventure 2's Player Applications
  • Realms of Adventure 2's DM Resources
  • Realms of Adventure 2's Player Resources
  • Realms of Adventure 2's Mistledale
  • Realms of Adventure 2's Archive
  • Solo Spellthief - bad first attempt at RpgLit's Commentary and Community
  • Solo Spellthief - bad first attempt at RpgLit's The Story
  • Taking the Stars's Game Forum
  • Taking the Stars's Characters
  • Hollow's Last Hope's Characters
  • Hollow's Last Hope's Main Game Thread
  • Hollow's Last Hope's Reading Room
  • Lamentations of Barovia's General
  • Vaults & Vows's Discussions
  • Vaults & Vows's Ironsworn Odyssey
  • Vaults & Vows's Applications
  • Vaults & Vows's Stories
  • Vaults & Vows's Archive
  • ⌬TOWER OF ATHENA⌬'s IC
  • ⌬TOWER OF ATHENA⌬'s CHARACTERS
  • Survive!'s Character & Info
  • Survive!'s Game
  • Against the Old Cults's Seekers
  • Against the Old Cults's Story
  • Against the Old Cults's The Vault
  • Welcome to Calimshan's Game Threads
  • Welcome to Calimshan's Applications
  • Welcome to Calimshan's Archives
  • Dark Days Ahead's Inn of the Hobbled Hobgoblin
  • Deleted's Testing Code
  • Deleted's House Rules
  • Star Wars: Unspoken Fates's Applications
  • Star Wars: Unspoken Fates's House Rules
  • Star Wars: Unspoken Fates's Databank
  • Star Wars: Unspoken Fates's Archive
  • Ozzy's Reign of Winter's Characters
  • Ozzy's Reign of Winter's Resources
  • Ozzy's Reign of Winter's Game
  • Ozzy's Reign of Winter's Archive
  • Of Oaths and Vows's Yesterdays
  • Of Oaths and Vows's Reference
  • Of Oaths and Vows's Game Threads
  • Of Oaths and Vows's Characters
  • Of Oaths and Vows's Game Mechanics
  • Odd Jobs's Game
  • Adventurer's League Games's General Discussion
  • Adventurer's League Games's Game Recruiting
  • Adventurer's League Games's AL Games
  • Adventurer's League Games's Getting Started
  • Adventurer's League Games's AL Characters
  • Devil Survivor USA's OOC
  • Devil Survivor USA's In Character Content!
  • Devil Survivor USA's Character Sheets
  • DDAL05-01 Treasure of the Broken Hoard's Character Creation Instructions
  • Rin's Princes of the Apocalypse's Yama-Group
  • Rin's Princes of the Apocalypse's Umi-Group
  • Rin's Princes of the Apocalypse's Information
  • Rin's Princes of the Apocalypse's OOC & Announcements
  • Hardeverden: Kingdoms at War's Archived Threads
  • Hardeverden: Kingdoms at War's Character Threads
  • Hardeverden: Kingdoms at War's Main Threads
  • Hardeverden: Kingdoms at War's Setting Information
  • Happy Lair Hunting's OOC
  • Happy Lair Hunting's Z - Archive
  • Happy Lair Hunting's Applications
  • Happy Lair Hunting's Rules
  • Happy Lair Hunting's Characters
  • Happy Lair Hunting's Main Game
  • Echoes of Yesterday's Character Threads
  • Echoes of Yesterday's Game Threads
  • Echoes of Yesterday's Archives
  • Deos Ferrum (In Machina)'s Foundry [IC]
  • Deos Ferrum (In Machina)'s Tavern [OOC]
  • Deos Ferrum (In Machina)'s U.N.I.T.Y. [GM]
  • Deos Ferrum (In Machina)'s Pyre [Archives]
  • Deos Ferrum (In Machina)'s Notice Board [Info]
  • Of Fortunate Soldiers's Rumors in the Reach
  • Of Fortunate Soldiers's The Ship's Log
  • Tomb of Annihilation's Campaign
  • Tomb of Annihilation's Characters
  • Tomb of Annihilation's Chapters
  • Tomb of Annihilation's Cartography
  • Tomb of Annihilation's Cadres
  • Tomb of Annihilation's Cryptology
  • Testing's The Farms
  • Testing's The World [Game Settings]
  • Testing's OOC
  • Testing's The Hub [IC]
  • Kingmaker 5e's Characters
  • Kingmaker 5e's Character Creation
  • Kingmaker 5e's Library
  • Kingmaker 5e's Applications
  • Kingmaker 5e's Game Threads
  • Journey to the Mountain's Applications
  • Journey to the Mountain's Conversations
  • Journey to the Mountain's The Campaign
  • Frontier Adventures's Active Threads
  • Frontier Adventures's Rules, Character Creation and FAQ
  • Frontier Adventures's GM Notes
  • There is no Honor's Character Generation Rules
  • There is no Honor's Gameplay
  • There is no Honor's Setting
  • Into the Disputed Lands's Setting Information
  • Into the Disputed Lands's The Main Game Itself
  • Into the Disputed Lands's GM Screen
  • Into the Disputed Lands's Character Journals
  • Extinction Curse's Characters
  • Extinction Curse's Game Threads
  • Extinction Curse's Library
  • Extinction Curse's Archives
  • Under the Tucson Sun's Our Stars
  • Under the Tucson Sun's Game Table
  • Under the Tucson Sun's My World
  • News of the Empire's The Game
  • News of the Empire's The Cast
  • Outlaws of Alkenstar's Gaol
  • Outlaws of Alkenstar's Game Table
  • Outlaws of Alkenstar's The Crew
  • Outlaws of Alkenstar's GM Section
  • Outlaws of Alkenstar's Setting
  • To Lands Unknown's Retired Characters
  • To Lands Unknown's Characters
  • To Lands Unknown's Game Forum
  • To Lands Unknown's Archives
  • Diamonds and spades baldr testing's Messing around
  • Eberron: New Cyre's Main Game Thread
  • Eberron: New Cyre's Campaign Information
  • Pool Of Radiance's Epic Fables
  • DnDBegone's DnDBegone
  • War for the Crown's Chronicles
  • War for the Crown's Characters
  • War for the Crown's Campaign
  • War for the Crown's Cartography
  • War for the Crown's Cadres
  • Those Who Would Be Heroes's Applications
  • Those Who Would Be Heroes's The Game
  • Those Who Would Be Heroes's The Cast
  • Those Who Would Be Heroes's The World
  • Rime of the Frostmaiden's Character Creation
  • Rime of the Frostmaiden's Main Forum
  • Rime of the Frostmaiden's Setting & Lore
  • Rime of the Frostmaiden's Mechanics
  • Morgansfort: The Western Lands Campaign's Character Creation/Applications
  • Morgansfort: The Western Lands Campaign's Out of Character Chat
  • Morgansfort: The Western Lands Campaign's Game Forum
  • Morgansfort: The Western Lands Campaign's NPC's
  • Morgansfort: The Western Lands Campaign's Maps and Such
  • Morgansfort: The Western Lands Campaign's Treasure and XP
  • Rise of the Runelords's Archive
  • Rise of the Runelords's Main Game Thread
  • Rise of the Runelords's NPCs and Locations
  • Rise of the Runelords's Characters
  • Out of the Abyss's Main Forum
  • Out of the Abyss's Character Creation & Applications
  • Out of the Abyss's House Rules and Mechanics
  • Out of the Abyss's Setting & NPC’s
  • Out of the Abyss's DM's Folder
  • Pool Of Radiance's OOC
  • Expedition to Undermountain's Cutting-Room Floor
  • Expedition to Undermountain's Game Threads
  • Expedition to Undermountain's The Library
  • Expedition to Undermountain's Characters
  • Expedition to Undermountain's Applications
  • Expedition to Undermountain's Archives
  • The New Normel's The New Normel
  • Sailors on the Starless Sea (completed)'s Game Forum
  • Sailors on the Starless Sea (completed)'s Level Up
  • Sailors on the Starless Sea (completed)'s The Mob
  • Sailors on the Starless Sea (completed)'s Rules
  • Sailors on the Starless Sea (completed)'s The Graveyard
  • Sailors on the Starless Sea (completed)'s Behind the Screen
  • Sailors on the Starless Sea (completed)'s Appendix N
  • Sailors on the Starless Sea (completed)'s Maps
  • Alternate Adventures, transferring from OGMW's Main
  • Alternate Adventures, transferring from OGMW's Quest journal
  • Alternate Adventures, transferring from OGMW's Characters
  • Alternate Adventures, transferring from OGMW's Experimental
  • Alternate Adventures, transferring from OGMW's Treasure journal
  • Zolkaris, The Ravaged Continent's Additional Rules & Content
  • Zolkaris, The Ravaged Continent's Zolkaris & The World
  • Zolkaris, The Ravaged Continent's Gameplay
  • Curse of Strahd's Game Threads
  • Curse of Strahd's Characters
  • Mörk Borg - Our Darkest Days's Incessant Chatterings
  • Mörk Borg - Our Darkest Days's A Shallow Grave
  • Mörk Borg - Our Darkest Days's Sacred Scripture
  • Mörk Borg - Our Darkest Days's Gates of Graven-Tosk
  • Mörk Borg - Our Darkest Days's Self-Flagellation
  • Hell's Rebels, with Spheres's Characters
  • Hell's Rebels, with Spheres's Main Threads
  • Hell's Rebels, with Spheres's Resources
  • Hell's Rebels, with Spheres's Setting
  • CRISIS AT CRUSADER CITADEL!'s Combat Tracker (GM-only)
  • CRISIS AT CRUSADER CITADEL!'s Character Generation
  • CRISIS AT CRUSADER CITADEL!'s OOC
  • CRISIS AT CRUSADER CITADEL!'s Table
  • CRISIS AT CRUSADER CITADEL!'s [IC] Crisis at Crusader Citadel: A New Beginning!
  • Durlag’s Tower's Game
  • Durlag’s Tower's Character Posts
  • Champions of Eriador's The Heroes
  • Champions of Eriador's The Lore
  • Champions of Eriador's The Rules
  • Champions of Eriador's The Story
  • Champions of Eriador's Those Who Wander
  • Champions of Eriador's Old Tales
  • GURPShawk: By Hook or By Crook's .
  • GURPShawk: By Hook or By Crook's Characters
  • GURPShawk: By Hook or By Crook's Campaign Resources
  • GURPShawk: By Hook or By Crook's World of Greyhawk
  • GURPShawk: By Hook or By Crook's The Story
  • Expedition to Undermountain 2's The Library
  • Expedition to Undermountain 2's Characters
  • Expedition to Undermountain 2's Archives
  • Expedition to Undermountain 2's Game Threads
  • The Oceanic Vaults's Stories
  • The Oceanic Vaults's Sarc's Characters
  • The Oceanic Vaults's Oce's Characters
  • The Oceanic Vaults's Orgoth's Characters
  • The Oceanic Vaults's Savi's Characters
  • The Oceanic Vaults's Naimless' Characters
  • The Oceanic Vaults's Marsh's Characters
  • It's Always Sunny in Brancalonia's 🍺 The Den 🍺
  • It's Always Sunny in Brancalonia's 💬 The Bands 💬
  • It's Always Sunny in Brancalonia's 👥 The Company 👥
  • It's Always Sunny in Brancalonia's 🚧 Pre-Campaign 🚧
  • Post 66's Rules
  • Post 66's Characters
  • Games from the Void's Call of the Void
  • Games from the Void's The Skies Between
  • Liberation of Islewatch's Character Generation
  • Liberation of Islewatch's Archives
  • Liberation of Islewatch's Pre-Game
  • Newcastle Noir's Coterie
  • Barbarians of Lemuria!'s Character Creation
  • Barbarians of Lemuria!'s OOC
  • Barbarians of Lemuria!'s [IC] Barbarians of Lemuria: The Lost Caverns of M'Lor!
  • Apocalypse World's Characters
  • Encounter Format Test Game's Sign-up
  • Encounter Format Test Game's The Labyrinth
  • Marvel Super Heroes!'s Character Generation
  • Marvel Super Heroes!'s Universal FEAT Table
  • Marvel Super Heroes!'s OOC
  • Marvel Super Heroes!'s Rules & Such (Read only)
  • Marvel Super Heroes!'s [IC] Death Duel with the Destroyers! [LOCKED]
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s JOBS SHOW ME THE MONEY
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s NEW PLAYERS
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s OOC: Space
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s PC INFO
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s NPC Info and Sheets
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Dm area
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Aliens met
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Party notes
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Down time
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Ship stuff
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Mission briefs
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Game threads
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Rules
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Epic level game Dirk and Wildblade
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Moving threads
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s PC sheets
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Wondering Soul ship Game area
  • Prayers Left Unsaid's Main
  • Prayers Left Unsaid's Circle
  • Transformers (MSH)'s Characters
  • Transformers (MSH)'s Episodes
  • Transformers (MSH)'s Out Of Character
  • Sword World ~ Adventurers' Guild Files's OOC
  • Sword World ~ Adventurers' Guild Files's Game
  • AD Project's Character Barracks
  • AD Project's Races of Delos
  • MASKS: Iron Red Soldiers's Game Threads
  • MASKS: Iron Red Soldiers's Characters
  • MASKS: Iron Red Soldiers's Applications
  • MASKS: Iron Red Soldiers's Game Mechanics
  • MASKS: Iron Red Soldiers's Setting
  • MASKS: Iron Red Soldiers's Archives
  • Coppervale 5e's OOC Threads
  • Coppervale 5e's Lore
  • Coppervale 5e's IC Threads
  • Coppervale 5e's Character Bios
  • Heroes of Morawil's Book of the Divine
  • Heroes of Morawil's Book of Achievement
  • Heroes of Morawil's Book of Armaments
  • Heroes of Morawil's Book of Law
  • Age of Ashes's Characters
  • Age of Ashes's IC
  • A Transitory Tale's OOC
  • A Transitory Tale's Game Thread
  • Reign of Winter's SkiLodge [OOC]
  • Reign of Winter's Ski Trails [IC]
  • Reign of Winter's Applications
  • Reign of Winter's Notices [Info]
  • Abomination vaults's Otari, the people, and the rules
  • Abomination vaults's In game adventures
  • Secret Wars - Crisis's Heroes
  • Secret Wars - Crisis's OCC - Out of Character
  • Secret Wars - Crisis's Locations
  • Secret Wars - Crisis's IC - In Character
  • The Last Days of the Kingdom of Bronwend's Game Details
  • The Last Days of the Kingdom of Bronwend's Game Threads
  • TEENAGE MUTANT TRASH KNIGHTS's Game Table
  • TEENAGE MUTANT TRASH KNIGHTS's The Knights & Crew
  • TEENAGE MUTANT TRASH KNIGHTS's The Bad Guys
  • TEENAGE MUTANT TRASH KNIGHTS's The World
  • The Lost Kingdom of Ohm's Setting Information
  • Agents of Everwatch: Devil at the Dreaming Place's Part 1: Devil at the Dreaming Place
  • Agents of Everwatch: Devil at the Dreaming Place's Pre-game
  • The Lion and The Snake's Collected Loot!
  • The Lion and The Snake's IC
  • The Lion and The Snake's DM rolls
  • The Lion and The Snake's Combat Tracker (GM-only)
  • The Lion and The Snake's Character Creation
  • The Lion and The Snake's OOC
  • The Lion and The Snake's Setting Map
  • Tales Across the Multiverse's wip
  • Tales Across the Multiverse's GM Corner
  • Tales Across the Multiverse's **A Haunted Hearth
  • Tales Across the Multiverse's Archives
  • Tales Across the Multiverse's General Forum
  • Tales Across the Multiverse's The Pilgrimage
  • Empire! MW Creative Corner's General Discussion
  • Heroes of Morawil EZD6's Book of Law
  • Heroes of Morawil EZD6's Book of the Divine
  • Heroes of Morawil EZD6's Book of Trade
  • Heroes of Morawil EZD6's Book of Tales
  • Heroes of Morawil EZD6's Book of Creation
  • [LPF] Brinestump Marsh's Brinestump Marsh LPF Game Forum
  • Escape From New York!'s Character Creation
  • Escape From New York!'s Discussion
  • Escape From New York!'s Manhattan (READ ONLY)
  • LPF: Green Fingers's LPF: Green Fingers - main forum
  • LPF: Green Fingers's Game rules and expectations
  • Dungeon of Graves (planning)'s The Graveyard
  • Dungeon of Graves (planning)'s Game Forum
  • Dungeon of Graves (planning)'s OSR Gaming
  • Dungeon of Graves (planning)'s Rules
  • Dungeon of Graves (planning)'s Character Creation
  • Empire! Ringworld of Ayr's Rules & Tracking
  • Empire! Ringworld of Ayr's Realms & Organizations
  • Empire! Ringworld of Ayr's Ringworld of Ayr - Live
  • Marvel Heroic RPG's Character Selection
  • Marvel Heroic RPG's At the comic book shop
  • Marvel Heroic RPG's Break Out!
  • Edge of the Spider-verse's Marvel Team-Up
  • Edge of the Spider-verse's Bullpen Bulletins
  • Edge of the Spider-verse's OHotMU
  • Rin’s Dragonlance: Shadow of the Dragon Queen's Character Creation Information
  • Rin’s Dragonlance: Shadow of the Dragon Queen's Applications
  • Rin’s Dragonlance: Shadow of the Dragon Queen's Players’ Character Threads
  • Rin’s Dragonlance: Shadow of the Dragon Queen's Game Threads
  • Rin’s Dragonlance: Shadow of the Dragon Queen's Maps & Game Information
  • Rin’s Dragonlance: Shadow of the Dragon Queen's Archives
  • Rin’s Dragonlance: Shadow of the Dragon Queen's Chat and Announcements
  • Disney Verse Adventures's OOC - Lore and Character
  • Disney Verse Adventures's IC G1 (The Kingdom Squad)
  • Disney Verse Adventures's IC G2 (The Modern Mob)
  • Disney Verse Adventures's Z-Archives
  • My First Solo Adventure's Adventure
  • Tales of the Desolation's Game
  • Tales of the Desolation's Recruitment
  • Tales of the Desolation's Information
  • Tales of the Desolation's Archive
  • Tales of the Desolation's Secret Lair
  • Adventures in the Forgotten Realms Realms's Player Characters
  • Adventures in the Forgotten Realms Realms's Gameplay
  • Adventures in the Forgotten Realms Realms's Important Lists
  • Strength of Thousands's Main Game Thread
  • Strength of Thousands's Characters
  • Strength of Thousands's NPCs and Locations
  • Strength of Thousands's Archive
  • James Bond's Q Branch
  • James Bond's Service records
  • James Bond's Game threads, OOC and Rules
  • Jade Regent Solo Writing Project's Characters
  • Jade Regent Solo Writing Project's Mechanics/Story
  • The Trials of Culinarias's Setting
  • The Trials of Culinarias's Character Applications
  • The Trials of Culinarias's Houserules & Character Options
  • The Trials of Culinarias's PCs
  • The Trials of Culinarias's IC
  • The Trials of Culinarias's OOC
  • Price of Glory: Mecha League's Rules, Character Creation and Universe Information
  • Price of Glory: Mecha League's Active Game Threads
  • Freedom City Champions's Character Creation
  • Freedom City Champions's Freedom City (Read Only)
  • Freedom City Champions's Combat Tracker (GM-only)
  • Freedom City Champions's Discussion
  • Freedom City Champions's OOC
  • Freedom City Champions's GM stuff
  • Freedom City Champions's IC
  • Admin Test Game's Forum
  • Omens & Oracles's Locations
  • Omens & Oracles's Characters
  • Omens & Oracles's Act I
  • The Strange's Story Threads
  • The Light Rises's Character Creation
  • The Light Rises's Episode I: Ashes of the Republic
  • The Light Rises's OOC and Prep
  • Orbital Blues - Outlaw Boogey's Game Discussion
  • Users: A Modern Sci-Fantasy Progression Story's Character Creation
  • The Forbidden Island's Game Forum
  • The Forbidden Island's Character Creation
  • Battle Lands's Character Vault
  • Battle Lands's Setting Information
  • Battle Lands's The Game
  • Welcome to the apocalypse.'s Game Chat
  • Welcome to the apocalypse.'s Character Creation Info & Questions
  • Welcome to the apocalypse.'s World Information
  • One-Offs & Strange-Shots's Planet Crashers
  • One-Offs & Strange-Shots's Engine Heart
  • One-Offs & Strange-Shots's Star Worlds
  • One-Offs & Strange-Shots's Abort. Retry. Fail.
  • One-Offs & Strange-Shots's MΣTΔ
  • We Dwell Between's Delve Into Mystery
  • We Dwell Between's Further Rules & Details
  • We Dwell Between's Freeform Roleplay
  • Thus the Atorian Empire Ends's Character Creation Thread
  • Thus the Atorian Empire Ends's The Atorian Empire
  • Ascendant: High Summer's Character Generation
  • Ascendant: High Summer's OOC Chat
  • Ascendant: High Summer's IC: High Summer
  • Ascendant: High Summer's CHART
  • Ascendant: High Summer's Discussion
  • Shadows Over San Francisco's Characters
  • Shadows Over San Francisco's Game Info
  • Shadows Over San Francisco's OOC
  • LPF: The Dusts of Yore's Games Rules
  • LPF: The Dusts of Yore's The Dusts of Yore Game Threads
  • Star Frontiers: T'Fazel's Five's Post here for Star Frontiers
  • Star Frontiers: T'Fazel's Five's Game discussion (Star Frontiers)
  • Champions 6e: Twilight of the Justice Force's Post here for Justice Force
  • Silver City Chronicles's Story
  • Silver City Chronicles's Characters
  • Silver City Chronicles's Denizens of Silver City
  • Silver City Chronicles's Silver City Locales
  • The Tales of Aelladore's Corrupt Us the Night
  • The Tales of Aelladore's The Bulletin Board
  • The Tales of Aelladore's Legends of the Forgotten Earth
  • The Tales of Aelladore's Applications
  • Call to Arms's Character sheet
  • Call to Arms's Characters
  • Call to Arms's Locations
  • Call to Arms's Journal
  • Call to Arms's Dice Rolls
  • Curse of the DC143C Throne's Main Threads
  • Curse of the DC143C Throne's Setting Information
  • Curse of the DC143C Throne's Player Characters
  • Politymaker's Setting Information
  • Politymaker's Player Characters
  • Politymaker's Archive
  • Politymaker's Main Threads
  • Way of the American Shounen's Main Game Page
  • Way of the American Shounen's Applications
  • Way of the American Shounen's The Bulletin Board
  • Way of the American Shounen's Season 1
  • Way of the American Shounen's Freeform Mode
  • Way of the American Shounen's Setting
  • TRELLUNND's Archive
  • TRELLUNND's Optional Projects
  • TRELLUNND's THE CHOSEN
  • TRELLUNND's Announcements
  • TRELLUNND's THE JOURNEY (IC)
  • TRELLUNND's OOC CHAT
  • TRELLUNND's Applications
  • Embers of the Imperium: Ashes of Power's Adventure
  • Embers of the Imperium: Ashes of Power's Recruitment
  • Survive The Turning's APPLICATIONS
  • Survive The Turning's Q & A
  • Survive The Turning's OOC
  • Survive The Turning's Archive
  • Survive The Turning's THE CREW
  • Survive The Turning's ANNOUNCEMENTS
  • Survive The Turning's THE TURNING (IC)
  • Into the Thicket's Archives
  • Into the Thicket's Characters
  • Into the Thicket's Game Forum
  • Over The River And Through The Woods's PC Notes
  • Over The River And Through The Woods's Archive
  • Over The River And Through The Woods's Game Forum
  • Steppin' Razors - San Angeles Police Files's The City of San Angeles
  • Steppin' Razors - San Angeles Police Files's The Corporations
  • Steppin' Razors - San Angeles Police Files's San Angeles Police Department
  • Steppin' Razors - San Angeles Police Files's Gangs of San Angeles
  • Steppin' Razors - San Angeles Police Files's Technology
  • Steppin' Razors - San Angeles Police Files's House Rules
  • Secret '67's OOC Thread
  • Secret '67's Character Details
  • Secret '67's IC Threads
  • Homebrew Classes Solo's Applications
  • Homebrew Classes Solo's Rudra
  • Homebrew Classes Solo's SMARTAgentKC
  • Iluk-Zhet's Out of Crispycrunchiebits
  • Iluk-Zhet's Ptetep
  • Iluk-Zhet's XP
  • Iluk-Zhet's Characters
  • Iluk-Zhet's Tjet Abdul Hassan
  • Solo RpgLit Curse of Crimson Throne's Story
  • The Starfire Protocol's Character Creation
  • The Starfire Protocol's Game Forum
  • An Untitled Greyhawk Crime Story's CHARACTER THREADS
  • An Untitled Greyhawk Crime Story's MAPPING
  • An Untitled Greyhawk Crime Story's REALLY IMPORTANT NOTES
  • An Untitled Greyhawk Crime Story's IN CHARACTER
  • An Untitled Greyhawk Crime Story's Out of Character
  • An Untitled Greyhawk Crime Story's CHARACTER CREATION & HOUSE RULES
  • Wicked Ways's Character Creation
  • Wicked Ways's Discussion
  • Wicked Ways's Toughness Check Table (Read Only)
  • Wicked Ways's Setting (Read Only)
  • Wicked Ways's GM Screen
  • Curse of the Crimson Throne's Character Threads
  • Curse of the Crimson Throne's Archive
  • Curse of the Crimson Throne's Info Dump
  • Curse of the Crimson Throne's Main Thread
  • Emerald Oubliette's Game Questions
  • Emerald Oubliette's Character Sheets
  • VTM: Blast from the past's Book of Raymond
  • When Our Mortal Bodies Lie in Death's Character Applications
  • When Our Mortal Bodies Lie in Death's Whispers: OOC Chat
  • When Our Mortal Bodies Lie in Death's Glammer: City and Empire
  • When Our Mortal Bodies Lie in Death's THE GAME
  • Pathfinder Society 1e's Sign-up
  • Fiendspace's Game Forum
  • Fiendspace's PC Notes
  • Fiendspace's Archive
  • Star Trek: Orphans's 602 Club (OoC)
  • Star Trek: Orphans's Crew Roster
  • Bastion: The Last City's Information
  • Bastion: The Last City's Secret Lair
  • Bastion: The Last City's Recruitment
  • Bastion: The Last City's Game
  • Call of the Netherdeep's Out of Character Chat
  • Call of the Netherdeep's Game Chapters
  • Relic Hunters's Morgan and Hawkes Trading Company
  • The Lost City's Obviously Ordinary Crutons
  • The Lost City's Characters
  • The Lost City's Maps
  • The Lost City's Game Tread
  • The Realm Folded Tavern (RFT)'s Archived Characters
  • The Realm Folded Tavern (RFT)'s Archived Character Submissions (Not Approved)
  • The Realm Folded Tavern (RFT)'s Rules of the RFT
  • The Realm Folded Tavern (RFT)'s Character Submissions
  • The Realm Folded Tavern (RFT)'s Approved Characters
  • The Realm Folded Tavern (RFT)'s Active Mission - IC Threads
  • The Realm Folded Tavern (RFT)'s Active Mission - OOC Threads
  • The Realm Folded Tavern (RFT)'s Tavern IC
  • The Realm Folded Tavern (RFT)'s Missions - Open Recruiting
  • The Realm Folded Tavern (RFT)'s RFT - Geography, History, and Lore
  • The Realm Folded Tavern (RFT)'s The Market
  • The Realm Folded Tavern (RFT)'s Archive Recruiting Threads
  • The Realm Folded Tavern (RFT)'s Archive IC Threads
  • The Realm Folded Tavern (RFT)'s Archive OOC threads
  • The Realm Folded Tavern (RFT)'s Tavern OOC
  • Chosen for the Tigers Messengers's Character submissions
  • Doom of the Savage Kings (completed)'s NPCs
  • Doom of the Savage Kings (completed)'s Characters
  • Doom of the Savage Kings (completed)'s Rules
  • Doom of the Savage Kings (completed)'s Game Forum
  • Doom of the Savage Kings (completed)'s Appendix N
  • Doom of the Savage Kings (completed)'s The Graveyard
  • Doom of the Savage Kings (completed)'s Maps
  • Doom of the Savage Kings (completed)'s Behind the Screen
  • Zomich jungles of the dead's Archives
  • Zomich jungles of the dead's Character Creation
  • Zomich jungles of the dead's Oblivious of Charcoal
  • Zomich jungles of the dead's Game Thread
  • Zomich jungles of the dead's My Monsters
  • Zomich jungles of the dead's Game Related
  • Psionic Trio's Story
  • Psionic Trio's Applications
  • Claustrophobia's OOC
  • Claustrophobia's Characters
  • Claustrophobia's Equipment
  • Bad Seeds's Undead
  • Bad Seeds's an unknown prime world
  • Bad Seeds's Applications
  • Bad Seeds's The cast
  • Bad Seeds's Booty
  • Bad Seeds's house rules
  • Bad Seeds's A well deserved rest
  • Castle of Memories's Remember Remember
  • Calling all clerics's going to the poor side of town
  • Calling all clerics's OOC Thread
  • Eberron PF2e's Character Creation and Optional Rules
  • Fawalie's World Information
  • Fawalie's Character Creation
  • Fawalie's House Rules
  • Fawalie's Game Threads
  • Fawalie's Recruitment
  • Fawalie's Characters
  • R'lyehwatch: Gold from the Deeps's How to Play
  • R'lyehwatch: Gold from the Deeps's The Game
  • R'lyehwatch: Gold from the Deeps's Rules and Guidelines
  • R'lyehwatch: Gold from the Deeps's Applications
  • R'lyehwatch: Gold from the Deeps's Characters
  • Fiends's Recruitment
  • Fiends's Game Info
  • Fiends's Game Threads
  • City of the Spider Queen's Game Tread
  • City of the Spider Queen's Character Creation
  • City of the Spider Queen's Old Onion Crutons
  • City of the Spider Queen's Character Depository
  • Tears of Thule!'s Character Creation
  • Tears of Thule!'s OOC
  • Tears of Thule!'s Setting (Read Only)
  • Tears of Thule!'s Combat Tracker (GM-only)
  • Tears of Thule!'s IC
  • Chariot of the Gods [Alien RPG]'s OOC Discussion
  • Chariot of the Gods [Alien RPG]'s Character Claim & Creation
  • The illusion of solace as the orange sun fades in the West's archives
  • The illusion of solace as the orange sun fades in the West's Character Creation
  • The illusion of solace as the orange sun fades in the West's The Story
  • An Offer You Can't Refuse's Characters
  • An Offer You Can't Refuse's OOC
  • An Offer You Can't Refuse's General Knowledge
  • An Offer You Can't Refuse's Game
  • Cyberpunk: Neon Fallout's Recruitment
  • Cyberpunk: Neon Fallout's Compendium
  • Welcome to Atlas City's OOC Stuff!
  • The Enmity Cycle's Archive
  • The Enmity Cycle's Characters
  • The Enmity Cycle's House Rules
  • The Enmity Cycle's Information
  • Realms of Adventure's Main ThreadGroup
  • Realms of Adventure's Daggerford
  • Realms of Adventure's Player Resources
  • Realms of Adventure's DM Resources
  • Realms of Adventure's Player Applications
  • Realms of Adventure's Archive
  • Tales of Wyn and Brie (solo)'s Maps
  • Tales of Wyn and Brie (solo)'s Characters
  • Tales of Wyn and Brie (solo)'s Adventure I
  • Tales of Wyn and Brie (solo)'s Setting
  • Ophidian Sands's Characters
  • A world mended's Characters
  • A world mended's Game!
  • Alas, Babylon's Characters
  • Mummy's Mask's Archive
  • Mummy's Mask's Character Applications
  • Mummy's Mask's GAME
  • Mummy's Mask's Party Members
  • Beyond Arwyll Stead's Game
  • Beyond Arwyll Stead's Applications
  • Beyond Arwyll Stead's Party Members
  • Empire City's Creating your Superhero Applications
  • Icewind Dale: Rise of the Frostmaiden's Characters
  • Icewind Dale: Rise of the Frostmaiden's Game
  • Icewind Dale: Rise of the Frostmaiden's Campaign Journal
  • MC1's Game Threads
  • MC1's Recruitement
  • MC1's Game Info
  • The Rise & Fall of Vecna's Archives
  • The Rise & Fall of Vecna's Game Threads
  • The Rise & Fall of Vecna's Characters
  • The Rise & Fall of Vecna's Campfire Chats
  • The Rise & Fall of Vecna's Library
  • The Rise & Fall of Vecna's Old Applications
  • Oxford University Monster Hunting Society's Maps
  • Oxford University Monster Hunting Society's Hunters
  • Oxford University Monster Hunting Society's The Story
  • Oxford University Monster Hunting Society's Applications
  • Things from the Flood's The Mälaren Islands
  • Things from the Flood's Boulder City, NV
  • Things from the Flood's Applications
  • Rise of the Drow - Redux's Game Threads
  • Rise of the Drow - Redux's Campfire Chats
  • Rise of the Drow - Redux's Characters
  • Rise of the Drow - Redux's Library
  • Rise of the Drow - Redux's NPC's
  • Open thread: Safe Haven's Characters, free form
  • A Fist Full of Flowers's Character Creation
  • A Fist Full of Flowers's The Adventure
  • A Fist Full of Flowers's Combat
  • A Fist Full of Flowers's OOC Discussion
  • The Ballad of BeardBardBarian's OOC
  • The Ballad of BeardBardBarian's Game
  • The Iron Masquerade: A Vampire's Curse's Dear Diary
  • The Iron Masquerade: A Vampire's Curse's Lies I Tell Myself
  • The Iron Masquerade: A Vampire's Curse's Miami
  • Chronicles of the Bronze Barnacle's Orianna
  • Chronicles of the Bronze Barnacle's Discussion and Planner: Overall
  • Chronicles of the Bronze Barnacle's Erratta of Interest
  • Chronicles of the Bronze Barnacle's Tales of Old Empires
  • Chronicles of the Bronze Barnacle's Thabo
  • Chronicles of the Bronze Barnacle's Atlas
  • Chronicles of the Bronze Barnacle's Fifi's Liquor Cabinet
  • Chronicles of the Bronze Barnacle's The Red Hood Files
  • Chronicles of the Bronze Barnacle's The Bronze Barnacle Inn and Taverna
  • Chronicles of the Bronze Barnacle's City Specifics
  • Chronicles of the Bronze Barnacle's Cordoba
  • Chronicles of the Bronze Barnacle's Character Sheets
  • Chronicles of the Bronze Barnacle's Real Estate and The Citizenry
  • Chronicles of the Bronze Barnacle's Officer On Duty
  • Northlands Saga's Player's Guide
  • Northlands Saga's Characters
  • Ghostbusters D6's OOC: (Fire House/ HQ-Chat)
  • Ghostbusters D6's Employee File Applications -Form DA-E2/012
  • Ghostbusters D6's Who You Gonna Call?
  • Starlancer: A Path Home's Applications
  • Starlancer: A Path Home's Lore
  • The Mummy's Mask's Characters
  • The Mummy's Mask's Characters
  • Mass Effect: Crusade's Applications
  • Mass Effect: Crusade's Who's Who
  • Mass Effect: Crusade's Docking Bay
  • Restless Souls's Discussion
  • Restless Souls's Stories
  • Restless Souls's The World
  • Restless Souls's Characters
  • The Remains of Earth, Book 2's Old Threads
  • The Remains of Earth, Book 2's Phoenix Among the Stars
  • The Remains of Earth, Book 2's The Remains of Earth
  • The Remains of Earth, Book 2's Questions & House Rules
  • The Remains of Earth, Book 2's Private Threads
  • New Players: Dragons of Icespire Peak's Maps
  • New Players: Dragons of Icespire Peak's Applications
  • New Players: Dragons of Icespire Peak's Campaign
  • New Players: Dragons of Icespire Peak's AAR
  • New Players: Dragons of Icespire Peak's NPC
  • Star Wars: The Dawn of Defiance's Characters
  • Star Wars: The Dawn of Defiance's Galaxy at Large
  • Star Wars: The Dawn of Defiance's Mechanics
  • Star Wars: The Dawn of Defiance's The Game
  • The Golden Scarab's Main Game Thread
  • The Golden Scarab's Characters
  • The Golden Scarab's NPCs and Locations
  • The Golden Scarab's Archive
  • 7th Sea's Codex
  • Test Game Beta Prime's Ducj Testinj
  • Waking Dreams and Sleeping Reality (OGMW Port)'s OOC Discussion
  • Waking Dreams and Sleeping Reality (OGMW Port)'s Who's Who of Awakened New York
  • Waking Dreams and Sleeping Reality (OGMW Port)'s The Big Apple
  • Waking Dreams and Sleeping Reality (OGMW Port)'s Tapestry of New York
  • CS's Misc Funtimes's Rules Lite Games
  • Earthlings in Glimmerspire's Cast of Characters
  • Earthlings in Glimmerspire's Setting Information
  • Earthlings in Glimmerspire's The Story So Far
  • Earthlings in Glimmerspire's Storage
  • Earthlings in Glimmerspire's Archive
  • Earthlings in Glimmerspire's In-Character
  • Earthlings in Glimmerspire's Out of Character
  • Emerald City Knights!'s IC
  • Emerald City Knights!'s Character Creation
  • Emerald City Knights!'s Setting (Read Only)
  • Emerald City Knights!'s Toughness Check Table (Read Only)
  • Emerald City Knights!'s GM Screen
  • Emerald City Knights!'s OCC
  • Invisible Sun - Kill Their Name's Nameless
  • Invisible Sun - Kill Their Name's Faces and Names
  • Invisible Sun - Kill Their Name's Vislae
  • Invisible Sun - Kill Their Name's OOC
  • Invisible Sun - Kill Their Name's Satyrine
  • Invisible Sun - Kill Their Name's Kill Their Name
  • Wild Wild Wasteland's In Character Threads
  • Wild Wild Wasteland's Current Roster
  • Wild Wild Wasteland's Archive
  • Wild Wild Wasteland's Campaign Setting
  • Wild Wild Wasteland's Rules
  • Wild Wild Wasteland's Out of Character
  • Mythic Odysseys of Theros's Characters
  • Mythic Odysseys of Theros's Game
  • Mythic Odysseys of Theros's The World of Theros
  • Mythic Odysseys of Theros's Archive
  • Powderhorn's One-Shots's Characters
  • Powderhorn's One-Shots's Archives
  • Powderhorn's One-Shots's Game Forum
  • Hell's Rebels 2e's Setting and Lore
  • Hell's Rebels 2e's Character Sheets
  • Hell's Rebels 2e's Game Threads
  • Crown of the Kobold King's Gameplay
  • Crown of the Kobold King's Characters
  • Crown of the Kobold King's Info
  • Lost at Sea's The Cast
  • Lost at Sea's Out of Character
  • Lost at Sea's In Character
  • AL Games: Out of the Abyss's OOC
  • AL Games: Out of the Abyss's Out of the Abyss: The Big Baddie Battle!
  • Gatewalkers's Characters
  • Riftwar 5e's IC: Chapters
  • Riftwar 5e's Lore
  • Riftwar 5e's The Characters
  • Riftwar 5e's Archives
  • Miskatonic Misfits's Edge of Darkness
  • Malevolence's Party
  • Malevolence's test
  • Malevolence's Game
  • Aurora Syndrome's General
  • Aurora Syndrome's Setting
  • Aurora Syndrome's Story
  • Aurora Syndrome's Characters
  • Dragonlance: Shadow of the Dragon Queen's Archive
  • Dragonlance: Shadow of the Dragon Queen's Approved
  • Dragonlance: Shadow of the Dragon Queen's Warriors of Krynn
  • Dragonlance: Shadow of the Dragon Queen's Field of Battle
  • Dragonlance: Shadow of the Dragon Queen's Main Game Threads
  • Dragonlance: Shadow of the Dragon Queen's Characters
  • Dragonlance: Shadow of the Dragon Queen's Applications
  • Dragonlance: Shadow of the Dragon Queen's Setting: Krynn
  • Dragonlance: Shadow of the Dragon Queen's Character Options
  • Fellowship 2E's The Overlord
  • Fellowship 2E's The Setting
  • Fellowship 2E's The Journey
  • Fellowship 2E's The Fellowship
  • Ego Crash's Operation: Mephisto
  • Ego Crash's Reference
  • Ego Crash's Applications
  • Ego Crash's Archive: Titanfall
  • Starfinder Society- Official's DM Dax
  • Starfinder Society- Official's AoA Table 2| Breachill Bravos
  • Starfinder Society- Official's Dead Suns Table 2
  • Starfinder Society- Official's Main Forum
  • The Carrion Crown's Protagonists
  • The Carrion Crown's The Story
  • The Carrion Crown's Repository
  • The Carrion Crown's Player Notes
  • The Churn's Characters
  • The Churn's Spellbook
  • The Churn's Game Tables
  • The Churn's OOC Discussion
  • This Sorry Scheme Of Things's Game Threads
  • Under the Tusken Suns's Galactopedia
  • Under the Tusken Suns's Roster
  • Under the Tusken Suns's Long Ago, Far Away....
  • Breaking Paradise's Characters
  • Breaking Paradise's Archive
  • Breaking Paradise's OOC Lounge
  • Breaking Paradise's The City
  • Dawning of an Endless Night (Secret World)'s Characters
  • Dawning of an Endless Night (Secret World)'s The Secret World
  • Star Wars: Initiate's Character Creation
  • Star Wars: Initiate's Additional Info
  • The Dead City of Nortonia's Out on Chocowaves
  • The Dead City of Nortonia's Game
  • The Dead City of Nortonia's History
  • The Dead City of Nortonia's Part 3
  • The Dead City of Nortonia's part 2
  • Cape City Heroics's The Team
  • Cape City Heroics's Solo Series
  • Cape City Heroics's Game Table
  • Cape City Heroics's GM Section
  • Cape City Heroics's Back Issues
  • Cape City Heroics's Reserves
  • Tower of the Immortals: Awakening's Character creation
  • For a fistful of Thrones's IC
  • Kalevia Academy's Characters
  • Kalevia Academy's Main Game Threads
  • Kalevia Academy's Setting
  • Kalevia Academy's Mechanics
  • Kalevia Academy's School Rankings
  • Scion of Nyrlathotep's Investigators
  • Scion of Nyrlathotep's Out of Character
  • Call of the Netherdeep's Archive
  • Call of the Netherdeep's Applications
  • Call of the Netherdeep's Approved
  • Call of the Netherdeep's Main Threads
  • Call of the Netherdeep's Characters
  • Call of the Netherdeep's Setting
  • Kindled Magic, transferring from OGMW's Main
  • Kindled Magic, transferring from OGMW's Characters
  • Kindled Magic, transferring from OGMW's Experimental
  • Kindled Magic, transferring from OGMW's Side threads
  • Kindled Magic, transferring from OGMW's Rerecruiting applications
  • Game of Heists's Main Threads
  • Game of Heists's The Crew
  • Game of Heists's Setting
  • On Old Foundations's Player's Lounge
  • On Old Foundations's Game Board
  • On Old Foundations's Cartography
  • On Old Foundations's Campaign Gallery
  • On Old Foundations's The Heroes
  • Idaulara: Cloudsprung Heroes's Main Threads
  • Idaulara: Cloudsprung Heroes's Characters
  • Idaulara: Cloudsprung Heroes's Worldbuilding
  • Idaulara: Cloudsprung Heroes's Idaulara World Sheet
  • Wayne's School for the Exceptional's Setting
  • Wayne's School for the Exceptional's Character Submissions
  • Wayne's School for the Exceptional's Issue 1
  • Wayne's School for the Exceptional's Dramatis Personae
  • Wayne's School for the Exceptional's Archive
  • Red Hand of Doom II's Main Threads
  • Red Hand of Doom II's Characters
  • Red Hand of Doom II's Setting
  • The Sunless Citadel's Main Threads
  • The Sunless Citadel's Characters
  • The Sunless Citadel's Setting
  • Strength of Thousands's Character Creation
  • Strength of Thousands's Setting and Lore
  • Strength of Thousands's Character Sheets
  • Strength of Thousands's Rules and Subsystems
  • Strength of Thousands's Game Threads
  • Dungeon Siege's Characters
  • Dungeon Siege's The Quest (IC)
  • Dungeon Siege's OOC
  • Short Action Adventure - 'Peace and Fireworks''s Short Adventure
  • The Lost City's OOC
  • The Lost City's Adventure Thread
  • The Lost City's GM Stuff
  • The Lost City's Character Sheets
  • Mythic Odysseys of Theros II's Characters
  • Mythic Odysseys of Theros II's Game
  • Mythic Odysseys of Theros II's The World of Theros
  • Mythic Odysseys of Theros II's Archive
  • Drow Rising's Drow Rising General Forum
  • Crown of the Oathbreaker's Trash
  • Crown of the Oathbreaker's Library
  • Crown of the Oathbreaker's Old Applications
  • Crown of the Oathbreaker's Characters
  • Crown of the Oathbreaker's Polls
  • Crown of the Oathbreaker's Game Threads
  • Maiden's Fall's World Info
  • Maiden's Fall's IC and OOC area
  • Maiden's Fall's Archives
  • Maiden's Fall's Character Creation
  • Heroes of Altea's Gameplay
  • Heroes of Altea's Character Applications
  • Heroes of Altea's Setting
  • Heroes of Altea's Houserules & Character Options
  • Heroes of Altea's Active Players
  • Heroes of Altea's OOC
  • Ææa Adventurin''s Catch & Release
  • Ææa Adventurin''s Applications
  • Ææa Adventurin''s Houserules
  • Ææa Adventurin''s Setting Info
  • Ææa Adventurin''s Archive
  • Otari Adventures's Topics
  • Fall of Plaguestone's Topics
  • Mondenheim Detective Agency's Back to Barnaby's
  • Mystery of the Drow's The Cultists
  • Guildless Tourists in Ravnica's (Level 3) "Entry Level Jobs"
  • Dragon Ball Fuzion's East Saga
  • Dragon Ball Fuzion's NPCs
  • Dragon Ball Fuzion's Worlds
  • Dragon Ball Fuzion's Lore
  • Dragon Ball Fuzion's General Chat
  • Dragon Ball Fuzion's Player Characters
  • Dragon Ball Fuzion's Individual Threads
  • Boats and Boomsticks's Game
  • A Song of Ice and Fireballs's House Rules
  • test's things
  • Surviving the Borderlands's Wealth of Stars
  • Surviving the Borderlands's Character Generation
  • Surviving the Borderlands's House Rules
  • Surviving the Borderlands's Money/Monthly Expenses
  • Gateway's Characters
  • Gateway's Operations
  • Gateway's Setting Information
  • Shadowtrot: Seaddle Nights's Shadowtrot IC
  • Shadowtrot: Seaddle Nights's Shadowtrot OOC
  • A Past's Hope's Team Wraithglaive -- Player Characters
  • A Past's Hope's In-Character
  • A Past's Hope's OOC
  • A Past's Hope's Resources
  • A Past's Hope's Legacy Fleet
  • This New And Wondrous World's The World As You Know It
  • This New And Wondrous World's IC Threads
  • This New And Wondrous World's OOC
  • Forgelight's Season 1
  • Elemisteria's DM World
  • Dawning of the Age of Worms's OOC
  • Dawning of the Age of Worms's IC Game
  • Dawning of the Age of Worms's Archives
  • Dawning of the Age of Worms's GM
  • Dawning of the Age of Worms's House Rules
  • Dawning of the Age of Worms's PC Forums
  • Dawning of the Age of Worms's Locations and People
  • Dawning of the Age of Worms's Background and Treasure
  • Age of Ashes's Game Threads
  • Age of Ashes's Characters
  • Age of Ashes's Bookkeeping
  • The Dragon's Demand II's Character Applications
  • The Dragon's Demand II's Game Threads
  • The Dragon's Demand II's zArchive
  • Root: Game Of Might and Right's OOC
  • Root: Game Of Might and Right's Character Sheets
  • Root: Game Of Might and Right's Crunchy convience
  • Root: Game Of Might and Right's Lore
  • Root: Game Of Might and Right's IC
  • Root: Game Of Might and Right's Chronciles
  • Traxler's Dragoons's Applications
  • Traxler's Dragoons's Setting
  • Traxler's Dragoons's OOC
  • Traxler's Dragoons's Roleplay
  • Dungeon Siege II's Characters
  • Dungeon Siege II's OOC
  • Dungeon Siege II's The Quest (IC)
  • Rise of the Rooks's The Game
  • Rise of the Rooks's Character Sheets
  • Rise of the Rooks's Setting Information
  • [LPF] Something's Afoot's SA: OOC Threads
  • [LPF] Something's Afoot's In Character Threads
  • Werewolf: the Apocalypse - Songs of Rage and Healing's Around the Fire
  • Werewolf: the Apocalypse - Songs of Rage and Healing's The Fera
  • Werewolf: the Apocalypse - Songs of Rage and Healing's Hunting Grounds: Yosemite
  • Legends of Aihrde's Character Creation
  • Legends of Aihrde's Characters
  • Legends of Aihrde's Rules
  • Legends of Aihrde's Game Forum
  • Legends of Aihrde's Maps
  • Legends of Aihrde's Lore
  • Legends of Aihrde's Setting
  • Starfinder: Fly Free or Die's Crew
  • Starfinder: Fly Free or Die's Book I: We're No Heroes
  • Starfinder: Fly Free or Die's Applications
  • Starfinder: Fly Free or Die's Rules
  • Starfinder: Fly Free or Die's Archive
  • Starfinder: Fly Free or Die's Shipyard
  • Starfinder: Fly Free or Die's Downtime Activities
  • Starfinder: Fly Free or Die's OOC
  • Starfinder: Fly Free or Die's Dramatis Personae
  • Starfinder: Fly Free or Die's Book-Keeping
  • Rin’s Waterdeep: Dragon Heist's Characters
  • Rin’s Waterdeep: Dragon Heist's Game Threads
  • Rin’s Waterdeep: Dragon Heist's Applications
  • Rin’s Waterdeep: Dragon Heist's Chat and Announcements
  • Rin’s Waterdeep: Dragon Heist's Waterdeep & Game Information
  • Solo Adventures in Savage Worlds's Star Frontiers Universe
  • Solo Adventures in Savage Worlds's Sprawlrunners
  • Solo Adventures in Savage Worlds's Contemporary Thriller
  • StarFall's OOC Thread/Questions
  • StarFall's Applications
  • StarFall's World Lore
  • StarFall's Starfall Game
  • The World of Elissar's Library
  • The World of Elissar's Old Applications
  • The World of Elissar's Trash
  • The World of Elissar's Game Threads
  • The World of Elissar's Characters
  • A Night in Wyvernia's The Magnificent Bastards
  • A Night in Wyvernia's The Story
  • A Night in Wyvernia's The Locale
  • Under Saturn’s Gaze's Characters
  • Under Saturn’s Gaze's Referee Notes
  • Under Saturn’s Gaze's OOC Discussions
  • Under Saturn’s Gaze's Game Threads
  • Under Saturn’s Gaze's Locations
  • The Shadows of Atlantis's IC
  • The Shadows of Atlantis's Character Generation
  • The Shadows of Atlantis's OOC
  • The Shadows of Atlantis's Setting (Read Only)
  • The Shadows of Atlantis's GM Screen
  • The Shadows of Atlantis's Combat
  • Youngaberration Kingmaker's Player characters
  • Youngaberration Kingmaker's Character creation
  • Youngaberration Kingmaker's The game
  • Two and a half Princes's Characters
  • Two and a half Princes's Public scenes
  • Two and a half Princes's Your Eyes Only
  • Two and a half Princes's Hidden Interactions
  • Two and a half Princes's OOC
  • Two and a half Princes's Character creation
  • Two and a half Princes's Heidelberg
  • Dread Realms: Falkovnia's Applications
  • Dread Realms: Falkovnia's Questions & Announcements
  • Dread Realms: Falkovnia's Ravenloft Game Information
  • Dread Realms: Falkovnia's Stories of Talons and Bone
  • Sound and Fury's Main Game Page
  • Sound and Fury's Mini-Lore
  • Myth-Weavers Recipe Book's Appetizers
  • Myth-Weavers Recipe Book's Desserts
  • Myth-Weavers Recipe Book's Requests
  • Myth-Weavers Recipe Book's Main Courses
  • Myth-Weavers Recipe Book's Side Dishes
  • Myth-Weavers Recipe Book's Misc.
  • Myth-Weavers Recipe Book's Drinks
  • Myth-Weavers Recipe Book's Breakfasts
  • Myth-Weavers Recipe Book's Snacks
  • The Direwardens's Roleplay!
  • The Direwardens's Lore of Elsver
  • The Direwardens's Welcome to the Game
  • Saga of Jarnheim's Valhalla
  • Saga of Jarnheim's Niflheim
  • Saga of Jarnheim's The Mead Hall (OOC)
  • Saga of Jarnheim's Applications
  • Saga of Jarnheim's Setting of Jarnheim
  • Saga of Jarnheim's Sagas
  • Saga of Jarnheim's Hall of Heroes
  • Dynasties's Rules
  • The Familiars of NIMH the Wizard's Character creation
  • The Familiars of NIMH the Wizard's Rules
  • Darkness Over Terena's Active
  • Darkness Over Terena's World Information
  • Darkness Over Terena's Characters
  • Darkness Over Terena's Archive
  • The Forge of Fury's Characters
  • The Forge of Fury's OOC
  • The Forge of Fury's The Forge of Fury
  • The Shattered Gates of Slaughtergarde's Characters
  • The Shattered Gates of Slaughtergarde's OOC
  • The Shattered Gates of Slaughtergarde's The Shattered Gates of Slaughtergarde
  • Have Gun - Will Travel's Out of Character
  • Have Gun - Will Travel's In Character
  • Have Gun - Will Travel's Characters
  • Have Gun - Will Travel's Rules
  • Wolves amongst sheep (Ad Eva 2.5)'s Out of character
  • Wolves amongst sheep (Ad Eva 2.5)'s Old threads
  • Wolves amongst sheep (Ad Eva 2.5)'s Game Threads
  • After the Bomb 1666: The Devils of New Jersey (Palladium Megaversal System: After the Bomb)'s Character Creation
  • After the Bomb 1666: The Devils of New Jersey (Palladium Megaversal System: After the Bomb)'s Gameplay Threads
  • After the Bomb 1666: The Devils of New Jersey (Palladium Megaversal System: After the Bomb)'s Setting Information
  • After the Bomb 1666: The Devils of New Jersey (Palladium Megaversal System: After the Bomb)'s Battlemaps
  • After the Bomb 1666: The Devils of New Jersey (Palladium Megaversal System: After the Bomb)'s Character Sheet
  • Curse of the Crimson Throne - PF2E Conversion's Our Heroes
  • Curse of the Crimson Throne - PF2E Conversion's Submissions
  • Curse of the Crimson Throne - PF2E Conversion's Our Town
  • Curse of the Crimson Throne - PF2E Conversion's Our Story
  • Immortals's Lore
  • Immortals's Game
  • Immortals's Archive
  • Immortals's Recruitment
  • Once Upon a Time in the Greenbelt's Game
  • Once Upon a Time in the Greenbelt's Recruitment
  • Embers of Ambition's Lore
  • Embers of Ambition's Characters
  • A Glass World: Comfy, Cozy, Casual Mixed-Fantasy Adventures's Compendium
  • A Glass World: Comfy, Cozy, Casual Mixed-Fantasy Adventures's Public Chat & OoC
  • A Glass World: Comfy, Cozy, Casual Mixed-Fantasy Adventures's Vignettes
  • Sixth World Rookies's Applications
  • Sixth World Rookies's The Team
  • Sixth World Rookies's The Mission
  • GURPShawk: Cost of Living in the Free City's The Story
  • GURPShawk: Cost of Living in the Free City's .
  • GURPShawk: Cost of Living in the Free City's Characters
  • GURPShawk: Cost of Living in the Free City's The Journal of Pilgrim Harolde
  • GURPShawk: Cost of Living in the Free City's Campaign Resources
  • GURPShawk: Cost of Living in the Free City's The World of Greyhawk
  • A Crown of Carrion's Archives (GM Space)
  • A Crown of Carrion's Protagonists
  • A Crown of Carrion's Repository
  • A Crown of Carrion's Player Notes
  • A Crown of Carrion's The Story
  • Living in the Wild Wild West's Rules
  • Living in the Wild Wild West's Local Info
  • Living in the Wild Wild West's Main Game
  • Living in the Wild Wild West's OOC Chat
  • Living in the Wild Wild West's Applications
  • Living in the Wild Wild West's Judge Info
  • Abomination Vaults's Game Threads
  • Abomination Vaults's Setting
  • Abomination Vaults's Characters
  • .'s Game Folder
  • Morgansfort: The Western Lands Campaign's Game Forum
  • Morgansfort: The Western Lands Campaign's Accepted Characters
  • Morgansfort: The Western Lands Campaign's Recruitment forum
  • Morgansfort: The Western Lands Campaign's Rules
  • Morgansfort: The Western Lands Campaign's Maps
  • Morgansfort: The Western Lands Campaign's DM Screen
  • Morgansfort: The Western Lands Campaign's Art thread
  • Avernus Rising's Campaign
  • Avernus Rising's Characters
  • Avernus Rising's Chronicles
  • Avernus Rising's Cartography
  • Avernus Rising's Crypts
  • The New Freedom League's GM Section
  • Phandelver and Further's The DM's Den
  • Phandelver and Further's The Campaign
  • Phandelver and Further's Applications
  • Phandelver and Further's Setting
  • Phandelver and Further's Trash
  • Phandelver and Further's The Party
  • Phandelver and Further's Archives
  • Alone Against the...'s Gameplay
  • GURPShawk: Keoland Blues's .
  • GURPShawk: Keoland Blues's The Story
  • GURPShawk: Keoland Blues's Characters
  • GURPShawk: Keoland Blues's Campaign Resources
  • GURPShawk: Keoland Blues's The World of Greyhawk
  • The Fallen Knight's Gameplay
  • The Fallen Knight's Characters
  • Ethereal Odyssey - The Polarodduhss Paradox's Roleplaying "Table"
  • After the Bomb 1666: The Lost Gold of Moctezuma's Character Creation
  • After the Bomb 1666: The Lost Gold of Moctezuma's Setting Information
  • Hell's Rebels's Applications
  • Hell Comes For Us All's Hellfire [Archives]
  • Hell Comes For Us All's Highway [IC]
  • Hell Comes For Us All's Hideout [OOC]
  • Hell Comes For Us All's Decrees [Info]
  • Hell Comes For Us All's Nessus [GM]
  • Just Us Sidekicks's GM Section
  • The Wild Lands's Main
  • The Wild Lands's Applications
  • The Wild Lands's Setting
  • At The Sign Of The Golden Gear's Clockworkers
  • At The Sign Of The Golden Gear's Grinding Gears
  • At The Sign Of The Golden Gear's Retired Gears
  • At The Sign Of The Golden Gear's Behind The Gears (GM Screen)
  • SMARTAgentKC's D&D laboratory's PC Developer
  • SMARTAgentKC's D&D laboratory's Eupha
  • SMARTAgentKC's D&D laboratory's Kardrago
  • SMARTAgentKC's D&D laboratory's Archives
  • SMARTAgentKC's D&D laboratory's Main Lab
  • SMARTAgentKC's D&D laboratory's G&V Go Goth
  • The darkest eye's Out of Character
  • The darkest eye's Applications
  • The darkest eye's Rules
  • The Web of All Torment's Game Forum
  • The Web of All Torment's Archive
  • The Web of All Torment's Maps
  • The Web of All Torment's The Graveyard
  • The Web of All Torment's Rules
  • The Web of All Torment's Appendix N
  • The Web of All Torment's Characters
  • Salves for What Ails Ye's Journal
  • Zeta Force: Agents vs Zombies's Gameplay
  • Zeta Force: Agents vs Zombies's Character Applications
  • Zeta Force: Agents vs Zombies's Setting & Houserules
  • Zeta Force: Agents vs Zombies's OOC
  • Zeta Force: Agents vs Zombies's Current Players
  • Death Knight’s Squire's Adventure Progress
  • Death Knight’s Squire's Battles
  • Operation Witch's Hex's Season 1
  • SithShrink’s T&T adventures's Characters
  • SithShrink’s T&T adventures's Techumseh’s Adventures
  • SithShrink’s T&T adventures's Devaar’s Adventures
  • Golden City by Night's OOC
  • Golden City by Night's Prague
  • Golden City by Night's Character Creation
  • Paranoia: High Programmers's Rules
  • Paranoia: High Programmers's Programmers
  • Paranoia: High Programmers's General
  • The Black Fold's Character Sheets
  • The Black Fold's Game Threads
  • The Black Fold's GM Corner
  • WH40K Wrath & Glory: Forsaken System's Rules & Info
  • WH40K Wrath & Glory: Forsaken System's Character Applications
  • WH40K Wrath & Glory: Forsaken System's OOC & General Discussion
  • WH40K Wrath & Glory: Forsaken System's IC Threads - Quarkcube Gambit
  • Solo Corner's NIGHTMOON
  • Solo Corner's at ONE with the DARK
  • Solo Corner's FALL of the DROWSBANES
  • Frontier Bound's Reserve Characters
  • Frontier Bound's Main Roster
  • Frontier Bound's Mission Debriefs
  • Frontier Bound's Downtime
  • Frontier Bound's Downtime Archive
  • Lost Mine of Phandelver's Information
  • Lost Mine of Phandelver's Characters
  • Lost Mine of Phandelver's Game
  • Lost Mine of Phandelver's Secret Headquarters
  • The Abyss's Characters
  • The Abyss's Game: The Abyss
  • Star ORE's Archive
  • Star ORE's Characters
  • Star ORE's Game Mastery
  • Star ORE's Out of Character
  • Star ORE's In Character
  • Scarlet Horizons's Topics
  • Days of Future Past!'s Setting (Read Only)
  • Days of Future Past!'s Character Creation
  • Days of Future Past!'s GM Screen
  • Days of Future Past!'s Chat
  • Eagleheart's PF2 Laboratory's Eagleheart's Nest
  • Rise of Takhisis's The Library of Palanthas
  • Rise of Takhisis's Character Sheets
  • Rise of Takhisis's The Adventure
  • Rise of Takhisis's Out of Character
  • Rise of Takhisis's Applications
  • The Black Lodge: Red November's The Game Table
  • The Black Lodge: Red November's The Archives
  • The Black Lodge: Red November's November - 5
  • The Black Lodge: Red November's COMMS
  • The Black Lodge: Red November's Probationary Area
  • SithShrink’s Call of Cthulhu Solo Games's Alone Against the Flames
  • The Shattered Obelisk's Game Posts
  • The Shattered Obelisk's Game Discussions
  • Dual-Dungeon Masters: Solo Swap's OOC
  • Dual-Dungeon Masters: Solo Swap's Character Builds Breakdowns
  • Rime of the Frost Maiden's Character Applications
  • Rime of the Frost Maiden's Rime of the Frost Maiden
  • The Witch Is Dead's A Tale of Bloody Vengence
  • The Witch Is Dead's The Familiars
  • The Witch Is Dead's OOC
  • A SCP tale; D class to Mobile task force.'s Character Creation Rules
  • A SCP tale; D class to Mobile task force.'s The Characters
  • A SCP tale; D class to Mobile task force.'s Questions, Comments, Concerns,...
  • A SCP tale; D class to Mobile task force.'s (IC) Requisitions (IC)
  • A SCP tale; D class to Mobile task force.'s Foundation Locations
  • A SCP tale; D class to Mobile task force.'s |Your Personal Inbox|
  • A SCP tale; D class to Mobile task force.'s The Table
  • A SCP tale; D class to Mobile task force.'s NPC charactes/description
  • A SCP tale; D class to Mobile task force.'s npc stats
  • SithShrinks Solo D&D Games's The Wolves of Langston
  • Timestream Lullaby's Protagonists
  • Timestream Lullaby's City 17
  • Kingmaker's Group 1
  • Kingmaker's Group 2
  • Kingmaker's Character Creation
  • Kingmaker's IC Threads
  • Kingmaker's OOC and Game Announcements
  • Pathfinder 1e planning thread's Main PFS1 Forum
  • Pathfinder 1e planning thread's PFS 6-12 Scions of the Sky Key part 1
  • Pathfinder 1e planning thread's Games/Recruiting
  • Pathfinder 2e planning thread's Main PFS2 Forum
  • Pathfinder 2e planning thread's PFS2: Intro 1- The Second Confirmation
  • Pathfinder 2e planning thread's Games/Recruiting
  • Valor At Dawn's Setting
  • Valor At Dawn's Crunch
  • Valor At Dawn's Archive
  • Obsidian International's Dossiers
  • Obsidian International's OOC
  • Obsidian International's Mission: Queen's Gambit
  • Orcslayer's Characters
  • Orcslayer's Scenarios
  • The Enemy Within's Characters/Applications
  • The Enemy Within's OOC
  • Ars Magica: Schrotzburg's Character Creation
  • Oathforged's Rules
  • Oathforged's Setting
  • Night of the Dead's Story
  • Night of the Dead's OOC
  • Night of the Dead's Characters
  • Learning the Site's Gameplay
  • Learning the Site's Discussion
  • Learning the Site's Recruitment
  • The Seven Days of Pelor's Rest's Character Sheets
  • The Seven Days of Pelor's Rest's Archive
  • The Seven Days of Pelor's Rest's The Game
  • Spelljammer Academy's Discussion
  • Spelljammer Academy's Gameplay
  • Spelljammer Academy's Tracking
  • Spelljammer Academy's Recruitment
  • Strange Worlds's Star Trek: Legacy
  • Strange Worlds's Murgo (Archived)
  • Transylvania Chronicles's The Abyss
  • Transylvania Chronicles's Coterie
  • Transylvania Chronicles's Chronicle
  • Transylvania Chronicles's Rules and Setting
  • Transylvania Chronicles's New Borns
  • Neon Nights's Characters/Applications
  • Neon Nights's Setting
  • Neon Nights's OOC
  • Diamond atlas's Game
  • Chains of Asmodeus's Applications
  • Chains of Asmodeus's Setting
  • Chains of Asmodeus's The Campaign
  • Chains of Asmodeus's Trash
  • Chains of Asmodeus's The Serpent's Coil
  • I Woke Up A Vampire (One-Shot)'s Main Game Page
  • I Woke Up A Vampire (One-Shot)'s Applications
  • Cormanthyr Reborn's Gameplay
  • Cormanthyr Reborn's Characters
  • Cormanthyr Reborn's Playing in the Realms
  • Cormanthyr Reborn's Applications
  • Crisis of Infinite Turkeys's Characters
  • Crisis of Infinite Turkeys's OOC
  • Crisis of Infinite Turkeys's Setting
  • Crisis of Infinite Turkeys's IC
  • Crisis of Infinite Turkeys's Archive
  • Saga of the Dragon Cult (planning)'s Rules
  • Saga of the Dragon Cult (planning)'s Character Creation
  • Saga of the Dragon Cult (planning)'s Game Forum
  • Saga of the Dragon Cult (planning)'s Applications
  • A Three Way Campaign; The task of Body, Journey of mind, quest of the soul.'s Applications and Character Rules
  • A Three Way Campaign; The task of Body, Journey of mind, quest of the soul.'s Out of Character Channel and Questions
  • The World Tome's Applications
  • The World Tome's Discussion
  • Crystal Souls's Maps
  • Crystal Souls's Lore
  • Crystal Souls's Homebrew Rules
  • Crystal Souls's Out of Game
  • Crystal Souls's Downtime Activities
  • the SHARDS of GOD's Applications
  • the SHARDS of GOD's House Rules and Notes
  • the SHARDS of GOD's Game Threads
  • the SHARDS of GOD's Repository of God-Shards
  • the SHARDS of GOD's GM's Corner
  • Platinum Gear Cry: Revengeance's Applications
  • Workspace's Code
  • The Gathering Chaos's The Rules
  • The Gathering Chaos's OOC
  • The Gathering Chaos's Character Creation Threads
  • The Gathering Chaos's The World
  • The Gathering Chaos's IC
  • Quest for the Frozen Flame's Applications for the Game
  • Quest for the Frozen Flame's Session Zero
  • Quest for the Frozen Flame's Out of game (OOC)
  • Quest for the Frozen Flame's Session_1_1
  • Age of Ashes's Gameplay
  • Age of Ashes's Characters
  • Age of Ashes's Info
  • Deadlands: Tales of the Weird West's Tales
  • Deadlands: Tales of the Weird West's Applications
  • Deadlands: Tales of the Weird West's Cast
  • Deadlands: Tales of the Weird West's Behind The Scenes
  • Kingmaker Solo's Characters
  • Kingmaker Solo's Gameplay
  • Gangs Of Absalom's General
  • Gotham's Finest Database's Gotham City Police Department
  • Gotham's Finest Database's Organized Crime
  • Gotham's Finest Database's Corporations
  • Gotham's Finest Database's The Cityscape
  • Gotham's Finest Database's Wayne Family
  • Gotham's Finest Database's Gotham City History
  • Gotham's Finest Database's Arkham Asylum
  • Gotham's Finest Database's Gotham City Government
  • Gotham's Finest Database's Music & Radio
  • Gotham's Finest Database's Movies & Television
  • Gotham's Finest Database's Sports
  • Gotham's Finest Database's U.S. Military & Federal Government
  • Gotham's Finest Database's Banking & Real Estate
  • Gotham's Finest Database's Art & Fashion
  • Gotham's Finest Database's Clubs and Dining
  • Gotham's Finest Database's Medical Care & Emergency Rescue
  • Gotham's Finest Database's Religion & Occult
  • Gotham's Finest Database's Newspaper and Publishing
  • Gotham's Finest Database's Stage & Dance
  • Gotham's Finest Database's Private Investigation & Security
  • Gotham's Finest Database's Higher Education
  • The Fallout Chronicles's Applications
  • The Fallout Chronicles's Gameplay (Commonwealth)
  • The Fallout Chronicles's Gameplay (NCR)
  • The Fallout Chronicles's OOC
  • Star Wars: The Legacy of War's OOC/Mechanics
  • Star Wars: The Legacy of War's The Story
  • Star Wars: The Legacy of War's GM Stuff
  • Mystery Dungeon's Pre-game questions
  • Mystery Dungeon's The Dungeon
  • Mystery Dungeon's Characters
  • Mystery Dungeon's Mystery, Inc OOC
  • Aumaris: Forgotten Sons's Aumaris
  • Kingdom of Many Waters's Rules
  • Kingdom of Many Waters's The Story
  • Kingdom of Many Waters's Discussion
  • Kingdom of Many Waters's The World
  • Light of the South's Characters
  • The Fifth Blight's GM Stuff
  • The Fifth Blight's Characters
  • The Fifth Blight's Stories
  • The Fifth Blight's The World
  • Gotham's Finest: Knightfall's Roll Call (Active PCs)
  • Gotham's Finest: Knightfall's Case Files (Story Threads)
  • Gotham's Finest: Knightfall's Gotham Central Database
  • The GURPS Hub's Current GURPS Games
  • The GURPS Hub's Discussion
  • The GURPS Hub's Character Gallery
  • The GURPS Hub's GURPS Resources
  • Wild Wild Wasteland 2's Applications
  • Wild Wild Wasteland 2's Current Roster
  • Wild Wild Wasteland 2's Archive
  • Wild Wild Wasteland 2's The Game
  • Wild Wild Wasteland 2's Campain Setting
  • The Death of the Cantalus (solo)'s The Game
  • marvel rpg Kang cataclysm's tavern
  • marvel rpg Kang cataclysm's friendly neighborhood
  • marvel rpg Kang cataclysm's characters
  • marvel rpg Kang cataclysm's danger room
  • marvel rpg Kang cataclysm's rules
  • marvel rpg Kang cataclysm's general/ooc
  • marvel rpg Kang cataclysm's setting
  • Blackwater Creek - One Shot's NPC Forum
  • Blackwater Creek - One Shot's Game Forum
  • Village Defense (one-shot)'s The Story
  • Village Defense (one-shot)'s Recruitment
  • Stories of the twin citys's The City of Golthela
  • Hoard of the Dragon Queen's Character Creation and Applications
  • Hoard of the Dragon Queen's Campaign Rules
  • Hoard of the Dragon Queen's OOC Questions/Discussion
  • World of Delos Database's Technology
  • World of Delos Database's The Main Continent
  • World of Delos Database's Salamis
  • World of Delos Database's Ossa
  • World of Delos Database's Cyril
  • World of Delos Database's Eban
  • World of Delos Database's Rhodes
  • World of Delos Database's Masero
  • World of Delos Database's Nanman
  • World of Delos Database's Beasts of Note
  • World of Delos Database's Murhür
  • World of Delos Database's Vidiel
  • World of Delos Database's Alahan
  • World of Delos Database's Huacas
  • World of Delos Database's Doriman
  • World of Delos Database's Races of Delos
  • World of Delos Database's The Planes
  • World of Delos Database's Races of the Planes
  • World of Delos Database's The Numen (New Gods)
  • World of Delos Database's The Titans (Old Gods)
  • World of Delos Database's The Nephilim
  • World of Delos Database's The Eldritch Ones (Ancient Gods)
  • World of Delos Database's Major Organizations of Delos
  • World of Delos Database's The Watchtowers
  • World of Delos Database's Church of the Divine Power
  • World of Delos Database's Lore of the Continent
  • World of Delos Database's Jymani (The Lost Nation)
  • Redemption Redux's Recruitment thread
  • Redemption Redux's Redemption - the game
  • Fabula Ultima V3: Odyssey's The Blue Rose (OOC)
  • Wrath & Glory: The Sabbat Worlds Crusade's General Discussion
  • Wrath & Glory: The Sabbat Worlds Crusade's Campaign Threads
  • [Troika!] The Blancmange & Thistle's OOC
  • [Troika!] The Blancmange & Thistle's In Game Threads
  • When the Stars Align's Lore
  • When the Stars Align's Talk
  • When the Stars Align's Story
  • When the Stars Align's GM Lair
  • Mist Unlimited's Recruitment
  • Mist Unlimited's Case Files
  • Mist Unlimited's Information
  • Paranormal Incorporated's Out of Character
  • Paranormal Incorporated's Applications
  • Paranormal Incorporated's Mechanics
  • Paranormal Incorporated's DM Section
  • Vampire: The Masquerade 5E's Character Sheets
  • PF2e Mini-Adventures's Little Trouble in Big Absalom - Characters
  • PF2e Mini-Adventures's Little Trouble in Big Absalom - Gameplay
  • PF2e Mini-Adventures's Entry Hall
  • Marvel Action Hour(planning)'s Applications
  • Age of Sigmar Soulbound: Shadows in the Mist's Applications
  • Age of Sigmar Soulbound: Shadows in the Mist's Anvilguard
  • Age of Sigmar Soulbound: Shadows in the Mist's IC & OOC
  • Yah gotta' start somewhere chummer. [SR5: Denver]'s Character Creation
  • Yah gotta' start somewhere chummer. [SR5: Denver]'s Out of Character
  • Yah gotta' start somewhere chummer. [SR5: Denver]'s Sessions
  • Yah gotta' start somewhere chummer. [SR5: Denver]'s Contacts
  • Yah gotta' start somewhere chummer. [SR5: Denver]'s Progression Journal
  • Yah gotta' start somewhere chummer. [SR5: Denver]'s The Team
  • Yah gotta' start somewhere chummer. [SR5: Denver]'s House Rules / Living Campaign stuff
  • Yah gotta' start somewhere chummer. [SR5: Denver]'s Denver:
  • Isle of Dread and Beyond (B/X/C)'s Out of Character (OOC)
  • Isle of Dread and Beyond (B/X/C)'s Character Creation
  • Isle of Dread and Beyond (B/X/C)'s In Character (IC)
  • Isle of Dread and Beyond (B/X/C)'s Maps
  • Shade's End's Story
  • Shade's End's Characters
  • Shade's End's Talk
  • Shade's End's The Lair
  • Bad Seeds II The Prophecy's Applications
  • Bad Seeds II The Prophecy's Armoury
  • Bad Seeds II The Prophecy's Announcements
  • Bad Seeds II The Prophecy's DM
  • Bad Seeds II The Prophecy's A new world
  • Bad Seeds II The Prophecy's Players
  • Bad Seeds II The Prophecy's World Rules
  • East Texas University's Out of Character
  • Classic Battletech Skirmish's Active Scenario
  • Classic Battletech Skirmish's Rules
  • Classic Battletech Skirmish's OOC
  • The Final Voyage of Drængr Thar's Characters
  • The Final Voyage of Drængr Thar's Discussion
  • The Final Voyage of Drængr Thar's The Story
  • G.I. Joe - The Anarchy Matrix's Barracks (Character Applications)
  • G.I. Joe - The Anarchy Matrix's In-Game Threads
  • G.I. Joe - The Anarchy Matrix's Archives
  • Pathfinder Society 2E- Official's Main Forum
  • Pathfinder Society 2E- Official's Games/Recruiting
  • Pathfinder Society 2E- Official's General Discussion
  • Pathfinder Society 2E- Official's Characters
  • G.I. Joe - Database's Cobra Organization
  • G.I. Joe - Database's G.I. Joe
  • G.I. Joe - Database's Dreadnok Mercenaries
  • G.I. Joe - Database's Shadaloo
  • G.I. Joe - Database's Arashikage Clan
  • G.I. Joe - Database's Mad Gear Syndicate
  • Exalted - Legends of the Threshold's Character Creation
  • Ordo Dracul's OOC
  • The January 2024 Character Creation Challenge's Discussion
  • The January 2024 Character Creation Challenge's Character Gallery
  • Invasion Hell's Systems
  • Invasion Hell's Applications
  • Invasion Hell's Current Roster
  • Invasion Hell's The Game
  • Spheres of the Multiverse: A Planar Gestalt Spheres Game's Official Gameplay Threads
  • Spheres of the Multiverse: A Planar Gestalt Spheres Game's Official Spheres of the Multiverse Party Member Threads
  • Spheres of the Multiverse: A Planar Gestalt Spheres Game's Character Creation and Setting Information
  • Spheres of the Multiverse: A Planar Gestalt Spheres Game's Character Submissions
  • Savage Sword and Sandals's Game Forum
  • Savage Sword and Sandals's Roster of Heroes
  • Barrowmaze's Setting
  • Barrowmaze's OSR Gaming
  • Barrowmaze's Game Forum
  • Barrowmaze's Rules
  • Barrowmaze's Maps
  • Barrowmaze's Archive
  • Barrowmaze's Characters
  • Barrowmaze's The Graveyard
  • Barrowmaze's Trailer
  • Barrowmaze's Character Creation
  • Fallout Rainforest's Sheets
  • The Dark Tide's Character Creation
  • The Dark Tide's OOC
  • The Dark Tide's Game Threads
  • The Dark Tide's Character Threads
  • Scion 2e: Fatebound's Character Creation and Overview
  • City of Mist - Killing Her Softly's Characters
  • City of Mist - Killing Her Softly's Killing her Softly
  • The Walking Dead: Tales of the Ozarks's In Game
  • The Walking Dead: Tales of the Ozarks's Game Mechanics
  • The Walking Dead: Tales of the Ozarks's Cast (Players)
  • The Walking Dead: Tales of the Ozarks's Out Of Character
  • The Walking Dead: Tales of the Ozarks's Archives - People
  • The Walking Dead: Tales of the Ozarks's Cast (NPCs)
  • Age of Worms 5e's Game Threads
  • Age of Worms 5e's Characters
  • Age of Worms 5e's Old Applications
  • Age of Worms 5e's Library
  • Age of Worms 5e's Trash
  • Ronin's Topics
  • Ronin's All things recruitment
  • Tokyo Nights's Map & Locations of Interest
  • Tokyo Nights's NPCs & Faction(s) Intel
  • Tokyo Nights's OoC Discussion
  • Tokyo Nights's IC
  • Phntm888's Kingmaker 2E Campaign's The Would-Be Kings
  • Phntm888's Kingmaker 2E Campaign's The First Expedition
  • Phntm888's Kingmaker 2E Campaign's The Second Expedition
  • Phntm888's Kingmaker 2E Campaign's Character Recruitment
  • Phntm888's Kingmaker 2E Campaign's Rule Systems
  • City of Mist: Dangerous Days's Rules
  • City of Mist: Dangerous Days's Continuity
  • City of Mist: Dangerous Days's Themebooks
  • City of Mist: Dangerous Days's Casting!
  • City of Mist: Dangerous Days's Stories
  • Castlevania: Call of the Eclipse's OOC
  • Castlevania: Call of the Eclipse's Game
  • Castlevania: Call of the Eclipse's Character Creation
  • The Sea of Swords's the Mermaids friends
  • The Sea of Swords's Announcements
  • The Sea of Swords's DM
  • The Sea of Swords's Applications
  • The Sea of Swords's A Pirates life
  • The Sea of Swords's Captain's quarters
  • A Basic Campaign (planning)'s Rules
  • A Basic Campaign (planning)'s Game Forum
  • A Basic Campaign (planning)'s GM Journal
  • The Suicide Squad - Bite the Curb's Game Threads
  • The Suicide Squad - Bite the Curb's IC Thread
  • The Suicide Squad - Bite the Curb's Game Rules
  • The Blood Lords's Team 1
  • The Blood Lords's Team 2
  • The Blood Lords's Joint Discussion
  • The Blood Lords's Character creation
  • The Blood Lords's Setting
  • Under the Dwarven Helm's GM Workspace
  • Under the Dwarven Helm's Setting
  • Under the Dwarven Helm's Applications
  • Tales of Haven Academy's Characters
  • Tales of Haven Academy's Resources
  • Tales of Haven Academy's Side Stories
  • Tales of Haven Academy's IC
  • The Sword of the Dales's Characters
  • The Sword of the Dales's Setting
  • The Sword of the Dales's Archive
  • The Sword of the Dales's Campaign
  • Spring Skips its Turn's Game System Notes
  • Gestalt of Winter's Gameplay
  • Gestalt of Winter's Gameplay Archive
  • Gestalt of Winter's Character Threads
  • Gestalt of Winter's Useful Things
  • Digimon GO!'s Adventures
  • Digimon GO!'s Digidestined
  • Digimon GO!'s Misc
  • Digimon GO!'s Recycle Bin
  • The Southern Belle's My World
  • The Southern Belle's The Cast
  • The Emerald Oubliette's Characters
  • The Emerald Oubliette's Game Questions
  • The Emerald Oubliette's Mission 1
  • The Emerald Oubliette's OOC - Communications Center
  • The Borderlands's General Forum
  • The Borderlands's Applications
  • The Borderlands's Worldbuilding Notes
  • The Borderlands's GM Zone
  • The Borderlands's Jade Talons
  • The Borderlands's Team Nameless
  • The Hulk in Quazai-Space [WIP]'s Topics
  • AEGIS, SHIELD, and BLACK BOOK: Who is Protecting Earth?'s Resources
  • The Hollow Lord: A Grim Hollow Campaign's Applications
  • The Hollow Lord: A Grim Hollow Campaign's House Rules
  • The Hollow Lord: A Grim Hollow Campaign's Setting
  • The Hollow Lord: A Grim Hollow Campaign's Posting Thread
  • The Hollow Lord: A Grim Hollow Campaign's Completed Applications
  • The Hollow Lord: A Grim Hollow Campaign's Occult Society Members
  • Chapter I - A Calling from Cuthbert's Play by Post Area
  • Chapter I - A Calling from Cuthbert's Fezziwig's Tavern (The Social room) BYOB...
  • The Wild Beyond the Witchlight's Character Applications
  • The Wild Beyond the Witchlight's Out of Character
  • The Wild Beyond the Witchlight's In Character
  • The Wild Beyond the Witchlight's The Party
  • The Wild Beyond the Witchlight's Maps
  • The Wild Beyond the Witchlight's The Cast
  • Icho's long term character storage's The archives
  • Ossenheim's Discussion
  • Transdimensional Teenage Mutant Ninja Turtles: After the Bomb 1666 - The Fountain of Youth and the Lost City of El Dorado's Character Creation
  • Transdimensional Teenage Mutant Ninja Turtles: After the Bomb 1666 - The Fountain of Youth and the Lost City of El Dorado's Setting Information
  • Workbench's Idea Threads
  • Break!!'s The Game
  • Break!!'s Characters!!
  • Break!!'s Archive
  • Runequest - Newbie Friendly's Character Generation
  • Runequest - Newbie Friendly's References
  • Runequest - Newbie Friendly's A short introduction to the game
  • Runequest - Newbie Friendly's Posting Rules
  • Runequest - Newbie Friendly's Maps and Images
  • Runequest - Newbie Friendly's Submit characters here..
  • Runequest - Newbie Friendly's Chatting with the DM
  • Runequest - Newbie Friendly's In character..
  • Empire! 8 - CWBG's Main Forum
  • Empire! 8 - CWBG's Events and RP
  • Empire! 8 - CWBG's Planets of Tekhum
  • Letter of Marque's Rules (House and Otherwise)
  • Letter of Marque's Character Creation
  • Letter of Marque's Out of Character
  • Letter of Marque's Campaign Lore
  • Letter of Marque's In-Character
  • PFS2 5-01 Intro: Year of Unfettered Exploration's Character Depository
  • PFS2 5-01 Intro: Year of Unfettered Exploration's OOC
  • PFS2 5-01 Intro: Year of Unfettered Exploration's Game Play
  • SFS 6-01 Intro: Year of Fortune's Fall's Character Depository
  • SFS 6-01 Intro: Year of Fortune's Fall's OOC
  • SFS 6-01 Intro: Year of Fortune's Fall's Game Play
  • The Ruins of our Fathers's Links and Rules Questions
  • The Ruins of our Fathers's Major Decisions
  • A Star Wars Text Adventure (Game #1) - 'A Matter of the Mind''s Examples
  • A Star Wars Text Adventure (Game #1) - 'A Matter of the Mind''s Stats & Info
  • A Star Wars Text Adventure (Game #1) - 'A Matter of the Mind''s Session Zero
  • A Star Wars Text Adventure (Game #1) - 'A Matter of the Mind''s Rules & Guides
  • A Star Wars Text Adventure (Game #1) - 'A Matter of the Mind''s Game #1 - A Matter of the Mind
  • Murder on the Kalisz Express's Luminance (IC)
  • Murder on the Kalisz Express's Reality (OOC)
  • The War of the Lance's Character Sheets
  • The War of the Lance's Applications
  • The War of the Lance's The Adventure
  • The War of the Lance's Archive
  • FOE: Prosperity&Health's OOC
  • FOE: Prosperity&Health's IC
  • Bad Things Come In Threes's Chapter One - The Wake
  • Bad Things Come In Threes's People Met
  • Bad Things Come In Threes's * University Lounge (OOC Chat) *
  • Bad Things Come In Threes's * The Investigators *
  • Bad Things Come In Threes's Handouts
  • Bad Things Come In Threes's Keeper's Tome
  • Relics Of Izen's ERITH (Earth Nation)
  • [LPF] Playing With The Elements's Main Threads
  • [LPF] Playing With The Elements's Characters
  • City of Mist - Name to be decided later's Game OOC
  • The Haunted House's Topics
  • Sagas of Lemuria's Character Sheets
  • Sagas of Lemuria's Out of Character Threads
  • Sagas of Lemuria's In-character Play Threads
  • Ghost town/Spirit world's Game
  • Chefs of the Round's The Game
  • Chefs of the Round's The Kitchen Staff
  • Task Force Sentinel: Shadows of Conflict's Character creation
  • Adventures in Golarion's IC Gameplay
  • Adventures in Golarion's OOC
  • Adventures in Golarion's Character Threads
  • Council of Judges's In Character Threads
  • Council of Judges's OOC
  • Council of Judges's Character Threads
  • Realms and Rulers's Rules
  • Realms and Rulers's Applications
  • Realms and Rulers's OOC Chat
  • Realms and Rulers's Hellaga Eterni
  • Realms and Rulers's Allard
  • Realms and Rulers's Katraen
  • Realms and Rulers's Iemanec Athiri
  • Realms and Rulers's Farhaven
  • Realms and Rulers's Respita
  • The Siege of Abiglaicer's Meet the Crew
  • Hive of the Overmind, and other MCC tales's The table
  • Daggerheart Playtest's Applications
  • Daggerheart Playtest's Game
  • The Ullanor Crusade's Roleplay
  • The Ullanor Crusade's Character Creation
  • The Ullanor Crusade's OOC
  • Savage Nentir Vale's Character creation
  • Savage Nentir Vale's Out of Character
  • Test Game's Topics
  • DCU: Legacy Academy's The Action
  • DCU: Legacy Academy's Characters
  • DCU: Legacy Academy's OOC
  • DCU: Legacy Academy's NPCs
  • Strange Aeons's Team 1
  • Strange Aeons's Team 2
  • Legacy of Queen Dido's Player Cainites
  • Legacy of Queen Dido's Setting
  • Legacy of Queen Dido's Npcs
  • Legacy of Queen Dido's Book 1
  • Legacy of Queen Dido's OOC
  • Mangled 'Verse's Akashic Records
  • Mangled 'Verse's Adventure Log α
  • Mangled 'Verse's Gallery
  • Mangled 'Verse's System Logs
  • Mangled 'Verse's Earth δ0013 β9 Sophont Scan Logs
  • Rin’s Storm King’s Thunder's Characters
  • Rin’s Storm King’s Thunder's Game Threads
  • Rin’s Storm King’s Thunder's Archives
  • Rin’s Storm King’s Thunder's Chat & Announcements
  • Tales of Anona's NPC Dossier's
  • Team Tomorrow's Nova Character Creation
  • Team Tomorrow's Team Tomorrow Group Chat
  • Order and Chaos's The Rift [GM]
  • Order and Chaos's Vanguard [IC]
  • Order and Chaos's Plaza [OOC]
  • Order and Chaos's Blackwing [Info]
  • Order and Chaos's Hall of Heroes [Archive]
  • The Crystal of Tarrasque's OOC
  • The Crystal of Tarrasque's Applications
  • The Crystal of Tarrasque's Game threads
  • Free Rain (CWN one-shot)'s Story
  • Free Rain (CWN one-shot)'s Setting Info
  • Free Rain (CWN one-shot)'s Characters
  • Free Rain (CWN one-shot)'s Rules and References
  • Free Rain (CWN one-shot)'s Super Sekrit GM Screen
  • Free Rain (CWN one-shot)'s ArXiv
  • Portal knockout.'s Rules and OOC.
  • Portal knockout.'s Character submission
  • PixCO's Practice Space's CharHub
  • The North Coast Files's Factions
  • The North Coast Files's Locations
  • The North Coast Files's HR Files (player characters)
  • The North Coast Files's Pre game
  • Surviving the Black Tide (SWADE)'s IC Threads
  • Surviving the Black Tide (SWADE)'s Out Of Character
  • Surviving the Black Tide (SWADE)'s Survivor Applications
  • Where Alleys Lead's Game Posts
  • Where Alleys Lead's Game Discussions
  • Rultmoork's Game Threads
  • Rultmoork's Characters
  • Rultmoork's Library
  • Rultmoork's Old Applications
  • Rultmoork's Trash
  • Shadows of the City's Archives
  • Shadows of the City's The Game
  • Shadows of the City's The Heroes
  • Shadows of the City's The Setting
  • The Dead City of Nortonia's The Party
  • The Dead City of Nortonia's Characters
  • The Dead City of Nortonia's Game Thread
  • Ruins of Sol's Chapter 1: Orientation
  • Chronicles of Eaetheria's OOC
  • Chronicles of Eaetheria's Hall of Heroes
  • Chronicles of Eaetheria's Game Threads
  • Chronicles of Eaetheria's GM's Corner
  • Chronicles of Eaetheria's Game Information
  • Haint Coming Back's Applications
  • Haint Coming Back's Ghost Busting
  • Total Havoc!'s Main Game Page
  • Total Havoc!'s Applications
  • Saving Silverbeard's Game
  • Hollywood by Night, 1954's Chronicle
  • Hollywood by Night, 1954's OOC
  • The Light of Xaryxis's Discussion
  • The Light of Xaryxis's Gameplay
  • The Light of Xaryxis's Players
  • The Light of Xaryxis's Recruitment
  • The Crystal Heroes of Terat's Gameplay
  • The Crystal Heroes of Terat's Characters
  • The Crystal Heroes of Terat's Setting Details
  • GreyPath's OOC Bar & Grille
  • GreyPath's Character Creation and Recruitment
  • GreyPath's Campaign Notes
  • GreyPath's GreyPath - Season 1 - In the Eye of the Storm
  • [LPF] Head Like a Hole's Head Like a Hole
  • Gate Crash's Lore
  • Gate Crash's Special Rules
  • Gate Crash's Personal Files
  • Gate Crash's Out of Game
  • Mask of the Underworld's Main Forum
  • Mask of the Underworld's House Rules and Mechanics
  • Mask of the Underworld's Character Creation and Applications
  • Mask of the Underworld's The World and Setting
  • Mask of the Underworld's GM's Section
  • Curse of the Crimson Throne's Applications
  • Curse of the Crimson Throne's Out Of Coffins
  • Curse of the Crimson Throne's Game
  • Curse of the Crimson Throne's 3 Lancet Street, Midland
  • DungeonWorld: Sea of Grass's Game Forum
  • Dirge for the Lost: A Story of the Dead's Setting Background
  • Dirge for the Lost: A Story of the Dead's Game Mechanics
  • Dirge for the Lost: A Story of the Dead's Those on Borrowed Time [PC's]
  • Dirge for the Lost: A Story of the Dead's In Another World [OOC]
  • Dirge for the Lost: A Story of the Dead's The Fearful Living [NPC's]
  • Dirge for the Lost: A Story of the Dead's The Dearly Departed
  • Dirge for the Lost: A Story of the Dead's The Trials
  • The Ferrymen's The Assassination of Colt Darwin
  • Sonder and Animus's Game Announcements
  • Sonder and Animus's Recruitment
  • Sonder and Animus's House Rules and Lore
  • Sonder and Animus's Archives
  • Sonder and Animus's DM Corner
  • 1-on-1 Games Hub's Looking for
  • 1-on-1 Games Hub's Discussions
  • gone's Characters
  • A Faerie Tale for Grown-Ups's The World as We Know It.
  • A Faerie Tale for Grown-Ups's Men & Magic
  • A Faerie Tale for Grown-Ups's OOC
  • A Faerie Tale for Grown-Ups's Character Creation Threads
  • Blood in the Bluegrass: A Walking Dead Tale's Those Who Live
  • Blood in the Bluegrass: A Walking Dead Tale's The Dearly Departed
  • Blood in the Bluegrass: A Walking Dead Tale's The Trials
  • Abomination Vaults 5e's Game Threads
  • Abomination Vaults 5e's Characters
  • Abomination Vaults 5e's Player's Guide
  • Abomination Vaults 5e's Old Applications
  • Abomination Vaults 5e's Library
  • Abomination Vaults 5e's Trash
  • The Mott Sea's Game Forum
  • X1: The Isle of Dread (BECMI)'s IC
  • X1: The Isle of Dread (BECMI)'s OOC
  • X1: The Isle of Dread (Ironsworn)'s IC
  • X1: The Isle of Dread (Ironsworn)'s OOC
  • PFS2 5-04 Equal Exchanges- Necessary Introductions's PFS2 5-04 Equal Exchanges- Necessary Introductions
  • Endless Dungeon's Information
  • Endless Dungeon's Recruitment
  • Tales of Hillsfar's Campaign
  • Tales of Hillsfar's Characters
  • Tales of Hillsfar's Cartography
  • Tales of Hillsfar's Cadres
  • Tales of Hillsfar's Chronicles
  • Dax Thura| Archived| PFS2's Closed| AoA Table 1| Guardian's of the Gate
  • Dax Thura| Archived| PFS's PFS 8-22 Wrath of the Fleshwarped Queen
  • [PF1E, Spheres] Ultraviolet Grasslands and the Black City's Pregame Character Creation and OoC
  • [PF1E, Spheres] Ultraviolet Grasslands and the Black City's The UVG (World Info)
  • Savage Arkham's Making a Character
  • Savage Arkham's Applications
  • Dark Harbor - Baltimore's Storytime Threads
  • Dark Harbor - Baltimore's Player Lounge
  • Dark Harbor - Baltimore's Supernatural Database
  • Dark Harbor - Baltimore's Locations
  • It's a World of Darkness Surviving the Marvel Universe...'s Topics
  • 1-20 Campaign. Starting with The Lost City's Topics
  • Barony of Felines's PC apps
  • Barony of Felines's The game
  • Dungeons of Drakkenheim's GM stuff
  • Dungeons of Drakkenheim's PC threads
  • Dungeons of Drakkenheim's Game Threads
  • Dungeons of Drakkenheim's Files
  • Dungeons of Drakkenheim's House Rule Polls
  • Guyblue Special: Sunset Over the Citadel's Applications
  • Guyblue Special: Sunset Over the Citadel's FAQ
  • Guyblue Special: Sunset Over the Citadel's Chat & Announcements
  • Guyblue Special: Sunset Over the Citadel's Prelude
  • Hearthsworn's Character Profiles
  • Hearthsworn's Adventures
  • Hearthsworn's Setting
  • Hearthsworn's House Rules & Oracles
  • Hearthsworn's OOC
  • Hearthsworn's Applications to Join
  • Curse of the Dead Gods's The Dungeon
  • Curse of the Dead Gods's The Camp Fire
  • The Fortune's Applications
  • Empire!4 Reloaded: A nation and world building game [Discord]'s Forums
  • A Simple Adventure's Game Info
  • A Simple Adventure's Applications
  • In The Dark of Morning's Main Threads
  • In The Dark of Morning's Character Creation
  • The Archivist's Last Dance's Trash
  • The Archivist's Last Dance's Grecia's Tavern (OOC)
  • The Archivist's Last Dance's Applications (OPEN)
  • Echoes of Mana's Main Game Page
  • Echoes of Mana's Applications
  • Forge of Dragons's Countries and cultures
  • Forge of Dragons's Tabletop
  • Forge of Dragons's The World
  • Forge of Dragons's Heritages
  • Forge of Dragons's Bestiary
  • Forge of Dragons's World building
  • Forge of Dragons's Rules
  • Standing Stone With Name Your Own (Level 2)'s Topics
  • Out of the Abyss (Level 4 Start)'s Topics
  • Lords of Creation - Divine Compact's God Submission (Post here first! Always Recruiting!)
  • Pathfinder Society 1E- Official's Main Forum
  • Pathfinder Society 1E- Official's General Discussion
  • Pathfinder Society 1E- Official's Games/Recruiting
  • Pathfinder Society 1E- Official's Characters
  • Dragonlance: Shadow of the Dragon Queen's Game Threads
  • Dragonlance: Shadow of the Dragon Queen's Characters
  • Harrowed City's Out of Character
  • Harrowed City's Characters
  • Harrowed City's Story
  • Harrowed City's Background and rules
  • Harrowed City's The Bigger Picture
  • PFS 6-14 Scions of the Sky Key part 2's PFS 6-14 Scions of the Sky Key part 2

Calendars

  • Community Calendar
  • Arcticus's Alcove's Game Calendar
  • Thunder in the Wastelands's Events
  • Eyes On The Prize's Calendar
  • MW Fantasy Football's Events
  • It's Always Sunny in Brancalonia's Calendar
  • Empire! Ringworld of Ayr's Round Timing
  • Bad Seeds's Events
  • The Direwardens's Events
  • At The Sign Of The Golden Gear's Calendar
  • The Haunted House's Events
  • Tales of Anona's Building the Tales of Anona

Blogs

  • Monster of the Week's Blog
  • Farlands: Live Game Info's Characters
  • Aavarius's Warrior, Expert, & Mage for D&D 5E
  • Test's Blog
  • Lost Mine of Phandelver's Lore
  • Yamazaki's Test's Blog
  • The Last Night of the Juniper Empire's Game Updates
  • SerakHawk's Corner's Musings of Ducj
  • Godsfall: New Gods on the Block's Divinities
  • Godsfall: New Gods on the Block's Khalgun
  • QJ's Test's Blog
  • CAAT's Holy Crap the Future is Now
  • Silent Footsteps: The Giovanni Chronicles (Solo)'s Timeline
  • Way of the Wicked's Blog
  • Pheonixfire's roost's Character BIOS
  • PK Test's Blog Me
  • Devil May Slay's Setting
  • DINE's Workbench's Measure Twice
  • DINE's Workbench's Grand Adventure!
  • Greyhawk 5e: Keep on the Borderlands's Our Story
  • Crown of the Oathbreaker's Blog
  • Tyrant's Bloom's Post
  • Testing Out Baldr's Blog
  • A New Generation of Heroes's Blog
  • Earth’s Secret Histories's Blog
  • Taking the Stars's Setting Information
  • Thirteenth Tarot's Blog
  • To Lands Unknown's Setting Information
  • To Lands Unknown's System Resources
  • Lost Mine of Phandelver's Official Game Thread
  • 1-on-1 Game Exchange's Settings
  • The Collective's Apparently a Blog
  • It's Always Sunny in Brancalonia's News
  • It's Always Sunny in Brancalonia's 📚 Compendium 📚
  • Call of the Netherdeep's Welcome Page
  • Empire! MW Creative Corner's GM Guides to Empire!
  • Star Wars Vintooine Sector's Vintooine Sector Database
  • Adventures in the Forgotten Realms Realms's Journal
  • TRELLUNND's SETTING
  • Splargh the second's Development Journal
  • Into the Thicket's Setting Information
  • Into the Thicket's System Resources
  • Bad Seeds's Cafe
  • Book Of ODIM's Thoughts
  • The illusion of solace as the orange sun fades in the West's The Setting: whereabouts of Arcadia
  • A world mended's Rules and information
  • AL Adventures with DM QJ's n/a
  • Powderhorn's One-Shots's System Resources
  • The Churn's Across The Churn (Blog)
  • Breaking Paradise's Nirvana Gazetter
  • Cape City Heroics's Setting
  • Gamers Unite's Session Recaps
  • Gamers Unite's Milestone Recaps
  • Tiriell's Session Recaps
  • Untitled Game's Session Recaps
  • Untitled Game's Milestone Recaps
  • The Best Butler Ever's Blog
  • Saltmarsh Anarendor Edition's Session Logs
  • test's Blog
  • 5e Adventures in Greyhawk's History and Lore
  • 5e Adventures in Greyhawk's Rules
  • Ouroborous Hotel's OOC & Announcements thread
  • Ouroborous Hotel's Background Info
  • Ouroborous Hotel's Characters
  • Ouroborous Hotel's Chapter One.
  • 7th Sea Test's 📚 Compendium 📚
  • Paul's Evil Campaign's Story So Far
  • Rift Wars's Compendium
  • 7th Sea In Production's 📚 Compendium 📚
  • OCPCoD's Leveling up with Happy
  • A Song of Silver's Libretto
  • Test Game's Blog
  • Scarlet Horizons's Scarlet Horizons Blog
  • A Three Way Campaign; The task of Body, Journey of mind, quest of the soul.'s The Campaign(s) Notes
  • A Three Way Campaign; The task of Body, Journey of mind, quest of the soul.'s Various Campaign notes and tables
  • GLORIANA INVICTA's Blog
  • Gangs Of Absalom's Districts
  • Gangs Of Absalom's Factions
  • Star Wars: The Legacy of War's Lore
  • The Hunger Games's Blog
  • DM's Things's Gamers Unite Session Notes
  • DM's Things's Untitled Game Session Notes
  • DM's Things's Ideas for new setting
  • DM's Things's In Person AD&D stuff
  • DM's Things's Indie Sessions
  • DM's Things's Heritage Lands Playtest Sessions
  • DM's Things's Golnamir World Building
  • ALIEN RPG's Blog
  • ALIEN RPG's Blog 2
  • Parody Playground's Blog
  • Shadows of Eliath's Session History
  • Tales of Aberithia's Session Journals
  • Lords of Magic's Blog
  • Phntm888's Kingmaker 2E Campaign's Announcements
  • Extinction is the Rule's NPCs
  • Digimon GO!'s Digipedia
  • Phahiymian Universe's Party Chat
  • Relics Of Izen's OOC
  • Tales of Anona's Story so far..
  • Ascension's Characters
  • Ascension's Adventure Log
  • TBD's Setting
  • A Life Disturbed's The Story So Far
  • Dragonlance's Günlük
  • The Mott Sea's CampaignWiki
  • Nines Corner's From the Sage
  • Abomination Vaults with hooded punk's .
  • The Archivist's Last Dance's Lore

Categories

  • Files
  • Beacons of War's Files
  • Flashing Blades's Files
  • Ptolus: City by the Spire's Files
  • Armour Astir: The Ghost Reaches's Free Playtest Materials
  • Ultimate Duel Cards's Free Play Material
  • Coppervale 5e's Files
  • Bad Seeds's Angels, Demons and Devils
  • Bad Seeds's DM
  • Rise of the Drow - Redux's Files
  • Cape City Heroics's Files
  • Crown of the Oathbreaker's Files
  • The World of Elissar's Files
  • Ethereal Odyssey - The Polarodduhss Paradox's Files (Character Sheets)
  • Obsidian International's Files
  • Orcslayer's Files
  • Isle of Dread and Beyond (B/X/C)'s Files
  • Age of Worms 5e's Files
  • Rultmoork's Files
  • Dirge for the Lost: A Story of the Dead's Source Reference Document | Year Zero Engine
  • Abomination Vaults 5e's Files

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 25 results

  1. Rolling... Not weak like Nulia, but i think i should go to the temple to review my luck soon. :)
  2. Could not resist after all. Rolling for the stats.
  3. Point Buy Str 8; Dex 15; Con 12; Int 13; Wis 13; Cha 12 Ruin Delver Background +1 to Dex, +1 to Int Ability Scores - Adjusted for Background Str 8; Dex 16; Con 12; Int 14; Wis 13; Cha 12
  4. Ability scores - roll method. Painfully average, but it fits the character. Will be taking the Eldritch Anatomist background so the end result is: Str 11 Dex 12 Con 13 +1 Int 14 Wis 13 +1 Cha 12 Ability Scores
  5. All the rolls! Well, that's pretty crap. Total of 67 and not even a single high score, so I guess I'll go with the standard scores.
  6. Ser Theodore Gregor Alain Dulac 3rd son of the Count Dulac, Priest of Tyr Cleric 3 Medium humanoid male (human), neutral good Armor Class 16 (chain), 18 (with shield) Hit Points 23 ( 8 + 2x4.5 + 6 ) Speed 30 ft, 20 ft with pack Senses Nothing unusual Languages common, elvish, dwarvish Proficiency Bonus +2 ABILITIES & SKILLS Proficiency Bonus: +2 Strength 14 (+2) Save +2 Dexterity 12 (+1) Save +1 Constitution 14 (+2) Save +2 Intelligence 12 (+1) Save +1 Religion (+3), History (+3) Wisdom 16 (+3) Save +5 Medicine (+5) Charisma 10 (+0) Save +0 Persuasion (+2) PROFICIENCIES & ABILITIES PROFICIENCIES Tools Dragonchess Instruments None Weapons Martial Armors Heavy CLERIC CLASS ABILITIES Spells War domain: Martial and Heavy armour proficiency, war priestbonus action attack when attacking, wis mod (3) per long rest, guided strikechannel power: +10 on attack roll, after roll Domain spells Divine favour, shield of faith, magic weapon, spiritual weapon heavy armour proficiency, martial proficiency FEATS WEAPONS WEAPONS Moon touched warhammer +4 to hit for (1d8+2) bludgeoning, magic Spiritual Hammer +5 to hit for (1d8+3) bludgeoning damage. SPELLS SPELL SLOTS 3 cantrips, 4 1st, 2 2nd Cleric - Spell Save DC: 13 | Spell Attack Mod: +5 | Spells Prepared: 6 CANTRIPS light, sacred flame, resistance FIRST LEVEL divine favourR: Self 😧 Concentration, up to 1 minute +1d4 radiant damage on a hit(DBC) Shield of Faithr 60' d concentration, up to 10 minutes +2 AC bonus(DBC) Cure Woundsr touch cure d8+wis Healing Wordr 60 1d4 + wis healing(B) Guiding Boltr 120' ranged spell attack On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then. SECOND LEVEL Magic Weaponr touch d Concentration up to 1 hour +1 attack and damage(DBC) Spiritual Weaponr 60' d 1 minute 1d8+wis dam, bonus action to move 20' and attack again(DB) Aidr 30' d 8 hours +5 hp to 3 creatures in range Prayer of healingr 30' up to 6 targets receive 2d8+wis hp(L) Blindness Deafnessr 30' d 1 minute You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends. THIRD LEVEL D - Domain B - Bonus C - Concentration L - Long cast time EQUIPMENT & ENCUMBERANCE TOTAL ENCUMBERANCE (54.08 lbs.) Weight: 70 or 89 lbs. / 210 lbs. max Status: < 70 Unencumbered | <140 encumbered Penalty: None or -10 move MONEY POUCH (0.5 lbs.) Copper: 0 | Silver: 0 | Gold: 25 | Obsidian: 0 | Platinum: 0 (25 Coins x .02) lbs. EQUIPEMENT READIED (70 lbs.) Equipped items can be retrieved with a manipulate item interaction. Armor (61 lbs.) Chain (55), Fine Clothes Weapons (8 lbs.) warhammer, shield Readied Items (1 lbs.) holy symbol (amulet) EQUIPMENT STORED (19 lbs.) Stored items can be retrieved with an action. In Backpack (19 lbs.) Signet ring, scroll of pedigree, 2x healing potions, priest backpack (blanket, candle (10), tinderbox, alms box, rations (2), waterskin) Strapped to Backpack (0 lbs.) EQUIPMENT NOT CARRIED (--) * Denotes magic item (see below) MAGIC ITEMS NON-ATTUNED ATTUNED (0/3) | | APPEARANCE Age 20 | Height 5' 9" | Weight 126 lbs. | Hair Blonde| Eyes Pale Blue | Complexion Fair BACKGROUND Noble Personality Traits: Pretentious, Moi? Theodore has a subconscious, ingrained sense of entitlement. Ideals: Yearning for independence Bonds: Despite it all family is, well, family Flaws: Lack of confidence Background Feature: Position of privilege BACKSTORY Theodore Gregor Alain Dulac stared up glumly at the imposing wrought gates of Vance's Academy of Adventure, and then down out his feet. The ornately embroidered graduation cape his father insisted he wear was both itchy and heat stroke inducing in this, admittedly unseasonal, hot weather. He sighed once more, which together with "looking glumly at things" constituted the majority of his interactions with the world. Must do what father says he thinks to himself. It had been everso, since he was born. Eldest inherits the estate, second goes into the army, third enters the clergy. Theodore's path had been set for him since he was in the womb, and no-one argued with Count Gregor Dulac. His father's invite to the graduation ceremony held in one hand was growing limper over time as Theodore sweated into it. Even this, attendance at an adventurer's academy, had been part of his father's plan. Theodore's "fate" was to be head priest at the church near his father's estates. Which wouldn't have been so bad if there actually anything worth calling "estates". In truth the Dulac's may have been a power once, a long time ago, but now they were little better than landed knights in the service of Duke Daggerford, their estates being a decent sized house in Daggerford itself, several acres of farmland just outside, and the aforementioned church. Gregor III, Theodore's eldest brother, was to inherit this mighty kingdom. The self styled "count apparent", a title all the more annoying for being entirely made up, had made Theodore's childhood a misery when he could, which was often. "Get thee to a nunnery" was his favourite taunt, though there were many others, the more hurtful being how Theodore had to make up for killing their mother in childbirth. The middle brother, Alain, had taken "the second son goes into the military" completely to heart, and run off to Waterdeep to join the guard as soon as he turned 16. His father's response had been to pull some strings and get him a commission. Theodore's main emotion there was envy. Alain had gotten away and gotten away with it. The worst of it, Theodore reflected as a slowly wilted in the sun waiting for his father, was that he'd actually really enjoyed his time at the academy, much more than he thought he would. The classes in combat, the mock adventures, weaponised magic, it has all been good both independently as well as in the context of getting out of Daggerford. Perhaps more importantly, Theodore had felt a stronger connection to Tyr whilst here, as though his God approved of this path. Tyr didn't have to deal with Count Gregor though he thought. Not only that but he'd made a handful of close friends out of his "adventuring team" class, and there was further bitterness in knowing many of them would actually go off adventuring. The closest Ted would ever get to "adventure" would likely be the occasional lost zombie in the cemetery. It was also clear (lets face it long before now). that Count Gregor had about as much interest in Ted's future as Ted did, given the number of hours he'd been standing here waiting for the family coach to arrive.
  7. Ability Score Generation EDIT: Choosing Standard Array due to sum of rolled stats being below 72. Standard Array: 15, 14, 13, 12, 10, 8
  8. KASPAR AMMON HUMAN FIGHTER 1 AC: 16 | HP: 13/13 | Maneuver DC: 14 | Passive Perception/Insight: 14/12 Exertion Pool: 4/4 | Inspiration: 1/1 "Speech" Thoughts Mechanics Main Hand: Empty Off Hand: Empty Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here.
  9. Willowveil Piney, Warlock of the Old Wood, Hedge Mage "Betray the woods, serve in shadow." WARLOCK 5 Medium humanoid female (Piney), true neutral Armour Class 13 (15 with shield) Hit Points 38 (5d8 + 10) Speed 30' ft. Senses darkvision Languages Common, Piney Proficiency Bonus +3 ABILITIES & SKILLS Proficiency Bonus: +3 Strength 10 (0) Save 0 Athletics 0 Dexterity 14 (+2) Save +2 Acrobatics +2 | Sleight of Hand +2 | Stealth +2 Constitution 14 (+2) Save +2 No skills associated. Intelligence 10 (+0) Save +0 Arcana +3 | History +3 | Investigation +0 | Nature +3 | Religion +0 Wisdom 12 (+1) Save +4 Animal Handling +1 | Insight +1 | Medicine +4 | Perception +1 | Survival +4 Charisma 16 (+3) Save +6 Deception +3 | Intimidation +3 | Performance +6 | Persuasion +3 Bold denotes proficiency. PROFICIENCIES & ABILITIES PROFICIENCIES Tools Herbalism kit, Alchemy Supplies Instruments None Weapons Simple weapons Armors Light, Shields CLASS ABILITIES Pact of the ChainYou learn the find familiar spell, it doesn't count against your number of known spells, and you can cast it as a ritual. Your familiar can take on a more powerful form, and when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction. | Child of the Briar (Familiar)Pact of the Chain. When you conjure your familiar or change its form, you can choose the form of an awakened shrub or child of the briar (Tome of Beasts, p. 56) in addition to the usual familiar choices. Child of the Briar Tiny plant, neutral evil Armor Class 13 Hit Points 50 (20d4) Speed 20 ft., climb 10 ft. STR DEX CON INT WIS CHA 6 (-2) 17 (+3) 11 (+0) 13 (+1) 10 (+0) 14 (+2) Skills Perception +4, Stealth +7 Damage Vulnerabilities fire Senses darkvision 60 ft., passive Perception 14 Languages Briarclick, Common, Sylvan Challenge 1 (200 XP) Fey Blood. Children of the briar count as both plant and fey for any effect related to type. Actions Multiattack. A child of the briar makes two claw attacks. If both attacks hit the same target, the target is grappled (escape DC 13) and the child of the briar uses its Thorny Grapple on it. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Spitdart Tongue (Recharge 4-6). Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Every child of the briar can shoot thorns from its mouth. Entangle. Two children of the briar working together can cast a version of the entangle spell with no components, at will. Both creatures must be within 10 feet of each other, and both must use their action to cast the spell. The entangled area must include at least one of the casters but doesn’t need to be centered on either caster. Creatures in the area must make a DC 13 Strength saving throw or be restrained. All children of the briar are immune to the spell’s effects. Thorny Grapple. A child of the briar’s long thorny limbs help it grapple creatures up to Medium size. A grappled creature takes 2 (1d4) piercing damage at the end of the child’s turn for as long as it remains grappled. | Sap MagicAt 1st level, your patron bestows upon you the ability to absorb magic from nearby spellcasting. When a creature casts a spell of a level you can cast or lower within 30 feet of you, you can use your reaction to synthesize the magic. The spell resolves as normal, but you have a 25% chance of regaining hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point). | Forest’s DefenderAt 1st level, your patron gifts you with the skills necessary to defend it. You gain proficiency with shields, and you learn the shillelagh cantrip. Shillelagh counts as a warlock cantrip for you, but it doesn’t count against your number of cantrips known. Investment of the Chain Master (Invocations)When you cast find familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits: - The familiar gains either a flying speed or a swimming speed (your choice) of 40 ft. - As a bonus action, you can command the familiar to take the Attack action. - The familiar’s weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks. - If the familiar forces a creature to make a saving throw, it uses your spell save DC. - When the familiar takes damage, you can use your reaction to grant it resistance against that damage. | Entangling Blast (Invocation)When you hit a creature with eldritch blast, the creature must succeed on a Dexterity saving throw or be grappled by roots, vines, and other vegetation until the end of its next turn. The DC for this saving throw and to escape this grapple is your spell save DC. | Agonizing Blast (Invocation)When you cast eldritch blast, add +3 to the damage it deals on a hit. RACIAL TRAITS DarkvisionAccustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. | Margreve Within As a piney adventuring beyond the Margreve, you have lost the more extreme, occasionally monstrous, qualities of your forest-dwelling kin. Nonetheless, the magic of the elder forest marks you. You can meet your daily alimentary needs by consuming a suitable amount of food or by standing in direct sunlight for 30 minutes. In addition, your organs are partially made from plant matter. You have advantage on saving throws against poison, and you have resistance against poison damage | Margreve WithoutRegardless of the time and distance between you and the Margreve, the forest’s influence on you manifests in the form of strange alterations to your body. Although you are humanoid, your connection to the Margreve marks you with plant-like characteristics. Create a growth of your own in consultation with your GM or pick one from the following list: •Your skin is rough with harmless cracks resembling tree bark. •Heavily-perfumed flowers grow wherever your body hair is dense. They can be plucked, but they grow back within a few days. •Your eyes are twice as large as a human’s, and their color is a changing swirl of green and brown. •Your finger and toe nails are wood. •Your major joints (shoulder, hip, knee) creak like tree branches when you move. | RootsYou have a deep and pragmatic connection with the natural world. You are proficient in the Nature and Survival skills. FEATS Metamagic AdeptTasha’s Cauldron of Everything Learn two Sorcerer metamagic options and gain 2 sorcery points Utility Prerequisite: Spellcasting or Pact Magic feature You’ve learned how to exert your will on your spells to alter how they function: You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class. You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest.: - ( Extended SpellWhen you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours., Transmuted SpellWhen you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder. ) Spell Points: 2 WEAPONS WEAPONS Shillelagh +7 to hit, 1d8+3 Magical Bludgeoning Eldritch Blast, +7, 1d10+3 Force, Dex save DC 16, or entangled till the end of their turn. SPELLS SPELL SLOTS 3rd Level: 2/2; DC: 16, Attack +7 CANTRIPS (x) ShillelaghTransmutation cantrip Casting Time: 1 bonus action Range: Touch Components: V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff) Duration: 1 minute The wood of a club or quarterstaff you are holding is imbued with nature’s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon’s damage die becomes a d8. The weapon also becomes magical, if it isn’t already. The spell ends if you cast it again or if you let go of the weapon., Eldritch BlastEvocationCantrip Casting Time: 1 action Range/Area: 120ft. Components: V, S Duration: Instantaneous Source: PHB, pg. 237 A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam., Memento MoriNecromancy cantrip Casting Time: 1 action Range: Self Components: V, S Duration: 1 round You transform yourself into a horrifying vision of death, rotted and crawling with maggots, exuding the stench of the grave. Each creature that can see you must succeed on a Charisma saving throw or be stunned until the end of your next turn. A creature that succeeds on the saving throw is immune to further castings of this spell for 24 hours., Booming BladeEvocation cantrip Casting Time: 1 action Range: Self (5-foot radius) Components: S, M (a melee weapon worth at least 1 sp) Duration: 1 round You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends. This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8). FIRST LEVEL (x) Hex(1st)1st LevelEnchantment Casting Time: 1 bonus action Range/Area: 90ft. Components: V, S, M(the petrified eye of a newt) Duration: Concentration, up to 1 hour Source: PHB, pg. 251 You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability. , Armor of Agathys1st LevelAbjuration Casting Time: 1 action Range/Area: Self Components: V, S, M(a cup of water) Duration: 1 hour Source: PHB, pg. 215 A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and the cold damage increase by 5 for each slot. SECOND LEVEL (x) Conjure Spectral Dead2nd-level conjuration Casting Time: 1 minute Range: 60 feet Components: V, S, M (a handful of bone dust, a crystal prism, and a silver coin) Duration: Concentration, up to 1 hour You summon a shroud to do your bidding. The creature appears in an unoccupied space that you can see within range. The creature is friendly to you and your allies for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the creature, it defends itself from hostile creatures but otherwise takes no actions. The creature disappears when it drops to 0 hit points or when the spell ends. At Higher Levels. When you cast this spell using a 3rd-level spell slot, you can choose to summon two shrouds or one specter. When you cast this spell with a spell slot of 4th level or higher, you can choose to summon four shrouds or one will-o’-wisp. , Misty Step2nd LevelConjuration Casting Time: 1 bonus action Range/Area: Self Components: V Duration: Instantaneous Source: PHB, pg. 260 Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. THIRD LEVEL (x) Conjure Animals3rd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 hour You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: One beast of challenge rating 2 or lower Two beasts of challenge rating 1 or lower Four beasts of challenge rating 1/2 or lower Eight beasts of challenge rating 1/4 or lower Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends. The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The GM has the creatures' statistics. At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot. , Potency of the Pack3rd-level transmutation Casting Time: 1 action Range: 25 feet Components: V, S, M (a few hairs from a wolf) Duration: 1 minute You bestow lupine traits on a group of living creatures that you designate within range. Choose one of the following benefits to be gained by all targets for the duration: Thick Fur. Each target sprouts fur over its entire body, giving it a +2 bonus to Armor Class. Keen Hearing and Smell. Each target has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. Each affected creature has advantage on an attack roll against a target if at least one of the attacker’s allies (also under the effect of this spell) is within 5 feet of the target of the attack and the ally isn’t incapacitated. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 minute for each slot level above 3rd. EQUIPMENT & ENCUMBRANCE TOTAL ENCUMBRANCE (x lbs.) Weight: 115 lbs. / 150 lbs. max. (15 x STR Score) Status: Unencumbered Penalty: None MONEY POUCH (x.) Copper: 0 | Silver: 0 | Gold: 19 | Obsidian: 0| Platinum: 0 (25 Coins x .02 lbs. = 0.5 lbs. Total Weight) EQUIPEMENT READIED (20 lbs) Equipped items can be retrieved with a manipulated item interaction. Armour (10 lbs.) Leather, Common clothes Weapons (4 lbs.) Staff Readied Items (6 lbs.) Rod of the Pact Keeper +1*, Shield EQUIPMENT STORED (77 lbs.) Stored items can be retrieved with an action. In Backpack (35 lbs.) 5 candles, Rations (10 days), Torch x10, Trinket (A piece of crystal that faintly glows in the moonlight) In Left Belt Pouch (7 lbs.) Healers Kit x2 In Right Belt Pouch (7 lbs.) Healers Kit x2 In left Back Belt Pouch (6 lbs.) A Herbalism Kit, a vial of antitoxin, Tinderbox, Mess kit In Right Back Belt Pouch (5 lbs.) 8 x Healing potions Spell Component Pouch (2 lbs.) Strapped to Backpack (21 lbs.) Bedroll, Hemp Rope (50 feet), Waterskin x 4 EQUIPMENT NOT CARRIED (--) At Home * Denotes magic item (see below) MAGIC ITEMS NON-ATTUNED ATTUNED (1/3) Rod of the Pact Keeper +1 APPEARANCE Age 20 | Height 5' 8" | Weight 110 lbs. | Hair Leaves | Eyes Amber | Complexion barky, fair Physically, Willowveil stands out with its bark-like skin and hair that cascades like a waterfall of green, brown, and autumnal leaves. Their eyes, resembling the deep amber eyes of a predator, reflect a profound connection to the woodland realm. They wear garments woven from the very essence of the forest - leaves, vines, and flowers interlace to form their attire, ever-changing with the seasons. Emblems of their pact with the Old Wood, such as wooden amulets or intricate tattoos glowing with green energy, adorn their body. Their presence is often accompanied by subtle natural phenomena: leaves rustling in silent spaces, gentle breezes that follow their steps, or the soft whispering of the trees. BACKGROUND Hedge Wizard Source Personality Traits: I believe the world around us speaks the truest secrets of all, which we can understand if we learn to listen properly. I identify strongly with a common forest animal and seek to emulate what I see as its better aspects. Ideals: Development. I must learn all I can to develop my abilities (Lawful) Bonds: My secrets are few but must remain obscure to others. Flaws: I refuse to see civilization as anything but a blight on the natural world Background Feature: MINOR CELEBRITY As a herbalist, healer, and sometimes instructor, you cannot help but be well-known to your neighbouring settlement – possibly even to several nearby settlements. While you may not be fully trusted, you are definitely respected, and even those who devote their lives to greater magicks than you possess will often seek you out for advice on esoteric topics they lack the time or inclination to study. You get along as well with animals as people – possibly better – and generally have little to fear from even the wildest of creatures. As long as you are conscious, a beast, fey, monstrosity, or plant that can see you will never behave in a hostile manner toward you unless you or one of your companions attack it. BACKSTORY In the heart of the ancient Evergrove Forest, where the trees whisper secrets of the old world, your character was born among the Piney, a secretive race deeply connected to the woodland's essence. From a young age, your character was drawn to the forest's enigmatic heart, uncovering hidden groves and ancient ruins. Their curiosity led them to a sacred clearing, where an ancient spirit of the forest, an embodiment of the Old Wood, forged a pact with them, granting arcane powers in exchange for guardianship over the forest’s ancient secrets. This pivotal event marked the beginning of their journey, vowing to protect the natural order and the mysteries it holds. Willowveil's journey from the Evergrove Forest's nurturing embrace to the Mana Wastes's stark expanse was a transformational saga of discovery, duty, and destiny. After forging the pact with the ancient spirit of the Old Wood, she became a sentinel of the forest, blending with shadows and speaking with the spirits, learning the deep magics rooted in nature's essence. Her life was one of silent vigilance, her powers growing as she delved into the forest's arcane mysteries. However, peace was not to last. Whispers of a spreading corruption, a blight that drained life and magic alike, reached the Evergrove. It was a decay that turned vibrant life into desolation, similar to the dreaded tales of the Mana Wastes. With the Old Wood’s urging, Willowveil felt a compelling duty to venture beyond her familiar woods to understand this threat and seek a way to thwart it. Her travels took her through verdant lands and barren fields, over mountains and across rivers, witnessing the beauty of the natural world and the scars left by unchecked destruction. She encountered various creatures and people, some became allies, sharing tales and wisdom, others enemies, challenging her resolve and strength. With each step, the weight of her mission grew, as did her power and understanding of the delicate weave of life and death. As she neared the edge of the Mana Wastes, the vibrant life force she was accustomed to began to wane. The land grew barren, the air stale, and the life energy scarce. Her first sight of the Mana Wastes was a horizon line of lifeless grey, a stark contrast to the lush greenery of her home. The land was a vast, silent testament to a cataclysmic force, devoid of the vibrant whispers of life, offering only the echoes of long-dead screams and the hollow winds that spoke of ancient, forgotten despairs. Here, in the face of such desolation, Willowveil’s resolve hardened. The journey had changed her, from a guardian of one forest to a protector of the natural order itself. She stood on the brink of the Mana Wastes, not only as a defender of the Old Wood but as a beacon of hope for all life, determined to uncover the secrets of this blight and find a way to restore balance.
  10. Question Seeker of purpose "Inquiry: What is your purpose?" Wizard (Diviner) 5 Lineage: Automaton (Wastes of Chaos p23) Medium female humanoid. Lawful Neutral. Armor Class 12 / 15 with Mage Armor / 20 with Shield Hit Points 32 ( 6 + 4d6 (16) + 10 ) Speed 30 ft. Senses Darkvision 60 ft. Languages Common, Void Speech, Whisperium Proficiency Bonus +3 ABILITIES & SKILLS Proficiency Bonus: +3 Strength 10 (+0) Save +0 Athletics +0 Dexterity 14 (+2) Save +2 Acrobatics +2 | Sleight of Hand +2 | Stealth +2 Constitution 14 (+2) Save +2 No skills associated. Intelligence 18 (+4) Save +7 Arcana +7 | History +7 | Investigation +7 | Nature +4 | Religion +4 Wisdom 10 (+0) Save +3 Animal Handling +0 | Insight +0 | Medicine +0 | Perception +0 | Survival +3 Charisma 10 (+0) Save +0 Deception +0 | Intimidation +0 | Performance +0 | Persuasion +0 Bold denotes proficiency. PROFICIENCIES & ABILITIES PROFICIENCIES Tools Cartographer's tools Weapons Daggers, darts, slings, quarterstaffs, light crossbows Armors None WIZARD CLASS ABILITIES Arcane RecoveryYou have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots. | Ritual CastingYou can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared. | Divination SavantThe gold and time you must spend to copy a divination spell into your spellbook is halved. | PortentGlimpses of the future begin to press in on your awareness. When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls. RACIAL TRAITS DarkvisionAccustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. | Enhanced PhysiologyYou need to breathe, eat, and sleep, but you can go without breathing for a number of hours equal to your proficiency bonus, and you can go without eating or sleeping for a number of days equal to your proficiency bonus. | Disease ImmunityYou are immune to disease, whether natural or magical in nature. | Accelerated HealingOnce every 24 hours, when you recover hit points by finishing a short rest or from magical healing, you recover twice the normal amount. FEATS Telekinetic WEAPONS WEAPONS Dagger +5 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60) SPELLS SPELL SLOTS 4/4 (1st), 3/3 (2nd), 2/2 (3rd) Spell Save DC: 16 | Spell Attack Mod: +8 | Spells Prepared: 9 CANTRIPS Crushing Curse Crushing Curse Enchantment cantrip (Void) Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous You speak a word of Void Speech. Choose a creature you can see within range. If the target can hear you, it must succeed on a Wisdom saving throw or take 1d6 psychic damage and be deafened for 1 minute, except that it can still hear Void Speech. A creature deafened in this way can repeat the saving throw at the end of each of its turns, ending the effect on a success. This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).* | PummelstonePummelstone Conjuration cantrip Casting Time: 1 action Range: 60 feet Components: V, S, M (a pebble) Duration: Instantaneous You cause a fist-sized chunk of stone to appear and hurl itself into the target. Make a ranged spell attack. On a hit, the target takes 1d6 bludgeoning damage. During its next turn when it makes an attack roll or ability check, the target must roll a d4 and subtract the result from the check. The spell’s damage increases by 1d6 when you reach 5th-level (2d6), 11th-level (3d6), and 17th-level (4d6).* | Mage HandMage Hand cantrip conjuration Casting Time: 1 action Range: 60 feet Target: A point you choose within range Components: Duration: 1 minute An invisible spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can’t attack, activate magic items, or carry more than 10 pounds. | Minor IllusionMinor Illusion cantrip illusion Casting Time: 1 action Range: 30 feet Target: See text Components: S M (A bit of fleece) Duration: 1 minute You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again. If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends. If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it. If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature. FIRST LEVEL ShieldShield 1st level abjuration Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell Range: Self Target: Self Components: V S Duration: 1 round An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. (R) | Absorb Elements1st-level abjuration Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage Range: Self Components: S Duration: 1 round The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st. (R) | Feather FallFeather Fall 1st level transmutation Casting Time: 1 reaction, which you take when you or a creature within 60 feet of you falls Range: 60 feet Target: Up to five falling creatures within range Components: V M (A small feather or piece of down) Duration: 1 minute Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature. (R) | Mage ArmorMage Armor 1st-level abjuration Casting Time:1 action Range:Touch Components:V, S, M (a piece of cured leather) Duration:8 hours You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. | PendulumPendulum 1st-level enchantment (clockwork) Casting Time: 1 action Range: Touch Components: V, S, M (a small pendulum or metronome made of brass and rosewood worth 10 gp) Duration: Concentration, up to 1 minute You give the touched creature an aspect of regularity in its motions and fortunes. If the target gets a failure on a Wisdom saving throw, then for the duration of the spell it doesn’t make d20 rolls to determine the results of attack rolls, ability checks, and saving throws. It instead follows the sequence 20, 1, 19, 2, 18, 3, 17, 4, and so on.* (C) SECOND LEVEL Misty StepMisty Step 2nd level conjuration Casting Time: 1 bonus action Range: Self Target: Self Components: V Duration: Instantaneous Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. (B) | InvisibilityInvisibility 2nd level illusion Casting Time: 1 action Range: Touch Target: A creature you touch Components: V S M (An eyelash encased in gum arabic) Duration: Concentration, Up to 1 hour A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts a spell. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. (C) | WebWeb 2nd level conjuration Casting Time: 1 action Range: 60 feet Target: A point of your choice within range Components: V S M (A bit of spiderweb) Duration: Concentration, Up to 1 hour You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area. If the webs aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet. Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained. The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire. (C) THIRD LEVEL Summon UndeadSource: Tasha's Cauldron of Everything 3rd-level necromancy Casting Time: 1 action Range: 90 feet Components: V, S, M (a gilded skull worth at least 300 gp) Duration: Concentration, up to 1 hour You call forth an undead spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Undead Spirit stat block. When you cast the spell, choose the creature’s form: Ghostly, Putrid, or Skeletal. The spirit resembles an undead creature with the chosen form, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block. (C) * Midgard spell. / (C) Concentration. / (R) Reaction spell. / (B) Bonus action spell. WIZARD'S SPELLBOOK These spells are not available unless they have been prepared ahead of time, unless they are rituals. FIRST LEVEL Shield (R), Absorb Elements (R), Feather Fall (R), Mage ArmorMage Armor 1st-level abjuration Casting Time:1 action Range:Touch Components:V, S, M (a piece of cured leather) Duration:8 hours You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action., Pendulum*, Detect Magic (Ri), Comprehend Languages (Ri) | Find Familiar (Ri)Find Familiar 1st-level conjuration (ritual) Casting Time:1 hour Range:10 feet Components:V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier) Duration:Instantaneous You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast. Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can’t attack, but it can take other actions as normal. When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. | Identify (Ri) | Speak with Inanimate Object* (Ri) SECOND LEVEL Misty Step (B), Invisibility (C), Web (C), Augury (Ri) THIRD LEVEL Summon Undead (C), Leomund's Tiny Hut (Ri) * Midgard spell. / (C) Concentration. / (R) Reaction spell. / (B) Bonus action spell. / (Ri) Ritual. EQUIPMENT & ENCUMBERANCE BudgetStarting gold: 400 gp Sold starting spellbook: 50/2 = 25 gp Summon Undead materials: -300 gp. Augury materials: -25 gp Spell Scroll: Speak with Inanimate Object: -60 gp. Scribing the spell into the spellbook: -25 gp (discount from Divination Savant) Blanket: -5 sp. Result: 4.5 gp TOTAL ENCUMBERANCE (137.12 lbs.) Weight: 87.18 lbs. / 150 lbs. max. (15 x STR Score) Status: Unencumbered Penalty: None MONEY POUCH (0.12 lbs.) Copper: 0 | Silver: 3 | Gold: 3 | Obsidian: 0 | Platinum: 0 (9 Coins x .02 lbs. = 0.12 lbs. Total Weight) EQUIPEMENT READIED (11 lbs.) Equipped items can be retrieved with a manipulate item interaction. Armor (4 lbs.) Traveler's Clothes - 4 lbs. Weapons (1 lbs.) Dagger - 1 lb. Spell component pouch (2 lbs.) Spell Component Pouch - 2 lbs. | Summon Undead materials (300gp) | Augury materials (25 gp) Readied Items (4 lbs.) +1 Arcane Grimoire - 3 lbs. | Tinderbox - 1 lb. EQUIPMENT STORED (106 lbs.) Stored items can be retrieved with an action. In Backpack (79 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | 8 torches - 8 lbs. | 12 days of rations - 24 lbs. | 7 Waterskin - 35 lbs. | Cartographer's Tools - 6 lbs. Strapped to Backpack (27 lbs.) Waterskin - 5 lbs. | 2 torches - 2 lbs. | Hempen Rope - 10 lbs. | Bedroll & Blanket - 10 lbs. * Denotes magic item (see below) MAGIC ITEMS NON-ATTUNED ATTUNED (1/3) +1 Arcane GrimoireSource: Tasha's Cauldron of Everything Wondrous item, uncommon (requires attunement by a wizard) While you are holding this spellbook, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the cube's rarity. You can use this as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. APPEARANCE Age 2 | Height 5' 5" | Weight 118 lbs. | Hair Golden blonde | Eyes Radiating light with a purple tint | Complexion Fair Even a casual glance will reveal that Question is beautiful by any standard. Her hair perfectly frames her face with its golden blonde color. The revealed fair skin is smooth and bereft of any blemishes. Her eyes are a bit strange, shedding light that varies in intensity, but many might find them exotic and beautiful. The rest of her face is also alluring, including her slightly puckered lips and her sharp eyebrows. Some might find the two crystals embedded in her chest a bit off-putting. Like her eyes, they shine with a purple-tinted light, but unlike her eyes they seem to pulse. One is almost always shining brighter than the other, but which one it is varies. Anyone that spends more than a few seconds with Question will soon realize her beauty is only skin deep. The first hint is her movements, or lack thereof. Normal people use gestures, show facial expressions, display hints of restlessness, perhaps have ticks or other involuntary behavior or at the very least blink regularly. Question can sit perfectly still for hours, moving only the minimum amount of muscles necessary to perform the task at hand. While talking to someone, she is likely to stare intensely at them, never moving more than her mouth. If she makes a gesture, it is robotic and alien, like someone has practiced something without seeing the purpose of it. She is not completely ignorant when it comes to manners, but she has a tendency not to follow any unless she has internalized its usefulness. Many assume she is devoid of emotions, but that is not true. She has a wide array of feelings, but she does not display it in the same manner as everyone else. She can, for example, get sad to the point where she starts crying, but her version of it merely involves tears dripping from her eyes without a single accompanying sob, nor a hint of a grimace. When she needs others to understand her emotional landscape, she has a tendency to tell them loudly, which creates a weird disconnect between what she is saying and what others observe. BACKGROUND Chaos child Source Wastes of Chaos p37 Personality Traits: I like food that others find disgusting, like picked yak eyes. Ideals: Stoicism. I will not give in to the chaos that infects my body. (Lawful) Bonds: Why was I created? I need to find my purpose. Flaws: I sometimes creep people out by staring at them for too long. Background Feature: Regardless of where your life has taken you, you still bear traces of your chaotic ancestry in your appearance and mannerisms. For example, you could possess eyes that are mismatched in color or size, strangely rubbery limbs, an odd shuffling gait, extra webbing between your fingers or toes, or even just a chronic twitch. Because others find your appearance strangely unsettling, you have disadvantage on Wisdom (Insight) checks made against you. Aberrations sense the taint of chaos within you more than other creatures and are less likely to be hostile toward you. You have advantage on Charisma (Persuasion) checks made when conversing with a neutral or friendly aberration. BACKSTORY The automaton that was to be Question woke up from a defect pod; chaos energy had been leaking in. The automaton wandered into undead controlled by the lich Anastasia Erondius and was promptly captured. The lich reforged the atuomaton by harnessing the chaotic energy, reshaping it into a perfected version of herself when she was young and alive. She also accidentally named it Question. The automaton now designated Question studied and reproduced a cantrip Anastasia often used, and was rewarded with study material to learn on its own. Her highly analytical mind took to the task with ease, and it took her a mere month to cast her first spell. Question sought answers to all her questions, but some answers eluded her. Who created her? Why was she created? Did she have a designated purpose? Her curiosity made her leave the safety of Anastasia's lair, and almost got her killed in a sandstorm. She returned to learn more. The lich modified her again in an effort to keep her from leaving again, this time gifting her human emotions. Despite Anastasia's best effort, Question still left the following year. The lich was not happy about this and intended to scare her apprentice into returning. She gave a tip to a tribe of Dust Goblins that promptly captured her. They brought her to Savoyne and sold her to the Oaken Ring who intended to sacrifice her. She barely escaped her fate by pretending to be dead as the druids needed live sacrifices. She escaped to the Mana Wastes where she met a group of adventurersThis can be changed depending on where she meets the rest of the party.. While their motivations varied greatly, she determined that their help would be crucial in combing the Mana Wastes for secrets. It is her only hope for finding out more about her origins.
  11. Placeholder for ideas, rolls etc. Wyrd Gnome, wastelander who has gone a little "native" and been changed by the land. Rogue - soulknife Point Buy - 15, 13, 13, 12, 10, 10 Trinket - Mug made from the skull of someone else's enemy. Starting Money 905gp Selling: Rapier (25gp), 2 daggers (4gp), shortbow (25gp), quiver (1gp), 20 arrows (1gp), leather armour (10gp), bedroll 1gp, 10 torches (10cp) Buying: Magic Items - Boots of False Tracks (60gp), Masquerade Tattoo (75gp), Ersatz Eye (75gp), Moon-touched Dagger (77gp), Clockwork Amulet (100gp), Spidersilk Rope (100gp), Collapsing Pole (55gp) Spellwrought tattoo - Feather Fall (60gp), Spellwrought tattoo - Thunderwave (60gp), Spellwrought tattoo - Entangle (60gp), Spellwrought tattoo - Absorb Elements (60gp), Spellwrought tattoo - Fog Cloud (60gp),Potion of Healing (50gp) Studded Leather (45gp), Healer's kit (5gp), ball bearings (1gp), sling (1sp), bullets (4cp), 5 chalk (5cp), 5 candles (5cp), signal whistle (5cp), augury bones (25gp) Remaining Coin = 3gp 8sp 1cp Feat (lvl 4) - Skill Expert +1 DEX
  12. Lynestra Zeldaruil Vorammas "Zelda" Scholar of arts natural and arcane DRUID 2 / WIZARD 3 Medium humanoid female (River Elf), chaotic neutral Armor Class 13 shield (16 mage armor, 21 shield) Hit Points 29 ( 2d8 + 3d6 + 5 ) Speed 35 ft. Senses darkvision 60 ft., passive perception 16 Languages common, elvish, sylvan, ankeshelian, druidic Proficiency Bonus +3 ABILITIES & SKILLS Proficiency Bonus: +3 Strength 10 (+0) Save +0 Athletics +0 Dexterity 13 (+1) Save +1 Acrobatics +1 | Sleight of Hand +1 | Stealth +4 Constitution 12 (+1) Save +1 No skills associated. Intelligence 16 (+3) Save +6 Arcana +6 | History +3 | Investigation +6 | Nature +6 | Religion +3 Wisdom 16 (+3) Save +6 Animal Handling +3 | Insight +3 | Medicine +3 | Perception +6 | Survival +3 Charisma 8 (-1) Save -1 Deception -1 | Intimidation -1 | Performance -1 | Persuasion -1 Bold denotes proficiency. PROFICIENCIES & ABILITIES PROFICIENCIES Tools none Instruments Pan flute Weapons Longsword, shortsword, longbow, shortbow, dagger, dart, sling, quarterstaff, and light crossbow Armors Light, medium, and shields WIZARD CLASS ABILITIES Arcane RecoveryYou have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots. | Ritual CastingYou can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared. | Illusion SavantBeginning when you select this school at 2nd level, the gold and time you must spend to copy an illusion spell into your spellbook is halved. | Improved Minor IllusionWhen you choose this school at 2nd level, you learn the minor illusion cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn't count against your number of cantrips known. When you cast minor illusion, you can create both a sound and an image with a single casting of the spell. DRUID CLASS ABILITIES DruidicYou know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic. | Ritual CastingYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared. | Wild ShapeStarting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. Beast Shapes Level Max. CR Limitations Example 2nd 1/4 No flying or swimming speed Wolf 4th 1/2 No flying speed Crocodile 8th 1 — Giant eagle You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die. While you are transformed, the following rules apply: • Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them. • When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious. • You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you've already cast. • You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense. • You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form. | Wild CompanionYou gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the find familiar spell, without material components. When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level. | Natural RecoveryStarting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can't use this feature again until you finish a long rest. For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots. RACIAL TRAITS DarkvisionAccustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. | Keen SensesYou have proficiency in the Perception skill. | Fey AncestryYou have advantage on saving throws against being charmed, and magic can't put you to sleep. | TranceElves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. | Elf Weapon TrainingYou have proficiency with the longsword, shortsword, longbow, and shortbow | CantripYou know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it. FEATS WEAPONS WEAPONS Shortbow +4 to hit for (1d6+1) piercing damage. | Ammunition, two-handed (80/320) Dagger +4 to hit for (1d4+1) piercing damage. | Finesse, light, thrown (20/60) SPELLS SPELL SLOTS 2/4 (1st), 2/3 (2nd), 2/2 (3rd) Druid - Spell Save DC: 14 | Spell Attack Mod: +7 | Spells Prepared: 5 Wizard - Spell Save DC: 14 | Spell Attack Mod: +7 | Spells Prepared: 6 CANTRIPS (Druid) Guidance (C)Guidance Divination cantrip Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 minute You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends. | MendingMending Transmutation cantrip Casting Time:1 minute Range:Touch Components:V, S, M (two lodestones) Duration:Instantaneous This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object. | Shape WaterShape Water Transmutation cantrip Casting Time: 1 action Range: 30 feet Components: S Duration: Instantaneous or 1 hour (see below) You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways: • You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn't have enough force to cause damage. • You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour. • You change the water's color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour. • You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour. If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. CANTRIPS (Wizard + River Elf) Acid SplashAcid Splash Conjuration cantrip Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous You hurl a bubble of acid. Choose one creature you can see within range, or choose two creatures you can see within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage. This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). | Chill TouchChill Touch Necromancy cantrip Casting Time: 1 action Range: 120 feet Components: V, S Duration: 1 round You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn. This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). | LightLight Evocation cantrip Casting Time: 1 action Range: Touch Components: V, M (a firefly or phosphorescent moss) Duration: 1 hour You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell. | MessageMessage Transmutation cantrip Casting Time: 1 action Range: 120 feet Components: V, S, M (a short piece of copper wire) Duration: 1 round You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear. You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings. | Minor IllusionMinor Illusion Illusion cantrip Casting Time: 1 action Range: 30 feet Components: S, M (a bit of fleece) Duration: 1 minute You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again. If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends. If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it. If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature. | PrestidigitationPrestidigitation Transmutation cantrip Casting Time: 1 action Range: 10 feet Components: V, S Duration: Up to 1 hour This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range: • You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. • You instantaneously light or snuff out a candle, a torch, or a small campfire. • You instantaneously clean or soil an object no larger than 1 cubic foot. • You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. • You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. • You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. FIRST LEVEL (Druid) Entangle (C)Entangle 1st-level conjuration Casting Time: 1 action Range: 90 feet Components: V, S Duration: Concentration, up to 1 minute Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain. A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself. When the spell ends, the conjured plants wilt away. | Faerie Fire (C)Faerie Fire 1st-level evocation Casting Time: 1 action Range: 60 feet Target: Each object in a 20-foot cube within range Components: V Duration: Up to 1 minute Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible. | GoodberryGoodberry 1st-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a sprig of mistletoe) Duration: Instantaneous Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell. | Healing Word (B)Healing Word 1st-level evocation Casting Time: 1 bonus action Range: 60 feet Components: V Duration: Instantaneous A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st. | Speak with Animals (Rit)Speak with Animals 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S Duration: 10 minutes You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion. WILD COMPANION (Druid) Find FamiliarFind Familiar Wild Shape use - conjuration Casting Time: 1 action Range: 10 feet Components: V, S Duration: a number of hours equal to half your druid level You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a fey instead of a beast. Additional animal form choices may be available at the DM's discretion. Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying. While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses. You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature. Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll. FIRST LEVEL (Wizard) Feather Fall (Rct)Feather Fall 1st-level transmutation Casting Time: 1 reaction, which you take when you or a creature within 60 feet of you falls Range: 60 feet Components: V, M (a small feather or a piece of down) Duration: 1 minute Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature. | Mage ArmorMage Armor 1st-level abjuration Casting Time:1 action Range:Touch Components:V, S, M (a piece of cured leather) Duration:8 hours You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. | Shield (Rct)Shield 1st-level abjuration Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell Range: Self Components: V, S Duration: 1 round An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. | Silent Image (C)Silent Image 1st-level illusion Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects. You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image. SECOND LEVEL (Wizard) Invisibility (C)Invisibility 2nd-level illusion Casting Time: 1 action Range: Touch Components: V, S, M (an eyelash encased in gum arabic) Duration: Concentration, up to 1 hour A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. | Web (C)Web 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of spiderweb) Duration: Concentration, up to 1 hour You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area. If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet. Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained. The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire. (C) Denotes concentration. / (Rct) Denotes reaction spell. / (B) Denotes bonus action spell. / (Rit) Denotes ritual spell. ($) Denotes expensive component. WIZARD'S SPELLBOOK These spells are not available unless they have been prepared ahead of time. (Unless they are a ritual.) FIRST LEVEL (Wizard) Alarm (Rit)Alarm 1st-level abjuration (ritual) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a tiny bell and a piece of fine silver wire) Duration: 8 hours You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible. A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet. | Comprehend Languages (Rit)Comprehend Languages 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a pinch of soot and salt) Duration: 1 hour For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language. | Detect Magic (Rit)Detect Magic 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. | Disguise SelfDisguise Self 1st-level illusion Casting Time: 1 action Range: Self Components: V, S Duration: 1 hour You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair. To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC. | Feather Fall (Rct)Feather Fall 1st-level transmutation Casting Time: 1 reaction, which you take when you or a creature within 60 feet of you falls Range: 60 feet Components: V, M (a small feather or a piece of down) Duration: 1 minute Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature. | Mage ArmorMage Armor 1st-level abjuration Casting Time:1 action Range:Touch Components:V, S, M (a piece of cured leather) Duration:8 hours You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. | Shield (Rct)Shield 1st-level abjuration Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell Range: Self Components: V, S Duration: 1 round An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. | Silent Image (C)Silent Image 1st-level illusion Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects. You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image. | Unseen Servant (Rit)Unseen Servant 1st-level conjuration (ritual) Casting Time: 1 action Range: 60 feet Components: V, S, M (a piece of string and a bit of wood) Duration: 1 hour This spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends. Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command. If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends. SECOND LEVEL (Wizard) Invisibility (C)Invisibility 2nd-level illusion Casting Time: 1 action Range: Touch Components: V, S, M (an eyelash encased in gum arabic) Duration: Concentration, up to 1 hour A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. | Web (C)Web 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of spiderweb) Duration: Concentration, up to 1 hour You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area. If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet. Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained. The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire. (C) Denotes concentration. / (Rct) Denotes reaction spell. / (B) Denotes bonus action spell. / (Rit) Denotes ritual spell. ($) Denotes expensive component. WILD SHAPE FORMS BadgerBadger Tiny Beast, Unaligned ARMOR CLASS 10 HIT POINTS 3 (1d4 + 1) Speed 20 ft., burrow 5 ft. STR DEX CON INT WIS CHA 4 (-3) 11 (+0) 12 (+1) 16 (+3) 16 (+3) 8 (-1) Skills Arcana +6, Investigation +6, Nature +6, Perception +6, Stealth +3 Senses darkvision 30 ft., passive Perception 16 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell. ACTIONS Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage. | CatCat Tiny Beast, Unaligned ARMOR CLASS 12 HIT POINTS 2 (1d4) Speed 40 ft., climb 30 ft. STR DEX CON INT WIS CHA 3 (-4) 15 (+2) 10 (+0) 16 (+3) 16 (+3) 8 (-1) Skills Arcana +6, Investigation +6, Nature +6, Perception +6, Stealth +5 Senses passive Perception 16 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell. ACTIONS Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage. | MastiffMastiff Medium Beast, Unaligned ARMOR CLASS 12 HIT POINTS 5 (1d8 + 1) Speed 40 ft. STR DEX CON INT WIS CHA 13 (+1) 14 (+2) 12 (+1) 16 (+3) 16 (+3) 8 (-1) Skills Arcana +6, Investigation +6, Nature +6, Perception +6, Stealth +5 Senses passive Perception 16 Languages — Challenge 1/8 (25 XP) Proficiency Bonus +2 Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell. ACTIONS Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. | PantherPanther Medium Beast, Unaligned ARMOR CLASS 12 HIT POINTS 13 (3d8) Speed 50 ft., climb 40 ft. STR DEX CON INT WIS CHA 14 (+2) 15 (+2) 10 (+0) 16 (+3) 16 (+3) 8 (-1) Skills Arcana +6, Investigation +6, Nature +6, Perception +6, Stealth +6 Senses passive Perception 16 Languages — Challenge 1/4 (50 XP) Proficiency Bonus +2 Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell. Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action. ACTIONS Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage. | RatRat Tiny Beast, Unaligned ARMOR CLASS 10 HIT POINTS 1 (1d4 - 1) Speed 20 ft. STR DEX CON INT WIS CHA 2 (-4) 11 (+0) 9 (-1) 16 (+3) 16 (+3) 8 (-1) Skills Arcana +6, Investigation +6, Nature +6, Perception +6, Stealth +3 Senses darkvision 30 ft., passive Perception 16 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell. ACTIONS Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage. | Riding HorseRiding Horse Large Beast, Unaligned ARMOR CLASS 10 HIT POINTS 13 (2d10 + 2) Speed 60 ft. STR DEX CON INT WIS CHA 16 (+3) 10 (+0) 12 (+1) 16 (+3) 16 (+3) 8 (-1) Skills Arcana +6, Investigation +6, Nature +6, Perception +6, Stealth +3 Senses passive Perception 16 Languages — Challenge 1/4 (50 XP) Proficiency Bonus +2 ACTIONS Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage. | SpiderSpider Tiny Beast, Unaligned ARMOR CLASS 12 HIT POINTS 1 (1d4 - 1) Speed 20 ft., climb 20 ft. STR DEX CON INT WIS CHA 2 (-4) 14 (+2) 8 (-1) 16 (+3) 16 (+3) 8 (-1) Skills Arcana +6, Investigation +6, Nature +6, Perception +6, Stealth +5 Senses darkvision 30 ft., passive Perception 16 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. Web Walker. The spider ignores movement restrictions caused by webbing. ACTIONS Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage. | WolfWolf Medium Beast, Unaligned ARMOR CLASS 13 (natural armor) HIT POINTS 11 (2d8 + 2) Speed 40 ft. STR DEX CON INT WIS CHA 12 (+1) 15 (+2) 12 (+1) 16 (+3) 16 (+3) 8 (-1) Skills Arcana +6, Investigation +6, Nature +6, Perception +6, Stealth +5 Senses passive Perception 16 Languages — Challenge 1/4 (50 XP) Proficiency Bonus +2 Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. ACTIONS Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. EQUIPMENT & ENCUMBRANCE TOTAL ENCUMBRANCE (75.74 lbs.) Weight: 75.74 lbs. / 150 lbs. max. (15 x STR Score) Status: Unencumbered Penalty: None MONEY POUCH (1.74 lbs.) Copper: 9 | Silver: 5 | Gold: 23 | Obsidian: 0 | Platinum: 0 (37 Coins x .02 lbs. = 0.74 lbs. Total Weight, + 1 lb. belt pouch) EQUIPMENT READIED (16 lbs.) Equipped items can be retrieved with a manipulate item interaction. Armor (10 lbs.) traveler's clothes - 4 lbs. | wooden shield - 6 lbs. Weapons (4 lbs.) 2 daggers - 2 lbs. | shortbow - 2 lbs. Readied Items (2 lbs.) +1 Wand of the War Mage - 1 lb. | quiver of arrows - 1 lb. EQUIPMENT STORED (58 lbs.) Stored items can be retrieved with an action. In Backpack (25 lbs.) backpack - 5 lbs. | 3 days' trail rations - 6 lbs. | bag of 20 caltrops - 2 lbs. | Spellbook - 3 lbs. | 175 gp of fine inks | candle | hammer - 3 lbs. | 10 iron spikes - 5 lbs. | bottle of black ink | quill | 10 sheets parchment | letter from colleague | shard of obsidian that always feels warm to the touch - 1 lb. Strapped to Backpack (33 lbs.) 2 waterskins - 10 lbs. | 100 ft. silk rope & grappling hook - 14 lbs. | bedroll - 7 lbs. | pan flute - 2 lbs. EQUIPMENT NOT CARRIED (--) TBD * Denotes magic item (see below) MAGIC ITEMS NON-ATTUNED ATTUNED (1/3) +1 Wand of the War MageSource: Dungeon Master's Guide Wand, uncommon (requires attunement by a spellcaster) While you are holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. FAMILIAR Liloria When Zeldaruil summons a familiar, her companion spirit's name is Liloria, though she'll often call her Lil. Lil prefers to take flying forms, and she likes to perch in high places. She's also very happy to snuggle inside of Zelda's cloak. Whatever form she takes, Liloria appears in as blue or grey of a color as is natural for the type of creature she is, with a distinctive white pattern in her fur or feathers which resembles a small flower. FAVORED FORMS BatBat Tiny Fey , Unaligned ARMOR CLASS 12 HIT POINTS 1 (1d4 - 1) Speed 5 ft., fly 30 ft. STR DEX CON INT WIS CHA 2 (-4) 15 (+2) 8 (-1) 2 (-4) 12 (+1) 4 (-3) Senses blindsight 60 ft., passive Perception 11 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Echolocation. The bat can't use its blindsight while deafened. Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing. | CatCat Tiny Fey, Unaligned ARMOR CLASS 12 HIT POINTS 2 (1d4) Speed 40 ft., climb 30 ft. STR DEX CON INT WIS CHA 3 (-4) 15 (+2) 10 (+0) 3 (-4) 12 (+1) 7 (-2) Skills Perception +3, Stealth +4 Senses passive Perception 13 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell. | HawkHawk Tiny Fey, Unaligned ARMOR CLASS 13 HIT POINTS 1 (1d4 - 1) Speed 10 ft., fly 60 ft. STR DEX CON INT WIS CHA 5 (-3) 16 (+3) 8 (-1) 2 (-4) 14 (+2) 6 (-2) Skills Perception +4 Senses passive Perception 14 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight. | OwlOwl Tiny Fey, Unaligned ARMOR CLASS 11 HIT POINTS 1 (1d4 - 1) Speed 5 ft., fly 60 ft. STR DEX CON INT WIS CHA 3 (-4) 13 (+1) 8 (-1) 2 (-4) 12 (+1) 7 (-2) Skills Perception +3, Stealth +3 Senses darkvision 120 ft., passive Perception 13 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach. Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight. | RavenRaven Tiny Fey, Unaligned ARMOR CLASS 12 HIT POINTS 1 (1d4 - 1) Speed 10 ft., fly 50 ft. STR DEX CON INT WIS CHA 2 (-4) 14 (+2) 8 (-1) 2 (-4) 12 (+1) 6 (-2) Skills Perception +3 Senses passive Perception 13 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check. | Sea HorseSea Horse Tiny Fey, Unaligned ARMOR CLASS 11 HIT POINTS 1 (1d4 - 1) Speed 0 ft., swim 20 ft. STR DEX CON INT WIS CHA 1 (-5) 12 (+1) 8 (-1) 1 (-5) 10 (+0) 2 (-4) Senses passive Perception 10 Languages — Challenge 0 (0 XP) Proficiency Bonus +2 Water Breathing. The sea horse can breathe only underwater. | WeaselWeasel Tiny Fey, Unaligned ARMOR CLASS 13 HIT POINTS 1 (1d4 - 1) Speed 30 ft. STR DEX CON INT WIS CHA 3 (-4) 16 (+3) 8 (-1) 2 (-4) 12 (+1) 3 (-4) Skills Perception +3, Stealth +5 Senses passive Perception 13 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Keen Hearing and Smell. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell. ADDITIONAL FORMS CrabCrab Tiny Fey, Unaligned ARMOR CLASS 11 (natural armor) HIT POINTS 2 (1d4) Speed 20 ft., swim 20 ft. STR DEX CON INT WIS CHA 2 (-4) 11 (+0) 10 (+0) 1 (-5) 8 (-1) 2 (-4) Skills Stealth +2 Senses blindsight 30 ft., passive Perception 9 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Amphibious. The crab can breathe air and water. | FrogFrog Tiny Fey, Unaligned ARMOR CLASS 11 (natural armor) HIT POINTS 2 (1d4) Speed 20 ft., swim 20 ft. STR DEX CON INT WIS CHA 2 (-4) 11 (+0) 10 (+0) 1 (-5) 8 (-1) 2 (-4) Skills Stealth +2 Senses blindsight 30 ft., passive Perception 9 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Amphibious. The crab can breathe air and water. | LizardLizard Tiny Fey, Unaligned ARMOR CLASS 10 HIT POINTS 2 (1d4) Speed 20 ft., climb 20 ft. STR DEX CON INT WIS CHA 2 (-4) 11 (+0) 10 (+0) 1 (-5) 8 (-1) 3 (-4) Senses darkvision 30 ft., passive Perception 9 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 | OctopusOctopus Small Fey, Unaligned ARMOR CLASS 12 HIT POINTS 3 (1d6) Speed 5 ft., swim 30 ft. STR DEX CON INT WIS CHA 4 (-3) 15 (+2) 11 (+0) 3 (-4) 10 (+0) 4 (-3) Skills Perception +2, Stealth +4 Senses darkvision 30 ft., passive Perception 12 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Hold Breath. While out of water, the octopus can hold its breath for 30 minutes. Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater. Water Breathing. The octopus can breathe only underwater. ACTIONS Ink Cloud (Recharges after a Short or Long Rest). A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action. | Poisonous SnakePoisonous Snake Tiny Fey, Unaligned ARMOR CLASS 13 HIT POINTS 2 (1d4) Speed 30 ft., swim 30 ft. STR DEX CON INT WIS CHA 2 (-4) 16 (+3) 11 (+0) 1 (-5) 10 (+0) 3 (-4) Senses blindsight 10 ft., passive Perception 10 Languages — Challenge 1/8 (25 XP) Proficiency Bonus +2 | QuipperQuipper Tiny Fey, Unaligned ARMOR CLASS 13 HIT POINTS 1 (1d4 - 1) Speed 0 ft., swim 40 ft. STR DEX CON INT WIS CHA 2 (-4) 16 (+3) 9 (-1) 1 (-5) 7 (-2) 2 (-4) Senses darkvision 60 ft., passive Perception 8 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Water Breathing. The quipper can breathe only underwater. | RatRat Tiny Fey, Unaligned ARMOR CLASS 10 HIT POINTS 1 (1d4 - 1) Speed 20 ft. STR DEX CON INT WIS CHA 2 (-4) 11 (+0) 9 (-1) 2 (-4) 10 (+0) 4 (-3) Senses darkvision 30 ft., passive Perception 10 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell. | SpiderSpider Tiny Fey, Unaligned ARMOR CLASS 12 HIT POINTS 1 (1d4 - 1) Speed 20 ft., climb 20 ft. STR DEX CON INT WIS CHA 2 (-4) 14 (+2) 8 (-1) 1 (-5) 10 (+0) 2 (-4) Skills Stealth +4 Senses darkvision 30 ft., passive Perception 10 Languages — Challenge 0 (10 XP) Proficiency Bonus +2 Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. Web Walker. The spider ignores movement restrictions caused by webbing. APPEARANCE Age 347 | Height 5'4" | Weight 106 lbs. | Hair Silver-blue | Eyes Green flecked with gold | Complexion Fair Zeldaruil is a short and lean elf who walks quietly and frequently goes unnoticed altogether. Her hair is a beautiful silvery-blue color, though she doesn’t usually do anything to arrange or adorn it, beyond occasionally tying it back to keep it out of the way. Her piercing green eyes are perhaps her most captivating feature, both for their distinctive gold flecks, and for how expressive they can be when she’s excited. Zelda dresses simply, in practical traveling gear of forest greens and browns. Her hefty pack is well organized, and she also carries a bow, a shield, and a pair of daggers. Her traveling companions frequently see her sitting cross-legged, her pack beside her, intently focused on studying something. In those moments, she may have her nose in her spellbook, she may be gazing at a bush or flower, she may be quietly conversing with a small bird, or she might be puzzling out the meaning of some rune or artifact they’ve just encountered. In the heat of battle, Zeldaruil hangs back, gracefully gesturing with her elegant yew wand to create convincing illusions, entangling brambles, illuminating faerie lights, or a particularly creepy ghostly hand to draw the life from her foes. She fights with confidence and skill from a distance, but she quickly gets nervous when caught up in close combat. BACKGROUND Fey Wanderer Source CustomCustom Background Zeldaruil grew up wandering back and forth between the forest of Arbonesse and the Summer Lands, frequently taking a seemingly abandoned fey road and spending inordinate amounts of time among satyrs and pixies. Since then, she has spent centuries as a scholar. For this custom background, I've selected the Wanderer feature from the Outlander background, representing her lifelong comfort navigating the forests and even planar boundaries. I've also selected starting equipment from the Sage background, as it seemed to suit the scholarly life she has lived for the last few centuries. Skill Proficienies: Nature, Stealth Tool Proficiency: Musical Instrument (pan flute) Language: Sylvan Personality Trait: I am consumed by the desire to figure out how things work. Personality Trait: My favor, once lost, is lost forever. Ideal: Free Thinking. Inquiry and curiosity are the pillars of progress. Bond: When someone grants me a favor, I owe them my favor. Flaw: I'd risk too much to uncover a lost bit of knowledge. Quirks: pacing, mumbling, eavesdropping Zelda is driven, obsessed even, with figuring out how things work—especially when it comes to magic. Her studies have focused on the interplay between the magicks of nature and the arcane, as most keenly demonstrated by the fey. Zelda is easily excited when her curiosity is piqued, but otherwise she's pretty easygoing. She has a somewhat cynical take on people, even viewing her companions with a fey-like detachment, though she understands there is great value to be had in the bonds of friendship. Favors are important to her, and she feels she owes something to those who aid her. Zelda tends to deliberate before acting, but she is daring and willing to take risks. She has a dry sense of humor, and is known to laugh at her own unspoken jokes. She unabashedly eavesdrops on whatever she can hear, taking undue pleasure from learning others' secrets. Background Feature: WandererWanderer You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. BACKSTORY Young Lynestra Vorammas was born among Arbonesse exiles, living a mostly hidden existence in the heart of the forest. Her father was quite strict, while her mother was dispi