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Found 12 results

  1. Eric, Just so you know, I have unfollowed all other topics I am on. Do you want me to write a trouble report for each one, or just have this as a running dialogue of various issues? Anyway, so I know you worked it previously, but CMD calculations still aren't right (Pathfinder sheet). Current Sheet: So, the auto-calc has a value of 20, and the FCMD of 16. Formula for CMB = 10 + BAB (5) + STR (4) + DEX (4) + special size mod (none in this case). So, base CMB would be 23, per above. In addition, Dodge + DEX + Misc should go to CMB ... and in this case there is a +1 for deflection to bring it to 24. So, why does it read only 20? For FCMD, same thing, but 23 (real CMD) - DEX (4) - Dodge (none) = 19. It DOES seem like the proper reduction of four, but the base CMD is still off. EDIT: Yes, cache was cleared. That will be my standard ... a cache clear followed by a drop/re-assign of the Web page ... prior to trouble calls.
  2. I feel like this has been brought up before - maybe even by me - but my search-fu is weak and i can't find it. Is there any thoughts into making the width the same across all aspects of a game forum? I notice that most are full-width except the Page type, which can be quite useful, but its quite squished up because of the member list on the left-hand side. Its no doubt low priority but i'd love it looked into 😘
  3. When I try to create a topics feature in my game (, with the topic name of 'OOC,' if it matters), it doesn't work, and the console spits out some errors: Uncaught TypeError: $(...).html() is undefined checkCensorBlock dispatch handle add <anonymous> t plugins_plugins.js.gz:14:31 Uncaught TypeError: $(...).html() is undefined checkCensorBlock dispatch handle trigger trigger each plugins_plugins.js.gz:14:31 EDIT: ...I put this in the wrong forum. My bad. EDIT 2: From some brief testing, this is specific neither to the linked game nor to the title 'OOC.' EDIT 3: I also can't set an advertising date, or change the game's visibility setting. Basically the same error. Uncaught TypeError: $(...).html() is undefined checkCensorBlock dispatch handle add <anonymous> t Le each each Le on _setUpFormEvents init e t setTimeout handler*Deferred/then/l/< c fireWith fire c fireWith e t setTimeout handler*Deferred/then/l/< c fireWith fire c fireWith t[0] c fireWith t[0] _doLoad setTimeout handler*_doLoad/< dispatch handle trigger trigger each each trigger _insertScript c fireWith plugins_plugins.js.gz:14:31 Uncaught TypeError: $(...).html() is undefined checkCensorBlock dispatch handle trigger trigger each plugins_plugins.js.gz:14:31
  4. I've just noticed that the html sanitizer is stripping superscript tags from the HTML when I try to add them in source mode. Any chance we can have support for the <sub> and <sup> tags please? Don't necessarily need a toolbar button for them as they're not likely to be used that often, but it's a royal PITA to have to use: <span style="vertical-height: super; font-size: 75%;"> every time.
  5. This post - is entirely private from me, so I shouldn't be able to see anything in it. This works in the game itself - but in the Recent Activity, I can see an image I shouldn't be able to see.
  6. Pretty much as the title says: if you change the Sort By for the forum from the default option to anything else, all private topics became revealed, though still inaccessible. If you're using the expanded view, you can see most of the first post.
  7. Fractional weights in the Weapons (and Armor/Special?) fields only use whole numbers when adding weight to the bottom of the Items column on the second page.
  8. Apologies for the broad spread here but I'm incredibly unfamiliar with Mythweaver's forums, or Baldr's, whichever. Regardless; questions. The sheet list page is very blindingly white right now regardless of what my theme is set to. Any way to change that, and are there any plans for organization into subfolders like Mythweavers had? I've got about 70 sheets on there and searching for them is possible but mildly inconvenient compared to three clicks. Pathfinder Experimental sheets have a small handful of issues: Temp ability scores don't affect things like initiative or saving throws unless you go back and edit the base stat again. Size box itself is kinda squished, but size modifier applies to AC just fine. It does not however affect carrying capacity. Armor doesn't apply the armor bonus, max dex, or ACP. Dodge, Deflection and Misc AC don't affect CMD, FF, FF CMD, etc even when they should. Misc is understandable cus that could be anything. This one's not a bug, it's just potentially confusing - if a stat mod is negative, it still shows that + in front of it so it ends up +-1 or whatever the penalty is. Experience has never really worked with the Experimental Sheet, continues to not work. Edit: the test sheet I made to make sure it wasn't just the old ones acting weird.
  9. This is a pretty niche edge case, but it's something that seems fairly replicable. Putting a table in a private tag using the WYSIWYG editor works fine, but as soon as you change anything in the source editor in a post with a table in a private tag - even if you're not touching the table, or the contents of the private tag - the table just sort of...vanishes. Including if the 'change' you were making was putting the table there to begin with. (You can open the source editor on a post with a table in a private tag and hit 'OK' without actually making any changes and it doesn't seem to have any impact, curiously.) (Minor disclaimer, I haven't actually tried editing a post with a table in it, this has only been when trying to make a new post, but I don't think there should be any difference..?)
  10. Okay, this one is pretty specific. I don't usually use sheets, so this may be a known issue--apologies if this is a duplicate report. I recently made a character sheet in Pathfinder 1e. On the skill list I've added a new skill--Artistry--which ends up in the 3rd entry after reordering the skills by name. I later purchased armor and a shield; both come with an armor check penalty. However, I am not always wearing the shield. So, I was playing with the "worn" checkbox and noticed odd behavior. When you first click it, it only updates one entry--Acrobatics--which just so happens to be above my new skill Artistry. No other skill normally affected by Armor Check Penalty gets the updated negative values. Every subsequent click of the same "worn" checkbox does nothing. (Meaning the "worn" box for armor and shield only works once) I'm on Chrome 109.
  11. On the post toolbar, I see that the new colors are now showing up. However, this has broken the functionality of the color picker. (Chrome Version 109.0.5414.120) If you try to change the color of text by defining a new text color (such as a hex-defined one like this color), nothing changes. However, the color shows up in the dropdown menu (see pic). If you check the source, the span becomes this: <span style="color:rgb(var(--mwpalette-undefined));"> Color in menu:
  12. After adding a character sheet under the "character sheets" container, the added entry currently links OGMW side.  (See bottom left corner of screenshot)
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