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  1. In the heart of Normandy, the grand hall of the Duke's castle stood as a testament to the might and majesty of the realm. The throne room, a vast chamber of cold stone and shimmering steel, was alive with the flickering glow of torches mounted on the walls. Shadows danced in the corners, and the air buzzed with the low murmur of anticipation. This was a day of celebration and elevation, and every noble present could feel the weight of history in the making. Banners of the House of Normandy, rich in azure and silver, draped from the ceiling's high rafters, proudly displaying the house's crest of a falcon in flight. The floor was a polished mosaic of intricate designs, depicting scenes of valor and conquest from Normandy's storied past. Rows of benches were filled with the cream of Normandy’s aristocracy; their whispers hushed as they awaited the Duke's pronouncement. Upon a raised dais, Duke Alaric of Normandy stood at the room's center, a figure of imposing authority. Clad in ceremonial armor that gleamed with the same light as the ancient sword he held, Alaric’s presence was as commanding as the battle standards that flanked him. His sharp and discerning gaze fell upon the young man kneeling before him. Liam of Alba, a man whose journey to this hallowed moment had been as tumultuous as the seas that bordered their lands, knelt with a bowed head, his heart thundering in his chest. Liam's tale was one of resilience and unyielding will. Born into a family of modest landholders in the Kingdom of Alba, his early life was marred by tragedy when the Juja demons descended upon his village. These malevolent entities, known for their insidious ability to corrupt and twist the souls of men, tore his home asunder. Orphaned and driven by a fierce desire for retribution, Liam fled to Normandy, where he sought refuge and a chance to reclaim his honor. Under Duke Alaric's banner, Liam had found purpose. He had fought valiantly in the Duke's campaigns, his skill with the sword and strategic acumen earning him recognition. His exploits on the battlefield, where he had repeatedly thwarted the incursions of the Juja-corrupted forces and the raids from the Kingdom of Fairhaven, had not gone unnoticed. Today, his dedication and bravery would be rewarded in a ceremony that would alter the course of his life forever. Duke Alaric stepped forward, the heavy mantle of his office flowing behind him like the cloak of a monarch. He held the Sword of Normandy, an artifact of immense power and historical significance. Forged from the rare and magical metal known as Azurite and inlaid with soul gems that pulsed with living light, the sword symbolized both authority and the mystical heritage of the land. "Kneel, Liam of Alba," the Duke’s voice rang out, rich and commanding. The chamber fell silent, the only sound the faint crackling of the torches. "You stand before us today as a testament to courage, honor, and loyalty. In the face of our enemies, you have shown a heart as steadfast as iron and a will as unbreakable as the finest steel. It is with great pride that I now bestow upon you the mantle of knighthood." As Liam knelt, his heart swelled with pride and humility. The weight of his journey, the struggles, and the sacrifices all culminated in this singular moment. He felt the cool touch of the Duke's sword upon his shoulder, which thrilled his soul. "In the name of King Eamon and by the power vested in me as Duke of Normandy," Alaric intoned, his voice echoing through the vaulted hall, "I dub thee Sir Liam of Alba." With a deliberate motion, the Duke touched the sword to each of Liam's shoulders. "Rise, Sir Liam, Knight of Normandy." The room erupted into applause, a thunderous wave of approval that washed over the newly anointed knight. Noblemen and women stood, their voices raised in cheers and acclamations. Among them were those who had fought alongside Liam, who had witnessed his valor firsthand and celebrated his elevation with genuine joy. But the Duke was not finished. As the applause subsided, he raised a hand, calling for silence. "In recognition of your unparalleled service and the valor you have shown in defending our lands," he continued, his gaze fixed upon Liam with respect and expectation, "I grant you dominion over a fief in the Borderlands. You shall guard our realm’s frontier there and bring order and prosperity to those troubled lands." Liam's breath caught in his throat. The Borderlands were a place of both peril and promise. Straddling the contested frontier between Normandy and the Kingdom of Fairhaven, these lands were a constant battleground where only the strong and the cunning could survive. Yet, they were also a land of opportunity, where a knight of true mettle could build a legacy and carve out a place in history. As Duke Alaric handed him the deed to his new fief, their eyes met in understanding. The Duke's gaze held a depth of wisdom and a challenge as if he saw the potential for greatness in Liam beyond the immediate honor. "Serve well, Sir Liam," Alaric said, his voice carrying a note of personal investment. "The Borderlands are unforgiving and fraught with danger. But I believe you have the strength and the courage to rise above any challenge they may present." "I will not fail you, my lord," Liam responded, his voice firm with resolve. "I swear it on my honor and the memory of my family." With the ceremony concluded, Liam stepped back, rejoining the ranks of the newly knighted. He was met with congratulations and words of encouragement from his peers, each a mix of camaraderie and acknowledgment of the trials ahead. The path to the Borderlands was not taken lightly, and the eyes of Normandy's nobility were keenly aware of the perils that awaited him. As the assembly began to disperse, Liam took a moment to absorb what had transpired. The grand hall, with its banners and torches, seemed to pulse with a life of its own, the very walls whispering the stories of those who had stood in his place before him. He felt a profound sense of connection to the legacy he was now a part of, a lineage of knights and leaders who had shaped the fate of Normandy. Turning his gaze to the Duke one last time, Liam saw a reflection of his determination in Alaric's eyes. This was not merely a reward for past deeds but a challenge, a call to greatness that would define his future. With a final bow, he turned and made his way toward the exit, the heavy doors of the throne room swinging open to reveal the world beyond. The journey to the Borderlands unfolded before him as he stepped into the light. It was a road fraught with danger but also with the promise of honor, glory, and the chance to forge a new destiny. Liam was ready to face whatever lay ahead, armed with his sword, honor, and the unshakeable belief that he could carve a brighter future for himself and his people. Player Vote (You have 5 points to spend on your plan): Regardless of the plan, Liam starts with 2000 Martial (+17%), which got him knighted. Personal Power (May be taken multiple times; keep in mind more skill has diminishing returns to results) Liam is an Artificer as well as a Swordsman (+1000 Artificer) Liam is a Mageknight (+1000 Magic) Liam is a Paladin (+1000 Combat Skill; +1000 Tactics; +3000 Faith; Exact deity tbd; will involve a pact that limits options) Liam is a Druid (+5000 Faith; Sworn to Nature and not a god; cannot industrialize) Liam is a Priest (+5000 Faith; Exact deity tbd; will invoice a pact that limits options) Liam is an Assassin (+1000 Combat Skill; +1000 Personal Magic; +500 Intrigue) Liam is a Shadow (+1000 Intrigue) Liam has a silver tongue (+1000 Diplomacy) Liam is a good administrator (+1000 Stewardship) Liam is an alchemist (+3000 Alchemy) Liam is good at using golems to mass-produce military goods. (+3000 Mass Production; Able to produce low-grade magical gear for his household guard at cost.) Manor (May be taken once per option) Coastal: The small village for which he is responsible brings in much fish and has a small port that can service a fishing fleet as well as the occasional ocean-going trading vessel. Fortified: The village sports proper walls instead of the usual wooden palisade. (+2000 Martial on defense ONLY) Loyal: No Juja and Fairhaven operatives in your village at the game's start. Rare Herbs: The village farms grow rare and magical herbs. (+1 Trade Good; Greater access to alchemy options without buying alchemy herbs) Azurite Mine: The village has a small azurite mine that generates a decent surplus of the rare metal. (+1 Trade Good; Greater access to magical equipment options without buying azurite ore) Veterans: The local militia is full of veterans from past wars. (Militia troops are more reliable and almost as skilled as regular troops.) Household (Maybe taken once per option) Liam is good at acquiring deceitful followers (+1 Spy Cap; Start with a talented operative) Liam is good at acquiring talented followers (+1 Vassal Cap; Gain a veteran of past battles as a close ally that will remain one rank behind you as a vassal in terms of nobility. I.e., When you become a Baron, they will be promoted to Knight) Elite Guard (Household guards are not merely regular troops but genuine elites. Effective quantity before numeric disadvantage applies is doubled from 12 to 24 men-at-arms.) Paladin Captain (Household guard is headed by a near-peer combatant with 2000 Martial, 2000 Faith. Loyalty is to a deity that does not conflict with your starting choices) Trusted Servants (Your household is highly resistant to corruption and infiltration. Resistance is not immunity however.)
  2. The party and their king are barreling down Entrée Castle's roofs on half the Round Table and a royal tapestry, chased by dragon fire, and all this would have gone much better if they had stew. A few minutes earlier The Heroes of Light started their journey to defeat the Great and Terrible Demon Lord in Entrée just about a week ago, carrying with them the hopes and dreams of the culinarily-inclined small kingdom, as well as much of the peace-loving world. While they are out on their perhaps soon to be legendary journey, four individuals are summoned to Entrée Castle's throne room. The streets are still abuzz with stories of the grand heroes that not many take note of them, save a few looks (more pleasant for some, less so for others). The weather was sunny just a few hours ago, but clouds have seen to fixing that state of affairs by now, and quite thoroughly so, grey light seeping in through the grand windows of the throne room. The fireplace further illuminates the grand Round Table, where heroes shared meals with royalty, and the aspiration of the kingdom's chefs, to see their creations served on the very same table. A selection of local delicacies is arrayed upon it. On the dais flanked by tapestries showcasing the kingdom's heraldry and history, as well as the royal guard, King Consommé Entrée sits the throne, dressed in his red-and-white cloak, his great and remarkable grey beard, and his physique that is no stranger to the varied culinary treasures of his very kingdom. Beside the throne stands his radiant daughter Blanche, famed for both her benevolence and beauty, a warmly smiling face framed by golden hair, the young woman herself dressed in a white-and-blue gown. The king looks at each of you in turn. "Thank you for coming. While the Heroes of Light defeated the greatest threats to our kingdom before they left, we nonetheless thought it prudent to draw upon your remarkable... talents.", King Consommé Entrée says in booming voice, looking at the motley party in front of him, filled with rather... atypical heroes. The pause seems to be especially aimed at Eleanora (given necromancy having been outlawed), Princess Blanche glancing to her father as if to wordlessly say "Father, please". The king gestures to the princess. "Blanche, if you would." Blanche nods, turning back to the party. "Thank you all for answering our request so quickly. While I cannot imagine how you must feel, not having been chosen as the Heroes of Light, please know that the Heroes, my father, and I hold your abilities and courage in high regard, and we hope you will aid us in keeping our people safe." The king seems to shift a little again at the mention of high regard, and once again there is the slightest motion in Princess Blanche in response, as well as an apologetic look at the party. There were few interactions with the Princess in the past, but her faith in you all appears seemingly unshakable, since the moment she met you. The Almost Chosen Eleanora Born under the Harmonious Star, Eleanora had almost been part of the Heroes of Light, were it not for the last-minute arrival of a more "fitting" candidate. She had interacted with the other Heroes, and though they seemed a bit uneasy when it came to Eleanora's, ah, "life" magic, they seemed nice enough! But it was not meant to be. The king seemed fairly royally miffed when learning about her specialties, and the local cardinal was very adamant about the newer Harmonious Star chosen one, Kale. He is definitely a proper good fellow, excellent priest, even one of the nicer ones when it came to interacting with Eleanora! But also less... interpretative when it came to the arts of channeling life. Princess Blanche tried to reason with the cardinal to put both candidates to the test before the gods, but the cardinal would not listen, the gods' judgment apparently already having been delivered. Eleanora was halfway to the remote (very remote) temple nestled in the Kipferl Mountains when the runner caught up to her, handing her the summons, handwritten by the Princess. The Almost Chosen Santokumaru Coming from the renowned village of Honyaki, seeking to master the Perfect Cut, displaying impressive skills with the blade and strength of character, Santokumaru was almost a shoe-in for the Heroes of Light. His choice of weaponry and technique were seen as a bit... unorthodox, true, but what is important is what is accomplished with those, right? The king seemed confused at first, while the princess seemed delighted to have a swordsman displaying such Entréean qualities in his profession. Well, the slander of Honyaki's Five Great Clans arrived soon after Santokumaru, casting doubt on his qualifications in the eyes of the king. It did not help that a strapping young lad called Clove, wielding a longsword, wearing knightly armor and a dashing cape, and graced with a magnificent mane of blonde hair was also one of the hopefuls. Worse, he beat Santokumaru in a duel demanded by the king for the right to become a Hero of Light, and the lad beat Santokumaru! Fair and square, even! The worst thing is that the lad was also being so damn likeable all the time and extended excellent sportsmanship to Santokumaru! That is just unfair! So while rumors started to spread and it seemed Santokumaru would continue to be shunned even here (curse those conniving Great Clansmen!) and would have to continue his search by himself, a letter from Princess Blanche arrived, asking him if he could still aid the kingdom with his steak knife swordsmanship and courage. The Almost Chosen Tourna Now, Tourna was a bit of an unusual choice to begin with, on account of being unable to speak normally, and being a Stewbot. They absolutely came with a lot of popular support from the Entréean people, rooting for the local mascot, and they could whip up all sorts of really nifty stews on the spot. Just think of the utility and morale! Who wouldn't want Tourna as part of the team?! But the lack of normal speech was a problem after all. The one who got picked in the end instead, Saffron the Swashbuckler, ultimately ended up reading as more "Hero" than "Mascot" material. Saffron even felt really bad about it, asking the king and cardinal that since the prophecy didn't talk about mascots, maybe they could just take the little guy with them? Alas, her attempts fell on deaf ears, so only she became a Hero of Light among the two. Princess Blanche needed to console her more than Tourna, who... probably just went back to the tavern to cook more? Anyway, a letter for Tourna arrived soon after. After having made sure Tourna didn't try to cook it somehow, the princess requested the stewbot to come to the castle to aid the kingdom. The Almost Chosen Vesper So, fun fact: while Vesper certainly was hired by Lord Reuben (a dabbler in a great many magic disciplines who is as jovial as he is dandy) to serve as a first-rate butler, it was also because Vesper seemed like part of the prophecy, if in an unorthodox way. His reputation preceeded him, of course, having graduated from the Elysium Academy of Culinary Excellence, with notable talent in the arts of Combat Butlering. Still, Vesper arrived at Lord Reuben's manor, only to find his new master gone. An overworked-looking maid (Brie) seemed on the verge of tears of joy when Vesper introduced himself as the new butler, and also handed him a note from Reuben. Apparently, there was a slight oversight in the prophecy interpretation, and it turned out that Reuben was one of the chosen heroes! So he was off joining the Heroes of Light, but he would be back eventually, and he was very much looking forward to finally meeting Vesper. Brie would introduce him to anything he'd need to know, and how to access their finances. There was some correspondence with the princess, apologizing to Vesper on behalf of Reuben for having been called to Entrée only to not be chosen and his master going away for quite some time. The elven butler, meanwhile had his work cut out for him, as Reuben had left the manor in a truly... individualistic state upon learning he was chosen (the dark rings under Brie's eyes spoke volumes of the lord's habits), so it felt like the blink of an eye to Vesper when a letter from the princess arrived, requesting his presence at the castle.
  3. Many had answered the call, posted on the darkest of the dark mesh, most of whom were unfamiliar with the posters, the Egocrashers, except by reputation. Information on what exactly the mission was about was scarce; something about abducting some scientist from the moons of Jupiter. Standard work. A few of those who answered were at least familiar with them in passing, having been 'rescued' by their operatives or else having caught their attention for some other reason. Out of the many responses to the call, only a few had received invitations to a private simulspace server based in Jupiter's orbit; some kind of group interview, most assumed. Cautiously, some of them logged into the virtual space from their various safe places, selecting the digital avatar that showed themselves in the light they wanted their employers - and their potential colleagues - to see. When they logged in, they all found themselves standing on a patch of virtual sand surrounded on three sides by flower- and grass -covered dunes, and on the fourth side by a gentle ocean surf. Those who remembered Earth and had seen the sea were momentarily taken aback by the vivid and nostalgic imagery, while those who had not simply noted the beauty and moved on. To the right, a fenced path cut through the dunes, winding its way to a distant light house. The sun was high in the sky, but for better or worse the Egocrashers had not programmed sensations such as heat into the virtual space. There was no sign of their potential employers; aside from the applicants, the space was completely empty of anyone else. A seagull cried in the distance. OOC Hi all! This is a pre-game IC thread. I have not made any decisions regarding acceptance into the game yet (I am waiting for all applications and the advertising period to end), but anyone and everyone (including the current players) is welcome to pop into this thread and try to figure out how their character might act in the presence of others, regardless of their character's status. If you have no interest in pre-game IC, that is fine as well.
  4. A note appears, written in a clear, formal script but signed with some flourish. Party sought for Escort Mission I, Gundren Rockseeker, require a party to brave souls to act as an escort through difficult and dangerous terrain. I have a wagon of provisions that must be safely delivered to Phandelin, but I have urgent business there myself and cannot wait to escort it. Four brave souls should be sufficient, whilst there are bandits and worse on the road a show of force is usually enough to prevent casual attack. I can offer one hundred gold pieces to each, payable on safe delivery of the wagon and its contents in Phandelin; I can be reached at Barthen's Provisions in town and the cash will be waiting for you there. Timings are tight; the wagon contains supplies that my brothers and I need in order to continue our prospecting in the area. Gundren Rockseeker Out of Character Notes This is a mission for up to four characters of levels 1-3. I'll be open and honest up front; the posting rate might be relatively slow from me as I do it all on my phone and have to fit it in around everything else going on in Real LifeTM. Player should expect to make one or two posts a week to match my pace. This is lifted from the 5e starter set and adapted to 3.5 and gestalt by me, so may be a bit inconsistent with CR/difficulty. Personal preference is for non-Evil PCs, but as long as everyone is capable, and willing, to work as a team I am open to all comers. If you've got any peculiar mechanical shenanigans going on then I'd appreciate you adding details in a spoiler to your posts please; even if only to point me to a source for the info. This is mission is a string of mostly combat encounters, and will likely lead to some exploration/dungeon crawling (spoilers sweetie!) over a handful of in-game days. Once we've got a party I'll make a start, but looking to start by next weekend.
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