Jump to content

Search the Community

Showing results for tags 'ready for review'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Announcements & Events
  • General Community
  • Tabletop RPGs
  • Site Discussion
  • Legacies of a Lost Era's OOC
  • Legacies of a Lost Era's IC
  • Legacies of a Lost Era's World Guide
  • Legacies of a Lost Era's Adventure Toolbox
  • Legacies of a Lost Era's Heroes
  • Legacies of a Lost Era's Legends
  • Monster of the Week's Game Forum
  • Monster of the Week's Character Applications
  • Monster of the Week's DM Notes Area
  • Fight for Redemption's Game Forum
  • Fight for Redemption's Party
  • Fight for Redemption's GM Section
  • Fight for Redemption's Applications
  • Fight for Redemption's Archive
  • eXiles in Time!'s Letter's Page
  • eXiles in Time!'s Character Bios
  • eXiles in Time!'s Current Issues
  • Call of the Void's General
  • Call of the Void's Game
  • Call of the Void's Characters
  • Call of the Void's Setting
  • Scarlet Citadel's Library
  • Scarlet Citadel's Recruitment
  • Scarlet Citadel's Game Threads
  • Scarlet Citadel's Archives
  • Scarlet Citadel's Characters
  • The Long Way Back's Game Table
  • The Long Way Back's Setting Information
  • The Long Way Back's Archive
  • The Long Way Back's GM Screen
  • The Long Way Back's Rules
  • The Long Way Back's Characters
  • Glory Seeking Goblins's Book of Gobbo
  • Peff's Baldr Test Game's Test Thread
  • Peff's Baldr Test Game's Out of Character
  • Peff's Baldr Test Game's Gameplay
  • Peff's Baldr Test Game's Klerkackht the Merchant
  • Testing grounds's Topics
  • Tribus Umbra's Topics
  • Ironsworn: Requiem for Rome's Story
  • Ironsworn: Requiem for Rome's Mechanics
  • Ironsworn: Requiem for Rome's Character sheets
  • Ironsworn: Requiem for Rome's Setting
  • Ironsworn: Requiem for Rome's Out of Character
  • Ironsworn: Requiem for Rome's Archive
  • Way of the Wicked's Characters
  • Way of the Wicked's Library
  • Way of the Wicked's Game Threads
  • Way of the Wicked's Archives
  • Arcticus's Alcove's Game Rolls
  • Arcticus's Alcove's Templates
  • Arcticus's Alcove's The Lands of Enbrosia
  • Arcticus's Alcove's Fractured Heroes RPG
  • Arcticus's Alcove's From The Ashes
  • City of Mist: Foglifter's The Foglifter Café (OOC)
  • Lost Mine of Phandelver's Characters
  • The Last Night of the Juniper Empire's Forum
  • SerakHawk's Corner's Test Area
  • Faux's Testing Area's Topics
  • Godsfall: New Gods on the Block's Characters
  • Godsfall: New Gods on the Block's Notes
  • Godsfall: New Gods on the Block's Godsfall Relocation
  • Godsfall: New Gods on the Block's Side Quests
  • Courts of the Shadow Fey's Characters
  • Courts of the Shadow Fey's Library
  • Courts of the Shadow Fey's Archives
  • Courts of the Shadow Fey's Game Threads
  • Omegoku Game's First Topic
  • Omegoku Game's Secrets
  • Aegis of Empires's Characters
  • Aegis of Empires's Library
  • Aegis of Empires's Archives
  • Aegis of Empires's Game Threads
  • QJ's Test's Here is a topic
  • QJ's Test's Topics
  • QJ's Test's Curse of Strahd 2
  • In Search of Justice's Setting Information
  • In Search of Justice's Character Creation
  • In Search of Justice's Game Forum
  • Rime of the Frostmaiden's Character Journals
  • Rime of the Frostmaiden's Archives
  • Rime of the Frostmaiden's RotFM Characters
  • Rime of the Frostmaiden's S&S Characters
  • Rime of the Frostmaiden's Player Notes
  • Test for ALG's Layout / Format
  • Test for ALG's CoS 1
  • Test for ALG's CoS2
  • Test for ALG's CCC-GHC-BK1-05 For the Glory of Bloutar! (Tier 2: 5th - 10th Level)
  • Test for ALG's CCC-WWC-03 Tyrant of the Forgotten Forge (Tier 1: 1st - 4th Level)
  • Test for ALG's DDAL-DRW03: Saving Silverbeard
  • Test for ALG's DDHC-CM: Candlekeep Mysteries (1st-16th level)
  • Test for ALG's DDHC0-DoIP: Dragon of Icespire Peak (1st-6th level)DDHC00-GSM Ghosts of Saltmarsh Hardcover Adventure (1st - 12th Level)
  • Test for ALG's DDHC-LMOP Lost Mines of Phandelver Hardcover Adventure (1st - 5th Level) 1
  • Test for ALG's DDHC-LMOP Lost Mines of Phandelver Hardcover Adventure (1st - 5th Level) 2
  • Test for ALG's DDHC-MORD-01: Riddle of the Raven Queen (5th-10th level)
  • Test for ALG's CCC-NBDD01 (Tier 2)
  • Test for ALG's DDEX1-01: Defiance in Phlan (1st level)
  • Test for ALG's DDEX1-04: Dues for the Dead (1st level)
  • Test for ALG's DDHC-HotDQ Hoard of the Dragon Queen HC (1st-7th level) 1
  • Test for ALG's DDHC-HotDQ Hoard of the Dragon Queen HC (1st-7th level) 2
  • Test for ALG's Out of the Abyss Hardcover Adventure (1st - 11th+ Level)
  • Test for ALG's DDAL4-01: Suits of the Mists (1st-2nd lvl)
  • Test for ALG's DDAL4-02: The Beast (1st-4th level) 1
  • Test for ALG's DDAL4-02: The Beast (1st-4th level) 2
  • Test for ALG's DDAL05-13: Jarl Rising (5th-10th level)
  • Test for ALG's DDHC-SKT Storm King's Thunder Hardcover Adventure (1st-11th+ level) 1
  • Test for ALG's DDHC-SKT Storm King's Thunder Hardcover Adventure (1st-11th+ level) 2
  • Test for ALG's DDAL6-01: A Thousand Tiny Deaths (1st-4th level)
  • Test for ALG's DDHC-TYP Forge of Fury Hardcover Adventure (Tiers 1-2?)
  • Test for ALG's DDHC-TYP Hidden Shrine of Tamoachan Hardcover Adventure (Tier 2)
  • Test for ALG's DDHC-TYP White Plume Mountain Hardcover Adventure (Tier 2)
  • Test for ALG's DDHC-TOA-1 Tomb of Annihilation Hardcover Adventure (1st - 11th+ Level)
  • Test for ALG's DDHC-TOA-8 Return of the Lizard King (1st-4th level)
  • Test for ALG's DDHC-WDH Waterdeep: Dragon Heist (1st - 5th level)
  • Test for ALG's Eberron: Oracle of War: Salvage Bases and Missions
  • Test for ALG's Eberron: Oracle of War: Salvage Bases and Missions
  • Test for ALG's DDHC-DIA Baldur's Gate: Descent into Avernus Hardcover Adventure (1st through 13th level) 1
  • Test for ALG's DDHC-DIA Baldur's Gate: Descent into Avernus Hardcover Adventure (1st through 13th level) 2
  • Test for ALG's DDAL09-06: Infernal Insurgency
  • Test for ALG's Icewind Dale: Rime of the Frostmaiden Hardcover Adventure (1st through 12th level) 1
  • Test for ALG's Icewind Dale: Rime of the Frostmaiden Hardcover Adventure (1st through 12th level) 2
  • Test for ALG's Icewind Dale: Rime of the Frostmaiden Hardcover Adventure (1st through 12th level) 3
  • Test for ALG's Season 10 Dungeoncraft (Tiers 1 & 2)
  • Test for ALG's Critical Role: Call of the Netherdeep Hardcover Adventure (3rd through 12th level+)
  • Age of Adventure's The Abyss
  • Age of Adventure's Party
  • Age of Adventure's Game Table
  • Age of Adventure's GM Section
  • Age of Adventure's World History
  • Into The Borderlands's Library
  • Into The Borderlands's Characters
  • Into The Borderlands's Archives
  • Into The Borderlands's Game Threads
  • Crypt of the Everflame's Player/Character Threads
  • Crypt of the Everflame's Announcements
  • Crypt of the Everflame's Data Dump
  • Crypt of the Everflame's Archives
  • Crypt of the Everflame's GM Toolkit
  • Crypt of the Everflame's **Testing Area** Everybody welcome!
  • Crypt of the Everflame's Main Thread
  • Bubba & Chickenbone's OOC
  • Bubba & Chickenbone's Gazetteer
  • Bubba & Chickenbone's Story
  • Silent Footsteps: The Giovanni Chronicles (Solo)'s Characters
  • Silent Footsteps: The Giovanni Chronicles (Solo)'s Archive
  • Silent Footsteps: The Giovanni Chronicles (Solo)'s Story Threads
  • Silent Footsteps: The Giovanni Chronicles (Solo)'s Rules
  • Abomination Vaults's Characters
  • Abomination Vaults's Library
  • Abomination Vaults's Archives
  • Abomination Vaults's Game Threads
  • Glen of Gwydion's The Story
  • Glen of Gwydion's Archive
  • Tales from the Twilight of the Third Age's Side-stories
  • Tales from the Twilight of the Third Age's Protagonists
  • Tales from the Twilight of the Third Age's Rules
  • Tales from the Twilight of the Third Age's Setting
  • Tales from the Twilight of the Third Age's Adventures
  • Tales from the Twilight of the Third Age's OOC
  • Tales from the Twilight of the Third Age's Deuteragonists
  • Tales from the Twilight of the Third Age's Northerly Passage
  • Tales from the Twilight of the Third Age's Archive
  • Beacons of War's Gameplay
  • Beacons of War's Archive
  • Beacons of War's PCs
  • Beacons of War's Setting
  • Beacons of War's Applications
  • Beacons of War's GM Stuff
  • N5E: Hidden Pine Village's Main
  • N5E: Hidden Pine Village's Characters
  • N5E: Hidden Pine Village's Setting
  • N5E: Hidden Pine Village's Bingo Book
  • N5E: Hidden Pine Village's Gaiden
  • N5E: Hidden Pine Village's Mechanics
  • N5E: Hidden Pine Village's Archive
  • Out of the Abyss's Out of Character
  • Out of the Abyss's Setting Information
  • Out of the Abyss's The PCs
  • Out of the Abyss's Part 1: Out of the Dark
  • Giantslayer's Character Creation
  • Giantslayer's Handouts
  • Giantslayer's Archive
  • Giantslayer's GM Screen
  • Giantslayer's Chronicles
  • Giantslayer's Combat
  • Ghosts of Saltmarsh's Rules
  • Ghosts of Saltmarsh's World Data
  • Ghosts of Saltmarsh's Characters
  • Ghosts of Saltmarsh's Stories
  • Ghosts of Saltmarsh's Archive
  • Thunder in the Wastelands's Archive
  • Thunder in the Wastelands's Rules and Lore
  • Thunder in the Wastelands's Game
  • Thunder in the Wastelands's Test Zone
  • Thunder in the Wastelands's Characters
  • The Dark Forest's OOC
  • The Dark Forest's Story
  • Outlaws of Alkenstar's Archive
  • Outlaws of Alkenstar's Campaign
  • Outlaws of Alkenstar's Characters
  • ...'s Setting
  • ...'s Characters
  • ...'s Book 1
  • PK Test's Topics
  • PK Test's Other Topics
  • A Chance at Greatness's Archive
  • A Chance at Greatness's Player Characters
  • A Chance at Greatness's Campfire Tales
  • A Chance at Greatness's Virdeus Compendium
  • A Chance at Greatness's The Company and The Tower
  • A Chance at Greatness's The Council
  • A Chance at Greatness's Current Chapter
  • Living Pathfinder's Campaign
  • Living Pathfinder's Characters
  • Living Pathfinder's Game Masters
  • Living Pathfinder's Proposals
  • Living Pathfinder's Main Forum [LPF]
  • Living Pathfinder's Thread Graveyard
  • Splargh's Out of Character
  • Surviving Yellowstone's Character Profile
  • Rev's Practice Space's Topics
  • Dungeon of the Mad Mage's Characters
  • Dungeon of the Mad Mage's Library
  • Dungeon of the Mad Mage's Archives
  • Dungeon of the Mad Mage's Game Threads
  • Amber Everywhere All at Once's Characters
  • Amber Everywhere All at Once's Rules of the Game
  • Amber Everywhere All at Once's The Story
  • Amber Everywhere All at Once's Behind the Curtain
  • Amber Everywhere All at Once's The Multiverse
  • Amber Everywhere All at Once's The Great Void
  • Amber Everywhere All at Once's Dramatis Personae
  • Claremont Academy's Game Table
  • Claremont Academy's The Team
  • Claremont Academy's GM Section
  • Claremont Academy's Setting
  • Claremont Academy's Detention
  • Star Trek Adventures's Characters
  • Star Trek Adventures's Rules
  • Star Trek Adventures's Archive
  • Star Trek Adventures's Missions
  • The Cartomancer's Planning
  • In the Shadow of the Green Pyramid's Applications
  • In the Shadow of the Green Pyramid's Rules and Options
  • (closed)'s Character Creation
  • (closed)'s Chatter
  • (closed)'s [IC] Dead Heart of Xin
  • 5E One-Shot's OOC
  • 5E One-Shot's Characters
  • 5E One-Shot's Test
  • Hold Back the Dark's Current
  • Hold Back the Dark's Archives
  • Hold Back the Dark's Applications
  • Hold Back the Dark's Mechanics
  • Gwimmermort Academy of Esoteric Education's Characters
  • Gwimmermort Academy of Esoteric Education's Student Lounge
  • Gwimmermort Academy of Esoteric Education's The School Year
  • Distant Stars's Characters
  • Distant Stars's Chapter I - Ex TALISMAN
  • DINE's Workbench's Cut Once
  • Predation: The Eon Key's Game Info
  • Predation: The Eon Key's Fossil Records
  • Predation: The Eon Key's Geological Record (GM)
  • WoD's OOC
  • Flashing Blades's Characters
  • Flashing Blades's Chapter I - Opening Moves
  • Eyes On The Prize's GM Screen
  • Eyes On The Prize's The Hunters
  • Eyes On The Prize's The Isle of Oculus
  • Eyes On The Prize's Archive
  • Avatar Legends: Braving the Elements's Pre-Game Planning
  • Avatar Legends: Braving the Elements's Mechanics and Table Talk
  • Avatar Legends: Braving the Elements's Gameplay: Season 1
  • Avatar Legends: Braving the Elements's Topics
  • Avatar Legends: Braving the Elements's Applications
  • Avatar Legends: Braving the Elements's Recruitment Discussion
  • Vale of the Fateless's OOC Stuff
  • Vale of the Fateless's The Story
  • Vale of the Fateless's Side Stories
  • Vale of the Fateless's The Vale
  • Vale of the Fateless's The Heroes
  • Perfectibilists [closed]'s Candidates
  • Perfectibilists [closed]'s Gaddis Super-Max Penitentiary (NO PLAYER POSTS HERE)
  • Perfectibilists [closed]'s OOC (Accepted Players Only)
  • Perfectibilists [closed]'s The Hive (Recruitment Discussion)
  • Perfectibilists [closed]'s IC Thread
  • Exalted 3e: The Scavenger Lands's Making your Exalted
  • The Starfinder Chronicles's Setting
  • Test's Applications
  • Into the Gardens of the Gloamglens's Story
  • Into the Gardens of the Gloamglens's Characters
  • Into the Gardens of the Gloamglens's Setting Details
  • Temples & Tombs's Topics
  • Cyberpunk Red's Character Creation
  • Star Trek Adventures: SRRT.'s Game Discussion
  • WotR - Terendelev's Vengeance's Chronicles
  • WotR - Terendelev's Vengeance's Game Forum
  • WotR - Terendelev's Vengeance's GM Screen
  • WotR - Terendelev's Vengeance's Player Threads
  • The Vipers's Game Forum
  • Masks of Nyarlathotep's Character Creation
  • Ptolus: City by the Spire's Game Threads
  • Ptolus: City by the Spire's Library
  • Ptolus: City by the Spire's Archives
  • Ptolus: City by the Spire's Characters
  • ⌬MECHA VS KAIJU: OMDST⌬'s IC
  • ⌬MECHA VS KAIJU: OMDST⌬'s CHARACTER APP
  • Empire of the Ghouls's Game Threads
  • Empire of the Ghouls's Library
  • Empire of the Ghouls's Archives
  • Empire of the Ghouls's Characters
  • Rise of the Drow's Game Threads
  • Rise of the Drow's Library
  • Rise of the Drow's Characters
  • Rise of the Drow's Archives
  • Rise of the Drow's Campfire Chats
  • Hyperion Chronicles's Characters
  • Hyperion Chronicles's GM Screen
  • Hyperion Chronicles's Codex
  • Hyperion Chronicles's Season 1
  • Colin’s Hoard of the Dragon Queen's Archive
  • Colin’s Hoard of the Dragon Queen's GM Area
  • Colin’s Hoard of the Dragon Queen's Party
  • Colin’s Hoard of the Dragon Queen's Game Forum
  • Vampire - Dark Harbor's Recruitment Office
  • Vampire - Dark Harbor's Storytime Area
  • Vampire - Dark Harbor's Supernatural Database
  • Vampire - Dark Harbor's Players Lounge
  • Vampire - Dark Harbor's Announcements
  • Vampire - Dark Harbor's Coterie
  • Zendikar - Buried Gods's Applications
  • Zendikar - Buried Gods's OOC
  • Zendikar - Buried Gods's World Info
  • Zendikar - Buried Gods's In-Character
  • City of Cats's Library
  • City of Cats's Applications
  • City of Cats's Archives
  • City of Cats's Game Threads
  • City of Cats's Characters
  • Armour Astir: The Ghost Reaches's Characters
  • Armour Astir: The Ghost Reaches's Lore and Faction Info
  • The Night's Plutonian Shore's Cast of Characters
  • The Night's Plutonian Shore's The Story
  • Reign of Winter's Game Threads
  • Reign of Winter's Library
  • Reign of Winter's Characters
  • Reign of Winter's Archives
  • War of the Burning Sky's DM Notes
  • War of the Burning Sky's Game Threads
  • War of the Burning Sky's Library
  • War of the Burning Sky's Characters
  • War of the Burning Sky's Archives
  • World of Delos - The Price of Power's Archives
  • World of Delos - The Price of Power's Setting and Lore
  • World of Delos - The Price of Power's Races of Delos
  • World of Delos - The Price of Power's The Planes
  • World of Delos - The Price of Power's Character Barracks
  • World of Delos - The Price of Power's Reference Links and House Rules
  • World of Delos - The Price of Power's Story Threads
  • Zeitgeist: Gears of Revolution's Library
  • Zeitgeist: Gears of Revolution's Archives
  • Zeitgeist: Gears of Revolution's Applications
  • Zeitgeist: Gears of Revolution's Characters
  • Zeitgeist: Gears of Revolution's Game Threads
  • PF2e Torment and Legacy's OOC
  • PF2e Torment and Legacy's In character
  • PF2e Torment and Legacy's Characters
  • Tyranny of Dragons's Tyranny of Dragons
  • Emerald City Knights's Characters
  • Emerald City Knights's Q&A
  • Emerald City Knights's Emerald City Knights
  • Blood Lords's Character Creation Discussion
  • Blackgyre's Setting Documentation
  • Blackgyre's Game Threads
  • Blackgyre's Characters
  • Blackgyre's Miscellaneous and Archives
  • Lords of the Mark's In Character
  • Shadowrun Noir's Shadowland FAQs
  • Shadowrun Noir's SeattleNet
  • The Skies Between's Applications
  • The Skies Between's Athenaeum of the Skies
  • The Skies Between's The Skies Between
  • Inquisitorius Disjunctus's Player Characters
  • Inquisitorius Disjunctus's NPCs
  • Inquisitorius Disjunctus's The Story
  • Ultimate Duel Cards's Applications
  • Ultimate Duel Cards's OOC
  • Ultimate Duel Cards's World Info
  • The Old Road Goes Ever On's Topics
  • Cyberpunk Red's Job Board
  • Cyberpunk Red's Night City Encyclopedia
  • Cyberpunk Red's Characters & Applications
  • Cyberpunk Red's Combat Zones
  • Cyberpunk Red's Overpacked Suburbs
  • Cyberpunk Red's Resources, Templates & Customs
  • Cyberpunk Red's OOC & Updates
  • Cyberpunk Red's Other Areas
  • Cyberpunk Red's Rebuilding Urban Center
  • Cyberpunk Red's Hot Zone
  • Traveller: Rebellion's Characters
  • Traveller: Rebellion's Trash Compactor
  • Traveller: Rebellion's Library Data
  • Traveller: Rebellion's The Rosalind Franklin
  • Traveller: Rebellion's Crewmembers
  • Traveller: Rebellion's Ship's Log
  • Traveller: Rebellion's Common Room (OoC)
  • MW Fantasy Football's General Discussion
  • Back to the Beginning's Archive
  • Back to the Beginning's BttB Character Creation
  • Back to the Beginning's OOC
  • Back to the Beginning's IC
  • The Mystery Zone's Character Creation
  • The Mystery Zone's Game
  • The Mystery Zone's OOC
  • Night of the Gray Death's Character Creation
  • Night of the Gray Death's OOC
  • Night of the Gray Death's Game
  • Curse of Strahd's Chapters
  • Curse of Strahd's Cadres
  • Curse of Strahd's Characters
  • Curse of Strahd's Campaign
  • Curse of Strahd's Cryptology
  • Curse of Strahd's Cartography
  • Gotham's Finest - Rebirth's Recruitment Office (Apps)
  • Gotham's Finest - Rebirth's Case Files (Story Threads)
  • Gotham's Finest - Rebirth's Break Room (OOC Threads)
  • Gotham's Finest - Rebirth's Roll Call (Active PCs)
  • The Secret Guild's World Information
  • The Secret Guild's Archive
  • The Secret Guild's Game Threads
  • The Secret Guild's DM Notes
  • The Secret Guild's Characters
  • FELLOWSHIP's The Champions
  • FELLOWSHIP's The Over Lord
  • FELLOWSHIP's The First Quest
  • The Savage Tide's Game Forum
  • The Savage Tide's GM Screen
  • With a Bang, or a Whimper's Characters
  • With a Bang, or a Whimper's Chatter
  • The Serene Holds of Urzoa's Game Threads
  • The Serene Holds of Urzoa's Characters
  • The Serene Holds of Urzoa's Applications
  • The Serene Holds of Urzoa's OOC/Questions
  • The Serene Holds of Urzoa's Character Generation
  • The Serene Holds of Urzoa's Extras
  • Rise of the Jade Regent's The Bar [OOC]
  • Rise of the Jade Regent's The Stage [IC]
  • Rise of the Jade Regent's Pyre [Archives]
  • Rise of the Jade Regent's Notice Board [Info]
  • Rise of the Jade Regent's Bronze Room [GM]
  • Logan One Shots's The Dark Heart of Space
  • Logan One Shots's Temple of the Deep
  • Logan One Shots's Shore of Dreams
  • Logan One Shots's The Haunted House
  • Logan One Shots's DM Stuff
  • Logan One Shots's Archive
  • Logan One Shots's Beneath the Keep
  • Postmortem's Applications
  • New Tokyo's Characters
  • New Tokyo's IC
  • Tyrant's Bloom's Game Threads
  • Tyrant's Bloom's Log
  • Tyrant's Bloom's Almanac
  • Tyrant's Bloom's Applications
  • G.I. JOE RPG's Applications
  • Spelljammer : Shadow of the Spider Moon's Player's Packet
  • The Frozen North's Topics
  • The Frozen North's The Frozen North
  • The Frozen North's Characters
  • Conan 2d20's Characters Creation
  • Pathfinder: Kingmaker's Character Submissions
  • Pathfinder: Kingmaker's Game
  • Pathfinder: Kingmaker's The Party
  • 5th Edition: The Haunting of Harrowstone's Archived
  • 5th Edition: The Haunting of Harrowstone's Game Information
  • 5th Edition: The Haunting of Harrowstone's Game
  • Testing Out Baldr's Game Rules
  • Testing Out Baldr's New Gaem Feature
  • Sunset on Wyrmlake's Applications
  • The Black Powder Files's World
  • The Black Powder Files's OOC
  • The Black Powder Files's Character Applications
  • The Black Powder Files's Case 1: Powder and Disco
  • Tyranny of Dragons's Campaign
  • Tyranny of Dragons's Characters
  • Tyranny of Dragons's Chapters
  • Tyranny of Dragons's Cartography
  • Tyranny of Dragons's Cadres
  • Tyranny of Dragons's Crypts
  • Raiders of the Broken Coast's Setting
  • Raiders of the Broken Coast's Character Guide
  • Raiders of the Broken Coast's Story Threads
  • Raiders of the Broken Coast's Out of Character
  • What Dreams May Come's Chapters
  • What a Horrible Night to Have a Curse's Characters
  • What a Horrible Night to Have a Curse's GM Archive
  • ⌬REAPERS⌬'s IC
  • ⌬REAPERS⌬'s Characters
  • Serpent's Skull's Character Creation/Applications
  • Lords of Creation Redux's LoC System Rules
  • Lords of Creation Redux's Characters
  • Lords of Creation Redux's The Divine Record
  • Earth’s Secret Histories's Test Space
  • Earth’s Secret Histories's Atlantis
  • Earth’s Secret Histories's Story Bible
  • Tales of Ivalis's Game Threads
  • Tales of Ivalis's Character Creation
  • Tales of Ivalis's History and World Description
  • Realms of Adventure 2's Main ThreadGroup
  • Realms of Adventure 2's Player Applications
  • Realms of Adventure 2's DM Resources
  • Realms of Adventure 2's Player Resources
  • Realms of Adventure 2's Mistledale
  • Realms of Adventure 2's Archive
  • Solo Spellthief - bad first attempt at RpgLit's Commentary and Community
  • Solo Spellthief - bad first attempt at RpgLit's The Story
  • Taking the Stars's Game Forum
  • Taking the Stars's Characters
  • Hollow's Last Hope's Characters
  • Hollow's Last Hope's Main Game Thread
  • Hollow's Last Hope's Reading Room
  • Lamentations of Barovia's General
  • Vaults & Vows's Discussions
  • Vaults & Vows's Ironsworn Odyssey
  • Vaults & Vows's Applications
  • Vaults & Vows's Stories
  • Vaults & Vows's Archive
  • ⌬TOWER OF ATHENA⌬'s IC
  • ⌬TOWER OF ATHENA⌬'s CHARACTERS
  • Survive!'s Character & Info
  • Survive!'s Game
  • Against the Old Cults's Seekers
  • Against the Old Cults's Story
  • Against the Old Cults's The Vault
  • Welcome to Calimshan's Game Threads
  • Welcome to Calimshan's Applications
  • Welcome to Calimshan's Archives
  • Dark Days Ahead's Inn of the Hobbled Hobgoblin
  • Deleted's Testing Code
  • Deleted's House Rules
  • Star Wars: Unspoken Fates's Applications
  • Star Wars: Unspoken Fates's House Rules
  • Star Wars: Unspoken Fates's Databank
  • Star Wars: Unspoken Fates's Archive
  • Ozzy's Reign of Winter's Characters
  • Ozzy's Reign of Winter's Resources
  • Ozzy's Reign of Winter's Game
  • Ozzy's Reign of Winter's Archive
  • Of Oaths and Vows's Yesterdays
  • Of Oaths and Vows's Reference
  • Of Oaths and Vows's Game Threads
  • Of Oaths and Vows's Characters
  • Of Oaths and Vows's Game Mechanics
  • Odd Jobs's Game
  • Adventurer's League Games's General Discussion
  • Adventurer's League Games's Game Recruiting
  • Adventurer's League Games's AL Games
  • Adventurer's League Games's Getting Started
  • Adventurer's League Games's AL Characters
  • Devil Survivor USA's OOC
  • Devil Survivor USA's In Character Content!
  • Devil Survivor USA's Character Sheets
  • DDAL05-01 Treasure of the Broken Hoard's Character Creation Instructions
  • Rin's Princes of the Apocalypse's Yama-Group
  • Rin's Princes of the Apocalypse's Umi-Group
  • Rin's Princes of the Apocalypse's Information
  • Rin's Princes of the Apocalypse's OOC & Announcements
  • Hardeverden: Kingdoms at War's Archived Threads
  • Hardeverden: Kingdoms at War's Character Threads
  • Hardeverden: Kingdoms at War's Main Threads
  • Hardeverden: Kingdoms at War's Setting Information
  • Happy Lair Hunting's OOC
  • Happy Lair Hunting's Z - Archive
  • Happy Lair Hunting's Applications
  • Happy Lair Hunting's Rules
  • Happy Lair Hunting's Characters
  • Happy Lair Hunting's Main Game
  • Echoes of Yesterday's Character Threads
  • Echoes of Yesterday's Game Threads
  • Echoes of Yesterday's Archives
  • Deos Ferrum (In Machina)'s Foundry [IC]
  • Deos Ferrum (In Machina)'s Tavern [OOC]
  • Deos Ferrum (In Machina)'s U.N.I.T.Y. [GM]
  • Deos Ferrum (In Machina)'s Pyre [Archives]
  • Deos Ferrum (In Machina)'s Notice Board [Info]
  • Of Fortunate Soldiers's Rumors in the Reach
  • Of Fortunate Soldiers's The Ship's Log
  • Tomb of Annihilation's Campaign
  • Tomb of Annihilation's Characters
  • Tomb of Annihilation's Chapters
  • Tomb of Annihilation's Cartography
  • Tomb of Annihilation's Cadres
  • Tomb of Annihilation's Cryptology
  • Testing's The Farms
  • Testing's The World [Game Settings]
  • Testing's OOC
  • Testing's The Hub [IC]
  • Kingmaker 5e's Characters
  • Kingmaker 5e's Character Creation
  • Kingmaker 5e's Library
  • Kingmaker 5e's Applications
  • Kingmaker 5e's Game Threads
  • Journey to the Mountain's Applications
  • Journey to the Mountain's Conversations
  • Journey to the Mountain's The Campaign
  • Frontier Adventures's Active Threads
  • Frontier Adventures's Rules, Character Creation and FAQ
  • Frontier Adventures's GM Notes
  • There is no Honor's Character Generation Rules
  • There is no Honor's Gameplay
  • There is no Honor's Setting
  • Into the Disputed Lands's Setting Information
  • Into the Disputed Lands's The Main Game Itself
  • Into the Disputed Lands's GM Screen
  • Into the Disputed Lands's Character Journals
  • Extinction Curse's Characters
  • Extinction Curse's Game Threads
  • Extinction Curse's Library
  • Extinction Curse's Archives
  • Under the Tucson Sun's Our Stars
  • Under the Tucson Sun's Game Table
  • Under the Tucson Sun's My World
  • News of the Empire's The Game
  • News of the Empire's The Cast
  • Outlaws of Alkenstar's Gaol
  • Outlaws of Alkenstar's Game Table
  • Outlaws of Alkenstar's The Crew
  • Outlaws of Alkenstar's GM Section
  • Outlaws of Alkenstar's Setting
  • To Lands Unknown's Retired Characters
  • To Lands Unknown's Characters
  • To Lands Unknown's Game Forum
  • To Lands Unknown's Archives
  • Skulls and Shackles's Game Threads
  • Skulls and Shackles's Characters
  • Diamonds and spades baldr testing's Messing around
  • Eberron: New Cyre's Main Game Thread
  • Eberron: New Cyre's Campaign Information
  • Pool Of Radiance's Epic Fables
  • DnDBegone's DnDBegone
  • War for the Crown's Chronicles
  • War for the Crown's Characters
  • War for the Crown's Campaign
  • War for the Crown's Cartography
  • War for the Crown's Cadres
  • Those Who Would Be Heroes's Applications
  • Those Who Would Be Heroes's The Game
  • Those Who Would Be Heroes's The Cast
  • Those Who Would Be Heroes's The World
  • Rime of the Frostmaiden's Character Creation
  • Rime of the Frostmaiden's Main Forum
  • Rime of the Frostmaiden's Setting & Lore
  • Rime of the Frostmaiden's Mechanics
  • Morgansfort: The Western Lands Campaign's Character Creation/Applications
  • Morgansfort: The Western Lands Campaign's Out of Character Chat
  • Morgansfort: The Western Lands Campaign's Game Forum
  • Morgansfort: The Western Lands Campaign's NPC's
  • Morgansfort: The Western Lands Campaign's Maps and Such
  • Morgansfort: The Western Lands Campaign's Treasure and XP
  • Rise of the Runelords's Archive
  • Rise of the Runelords's Main Game Thread
  • Rise of the Runelords's NPCs and Locations
  • Rise of the Runelords's Characters
  • Out of the Abyss's Main Forum
  • Out of the Abyss's Character Creation & Applications
  • Out of the Abyss's House Rules and Mechanics
  • Out of the Abyss's Setting & NPC’s
  • Out of the Abyss's DM's Folder
  • Pool Of Radiance's OOC
  • Expedition to Undermountain's Cutting-Room Floor
  • Expedition to Undermountain's Game Threads
  • Expedition to Undermountain's The Library
  • Expedition to Undermountain's Characters
  • Expedition to Undermountain's Applications
  • Expedition to Undermountain's Archives
  • The New Normel's The New Normel
  • Sailors on the Starless Sea (completed)'s Game Forum
  • Sailors on the Starless Sea (completed)'s Level Up
  • Sailors on the Starless Sea (completed)'s The Mob
  • Sailors on the Starless Sea (completed)'s Rules
  • Sailors on the Starless Sea (completed)'s The Graveyard
  • Sailors on the Starless Sea (completed)'s Behind the Screen
  • Sailors on the Starless Sea (completed)'s Appendix N
  • Sailors on the Starless Sea (completed)'s Maps
  • Alternate Adventures, transferring from OGMW's Main
  • Alternate Adventures, transferring from OGMW's Quest journal
  • Alternate Adventures, transferring from OGMW's Characters
  • Alternate Adventures, transferring from OGMW's Experimental
  • Alternate Adventures, transferring from OGMW's Treasure journal
  • Zolkaris, The Ravaged Continent's Additional Rules & Content
  • Zolkaris, The Ravaged Continent's Zolkaris & The World
  • Zolkaris, The Ravaged Continent's Gameplay
  • Curse of Strahd's Game Threads
  • Curse of Strahd's Characters
  • Mörk Borg - Our Darkest Days's Incessant Chatterings
  • Mörk Borg - Our Darkest Days's A Shallow Grave
  • Mörk Borg - Our Darkest Days's Sacred Scripture
  • Mörk Borg - Our Darkest Days's Gates of Graven-Tosk
  • Mörk Borg - Our Darkest Days's Self-Flagellation
  • Hell's Rebels, with Spheres's Characters
  • Hell's Rebels, with Spheres's Main Threads
  • Hell's Rebels, with Spheres's Resources
  • Hell's Rebels, with Spheres's Setting
  • CRISIS AT CRUSADER CITADEL!'s Combat Tracker (GM-only)
  • CRISIS AT CRUSADER CITADEL!'s Character Generation
  • CRISIS AT CRUSADER CITADEL!'s OOC
  • CRISIS AT CRUSADER CITADEL!'s Table
  • CRISIS AT CRUSADER CITADEL!'s [IC] Crisis at Crusader Citadel: A New Beginning!
  • Durlag’s Tower's Game
  • Durlag’s Tower's Character Posts
  • Champions of Eriador's The Heroes
  • Champions of Eriador's The Lore
  • Champions of Eriador's The Rules
  • Champions of Eriador's The Story
  • Champions of Eriador's Those Who Wander
  • Champions of Eriador's Old Tales
  • GURPShawk: By Hook or By Crook's .
  • GURPShawk: By Hook or By Crook's Characters
  • GURPShawk: By Hook or By Crook's Campaign Resources
  • GURPShawk: By Hook or By Crook's World of Greyhawk
  • GURPShawk: By Hook or By Crook's The Story
  • Expedition to Undermountain 2's The Library
  • Expedition to Undermountain 2's Characters
  • Expedition to Undermountain 2's Archives
  • Expedition to Undermountain 2's Game Threads
  • The Oceanic Vaults's Stories
  • The Oceanic Vaults's Sarc's Characters
  • The Oceanic Vaults's Oce's Characters
  • The Oceanic Vaults's Orgoth's Characters
  • The Oceanic Vaults's Savi's Characters
  • The Oceanic Vaults's Naimless' Characters
  • The Oceanic Vaults's Marsh's Characters
  • It's Always Sunny in Brancalonia's 🍺 The Den 🍺
  • It's Always Sunny in Brancalonia's 💬 Bands 💬
  • It's Always Sunny in Brancalonia's 👥 Bounty Brothers 👥
  • It's Always Sunny in Brancalonia's 🚧 Pre-Campaign 🚧
  • Call of the Netherdeep's CotN Game Chapters
  • Post 66's Rules
  • Post 66's Characters
  • Games from the Void's Call of the Void
  • Games from the Void's The Skies Between
  • Liberation of Islewatch's Character Generation
  • Liberation of Islewatch's Archives
  • Liberation of Islewatch's Pre-Game
  • Newcastle Noir's Coterie
  • Barbarians of Lemuria!'s Character Creation
  • Barbarians of Lemuria!'s OOC
  • Barbarians of Lemuria!'s [IC] Barbarians of Lemuria: The Lost Caverns of M'Lor!
  • Apocalypse World's Characters
  • Encounter Format Test Game's Sign-up
  • Encounter Format Test Game's The Labyrinth
  • Marvel Super Heroes!'s Character Generation
  • Marvel Super Heroes!'s Universal FEAT Table
  • Marvel Super Heroes!'s OOC
  • Marvel Super Heroes!'s Rules & Such (Read only)
  • Marvel Super Heroes!'s [IC] Death Duel with the Destroyers! [LOCKED]
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s JOBS SHOW ME THE MONEY
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s NEW PLAYERS
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s OOC: Space
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s PC INFO
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s NPC Info and Sheets
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Dm area
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Aliens met
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Party notes
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Down time
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Ship stuff
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Mission briefs
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Game threads
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Rules
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Epic level game Dirk and Wildblade
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Moving threads
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s PC sheets
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Wondering Soul ship Game area
  • Prayers Left Unsaid's Main
  • Prayers Left Unsaid's Circle
  • Transformers (MSH)'s Characters
  • Transformers (MSH)'s Episodes
  • Transformers (MSH)'s Out Of Character
  • Sword World ~ Adventurers' Guild Files's OOC
  • Sword World ~ Adventurers' Guild Files's Game
  • AD Project's Character Barracks
  • AD Project's Races of Delos
  • MASKS: Iron Red Soldiers's Game Threads
  • MASKS: Iron Red Soldiers's Characters
  • MASKS: Iron Red Soldiers's Applications
  • MASKS: Iron Red Soldiers's Game Mechanics
  • MASKS: Iron Red Soldiers's Setting
  • MASKS: Iron Red Soldiers's Archives
  • Coppervale 5e's OOC Threads
  • Coppervale 5e's Lore
  • Coppervale 5e's IC Threads
  • Coppervale 5e's Character Bios
  • Heroes of Morawil's Book of the Divine
  • Heroes of Morawil's Book of Achievement
  • Heroes of Morawil's Book of Armaments
  • Heroes of Morawil's Book of Law
  • Age of Ashes's Characters
  • Age of Ashes's IC
  • A Transitory Tale's OOC
  • A Transitory Tale's Game Thread
  • Reign of Winter's SkiLodge [OOC]
  • Reign of Winter's Ski Trails [IC]
  • Reign of Winter's Applications
  • Reign of Winter's Notices [Info]
  • Abomination vaults's Otari, the people, and the rules
  • Abomination vaults's In game adventures
  • Secret Wars - Crisis's Heroes
  • Secret Wars - Crisis's OCC - Out of Character
  • Secret Wars - Crisis's Locations
  • Secret Wars - Crisis's IC - In Character
  • The Last Days of the Kingdom of Bronwend's Game Details
  • The Last Days of the Kingdom of Bronwend's Game Threads
  • TEENAGE MUTANT TRASH KNIGHTS's Game Table
  • TEENAGE MUTANT TRASH KNIGHTS's The Knights & Crew
  • TEENAGE MUTANT TRASH KNIGHTS's The Bad Guys
  • TEENAGE MUTANT TRASH KNIGHTS's The World
  • The Lost Kingdom of Ohm's Setting Information
  • Agents of Everwatch: Devil at the Dreaming Place's Part 1: Devil at the Dreaming Place
  • Agents of Everwatch: Devil at the Dreaming Place's Pre-game
  • The Lion and The Snake's Collected Loot!
  • The Lion and The Snake's IC
  • The Lion and The Snake's DM rolls
  • The Lion and The Snake's Combat Tracker (GM-only)
  • The Lion and The Snake's Character Creation
  • The Lion and The Snake's OOC
  • The Lion and The Snake's Setting Map
  • Tales Across the Multiverse's wip
  • Tales Across the Multiverse's GM Corner
  • Tales Across the Multiverse's **A Haunted Hearth
  • Tales Across the Multiverse's Archives
  • Tales Across the Multiverse's General Forum
  • Tales Across the Multiverse's The Pilgrimage
  • Empire! MW Creative Corner's General Discussion
  • Heroes of Morawil EZD6's Book of Law
  • Heroes of Morawil EZD6's Book of the Divine
  • Heroes of Morawil EZD6's Book of Trade
  • Heroes of Morawil EZD6's Book of Tales
  • Heroes of Morawil EZD6's Book of Creation
  • [LPF] Brinestump Marsh's Brinestump Marsh LPF Game Forum
  • Escape From New York!'s Character Creation
  • Escape From New York!'s Discussion
  • Escape From New York!'s Manhattan (READ ONLY)
  • LPF: Green Fingers's LPF: Green Fingers - main forum
  • LPF: Green Fingers's Game rules and expectations
  • Dungeon of Graves (planning)'s The Graveyard
  • Dungeon of Graves (planning)'s Game Forum
  • Dungeon of Graves (planning)'s OSR Gaming
  • Dungeon of Graves (planning)'s Rules
  • Dungeon of Graves (planning)'s Character Creation
  • Empire! Ringworld of Ayr's Rules & Tracking
  • Empire! Ringworld of Ayr's Realms & Organizations
  • Empire! Ringworld of Ayr's Ringworld of Ayr - Live
  • Marvel Heroic RPG's Character Selection
  • Marvel Heroic RPG's At the comic book shop
  • Marvel Heroic RPG's Break Out!
  • Edge of the Spider-verse's Marvel Team-Up
  • Edge of the Spider-verse's Bullpen Bulletins
  • Edge of the Spider-verse's OHotMU
  • Rin’s Dragonlance: Shadow of the Dragon Queen's Character Creation Information
  • Rin’s Dragonlance: Shadow of the Dragon Queen's Applications
  • Rin’s Dragonlance: Shadow of the Dragon Queen's Players’ Character Threads
  • Rin’s Dragonlance: Shadow of the Dragon Queen's Game Threads
  • Rin’s Dragonlance: Shadow of the Dragon Queen's Maps & Game Information
  • Rin’s Dragonlance: Shadow of the Dragon Queen's Archives
  • Rin’s Dragonlance: Shadow of the Dragon Queen's Chat and Announcements
  • Disney Verse Adventures's OOC - Lore and Character
  • Disney Verse Adventures's IC G1 (The Kingdom Squad)
  • Disney Verse Adventures's IC G2 (The Modern Mob)
  • Disney Verse Adventures's Z-Archives
  • My First Solo Adventure's Adventure
  • Tales of the Desolation's Game
  • Tales of the Desolation's Recruitment
  • Tales of the Desolation's Information
  • Tales of the Desolation's Archive
  • Tales of the Desolation's Secret Lair
  • Adventures in the Forgotten Realms Realms's Player Characters
  • Adventures in the Forgotten Realms Realms's Gameplay
  • Adventures in the Forgotten Realms Realms's Important Lists
  • Strength of Thousands's Life in the Academy
  • Strength of Thousands's Main Game Thread
  • Strength of Thousands's Characters
  • Strength of Thousands's NPCs and Locations
  • Strength of Thousands's Archive
  • James Bond's Q Branch
  • James Bond's Service records
  • James Bond's Game threads, OOC and Rules
  • Jade Regent Solo Writing Project's Characters
  • Jade Regent Solo Writing Project's Mechanics/Story
  • The Trials of Culinarias's Setting
  • The Trials of Culinarias's Character Applications
  • The Trials of Culinarias's Houserules & Character Options
  • The Trials of Culinarias's PCs
  • The Trials of Culinarias's IC
  • The Trials of Culinarias's OOC
  • Price of Glory: Mecha League's Rules, Character Creation and Universe Information
  • Price of Glory: Mecha League's Active Game Threads
  • Freedom City Champions's Character Creation
  • Freedom City Champions's Freedom City (Read Only)
  • Freedom City Champions's Combat Tracker (GM-only)
  • Freedom City Champions's Discussion
  • Freedom City Champions's OOC
  • Freedom City Champions's GM stuff
  • Freedom City Champions's IC
  • Admin Test Game's Forum
  • Omens & Oracles's Locations
  • Omens & Oracles's Characters
  • Omens & Oracles's Act I
  • The Strange's Story Threads
  • The Light Rises's Character Creation
  • The Light Rises's Episode I: Ashes of the Republic
  • The Light Rises's OOC and Prep
  • Orbital Blues - Outlaw Boogey's Game Discussion
  • Users: A Modern Sci-Fantasy Progression Story's Character Creation
  • The Forbidden Island's Game Forum
  • The Forbidden Island's Character Creation
  • Battle Lands's Character Vault
  • Battle Lands's Setting Information
  • Battle Lands's The Game
  • Welcome to the apocalypse.'s Game Chat
  • Welcome to the apocalypse.'s Character Creation Info & Questions
  • Welcome to the apocalypse.'s World Information
  • One-Offs & Strange-Shots's Planet Crashers
  • One-Offs & Strange-Shots's Engine Heart
  • One-Offs & Strange-Shots's Star Worlds
  • One-Offs & Strange-Shots's Abort. Retry. Fail.
  • One-Offs & Strange-Shots's MΣTΔ
  • We Dwell Between's Delve Into Mystery
  • We Dwell Between's Further Rules & Details
  • We Dwell Between's Freeform Roleplay
  • Thus the Atorian Empire Ends's Character Creation Thread
  • Thus the Atorian Empire Ends's The Atorian Empire
  • Ascendant: High Summer's Character Generation
  • Ascendant: High Summer's OOC Chat
  • Ascendant: High Summer's IC: High Summer
  • Ascendant: High Summer's CHART
  • Ascendant: High Summer's Discussion
  • Shadows Over San Francisco's Characters
  • Shadows Over San Francisco's Game Info
  • Shadows Over San Francisco's OOC
  • LPF: The Dusts of Yore's Games Rules
  • LPF: The Dusts of Yore's The Dusts of Yore Game Threads
  • Star Frontiers: T'Fazel's Five's Post here for Star Frontiers
  • Star Frontiers: T'Fazel's Five's Game discussion (Star Frontiers)
  • Champions 6e: Twilight of the Justice Force's Post here for Justice Force
  • Silver City Chronicles's Story
  • Silver City Chronicles's Characters
  • Silver City Chronicles's Denizens of Silver City
  • Silver City Chronicles's Silver City Locales
  • The Tales of Aelladore's Corrupt Us the Night
  • The Tales of Aelladore's The Bulletin Board
  • The Tales of Aelladore's Legends of the Forgotten Earth
  • The Tales of Aelladore's Applications
  • Call to Arms's Character sheet
  • Call to Arms's Characters
  • Call to Arms's Locations
  • Call to Arms's Journal
  • Call to Arms's Dice Rolls
  • Curse of the DC143C Throne's Main Threads
  • Curse of the DC143C Throne's Setting Information
  • Curse of the DC143C Throne's Player Characters
  • Politymaker's Setting Information
  • Politymaker's Player Characters
  • Politymaker's Archive
  • Politymaker's Main Threads
  • Way of the American Shounen's Main Game Page
  • Way of the American Shounen's Applications
  • Way of the American Shounen's The Bulletin Board
  • Way of the American Shounen's Season 1
  • Way of the American Shounen's Freeform Mode
  • Way of the American Shounen's Setting
  • TRELLUNND's Archive
  • TRELLUNND's Optional Projects
  • TRELLUNND's THE CHOSEN
  • TRELLUNND's Announcements
  • TRELLUNND's THE JOURNEY (IC)
  • TRELLUNND's OOC CHAT
  • TRELLUNND's Applications
  • Embers of the Imperium: Ashes of Power's Adventure
  • Embers of the Imperium: Ashes of Power's Recruitment
  • Survive The Turning's APPLICATIONS
  • Survive The Turning's Q & A
  • Survive The Turning's OOC
  • Survive The Turning's Archive
  • Survive The Turning's THE CREW
  • Survive The Turning's ANNOUNCEMENTS
  • Survive The Turning's THE TURNING (IC)
  • Into the Thicket's Archives
  • Into the Thicket's Characters
  • Into the Thicket's Game Forum
  • Over The River And Through The Woods's PC Notes
  • Over The River And Through The Woods's Archive
  • Over The River And Through The Woods's Game Forum
  • Steppin' Razors - San Angeles Police Files's The City of San Angeles
  • Steppin' Razors - San Angeles Police Files's The Corporations
  • Steppin' Razors - San Angeles Police Files's San Angeles Police Department
  • Steppin' Razors - San Angeles Police Files's Gangs of San Angeles
  • Steppin' Razors - San Angeles Police Files's Technology
  • Steppin' Razors - San Angeles Police Files's House Rules
  • Secret '67's OOC Thread
  • Secret '67's Character Details
  • Secret '67's IC Threads
  • Homebrew Classes Solo's Applications
  • Homebrew Classes Solo's Rudra
  • Homebrew Classes Solo's SMARTAgentKC
  • Iluk-Zhet's Out of Crispycrunchiebits
  • Iluk-Zhet's Ptetep
  • Iluk-Zhet's XP
  • Iluk-Zhet's Characters
  • Iluk-Zhet's Tjet Abdul Hassan
  • Solo RpgLit Curse of Crimson Throne's Story
  • The Starfire Protocol's Character Creation
  • The Starfire Protocol's Game Forum
  • An Untitled Greyhawk Crime Story's CHARACTER THREADS
  • An Untitled Greyhawk Crime Story's MAPPING
  • An Untitled Greyhawk Crime Story's REALLY IMPORTANT NOTES
  • An Untitled Greyhawk Crime Story's IN CHARACTER
  • An Untitled Greyhawk Crime Story's Out of Character
  • An Untitled Greyhawk Crime Story's CHARACTER CREATION & HOUSE RULES
  • Wicked Ways's Character Creation
  • Wicked Ways's Discussion
  • Wicked Ways's Toughness Check Table (Read Only)
  • Wicked Ways's Setting (Read Only)
  • Wicked Ways's GM Screen
  • Curse of the Crimson Throne's Character Threads
  • Curse of the Crimson Throne's Archive
  • Curse of the Crimson Throne's Info Dump
  • Curse of the Crimson Throne's Main Thread
  • Emerald Oubliette's Game Questions
  • Emerald Oubliette's Character Sheets
  • VTM: Blast from the past's Book of Raymond
  • When Our Mortal Bodies Lie in Death's Character Applications
  • When Our Mortal Bodies Lie in Death's Whispers: OOC Chat
  • When Our Mortal Bodies Lie in Death's Glammer: City and Empire
  • When Our Mortal Bodies Lie in Death's THE GAME
  • Pathfinder Society 1e's Sign-up
  • Fiendspace's Game Forum
  • Fiendspace's PC Notes
  • Fiendspace's Archive
  • Star Trek: Orphans's 602 Club (OoC)
  • Star Trek: Orphans's Crew Roster
  • Bastion: The Last City's Information
  • Bastion: The Last City's Secret Lair
  • Bastion: The Last City's Recruitment
  • Bastion: The Last City's Game
  • Call of the Netherdeep's Out of Character Chat
  • Call of the Netherdeep's Game Chapters
  • Relic Hunters's Morgan and Hawkes Trading Company
  • The Lost City's Obviously Ordinary Crutons
  • The Lost City's Characters
  • The Lost City's Maps
  • The Lost City's Game Tread
  • The Realm Folded Tavern (RFT)'s Archived Characters
  • The Realm Folded Tavern (RFT)'s Archived Character Submissions (Not Approved)
  • The Realm Folded Tavern (RFT)'s Rules of the RFT
  • The Realm Folded Tavern (RFT)'s Character Submissions
  • The Realm Folded Tavern (RFT)'s Approved Characters
  • The Realm Folded Tavern (RFT)'s Active Mission - IC Threads
  • The Realm Folded Tavern (RFT)'s Active Mission - OOC Threads
  • The Realm Folded Tavern (RFT)'s Tavern IC
  • The Realm Folded Tavern (RFT)'s Missions - Open Recruiting
  • The Realm Folded Tavern (RFT)'s RFT - Geography, History, and Lore
  • The Realm Folded Tavern (RFT)'s The Market
  • The Realm Folded Tavern (RFT)'s Archive Recruiting Threads
  • The Realm Folded Tavern (RFT)'s Archive IC Threads
  • The Realm Folded Tavern (RFT)'s Archive OOC threads
  • The Realm Folded Tavern (RFT)'s Tavern OOC
  • Chosen for the Tigers Messengers's Character submissions
  • Doom of the Savage Kings (completed)'s NPCs
  • Doom of the Savage Kings (completed)'s Characters
  • Doom of the Savage Kings (completed)'s Rules
  • Doom of the Savage Kings (completed)'s Game Forum
  • Doom of the Savage Kings (completed)'s Appendix N
  • Doom of the Savage Kings (completed)'s The Graveyard
  • Doom of the Savage Kings (completed)'s Maps
  • Doom of the Savage Kings (completed)'s Behind the Screen
  • Zomich jungles of the dead's Archives
  • Zomich jungles of the dead's Character Creation
  • Zomich jungles of the dead's Oblivious of Charcoal
  • Zomich jungles of the dead's Game Thread
  • Zomich jungles of the dead's My Monsters
  • Zomich jungles of the dead's Game Related
  • Psionic Trio's Story
  • Psionic Trio's Applications
  • Claustrophobia's OOC
  • Claustrophobia's Characters
  • Claustrophobia's Equipment
  • Bad Seeds's Undead
  • Bad Seeds's an unknown prime world
  • Bad Seeds's Applications
  • Bad Seeds's The cast
  • Bad Seeds's Booty
  • Bad Seeds's house rules
  • Bad Seeds's A well deserved rest
  • Castle of Memories's Remember Remember
  • Calling all clerics's going to the poor side of town
  • Calling all clerics's OOC Thread
  • Eberron PF2e's Character Creation and Optional Rules
  • Fawalie's World Information
  • Fawalie's Character Creation
  • Fawalie's House Rules
  • Fawalie's Game Threads
  • Fawalie's Recruitment
  • Fawalie's Characters
  • R'lyehwatch: Gold from the Deeps's How to Play
  • R'lyehwatch: Gold from the Deeps's The Game
  • R'lyehwatch: Gold from the Deeps's Rules and Guidelines
  • R'lyehwatch: Gold from the Deeps's Applications
  • R'lyehwatch: Gold from the Deeps's Characters
  • Fiends's Recruitment
  • Fiends's Game Info
  • Fiends's Game Threads
  • City of the Spider Queen's Game Tread
  • City of the Spider Queen's Character Creation
  • City of the Spider Queen's Old Onion Crutons
  • City of the Spider Queen's Character Depository
  • Tears of Thule!'s Character Creation
  • Tears of Thule!'s OOC
  • Tears of Thule!'s Setting (Read Only)
  • Tears of Thule!'s Combat Tracker (GM-only)
  • Tears of Thule!'s IC
  • Chariot of the Gods [Alien RPG]'s OOC Discussion
  • Chariot of the Gods [Alien RPG]'s Character Claim & Creation
  • The illusion of solace as the orange sun fades in the West's archives
  • The illusion of solace as the orange sun fades in the West's Character Creation
  • The illusion of solace as the orange sun fades in the West's The Story
  • An Offer You Can't Refuse's Characters
  • An Offer You Can't Refuse's OOC
  • An Offer You Can't Refuse's General Knowledge
  • An Offer You Can't Refuse's Game
  • Winter Wasteland: El Toro's Recruitment
  • Winter Wasteland: El Toro's Compendium
  • Winter Wasteland: El Toro's Archive
  • Welcome to Atlas City's OOC Stuff!
  • The Enmity Cycle's Archive
  • The Enmity Cycle's Characters
  • The Enmity Cycle's House Rules
  • The Enmity Cycle's Information
  • Realms of Adventure's Main ThreadGroup
  • Realms of Adventure's Daggerford
  • Realms of Adventure's Player Resources
  • Realms of Adventure's DM Resources
  • Realms of Adventure's Player Applications
  • Realms of Adventure's Archive
  • Tales of Wyn and Brie (solo)'s Maps
  • Tales of Wyn and Brie (solo)'s Characters
  • Tales of Wyn and Brie (solo)'s Adventure I
  • Tales of Wyn and Brie (solo)'s Setting
  • Ophidian Sands's Characters
  • A world mended's Characters
  • A world mended's Game!
  • Alas, Babylon's Characters
  • Mummy's Mask's Archive
  • Mummy's Mask's Character Applications
  • Mummy's Mask's GAME
  • Mummy's Mask's Party Members
  • Beyond Arwyll Stead's Game
  • Beyond Arwyll Stead's Applications
  • Beyond Arwyll Stead's Party Members
  • Empire City's Creating your Superhero Applications
  • Icewind Dale: Rise of the Frostmaiden's Characters
  • Icewind Dale: Rise of the Frostmaiden's Game
  • Icewind Dale: Rise of the Frostmaiden's Campaign Journal
  • MC1's Game Threads
  • MC1's Recruitement
  • MC1's Game Info
  • The Rise & Fall of Vecna's Archives
  • The Rise & Fall of Vecna's Game Threads
  • The Rise & Fall of Vecna's Characters
  • The Rise & Fall of Vecna's Campfire Chats
  • The Rise & Fall of Vecna's Library
  • The Rise & Fall of Vecna's Old Applications
  • Oxford University Monster Hunting Society's Maps
  • Oxford University Monster Hunting Society's Hunters
  • Oxford University Monster Hunting Society's The Story
  • Oxford University Monster Hunting Society's Applications
  • Things from the Flood's The Mälaren Islands
  • Things from the Flood's Boulder City, NV
  • Things from the Flood's Applications
  • Rise of the Drow - Redux's Game Threads
  • Rise of the Drow - Redux's Campfire Chats
  • Rise of the Drow - Redux's Characters
  • Rise of the Drow - Redux's Library
  • Rise of the Drow - Redux's NPC's
  • Open thread: Safe Haven's Characters, free form
  • A Fist Full of Flowers's Character Creation
  • A Fist Full of Flowers's The Adventure
  • A Fist Full of Flowers's Combat
  • A Fist Full of Flowers's OOC Discussion
  • The Ballad of BeardBardBarian's OOC
  • The Ballad of BeardBardBarian's Game
  • The Iron Masquerade: A Vampire's Curse's Dear Diary
  • The Iron Masquerade: A Vampire's Curse's Lies I Tell Myself
  • The Iron Masquerade: A Vampire's Curse's Miami
  • Chronicles of the Bronze Barnacle's Orianna
  • Chronicles of the Bronze Barnacle's Discussion and Planner: Overall
  • Chronicles of the Bronze Barnacle's Erratta of Interest
  • Chronicles of the Bronze Barnacle's Tales of Old Empires
  • Chronicles of the Bronze Barnacle's Thabo
  • Chronicles of the Bronze Barnacle's Atlas
  • Chronicles of the Bronze Barnacle's Fifi's Liquor Cabinet
  • Chronicles of the Bronze Barnacle's The Red Hood Files
  • Chronicles of the Bronze Barnacle's The Bronze Barnacle Inn and Taverna
  • Chronicles of the Bronze Barnacle's City Specifics
  • Chronicles of the Bronze Barnacle's Cordoba
  • Chronicles of the Bronze Barnacle's Character Sheets
  • Chronicles of the Bronze Barnacle's Real Estate and The Citizenry
  • Chronicles of the Bronze Barnacle's Officer On Duty
  • Northlands Saga's Player's Guide
  • Northlands Saga's Characters
  • Ghostbusters D6's OOC: (Fire House/ HQ-Chat)
  • Ghostbusters D6's Employee File Applications -Form DA-E2/012
  • Ghostbusters D6's Who You Gonna Call?
  • Starlancer: A Path Home's Applications
  • Starlancer: A Path Home's Lore
  • The Mummy's Mask's Characters
  • The Mummy's Mask's Characters
  • Mass Effect: Crusade's Applications
  • Mass Effect: Crusade's Who's Who
  • Mass Effect: Crusade's Docking Bay
  • Restless Souls's Discussion
  • Restless Souls's Stories
  • Restless Souls's The World
  • Restless Souls's Characters
  • The Remains of Earth, Book 2's Old Threads
  • The Remains of Earth, Book 2's Phoenix Among the Stars
  • The Remains of Earth, Book 2's The Remains of Earth
  • The Remains of Earth, Book 2's Questions & House Rules
  • The Remains of Earth, Book 2's Private Threads
  • New Players: Dragons of Icespire Peak's Maps
  • New Players: Dragons of Icespire Peak's Applications
  • New Players: Dragons of Icespire Peak's Campaign
  • New Players: Dragons of Icespire Peak's AAR
  • New Players: Dragons of Icespire Peak's NPC
  • Star Wars: The Dawn of Defiance's Characters
  • Star Wars: The Dawn of Defiance's Galaxy at Large
  • Star Wars: The Dawn of Defiance's Mechanics
  • Star Wars: The Dawn of Defiance's The Game
  • Icewind Dale: Rime of the Frostmaiden's The Continuing Adventure
  • Icewind Dale: Rime of the Frostmaiden's OOC
  • The Golden Scarab's Main Game Thread
  • The Golden Scarab's Characters
  • The Golden Scarab's NPCs and Locations
  • The Golden Scarab's Archive
  • 7th Sea's Codex
  • Test Game Beta Prime's Ducj Testinj
  • Waking Dreams and Sleeping Reality (OGMW Port)'s OOC Discussion
  • Waking Dreams and Sleeping Reality (OGMW Port)'s Who's Who of Awakened New York
  • Waking Dreams and Sleeping Reality (OGMW Port)'s The Big Apple
  • Waking Dreams and Sleeping Reality (OGMW Port)'s Tapestry of New York
  • CS's Misc Funtimes's Rules Lite Games
  • Earthlings in Glimmerspire's Cast of Characters
  • Earthlings in Glimmerspire's Setting Information
  • Earthlings in Glimmerspire's The Story So Far
  • Earthlings in Glimmerspire's Storage
  • Earthlings in Glimmerspire's Archive
  • Earthlings in Glimmerspire's In-Character
  • Earthlings in Glimmerspire's Out of Character
  • Emerald City Knights!'s IC
  • Emerald City Knights!'s Character Creation
  • Emerald City Knights!'s Setting (Read Only)
  • Emerald City Knights!'s Toughness Check Table (Read Only)
  • Emerald City Knights!'s GM Screen
  • Emerald City Knights!'s OCC
  • Invisible Sun - Kill Their Name's Nameless
  • Invisible Sun - Kill Their Name's Faces and Names
  • Invisible Sun - Kill Their Name's Vislae
  • Invisible Sun - Kill Their Name's OOC
  • Invisible Sun - Kill Their Name's Satyrine
  • Invisible Sun - Kill Their Name's Kill Their Name
  • Wild Wild Wasteland's In Character Threads
  • Wild Wild Wasteland's Current Roster
  • Wild Wild Wasteland's Archive
  • Wild Wild Wasteland's Campaign Setting
  • Wild Wild Wasteland's Rules
  • Wild Wild Wasteland's Out of Character
  • Mythic Odysseys of Theros's Characters
  • Mythic Odysseys of Theros's Game
  • Mythic Odysseys of Theros's The World of Theros
  • Mythic Odysseys of Theros's Archive
  • Powderhorn's One-Shots's Characters
  • Powderhorn's One-Shots's Archives
  • Powderhorn's One-Shots's Game Forum
  • Hell's Rebels 2e's Setting and Lore
  • Hell's Rebels 2e's Character Sheets
  • Hell's Rebels 2e's Game Threads
  • Crown of the Kobold King's Gameplay
  • Crown of the Kobold King's Characters
  • Crown of the Kobold King's Info
  • Lost at Sea's The Cast
  • Lost at Sea's Out of Character
  • Lost at Sea's In Character
  • AL Games: Out of the Abyss's OOC
  • AL Games: Out of the Abyss's Out of the Abyss: The Big Baddie Battle!
  • Gatewalkers's Characters
  • Riftwar 5e's IC: Chapters
  • Riftwar 5e's Lore
  • Riftwar 5e's The Characters
  • Riftwar 5e's Archives
  • Miskatonic Misfits's Edge of Darkness
  • Malevolence's Party
  • Malevolence's test
  • Malevolence's Game
  • War For The Crown 2e's Game Threads
  • War For The Crown 2e's Setting and Lore
  • War For The Crown 2e's Character Sheets
  • War For The Crown 2e's Rules and Subsystems
  • Aurora Syndrome's General
  • Aurora Syndrome's Setting
  • Aurora Syndrome's Story
  • Aurora Syndrome's Characters
  • Dragonlance: Shadow of the Dragon Queen's Archive
  • Dragonlance: Shadow of the Dragon Queen's Approved
  • Dragonlance: Shadow of the Dragon Queen's Warriors of Krynn
  • Dragonlance: Shadow of the Dragon Queen's Field of Battle
  • Dragonlance: Shadow of the Dragon Queen's Main Game Threads
  • Dragonlance: Shadow of the Dragon Queen's Characters
  • Dragonlance: Shadow of the Dragon Queen's Applications
  • Dragonlance: Shadow of the Dragon Queen's Setting: Krynn
  • Dragonlance: Shadow of the Dragon Queen's Character Options
  • Fellowship 2E's The Overlord
  • Fellowship 2E's The Setting
  • Fellowship 2E's The Journey
  • Fellowship 2E's The Fellowship
  • Ego Crash's Operation: Mephisto
  • Ego Crash's Reference
  • Ego Crash's Applications
  • Ego Crash's Archive: Titanfall
  • Starfinder Society- Official's DM Dax
  • Starfinder Society- Official's AoA Table 2| Breachill Bravos
  • Starfinder Society- Official's Dead Suns Table 2
  • Starfinder Society- Official's Main Forum
  • The Carrion Crown's Protagonists
  • The Carrion Crown's The Story
  • The Carrion Crown's Repository
  • The Carrion Crown's Player Notes
  • The Churn's Characters
  • The Churn's Spellbook
  • The Churn's Game Tables
  • The Churn's OOC Discussion
  • This Sorry Scheme Of Things's Game Threads
  • Under the Tusken Suns's Galactopedia
  • Under the Tusken Suns's Roster
  • Under the Tusken Suns's OOC
  • Under the Tusken Suns's Long Ago, Far Away....
  • Breaking Paradise's Characters
  • Breaking Paradise's Archive
  • Breaking Paradise's OOC Lounge
  • Breaking Paradise's The City
  • Dawning of an Endless Night (Secret World)'s Characters
  • Dawning of an Endless Night (Secret World)'s The Secret World
  • Star Wars: Initiate's Character Creation
  • Star Wars: Initiate's Additional Info
  • The Dead City of Nortonia's Out on Chocowaves
  • The Dead City of Nortonia's Game
  • The Dead City of Nortonia's History
  • The Dead City of Nortonia's Part 3
  • The Dead City of Nortonia's part 2
  • Cape City Heroics's The Team
  • Cape City Heroics's Solo Series
  • Cape City Heroics's Game Table
  • Cape City Heroics's GM Section
  • Cape City Heroics's Back Issues
  • Cape City Heroics's Reserves
  • Tower of the Immortals: Awakening's Character creation
  • For a fistful of Thrones's IC
  • Kalevia Academy's Characters
  • Kalevia Academy's Main Game Threads
  • Kalevia Academy's Setting
  • Kalevia Academy's Mechanics
  • Kalevia Academy's School Rankings
  • Scion of Nyrlathotep's Investigators
  • Scion of Nyrlathotep's Out of Character
  • Call of the Netherdeep's Archive
  • Call of the Netherdeep's Applications
  • Call of the Netherdeep's Approved
  • Call of the Netherdeep's Main Threads
  • Call of the Netherdeep's Characters
  • Call of the Netherdeep's Setting
  • Kindled Magic, transferring from OGMW's Main
  • Kindled Magic, transferring from OGMW's Characters
  • Kindled Magic, transferring from OGMW's Experimental
  • Kindled Magic, transferring from OGMW's Side threads
  • Kindled Magic, transferring from OGMW's Rerecruiting applications
  • Journey to Camelot's New Players Welcome!
  • Journey to Camelot's Quest
  • Journey to Camelot's Archive
  • Journey to Camelot's Lore
  • Game of Heists's Main Threads
  • Game of Heists's The Crew
  • Game of Heists's Setting
  • On Old Foundations's Player's Lounge
  • On Old Foundations's Game Board
  • On Old Foundations's Cartography
  • On Old Foundations's Campaign Gallery
  • On Old Foundations's The Heroes
  • Idaulara: Cloudsprung Heroes's Main Threads
  • Idaulara: Cloudsprung Heroes's Characters
  • Idaulara: Cloudsprung Heroes's Worldbuilding
  • Idaulara: Cloudsprung Heroes's Idaulara World Sheet
  • Wayne's School for the Exceptional's Setting
  • Wayne's School for the Exceptional's Character Submissions
  • Wayne's School for the Exceptional's Issue 1
  • Wayne's School for the Exceptional's Dramatis Personae
  • Wayne's School for the Exceptional's Archive
  • Red Hand of Doom II's Main Threads
  • Red Hand of Doom II's Characters
  • Red Hand of Doom II's Setting
  • The Sunless Citadel's Main Threads
  • The Sunless Citadel's Characters
  • The Sunless Citadel's Setting
  • Strength of Thousands's Character Creation
  • Strength of Thousands's Setting and Lore
  • Strength of Thousands's Character Sheets
  • Strength of Thousands's Rules and Subsystems
  • Strength of Thousands's Game Threads
  • Dungeon Siege's Characters
  • Dungeon Siege's The Quest (IC)
  • Dungeon Siege's OOC
  • Short Action Adventure - 'Peace and Fireworks''s Short Adventure
  • The Lost City's OOC
  • The Lost City's Adventure Thread
  • The Lost City's GM Stuff
  • The Lost City's Character Sheets
  • Mythic Odysseys of Theros II's Characters
  • Mythic Odysseys of Theros II's Game
  • Mythic Odysseys of Theros II's The World of Theros
  • Mythic Odysseys of Theros II's Archive
  • Drow Rising's Drow Rising General Forum
  • Crown of the Oathbreaker's Trash
  • Crown of the Oathbreaker's Library
  • Crown of the Oathbreaker's Old Applications
  • Crown of the Oathbreaker's Characters
  • Crown of the Oathbreaker's Polls
  • Crown of the Oathbreaker's Game Threads
  • Maiden's Fall's World Info
  • Maiden's Fall's IC and OOC area
  • Maiden's Fall's Archives
  • Maiden's Fall's Character Creation
  • Heroes of Altea's Gameplay
  • Heroes of Altea's Character Applications
  • Heroes of Altea's Setting
  • Heroes of Altea's Houserules & Character Options
  • Heroes of Altea's Active Players
  • Heroes of Altea's OOC
  • Ææa Adventurin''s Catch & Release
  • Ææa Adventurin''s Applications
  • Ææa Adventurin''s Houserules
  • Ææa Adventurin''s Setting Info
  • Ææa Adventurin''s Archive
  • Otari Adventures's Topics
  • Fall of Plaguestone's Topics
  • Mondenheim Detective Agency's Back to Barnaby's
  • Mystery of the Drow's The Cultists
  • Guildless Tourists in Ravnica's (Level 3) "Entry Level Jobs"
  • Dragon Ball Fuzion's East Saga
  • Dragon Ball Fuzion's NPCs
  • Dragon Ball Fuzion's Worlds
  • Dragon Ball Fuzion's Lore
  • Dragon Ball Fuzion's General Chat
  • Dragon Ball Fuzion's Player Characters
  • Dragon Ball Fuzion's Individual Threads
  • Boats and Boomsticks's Game
  • A Song of Ice and Fireballs's House Rules
  • test's things
  • Surviving the Borderlands's Wealth of Stars
  • Surviving the Borderlands's Character Generation
  • Surviving the Borderlands's House Rules
  • Surviving the Borderlands's Money/Monthly Expenses
  • Gateway's Characters
  • Gateway's Operations
  • Gateway's Setting Information
  • Shadowtrot: Seaddle Nights's Shadowtrot IC
  • Shadowtrot: Seaddle Nights's Shadowtrot OOC
  • A Past's Hope's Team Wraithglaive -- Player Characters
  • A Past's Hope's In-Character
  • A Past's Hope's OOC
  • A Past's Hope's Resources
  • A Past's Hope's Legacy Fleet
  • This New And Wondrous World's The World As You Know It
  • This New And Wondrous World's IC Threads
  • This New And Wondrous World's OOC
  • Elemisteria's DM World
  • Dawning of the Age of Worms's OOC
  • Dawning of the Age of Worms's IC Game
  • Dawning of the Age of Worms's Archives
  • Dawning of the Age of Worms's GM
  • Dawning of the Age of Worms's House Rules
  • Dawning of the Age of Worms's PC Forums
  • Dawning of the Age of Worms's Locations and People
  • Dawning of the Age of Worms's Background and Treasure
  • Age of Ashes's Game Threads
  • Age of Ashes's Characters
  • Age of Ashes's Bookkeeping
  • The Dragon's Demand II's Character Applications
  • The Dragon's Demand II's Game Threads
  • The Dragon's Demand II's zArchive
  • Root: Game Of Might and Right's OOC
  • Root: Game Of Might and Right's Character Sheets
  • Root: Game Of Might and Right's Crunchy convience
  • Root: Game Of Might and Right's Lore
  • Root: Game Of Might and Right's IC
  • Root: Game Of Might and Right's Chronciles
  • Traxler's Dragoons's Applications
  • Traxler's Dragoons's Setting
  • Traxler's Dragoons's OOC
  • Traxler's Dragoons's Roleplay
  • Dungeon Siege II's Characters
  • Dungeon Siege II's OOC
  • Dungeon Siege II's The Quest (IC)
  • Rise of the Rooks's The Game
  • Rise of the Rooks's Character Sheets
  • Rise of the Rooks's Setting Information
  • [LPF] Something's Afoot's SA: OOC Threads
  • [LPF] Something's Afoot's In Character Threads
  • Werewolf: the Apocalypse - Songs of Rage and Healing's Around the Fire
  • Werewolf: the Apocalypse - Songs of Rage and Healing's The Fera
  • Werewolf: the Apocalypse - Songs of Rage and Healing's Hunting Grounds: Yosemite
  • Legends of Aihrde's Character Creation
  • Legends of Aihrde's Characters
  • Legends of Aihrde's Rules
  • Legends of Aihrde's Game Forum
  • Legends of Aihrde's Maps
  • Legends of Aihrde's Lore
  • Legends of Aihrde's Setting
  • Starfinder: Fly Free or Die's Crew
  • Starfinder: Fly Free or Die's Book I: We're No Heroes
  • Starfinder: Fly Free or Die's Applications
  • Starfinder: Fly Free or Die's Rules
  • Starfinder: Fly Free or Die's Archive
  • Starfinder: Fly Free or Die's Shipyard
  • Starfinder: Fly Free or Die's Downtime Activities
  • Starfinder: Fly Free or Die's OOC
  • Starfinder: Fly Free or Die's Dramatis Personae
  • Starfinder: Fly Free or Die's Book-Keeping
  • Rin’s Waterdeep: Dragon Heist's Characters
  • Rin’s Waterdeep: Dragon Heist's Game Threads
  • Rin’s Waterdeep: Dragon Heist's Applications
  • Rin’s Waterdeep: Dragon Heist's Chat and Announcements
  • Rin’s Waterdeep: Dragon Heist's Waterdeep & Game Information
  • Solo Adventures in Savage Worlds's Star Frontiers Universe
  • Solo Adventures in Savage Worlds's Sprawlrunners
  • Solo Adventures in Savage Worlds's Contemporary Thriller
  • StarFall's OOC Thread/Questions
  • StarFall's Applications
  • StarFall's World Lore
  • StarFall's Starfall Game
  • The World of Elissar's Library
  • The World of Elissar's Old Applications
  • The World of Elissar's Trash
  • The World of Elissar's Game Threads
  • The World of Elissar's Characters
  • A Night in Wyvernia's The Magnificent Bastards
  • A Night in Wyvernia's The Story
  • A Night in Wyvernia's The Locale
  • Under Saturn’s Gaze's Characters
  • Under Saturn’s Gaze's Referee Notes
  • Under Saturn’s Gaze's OOC Discussions
  • Under Saturn’s Gaze's Game Threads
  • Under Saturn’s Gaze's Locations
  • The Shadows of Atlantis's IC
  • The Shadows of Atlantis's Character Generation
  • The Shadows of Atlantis's OOC
  • The Shadows of Atlantis's Setting (Read Only)
  • The Shadows of Atlantis's GM Screen
  • The Shadows of Atlantis's Combat
  • Youngaberration Kingmaker's Player characters
  • Youngaberration Kingmaker's Character creation
  • Youngaberration Kingmaker's The game
  • Two and a half Princes's Characters
  • Two and a half Princes's Public scenes
  • Two and a half Princes's Your Eyes Only
  • Two and a half Princes's Hidden Interactions
  • Two and a half Princes's OOC
  • Two and a half Princes's Character creation
  • Two and a half Princes's Heidelberg
  • Dread Realms: Falkovnia's Applications
  • Dread Realms: Falkovnia's Questions & Announcements
  • Dread Realms: Falkovnia's Ravenloft Game Information
  • Dread Realms: Falkovnia's Stories of Talons and Bone
  • Sound and Fury's Main Game Page
  • Sound and Fury's Mini-Lore
  • Myth-Weavers Recipe Book's Appetizers
  • Myth-Weavers Recipe Book's Desserts
  • Myth-Weavers Recipe Book's Requests
  • Myth-Weavers Recipe Book's Main Courses
  • Myth-Weavers Recipe Book's Side Dishes
  • Myth-Weavers Recipe Book's Misc.
  • Myth-Weavers Recipe Book's Drinks
  • Myth-Weavers Recipe Book's Breakfasts
  • Myth-Weavers Recipe Book's Snacks
  • The Direwardens's Roleplay!
  • The Direwardens's Lore of Elsver
  • The Direwardens's Welcome to the Game
  • Saga of Jarnheim's Valhalla
  • Saga of Jarnheim's Niflheim
  • Saga of Jarnheim's The Mead Hall (OOC)
  • Saga of Jarnheim's Applications
  • Saga of Jarnheim's Setting of Jarnheim
  • Saga of Jarnheim's Sagas
  • Saga of Jarnheim's Hall of Heroes
  • Dynasties's Rules
  • The Familiars of NIMH the Wizard's Character creation
  • The Familiars of NIMH the Wizard's Rules
  • Darkness Over Terena's Active
  • Darkness Over Terena's World Information
  • Darkness Over Terena's Characters
  • Darkness Over Terena's Archive
  • The Forge of Fury's Characters
  • The Forge of Fury's OOC
  • The Forge of Fury's The Forge of Fury
  • The Shattered Gates of Slaughtergarde's Characters
  • The Shattered Gates of Slaughtergarde's OOC
  • The Shattered Gates of Slaughtergarde's The Shattered Gates of Slaughtergarde
  • Have Gun - Will Travel's Out of Character
  • Have Gun - Will Travel's In Character
  • Have Gun - Will Travel's Characters
  • Have Gun - Will Travel's Rules
  • Wolves amongst sheep (Ad Eva 2.5)'s Out of character
  • Wolves amongst sheep (Ad Eva 2.5)'s Old threads
  • Wolves amongst sheep (Ad Eva 2.5)'s Game Threads
  • After the Bomb 1666: The Devils of New Jersey (Palladium Megaversal System: After the Bomb)'s Character Creation
  • After the Bomb 1666: The Devils of New Jersey (Palladium Megaversal System: After the Bomb)'s Gameplay Threads
  • After the Bomb 1666: The Devils of New Jersey (Palladium Megaversal System: After the Bomb)'s Setting Information
  • After the Bomb 1666: The Devils of New Jersey (Palladium Megaversal System: After the Bomb)'s Battlemaps
  • After the Bomb 1666: The Devils of New Jersey (Palladium Megaversal System: After the Bomb)'s Character Sheet
  • Curse of the Crimson Throne - PF2E Conversion's Our Heroes
  • Curse of the Crimson Throne - PF2E Conversion's Submissions
  • Curse of the Crimson Throne - PF2E Conversion's Our Town
  • Curse of the Crimson Throne - PF2E Conversion's Our Story
  • Immortals's Lore
  • Immortals's Game
  • Immortals's Archive
  • Immortals's Recruitment
  • Once Upon a Time in the Greenbelt's Game
  • Once Upon a Time in the Greenbelt's Recruitment
  • Techno Trade's Characters
  • Techno Trade's Llyarden's Game
  • Techno Trade's BBK's Game
  • Techno Trade's OOC
  • Embers of Ambition's Lore
  • Embers of Ambition's Characters
  • A Glass World: Comfy, Cozy, Casual Mixed-Fantasy Adventures's Compendium
  • A Glass World: Comfy, Cozy, Casual Mixed-Fantasy Adventures's Public Chat & OoC
  • A Glass World: Comfy, Cozy, Casual Mixed-Fantasy Adventures's Vignettes
  • Agents of Edgewatch's Gameplay
  • Agents of Edgewatch's Characters
  • Sixth World Rookies's Applications
  • Sixth World Rookies's The Team
  • Sixth World Rookies's The Mission
  • GURPShawk: Cost of Living in the Free City's The Story
  • GURPShawk: Cost of Living in the Free City's .
  • GURPShawk: Cost of Living in the Free City's Characters
  • GURPShawk: Cost of Living in the Free City's The Journal of Pilgrim Harolde
  • GURPShawk: Cost of Living in the Free City's Campaign Resources
  • GURPShawk: Cost of Living in the Free City's The World of Greyhawk
  • A Crown of Carrion's Archives (GM Space)
  • A Crown of Carrion's Protagonists
  • A Crown of Carrion's Repository
  • A Crown of Carrion's Player Notes
  • A Crown of Carrion's The Story
  • Living in the Wild Wild West's Rules
  • Living in the Wild Wild West's Local Info
  • Living in the Wild Wild West's Main Game
  • Living in the Wild Wild West's OOC Chat
  • Living in the Wild Wild West's Applications
  • Living in the Wild Wild West's Judge Info
  • Abomination Vaults's Game Threads
  • Abomination Vaults's Setting
  • Abomination Vaults's Characters
  • .'s Game Folder
  • Morgansfort: The Western Lands Campaign's Game Forum
  • Morgansfort: The Western Lands Campaign's Accepted Characters
  • Morgansfort: The Western Lands Campaign's Recruitment forum
  • Morgansfort: The Western Lands Campaign's Rules
  • Morgansfort: The Western Lands Campaign's Maps
  • Morgansfort: The Western Lands Campaign's DM Screen
  • Morgansfort: The Western Lands Campaign's Art thread
  • Avernus Rising's Campaign
  • Avernus Rising's Characters
  • Avernus Rising's Chronicles
  • Avernus Rising's Cartography
  • Avernus Rising's Crypts
  • The New Freedom League's GM Section
  • Phandelver and Further's The DM's Den
  • Phandelver and Further's The Campaign
  • Phandelver and Further's Applications
  • Phandelver and Further's Setting
  • Phandelver and Further's Trash
  • Phandelver and Further's The Party
  • Phandelver and Further's Archives
  • Alone Against the...'s Gameplay
  • GURPShawk: Keoland Blues's .
  • GURPShawk: Keoland Blues's The Story
  • GURPShawk: Keoland Blues's Characters
  • GURPShawk: Keoland Blues's Campaign Resources
  • GURPShawk: Keoland Blues's The World of Greyhawk
  • The Fallen Knight's Gameplay
  • The Fallen Knight's Characters
  • Ethereal Odyssey - The Polarodduhss Paradox's Roleplaying "Table"
  • After the Bomb 1666: The Lost Gold of Moctezuma's Character Creation
  • After the Bomb 1666: The Lost Gold of Moctezuma's Setting Information
  • Hell's Rebels's Applications
  • The Elendel Daily's The Elendel Daily Archives
  • Hell Comes For Us All's Hellfire [Archives]
  • Hell Comes For Us All's Highway [IC]
  • Hell Comes For Us All's Hideout [OOC]
  • Hell Comes For Us All's Decrees [Info]
  • Hell Comes For Us All's Nessus [GM]
  • Just Us Sidekicks's GM Section
  • The Wild Lands's Main
  • The Wild Lands's Applications
  • The Wild Lands's Setting
  • At The Sign Of The Golden Gear's Clockworkers
  • At The Sign Of The Golden Gear's Grinding Gears
  • At The Sign Of The Golden Gear's Retired Gears
  • At The Sign Of The Golden Gear's Behind The Gears (GM Screen)
  • SMARTAgentKC's D&D laboratory's PC Developer
  • SMARTAgentKC's D&D laboratory's Kardrago
  • SMARTAgentKC's D&D laboratory's Archives
  • SMARTAgentKC's D&D laboratory's Main Lab
  • SMARTAgentKC's D&D laboratory's G&V Go Goth
  • The darkest eye's Out of Character
  • The darkest eye's Applications
  • The darkest eye's Rules
  • The Web of All Torment's Game Forum
  • The Web of All Torment's Archive
  • The Web of All Torment's Maps
  • The Web of All Torment's The Graveyard
  • The Web of All Torment's Rules
  • The Web of All Torment's Appendix N
  • The Web of All Torment's Characters
  • Salves for What Ails Ye's Journal
  • Zeta Force: Agents vs Zombies's Gameplay
  • Zeta Force: Agents vs Zombies's Character Applications
  • Zeta Force: Agents vs Zombies's Setting & Houserules
  • Zeta Force: Agents vs Zombies's OOC
  • Zeta Force: Agents vs Zombies's Current Players
  • Death Knight’s Squire's Adventure Progress
  • Death Knight’s Squire's Battles
  • Operation Witch's Hex's Season 1
  • SithShrink’s T&T adventures's Characters
  • SithShrink’s T&T adventures's Techumseh’s Adventures
  • SithShrink’s T&T adventures's Devaar’s Adventures
  • Work Area's Working
  • Golden City by Night's OOC
  • Golden City by Night's Prague
  • Golden City by Night's Character Creation
  • Paranoia: High Programmers's Rules
  • Paranoia: High Programmers's Programmers
  • Paranoia: High Programmers's General
  • The Black Fold's Character Sheets
  • The Black Fold's Game Threads
  • The Black Fold's GM Corner
  • WH40K Wrath & Glory: Forsaken System's Rules & Info
  • WH40K Wrath & Glory: Forsaken System's Character Applications
  • WH40K Wrath & Glory: Forsaken System's OOC & General Discussion
  • WH40K Wrath & Glory: Forsaken System's IC Threads - Quarkcube Gambit
  • Solo Corner's NIGHTMOON
  • Solo Corner's at ONE with the DARK
  • Solo Corner's FALL of the DROWSBANES
  • Frontier Bound's Reserve Characters
  • Frontier Bound's Main Roster
  • Frontier Bound's Mission Debriefs
  • Frontier Bound's Downtime
  • Frontier Bound's Downtime Archive
  • Lost Mine of Phandelver's Information
  • Lost Mine of Phandelver's Characters
  • Lost Mine of Phandelver's Game
  • Lost Mine of Phandelver's Secret Headquarters
  • The Abyss's Characters
  • The Abyss's Game: The Abyss
  • Star ORE's Archive
  • Star ORE's Characters
  • Star ORE's Game Mastery
  • Star ORE's Out of Character
  • Star ORE's In Character
  • Scarlet Horizons's Topics
  • Days of Future Past!'s Setting (Read Only)
  • Days of Future Past!'s Character Creation
  • Days of Future Past!'s GM Screen
  • Days of Future Past!'s Chat
  • Eagleheart's PF2 Laboratory's Eagleheart's Nest
  • Rise of Takhisis's The Library of Palanthas
  • Rise of Takhisis's Character Sheets
  • Rise of Takhisis's The Adventure
  • Rise of Takhisis's Out of Character
  • Rise of Takhisis's Applications
  • The Black Lodge: Red November's The Game Table
  • The Black Lodge: Red November's The Archives
  • The Black Lodge: Red November's November - 5
  • The Black Lodge: Red November's COMMS
  • The Black Lodge: Red November's Probationary Area
  • SithShrink’s Call of Cthulhu Solo Games's Alone Against the Flames
  • The Shattered Obelisk's Game Posts
  • The Shattered Obelisk's Game Discussions
  • Dual-Dungeon Masters: Solo Swap's OOC
  • Dual-Dungeon Masters: Solo Swap's Character Builds Breakdowns
  • Rime of the Frost Maiden's Character Applications
  • Rime of the Frost Maiden's Rime of the Frost Maiden
  • The Witch Is Dead's A Tale of Bloody Vengence
  • The Witch Is Dead's The Familiars
  • The Witch Is Dead's OOC
  • A SCP tale; D class to Mobile task force.'s Character Creation Rules
  • A SCP tale; D class to Mobile task force.'s The Characters
  • A SCP tale; D class to Mobile task force.'s Questions, Comments, Concerns,...
  • A SCP tale; D class to Mobile task force.'s (IC) Requisitions (IC)
  • A SCP tale; D class to Mobile task force.'s Foundation Locations
  • A SCP tale; D class to Mobile task force.'s |Your Personal Inbox|
  • A SCP tale; D class to Mobile task force.'s The Table
  • A SCP tale; D class to Mobile task force.'s NPC charactes/description
  • A SCP tale; D class to Mobile task force.'s npc stats
  • SithShrinks Solo D&D Games's The Wolves of Langston
  • Timestream Lullaby's Protagonists
  • Timestream Lullaby's City 17
  • Kingmaker's Group 1
  • Kingmaker's Group 2
  • Kingmaker's Character Creation
  • Kingmaker's IC Threads
  • Kingmaker's OOC and Game Announcements
  • Pathfinder 1e planning thread's Main PFS1 Forum
  • Pathfinder 1e planning thread's PFS 6-12 Scions of the Sky Key part 1
  • Pathfinder 1e planning thread's Games/Recruiting
  • Pathfinder 2e planning thread's Main PFS2 Forum
  • Pathfinder 2e planning thread's PFS2: Intro 1- The Second Confirmation
  • Pathfinder 2e planning thread's Games/Recruiting
  • Valor At Dawn's Setting
  • Valor At Dawn's Crunch
  • Valor At Dawn's Archive
  • Obsidian International's Dossiers
  • Obsidian International's OOC
  • Obsidian International's Mission: Queen's Gambit
  • Orcslayer's Characters
  • Orcslayer's Scenarios
  • The Enemy Within's Characters/Applications
  • The Enemy Within's OOC
  • Ars Magica: Schrotzburg's Character Creation
  • Oathforged's Rules
  • Oathforged's Setting
  • Night of the Dead's Story
  • Night of the Dead's OOC
  • Night of the Dead's Characters
  • Learning the Site's Gameplay
  • Learning the Site's Discussion
  • Learning the Site's Recruitment
  • The Seven Days of Pelor's Rest's Character Sheets
  • The Seven Days of Pelor's Rest's Archive
  • The Seven Days of Pelor's Rest's The Game
  • Spelljammer Academy's Discussion
  • Spelljammer Academy's Gameplay
  • Spelljammer Academy's Tracking
  • Spelljammer Academy's Recruitment
  • Strange Worlds's Star Trek: Legacy (Archived)
  • Strange Worlds's TBD
  • Strange Worlds's Murgo (Archived)
  • Transylvania Chronicles's The Abyss
  • Transylvania Chronicles's Coterie
  • Transylvania Chronicles's Chronicle
  • Transylvania Chronicles's Rules and Setting
  • Transylvania Chronicles's New Borns
  • Neon Nights's Characters/Applications
  • Neon Nights's Setting
  • Neon Nights's OOC
  • Diamond atlas's Game
  • Chains of Asmodeus's Applications
  • Chains of Asmodeus's Setting
  • Chains of Asmodeus's The Campaign
  • Chains of Asmodeus's Trash
  • Chains of Asmodeus's The Serpent's Coil
  • I Woke Up A Vampire (One-Shot)'s Main Game Page
  • I Woke Up A Vampire (One-Shot)'s Applications
  • Cormanthyr Reborn's Gameplay
  • Cormanthyr Reborn's Characters
  • Cormanthyr Reborn's Playing in the Realms
  • Cormanthyr Reborn's Applications
  • Crisis of Infinite Turkeys's Characters
  • Crisis of Infinite Turkeys's OOC
  • Crisis of Infinite Turkeys's Setting
  • Crisis of Infinite Turkeys's IC
  • Crisis of Infinite Turkeys's Archive
  • Saga of the Dragon Cult (planning)'s Rules
  • Saga of the Dragon Cult (planning)'s Character Creation
  • Saga of the Dragon Cult (planning)'s Game Forum
  • Saga of the Dragon Cult (planning)'s Applications
  • A Three Way Campaign; The task of Body, Journey of mind, quest of the soul.'s Applications and Character Rules
  • A Three Way Campaign; The task of Body, Journey of mind, quest of the soul.'s Out of Character Channel and Questions
  • The World Tome's Applications
  • The World Tome's Discussion
  • Crystal Souls's Maps
  • Crystal Souls's Lore
  • Crystal Souls's Homebrew Rules
  • Crystal Souls's Out of Game
  • Crystal Souls's Downtime Activities
  • the SHARDS of GOD's Applications
  • the SHARDS of GOD's House Rules and Notes
  • the SHARDS of GOD's Game Threads
  • the SHARDS of GOD's Repository of God-Shards
  • the SHARDS of GOD's GM's Corner
  • Platinum Gear Cry: Revengeance's Applications
  • Workspace's Code
  • The Gathering Chaos's The Rules
  • The Gathering Chaos's OOC
  • The Gathering Chaos's Character Creation Threads
  • The Gathering Chaos's The World
  • The Gathering Chaos's IC
  • Quest for the Frozen Flame's Applications for the Game
  • Quest for the Frozen Flame's Session Zero
  • Quest for the Frozen Flame's Out of game (OOC)
  • Quest for the Frozen Flame's Session_1_1
  • Age of Ashes's Book 1
  • Age of Ashes's Gameplay
  • Age of Ashes's Characters
  • Age of Ashes's Info
  • Deadlands: Tales of the Weird West's Tales
  • Deadlands: Tales of the Weird West's Applications
  • Deadlands: Tales of the Weird West's Cast
  • Deadlands: Tales of the Weird West's Behind The Scenes
  • Kingmaker Solo's Characters
  • Kingmaker Solo's Gameplay
  • Gangs Of Absalom's General
  • Gotham's Finest Database's Gotham City Police Department
  • Gotham's Finest Database's Organized Crime
  • Gotham's Finest Database's Corporations
  • Gotham's Finest Database's The Cityscape
  • Gotham's Finest Database's Wayne Family
  • Gotham's Finest Database's Gotham City History
  • Gotham's Finest Database's Arkham Asylum
  • Gotham's Finest Database's Gotham City Government
  • Gotham's Finest Database's Music & Radio
  • Gotham's Finest Database's Movies & Television
  • Gotham's Finest Database's Sports
  • Gotham's Finest Database's U.S. Military & Federal Government
  • Gotham's Finest Database's Banking & Real Estate
  • Gotham's Finest Database's Art & Fashion
  • Gotham's Finest Database's Clubs and Dining
  • Gotham's Finest Database's Medical Care & Emergency Rescue
  • Gotham's Finest Database's Religion & Occult
  • Gotham's Finest Database's Newspaper and Publishing
  • Gotham's Finest Database's Stage & Dance
  • Gotham's Finest Database's Private Investigation & Security
  • Gotham's Finest Database's Higher Education
  • The Fallout Chronicles's Applications
  • The Fallout Chronicles's Gameplay (Commonwealth)
  • The Fallout Chronicles's Gameplay (NCR)
  • The Fallout Chronicles's OOC
  • Star Wars: The Legacy of War's OOC/Mechanics
  • Star Wars: The Legacy of War's The Story
  • Star Wars: The Legacy of War's GM Stuff
  • Mystery Dungeon's Pre-game questions
  • Mystery Dungeon's The Dungeon
  • Mystery Dungeon's Characters
  • Mystery Dungeon's Mystery, Inc OOC
  • Aumaris: Forgotten Sons's Aumaris
  • Kingdom of Many Waters's Rules
  • Kingdom of Many Waters's The Story
  • Kingdom of Many Waters's Discussion
  • Kingdom of Many Waters's The World
  • Light of the South's Characters
  • The Fifth Blight's GM Stuff
  • The Fifth Blight's Characters
  • The Fifth Blight's Stories
  • The Fifth Blight's The World
  • Gotham's Finest: Knightfall's Roll Call (Active PCs)
  • Gotham's Finest: Knightfall's Case Files (Story Threads)
  • Gotham's Finest: Knightfall's Gotham Central Database
  • Kowloon, City of Darkness's Background
  • The GURPS Hub's Current GURPS Games
  • The GURPS Hub's Discussion
  • The GURPS Hub's Character Gallery
  • The GURPS Hub's GURPS Resources
  • Wild Wild Wasteland 2's Applications
  • Wild Wild Wasteland 2's Current Roster
  • Wild Wild Wasteland 2's Archive
  • Wild Wild Wasteland 2's The Game
  • Wild Wild Wasteland 2's Campain Setting
  • The Death of the Cantalus (solo)'s The Game
  • marvel rpg Kang cataclysm's tavern
  • marvel rpg Kang cataclysm's friendly neighborhood
  • marvel rpg Kang cataclysm's characters
  • marvel rpg Kang cataclysm's danger room
  • marvel rpg Kang cataclysm's rules
  • marvel rpg Kang cataclysm's general/ooc
  • marvel rpg Kang cataclysm's setting
  • The Broken Road's Drifters
  • The Broken Road's This Fallen World
  • The Broken Road's Broken Tales
  • The Broken Road's GM Screen
  • The Broken Road's Driftin Away
  • Blackwater Creek - One Shot's NPC Forum
  • Blackwater Creek - One Shot's Game Forum
  • Village Defense (one-shot)'s The Story
  • Village Defense (one-shot)'s Recruitment
  • Stories of the twin citys's The City of Golthela
  • Hoard of the Dragon Queen's Character Creation and Applications
  • Hoard of the Dragon Queen's Campaign Rules
  • Hoard of the Dragon Queen's OOC Questions/Discussion
  • World of Delos Database's Technology
  • World of Delos Database's The Main Continent
  • World of Delos Database's Salamis
  • World of Delos Database's Ossa
  • World of Delos Database's Cyril
  • World of Delos Database's Eban
  • World of Delos Database's Rhodes
  • World of Delos Database's Masero
  • World of Delos Database's Nanman
  • World of Delos Database's Beasts of Note
  • World of Delos Database's Murhür
  • World of Delos Database's Vidiel
  • World of Delos Database's Alahan
  • World of Delos Database's Huacas
  • World of Delos Database's Doriman
  • World of Delos Database's Races of Delos
  • World of Delos Database's The Planes
  • World of Delos Database's Races of the Planes
  • World of Delos Database's The Numen (New Gods)
  • World of Delos Database's The Titans (Old Gods)
  • World of Delos Database's The Nephilim
  • World of Delos Database's The Eldritch Ones (Ancient Gods)
  • World of Delos Database's Major Organizations of Delos
  • World of Delos Database's The Watchtowers
  • World of Delos Database's Church of the Divine Power
  • World of Delos Database's Lore of the Continent
  • World of Delos Database's Jymani (The Lost Nation)
  • Redemption Redux's Recruitment thread
  • Redemption Redux's Redemption - the game
  • Redemption Redux's Side Threads!
  • Fabula Ultima V3: Odyssey's The Blue Rose (OOC)
  • Wrath & Glory: The Sabbat Worlds Crusade's General Discussion
  • Wrath & Glory: The Sabbat Worlds Crusade's Campaign Threads
  • [Troika!] The Blancmange & Thistle's OOC
  • [Troika!] The Blancmange & Thistle's In Game Threads
  • When the Stars Align's Lore
  • When the Stars Align's Talk
  • When the Stars Align's Story
  • When the Stars Align's GM Lair
  • Mist Unlimited's Recruitment
  • Mist Unlimited's Case Files
  • Mist Unlimited's Information
  • Paranormal Incorporated's Out of Character
  • Paranormal Incorporated's Applications
  • Paranormal Incorporated's Mechanics
  • Paranormal Incorporated's DM Section
  • Vampire: The Masquerade 5E's Character Sheets
  • PF2e Mini-Adventures's Little Trouble in Big Absalom - Characters
  • PF2e Mini-Adventures's Little Trouble in Big Absalom - Gameplay
  • PF2e Mini-Adventures's Entry Hall
  • Marvel Action Hour(planning)'s Applications
  • Age of Sigmar Soulbound: Shadows in the Mist's Applications
  • Age of Sigmar Soulbound: Shadows in the Mist's Anvilguard
  • Age of Sigmar Soulbound: Shadows in the Mist's IC & OOC
  • Yah gotta' start somewhere chummer. [SR5: Denver]'s Character Creation
  • Yah gotta' start somewhere chummer. [SR5: Denver]'s Out of Character
  • Yah gotta' start somewhere chummer. [SR5: Denver]'s Sessions
  • Yah gotta' start somewhere chummer. [SR5: Denver]'s Contacts
  • Yah gotta' start somewhere chummer. [SR5: Denver]'s Progression Journal
  • Yah gotta' start somewhere chummer. [SR5: Denver]'s The Team
  • Yah gotta' start somewhere chummer. [SR5: Denver]'s House Rules / Living Campaign stuff
  • Yah gotta' start somewhere chummer. [SR5: Denver]'s Denver:
  • Isle of Dread and Beyond (B/X/C)'s Out of Character (OOC)
  • Isle of Dread and Beyond (B/X/C)'s Character Creation
  • Isle of Dread and Beyond (B/X/C)'s In Character (IC)
  • Isle of Dread and Beyond (B/X/C)'s Maps
  • Shade's End's Story
  • Shade's End's Characters
  • Shade's End's Talk
  • Shade's End's The Lair
  • Bad Seeds II The Prophecy's Applications
  • Bad Seeds II The Prophecy's Armoury
  • Bad Seeds II The Prophecy's Announcements
  • Bad Seeds II The Prophecy's DM
  • Bad Seeds II The Prophecy's A new world
  • Bad Seeds II The Prophecy's Players
  • Bad Seeds II The Prophecy's World Rules
  • East Texas University's Out of Character
  • Classic Battletech Skirmish's Active Scenario
  • Classic Battletech Skirmish's Rules
  • Classic Battletech Skirmish's OOC
  • The Final Voyage of Drængr Thar's Characters
  • The Final Voyage of Drængr Thar's Discussion
  • The Final Voyage of Drængr Thar's The Story
  • G.I. Joe - The Anarchy Matrix's Barracks (Character Applications)
  • G.I. Joe - The Anarchy Matrix's In-Game Threads
  • G.I. Joe - The Anarchy Matrix's Archives
  • Pathfinder Society 2E- Official's Main Forum
  • Pathfinder Society 2E- Official's Games/Recruiting
  • Pathfinder Society 2E- Official's General Discussion
  • Pathfinder Society 2E- Official's Characters
  • G.I. Joe - Database's Cobra Organization
  • G.I. Joe - Database's G.I. Joe
  • G.I. Joe - Database's Dreadnok Mercenaries
  • G.I. Joe - Database's Shadaloo
  • G.I. Joe - Database's Arashikage Clan
  • G.I. Joe - Database's Mad Gear Syndicate
  • Exalted - Legends of the Threshold's Character Creation
  • Ordo Dracul's OOC
  • The January 2024 Character Creation Challenge's Discussion
  • The January 2024 Character Creation Challenge's Character Gallery
  • Invasion Hell's Systems
  • Invasion Hell's Applications
  • Invasion Hell's Current Roster
  • Invasion Hell's The Game
  • Spheres of the Multiverse: A Planar Gestalt Spheres Game's Official Gameplay Threads
  • Spheres of the Multiverse: A Planar Gestalt Spheres Game's Official Spheres of the Multiverse Party Member Threads
  • Spheres of the Multiverse: A Planar Gestalt Spheres Game's Character Creation and Setting Information
  • Spheres of the Multiverse: A Planar Gestalt Spheres Game's Character Submissions
  • Savage Sword and Sandals's Game Forum
  • Savage Sword and Sandals's Roster of Heroes
  • A leap of faith's Villagers
  • A leap of faith's Economics
  • A leap of faith's Put characters here
  • A leap of faith's OOC Threads
  • A leap of faith's Character Archive
  • A leap of faith's Characters
  • A leap of faith's IC Thread
  • A leap of faith's Posting Organization (an ongoing thing)
  • A leap of faith's XP
  • A leap of faith's Notes list
  • Barrowmaze's Setting
  • Barrowmaze's OSR Gaming
  • Barrowmaze's Game Forum
  • Barrowmaze's Rules
  • Barrowmaze's Maps
  • Barrowmaze's Archive
  • Barrowmaze's Characters
  • Barrowmaze's The Graveyard
  • Barrowmaze's Trailer
  • Barrowmaze's Character Creation
  • Fallout Rainforest's Sheets
  • The Dark Tide's Character Creation
  • The Dark Tide's OOC
  • The Dark Tide's Game Threads
  • The Dark Tide's Character Threads
  • Scion 2e: Fatebound's Character Creation and Overview
  • City of Mist - Killing Her Softly's Characters
  • City of Mist - Killing Her Softly's Killing her Softly
  • The Walking Dead: Tales of the Ozarks's In Game
  • The Walking Dead: Tales of the Ozarks's Game Mechanics
  • The Walking Dead: Tales of the Ozarks's Cast (Players)
  • The Walking Dead: Tales of the Ozarks's Out Of Character
  • The Walking Dead: Tales of the Ozarks's Archives - People
  • The Walking Dead: Tales of the Ozarks's Cast (NPCs)
  • Age of Worms 5e's Game Threads
  • Age of Worms 5e's Characters
  • Age of Worms 5e's Old Applications
  • Age of Worms 5e's Library
  • Age of Worms 5e's Trash
  • Ronin's Topics
  • Ronin's All things recruitment
  • Tokyo Nights's Map & Locations of Interest
  • Tokyo Nights's NPCs & Faction(s) Intel
  • Tokyo Nights's OoC Discussion
  • Tokyo Nights's IC
  • Phntm888's Kingmaker 2E Campaign's The Would-Be Kings
  • Phntm888's Kingmaker 2E Campaign's The First Expedition
  • Phntm888's Kingmaker 2E Campaign's The Second Expedition
  • Phntm888's Kingmaker 2E Campaign's Character Recruitment
  • Phntm888's Kingmaker 2E Campaign's Rule Systems
  • City of Mist: Dangerous Days's Rules
  • City of Mist: Dangerous Days's Continuity
  • City of Mist: Dangerous Days's Themebooks
  • City of Mist: Dangerous Days's Casting!
  • City of Mist: Dangerous Days's Stories
  • Castlevania: Call of the Eclipse's OOC
  • Castlevania: Call of the Eclipse's Game
  • Castlevania: Call of the Eclipse's Character Creation
  • The Sea of Swords's the Mermaids friends
  • The Sea of Swords's Announcements
  • The Sea of Swords's DM
  • The Sea of Swords's Applications
  • The Sea of Swords's A Pirates life
  • The Sea of Swords's Captain's quarters
  • A Basic Campaign (planning)'s Rules
  • A Basic Campaign (planning)'s Game Forum
  • A Basic Campaign (planning)'s GM Journal
  • The Suicide Squad - Bite the Curb's Game Threads
  • The Suicide Squad - Bite the Curb's IC Thread
  • The Suicide Squad - Bite the Curb's Game Rules
  • The Blood Lords's Team 1
  • The Blood Lords's Team 2
  • The Blood Lords's Joint Discussion
  • The Blood Lords's Character creation
  • The Blood Lords's Setting
  • Under the Dwarven Helm's GM Workspace
  • Under the Dwarven Helm's Setting
  • Under the Dwarven Helm's Applications
  • Tales of Haven Academy's Characters
  • Tales of Haven Academy's Resources
  • Tales of Haven Academy's Side Stories
  • Tales of Haven Academy's IC
  • The Sword of the Dales's Characters
  • The Sword of the Dales's Setting
  • The Sword of the Dales's Archive
  • The Sword of the Dales's Campaign
  • Spring Skips its Turn's Game System Notes
  • Gestalt of Winter's Gameplay
  • Gestalt of Winter's Gameplay Archive
  • Gestalt of Winter's Character Threads
  • Gestalt of Winter's Useful Things
  • Digimon GO!'s Adventures
  • Digimon GO!'s Digidestined
  • Digimon GO!'s Misc
  • Digimon GO!'s Recycle Bin
  • The Southern Belle's My World
  • The Southern Belle's The Cast
  • The Emerald Oubliette's Characters
  • The Emerald Oubliette's Game Questions
  • The Emerald Oubliette's Mission 1
  • The Emerald Oubliette's OOC - Communications Center
  • The Borderlands's General Forum
  • The Borderlands's Applications
  • The Borderlands's Worldbuilding Notes
  • The Borderlands's GM Zone
  • The Borderlands's Jade Talons
  • The Borderlands's Team Nameless
  • The Hulk in Quazai-Space [WIP]'s Topics
  • AEGIS, SHIELD, and BLACK BOOK: Who is Protecting Earth?'s Resources
  • The Hollow Lord: A Grim Hollow Campaign's Applications
  • The Hollow Lord: A Grim Hollow Campaign's House Rules
  • The Hollow Lord: A Grim Hollow Campaign's Setting
  • The Hollow Lord: A Grim Hollow Campaign's Posting Thread
  • The Hollow Lord: A Grim Hollow Campaign's Completed Applications
  • The Hollow Lord: A Grim Hollow Campaign's Occult Society Members
  • Chapter I - A Calling from Cuthbert's Play by Post Area
  • Chapter I - A Calling from Cuthbert's Fezziwig's Tavern (The Social room) BYOB...
  • The Wild Beyond the Witchlight's Character Applications
  • The Wild Beyond the Witchlight's Out of Character
  • The Wild Beyond the Witchlight's In Character
  • The Wild Beyond the Witchlight's The Party
  • The Wild Beyond the Witchlight's Maps
  • The Wild Beyond the Witchlight's The Cast
  • Icho's long term character storage's The archives
  • Ossenheim's Discussion
  • Transdimensional Teenage Mutant Ninja Turtles: After the Bomb 1666 - The Fountain of Youth and the Lost City of El Dorado's Character Creation
  • Transdimensional Teenage Mutant Ninja Turtles: After the Bomb 1666 - The Fountain of Youth and the Lost City of El Dorado's Setting Information
  • Workbench's Idea Threads
  • Break!!'s The Game
  • Break!!'s Characters!!
  • Break!!'s Archive
  • Runequest - Newbie Friendly's Character Generation
  • Runequest - Newbie Friendly's References
  • Runequest - Newbie Friendly's A short introduction to the game
  • Runequest - Newbie Friendly's Posting Rules
  • Runequest - Newbie Friendly's Maps and Images
  • Runequest - Newbie Friendly's Submit characters here..
  • Runequest - Newbie Friendly's Chatting with the DM
  • Runequest - Newbie Friendly's In character..
  • Empire! 8 - CWBG's Main Forum
  • Empire! 8 - CWBG's Events and RP
  • Empire! 8 - CWBG's Planets of Tekhum
  • Letter of Marque's Rules (House and Otherwise)
  • Letter of Marque's Character Creation
  • Letter of Marque's Out of Character
  • Letter of Marque's Campaign Lore
  • Letter of Marque's In-Character
  • PFS2 5-01 Intro: Year of Unfettered Exploration's Character Depository
  • PFS2 5-01 Intro: Year of Unfettered Exploration's OOC
  • PFS2 5-01 Intro: Year of Unfettered Exploration's Game Play
  • SFS 6-01 Intro: Year of Fortune's Fall's Character Depository
  • SFS 6-01 Intro: Year of Fortune's Fall's OOC
  • SFS 6-01 Intro: Year of Fortune's Fall's Game Play
  • The Ruins of our Fathers's Links and Rules Questions
  • The Ruins of our Fathers's Major Decisions
  • A Star Wars Text Adventure (Game #1) - 'A Matter of the Mind''s Examples
  • A Star Wars Text Adventure (Game #1) - 'A Matter of the Mind''s Stats & Info
  • A Star Wars Text Adventure (Game #1) - 'A Matter of the Mind''s Session Zero
  • A Star Wars Text Adventure (Game #1) - 'A Matter of the Mind''s Rules & Guides
  • A Star Wars Text Adventure (Game #1) - 'A Matter of the Mind''s Game #1 - A Matter of the Mind
  • Murder on the Kalisz Express's Luminance (IC)
  • Murder on the Kalisz Express's Reality (OOC)
  • The War of the Lance's Character Sheets
  • The War of the Lance's Applications
  • The War of the Lance's The Adventure
  • The War of the Lance's Archive
  • FOE: Prosperity&Health's OOC
  • FOE: Prosperity&Health's IC
  • Bad Things Come In Threes's Chapter One - The Wake
  • Bad Things Come In Threes's People Met
  • Bad Things Come In Threes's * University Lounge (OOC Chat) *
  • Bad Things Come In Threes's * The Investigators *
  • Bad Things Come In Threes's Handouts
  • Bad Things Come In Threes's Keeper's Tome
  • Relics Of Izen's ERITH (Earth Nation)
  • [LPF] Playing With The Elements's Main Threads
  • [LPF] Playing With The Elements's Characters
  • City of Mist - Name to be decided later's Game OOC
  • The Haunted House's Topics
  • Sagas of Lemuria's Character Sheets
  • Sagas of Lemuria's Out of Character Threads
  • Sagas of Lemuria's In-character Play Threads
  • Ghost town/Spirit world's Game
  • Chefs of the Round's The Game
  • Chefs of the Round's The Kitchen Staff
  • Task Force Sentinel: Shadows of Conflict's Character creation
  • Adventures in Golarion's IC Gameplay
  • Adventures in Golarion's OOC
  • Adventures in Golarion's Character Threads
  • Council of Judges's In Character Threads
  • Council of Judges's OOC
  • Council of Judges's Character Threads
  • The Imperial Militia's Characters
  • The Imperial Militia's Gameplay
  • Realms and Rulers's Rules
  • Realms and Rulers's Applications
  • Realms and Rulers's OOC Chat
  • Realms and Rulers's Hellaga Eterni
  • Realms and Rulers's Allard
  • Realms and Rulers's Katraen
  • Realms and Rulers's Iemanec Athiri
  • Realms and Rulers's Farhaven
  • Realms and Rulers's Respita
  • The Siege of Abiglaicer's Meet the Crew
  • The Siege of Abiglaicer's Game
  • Hive of the Overmind, and other MCC tales's The table
  • Daggerheart Playtest's Applications
  • Daggerheart Playtest's Game
  • The Ullanor Crusade's Roleplay
  • The Ullanor Crusade's Character Creation
  • The Ullanor Crusade's OOC
  • Savage Nentir Vale's Character creation
  • Savage Nentir Vale's Out of Character
  • Test Game's Topics
  • DCU: Legacy Academy's The Action
  • DCU: Legacy Academy's Characters
  • DCU: Legacy Academy's OOC
  • DCU: Legacy Academy's NPCs
  • Strange Aeons's Team 1
  • Strange Aeons's Team 2
  • Legacy of Queen Dido's Player Cainites
  • Legacy of Queen Dido's Setting
  • Legacy of Queen Dido's Npcs
  • Legacy of Queen Dido's Book 1
  • Legacy of Queen Dido's OOC
  • Mangled 'Verse's Akashic Records
  • Mangled 'Verse's Adventure Log α
  • Mangled 'Verse's Gallery
  • Mangled 'Verse's System Logs
  • Mangled 'Verse's Earth δ0013 β9 Sophont Scan Logs
  • Rin’s Storm King’s Thunder's Characters
  • Rin’s Storm King’s Thunder's Game Threads
  • Rin’s Storm King’s Thunder's Archives
  • Rin’s Storm King’s Thunder's Chat & Announcements
  • Tales of Anona's NPC Dossier's
  • Team Tomorrow's Nova Character Creation
  • Team Tomorrow's Team Tomorrow Group Chat
  • Order and Chaos's The Rift [GM]
  • Order and Chaos's Vanguard [IC]
  • Order and Chaos's Plaza [OOC]
  • Order and Chaos's Blackwing [Info]
  • Order and Chaos's Hall of Heroes [Archive]
  • The Crystal of Tarrasque's OOC
  • The Crystal of Tarrasque's Applications
  • The Crystal of Tarrasque's Game threads
  • Free Rain (CWN one-shot)'s Story
  • Free Rain (CWN one-shot)'s Setting Info
  • Free Rain (CWN one-shot)'s Characters
  • Free Rain (CWN one-shot)'s Rules and References
  • Free Rain (CWN one-shot)'s Super Sekrit GM Screen
  • Free Rain (CWN one-shot)'s ArXiv
  • Portal knockout.'s Rules and OOC.
  • Portal knockout.'s Character submission
  • PixCO's Practice Space's CharHub
  • The North Coast Files's Factions
  • The North Coast Files's Locations
  • The North Coast Files's HR Files (player characters)
  • The North Coast Files's Pre game
  • Surviving the Black Tide (SWADE)'s IC Threads
  • Surviving the Black Tide (SWADE)'s Out Of Character
  • Surviving the Black Tide (SWADE)'s Survivor Applications
  • Where Alleys Lead's Game Posts
  • Where Alleys Lead's Game Discussions
  • Rultmoork's Game Threads
  • Rultmoork's Characters
  • Rultmoork's Library
  • Rultmoork's Old Applications
  • Rultmoork's Trash
  • The Runners from the Hollows's Characters
  • The Runners from the Hollows's Gameplay
  • Shadows of the City's Archives
  • Shadows of the City's The Game
  • Shadows of the City's The Heroes
  • Shadows of the City's The Setting
  • The Dead City of Nortonia's The Party
  • The Dead City of Nortonia's Characters
  • The Dead City of Nortonia's Game Thread
  • Ruins of Sol's Chapter 1: Orientation
  • Chronicles of Eaetheria's OOC
  • Chronicles of Eaetheria's Hall of Heroes
  • Chronicles of Eaetheria's Game Threads
  • Chronicles of Eaetheria's GM's Corner
  • Chronicles of Eaetheria's Game Information
  • Haint Coming Back's Applications
  • Haint Coming Back's Ghost Busting
  • Total Havoc!'s Main Game Page
  • Total Havoc!'s Applications
  • Saving Silverbeard's Game
  • Hollywood by Night, 1954's Chronicle
  • Hollywood by Night, 1954's OOC
  • The Light of Xaryxis's Discussion
  • The Light of Xaryxis's Gameplay
  • The Light of Xaryxis's Players
  • The Light of Xaryxis's Recruitment
  • The Crystal Heroes of Terat's Gameplay
  • The Crystal Heroes of Terat's Characters
  • The Crystal Heroes of Terat's Setting Details
  • GreyPath's OOC Bar & Grille
  • GreyPath's Character Creation and Recruitment
  • GreyPath's Campaign Notes
  • GreyPath's GreyPath - Season 1 - In the Eye of the Storm
  • [LPF] Head Like a Hole's Head Like a Hole
  • Gate Crash's Lore
  • Gate Crash's Special Rules
  • Gate Crash's Personal Files
  • Gate Crash's Out of Game
  • Power Rangers Terra Force's Main Section
  • Power Rangers Terra Force's Character Applications
  • Power Rangers Terra Force's Episodes (IC)
  • Power Rangers Terra Force's Episode Discussions (technical and OOC)
  • Mask of the Underworld's Main Forum
  • Mask of the Underworld's House Rules and Mechanics
  • Mask of the Underworld's Character Creation and Applications
  • Mask of the Underworld's The World and Setting
  • Mask of the Underworld's GM's Section
  • Curse of the Crimson Throne's Applications
  • Curse of the Crimson Throne's Out Of Coffins
  • Curse of the Crimson Throne's Game
  • Curse of the Crimson Throne's 3 Lancet Street, Midland
  • DungeonWorld: Sea of Grass's Game Forum
  • Dirge for the Lost: A Story of the Dead's Setting Background
  • Dirge for the Lost: A Story of the Dead's Game Mechanics
  • Dirge for the Lost: A Story of the Dead's Those on Borrowed Time [PC's]
  • Dirge for the Lost: A Story of the Dead's In Another World [OOC]
  • Dirge for the Lost: A Story of the Dead's The Fearful Living [NPC's]
  • Dirge for the Lost: A Story of the Dead's The Dearly Departed
  • Dirge for the Lost: A Story of the Dead's The Trials
  • The Ferrymen's The Assassination of Colt Darwin
  • Sonder and Animus's Game Announcements
  • Sonder and Animus's Recruitment
  • Sonder and Animus's House Rules and Lore
  • Sonder and Animus's Archives
  • Sonder and Animus's DM Corner
  • 1-on-1 Games Hub's Looking for
  • 1-on-1 Games Hub's Discussions
  • gone's Characters
  • A Faerie Tale for Grown-Ups's The World as We Know It.
  • A Faerie Tale for Grown-Ups's Men & Magic
  • A Faerie Tale for Grown-Ups's OOC
  • A Faerie Tale for Grown-Ups's Character Creation Threads
  • Blood in the Bluegrass: A Walking Dead Tale's Those Who Live
  • Blood in the Bluegrass: A Walking Dead Tale's The Dearly Departed
  • Blood in the Bluegrass: A Walking Dead Tale's The Trials
  • Abomination Vaults 5e's Game Threads
  • Abomination Vaults 5e's Characters
  • Abomination Vaults 5e's Player's Guide
  • Abomination Vaults 5e's Old Applications
  • Abomination Vaults 5e's Library
  • Abomination Vaults 5e's Trash
  • The Mott Sea's Game Forum
  • X1: The Isle of Dread (BECMI)'s IC
  • X1: The Isle of Dread (BECMI)'s OOC
  • X1: The Isle of Dread (Ironsworn)'s IC
  • X1: The Isle of Dread (Ironsworn)'s OOC
  • PFS2 5-04 Equal Exchanges- Necessary Introductions's PFS2 5-04 Equal Exchanges- Necessary Introductions
  • Endless Dungeon's Information
  • Endless Dungeon's Recruitment
  • SFS 7-01 Intro: Year of Era's End's SFS 7-01 Intro: Year of Era's End
  • The Buyout's Start here
  • The Buyout's Game
  • Tales of Hillsfar's Campaign
  • Tales of Hillsfar's Characters
  • Tales of Hillsfar's Cartography
  • Tales of Hillsfar's Cadres
  • Tales of Hillsfar's Chronicles
  • Dax Thura| Archived| PFS2's Closed| AoA Table 1| Guardian's of the Gate
  • Dax Thura| Archived| PFS's PFS 8-22 Wrath of the Fleshwarped Queen
  • [PF1E, Spheres] Ultraviolet Grasslands and the Black City's Pregame Character Creation and OoC
  • [PF1E, Spheres] Ultraviolet Grasslands and the Black City's The UVG (World Info)
  • Savage Arkham's Making a Character
  • Savage Arkham's Applications
  • Dark Harbor - Baltimore's Storytime Threads
  • Dark Harbor - Baltimore's Player Lounge
  • Dark Harbor - Baltimore's Supernatural Database
  • Dark Harbor - Baltimore's Locations
  • It's a World of Darkness Surviving the Marvel Universe...'s Topics
  • 1-20 Campaign. Starting with The Lost City's Topics
  • Barony of Felines's PC apps
  • Barony of Felines's The game
  • Dungeons of Drakkenheim's GM stuff
  • Dungeons of Drakkenheim's PC threads
  • Dungeons of Drakkenheim's Game Threads
  • Dungeons of Drakkenheim's Files
  • Dungeons of Drakkenheim's House Rule Polls
  • Guyblue Special: Sunset Over the Citadel's Applications
  • Guyblue Special: Sunset Over the Citadel's FAQ
  • Guyblue Special: Sunset Over the Citadel's Chat & Announcements
  • Guyblue Special: Sunset Over the Citadel's Prelude
  • Hearthsworn's Character Profiles
  • Hearthsworn's Adventures
  • Hearthsworn's Setting- The Hearthlands
  • Hearthsworn's House Rules & Oracles
  • Hearthsworn's OOC
  • Hearthsworn's Applications to Join
  • Curse of the Dead Gods's The Dungeon
  • Curse of the Dead Gods's The Camp Fire
  • The Fortune's Applications
  • Empire!4 Reloaded: A nation and world building game [Discord]'s Forums
  • A Simple Adventure's Game Info
  • A Simple Adventure's Blue Team
  • A Simple Adventure's Green Team
  • A Simple Adventure's Applications
  • In The Dark of Morning's Main Threads
  • In The Dark of Morning's Character Creation
  • The Archivist's Last Dance's Trash
  • The Archivist's Last Dance's Story (IC)
  • The Archivist's Last Dance's Waiting Room
  • The Archivist's Last Dance's Grecia's Tavern (OOC)
  • The Archivist's Last Dance's The Hunted (PCs)
  • Echoes of Mana's Main Game Page
  • Echoes of Mana's Applications
  • FNW: Vault 18's Gameplay & OOC
  • Forge of Dragons's Countries and cultures
  • Forge of Dragons's Tabletop
  • Forge of Dragons's The World
  • Forge of Dragons's Heritages
  • Forge of Dragons's Bestiary
  • Forge of Dragons's World building
  • Forge of Dragons's Rules
  • Fables // The Lifted Curse's In character
  • Fables // The Lifted Curse's Lore
  • Fables // The Lifted Curse's Out of character
  • Standing Stone With Name Your Own (Level 2)'s Topics
  • Out of the Abyss (Level 4 Start)'s Topics
  • Lords of Creation - Divine Compact (Always Recruiting) [NEW DISCORD LINK FOR OBSERVERS!]'s God Submission (Post here first! Always Recruiting!)
  • Lords of Creation - Divine Compact (Always Recruiting) [NEW DISCORD LINK FOR OBSERVERS!]'s IC Thread
  • Avengers: Detroit's Avengers HQ
  • Pathfinder Society 1E- Official's Main Forum
  • Pathfinder Society 1E- Official's General Discussion
  • Pathfinder Society 1E- Official's Games/Recruiting
  • Pathfinder Society 1E- Official's Characters
  • Dragonlance: Shadow of the Dragon Queen's Game Threads
  • Dragonlance: Shadow of the Dragon Queen's Characters
  • Harrowed City's Out of Character
  • Harrowed City's Characters
  • Harrowed City's Story
  • Harrowed City's Background and rules
  • Harrowed City's The Bigger Picture
  • Harrowed City's Archive
  • PFS 6-16 Scions of the Sky Key part 3's PFS 6-14 Scions of the Sky Key part 2
  • PFS 6-16 Scions of the Sky Key part 3's PFS 6-16 Scions of the Sky Key part 3
  • 5E One Shot: Razors Edge's Applications
  • 5E One Shot: Razors Edge's Things of Interest
  • 5E One Shot: Razors Edge's Archive
  • 5E One Shot: Razors Edge's IC
  • Escape From The Mad Mage's Dungeon's Applications
  • Escape From The Mad Mage's Dungeon's Accepted Characters
  • Escape From The Mad Mage's Dungeon's Game Threads
  • Darkness Over Colorado's Applications
  • Organizing's The Story
  • Organizing's The Player Characters
  • Organizing's The Rules
  • Organizing's The NPCs
  • Organizing's The Army
  • Organizing's The Setting
  • Organizing's Topics
  • Organizing's Topics q
  • Organizing's Topics w
  • Organizing's Topics e
  • Nightmare Over Ragged Hollow's Characters
  • Nightmare Over Ragged Hollow's Out of Game
  • Nightmare Over Ragged Hollow's Game Play
  • Nightmare Over Ragged Hollow's Locations
  • The Hive's Storage Chest
  • The Hive's The World
  • The Hive's Story
  • Kythera Worldforge's World Development
  • Kythera Worldforge's Mechanics Development
  • Kythera Worldforge's General Chat
  • Steel Empire's The Game
  • Secret of the Ancients's Out of Character
  • Secret of the Ancients's Character Creation
  • Secret of the Ancients's Ships Database
  • Secret of the Ancients's The Adventure
  • Veins of the Earth's Applications
  • Veins of the Earth's Setting Specifics
  • Fantasy Nobleman CYOA Quest's OOC
  • Fantasy Nobleman CYOA Quest's IC
  • Fantasy Nobleman CYOA Quest's Solo Run
  • Adventure in the Great Realm of Farveld's All Topics
  • Adventure in the Great Realm of Farveld's Character Creation Threads (please make your own)
  • A City without Hope's Game Threads
  • A City without Hope's Applications
  • A City without Hope's PC Heroes
  • Every Day Heroes E. G. O. (Organized Play)'s Meat the Enemy Session 1
  • Every Day Heroes E. G. O. (Organized Play)'s E.G.O Guidelines
  • Every Day Heroes E. G. O. (Organized Play)'s General Discussion
  • Gspawn Present: Carrion Crown's Application Process
  • Gspawn Present: Carrion Crown's Navigating the country
  • Gspawn Present: Carrion Crown's Apply Here
  • Gspawn Present: Carrion Crown's Approved App's
  • Gspawn Present: Carrion Crown's Current cast
  • Gspawn Present: Carrion Crown's Book 1: The Haunting of Harrowstone
  • The Ironfang Invasion's applications
  • The Ironfang Invasion's OOC
  • The Ironfang Invasion's The Heroes of the White Unicorn Banner
  • The Ironfang Invasion's In Game threads
  • Temple of Xard's OOC: Out of Character
  • Temple of Xard's Game Threads
  • Temple of Xard's Character Threads
  • Temple of Xard's Archive
  • Shadow of the Weird Wizard's Character Creation
  • Starforged's Character Sheets
  • Starforged's Setting
  • Starforged's Expeditions
  • Kingmaker - Pathfinder 2e's Character Applications
  • Kingmaker - Pathfinder 2e's The King and Queen Pub
  • Kingmaker - Pathfinder 2e's Individual Character Threads
  • Kingmaker - Pathfinder 2e's Table 1
  • Kingmaker - Pathfinder 2e's Table 2
  • Calamitous Clash Comerades's Characters
  • Calamitous Clash Comerades's Dojo
  • Calamitous Clash Comerades's The Debut
  • Tanares's Character Creation and Applications
  • Tanares's Archived
  • Call of Cthulhu: Masks of Nyalarthotep PbP ed's OOC THread
  • Castle Whiterock's Archives
  • Castle Whiterock's Trash
  • Castle Whiterock's Game Threads
  • Castle Whiterock's Applications
  • Castle Whiterock's Library
  • The Ressurrection!'s All things recruitment
  • The Ressurrection!'s Various background information
  • Shambala’s TnT Adventures's Gundark
  • ArM 5e - Ile d'Yeu's Character Submissions
  • ArM 5e - Ile d'Yeu's Questions and Answers
  • ArM 5e - Ile d'Yeu's General Chat
  • ArM 5e - Ile d'Yeu's Background information
  • Nidavellir Imperative's The Characters
  • Nidavellir Imperative's The Game
  • Nidavellir Imperative's The Setting
  • Final Fantasy: Sins Of The Past's Character Applications
  • Final Fantasy: Sins Of The Past's Out Of Character
  • Final Fantasy: Sins Of The Past's Information
  • A Scarred Moon over the Harrowed City's Out of Character
  • A Scarred Moon over the Harrowed City's Characters
  • A Scarred Moon over the Harrowed City's Story
  • A Scarred Moon over the Harrowed City's Background and Rules
  • What Remains of the 7th Tower's What Remains of the 7th Tower
  • What Remains of the 7th Tower's Character Sheets
  • Hollow City: Tales of San Angeles's Organizations
  • Hollow City: Tales of San Angeles's City Gangs
  • Hollow City: Tales of San Angeles's Nomad Groups
  • Hollow City: Tales of San Angeles's Mega-Corporations
  • Hollow City: Tales of San Angeles's Etherals

Calendars

  • Community Calendar
  • Arcticus's Alcove's Game Calendar
  • Thunder in the Wastelands's Events
  • Eyes On The Prize's Calendar
  • MW Fantasy Football's Events
  • It's Always Sunny in Brancalonia's Calendar
  • Empire! Ringworld of Ayr's Round Timing
  • Bad Seeds's Events
  • The Direwardens's Events
  • At The Sign Of The Golden Gear's Calendar
  • The Haunted House's Events
  • Tales of Anona's Building the Tales of Anona

Blogs

  • Monster of the Week's Blog
  • Farlands: Live Game Info's Characters
  • Aavarius's Warrior, Expert, & Mage for D&D 5E
  • Test's Blog
  • Lost Mine of Phandelver's Lore
  • Yamazaki's Personal Domain's Blog
  • The Last Night of the Juniper Empire's Game Updates
  • SerakHawk's Corner's Musings of Ducj
  • Godsfall: New Gods on the Block's Divinities
  • Godsfall: New Gods on the Block's Khalgun
  • QJ's Test's Blog
  • CAAT's Holy Crap the Future is Now
  • Silent Footsteps: The Giovanni Chronicles (Solo)'s Timeline
  • Way of the Wicked's Blog
  • Pheonixfire's roost's Character BIOS
  • PK Test's Blog Me
  • Devil May Slay's Setting
  • DINE's Workbench's Measure Twice
  • DINE's Workbench's Grand Adventure!
  • Greyhawk 5e: Keep on the Borderlands's Our Story
  • Crown of the Oathbreaker's Blog
  • Tyrant's Bloom's Post & Sundry
  • Testing Out Baldr's Blog
  • A New Generation of Heroes's Blog
  • Earth’s Secret Histories's Blog
  • Taking the Stars's Setting Information
  • Thirteenth Tarot's Blog
  • To Lands Unknown's Setting Information
  • To Lands Unknown's System Resources
  • Lost Mine of Phandelver's Official Game Thread
  • Llyarden x Yamazaki's Settings
  • The Collective's Apparently a Blog
  • It's Always Sunny in Brancalonia's News
  • It's Always Sunny in Brancalonia's 📚 Compendium 📚
  • Call of the Netherdeep's Welcome Page
  • Empire! MW Creative Corner's GM Guides to Empire!
  • Star Wars Vintooine Sector's Vintooine Sector Database
  • Adventures in the Forgotten Realms Realms's Journal
  • TRELLUNND's SETTING
  • Splargh the second's Development Journal
  • Into the Thicket's Setting Information
  • Into the Thicket's System Resources
  • Bad Seeds's Cafe
  • Book Of ODIM's Thoughts
  • The illusion of solace as the orange sun fades in the West's The Setting: whereabouts of Arcadia
  • A world mended's Rules and information
  • AL Adventures with DM QJ's n/a
  • Powderhorn's One-Shots's System Resources
  • The Churn's Across The Churn (Blog)
  • Breaking Paradise's Nirvana Gazetter
  • Cape City Heroics's Setting
  • Gamers Unite's Session Recaps
  • Gamers Unite's Milestone Recaps
  • Tiriell's Session Recaps
  • Untitled Game's Session Recaps
  • Untitled Game's Milestone Recaps
  • The Best Butler Ever's Blog
  • Saltmarsh Anarendor Edition's Session Logs
  • test's Blog
  • 5e Adventures in Greyhawk's History and Lore
  • 5e Adventures in Greyhawk's Rules
  • Ouroborous Hotel's OOC & Announcements thread
  • Ouroborous Hotel's Background Info
  • Ouroborous Hotel's Characters
  • Ouroborous Hotel's Chapter One.
  • 7th Sea Test's 📚 Compendium 📚
  • Paul's Evil Campaign's Story So Far
  • Rift Wars's Compendium
  • 7th Sea In Production's 📚 Compendium 📚
  • OCPCoD's Leveling up with Happy
  • A Song of Silver's Libretto
  • Test Game's Blog
  • Scarlet Horizons's Scarlet Horizons Blog
  • A Three Way Campaign; The task of Body, Journey of mind, quest of the soul.'s The Campaign(s) Notes
  • A Three Way Campaign; The task of Body, Journey of mind, quest of the soul.'s Various Campaign notes and tables
  • GLORIANA INVICTA's Blog
  • Gangs Of Absalom's Districts
  • Gangs Of Absalom's Factions
  • Star Wars: The Legacy of War's Lore
  • The Hunger Games's Blog
  • DM's Things's Gamers Unite Session Notes
  • DM's Things's Untitled Game Session Notes
  • DM's Things's Ideas for new setting
  • DM's Things's In Person AD&D stuff
  • DM's Things's Indie Sessions
  • DM's Things's Heritage Lands Playtest Sessions
  • DM's Things's Golnamir World Building
  • ALIEN RPG's Blog
  • ALIEN RPG's Blog 2
  • Parody Playground's Blog
  • Shadows of Eliath's Session History
  • Tales of Aberithia's Session Journals
  • Lords of Magic's Blog
  • Phntm888's Kingmaker 2E Campaign's Announcements
  • Extinction is the Rule's NPCs
  • Digimon GO!'s Digipedia
  • Phahiymian Universe's Party Chat
  • Relics Of Izen's OOC
  • Tales of Anona's Story so far..
  • Ascension's Characters
  • Ascension's Adventure Log
  • Adventures in New Arcadia's Setting
  • A Life Disturbed's The Story So Far
  • Dragonlance's Günlük
  • The Mott Sea's CampaignWiki
  • Nines Corner's From the Sage
  • Abomination Vaults with hooded punk's .
  • The Archivist's Last Dance's Lore
  • Die forest Crew's Blog

Categories

  • Files
  • Flashing Blades's Files
  • Ptolus: City by the Spire's Files
  • Armour Astir: The Ghost Reaches's Free Playtest Materials
  • Ultimate Duel Cards's Free Play Material
  • Coppervale 5e's Files
  • Bad Seeds's Angels, Demons and Devils
  • Bad Seeds's DM
  • Rise of the Drow - Redux's Files
  • Crown of the Oathbreaker's Files
  • The World of Elissar's Files
  • Ethereal Odyssey - The Polarodduhss Paradox's Files (Character Sheets)
  • Obsidian International's Files
  • Orcslayer's Files
  • Isle of Dread and Beyond (B/X/C)'s Files
  • Age of Worms 5e's Files
  • Rultmoork's Files
  • Dirge for the Lost: A Story of the Dead's Source Reference Document | Year Zero Engine
  • Abomination Vaults 5e's Files

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 25 results

  1. Mind Flayer HD:d8 {table]Level|Bab|Fort|Ref|Will|Feature 1|+ 0|+0 |+0 | +2 | Mind Flayer body, telepathy, Battle of minds, Superior Intellect 2|+ 1|+ 0|+0 | +3 |Minor psionics 3|+ 2|+ 1|+ 1| +3 |Mind Blast, Psionic resistance 4|+ 3|+ 1|+1 | +4 | Improved grab, Dissecate 5|+ 3|+ 1|+1 | +4 |Advanced psionics 6|+ 4|+ 2|+2 | +5 |Fast Tentacles 7|+ 5|+ 2|+2 | +5 |Extract, 8|+ 6|+ 2|+2 | +6 |Greater psionics [/table] Skills:4+int modifier per level, quadruple at 1st level.The mind flayer’s class skills (and the key ability for each skills) are Bluff (Cha), Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (any) (Int), Hide(Dex), Listen (Wis), Move Silently (Dex), Profession (Wis), Use Magic device (Cha), Spellcraft(Int), Psicraft(Int) and Spot (Wis). Proefeciencies:a mind flayer is proefecient with simple weapons and his tentacles attacks. Features: Mind Flayer body: At 1st level, the mind flayer loses all other racial bonus and gets aberration traits(darkvision 60 feets basicaly). He's a medium sized aberration creature with base speed 30 with several tentacles around it's mouth. Two of those tentacles can be used as natural attacks dealing 1d4+Str damage each. The mind flayer becomes able to use one extra tentacle as a natural attack for each 3 HD it possesses (3 tentacles with 3 HD, 4 tentacles with 6 HD, 5 tentacles with 9 HD, ect). The mind flayer takes no penalty for attacking with all his tentacles in a fullattack. If the mind flayer coup de graces a monster and kills with it's tentacles, it can eat it's brains. The Mind flayer gets a Nat armor bonus equal to his Int or Cha modifier, wichever is higher. Telepathy:a mind flayer gains telepathy with a range of 10 feets for each HD he possesses. . A mind flayer who multiclasses for an arcane/psionic class can count his Mind Flayer levels as levels of that class for purposes of CL/ML and for the purposes of learning new spells/powers and geting new spell slots/power points. So for example, a Mind Flayer 3 who took 1 level of sorceror could choose to have CL 4, get 3 2nd level spell slots, 1 1st level spell slot, 1 2nd level spell known and 1 0th level spell known. He wouldn't get the spell knowns and spell slots of a sorceror 3 however. He would get the familiar ability, but mind flayer levels wouldn't count for it. Battle of Minds:The Mind Flayer fights smarter not harder. It may use either his Int or Cha modifier instead of strenght in his to hit roll attacks with tentacles. In adition, the mind flayer may add his Int modifier on top of his Cha modifier in Bluff and Intimidate checks, and may use the demoralize option in any oponent he can reach with his telepathy, not only oponents in melee range. Superior Intellect: At each level of this class the mind flayer gets either a permanent +1 to his intellegence score or a permanent +1 to his Charisma score. Minor psionics: The mind flayer can use detect toughts, charm person and levitate as SLAs once per day for each HD it possesses. The save DCs are 10+1/2HD+Cha mod. Mind Blast:A mind flayer can focus his mind in a powerfull stunning wave attack. It affects a cone of 10 feets and stuns all targets inside it for 1d4 rounds. A will save of 10+1/2HD of the mind flayer+Mind flayer's Cha modifier denies the stun. This ability is useable 1/day for each HD of the mind flayer. The cone affects an extra 5 feets for each extra HD of the mindflayer beyond 3. The Mind flayer can choose to affect a smaller area than his maximum with his mind blast attack in order to don't hit allies. The stun effect lasts for an extra 1d4 rounds for each two extra HD beyond 3. Psionic resistance:The mind flayer gets SR equal to 11+HD. Improved Grab:To use this ability, a mind flayer must hit a Small, Medium-size, or Large creature with a tentacle attack (or a Huge creature if it can reach the creature’s head). If the grab is successful, on its next action the mind flayer may attempt to attach its remaining tentacles with a single grapple check. The target can escape all the tentacles with a single grapple check, but the mind flayer gets a +2 bonus to oppose this check for each of its tentacles beyond the first that is attached to the target. Dissecate:The mind flayer's cold mind allows him to quickly figure out the best way to hurt his foes with his exceptionally flexible tentacles. He may use either his Cha or Int modifier instead of Str on tentacle damage rolls and grapple checks. Advanced psionics: The mind flayer can now use sugestion and charm monster as SLAs once per day for each HD it possesses. The save DCs are 10+1/2HD+Cha mod. Fast Tentacles:Whenever the mind flayer uses one of his SLAs, Mind Blast ability, casts a spell or manifests a power he may make an attack with an tentacle as a swift action. As a full round action, the mindflayer may use an SLA, or cast a spell or manifest a power with a duration of a standard action or less, and then attack with all his tentacles. Extract (Ex): A mind flayer of 12th level or higher that begins its turn with all four tentacles attached and makes a successful grapple check automatically extracts the opponent’s brain, instantly killing that creature (unless it has multiple brains or can function without its brain). Regardless of the victim surviving or dying, whenever the Mind flayer consumes a brain, he absorbs it's memories like a delicious delicacy, greatly invigorating himself. The mind flayer gets a bonus on his attacks, skills, saves, Mind Blast, psionics and spells DCs equal to the highest mental score modifier of the victim. The Mind Flayer can't gain a bonus bigger than half his own HD with this ability. It lasts for 1 hour for each HD of the victim. Diferent bonus from diferent brains don't stack. Greater psionics:The Mind flayer can now use plane shift and Astral projection as SLAs once per day for each 4 HD it has. The save DCs are 10+1/2HD+Cha mod. Sheet: Name: Qha-doll Race: Ilithid Class: Psionic (Racial)//Beguiler PLA: Beguiler Hit die d6 Skill points 6 + Int Class Features Weapon and Armor Proficiency: Beguilers are proficient with all simple weapons plus the hand crossbow, rapier, shortbow, and short sword. Beguilers are proficient with light armor, but not with shields. Spells: A beguiler casts arcane spells, which are drawn from the beguiler spell list on page 11. When you gain access to a new level of spells, you automatically know all the spells for that level on the beguiler's spell list. You can cast any spell you know without preparing it ahead of time. Essentially, your spell list is the same as your spells known list. You also have the option of adding to your existing spell list through your advanced learning class feature (see below) as you increase in level. To cast a beguiler spell, you must have an Intelligence score of 10 + the spell's level (Int 10 for 0-level spells, Int 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against a beguiler's spell is 10 + the spell's level + the beguiler's Int modifier. Like other spellcasters, a beguiler can cast only a certain number of spells of each spell level per day. The base daily spell allotment is given on Table 1—1. In addition, you receive bonus spells for a high Intelligence score (PH 8). A beguiler need not prepare spells in advance. You can cast any spell you know at any time, assuming you have not yet used up your spells per day for that spell level. Armored Mage (Ex): Normally, armor of any type interferes with an arcane spellcaster's gestures, which can cause your spells to fail if those spells have a somatic component. A beguiler's limited focus and specialized training, however, allow you to avoid any chance of arcane spell failure as long as you restrict yourself to light armor. This training does not extend to any other form of armor, nor does this ability apply to spells gained from other spellcasting classes. Trapfinding: Beguilers can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Beguilers can use the Disable Device skill to disarm magic traps. A magic trap typically has a DC of 25 + the level of the spell used to create it. A beguiler who beats a trap's DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with his allies) without disarming it. Cloaked Casting (Ex): Starting at 2nd level, a beguiler's spells become more effective when cast against an unwary foe. You gain a +1 bonus to the spell's save DC when you cast a spell that targets any foe who would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not). At 8th level, you gain a +2 bonus on rolls made to overcome the spell resistance of any affected target. At 14th level, the bonus to your spell's save DC increases to +2. At 20th level, you become able to automatically overcome the spell resistance of any affected target. Surprise Casting (Ex): Starting at 2nd level, when you successfully use the Bluff skill to feint in combat, your target is denied its Dexterity bonus (if it has one) to AC for the next melee attack you make against it or the next spell you cast. You must remain in melee with the target, and the attack must be made or the spell cast on or before your next turn. The target is not considered flat-footed and therefore can make attacks of opportunity against you if you do not cast defensively. At 6th level, you gain the ability to feint in combat as a move action instead of a standard action. If you have the Improved Feint feat, you can now feint in combat as a swift action. Advanced Learning (Ex): At 3rd level, you can add a new spell to your list, representing the result of personal study and experimentation. The spell must be a sorcerer/wizard spell of the enchantment or illusion school and of a level no higher than that of the highest-level spell you already know. Once a new spell is selected, it is forever added to your spell list and can be cast just like any other spell on your list. You gain another new spell at the 7th, 11th, 15th, and 19th levels. Silent Spell: At the 5th level, you gain Silent Spell as a bonus feat. Still Spell: At the 10th level, you gain Still Spell as a bonus feat. Appearance and Personality Looks and Likes Qha-doll is a tall, slender female ilithid, she has a very shapely figure and more than ample breasts. Qha-doll has very long thin fingers that end in claws, adorned with a selection of rings. Qha-doll loves wearing the same clothing that she wore as a human, this is usually quite revealing and Qha-doll can use this to her advantage when feeding. Qha-doll is unlike any other mindflayer you have met, Qha-doll was chased out of the Underdark because of her beliefs and actions. Qha-doll has retained some of her human personality, thus she likes to mate, drink from a glass, she likes to smell flowers, she likes to eat a chicken dinner and drink a glass of wine. Qha-doll sees no reason to torture prisoners and she hates slavery, having set twenty slaves free and taken them to the surface world she found that most people would not trust her. Finding work was difficult until by chance she saw a human man being chaasr off so she then travelled to the RFT to find acceptance. History Qha-doll was a human trader who joined a caravan to take some goods to sell in the Underdark, upon the return journey she was captured by drow slavers and was to be sold. It was this time when her psionics woke up and she nearly killed ten drow, an ilithid took her back to their lair and she was subjected to a tadpole insertion. Restrained to a bed the transformation did not fully manifest and there were some obvious differences, as she was shown the ways of the ilithid it became obvious that there was an issue with her. Her trainer had words with the head of the house, Qha-doll was marked for death so she freed some of the slaves that were due to be sold and made for the surface. They made it to the surface world of Chrystal, here she bid the freed slaves farewell and she tried to settle into a new life. Things very quickly became difficult as people would not accept her, and she began to drift from town to town to find acceptance. By chance her biggest break came when she happened to come across a human man being chased out of town, he was about to be caught when Qha-doll stepped in. Her mere presence frightened the crowd away, his name was Saahdi and he taught her how to find traps and cast spells. They began to delve into some of the ruins and managed to make a little coin, Qha-doll had to trust Saahdi that he was sharing the coin equally. When he was asleep she checked his backpack and found a stash of gems, after the next job, she checked again and found that he was not being honest with her. Qha-doll was very angry, she blasted him with everything she had and stabbed him with her silver dagger. When she had finished he was dead, she took the remaining loot and left his body for the wildlife. A chance meeting in a city a little while before this incident was with a succubus who had told her about a place where monsters could go and get work without prejudice, the Realm Folded Tavern.
  2. Marden Velder Current concept: Class: Rogue (archetype TBD) Heritage: Halfling - Gift: Twilight-Touched Culture: Tunnel Halfling Background: Criminal Destiny: Underdog Personality: Marden (as he now calls himself) is, at first glance, a fairly typical halfling. Short, easy with a smile, and treats new folks as friends he just hasn't made yet. Watch him carefully, though, and there's an unusual alertness to him - his eyes are frequently glancing around, and he rarely sits still for long, moving restlessly around whatever space he's in. Background: Marcan (as he used to be known) grew up as a lookout in the thieves' guild in <some city>. It never really sat well with him, but, well, it was a living, and he didn't really have many other choices at the time. When Marcan was in his late teens, however, there was a "turnover" in guild leadership. The new leaders took a much more aggressive approach to their business, and Marcan's assigned duties grew less and less comfortable. A couple months after the takeover, Marcan's squad was tasked with killing the family of a local merchant who was behind on his protection money - "to send a message to the neighborhood". Marcan had found his breaking point - he warned the family in time for them to escape, and then fled the city himself, knowing that retribution would be swift if the guild ever found him. He changed his name, and fled as far as he could get. He eventually made his way to Fisherman's Wharf, initially finding shelter with a Tameran church. His time there caused him to really reflect on the damage his previous life caused to those around him, and he now works for the Adventurer's Guild as a way to repay the harm he caused. Character Build Stats Strength 8(-1) Dexterity 16(+3) Constitution 14(+2) Intelligence 14(+2) Wisdom 10(0) Charisma 12(+1) HP: 10 (1d8 Hd) AC: Armor: Light Weapons: Simple weapons, dueling daggers, hand crossbows, rapiers, sabres, shortbows, shortswords, throwing daggers Tools: Disguise kit, poisoner’s kit, thieves’ tools Saving Throws: Dexterity, Intelligence Skills: Acrobatics, Culture, Deception, Intimidation, Investigation, Perception, Sleight of Hand, Stealth Skill Specialties (+expertise die when attempting): (Tunnel filcher) Sleight of Hand to pick a pocket or take something unnoticed Acrobatics to traverse rooftops Investigation when looking for information from a city's underground networks (bonus from 12 Int) TBD Expertise Die: Investigation (from skill trick) Languages: Equipment: 2 daggers Shortbow, 20 arrows Shortsword Padded leather armor Explorer's pack Thieves' tools 35 gold Connections: Mementos: Halfling / Twilight-Touched Age. Halflings mature into adults around the age of 20 and usually live for about 150 years, with some venerable halflings living up into their 180s or 190s. Size. Halflings average about 3 feet tall and weigh only around 40 pounds. Your size is Small. Speed. Your base Speed is 25 feet. Fearless. You are immune to the effects of the , whether caused by magic or by natural phenomena. You might still feel fear, but you are able to ignore it; alternatively you might be unable to even experience that emotion, and are unable to understand it in others. Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours. Lucky. When you roll a 1 on the d20 for an ability check, attack roll, or saving throw, you can reroll the die and must use the new roll. Twilight-Touched: Darkvision. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Telepathy. You can speak telepathically to any creature within 30 feet of you that you can see. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time. Culture: Tunnel Halfling Fleet of Foot. Your base Speed increases to 35 feet. Rebellious Tactics. You gain proficiency with one of the following skills: Acrobatics, Deception, Nature, or Stealth. Slippery. When you are , you can use your reaction to automatically escape that grapple. Once you have used this trait, you cannot do so again until you finish a . Trained Filcher. You gain proficiency in Sleight of Hand, and you gain an when picking a pocket or otherwise taking an item without notice. Languages. You can speak, read, write, and sign Common and Halfling. Background: Criminal Ability Score Increases: +1 to Dexterity and one other ability score (Constitution). Skill Proficiencies: Stealth, and either Deception or Intimidation. Tool Proficiencies: Gaming set, thieves’ tools. Suggested Equipment (Cost 26 gold): Common clothes, dark cloak, thieves’ tools. Feature: Thieves’ Cant. You know thieves’ cant: a set of slang, hand signals, and code terms used by professional criminals. A creature that knows thieves’ cant can hide a short message within a seemingly innocent statement. A listener who knows thieves’ cant understands the message. Thieves’ cant also includes a set of secret written symbols which can convey simple concepts associated with crime such as danger, secret exits, sellers of stolen goods, and whether a location is the territory of a specific gang. Adventures and Advancement. If you pull off several successful jobs or heists, you may be promoted (or reinstated) as a leader in your gang. You may gain the free service of up to 8 at any time Connections: Memento: Destiny: Underdog Source of Inspiration: Defiance. You draw inspiration from striking out against oppression, defying long odds, and placing hope in the impossible. You gain inspiration whenever you score a critical hit against a creature larger than you are, roll a natural 20 on a death saving throw, openly defy a powerful being, or succeed after taking a risk with long odds. Loudly refuse the orders of a tyrant, follow through with a convoluted or risky plan, succeed at something you were extremely likely to fail. Inspiration Feature: A Nose for Trouble. Get kicked around long enough and you start to know when trouble’s brewing. Whenever you or an ally you can see fails an Insight check, you can use your reaction to spend your inspiration and learn any information that would have been gained by a successful Insight check. FULFILLING YOUR DESTINY You fulfill your Underdog’s destiny when you finally overcome the odds. Succeed at a nearly unattainable and grand task, complete a supposedly impossible quest, defeat an insurmountable foe, succeed at a dire endeavor where failure was all but guaranteed. Fulfillment Feature: Expendable and Invulnerable. While being kicked around and batted from adventure to adventure, somehow you always seem to scramble out of the rubble. Whenever you would make a you may spend your inspiration to automatically succeed instead. Class: Rogue Skills: Culture, Intimidation, Investigation, Perception Skill Trick: SENSE FOR SECRETS You gain an on Investigation checks. You have a sense for finding hidden things. You can spend a minute observing an area. If there are tricks, traps, secret doors, or other unusual features of a nonmagical nature within 30 feet of you on an surface you can see, you know something nearby is worth investigating, but not what or where it is. You can’t use Sense for Secrets twice on the same area. Sneak Attack: 1d6 Template Block
  3. HAKAJA KEK Whatever the Divinity is, know that it cares not at all for you, or else the wicked would be punished and the good would be rewarded, yes? But the world is not fair. It is not remotely fair. This is obvious. So put no faith in such a fickle thing as the Divinity. The Hakaja Before the Great Upheaval, Kek's tribe lived in the deep forest in a dangerous, war-torn land. According to the Hakaja's oral tradition, they had long ago been locked in a life-or-death struggle with an enemy whose identity has since been forgotten. The legends say that they had lost battle after battle to this foe and were on the verge of extinction, yet the spirits that the Hakaja worshiped called for bloodier and bloodier sacrifices -- sacrifices which did nothing to win them success in war. So the Hakaja slew their gods. It's unclear precisely what happened or how this was accomplished (and less charitable historians might suggest that their gods never existed in the first place, and the Hakaja merely purged themselves of various opportunistic charlatans). Either way, the Hakaja found a newfound strength in their godlessness, and subsequently defeated and exterminated their mortal enemies. For centuries after, they lived and thrived in their ancestral forests, surrounded by vicious monsters and enemy tribes. While their existence remained brutal and bloody, the Hakaja never again faced such an existential threat as before. The Great Upheaval The Great Upheaval deposited the Hakaja deep in the wilds of Orona, far from any other civilizations. When the Hakaja realized that the world had changed around them, they sent scouts out to learn of these new lands, and to report back. Being analytical rather than superstitious, the elders of Hakaja selected several different people to represent them, as they did not know which sort might be most successful in such a strange place. The seven emissaries they chose were a warrior, a tradesman, a scout, a criminal, a grandmother, a healer, and an idiot. Kek was the healer. Kek Kek is a loyal member of Clan Hakaja, and at some point he plans on returning to tell them of the strange people who populate these lands. To outsiders, Kek is cagey about his origins, and while he has told his close associates that he comes from an orc tribe deep in the wilds, he has told no one of his mission or the exact location of the Hakaja. Kek adventures in part because he is a healer and a warrior -- and what else would a combat medic do? But he also adventures because he wants to learn about these strange other people who are not orcs, and whether they will in time be the Hakaja's enemy ... or not. Future Directions Kek will take Medic as his archetype, and probably Godless/Mortal Healing as feats. Posting Rate I can somewhere between every weekday and every other weekday -- let's say 4x/week. Weekend are very hit or miss for me. Sometimes I'm around, but most of the time I can't commit to posting at all. Preferred Game Balance Evenly split between social, exploration, and combat. Sheet link:
  4. Dress Uniform (Johnny in dress uniform...just pretend that it's an actual marine dress uniform. Despite understanding the concept of a standing collar the AI refused to give me a picture of someone actually wearing one.) (Johnny's ribbon rack...mostly so I don't forget what medals he's supposed to have.) Core Stats Name: Master Gunnery Sergeant Jonathan Sheridan (retired) Race: Human Gender: Male Age: 78 Classes: Drifter // (, , ) Roles: Skill monkey, single-target ranged DPS, healer (ish), tactics/buffs Description Johnny kept himself in shape long before the apocalypse hit - which is probably partly why he's still alive - an intensive exercise routine staving off the ravages of old age as best he can. Not that it's super obvious under normal circumstances, given the myriad layers of clothes, bags, and just kinda random detritus he picks up and carries. Despite four years of post-apocalypse, he's managed to keep his dress uniform with him (complete with ribbons), though he doesn't often wear it day-to-day, and his beard is definitely not regulation; he hacks it shorter when he finds it gets in the way and otherwise leaves it, applying more or less the same attitude to the rest of his personal hygiene and care, with pretty much no consideration given to what others might think of him. He does own a selection of medals that belonged to his father, but never wears them (even the ones he himself would be entitled to wear). His pride and joy is his weapon, an authentic M40 that he spent a quite ludicrous sum of money to buy pre-apocalypse, to which he has carefully attached a much more modern Daewoo shotgun (also bought pre-apocalypse, albeit through rather...less legal channels). Following the defeat of the DCM and a certain degree of stability being brought to allowing him to have the time to machine some crude gears, the two weapons are now mounted one on top of the other, a single trigger pull firing either thanks to what amounts to a clutch that he can pull to swap between the two sets of gears that now move the hammer - it's not a trivial process, but he's gotten good enough at it that he can pretty much do it by feel within a second or two. Just in case two guns in one wasn't enough, he's strapped a scrap grenade launcher (as he calls it, it's really more of a handheld mortar with a pump and valve to fire it) on one side, and underneath the whole thing is a socket for what was once a tactical knife given to him by his daughter, from which he's removed the handle and welded on a short pole so it can be stuck on like a bayonet. (If he actually wants to use it day-to-day as a knife he has a length of tough fabric he wraps around the pole to make a rudimentary hilt.) Tucked safely away in one of the many pockets of his jacket is a hearing aid (which he's done some makeshift soldering on so it can be charged with a portable generator) and a pair of pince-nez spectacles. He doesn't like admitting that he needs them and keeps them hidden most of the time - the hearing aid he can usually hide under his hair without turning it off, but the glasses are kinda obvious. Johnny's bike resembles Johnny himself in a lot of ways - a tattered old thing that half the time seems to be functioning on pure stubbornness, with endless boxes and bags attached onto it with all manner of random detritus contained within. Johnny swears that there's a system to the storage, but he never quite manages to explain it to anyone else. Personality A life spent pivoting from being thrust into the middle of a warzone to training recruits to falling into all manner of conspiracies and preparing for every apocalypse one could imagine (and a few that one couldn't) has left Johnny with a multitude of talents, and he's not afraid to let everyone around him know it. That doesn't mean he's particularly inclined to try to argue in favour of his beliefs - gone is the shouting drill sergeant he once was; he'll just state his opinion, often not even bothering to draw attention to himself before doing so, and then set about acting on it while others squabble. If others want to ignore him they can do so and suffer the consequences - and suffer him making snide remarks about their mistakes. Though if it proves to be the case that he was wrong, he'll change tack and follow along as needed. He calls it a willingness to admit his mistakes. Probably everyone else calls it hypocritical, especially since half the time he's waxing lyrical about how this is all some great conspiracy and the whole thing was caused by the government doing secret experiments on their soldiers and so on. That said, he does have a soft spot for families, and he's occasionally been seen around camp helping fix up shelters, or sneak a little extra food from his own rations, to parents with children. He'd never actually admit it, and if confronted would just give some kind of gruff response about how it was just bugging him personally or the like, but in truth he can't help but be reminded of his own wife and daughter, and hope that they're watching down on him from Heaven and approving. That said, there's a flip side to his nostalgia: he's self-aware enough to not point this out to other people, but in his quiet, private way, he's actually glad of the apocalypse. Now other people know what it's like to be trapped in hell and lose everyone they care about. (And sure, it doesn't hurt that after everyone mocked him for his conspiracy theories and preparing for the apocalypse, he was proved right.) He doesn't openly volunteer his status as a former soldier (and he definitely doesn't make any mention of his medals) but it's pretty obvious that he still has a fair number of the instincts hammered into him in boot camp - both in terms of combat and etiquette - even though he rarely wears his uniform and definitely wouldn't be accepted into the military if it actually still existed any more. He will tolerate being called Gunny by friends, or at least the closest he has to friends. Anyone else who tries - even if they would originally have been a superior officer to him - gets a harsh reminder that he's a retired soldier. When all's said and done, though, he does still consider himself a soldier, and there's no way in heck he's going to sit back and let the Freakers - or NERO - tear his country to shreds. Background William and Jane Sheridan were a fairly average couple in California; Jane had emigrated from Ireland in 1920, and William - from a military family - joined the Army in 1939 as a junior officer. They married the day before William was deployed overseas; Jonathan was born about a year after William's return following the end of WWII. With an officer's salary supporting them, the family had quite good lives, giving Jonathan opportunities for better schooling than William himself had received. Nonetheless, it was a simple matter of fact that went unquestioned in the family that Michael would follow William into the armed forces. Then Vietnam happened. Now a Lieutenant and ever the patriot, William volunteered to be one of the military advisers deployed to Vietnam. The day he departed the US was the last time Jonathan ever saw his father alive. One slight disagreement between William and Jonathan had been exactly what branch of service Jonathan would join in. Having gone to school with the children of other soldiers, the rosy view of an officer's life that William had spoken about had been somewhat moderated by Jonathan's schoolfriends telling him what most soldiers really thought of their officers (or at least, what their own fathers had spoken about). Between that and not wanting to just be known as nothing more than his father's son, Jonathan not only chose to join the Marines instead of the Army but registered as an enlisted soldier instead of an officer. He'd just about finished training when he received word that his father had been killed at Camp Holloway, physically blocking encroaching troops from attacking civilians who were at the camp at the cost of his own life. A Silver Star was delivered shortly thereafter, the only thing Michael had to remember his father. The Sheridans had brought Jonathan up as a Christian, and taught him forgiveness. Nonetheless, under the circumstances, it was perhaps unsurprising that when the opportunity came about for Jonathan to be deployed to Vietnam himself, he seized it for all it was worth. Jonathan will readily tell anyone who asks that his time in the Marines was good for him. The trained discipline of a soldier helped to temper his desire for revenge that might otherwise have consumed him - though he still readily volunteered for dangerous missions. One such mission almost cost him his life, when his unit, their officer having just been killed in action, found themselves the only ones able to aid a predominantly-noncombatant detachment of Australian medics who had been surrounded by enemy forces. For their actions, the entire unit was given an award for valour, while Michael himself was awarded the Medal of Honour for - as the most senior individual in the unit at that time, as a mere sergeant - standing his ground and providing covering fire to the evacuating friendly forces. While he was recovering from the wounds he suffered, he received a letter from a childhood sweetheart (who he'd never actually had the guts to ask out), Gwenda Thomas, informing him (because he had no other family to do so) that his mother had passed away. Jonathan was...not exactly surprised - his mother had never been the same after his father's death - but it still impacted him, and he decided not to waste time and wrote back to Gwenda to thank her for the letter and also confess his feelings to her. It probably wasn't the best introduction, and she wrote back a pretty snarky response to that effect...but she also admitted she liked him too. They kept in contact (as best as was possible to do with post going the whole way around the world, at least) all through the remainder of his second tour, and when he finally returned home in 1972, he wasted no time in resigning from the Marines with his tour over and tying the knot, and thus began Jonathan's happily married life of peace...or at least that was the idea. The truth - which he did his best to not admit to Gwenda - was that, just as it had many others, being in Vietnam, and in the thick of the fighting no less, had changed Jonathan. Sitting back in civilian life was impossible for him, but he was also painfully aware just how close he'd been to losing everything, his life included, and he had no desire to go back overseas - and, indeed, 1972 would be the last time he ever left the country. Eventually, pushed in no small amount by Gwenda, he rejoined the Marines, but as an instructor now - he was perhaps a little younger than many instructors, and definitely a little too cynical and a little too demanding to be a perfect teacher, but the optics of a Medal of Honour recipient training new recruits was worthwhile enough for the top brass to let him have a little more freedom than other instructors might have had. In 1980 his daughter was born, and from that point forth, Ellen Sheridan-Thomas became his world, and for the first time since he'd received his father's Silver Star while at boot camp, all those years ago, things felt right. The peace lasted almost a dozen years before it all came crashing down. Now a Master Gunnery Sergeant serving in a United Nations taskforce, and nearing the end of his fourth tour of duty since rejoining the Marines, Jonathan received a panicked trans-continental phone call from a now-twelve-year-old Ellen using his neighbours' phone to tell him that Gwenda had collapsed. He was able to get some leave on short notice, enough to travel back to the States and attend the hospital to discover that his wife had been diagnosed with terminal brain cancer. It transpired that - without telling him to avoid worrying him - Gwenda had made repeated hospital visits while Ellen had been at school, but the doctors had, in a staggering display of incompetence, completely missed the warning signs. Now it was too late. Gwenda managed to hold on about a year - long enough to assure herself (and reassure Jonathan) that Jonathan would be able to handle things, that his paperwork for his honourable discharge had come through and he wouldn't have to worry about trying to juggle service with raising his daughter - before passing away, leaving Jonathan to raise Ellen on his own. On the rare occasion he talks about that time, he claims that he did a good job raising Ellen purely because of the endless letters Gwenda had written him while in the hospital, setting out rules for him to follow to parent Ellen properly. Whatever the case, despite the upheaval to their lives, Ellen moved on, made friends - even a boyfriend or two, despite Jonathan's best efforts to threaten her would-be suitors with various firearms - and graduated well from school, heading to NYC to study medicine at Cornell. But while Jonathan might have done his utmost to insulate Ellen from any turmoil that could've resulted from her mother's death, he himself was badly affected by it. He looked for answers as to how successful clinicians could miss something so obvious and lead to his wife's death, and found them in the form of conspiracy theories that individual doctors, or perhaps the entire medical profession, had hidden purposes. On their own, they might not necessarily have affected him. He believed them, sure, but he wasn't going to act on them. But then 9/11 happened - while Ellen and her friends had been visiting the World Trade Centre. Jonathan had had the better part of a year to come to terms with Gwenda's death before it even happened - helped by Gwenda herself. Losing his only daughter - the strongest connection to Gwenda he had - hurt him far worse than Gwenda's death ever could. And once more, he found answers to his desperate questions in the form of conspiracy theories. Within six months he'd sold their upmarket family home, left the painful memories behind, and moved north to the border between California and Oregon, where he bought a house that was a good half-hour's drive away from the nearest town. He left his medals behind. They were the symbol of a government he no longer trusted - though, out of respect for his fellow soldiers who'd fought and died just like him, he took with him a single dress uniform and the ribbons and badges to go with it. Over the next ten years, Jonathan Sheridan changed from a decorated veteran with the perfect American dream life to a paranoid, self-sufficient man who assumed the worst in everyone he met. Already well-suited to self-sufficiency thanks to his military training and hands-on survival experience, he taught himself first aid, hunting, electronics, mechanics, and more. On Veterans Day every year he would venture into town, immaculately attired and groomed in his dress uniform, to pay his respects to all the soldiers, past and present, who'd died for what he now saw as the selfish desires of the people pulling the strings behind the scenes. Most people never even connected the old soldier with the paranoid man who went down the wrong alleyways and met with the wrong people to further his drive to become totally independent from everything he no longer trusted. It was inevitable something would happen. If anything it was a surprise to Johnny that it took almost a dozen years. But just a week after he'd gotten into a shouting match as he returned from the Veterans' Day memorial, having accidentally mentioned some of his theories about the War on Terror aloud, a salesman arrived at his doorstep. Given that there was a hip-high fence and locked gate on the borders of Johnny's grounds, Johnny gave him a verbal warning, then fired a warning shot in the air, and then put a bullet through the man's leg. It wasn't until the police arrived and it seemed like he was about to get arrested for merely defending himself against an armed trespasser (he hadn't actually seen a gun but he was confident the man had been armed), and then the local paper produced a front-page article about how a decorated veteran had descended into madness that he figured out that the whole thing had been orchestrated by the Enemy (as he'd taken to thinking of the nebulous, enigmatic entities that he was convinced were behind everything). It was a warning, and he got the message and stayed quiet - and sure enough, his potential arrest turned into a 'suggestion' to attend therapy for his supposed PTSD - of course, he didn't have PTSD, not at all - and he quickly realised that the 'therapist' was actually just trying to pump him for information and figure out how much he knew. He pretended he was just repeating what he'd heard someone else say, and made sure to stay quiet from then on when he was out in public. And honestly, that was fine with him. He had no interest in raising hell and trying to convince other people about the Enemy's existence to begin with. The only two people he cared about protecting were already dead. If the rest of the world couldn't see what was in front of their eyes, that was their problem, and one day they'd see the truth. Sure enough, one day they did. Johnny assumed at first that the emergency broadcasts he'd heard over the radio were just a ruse by the Enemy, and proceeded to ignore them, his only response being to arm the assorted traps in his grounds that he'd carefully set up over the past dozen years. It took about twelve hours from the first emergency broadcast before he ran into his first Freaker - or rather, it ran into him. It was just a Beta, and it died to having a wooden stake impale it just fine without Johnny having to lift a finger. Nonetheless, examining the body made it clear that this was more than just another trick by the Enemy - this was their grand plan, put into action at last. And Johnny was ready. He lasted six months in his house, scavenging resources as needed - he had a jeep, but he only ever used it for trips into town and was sure that the dealer had hidden a tracking device in it somewhere, so he ripped it apart for parts once it became apparent that going into town again would be tantamount to suicide. Once or twice he came across survivors (or rather, they came across him), who he treated with the same paranoia as he did everything but nonetheless was willing to bargain and talk with. From them he learned the supposed existence of safe camps in Oregon - and more importantly, traded his limited-but-functional medical training for a bike. So, when his house had been ruined to the point of no longer being defensible, he started to make his way north until he found his way to the Hot Springs. He didn't stick around. He had no particular objection to the idea of working for a living, but being completely under the thumb of someone he didn't know was never going to happen. He might have once been a loyal soldier, but he'd long since developed far too much cynicism to follow orders that easily. Still, Hot Springs was a useful place for him to gather information and trade, and from there he learned of some of the other camps. He found Copeland's Camp first after that, and you might have thought that the two conspiracy theorists would've gotten on great. Unfortunately, as much as Johnny appreciated the live-and-let-live attitude of Copeland's Camp, he and Copeland believed in different conspiracy theories, it didn't take long for Johnny to catch on to the fact that Copeland was arranging drug thefts from the other camps while simultaneously waxing lyrical about the benefits of sobriety, and long story short one argument led to another and Johnny is thoroughly banned from ever returning to Copeland's Camp, and the last member of his camp that came across Johnny and tried to press the issue went back with a broken leg after stepping in one of Johnny's homemade bear traps. (To be fair, Johnny did at least release the guy and make sure the wounds were cleaned and bandaged once he'd fainted from the pain, but equally that was more to avoid getting a bad reputation with the folks he actually cared about the opinions of than because he particularly cared about Copeland's opinion.) Whether that ban is still in place now the camps have started working together a little more following the war with DCM is anyone's guess; Johnny hasn't bothered to ask. Johnny is no pacifist, but he got on much better with Mike's goal of rebuilding society as it had been (minus, of course, the Enemy pulling the strings) than he had Tucker or Copeland. That said, he had no more intention of fully settling down in Lost Lake than he had Hot Springs; he stayed there for a couple of weeks, sometimes a month, at a time, but spent much of his time roaming around. He often gave suggestions to Mike about how to improve the defensibility of the camp, but since most of those suggestions involved ways to violently drive off anyone who approached, they generally didn't get listened to. Despite their arguments, it was perhaps telling how much respect Johnny had for Mike that when he returned from one of his explorations to find Lost Lake having been attacked by the DCM, he didn't make so much as a single 'told you so' comment. He later attended Mike's funeral in his dress uniform, wearing it for the first time in three years. Unsurprisingly, when the call went out for people to join the attack on the DCM, Johnny was one of the first to volunteer. His tactical expertise is more suited to defensive combat than offensive, but when all was said and done he was still a former SNCO, and he hadn't forgotten how to give orders even if it had been near thirty years since he'd been discharged. Since then, while he still heads out to travel around Oregon, Johnny's stayed near Lost Lake a lot more - he'd steadfastly refute the idea that he's actually joined them, he's just hanging around to make sure they get back on their feet okay after Mike's death, definitely! - and started interacting with the other occupants on a more friendly basis instead of simply transactional. Between that and his plethora of skills, it was perhaps unsurprising that Rikki assigned him to help Cloverdale as an assistant and general handyman (and, in an emergency, a guard) a couple of months ago - he might not have even close to Sarah's skill, but he's picked up enough that he can mostly puzzle out what she's asking for, and has a knack for cobbling together makeshift replacements for broken devices and the like. Of course, he doesn't trust her any more than he does basically anyone else, but out of respect for Iron Mike he's obeying the old coot's (as Johnny always called him despite them being the same age) successor. And besides, where better to keep an eye on someone than from right next to them?
  5. Janine Platt Family History ♦ Janine's grandparents were originally from Timor, a small Southeast Asian island. They had an American friend Harrison Platt, that had visited their small village on one of their trips and stayed with them for nearly a month. They had stayed in touch with one another even after the foreigner had returned home after that first visit. Harrison, an avid traveler, had returned a few times over the following half dozen years and formed a close bond with the family. During a particularly harsh summer their village was struck by an incredibly powerful super typhoon (with a wind speed of 205+ kph) which completely destroyed the small village that they lived in. Her grandfather had quite literally been swept away by the typhoon and all of their belongings, including their small house, had been taken as well. Her grandmother, Amivi, was alone, with no remaining family, and without any belongings was destitute. The village didn't have the basics needed to support the survivors and disaster relief could barely meet their needs. Harrison Platt reached out to Amivi, likely saving her life, and arranged for a temporary emergency U.S. visa for her. Without anything keeping her in Timor she moved to the states without a first thought let alone a second thought. Amivi was a strong willed, bright woman in her mid 30's at the time. Not wanting to be a burden on the man whom had given her such a wonderful opportunity, and driven as she was, she studied and became an American citizen. Harrison and Amivi did in fact end up getting married eight years after she had first arrived but it was based on actual mutual feelings they'd developed for one another. She was 44 and he was 47 at the time of their marriage. Harrison, of Greek descent, was an olive skinned man with a light build. The two had a son, Stelios Platt, less than a decade later (Amivi was 53 when Stelios was born) and lived a happy life together. They traveled frequently and Stelios grew up traveling the world with his parents, often taking vacations to different countries nearly three months out of every year. On one of the last trips that his parents and he went on, the year before his father, Harrison passed away, they spent a few weeks in Japan. Stelios was 19 at the time and the family stayed at a small Japanese family run hotel (a Ryokan), the Hotel Jukaitei, located in Tangocho Taiza on the northern coast near Taiza, almost directly opposite Kobe on the southern coast of Japan. He met Emiko Jukaitei during their stay there, one of the owner's daughters. The two became friends during that time and stayed connected through phone and correspondence pretty regularly. Two years later Emiko left for Eugene, Oregon, to pursue her education with a focus on environmental sciences, sustainable business practices, and even landscape architecture. Having grown up in the family business she was very interested in maintaining the environment and balancing ones life with the world. Stelios lived in the Seattle, Washington area, a small island town to the west of it actually, with his parents at the time. By the time Emiko had earned her first two degrees they had grown closer, his father had passed, and they visited one another frequently, often meeting at their half-way point; Portland, Oregon. Janine's Early Life She was born with pediatric dilated cardiomyopathy and expected, without a suitable heart transplant, to die from cardiac complications within the first two years of her life. Her parents focused on everything they could do to improve her odds of survival immediately. She was monitored carefully, any activities that would put a strain on her heart were curtailed, and they reinforced more passive learning and interactions from an infant level onward. Both of them returned to school and began studying within every field they could that suggested a trace of a solution for their daughter. Janine made it well past the two year marker before her parent's could come up with a solution and she still hadn't found a heart match. She was almost seven before she started having difficulties. Still without a donor at the time her parents had developed an experimental genetic RNA delivered treatment that could theoretically save their daughters life but the safety standards required within the U.S. required testing that would take nearly another decade. Instead of watching their young daughter die they used their experimental treatment on her in their own lab, their home, in Seaside, Oregon. The treatment did in fact work but there were numerous unexpected side effects as well. One of them being that her genome no longer matched that of an ordinary human at all. It fundamentally altered her physiology in numerous ways but it did keep her alive. These changes altered her growth drastically as she went through her teen years. She appeared to be nothing more than a small slender woman but she had prodigious strength, bones that were nearly unbreakable, skin that was incredibly tough, the ability to see quite well in dim lighting, and numerous other enhanced traits. Despite everything she could finally leave the house by her mid teens, an enormous change in her life. <wip> All Grown Up Janine Platt worked in robotics at MIT. Appearing to be an exceedingly petite woman she wasn't even close to 5' tall and she was quite slender, her parents had taught her to keep her physical enhancements hidden so as to not draw attention to herself. Regardless of this appearance she was a brilliant young woman. Top of her class she earned a PHD in robotics, math, electronics, and a few other fields. When the world went to crap she had been working for DARPA on exosuits for soldiers in the field. In the first year, she saw the writing on the wall and got the hell out of dodge. Her mother had retired to a custom built home in Seaside, Oregon. The house was highly energy efficient fully custom designed and built home on a 30 acre lot located in the side of a mountain. It had its own water source and was even walled off from the surrounding areas with gated areas for wildlife to pass through. She'd overseen the construction herself as well as designing the structure and had built in a bit of extra infrastructure for herself if she ever needed to use it and for her mother to use in her retirement as well. This was the time. Before the first year had even really begun, actually by the end of the first month, she'd relocated to her mother's home where she learned immediately that her mother had been killed in town. The house, just shy of two miles away from Seaside "proper" and 500' above sea level, had an amazing ocean view. (Note: Think Tony Stark's house but literally built much higher up into a rock cliff face.) She had supplies, she had solar and wind power, her own water table and supply, and food for almost two years that could be supplemented by the indoor hydroponics gardens. With a will and nothing else to distract her she set about perfecting her research in a suit of her own design based on the DARPA research she'd been doing for the last decade. She made experimental forays with her suit as she worked on it over the first couple years but remained near her base, unwilling to risk the broader world until her technology was thoroughly vetted, as any good scientist would. She had basic firearm training, a brief relationship with a lieutenant at DARPA had gifted her with that as a side hobby but she'd never really felt comfortable with guns. What she had always been comfortable with was, strangely, a form of martial arts that was quite rare in the U.S. did catch her interest at a young age; Northern Shaolin Longfist Kung Fu. Her martial arts combined with the suit was her safeguard and she strengthened the defensive properties of the material. Working with a synthetic experimental metallic plastic she'd developed allowed the suit to be lighter and easier to mold. The material was highly damage resistant from any type of physical impact or damage and could distribute impacts across a much broader distributed area without any ablation. She could fix almost anything, even with scraps, and had trained herself how to do so with a minimum of materials. A virtual encyclopedia of knowledge in numerous fields she made sure her knowledge could be applied at a practical level. She'd also learned a lot about the freakers over the past few years, cataloguing them and testing their tissues and organs in her secondary lab at the house. Understanding the dangers of the "new" world was something she new could help not only her but any other survivors as well. Lookout world, here I come! Eventually, after just over 3 years had passed, she set out on a trip to Mount Bachelor. One of her good friends, Gail Wrainright, whom she had worked with at DARPA from her first day there, had been working on a seismic research project and was stationed at a ranger station there. Janine had been communicating with her regularly for the past few years, keeping in touch daily and actually sharing research notes every week. Gail had stopped transmitting however and Janine had decided to find out if she was okay. She sealed up her home with the bio-matched pneumatic locks, safe until she returned and set out on her journey. The prior she had found an old touring motorcycle in Seaside and hauled it back to the house / lab where she made repairs and a few basic enhancements to the vehicle as well. Settling into the trip she rode east, taking what remained of the 26 then cut down the 217 to the 5 all the way to Eugene. She hunted and restocked as she went. From Eugene things got a bit rockier, she had to use smaller, more broken up roads and even simple trails as she headed east, south-east. It slowed her down but in many ways was safer than the open ground she'd been traveling. Following the water south east she finally cut away from it in Oakridge, keeping to the high ground of the small ridgeline as she continued east. Changing directions as she left Salt Creek dust behind her she started up north, north-east. Eventually she passed through the Cascade lakes area and reached Elk Lake. The closest larger lake to Mount Bachelor she discovered a camp there, Copeland's Camp, and offered her services there.
  6. Name: Race: "Human" Class: 5// 5 Gender: Female Age: 32 Primary Roles: Healer, AoE damage Secondary Roles: Knowledge bot, scout, minor buffing Physical Description Always on the lanky side, River has a runner's build that has slimmed down even further after the events of the past few years. Between her broader shoulders, flat chest (a sore point) and androgynous features she has been mistaken for a man on a number of occasions, and while this frustrates her she'd be lying if she said it wasn't handy in some situations. She tends to favor looser flowing clothes, with a baggy flannel worn over a t-shirt being a staple of her wardrobe. On the rare occasions where it's visible, a tattoo of some holly can be seen on her right shoulder. Personality Profile A lot of people have described River as quiet. She prefers the term "task oriented". If she had something to do, and knew how to do it, and she didn't have a bunch of distractions cropping up, she was perfectly happy to sit down and get to it. That's not to say she was a loner, she enjoyed listening to people and if something popped into her head she liked having someone to share it with, but often times being alone in her head was acceptable enough. Some people consider her to be rather stoic. Her facial expressions are passive more often than not, and her reaction to something she can't do anything about is more likely to be "okay" than "Oh my god!". She is however quite easily flustered in the right circumstances, which mostly revolve around that she doesn't like having to think on her feet. She can do it, but much prefers having the time to think things out before acting. Texting was always her preferred communication method for instance, but alas, that isn't an option anymore. Background River's childhood was rather uneventful. She was the quiet kid who sat in the back, nose in a book. After high school she did a brief stint in the national guard to help pay for college and then went for a chemistry degree, eventually landing a job at a pharmaceutical company. It wasn't exactly what she'd wanted to do, but it was tangentially related and close enough that she could tell herself she was happy. Life was...fine. She was still single due to having some things she wanted to work through first, but she had steady employment and a place to live. It could be much worse. And of course, things proceeded to become much worse. Her roommate dragged her out to a cabin in the woods to "actually take some time off from work for goodness sake!" This was a bit of a regular occurrence to be honest as while River was a bit of a homebody Sarah couldn't stand being cooped up for long and loved the outdoors...which rubbed off on River over time, there was definitely plenty of cool things to see out there and plants had a nice collection of uses if you knew the right ones to look for. But alas, this relaxing break transitioned to anything but once news of the virus outbreak reached them. After the initial panic it was decided that they would stay away for a bit and see if things would blow over. Eventually they ran low on food though, and had to head out and see the lay of the land. Which was horrifying. Their first run in with some freakers lead to Sarah's death, as they hadn't expected the mindless violence that possessed the creatures. River herself barely had time to get back into her car and drive off. And she kept driving, until she eventually came across an armed group who were very clearly not freakers. As members of the newly formed Deschutes County Militia they conscripted River into their ranks, though to be honest while she wasn't a huge fan of some of their tactics and policies she'd be lying if she said the safety being in their ranks brought wasn't a relief. Eventually she was allocated to the group sent to form the operating base at Diamond Lake under Captain Kouri, where she managed to persuade him to assign her a support role at the camp. She revealed that she knew how to make booze (it was a "trick" she picked up in college, okay?), and it was decided the general morale boost of increased access to such outweighed the loss of one pair of boots on the ground. Now, she had a decent number of other skills that she was sure could keep her out of combat, but she was fairly certain talking about those would get her locked up in the ark, and that wasn't exactly a fate she looked forward to. On the flip side of things, she actually didn't mind fighting the freakers. It sucked and was both dangerous and terrifying, but they needed to be dealt with. No, what she minded was fighting other survivors. While desperate times called for desperate measures, the militia's actions had started to go a bit too far in her mind, just because someone didn't want to be pre-ganged into service didn't mean they deserved to be shot. But she was too scared to say or do anything about it, so she just found an excuse to stay in camp and try not to think about it. Thankfully, someone else did something about it. Quite a bit of something in fact, and she was glad he did. There were quite a few dead as a result, but it was like cutting away rot before it can spread. Necessary for the survival of the whole. Maybe. Or maybe that was getting a bit too philosophical. Either way, what's done is done and in her opinion things are on a better track now. With the threat of the ark gone she eventually intentionally let slip that she was handier with more chemicals than just alcohol, which lead to her getting picked up by Sarah Whitaker (or St. John? she never got around to asking which was preferred) to help with her projects at the Cloverdale facility. It was...nice. Like, things were still grim, especially with some of the stuff she'd been told, but being able to use her skills again, and having the option to lose herself in her work for an hour, a couple hours, and afternoon, whatever...it helped to take her mind off things. Various tidbits A cat that stuck around Diamond Lake has somewhat adopted her. She didn't mind giving it bits of food, and having a fluffy companion to keep her company every now and then was appreciated. She stumbled across a solar charger while out and about, and while it's had some technical uses...the real reason she hasn't sold it off yet is so she can use it to charge her phone. With all the cell towers down it's not really a "phone" anymore, but she still has a decent amount of music downloaded on it. With all that's been going on the past few years the ability to stick her earbuds in and just forget about everything for a bit is invaluable sometimes.
  7. Spent to much time on equipment shuffling. Background: In the eerie and mist-laden region of Ustalav, where legends of vampires and werewolves intertwine with the whispers of ancient forests, there exists an unusual figure amidst the shadows: Fenwick Toadstool, the renowned grippli investigator. Fenwick's origins are as mysterious as the land he inhabits. Some say he was once a human alchemist who, in pursuit of eternal life, was transformed into a small but extraordinarily intelligent grippli by a vengeful witch. Others claim he is the reincarnation of a wise druid who chose to return to the mortal realm in a different form to continue his quest for knowledge and justice. Regardless of his beginnings, Fenwick Toadstool is a creature of singular purpose and unparalleled intellect. He resides in a cozy cottage on top of a flat top warehouse near the docks of Lepidstadt, amongst the forest of chimneys and grimy skylights that shields him from prying eyes. His dwelling is adorned with curious artifacts – jars filled with firefly essence, ancient scrolls inscribed with forgotten runes, and vials containing potions that emit a faint, otherworldly glow. Fenwick is not merely a passive observer of the supernatural occurrences that plague Ustalav; he is an investigator par excellence. His keen eyes miss nothing, and his understanding of arcane lore is unmatched. When villagers whisper of strange disappearances or livestock drained of blood, it is Fenwick they turn to, seeking his wisdom and guidance. Armed with his encyclopedic knowledge of mystical creatures and potent alchemical brews, Fenwick ventures forth into the heart of darkness where others fear to tread. His journey often takes him through mist-shrouded bogs and ancient ruins, where he deciphers cryptic symbols and unravels the tangled webs of intrigue that surround each paranormal incident. Though diminutive in size, Fenwick Toadstool commands a presence that belies his stature. His voice, a melodic croak tinged with wisdom and authority, carries weight among both mortal and supernatural beings alike. He has forged alliances with secretive covens of witches, enigmatic werewolf packs, and even the elusive undead who dwell in the crumbling castles that dot the Ustalavian landscape. Yet, Fenwick Toadstool remains a figure of solitude, haunted by his own enigmatic past and driven by an insatiable thirst for understanding. In his quest for truth, he navigates the twilight realms between the mundane and the supernatural, guided only by the flickering light of his lantern and the whispers of the ancient forests that have borne witness to centuries of secrets. In Ustalav, where darkness reigns and mysteries lurk in every shadow, Fenwick Toadstool stands as a steadfast guardian of truth and justice, a grippli investigator whose indomitable spirit illuminates even the darkest corners of the unknown. Or at least that's what his memoirs will say. He grew up in the gutters and slums of Lepidstadt after his family immigrated after the original tribe was wiped out by lizardfolk. It was the Professor who saw the potential in him and pulled some strings to allow Fenwick to get a real education and make something of himself. And now it's time to return the favor owed.
  8. Application Kaine The Imbiber Basics Gender: Male Age: 22 Eye Color: Grey Hair Color: Dusty Blond Height: 6'2 Deity: Cayden Cailean Alignment: CG Profession: Hero, Role Model, Paragon of Virtue, Party Host Region: Race/Class: Human / Paladin Stats HP 11 / 11 Speed 30ft Init +5 AC 18 Fort +3 Ref +3 Will +2 CMB +4 BAB +1 Rapier +4 (1d6+3, 18-20/x2) Hand axe +3 (1d6, 20/x2) ~[ - Abilities - ]~ STR [11] DEX [16] CON [12] INT [12] WIS [10] CHA [16] Backstory Kaine Azerel had always known he was different. As a child, he had been found by a Taldorian patrol, the lone survivor of his family's brutal attack in the BorderWood. He was taken in by a couple who ran the Silver Stout, a small tavern in the nearby village of Heldren. Over the years, Kaine grew up in the tavern, learning the business and listening to the stories of the god Cayden Cailean. The more he heard, the more he knew that he wanted to follow in the footsteps of the god of ale, bravery, freedom, and wine. He dreamed of becoming a hero, just like Cayden Cailean. When Kaine turned sixteen, his parents funded his passage to Absalom, where he would become a Pathfinder Initiate. There, he received training in combat, strategy, and survival, as well as being immersed in the faith of Cayden Cailean. Years passed, and Kaine became a skilled warrior and devout follower of his god. He longed to complete his confirmation ceremony, but before he did, he knew he had to return home for a visit. Kaine arrived in Heldren to find that the village was in turmoil. Personality Has a live and yet live personality with some hard red lines. Has no tolerance for slavery or those who would deprive agency to others. Outgoing, friendly, unashamed, and flirtatious, more so after a few drinks. Kaine would rather mediate a conflict over a few drinks than escalate to a fight. Description Kaine is tall with a slight build, long dusty blond hair and greyish-blue eyes. 95% of the time he has a genuine smile. Class / Archtype Although no less a beacon of hope and justice than other paladins, virtuous bravos rely on their wit and grace rather than might and strong armor. Weapon and Armor Proficiency: Virtuous bravos aren’t proficient with heavy armor or shields (except for bucklers). This ability alters the paladin’s armor proficiency. Bravo’s Finesse (Ex): A virtuous bravo can use her Dexterity modifier instead of her Strength modifier on attack rolls with light or one-handed piercing melee weapons (though if she carries a shield, she applies its armor check penalty to such attack rolls), and she can use her Charisma score in place of her Intelligence score to meet prerequisites of combat feats. This ability counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites. Bravo’s Smite (Su): When using smite evil, a virtuous bravo doesn’t gain a deflection bonus to AC. This ability alters smite evil. Nimble (Ex): At 3rd level, a virtuous bravo gains a +1 dodge bonus to AC while wearing light armor or no armor. Anything that causes the virtuous bravo to lose her Dexterity bonus to AC also causes her to lose this dodge bonus. This bonus increases by 1 for every 4 paladin levels beyond 3rd (to a maximum of +5 at 19th level). This ability replaces mercy. Panache and Deeds (Ex): At 4th level, a virtuous bravo gains the swashbuckler’s panache class feature along with the following swashbuckler deeds: dodging panache, menacing swordplay, opportune parry and riposte, precise strike, and swashbuckler initiative. The virtuous bravo’s paladin levels stack with any swashbuckler levels when using these deeds. This ability replaces the paladin’s spellcasting. Advanced Deeds (Ex): At 11th level, a virtuous bravo gains the following swashbuckler deeds: bleeding wound, evasive, subtle blade, superior feint, swashbuckler’s grace, and targeted strike. This ability replaces aura of justice. Bravo’s Holy Strike (Su): At 20th level, a virtuous bravo becomes a master at dispensing holy justice with her blade. When the virtuous bravo confirms a critical hit with a light or one-handed piercing melee weapon, she can choose one of the following three effects in addition to dealing damage: the target is rendered unconscious for 1d4 hours, the target is paralyzed for 2d6 rounds, or the target is slain. Regardless of the effect chosen, the target can attempt a Fortitude save. On a success, the target is instead stunned for 1 round (it still takes damage). The DC of this save is equal to 10 + 1/2 the virtuous bravo’s paladin level + her Charisma modifier. Once a creature has been the target of a bravo’s holy strike, regardless of whether or not it succeeds at the save, that creature is immune to that bravo’s holy strike for 24 hours. Creatures that are immune to critical hits are also immune to this ability. This ability replaces holy champion. Church of Cayden Cailean Cayden Cailean is one of the Ascended, a mortal man who became a god after passing the grueling tests of the magical Starstone. Three days after entering the Cathedral of the Starstone on a drunken dare, the good-natured sellsword emerged a living god, baffled and amused. His behavior changed little after his ascension: he continued to fight for just causes, sample various drinks, and avoid things he didn't want to do. Thus, Cayden Cailean became the patron of brave souls, alcoholic spirits, and the freedom to choose your own path in life. He expects his followers to be brave in the face of danger, though there is no shame in necessary retreat—he's the god of bravery, not reckless stupidity. Although many assume his faithful will accept any dare, the god's focus on freedom keeps his heroes from being manipulated so easily, and even the dullest hero of Cayden Cailean has the sense not to accept an impossible or suicidal challenge—though it is not uncommon to accept a risky one after a swig or two of “liquid courage.” Cayden Cailean is outgoing, friendly, boisterous, unashamed, and flirtatious, even more so when he indulges in fermented delights. He loves good-spirited toasts, friendly bar brawls, bawdy songs, and standing up for the underdog. He loathes slavery, mean-spiritedness, bullying, teetotalers, and restrictive laws and customs. He believes that everyone would get along better if they could all just sit down and have a drink, preferably in the company of attractive companions. A former mercenary, he believes in fair pay for a job well done, whether in coin, drink, or a tumble in the hay with an enthusiastic paramour. Cayden Cailean's direct intervention in the mortal world isn't frequent, but he has been known to prevent a keg from emptying (often to help good folk survive a siege or convince them to congregate a little longer in a place of safety) or to push someone especially meek to show courage at a key moment. Having had his share of hard times as a mortal, he's not above helping someone for free now and then, or leaving an extra-generous tip for someone in need. This simple and welcoming philosophy makes him popular with adventurers, philanthropists, revelers, and those who fight for good, and it is traditional among his adherents to toast his name with the first drink of the evening. As the god of wine, Cayden's interest is in the merriment and socialization alcohol can facilitate rather than attempting to drown or forget sorrows, and he despises mean drunks or those who allow their drunkenness to hurt innocents. He has been known to inspire tipsy revelers to confess secrets better aired than left to fester, and he encourages his worshipers to push each other to greatness via friendly dares. A “Cayden's dare” is any foolish-seeming thing that turns out to have beneficial consequences, and at Caydenite weddings, it's common to tell jokes and stories explaining how the bride or groom is only present because of a drunken dare (especially if they're true). Although his other divine concerns are flexible in interpretation, Cayden is as hard as nails when it comes to a person's right to freedom. Coupled with his love of drink, his refusal in his mortal days to go against his own beliefs for the sake of mere coin gave him a somewhat unreliable reputation. He believes there is no justice in a law that oppresses one person to benefit another, and over the centuries he has worked to counter slavery and the plots of deities who see human misery as a fair price to pay in pursuit of their goals. In places where the peasantry suffers from harsh taxes or demoralizing practices, he helps them topple their oppressors or at least aids them in escaping to more friendly lands. Though often seen as a god of righteous rebellion, he doesn't believe in vengeance or coups for their own sake, and is not a god of destructive chaos or madcap frivolity—his followers must take responsibility for the consequences of their actions. Those who go against Cayden's simple tenets may find themselves ill the next time they drink, intoxicated when clarity is needed, or frightened by common animals or shadows. When he is happy, drinks are more delicious, the night air feels brisker and smells sweeter, and courage burns white-hot. An unexpected windfall of alcohol is a common sign of favor, yet can just as easily turn to vinegar or sewage in the mouths of the unworthy. When Cayden Cailean appears to his followers, he usually looks much as he did in life: an average-looking bronze-skinned human with a tankard in one hand, often wearing chainmail. In grander art, he is sometimes shown fending off a swarm of devils with his well-worn rapier, all while holding his tankard high. Some artists portray the Drunken Hero with broken shackles hanging loosely from his wrists or fallen at his feet, representing breaking free of mortal concerns— though in areas where his faith has brought freedom from oppression or slavery, the shackles have a more literal interpretation. Cayden Cailean is the only major god who uses a surname. In his early years as a god, he insisted that his last name be included in all forms of address, an unusual habit for someone normally so relaxed about formalities. The prevalent opinions on the matter are that he wished to distance himself from another mortal named Cayden (perhaps someone of evil intent) or to honor his parents, said to have died when he was young. This second theory is corroborated by his interest in sponsoring orphanages, perhaps as a thank-you to the long-gone orphanage that raised him. He ignores questions about the matter, insisting that it was decided long ago and there are more important things to talk about. Cayden's holy symbol is a tankard of ale, with or without a rich head of foam on it. He is called the Drunken Hero, the Lucky Drunk, and many other affectionate nicknames. He's amused rather than offended by those who use his name as part of colorful oaths, and thus many of his clergy can be creative and prolific in their swearing. Most of his true “clergy” are clerics, but he is also honored by hordes of good-natured rogues, barbarians, and fighters who—despite not receiving any direct boons from the god—seek to spread his faith and emulate his relaxed attitude toward a mercenary or adventuring life. His priesthood also includes some inquisitors, mainly those questing to free slaves and overturn tyrants, as well as a handful of druids who attend to sacred vineyards and the other agricultural aspects of brewing. Goals Kaine's ultimate goal is the follow in the drunken footsteps of Cayden Cailean and meet his fate at the Test of the Starstone. He is well aware he is not ready and intends to become a pathfinder as a means to get repaired. Once Kaine passes his confirmation, he wants nothing more than to see the world, meet worthy comrades, have great adventures, and do some good along the way.
  9. Map Token Character Generation Ability Scores: 20 point buy Strength: 10 Dexterity: 14 (+2 Racial) = 16 Constitution: 12 Intelligence: 17 (+2 Racial) = 19 Wisdom: 12 Charisma: 8 (-2 Racial) = 6 Race: Alternate Racial Traits: Prehensile tail, Light from the darkness Gender: Female Age: 20 + 6d619 = 39 26 Height: 4' 5" + 2d1013 = 5' 6" Weight: 85 + 2d1010 = 135lb Class: [] Favored Class: Witch Favored Class Bonus: HP Traits: (Drawback); , ; Campaign Trait: . Skill Ranks: 2 + Int mod+4 = 6 Skills Trained: Heal [1 Rank], Knowlege (arcana) [1 Rank], Knowledge (nature) [1 Rank], Knowledge (planes) [1 Rank], Perception [1 Rank], Spellcraft [1 Rank]. Background Skill Ranks: 2 Skills Trained: Craft (alchemy) [1 Rank], Knowledge (history) [1 Rank]. Feats: Extra Hex; EitR in effect. Languages: Common, Infernal; Draconic, Dwarven, Elven, Orc; Sylvan. Familiar: Spell deck. Patron: Shadow. Spells Known: All. Hexes Known: Cackle, Evil Eye. Hit Points: Max (d6) + Con mod+1 + FCB+1 = 8 Starting Wealth: 3d67 × 10gp = 70gp Equipment Starting Items Cost Source Courtesan's outfit 8gp AA2 p20 Harrow deck (spell deck) 100gp UE p57 Weapons Cost Source Dagger (3) 6gp Core p142 Adventuring Gear Cost Source Witch's kit 21gp UE p58 Cards (2 decks) 2sp UE p92 Charcoal 5sp AA p12 Cold-weather outfit 8gp AA2 p20 Corset 1sp Core p159 Fetters 15gp ARG p123 Filter scarf 5gp UW p243 Grooming kit 1gp UE p57 Harrow carrying case 10gp HH p30 Jewelry, pendant 1gp UE p89 Oil (1 pint) 1sp Core p158 Perfume, common (1 dose) 1gp CS p213 Piton 1sp Core p158 Funds Remaining: 1gp نساء (Nisa)... The name in Kelish means 'accursed one'. How endearing... From birth, Nisa had not known her parents. The tale went that she was the progeny of an incubus and one half-elven worshipper of the whore queen Ardad Lili, who had planted herself under the auspices of Tamidah Zufiq and her qedeshatam encampment. When she was found out after giving birth to a fiend-blooded child, the cleric ordered the cultist drowned in the River Ladan the next morning after a night of hospice and sanctuary. Indeed, Nisa had not known a great many things, least of all freedom. The large ram-like horns on her head growing out just behind the temples, and the long and flexible tail protruding from the base of her spine at the hip, were enough to spark nothing less than outright horror from any Qadiran across the entire country. Distrust would be an understatement as to the sentiment she had been regarded with since birth. Taking only the slightest of pity upon the child, the camp's leader had agreed to allow one of the older members of the tribe to keep the child, under one condition — the elderly Varisian foretune teller could adopt the tiefling infant only if she agreed to take it as a slave — branded and shackled for the rest of her life. And so, Nisa had always known the mark of slavery upon her left hip, a brand on her skin reading عبد just above the bikini line, indicating that she was essentially no more than property, her very existence possible only by the courtesy and hospitality of others. Too, Nisa had rarely not known the bondage of the fetters around her ankles, the possibility of escape and its implications alone would strike abject terror into the hearts and minds of all of Naamat. And so it was, for twenty-six years Nisa had lived under Madame Zamfi's tent flaps, rarely seeing the light of day, learning from the kind old crone the subtle art and magic of the harrowing, watching from afar the sacred healing rituals provided by the qedeshats to their myriad clients via the ecstasy of physical union. Once, Nisa had tried to escape, having managed to pocket a tent piton to use to force her shackles open. Without a good way to disguise herself and hide her tail and horns, the young tiefling was swiftly caught after her transgression and whipped to remind her of it. When an unnatural cold touched the edges of Naamat's encampment near the Border Wood, Nisa saw the worry and panic in the qedeshats' eyes. When she found old Madame Zamfi had passed away in her sleep the next morning, the young tiefling scavenged what she could from her venerable guardian's belongings, broke free of her fetters yet again, and fled in the early hours of dawn, far from the only home she had ever known.
  10. Flick (he/him) Kobold Psychic 3 Ancestry: Kobold Background: Trailblazer Class: Psychic Ability Boosts A: +CHA, +DEX B: +CHA, +CON C : +CHA Free: +CHA, +CON, +DEX, +INT STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 10 (+0) CHA 18 (+4) 30 HP6 ancestry + 8 per level (X) Perception (T) Fortitude (T) Reflex (X) Will "I'm not fearless, I'm just really good at being scared." ―Feats― Ancestry Skill (Mountain) Class (fey bloodline) General (Perception) ―Ancestry Features― Caveclimber KoboldYou live in a vertically-oriented home, and you're a consummate climber. You gain the Combat Climber skill feat, even if you don't meet the prerequisites. You can use your clawed feet and tail to Climb, leaving your hands free. Additionally, if you succeed at an Athletics check to Climb, you critically succeed instead. Draconic ExemplarYou draw minor powers from your draconic exemplar. Choose a type of chromatic or metallic dragon to be your exemplar. This determines your scale color and appearance, and dragons sometimes look more favorably upon those kobolds who resemble them, at the GM’s discretion. Your exemplar may also determine details of other abilities you have. - Brass DarkvisionYou can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white. ―Class Features― Subconscious MindA psychic's power is born in the depths of their psyche, far from the surface. Your subconscious mind might represent the way your power comes to you naturally, or it may be a framework you use to safely access the infinite potential of your mind. Either way, your subconscious mind fundamentally shapes how you access and wield psychic magic. Choose a subconscious mind from the options to which you have access. This choice will determine your key ability, special spellcasting components you use, and an action you can take while you have Unleashed your Psyche. - Conscious MindContent... - Unleash PsycheIf you're in an encounter, you cast a spell on your previous turn, and you aren't stupefied, you can call on the depths of your mind and let psychic power flood through. Your psyche remains unleashed for 2 rounds or until your fall unconscious, whichever comes first. You can't voluntarily quell your unleashed psyche. While your Psyche is Unleashed, you're constantly surrounded by the visual manifestation of your psychic magic, you can use actions that have the psyche trait, and when you cast a damaging spell, you gain a status bonus to its damage equal to double the spell's level. After your unleashed psyche subsides, your mind must recover from the strain of channeling its full power. You can't use Unleash Psyche again for 2 rounds, and you're stupefied 1 for 2 rounds. Restore the MindYour unleashed psyche gives you closer connections to the emotions of your allies, letting you project reassurance and strength that replenishes their mind and body. Choose one ally within 30 feet that you can see. You can grant them a +1 status bonus to saving throws against mental effects until your psyche ends, or you can have them regain Hit Points equal to 2 + double your level. That ally is then temporarily immune for 10 minutes. ―Items― Starting Wealth: 15 gp 1 gp, 5 sp 1 sp 3 gp 2 gp Unspent Wealth: 8 gp, 4 sp ―Background― Kobolds are inquisitive creatures, but most are too fearful to directly indulge their curiosity, so instead, they hide and watch from afar. They mostly live on mountaintops, isolated from the rest of the world... but then the Great Upheaval happened. Fortunately, the Whiteclaw tribe appeared on a mountaintop, which they quickly made their new home. Unfortunately, as they soon discovered, their new home sits atop a fount of arcane power. Sooner or later, that would draw attention - and of course, they can't just relocate, because