Jump to content

Search the Community

Showing results for tags 'tor 1e'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Announcements & Events
  • General Community
  • Tabletop RPGs
  • Site Discussion
  • Legacies of a Lost Era's OOC
  • Legacies of a Lost Era's IC
  • Legacies of a Lost Era's Setting
  • Legacies of a Lost Era's GM Archive
  • Legacies of a Lost Era's Heroes
  • Monster of the Week's Game Forum
  • Monster of the Week's Character Applications
  • Monster of the Week's DM Notes Area
  • Fight for Redemption's Game Forum
  • Fight for Redemption's Party
  • Fight for Redemption's GM Section
  • Fight for Redemption's Applications
  • Fight for Redemption's Archive
  • eXiles in Time!'s Letter's Page
  • eXiles in Time!'s Character Bios
  • eXiles in Time!'s Current Issues
  • Call of the Void's General
  • Call of the Void's Game
  • Call of the Void's Characters
  • Call of the Void's Setting
  • Scarlet Citadel's Library
  • Scarlet Citadel's Recruitment
  • Scarlet Citadel's Game Threads
  • Scarlet Citadel's Archives
  • Scarlet Citadel's Characters
  • The Long Way Back's Game Table
  • The Long Way Back's Setting Information
  • The Long Way Back's Archive
  • The Long Way Back's GM Screen
  • The Long Way Back's Rules
  • The Long Way Back's Characters
  • Glory Seeking Goblins's Book of Gobbo
  • So Say We All, Dong Ma?'s Resources
  • So Say We All, Dong Ma?'s In-Character (IC) Conversation
  • So Say We All, Dong Ma?'s Out-Of-Character (OOC) Conversation
  • So Say We All, Dong Ma?'s Applications
  • So Say We All, Dong Ma?'s Player Characters
  • Testing grounds's Topics
  • Ironsworn: Requiem for Rome's Story
  • Ironsworn: Requiem for Rome's Mechanics
  • Ironsworn: Requiem for Rome's Character sheets
  • Ironsworn: Requiem for Rome's Setting
  • Ironsworn: Requiem for Rome's Out of Character
  • Ironsworn: Requiem for Rome's Archive
  • Way of the Wicked's Characters
  • Way of the Wicked's Library
  • Way of the Wicked's Game Threads
  • Way of the Wicked's Archives
  • Arcticus's Alcove's Templates
  • Arcticus's Alcove's The Lands of Enbrosia
  • Arcticus's Alcove's Fractured Heroes RPG
  • Arcticus's Alcove's From The Ashes
  • City of Mist: Foglifter's The Foglifter Café (OOC)
  • Lost Mine of Phandelver's Characters
  • The Last Night of the Juniper Empire's Forum
  • SerakHawk's Corner's Test Area
  • Faux's Testing Area's Topics
  • Godsfall: New Gods on the Block's Characters
  • Godsfall: New Gods on the Block's Notes
  • Godsfall: New Gods on the Block's Godsfall Relocation
  • Godsfall: New Gods on the Block's Side Quests
  • Courts of the Shadow Fey's Characters
  • Courts of the Shadow Fey's Library
  • Courts of the Shadow Fey's Archives
  • Courts of the Shadow Fey's Game Threads
  • Aegis of Empires's Characters
  • Aegis of Empires's Library
  • Aegis of Empires's Archives
  • Aegis of Empires's Game Threads
  • QJ's Test's Here is a topic
  • QJ's Test's Topics
  • QJ's Test's Curse of Strahd 2
  • In Search of Justice's Setting Information
  • In Search of Justice's Character Creation
  • In Search of Justice's Game Forum
  • Rime of the Frostmaiden's Character Journals
  • Rime of the Frostmaiden's Archives
  • Rime of the Frostmaiden's RotFM Characters
  • Rime of the Frostmaiden's S&S Characters
  • Rime of the Frostmaiden's Player Notes
  • Test for ALG's Layout / Format
  • Test for ALG's CoS 1
  • Test for ALG's CoS2
  • Test for ALG's CCC-GHC-BK1-05 For the Glory of Bloutar! (Tier 2: 5th - 10th Level)
  • Test for ALG's CCC-WWC-03 Tyrant of the Forgotten Forge (Tier 1: 1st - 4th Level)
  • Test for ALG's DDAL-DRW03: Saving Silverbeard
  • Test for ALG's DDHC-CM: Candlekeep Mysteries (1st-16th level)
  • Test for ALG's DDHC0-DoIP: Dragon of Icespire Peak (1st-6th level)DDHC00-GSM Ghosts of Saltmarsh Hardcover Adventure (1st - 12th Level)
  • Test for ALG's DDHC-LMOP Lost Mines of Phandelver Hardcover Adventure (1st - 5th Level) 1
  • Test for ALG's DDHC-LMOP Lost Mines of Phandelver Hardcover Adventure (1st - 5th Level) 2
  • Test for ALG's DDHC-MORD-01: Riddle of the Raven Queen (5th-10th level)
  • Test for ALG's CCC-NBDD01 (Tier 2)
  • Test for ALG's DDEX1-01: Defiance in Phlan (1st level)
  • Test for ALG's DDEX1-04: Dues for the Dead (1st level)
  • Test for ALG's DDHC-HotDQ Hoard of the Dragon Queen HC (1st-7th level) 1
  • Test for ALG's DDHC-HotDQ Hoard of the Dragon Queen HC (1st-7th level) 2
  • Test for ALG's Out of the Abyss Hardcover Adventure (1st - 11th+ Level)
  • Test for ALG's DDAL4-01: Suits of the Mists (1st-2nd lvl)
  • Test for ALG's DDAL4-02: The Beast (1st-4th level) 1
  • Test for ALG's DDAL4-02: The Beast (1st-4th level) 2
  • Test for ALG's DDAL05-13: Jarl Rising (5th-10th level)
  • Test for ALG's DDHC-SKT Storm King's Thunder Hardcover Adventure (1st-11th+ level) 1
  • Test for ALG's DDHC-SKT Storm King's Thunder Hardcover Adventure (1st-11th+ level) 2
  • Test for ALG's DDAL6-01: A Thousand Tiny Deaths (1st-4th level)
  • Test for ALG's DDHC-TYP Forge of Fury Hardcover Adventure (Tiers 1-2?)
  • Test for ALG's DDHC-TYP Hidden Shrine of Tamoachan Hardcover Adventure (Tier 2)
  • Test for ALG's DDHC-TYP White Plume Mountain Hardcover Adventure (Tier 2)
  • Test for ALG's DDHC-TOA-1 Tomb of Annihilation Hardcover Adventure (1st - 11th+ Level)
  • Test for ALG's DDHC-TOA-8 Return of the Lizard King (1st-4th level)
  • Test for ALG's DDHC-WDH Waterdeep: Dragon Heist (1st - 5th level)
  • Test for ALG's Eberron: Oracle of War: Salvage Bases and Missions
  • Test for ALG's Eberron: Oracle of War: Salvage Bases and Missions
  • Test for ALG's DDHC-DIA Baldur's Gate: Descent into Avernus Hardcover Adventure (1st through 13th level) 1
  • Test for ALG's DDHC-DIA Baldur's Gate: Descent into Avernus Hardcover Adventure (1st through 13th level) 2
  • Test for ALG's DDAL09-06: Infernal Insurgency
  • Test for ALG's Icewind Dale: Rime of the Frostmaiden Hardcover Adventure (1st through 12th level) 1
  • Test for ALG's Icewind Dale: Rime of the Frostmaiden Hardcover Adventure (1st through 12th level) 2
  • Test for ALG's Icewind Dale: Rime of the Frostmaiden Hardcover Adventure (1st through 12th level) 3
  • Test for ALG's Season 10 Dungeoncraft (Tiers 1 & 2)
  • Test for ALG's Critical Role: Call of the Netherdeep Hardcover Adventure (3rd through 12th level+)
  • Age of Adventure's The Abyss
  • Age of Adventure's Party
  • Age of Adventure's Game Table
  • Age of Adventure's GM Section
  • Age of Adventure's World History
  • Into The Borderlands's Library
  • Into The Borderlands's Characters
  • Into The Borderlands's Archives
  • Into The Borderlands's Game Threads
  • Crypt of the Everflame's Player/Character Threads
  • Crypt of the Everflame's Announcements
  • Crypt of the Everflame's Data Dump
  • Crypt of the Everflame's Archives
  • Crypt of the Everflame's GM Toolkit
  • Crypt of the Everflame's **Testing Area** Everybody welcome!
  • Crypt of the Everflame's Main Thread
  • Bubba & Chickenbone's OOC
  • Bubba & Chickenbone's Gazetteer
  • Bubba & Chickenbone's Story
  • Silent Footsteps: The Giovanni Chronicles (Solo)'s Characters
  • Silent Footsteps: The Giovanni Chronicles (Solo)'s Archive
  • Silent Footsteps: The Giovanni Chronicles (Solo)'s Story Threads
  • Silent Footsteps: The Giovanni Chronicles (Solo)'s Rules
  • Abomination Vaults's Characters
  • Abomination Vaults's Library
  • Abomination Vaults's Archives
  • Abomination Vaults's Game Threads
  • Glen of Gwydion's The Story
  • Glen of Gwydion's Archive
  • Tales from the Twilight of the Third Age's Side-stories
  • Tales from the Twilight of the Third Age's Protagonists
  • Tales from the Twilight of the Third Age's Rules
  • Tales from the Twilight of the Third Age's Setting
  • Tales from the Twilight of the Third Age's Adventures
  • Tales from the Twilight of the Third Age's OOC
  • Tales from the Twilight of the Third Age's Applications
  • Tales from the Twilight of the Third Age's Archive
  • Beacons of War's Gameplay
  • Beacons of War's OOC Discussion
  • Beacons of War's Setting
  • Beacons of War's Applications & Characters
  • Beacons of War's GM Stuff
  • N5E: Hidden Pine Village's Main
  • N5E: Hidden Pine Village's Characters
  • N5E: Hidden Pine Village's Setting
  • N5E: Hidden Pine Village's Bingo Book
  • N5E: Hidden Pine Village's Gaiden
  • N5E: Hidden Pine Village's Mechanics
  • N5E: Hidden Pine Village's Archive
  • Out of the Abyss's Out of Character
  • Out of the Abyss's Setting Information
  • Out of the Abyss's The PCs
  • Out of the Abyss's Part 1: Out of the Dark
  • Giantslayer's Brute Squad
  • Giantslayer's Handouts
  • Giantslayer's Test Area
  • Giantslayer's Archive
  • Giantslayer's GM Screen
  • Giantslayer's Chronicles
  • Giantslayer's Combat
  • Ghosts of Saltmarsh's Rules
  • Ghosts of Saltmarsh's World Data
  • Ghosts of Saltmarsh's Characters
  • Ghosts of Saltmarsh's Stories
  • Ghosts of Saltmarsh's Archive
  • Thunder in the Wastelands's Archive
  • Thunder in the Wastelands's Rules and Lore
  • Thunder in the Wastelands's Game
  • Thunder in the Wastelands's Test Zone
  • Thunder in the Wastelands's Characters
  • The Dark Forest's OOC
  • The Dark Forest's Story
  • Outlaws of Alkenstar's Archive
  • Outlaws of Alkenstar's Campaign
  • Outlaws of Alkenstar's Characters
  • Star Trek 2D20's OOC: Ten Forward Lounge
  • Star Trek 2D20's Crew Manifest
  • Star Trek 2D20's These are the Continuing Missions of the Starship
  • Star Trek 2D20's U.S.S. Turneville
  • Star Trek 2D20's OOC: Current Momentum/Threat
  • ...'s Setting
  • ...'s Characters
  • ...'s Book 1
  • PK Test's Topics
  • PK Test's Other Topics
  • A Chance at Greatness's Archive
  • A Chance at Greatness's Player Characters
  • A Chance at Greatness's Campfire Tales
  • A Chance at Greatness's Virdeus Compendium
  • A Chance at Greatness's The Company and The Tower
  • A Chance at Greatness's The Council
  • A Chance at Greatness's Current Chapter
  • Living Pathfinder's Campaign
  • Living Pathfinder's Characters
  • Living Pathfinder's Game Masters
  • Living Pathfinder's Proposals
  • Living Pathfinder's Main Forum [LPF]
  • Living Pathfinder's Thread Graveyard
  • Splargh's Out of Character
  • Surviving Yellowstone's Character Profile
  • Rev's Practice Space's Topics
  • Dungeon of the Mad Mage's Characters
  • Dungeon of the Mad Mage's Library
  • Dungeon of the Mad Mage's Archives
  • Dungeon of the Mad Mage's Game Threads
  • Amber Everywhere All at Once's Characters
  • Amber Everywhere All at Once's Rules of the Game
  • Amber Everywhere All at Once's The Story
  • Amber Everywhere All at Once's Behind the Curtain
  • Amber Everywhere All at Once's The Multiverse
  • Amber Everywhere All at Once's The Great Void
  • Amber Everywhere All at Once's Dramatis Personae
  • Claremont Academy's Game Table
  • Claremont Academy's The Team
  • Claremont Academy's GM Section
  • Claremont Academy's Setting
  • Claremont Academy's Detention
  • Star Trek Adventures's Characters
  • Star Trek Adventures's Rules
  • Star Trek Adventures's Archive
  • Star Trek Adventures's Missions
  • The Cartomancer's Planning
  • In the Shadow of the Green Pyramid's Applications
  • In the Shadow of the Green Pyramid's Rules and Options
  • (closed)'s Character Creation
  • (closed)'s Chatter
  • (closed)'s [IC] Dead Heart of Xin
  • 5E One-Shot's OOC
  • 5E One-Shot's Characters
  • 5E One-Shot's Test
  • Hold Back the Dark's Current
  • Hold Back the Dark's Archives
  • Hold Back the Dark's Applications
  • Hold Back the Dark's Mechanics
  • Gwimmermort Academy of Esoteric Education's Characters
  • Gwimmermort Academy of Esoteric Education's Student Lounge
  • Gwimmermort Academy of Esoteric Education's The School Year
  • Distant Stars's Characters
  • Distant Stars's Chapter I - Ex TALISMAN
  • DINE's Workbench's Cut Once
  • Predation: The Eon Key's Game Info
  • Predation: The Eon Key's Fossil Records
  • Predation: The Eon Key's Geological Record (GM)
  • WoD's OOC
  • Flashing Blades's Characters
  • Flashing Blades's Chapter I - Opening Moves
  • Eyes On The Prize's The Hunters
  • Eyes On The Prize's The Isle of Oculus
  • Eyes On The Prize's Archive
  • Avatar Legends: Braving the Elements's Pre-Game Planning
  • Avatar Legends: Braving the Elements's Mechanics and Table Talk
  • Avatar Legends: Braving the Elements's Gameplay: Season 1
  • Avatar Legends: Braving the Elements's Topics
  • Avatar Legends: Braving the Elements's Applications
  • Avatar Legends: Braving the Elements's Recruitment Discussion
  • Vale of the Fateless's OOC Stuff
  • Vale of the Fateless's The Story
  • Vale of the Fateless's Side Stories
  • Vale of the Fateless's The Vale
  • Vale of the Fateless's The Heroes
  • Perfectibilists [closed]'s Candidates
  • Perfectibilists [closed]'s Gaddis Super-Max Penitentiary (NO PLAYER POSTS HERE)
  • Perfectibilists [closed]'s OOC (Accepted Players Only)
  • Perfectibilists [closed]'s The Hive (Recruitment Discussion)
  • Perfectibilists [closed]'s IC Thread
  • Exalted 3e: The Scavenger Lands's Making your Exalted
  • The Starfinder Chronicles's Setting
  • Test's Applications
  • Into the Gardens of the Gloamglens's Story
  • Into the Gardens of the Gloamglens's Characters
  • Into the Gardens of the Gloamglens's Setting Details
  • Temples & Tombs's Topics
  • Cyberpunk Red's Character Creation
  • Star Trek Adventures: SRRT.'s Game Discussion
  • WotR - Terendelev's Vengeance's Game Forum
  • WotR - Terendelev's Vengeance's GM Screen
  • WotR - Terendelev's Vengeance's Player Threads
  • The Vipers's Game Forum
  • Masks of Nyarlathotep's Character Creation
  • Myth Weavers Meetup 2024's Game Planning
  • Myth Weavers Meetup 2024's Past Event Archive
  • Ptolus: City by the Spire's Game Threads
  • Ptolus: City by the Spire's Library
  • Ptolus: City by the Spire's Archives
  • Ptolus: City by the Spire's Characters
  • ⌬MECHA VS KAIJU: OMDST⌬'s IC
  • ⌬MECHA VS KAIJU: OMDST⌬'s CHARACTER APP
  • Empire of the Ghouls's Game Threads
  • Empire of the Ghouls's Library
  • Empire of the Ghouls's Archives
  • Empire of the Ghouls's Characters
  • Rise of the Drow's Game Threads
  • Rise of the Drow's Library
  • Rise of the Drow's Characters
  • Rise of the Drow's Archives
  • Rise of the Drow's Campfire Chats
  • Hyperion Chronicles's Characters
  • Hyperion Chronicles's GM Screen
  • Hyperion Chronicles's Codex
  • Hyperion Chronicles's Season 1
  • Colin’s Hoard of the Dragon Queen's Archive
  • Colin’s Hoard of the Dragon Queen's GM Area
  • Colin’s Hoard of the Dragon Queen's Party
  • Colin’s Hoard of the Dragon Queen's Game Forum
  • Lords of Creation's LoC System Rules
  • Lords of Creation's Characters
  • Lords of Creation's The First Epoch
  • Lords of Creation's In-Game Lore
  • Vampire - Dark Harbor's Recruitment Office
  • Vampire - Dark Harbor's Storytime Area
  • Vampire - Dark Harbor's Supernatural Database
  • Vampire - Dark Harbor's Players Lounge
  • Vampire - Dark Harbor's Announcements
  • Vampire - Dark Harbor's Coterie
  • Zendikar - Buried Gods's Applications
  • Zendikar - Buried Gods's OOC
  • Zendikar - Buried Gods's World Info
  • Zendikar - Buried Gods's In-Character
  • City of Cats's Library
  • City of Cats's Applications
  • City of Cats's Archives
  • City of Cats's Game Threads
  • City of Cats's Characters
  • Armour Astir: The Ghost Reaches's Characters
  • Armour Astir: The Ghost Reaches's Lore and Faction Info
  • The Night's Plutonian Shore's Cast of Characters
  • The Night's Plutonian Shore's The Story
  • Reign of Winter's Game Threads
  • Reign of Winter's Library
  • Reign of Winter's Characters
  • Reign of Winter's Archives
  • War of the Burning Sky's DM Notes
  • War of the Burning Sky's Game Threads
  • War of the Burning Sky's Library
  • War of the Burning Sky's Characters
  • War of the Burning Sky's Archives
  • World of Delos - The Price of Power's Archives
  • World of Delos - The Price of Power's Setting and Lore
  • World of Delos - The Price of Power's Races of Delos
  • World of Delos - The Price of Power's The Planes
  • World of Delos - The Price of Power's Character Barracks
  • World of Delos - The Price of Power's Reference Links and House Rules
  • World of Delos - The Price of Power's Story Threads
  • Zeitgeist: Gears of Revolution's Library
  • Zeitgeist: Gears of Revolution's Archives
  • Zeitgeist: Gears of Revolution's Applications
  • Zeitgeist: Gears of Revolution's Characters
  • Zeitgeist: Gears of Revolution's Game Threads
  • PF2e Torment and Legacy's OOC
  • PF2e Torment and Legacy's In character
  • PF2e Torment and Legacy's Characters
  • Tyranny of Dragons's Tyranny of Dragons
  • Emerald City Knights's Characters
  • Emerald City Knights's Q&A
  • Emerald City Knights's Emerald City Knights
  • Blood Lords's Character Creation Discussion
  • Blackgyre's Setting Documentation
  • Blackgyre's Game Threads
  • Blackgyre's Characters
  • Blackgyre's Miscellaneous and Archives
  • Lords of the Mark's In Character
  • The Skies Between's Applications
  • The Skies Between's Athenaeum of the Skies
  • The Skies Between's The Skies Between
  • Ultimate Duel Cards's Applications
  • Ultimate Duel Cards's OOC
  • Ultimate Duel Cards's World Info
  • Forces of Corruption's Game Information
  • Forces of Corruption's Applications
  • Cyberpunk Red's Job Board
  • Cyberpunk Red's Night City Encyclopedia
  • Cyberpunk Red's Characters & Applications
  • Cyberpunk Red's Combat Zones
  • Cyberpunk Red's Overpacked Suburbs
  • Cyberpunk Red's Resources, Templates & Customs
  • Cyberpunk Red's OOC & Updates
  • Cyberpunk Red's Other Areas
  • Cyberpunk Red's Rebuilding Urban Center
  • Cyberpunk Red's Hot Zone
  • MW Fantasy Football's General Discussion
  • Back to the Beginning's Archive
  • Back to the Beginning's BttB Character Creation
  • Back to the Beginning's OOC
  • Back to the Beginning's IC
  • The Mystery Zone's Character Creation
  • The Mystery Zone's Game
  • The Mystery Zone's OOC
  • Curse of Strahd's Chapters
  • Curse of Strahd's Cadres
  • Curse of Strahd's Characters
  • Curse of Strahd's Campaign
  • Curse of Strahd's Cryptology
  • Curse of Strahd's Cartography
  • Gotham's Finest - Rebirth's Recruitment Office (Apps)
  • Gotham's Finest - Rebirth's Case Files (Story Threads)
  • Gotham's Finest - Rebirth's Break Room (OOC Threads)
  • Gotham's Finest - Rebirth's Roll Call (Active PCs)
  • The Secret Guild's World Information
  • The Secret Guild's Archive
  • The Secret Guild's Game Threads
  • The Secret Guild's DM Notes
  • The Secret Guild's Characters
  • FELLOWSHIP's The Champions
  • FELLOWSHIP's The Over Lord
  • FELLOWSHIP's The First Quest
  • The Savage Tide's Game Forum
  • The Savage Tide's GM Screen
  • With a Bang, or a Whimper's Characters
  • With a Bang, or a Whimper's Chatter
  • The Serene Holds of Urzoa's Game Threads
  • The Serene Holds of Urzoa's Characters
  • The Serene Holds of Urzoa's Applications
  • The Serene Holds of Urzoa's OOC/Questions
  • The Serene Holds of Urzoa's Character Generation
  • The Serene Holds of Urzoa's Extras
  • Rise of the Jade Regent's The Bar [OOC]
  • Rise of the Jade Regent's The Stage [IC]
  • Rise of the Jade Regent's Pyre [Archives]
  • Rise of the Jade Regent's Notice Board [Info]
  • Rise of the Jade Regent's Bronze Room [GM]
  • Logan One Shots's The Dark Heart of Space
  • Logan One Shots's Temple of the Deep
  • Logan One Shots's Shore of Dreams
  • Logan One Shots's The Haunted House
  • Logan One Shots's DM Stuff
  • Logan One Shots's Archive
  • Logan One Shots's Beneath the Keep
  • Postmortem's Applications
  • New Tokyo's Characters
  • New Tokyo's IC
  • Tyrant's Bloom's Game Threads
  • Tyrant's Bloom's Almanac
  • Tyrant's Bloom's Applications
  • G.I. JOE RPG's Applications
  • Spelljammer : Shadow of the Spider Moon's Player's Packet
  • The Frozen North's Topics
  • The Frozen North's The Frozen North
  • The Frozen North's Characters
  • Conan 2d20's Characters Creation
  • Pathfinder: Kingmaker's Character Submissions
  • Pathfinder: Kingmaker's Game
  • Pathfinder: Kingmaker's The Party
  • 5th Edition: The Haunting of Harrowstone's Archived
  • 5th Edition: The Haunting of Harrowstone's Game Information
  • 5th Edition: The Haunting of Harrowstone's Game
  • Testing Out Baldr's Game Rules
  • Testing Out Baldr's New Gaem Feature
  • Sunset on Wyrmlake's Applications
  • The Black Powder Files's World
  • The Black Powder Files's OOC
  • The Black Powder Files's Character Applications
  • The Black Powder Files's Case 1: Powder and Disco
  • Tyranny of Dragons's Campaign
  • Tyranny of Dragons's Characters
  • Tyranny of Dragons's Chapters
  • Tyranny of Dragons's Cartography
  • Tyranny of Dragons's Cadres
  • Tyranny of Dragons's Crypts
  • Raiders of the Broken Coast's Setting
  • Raiders of the Broken Coast's Character Guide
  • Raiders of the Broken Coast's Story Threads
  • Raiders of the Broken Coast's Out of Character
  • What Dreams May Come's Chapters
  • What a Horrible Night to Have a Curse's Characters
  • What a Horrible Night to Have a Curse's GM Archive
  • ⌬REAPERS⌬'s IC
  • ⌬REAPERS⌬'s Characters
  • Serpent's Skull's Character Creation/Applications
  • Lords of Creation Redux's LoC System Rules
  • Lords of Creation Redux's Characters
  • Lords of Creation Redux's The Divine Record
  • Earth’s Secret Histories's Test Space
  • Earth’s Secret Histories's Atlantis
  • Earth’s Secret Histories's Story Bible
  • Tales of Ivalis's Game Threads
  • Tales of Ivalis's Character Creation
  • Tales of Ivalis's History and World Description
  • Realms of Adventure 2's Main ThreadGroup
  • Realms of Adventure 2's Player Applications
  • Realms of Adventure 2's DM Resources
  • Realms of Adventure 2's Player Resources
  • Realms of Adventure 2's Mistledale
  • Realms of Adventure 2's Archive
  • Solo Spellthief - bad first attempt at RpgLit's Commentary and Community
  • Solo Spellthief - bad first attempt at RpgLit's The Story
  • Taking the Stars's Game Forum
  • Taking the Stars's Characters
  • Hollow's Last Hope's Characters
  • Hollow's Last Hope's Main Game Thread
  • Hollow's Last Hope's Reading Room
  • Lamentations of Barovia's General
  • The road not taken II's Discussion
  • The road not taken II's Protagonists
  • The road not taken II's Story
  • ⌬TOWER OF ATHENA⌬'s IC
  • ⌬TOWER OF ATHENA⌬'s CHARACTERS
  • Survive!'s Character & Info
  • Survive!'s Game
  • Against the Old Cults's Seekers
  • Against the Old Cults's Story
  • Against the Old Cults's The Vault
  • Welcome to Calimshan's Game Threads
  • Welcome to Calimshan's Applications
  • Welcome to Calimshan's Archives
  • Dark Days Ahead's Inn of the Hobbled Hobgoblin
  • Deleted's Testing Code
  • Deleted's House Rules
  • Ozzy's Reign of Winter's Characters
  • Ozzy's Reign of Winter's Resources
  • Ozzy's Reign of Winter's Game
  • Ozzy's Reign of Winter's Archive
  • Of Oaths and Vows's Yesterdays
  • Of Oaths and Vows's Reference
  • Of Oaths and Vows's Game Threads
  • Of Oaths and Vows's Characters
  • Of Oaths and Vows's Game Mechanics
  • Adventurer's League Games's General Discussion
  • Adventurer's League Games's Game Recruiting
  • Adventurer's League Games's AL Games
  • Adventurer's League Games's AL Characters
  • Devil Survivor USA's OOC
  • Devil Survivor USA's In Character Content!
  • Devil Survivor USA's Character Sheets
  • DDAL05-01 Treasure of the Broken Hoard's Character Creation Instructions
  • Rin's Princes of the Apocalypse's Yama-Group
  • Rin's Princes of the Apocalypse's Umi-Group
  • Rin's Princes of the Apocalypse's Information
  • Rin's Princes of the Apocalypse's OOC & Announcements
  • Happy Lair Hunting's OOC
  • Happy Lair Hunting's Z - Archive
  • Happy Lair Hunting's Applications
  • Happy Lair Hunting's Rules
  • Happy Lair Hunting's Characters
  • Happy Lair Hunting's Main Game
  • Echoes of Yesterday's Character Threads
  • Echoes of Yesterday's Game Threads
  • Echoes of Yesterday's Archives
  • Deos Ferrum (In Machina)'s Foundry [IC]
  • Deos Ferrum (In Machina)'s Tavern [OOC]
  • Deos Ferrum (In Machina)'s U.N.I.T.Y. [GM]
  • Deos Ferrum (In Machina)'s Pyre [Archives]
  • Deos Ferrum (In Machina)'s Notice Board [Info]
  • Of Fortunate Soldiers's Rumors in the Reach
  • Of Fortunate Soldiers's The Ship's Log
  • Testing's The Farms
  • Testing's The World [Game Settings]
  • Testing's OOC
  • Testing's The Hub [IC]
  • Kingmaker 5e's Characters
  • Kingmaker 5e's Character Creation
  • Kingmaker 5e's Library
  • Kingmaker 5e's Applications
  • Kingmaker 5e's Game Threads
  • Journey to the Mountain's Applications
  • Journey to the Mountain's Conversations
  • Journey to the Mountain's The Campaign
  • Frontier Adventures's Active Threads
  • Frontier Adventures's Rules, Character Creation and FAQ
  • Frontier Adventures's GM Notes
  • There is no Honor's Character Generation Rules
  • There is no Honor's Gameplay
  • There is no Honor's Setting
  • Into the Disputed Lands's Setting Information
  • Into the Disputed Lands's The Main Game Itself
  • Into the Disputed Lands's GM Screen
  • Into the Disputed Lands's Character Journals
  • Extinction Curse's Characters
  • Extinction Curse's Game Threads
  • Extinction Curse's Library
  • Extinction Curse's Archives
  • Under the Tucson Sun's Our Stars
  • Under the Tucson Sun's Game Table
  • Under the Tucson Sun's My World
  • News of the Empire's The Game
  • News of the Empire's The Cast
  • Outlaws of Alkenstar's Gaol
  • Outlaws of Alkenstar's Game Table
  • Outlaws of Alkenstar's The Crew
  • Outlaws of Alkenstar's GM Section
  • Outlaws of Alkenstar's Setting
  • Project Gladius's Game Forum
  • Project Gladius's Characters
  • Project Gladius's Archive
  • To Lands Unknown's Characters
  • To Lands Unknown's Game Forum
  • To Lands Unknown's Archives
  • Diamonds and spades baldr testing's Messing around
  • Eberron: New Cyre's Main Game Thread
  • Eberron: New Cyre's Campaign Information
  • Pool Of Radiance's Epic Fables
  • hoverFrog's Wrath of the Righteous's Main Game Thread
  • hoverFrog's Wrath of the Righteous's NPCs and Locations
  • hoverFrog's Wrath of the Righteous's Characters
  • DnDBegone's DnDBegone
  • War for the Crown's Chronicles
  • War for the Crown's Characters
  • Those Who Would Be Heroes's Applications
  • Those Who Would Be Heroes's The Game
  • Those Who Would Be Heroes's The Cast
  • Those Who Would Be Heroes's The World
  • Rime of the Frostmaiden's Character Creation
  • Rime of the Frostmaiden's Main Forum
  • Rime of the Frostmaiden's Setting & Lore
  • Rime of the Frostmaiden's Mechanics
  • Morgansfort: The Western Lands Campaign's Character Creation/Applications
  • Morgansfort: The Western Lands Campaign's Out of Character Chat
  • Morgansfort: The Western Lands Campaign's Game Forum
  • Morgansfort: The Western Lands Campaign's NPC's
  • Morgansfort: The Western Lands Campaign's Maps and Such
  • Morgansfort: The Western Lands Campaign's Treasure and XP
  • Rise of the Runelords's Main Game Thread
  • Rise of the Runelords's NPCs and Locations
  • Rise of the Runelords's Characters
  • Out of the Abyss's Main Forum
  • Out of the Abyss's Character Creation & Applications
  • Out of the Abyss's House Rules and Mechanics
  • Out of the Abyss's Setting & NPC’s
  • Out of the Abyss's DM's Folder
  • Pool Of Radiance's OOC
  • Expedition to Undermountain's Cutting-Room Floor
  • Expedition to Undermountain's Game Threads
  • Expedition to Undermountain's The Library
  • Expedition to Undermountain's Characters
  • Expedition to Undermountain's Applications
  • Expedition to Undermountain's Archives
  • The New Normel's The New Normel
  • Sailors on the Starless Sea's Game Forum
  • Sailors on the Starless Sea's Level Up
  • Sailors on the Starless Sea's The Mob
  • Sailors on the Starless Sea's Rules
  • Sailors on the Starless Sea's The Graveyard
  • Sailors on the Starless Sea's Behind the Screen
  • Sailors on the Starless Sea's Appendix N
  • Sailors on the Starless Sea's Maps
  • Alternate Adventures, transferring from OGMW's Main
  • Alternate Adventures, transferring from OGMW's Quest journal
  • Alternate Adventures, transferring from OGMW's Characters
  • Alternate Adventures, transferring from OGMW's Experimental
  • Alternate Adventures, transferring from OGMW's Treasure journal
  • Zolkaris, The Ravaged Continent's Additional Rules & Content
  • Zolkaris, The Ravaged Continent's Zolkaris & The World
  • Zolkaris, The Ravaged Continent's Gameplay
  • Curse of Strahd's Game Threads
  • Curse of Strahd's Characters
  • Mörk Borg - Our Darkest Days's Incessant Chatterings
  • Mörk Borg - Our Darkest Days's A Shallow Grave
  • Mörk Borg - Our Darkest Days's Sacred Scripture
  • Mörk Borg - Our Darkest Days's Gates of Graven-Tosk
  • Mörk Borg - Our Darkest Days's Self-Flagellation
  • Hell's Rebels, with Spheres's Characters
  • Hell's Rebels, with Spheres's Main Threads
  • Hell's Rebels, with Spheres's Resources
  • Hell's Rebels, with Spheres's Setting
  • CRISIS AT CRUSADER CITADEL!'s Combat Tracker (GM-only)
  • CRISIS AT CRUSADER CITADEL!'s Character Generation
  • CRISIS AT CRUSADER CITADEL!'s OOC
  • CRISIS AT CRUSADER CITADEL!'s Table
  • CRISIS AT CRUSADER CITADEL!'s [IC] Crisis at Crusader Citadel: A New Beginning!
  • Durlag’s Tower's Forum
  • Durlag’s Tower's Character Posts
  • Champions of Eriador's The Heroes
  • Champions of Eriador's The Lore
  • Champions of Eriador's The Rules
  • Champions of Eriador's The Story
  • Champions of Eriador's Old Tales
  • GURPShawk: By Hook or By Crook's OOC
  • GURPShawk: By Hook or By Crook's Characters
  • GURPShawk: By Hook or By Crook's Campaign Resources
  • GURPShawk: By Hook or By Crook's Background
  • GURPShawk: By Hook or By Crook's The Story
  • Expedition to Undermountain 2's The Library
  • Expedition to Undermountain 2's Characters
  • Expedition to Undermountain 2's Archives
  • Expedition to Undermountain 2's Game Threads
  • The Oceanic Vaults's Stories
  • The Oceanic Vaults's Sarc's Characters
  • The Oceanic Vaults's Oce's Characters
  • The Oceanic Vaults's Orgoth's Characters
  • The Oceanic Vaults's Savi's Characters
  • The Oceanic Vaults's Naimless' Characters
  • The Oceanic Vaults's Marsh's Characters
  • It's Always Sunny in Brancalonia's 🍺 The Den 🍺
  • It's Always Sunny in Brancalonia's 💬 The Bands 💬
  • It's Always Sunny in Brancalonia's 👥 The Company 👥
  • It's Always Sunny in Brancalonia's 🚧 Pre-Campaign 🚧
  • Post 66's Rules
  • Post 66's Characters
  • Games from the Void's Call of the Void
  • Games from the Void's The Skies Between
  • Liberation of Islewatch's Character Generation
  • Liberation of Islewatch's Archives
  • Liberation of Islewatch's Pre-Game
  • Newcastle Noir's Coterie
  • Barbarians of Lemuria!'s Character Creation
  • Barbarians of Lemuria!'s OOC
  • Barbarians of Lemuria!'s [IC] Barbarians of Lemuria: The Lost Caverns of M'Lor!
  • Apocalypse World's Characters
  • Encounter Format Test Game's Sign-up
  • Encounter Format Test Game's The Labyrinth
  • Marvel Super Heroes!'s Character Generation
  • Marvel Super Heroes!'s Universal FEAT Table
  • Marvel Super Heroes!'s OOC
  • Marvel Super Heroes!'s Rules & Such (Read only)
  • Marvel Super Heroes!'s [IC] Death Duel with the Destroyers! [LOCKED]
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s JOBS SHOW ME THE MONEY
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s NEW PLAYERS
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s OOC: Space
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s PC INFO
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s NPC Info and Sheets
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Dm area
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Aliens met
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Party notes
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Down time
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Ship stuff
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Mission briefs
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Game threads
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Rules
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Epic level game Dirk and Wildblade
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Moving threads
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s PC sheets
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Wondering Soul ship Game area
  • Prayers Left Unsaid's Main
  • Prayers Left Unsaid's Circle
  • Transformers (MSH)'s Characters
  • Transformers (MSH)'s Episodes
  • Transformers (MSH)'s Out Of Character
  • Sword World ~ Adventurers' Guild Files's OOC
  • Sword World ~ Adventurers' Guild Files's Game
  • AD Project's Character Barracks
  • AD Project's Races of Delos
  • MASKS: Iron Red Soldiers's Game Threads
  • MASKS: Iron Red Soldiers's Characters
  • MASKS: Iron Red Soldiers's Applications
  • MASKS: Iron Red Soldiers's Game Mechanics
  • MASKS: Iron Red Soldiers's Setting
  • MASKS: Iron Red Soldiers's Archives
  • Coppervale 5e's OOC Threads
  • Coppervale 5e's Lore
  • Coppervale 5e's IC Threads
  • Coppervale 5e's Character Bios
  • Heroes of Morawil's Book of the Divine
  • Heroes of Morawil's Book of Achievement
  • Heroes of Morawil's Book of Armaments
  • Heroes of Morawil's Book of Law
  • A Transitory Tale's OOC
  • A Transitory Tale's Game Thread
  • Reign of Winter's SkiLodge [OOC]
  • Reign of Winter's Ski Trails [IC]
  • Reign of Winter's Applications
  • Reign of Winter's Notices [Info]
  • Abomination vaults's Otari, the people, and the rules
  • Abomination vaults's In game adventures
  • Secret Wars - Crisis's Heroes
  • Secret Wars - Crisis's OCC - Out of Character
  • Secret Wars - Crisis's Locations
  • Secret Wars - Crisis's IC - In Character
  • The Last Days of the Kingdom of Bronwend's Game Details
  • The Last Days of the Kingdom of Bronwend's Game Threads
  • The Lost Kingdom of Ohm's Setting Information
  • Agents of Everwatch: Devil at the Dreaming Place's Pre-game
  • The Lion and The Snake's Collected Loot!
  • The Lion and The Snake's IC
  • The Lion and The Snake's DM rolls
  • The Lion and The Snake's Combat Tracker (GM-only)
  • The Lion and The Snake's Character Creation
  • The Lion and The Snake's OOC
  • The Lion and The Snake's Setting Map
  • Tales Across the Multiverse's Tournament of Souls
  • Tales Across the Multiverse's GM Corner
  • Tales Across the Multiverse's A Haunted Hearth
  • Tales Across the Multiverse's Archives
  • Tales Across the Multiverse's General Forum
  • Tales Across the Multiverse's The Pilgrimage
  • Empire! MW Creative Corner's General Discussion
  • Heroes of Morawil EZD6's Book of Law
  • Heroes of Morawil EZD6's Book of the Divine
  • Heroes of Morawil EZD6's Book of Trade
  • Heroes of Morawil EZD6's Book of Tales
  • Heroes of Morawil EZD6's Book of Creation
  • [LPF] Brinestump Marsh's Brinestump Marsh LPF Game Forum
  • Escape From New York!'s Character Creation
  • Escape From New York!'s Discussion
  • Escape From New York!'s Manhattan (READ ONLY)
  • LPF: Green Fingers's LPF: Green Fingers - main forum
  • LPF: Green Fingers's Game rules and expectations
  • Dungeon of Graves's The Graveyard
  • Dungeon of Graves's Game Forum
  • Dungeon of Graves's OSR Gaming
  • Dungeon of Graves's Rules
  • Dungeon of Graves's Character Creation
  • Empire! Ringworld of Ayr's Rules & Tracking
  • Empire! Ringworld of Ayr's Realms & Organizations
  • Empire! Ringworld of Ayr's Ringworld of Ayr - Live
  • Edge of the Spider-verse's Marvel Team-Up
  • Edge of the Spider-verse's Bullpen Bulletins
  • Edge of the Spider-verse's OHotMU
  • Rin’s Dragonlance: Shadow of the Dragon Queen's Character Creation Information
  • Rin’s Dragonlance: Shadow of the Dragon Queen's Players’ Character Threads
  • Rin’s Dragonlance: Shadow of the Dragon Queen's Game Threads
  • Rin’s Dragonlance: Shadow of the Dragon Queen's Maps & Game Information
  • Rin’s Dragonlance: Shadow of the Dragon Queen's Archives
  • Rin’s Dragonlance: Shadow of the Dragon Queen's Chat and Announcements
  • Disney Verse Adventures's OOC - Lore and Character
  • Disney Verse Adventures's IC G1 (The Kingdom Squad)
  • Disney Verse Adventures's IC G2 (The Modern Mob)
  • My First Solo Adventure's Adventure
  • Tales of the Desolation's Game
  • Tales of the Desolation's Recruitment
  • Tales of the Desolation's Information
  • Tales of the Desolation's Archive
  • Tales of the Desolation's Secret Lair
  • Adventures in the Forgotten Realms Realms's Player Characters
  • Adventures in the Forgotten Realms Realms's Gameplay
  • Adventures in the Forgotten Realms Realms's Important Lists
  • Strength of Thousands's Main Game Thread
  • Strength of Thousands's Characters
  • Strength of Thousands's NPCs and Locations
  • Strength of Thousands's Archive
  • James Bond's Q Branch
  • James Bond's Service records
  • James Bond's Game threads, OOC and Rules
  • Jade Regent Solo Writing Project's Characters
  • Jade Regent Solo Writing Project's Mechanics/Story
  • The Trials of Culinarias's Setting
  • The Trials of Culinarias's Character Applications
  • The Trials of Culinarias's Houserules & Character Options
  • The Trials of Culinarias's PCs
  • The Trials of Culinarias's IC
  • The Trials of Culinarias's OOC
  • Price of Glory: Mecha League's Rules, Character Creation and Universe Information
  • Price of Glory: Mecha League's Active Game Threads
  • Omens & Oracles's Locations
  • Omens & Oracles's Characters
  • Omens & Oracles's Act I
  • The Light Rises's Character Creation
  • The Light Rises's Episode I: Ashes of the Republic
  • The Light Rises's OOC and Prep
  • Orbital Blues - Outlaw Boogey's Game Discussion
  • Users: A Modern Sci-Fantasy Progression Story's Character Creation
  • The Forbidden Island's Game Forum
  • The Forbidden Island's Character Creation
  • Battle Lands's Character Vault
  • Battle Lands's Setting Information
  • Battle Lands's The Game
  • One-Offs & Strange-Shots's Planet Crashers
  • One-Offs & Strange-Shots's Engine Heart
  • One-Offs & Strange-Shots's Star Worlds
  • One-Offs & Strange-Shots's Abort. Retry. Fail.
  • One-Offs & Strange-Shots's MΣTΔ
  • We Dwell Between's Delve Into Mystery
  • We Dwell Between's Further Rules & Details
  • We Dwell Between's Freeform Roleplay
  • Thus the Atorian Empire Ends's Character Creation Thread
  • Thus the Atorian Empire Ends's The Atorian Empire
  • Ascendant: High Summer's Character Generation
  • Ascendant: High Summer's OOC Chat
  • Ascendant: High Summer's IC: High Summer
  • Ascendant: High Summer's CHART
  • Ascendant: High Summer's Discussion
  • LPF: The Dusts of Yore's Games Rules
  • LPF: The Dusts of Yore's The Dusts of Yore Game Threads
  • Star Frontiers: T'Fazel's Five's Post here for Star Frontiers
  • Star Frontiers: T'Fazel's Five's Game discussion (Star Frontiers)
  • Silver City Chronicles's Story
  • Silver City Chronicles's Characters
  • Silver City Chronicles's Denizens of Silver City
  • Silver City Chronicles's Silver City Locales
  • The Tales of Aelladore's Corrupt Us the Night
  • The Tales of Aelladore's The Bulletin Board
  • The Tales of Aelladore's Legends of the Forgotten Earth
  • The Tales of Aelladore's Applications
  • Call to Arms's Character sheet
  • Call to Arms's Characters
  • Call to Arms's Locations
  • Call to Arms's Journal
  • Call to Arms's Dice Rolls
  • Way of the American Shounen's Main Game Page
  • Way of the American Shounen's Applications
  • Way of the American Shounen's The Bulletin Board
  • Way of the American Shounen's Season 1
  • Way of the American Shounen's Freeform Mode
  • Way of the American Shounen's Setting
  • TRELLUNND's Q & A
  • TRELLUNND's Archive
  • TRELLUNND's Optional Projects
  • TRELLUNND's THE PARTY
  • TRELLUNND's ANNOUNCEMENTS
  • TRELLUNND's THE JOURNEY IC
  • TRELLUNND's OOC CHAT
  • TRELLUNND's APPLICATIONS
  • Survive The Turning's APPLICATIONS
  • Survive The Turning's Q & A
  • Survive The Turning's OOC
  • Survive The Turning's Archive
  • Survive The Turning's THE CREW
  • Survive The Turning's ANNOUNCEMENTS
  • Survive The Turning's THE TURNING (IC)
  • Over The River And Through The Woods's PC Notes
  • Over The River And Through The Woods's Archive
  • Over The River And Through The Woods's Game Forum
  • Steppin' Razors - San Angeles Police Files's The City of San Angeles
  • Steppin' Razors - San Angeles Police Files's The Corporations
  • Steppin' Razors - San Angeles Police Files's San Angeles Police Department
  • Steppin' Razors - San Angeles Police Files's Gangs of San Angeles
  • Steppin' Razors - San Angeles Police Files's Technology
  • Steppin' Razors - San Angeles Police Files's House Rules
  • Secret '67's OOC Thread
  • Secret '67's Character Details
  • Secret '67's IC Threads
  • Homebrew Classes Solo's Applications
  • Homebrew Classes Solo's Rudra
  • Homebrew Classes Solo's SMARTAgentKC
  • Iluk-Zhet's Out of Crispycrunchiebits
  • Iluk-Zhet's Ptetep
  • Iluk-Zhet's XP
  • Iluk-Zhet's Characters
  • Iluk-Zhet's Tjet Abdul Hassan
  • Solo RpgLit Curse of Crimson Throne's Story
  • The Starfire Protocol's Character Creation
  • The Starfire Protocol's Game Forum
  • Wicked Ways's Character Creation
  • Wicked Ways's Discussion
  • Wicked Ways's Toughness Check Table (Read Only)
  • Wicked Ways's Setting (Read Only)
  • Wicked Ways's GM Screen
  • Curse of the Crimson Throne's Character Threads
  • Curse of the Crimson Throne's Archive
  • Curse of the Crimson Throne's Info Dump
  • Curse of the Crimson Throne's Main Thread
  • Emerald Oubliette's Game Questions
  • Emerald Oubliette's Character Sheets
  • When Our Mortal Bodies Lie in Death's Character Applications
  • When Our Mortal Bodies Lie in Death's Whispers: OOC Chat
  • When Our Mortal Bodies Lie in Death's Glammer: City and Empire
  • When Our Mortal Bodies Lie in Death's THE GAME
  • Pathfinder Society 1e's Sign-up
  • Fiendspace's Game Forum
  • Fiendspace's PC Notes
  • Fiendspace's Archive
  • Star Trek: Orphans's 602 Club (OoC)
  • Star Trek: Orphans's Crew Roster
  • Bastion: The Last City's Information
  • Bastion: The Last City's Secret Lair
  • Bastion: The Last City's Recruitment
  • Bastion: The Last City's Game
  • Call of the Netherdeep's Out of Character Chat
  • Call of the Netherdeep's Game Chapters
  • Relic Hunters's Morgan and Hawkes Trading Company
  • The Lost City's Obviously Ordinary Crutons
  • The Lost City's Characters
  • The Lost City's Maps
  • The Lost City's Game Tread
  • The Realm Folded Tavern (RFT)'s Archived Characters
  • The Realm Folded Tavern (RFT)'s Rules of the RFT
  • The Realm Folded Tavern (RFT)'s Character Submissions
  • The Realm Folded Tavern (RFT)'s Approved Characters
  • The Realm Folded Tavern (RFT)'s Active Mission - IC Threads
  • The Realm Folded Tavern (RFT)'s Active Mission - OOC Threads
  • The Realm Folded Tavern (RFT)'s Tavern IC
  • The Realm Folded Tavern (RFT)'s Missions - Open Recruiting
  • The Realm Folded Tavern (RFT)'s RFT - Geography, History, and Lore
  • The Realm Folded Tavern (RFT)'s The Market
  • The Realm Folded Tavern (RFT)'s Archive Recruiting Threads
  • The Realm Folded Tavern (RFT)'s Archive IC Threads
  • The Realm Folded Tavern (RFT)'s Archive OOC threads
  • The Realm Folded Tavern (RFT)'s Tavern OOC
  • Chosen for the Tigers Messengers's Character submissions
  • Doom of the Savage Kings's NPCs
  • Doom of the Savage Kings's Characters
  • Doom of the Savage Kings's Rules
  • Doom of the Savage Kings's Game Forum
  • Doom of the Savage Kings's Appendix N
  • Doom of the Savage Kings's The Graveyard
  • Doom of the Savage Kings's Maps
  • Psionic Trio's Story
  • Psionic Trio's Applications
  • Claustrophobia's OOC
  • Claustrophobia's Characters
  • Claustrophobia's Equipment
  • Bad Seeds's Undead
  • Bad Seeds's an unknown prime world
  • Bad Seeds's Applications
  • Bad Seeds's The cast
  • Bad Seeds's Booty
  • Bad Seeds's house rules
  • Bad Seeds's A well deserved rest
  • Jade Regent: the Saga continues's Gameplay
  • Castle of Memories's Remember Remember
  • Calling all clerics's going to the poor side of town
  • Calling all clerics's OOC Thread
  • Eberron PF2e's Character Creation and Optional Rules
  • Fawalie's World Information
  • Fawalie's Character Creation
  • Fawalie's House Rules
  • Fawalie's Game Threads
  • Fawalie's Recruitment
  • Fawalie's Characters
  • R'lyehwatch: Gold from the Deeps's How to Play
  • R'lyehwatch: Gold from the Deeps's Rules and Guidelines
  • R'lyehwatch: Gold from the Deeps's Applications
  • Fiends's Recruitment
  • Fiends's Game Info
  • Fiends's Game Threads
  • City of the Spider Queen's Game Tread
  • City of the Spider Queen's Character Creation
  • City of the Spider Queen's Old Onion Crutons
  • City of the Spider Queen's Character Depository
  • Chariot of the Gods [Alien RPG]'s OOC Discussion
  • Chariot of the Gods [Alien RPG]'s Character Claim & Creation
  • The illusion of solace as the orange sun fades in the West's archives
  • The illusion of solace as the orange sun fades in the West's Character Creation
  • The illusion of solace as the orange sun fades in the West's The Story
  • An Offer You Can't Refuse's Characters
  • An Offer You Can't Refuse's OOC
  • An Offer You Can't Refuse's General Knowledge
  • An Offer You Can't Refuse's Game
  • Naruto D20: War in the Shadows's Recruitment
  • Naruto D20: War in the Shadows's Compendium
  • Welcome to Atlas City's OOC Stuff!
  • The Enmity Cycle's Archive
  • The Enmity Cycle's Characters
  • The Enmity Cycle's House Rules
  • The Enmity Cycle's Information
  • Realms of Adventure's Main ThreadGroup
  • Realms of Adventure's Daggerford
  • Realms of Adventure's Player Resources
  • Realms of Adventure's DM Resources
  • Realms of Adventure's Player Applications
  • Realms of Adventure's Archive
  • Solo BECMI's Maps
  • Solo BECMI's Characters
  • Solo BECMI's Adventure I
  • Solo BECMI's Setting
  • Ophidian Sands's Characters
  • Alas, Babylon's Characters
  • Mummy's Mask's Character Applications
  • Mummy's Mask's GAME
  • Mummy's Mask's Party Members
  • Beyond Arwyll Stead's Game
  • Beyond Arwyll Stead's Applications
  • Beyond Arwyll Stead's Party Members
  • Empire City's Creating your Superhero Applications
  • Icewind Dale: Rise of the Frostmaiden's Characters
  • Icewind Dale: Rise of the Frostmaiden's Game
  • Icewind Dale: Rise of the Frostmaiden's Campaign Journal
  • MC1's Game Threads
  • MC1's Recruitement
  • MC1's Game Info
  • The Rise & Fall of Vecna's Archives
  • The Rise & Fall of Vecna's Game Threads
  • The Rise & Fall of Vecna's Characters
  • The Rise & Fall of Vecna's Campfire Chats
  • The Rise & Fall of Vecna's Library
  • The Rise & Fall of Vecna's Old Applications
  • Oxford University Monster Hunting Society's Maps
  • Oxford University Monster Hunting Society's Hunters
  • Oxford University Monster Hunting Society's The Story
  • Oxford University Monster Hunting Society's Applications
  • Things from the Flood's The Mälaren Islands
  • Things from the Flood's Boulder City, NV
  • Things from the Flood's Applications
  • Rise of the Drow - Redux's Game Threads
  • Rise of the Drow - Redux's Campfire Chats
  • Rise of the Drow - Redux's Characters
  • Rise of the Drow - Redux's Library
  • Rise of the Drow - Redux's NPC's
  • Open thread: Safe Haven's Characters, free form
  • A Fist Full of Flowers's Character Creation
  • A Fist Full of Flowers's The Adventure
  • A Fist Full of Flowers's Combat
  • A Fist Full of Flowers's OOC Discussion
  • The Ballad of BeardBardBarian's OOC
  • The Ballad of BeardBardBarian's Game
  • The Iron Masquerade: A Vampire's Curse's Dear Diary
  • The Iron Masquerade: A Vampire's Curse's Lies I Tell Myself
  • The Iron Masquerade: A Vampire's Curse's Miami
  • Chronicles of the Bronze Barnacle's Orianna
  • Chronicles of the Bronze Barnacle's Erratta of Interest
  • Chronicles of the Bronze Barnacle's Our Man Bumble
  • Northlands Saga's Player's Guide
  • Northlands Saga's Characters
  • Ghostbusters D6's OOC: (Fire House/ HQ-Chat)
  • Ghostbusters D6's Employee File Applications -Form DA-E2/012
  • Ghostbusters D6's Who You Gonna Call?
  • Starlancer: A Path Home's Applications
  • Starlancer: A Path Home's Lore
  • The Mummy's Mask's Characters
  • The Mummy's Mask's Characters
  • Mass Effect: Crusade's Applications
  • Mass Effect: Crusade's Who's Who
  • Mass Effect: Crusade's Docking Bay
  • Restless Souls's Discussion
  • Restless Souls's Stories
  • Restless Souls's The World
  • Restless Souls's Characters
  • The Remains of Earth, Book 2's Old Threads
  • The Remains of Earth, Book 2's Phoenix Among the Stars
  • The Remains of Earth, Book 2's The Remains of Earth
  • The Remains of Earth, Book 2's Questions and House Rules
  • The Remains of Earth, Book 2's Private Threads
  • The Golden Scarab's Main Game Thread
  • The Golden Scarab's Characters
  • The Golden Scarab's NPCs and Locations
  • The Golden Scarab's Archive
  • 7th Sea's Codex
  • Test Game Beta Prime's Ducj Testinj
  • Waking Dreams and Sleeping Reality (OGMW Port)'s OOC Discussion
  • Waking Dreams and Sleeping Reality (OGMW Port)'s Who's Who of Awakened New York
  • Waking Dreams and Sleeping Reality (OGMW Port)'s The Big Apple
  • Waking Dreams and Sleeping Reality (OGMW Port)'s Tapestry of New York
  • CS's Misc Funtimes's Rules Lite Games
  • Earthlings in Glimmerspire's Cast of Characters
  • Earthlings in Glimmerspire's Setting Information
  • Earthlings in Glimmerspire's The Story So Far
  • Earthlings in Glimmerspire's Storage
  • Earthlings in Glimmerspire's Archive
  • Earthlings in Glimmerspire's In-Character
  • Earthlings in Glimmerspire's Out of Character
  • Invisible Sun - Kill Their Name's Vislae
  • Invisible Sun - Kill Their Name's OOC
  • Invisible Sun - Kill Their Name's Satyrine
  • Invisible Sun - Kill Their Name's Kill Their Name
  • Local Legends's Character Application rules
  • Local Legends's Applications
  • Local Legends's Rumors and heresay
  • Local Legends's Townsfolk
  • Powderhorn's One-Shots's Characters
  • Powderhorn's One-Shots's Archives
  • Powderhorn's One-Shots's Game Forum
  • Crown of the Kobold King's Gameplay
  • Crown of the Kobold King's Party Members
  • Crown of the Kobold King's Info
  • Lost at Sea's The Cast
  • Lost at Sea's Out of Character
  • Lost at Sea's In Character
  • Riftwar 5e's IC: Chapters
  • Riftwar 5e's Lore
  • Riftwar 5e's The Characters
  • Riftwar 5e's Archives
  • Miskatonic Misfits's Edge of Darkness
  • Aurora Syndrome's General
  • Aurora Syndrome's Setting
  • Aurora Syndrome's Story
  • Aurora Syndrome's Characters
  • Dragonlance: Shadow of the Dragon Queen's Warriors of Krynn
  • Dragonlance: Shadow of the Dragon Queen's Field of Battle
  • Dragonlance: Shadow of the Dragon Queen's Main Game Threads
  • Dragonlance: Shadow of the Dragon Queen's Characters
  • Dragonlance: Shadow of the Dragon Queen's Applications
  • Dragonlance: Shadow of the Dragon Queen's Setting: Krynn
  • Dragonlance: Shadow of the Dragon Queen's Character Options
  • Ego Crash's Operation: Mephisto
  • Ego Crash's Reference
  • Ego Crash's Applications
  • Ego Crash's Operation: Titanfall
  • DM Dax's DM Dax
  • DM Dax's AoA Table 1| Guardian's of the Gate
  • DM Dax's AoA Table 2| Breachill Bravos
  • DM Dax's Dead Suns Table 2
  • The Carrion Crown's Protagonists
  • The Carrion Crown's The Story
  • The Carrion Crown's Repository
  • The Carrion Crown's Player Notes
  • The Churn's Characters
  • The Churn's Spellbook
  • The Churn's Game Tables
  • The Churn's OOC Discussion
  • This Sorry Scheme Of Things's Game Threads
  • Under the Tusken Suns's Galactopedia
  • Under the Tusken Suns's Roster
  • Under the Tusken Suns's Long Ago, Far Away....
  • Breaking Paradise's Characters
  • Breaking Paradise's Archive
  • Breaking Paradise's OOC Lounge
  • Breaking Paradise's The City
  • Dawning of an Endless Night (Secret World)'s Characters
  • Dawning of an Endless Night (Secret World)'s The Secret World
  • Star Wars: Initiate's Character Creation
  • Star Wars: Initiate's Additional Info
  • The Dead City of Nortonia's Out on Chocowaves
  • The Dead City of Nortonia's Game
  • The Dead City of Nortonia's History
  • The Dead City of Nortonia's part 2
  • Cape City Heroics's The Team
  • Cape City Heroics's Solo Series
  • Cape City Heroics's Game Table
  • Cape City Heroics's GM Section
  • Cape City Heroics's Back Issues
  • Cape City Heroics's Reserves
  • Scion of Nyrlathotep's Investigators
  • Scion of Nyrlathotep's Out of Character
  • Kindled Magic, transferring from OGMW's Main
  • Kindled Magic, transferring from OGMW's Characters
  • Kindled Magic, transferring from OGMW's Experimental
  • Kindled Magic, transferring from OGMW's Side threads
  • Kindled Magic, transferring from OGMW's Rerecruiting applications
  • On Old Foundations's Player's Lounge
  • On Old Foundations's Game Board
  • On Old Foundations's Cartography
  • On Old Foundations's Campaign Gallery
  • On Old Foundations's The Heroes
  • Wayne's School for the Exceptional's Setting
  • Wayne's School for the Exceptional's Character Submissions
  • Wayne's School for the Exceptional's Issue 1
  • Wayne's School for the Exceptional's Dramatis Personae
  • Wayne's School for the Exceptional's Archive
  • Strength of Thousands's Character Creation
  • Strength of Thousands's Setting and Lore
  • Strength of Thousands's Character Sheets
  • Strength of Thousands's Rules and Subsystems
  • Strength of Thousands's Game Threads
  • Short Action Adventure - 'Peace and Fireworks''s Short Adventure
  • The Lost City's OOC
  • The Lost City's Adventure Thread
  • The Lost City's GM Stuff
  • The Lost City's Character Sheets
  • Drow Rising's Drow Rising General Forum
  • Crown of the Oathbreaker's Trash
  • Crown of the Oathbreaker's Library
  • Crown of the Oathbreaker's Old Applications
  • Crown of the Oathbreaker's Characters
  • Crown of the Oathbreaker's Polls
  • Crown of the Oathbreaker's Game Threads
  • Maiden's Fall's World Info
  • Maiden's Fall's IC and OOC area
  • Maiden's Fall's Archives
  • Maiden's Fall's Character Creation
  • Heroes of Altea's Gameplay
  • Heroes of Altea's Character Applications
  • Heroes of Altea's Setting
  • Heroes of Altea's Houserules & Character Options
  • Heroes of Altea's Active Players
  • Heroes of Altea's OOC
  • Ææa Adventurin''s Epicurious Journey
  • Ææa Adventurin''s Catch & Release
  • Ææa Adventurin''s Applications
  • Ææa Adventurin''s Houserules
  • Ææa Adventurin''s Setting Info
  • Otari Adventures's Topics
  • Fall of Plaguestone's Topics
  • Mondenheim Detective Agency's Back to Barnaby's
  • Mystery of the Drow's The Cultists
  • Guildless Tourists in Ravnica's (Level 3) "Entry Level Jobs"
  • Dragon Ball Fuzion's NPCs
  • Dragon Ball Fuzion's Worlds
  • Dragon Ball Fuzion's Topic Test
  • Dragon Ball Fuzion's Player Characters
  • Boats and Boomsticks's Game
  • A Song of Ice and Fireballs's House Rules
  • test's things
  • Gateway's Characters
  • Gateway's Operations
  • Gateway's Setting Information
  • Shadowtrot: Seaddle Nights's Shadowtrot IC
  • Shadowtrot: Seaddle Nights's Shadowtrot OOC
  • A Past's Hope's OOC
  • A Past's Hope's Resources
  • A Past's Hope's Legacy Fleet
  • This New And Wondrous World's The World As You Know It
  • This New And Wondrous World's IC Threads
  • This New And Wondrous World's OOC
  • Forgelight's Season 1
  • Elemisteria's DM World
  • Dawning of the Age of Worms's OOC
  • Dawning of the Age of Worms's IC Game
  • Dawning of the Age of Worms's Archives
  • Dawning of the Age of Worms's GM
  • Dawning of the Age of Worms's House Rules
  • Dawning of the Age of Worms's PC Forums
  • Dawning of the Age of Worms's Locations and People
  • Dawning of the Age of Worms's Background and Treasure
  • Age of Ashes's Game Threads
  • Age of Ashes's Characters
  • Age of Ashes's Bookkeeping
  • The Dragon's Demand II's Character Applications
  • The Dragon's Demand II's Game Threads
  • The Dragon's Demand II's zArchive
  • Root: Game Of Might and Right's OOC
  • Root: Game Of Might and Right's Character Sheets
  • Root: Game Of Might and Right's Crunchy convience
  • Root: Game Of Might and Right's Lore
  • Root: Game Of Might and Right's IC
  • Traxler's Dragoons's Applications
  • Traxler's Dragoons's Setting
  • Traxler's Dragoons's OOC
  • Traxler's Dragoons's Roleplay
  • Dungeon Siege II's Characters
  • Dungeon Siege II's OOC
  • Dungeon Siege II's The Quest (IC)
  • Rise of the Rooks's The Game
  • Rise of the Rooks's Character Sheets
  • Rise of the Rooks's Setting Information
  • Marvel Multiverse RPG - Day of the Octopus's OOC: 1290 6th Ave, New York, NY - 2nd Fl.
  • Marvel Multiverse RPG - Day of the Octopus's Spider-Man
  • Marvel Multiverse RPG - Day of the Octopus's Captain America
  • Marvel Multiverse RPG - Day of the Octopus's Photon
  • Marvel Multiverse RPG - Day of the Octopus's The Thing
  • Marvel Multiverse RPG - Day of the Octopus's Day of the Octopus- IC
  • [LPF] Something's Afoot's SA: Game Forum
  • Werewolf: the Apocalypse - Songs of Rage and Healing's Around the Fire
  • Werewolf: the Apocalypse - Songs of Rage and Healing's The Fera
  • Werewolf: the Apocalypse - Songs of Rage and Healing's Hunting Grounds: Yosemite
  • Legends of Aihrde's Character Creation
  • Legends of Aihrde's Characters
  • Legends of Aihrde's Rules
  • Legends of Aihrde's Game Forum
  • Legends of Aihrde's Maps
  • Legends of Aihrde's Lore
  • Legends of Aihrde's Setting
  • Rin’s Waterdeep: Dragon Heist's Characters
  • Rin’s Waterdeep: Dragon Heist's Game Threads
  • Rin’s Waterdeep: Dragon Heist's Applications
  • Rin’s Waterdeep: Dragon Heist's Chat and Announcements
  • Rin’s Waterdeep: Dragon Heist's Waterdeep & Game Information
  • Solo Adventures in Savage Worlds's Star Frontiers Universe
  • Solo Adventures in Savage Worlds's Sprawlrunners
  • Solo Adventures in Savage Worlds's Contemporary Thriller
  • StarFall's OOC Thread/Questions
  • StarFall's Applications
  • StarFall's World Lore
  • StarFall's Starfall Game
  • The World of Áereth's Trash
  • The World of Áereth's Templates
  • The World of Áereth's Gazetteer of the Known Realms
  • The World of Áereth's Maps
  • The World of Áereth's Player's Guide
  • A Night in Wyvernia's The Magnificent Bastards
  • A Night in Wyvernia's The Story
  • A Night in Wyvernia's The Locale
  • Under Saturn’s Gaze's Characters
  • Under Saturn’s Gaze's Referee Notes
  • Under Saturn’s Gaze's OOC Discussions
  • Under Saturn’s Gaze's Game Threads
  • Under Saturn’s Gaze's Locations
  • Youngaberration Kingmaker's Player characters
  • Youngaberration Kingmaker's Character creation
  • Youngaberration Kingmaker's The game
  • Two and a half Princes's Characters
  • Two and a half Princes's Public scenes
  • Two and a half Princes's Your Eyes Only
  • Two and a half Princes's Hidden Interactions
  • Two and a half Princes's OOC
  • Two and a half Princes's Character creation
  • Two and a half Princes's Heidelberg
  • Dread Realms: Falkovnia's Applications
  • Dread Realms: Falkovnia's Questions & Announcements
  • Dread Realms: Falkovnia's Ravenloft Game Information
  • Sound and Fury's Main Game Page
  • Sound and Fury's Mini-Lore
  • Myth-Weavers Recipe Book's Appetizers
  • Myth-Weavers Recipe Book's Desserts
  • Myth-Weavers Recipe Book's Requests
  • Myth-Weavers Recipe Book's Main Courses
  • Myth-Weavers Recipe Book's Side Dishes
  • Myth-Weavers Recipe Book's Misc.
  • Myth-Weavers Recipe Book's Drinks
  • The Direwardens's Roleplay!
  • The Direwardens's Lore of Elsver
  • The Direwardens's Welcome to the Game
  • Saga of Jarnheim's The Mead Hall (OOC)
  • Saga of Jarnheim's Applications
  • Saga of Jarnheim's Setting of Jarnheim
  • Saga of Jarnheim's Sagas
  • Saga of Jarnheim's Hall of Heroes
  • Dynasties's Rules
  • The Familiars of NIMH the Wizard's Character creation
  • The Familiars of NIMH the Wizard's Rules
  • Darkness Over Terena's World Information
  • Darkness Over Terena's Characters
  • Darkness Over Terena's Archive
  • The Forge of Fury's Characters
  • The Forge of Fury's OOC
  • The Forge of Fury's The Forge of Fury
  • The Shattered Gates of Slaughtergarde's Characters
  • The Shattered Gates of Slaughtergarde's OOC
  • The Shattered Gates of Slaughtergarde's The Shattered Gates of Slaughtergarde
  • Have Gun - Will Travel's Characters
  • Have Gun - Will Travel's Rules
  • Wolves amongst sheep (Ad Eva 2.5)'s Out of character
  • Wolves amongst sheep (Ad Eva 2.5)'s Old threads
  • Wolves amongst sheep (Ad Eva 2.5)'s Game Threads
  • After the Bomb 1666: The Devils of New Jersey (Palladium Megaversal System: After the Bomb)'s Character Creation
  • After the Bomb 1666: The Devils of New Jersey (Palladium Megaversal System: After the Bomb)'s Gameplay Threads
  • After the Bomb 1666: The Devils of New Jersey (Palladium Megaversal System: After the Bomb)'s Setting Information
  • After the Bomb 1666: The Devils of New Jersey (Palladium Megaversal System: After the Bomb)'s Battlemaps
  • After the Bomb 1666: The Devils of New Jersey (Palladium Megaversal System: After the Bomb)'s Character Sheet
  • Immortals's Game
  • Immortals's Recruitment
  • Once Upon a Time in the Greenbelt's Game
  • Once Upon a Time in the Greenbelt's Recruitment
  • A Glass World: Comfy, Cozy, Casual Mixed-Fantasy Adventures's Compendium
  • A Glass World: Comfy, Cozy, Casual Mixed-Fantasy Adventures's Public Chat & OoC
  • A Glass World: Comfy, Cozy, Casual Mixed-Fantasy Adventures's Vignettes
  • Sixth World Rookies's Applications
  • Sixth World Rookies's The Team
  • Sixth World Rookies's The Mission
  • GURPShawk: Cost of Living in the Free City's The Story
  • GURPShawk: Cost of Living in the Free City's OOC
  • GURPShawk: Cost of Living in the Free City's Characters
  • GURPShawk: Cost of Living in the Free City's The Journal of Pilgrim Harolde
  • GURPShawk: Cost of Living in the Free City's Campaign Resources
  • A Crown of Carrion's Protagonists
  • A Crown of Carrion's Repository
  • Abomination Vaults's Game Threads
  • Abomination Vaults's Setting
  • Morgansfort: The Western Lands Campaign's Game Forum
  • Morgansfort: The Western Lands Campaign's Accepted Characters
  • Morgansfort: The Western Lands Campaign's Recruitment forum
  • Morgansfort: The Western Lands Campaign's Rules
  • Morgansfort: The Western Lands Campaign's Maps
  • Morgansfort: The Western Lands Campaign's DM Screen
  • Morgansfort: The Western Lands Campaign's Art thread
  • Phandelver and Further's The DM's Den
  • Phandelver and Further's Applications
  • Phandelver and Further's Setting
  • Phandelver and Further's Trash
  • Phandelver and Further's The Party
  • Phandelver and Further's Archives
  • Alone Against the...'s Gameplay
  • GURPShawk: Keoland Blues's OOC
  • GURPShawk: Keoland Blues's The Story
  • GURPShawk: Keoland Blues's Characters
  • GURPShawk: Keoland Blues's Campaign Resources
  • Ethereal Odyssey - The Polarodduhss Paradox's Roleplaying "Table"
  • After the Bomb 1666: The Lost Gold of Moctezuma's Character Creation
  • After the Bomb 1666: The Lost Gold of Moctezuma's Setting Information
  • Hell's Rebels's Applications
  • Hell Comes For Us All's Hellfire [Archives]
  • Hell Comes For Us All's Highway [IC]
  • Hell Comes For Us All's Hideout [OOC]
  • Hell Comes For Us All's Roster [Apps]
  • Hell Comes For Us All's Decrees [Info]
  • Hell Comes For Us All's Nessus [GM]
  • The Wild Lands's Setting
  • The Wild Lands's Story
  • The Wild Lands's Downtime
  • The Wild Lands's Application
  • At The Sign Of The Golden Gear's Clockworkers
  • At The Sign Of The Golden Gear's Grinding Gears
  • At The Sign Of The Golden Gear's Retired Gears
  • At The Sign Of The Golden Gear's Behind The Gears (GM Screen)
  • SMARTAgentKC's D&D laboratory's BlackFinch
  • SMARTAgentKC's D&D laboratory's PC Developer
  • SMARTAgentKC's D&D laboratory's Main Lab
  • SMARTAgentKC's D&D laboratory's Thistledown
  • The darkest eye's Out of Character
  • The darkest eye's Applications
  • The darkest eye's Rules
  • The Web of All Torment's Game Forum
  • The Web of All Torment's Characters
  • Salves for What Ails Ye's Journal
  • Zeta Force: Agents vs Zombies's Character Applications
  • Zeta Force: Agents vs Zombies's Setting & Houserules
  • Zeta Force: Agents vs Zombies's OOC
  • Operation Witch's Hex's Season 1
  • SithShrink’s T&T adventures's Characters
  • SithShrink’s T&T adventures's Dieter’s Adventures
  • A Song of Silver's [Foreword]
  • A Song of Silver's [Act 1]
  • A Song of Silver's [Elsewhere...]

Calendars

  • Community Calendar
  • Arcticus's Alcove's Game Calendar
  • Thunder in the Wastelands's Events
  • Eyes On The Prize's Calendar
  • MW Fantasy Football's Events
  • It's Always Sunny in Brancalonia's Calendar
  • Empire! Ringworld of Ayr's Round Timing
  • Bad Seeds's Events
  • The Direwardens's Events
  • At The Sign Of The Golden Gear's Calendar

Blogs

  • Monster of the Week's Blog
  • Farlands: Live Game Info's Characters
  • Aavarius's Warrior, Expert, & Mage for D&D 5E
  • Test's Blog
  • Lost Mine of Phandelver's Lore
  • Yamazaki's Test's Blog
  • The Last Night of the Juniper Empire's Game Updates
  • SerakHawk's Corner's Musings of Ducj
  • Godsfall: New Gods on the Block's Divinities
  • Godsfall: New Gods on the Block's Khalgun
  • QJ's Test's Blog
  • CAAT's Holy Crap the Future is Now
  • Silent Footsteps: The Giovanni Chronicles (Solo)'s Timeline
  • Way of the Wicked's Blog
  • Pheonixfire's roost's Character BIOS
  • PK Test's Blog Me
  • Devil May Slay's Setting
  • DINE's Workbench's Measure Twice
  • DINE's Workbench's Grand Adventure!
  • Greyhawk 5e: Keep on the Borderlands's Our Story
  • Crown of the Oathbreaker's Blog
  • Tyrant's Bloom's Post
  • Testing Out Baldr's Blog
  • A New Generation of Heroes's Blog
  • Earth’s Secret Histories's Blog
  • Taking the Stars's Setting Information
  • Thirteenth Tarot's Blog
  • To Lands Unknown's Setting Information
  • To Lands Unknown's System Resources
  • Lost Mine of Phandelver's Official Game Thread
  • 1-on-1 Game Exchange's Settings
  • The Collective's Apparently a Blog
  • It's Always Sunny in Brancalonia's News
  • It's Always Sunny in Brancalonia's 📚 Compendium 📚
  • Call of the Netherdeep's Welcome Page
  • Empire! MW Creative Corner's GM Guides to Empire!
  • Adventures in the Forgotten Realms Realms's Journal
  • TRELLUNND's SETTING
  • Splargh the second's Development Journal
  • Into the Thicket's Setting Information
  • Into the Thicket's System Resources
  • Bad Seeds's Cafe
  • Book Of ODIM's Thoughts
  • The illusion of solace as the orange sun fades in the West's The Setting: whereabouts of Arcadia
  • A world mended's Rules and information
  • AL Adventures with DM QJ's Kandlekeep Dekonstruktion
  • Powderhorn's One-Shots's System Resources
  • The Churn's Across The Churn (Blog)
  • Breaking Paradise's Nirvana Gazetter
  • Cape City Heroics's Setting
  • Gamers Unite's Session Recaps
  • Gamers Unite's Milestone Recaps
  • Tiriell's Session Recaps
  • Untitled Game's Session Recaps
  • The Best Butler Ever's Blog
  • Saltmarsh Anarendor Edition's Session Logs
  • Dragon Ball Fuzion's Test Blog
  • test's Blog
  • Ouroborous Hotel's OOC & Announcements thread
  • Ouroborous Hotel's Background Info
  • Ouroborous Hotel's Characters
  • Ouroborous Hotel's Chapter One.
  • 7th Sea Test's 📚 Compendium 📚
  • Paul's Evil Campaign's Story So Far
  • Rift Wars's Compendium
  • 7th Sea In Production's 📚 Compendium 📚
  • A Song of Silver's Libretto
  • Test Game's Blog

Categories

  • Files
  • Beacons of War's Files
  • Flashing Blades's Files
  • Ptolus: City by the Spire's Files
  • Armour Astir: The Ghost Reaches's Free Playtest Materials
  • Ultimate Duel Cards's Free Play Material
  • Coppervale 5e's Files
  • Bad Seeds's Angels, Demons and Devils
  • Bad Seeds's DM
  • Rise of the Drow - Redux's Files
  • Cape City Heroics's Files
  • Crown of the Oathbreaker's Files
  • Ethereal Odyssey - The Polarodduhss Paradox's Files (Character Sheets)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 5 results

  1. Table of contents: Session 1, Chapter 1, Scene 1: The wizard's sparrow Session 1, Chapter 1, Scene 2: Across the Vales Session 1, Chapter 1, Scene 3: Up the Great River Session 1, Chapter 1, Scene 4: The ascent Session 1, Chapter 2, Scene 5: The bridge of Firienseld Session 1, Chapter 2, Scene 6: The Harrowed Hall Session 1, Chapter 2, Scene 7: The chieftain’s granddaughter Session 1, Chapter 2, Scene 8: The mines of Firienseld Session 1, Chapter 2, Scene 9: The Hound Character traits: Usable once per chapter for an auto-success (TN 14 or less) or lowering the TN by 2 (TN > 14). Gramtyng: Ministrelsy, Story-Telling, Rhymes of Lore, Hero of the Woodmen, Fair, Reckless Ingi: Rhymes of Lore, Boating, Woodwright, Herb-lore, Beast-lore, Raven-speech, Clever, Nimble Dahr-Ol: Beast Lore, Fishing, Shadow Lore, Dreams of Old Arnor, Curious, Suspicious Barin: Mountaineer, Stone-Craft, Folk-Lore, Cunning, Hardy Lachiel: Mirkwood-lore, Wood-wright, Shadow-lore, Merry, Swift Cecil: Gardner, Folk-lore, Herb-lore, Eager, Merry Fellowship pool: Use in place of Hope, once per session (more with group permission). Replenishes every session. Total: 7/7 PCs that used Fellowship: None Eye awareness: Eye Awareness increased by rolls with eye (outside combat), shadow gain and magic use. Starting score: 13 (company: 5 / high Wisdom and Valour: +2 / Famous weapons and armour: +4 / Radagast's spell: +2) Hunt threshold: 20 (Free lands) / 18 (Border lands) / 16 (Wild lands) / 14 (Shadow-lands) / 12 (Dark lands) Hunt modifier: -2 (rarely trodden lands) Current score: 14/18 Fellowship focus: Each PC can typically choose one other companion to share a bond with. Gramtyng: Barin Ingi: ?? Dahr-Ol: ?? Barin: ?? Lachiel: ?? Cecil: Open Travel roles: One guide only, but multiple PCs possible for the other three roles. Guide (Travel skill): Barin Scout(s) (Explore skill): Dahr-Ol Look-out(s) (Awareness skill): Lachiel, Ingi Hunter(s) (Hunting skill): Cecil, Gramtyng Other stats:   Companion XPTotal/Unspent Courage+1 Courage for each 10 total XP difference with the most experienced member of the company (Ingi; 64 XP) to a max of Heart. Can be used in place of hope, or to generate 1 XP or 2 APs at the end of a session. Endurance Fatigue Hope Shadow Status Gramtyng 62/5 0 27/27 15+2 (17) 12/14 6 None Ingi 64/9 0 28/28 14+2 (16) 14/15 8 None Dahr-Ol 38/6 2 29/29 11+5 (16) 7/13 4 None Barin 38/6 2 31/31 18+3 (21) 9/9 2 None Lachiel 28/0 2 22/22 16+2 (18) 9/10 0 None Cecil 31/3 3 22/22 6+3 (9) 18/18 3 None   Previous XP calculations For new companions: Lachiel: Higher staring Valour + Wisdom of 3/3 (+16 XP) and free Bow 3 (+12 XP) = 28 XP. Cecil: Higher staring Valour + Wisdom of 3/3 (+16 XP); free Bow 3 (+12 XP); +3 XP from 3 Shadow points = 31 XP.
  2. Basic:   Culture: Man of the LakeThe Men of the lake distinguish themselves from their neighbours, the inhabitants of Dale, by their greater love for 'modern' things and exotic novelties, a contrast with the Bardings' healthier respect for tradition. Where the wealthiest among the men and women of dale display their status wearing gold bracelets and torques, or pins and brooches with precious stones, the inhabitants of Lake-town favour rich furs and fine-woven fabrics, often the product of foreign craftmanship. Their differences extend beyond mere appearance though: Bardings are said to prize nobility and lineage, while Lake-men value above all men or women who elevate themselves through resourcefulness and daring. Standard of Living: ProsperousAlmost all families belonging to a Prosperous culture can afford to live in separate, private houses. Important individuals wear fine clothing and often have one or more servants in their service at home. Characters coming from a Prosperous culture can usually pay for their share of any out of pocket expense encountered along their journey, and might even pay for another companion, if need be. This includes, for example, paying for comfortable accommodation, spending some time drinking in company at an inn, and hiring beasts of burden (such as ponies). Cultural blessing: TenaciousThe Men of Esgaroth are quick to find and exploit the positive in everything they experience, however little it seems. Every defeat is a chance to learn, every blow suffered is a lesson taken by heart. • When a Man of the lake is wounded, or fails at a roll with seriously negative consequences, he may spend a point of Hope to earn an Experience point. Eligible rolls are, for example, all Fear tests made during combat, all Corruption tests, or any failed roll deemed suitable by the Loremaster. Background: Masterful fingersEveryone who knows you has, at least once, seen you sitting for long hours at your hearth or on the steps of the market-square quays with your knife in hand, whittling pieces of wood into animals, blossoms and leaves. Your ability has even drawn comments from passing raft-elves, their praise music to your ears: you feel a measure of kinship with those graceful and silent forest-dwelling people, and you will one day go and visit their halls with many pillars, to see with your eyes the fabled carven throne of the Elvenking. Calling: ScholarFor you, knowledge makes the wild world a less threatening place to live in. Strangers become friends if addressed properly, yellowed maps in lost books replace a fear of the unknown with curiosity and wonder of places you have yet to explore, songs composed in ages past strengthen the weariest of hearts. A love of learning guides your every step, and illuminates the way for you and those who listen to your advice. Shadow weakness: Lure of SecretsInquisitiveness and curiosity are desirable virtues in an individual, but knowledge can be put to malicious use and learned individuals can look down on others as ignorant fools. Secrets are dangerous, as the very desire of uncovering them may corrupt the heart. Specialities: Rhymes of LoreRhymes of Lore are brief compositions in verse created by many cultures to remember significant facts from ancient history. Your knowledge of them can supplement a test of Lore, but is used especially in conjunction with any Custom skill (Courtesy, Song or Riddle). Scholars may credit much of their knowledge to rhymes., BoatingYou know how to handle a boat in the running waters of a river, or in the tricky currents of a lake., WoodwrightThe art of cutting and carving wood deftly to create useful tools or beautiful things has long been your trade. You can easily mend broken instruments and even weapons with wooden parts., Herb-loreWhether used to identify a spice, a plant with curative properties or a blend of pipe-weed, herb-lore is a knowledge favoured by many races of Middle-earth. Among other uses, this Trait may prove helpful when cooking, or when preparing a healing salve., Beast-loreThe forests, plains, marshes and mountain ranges of Wilderland teem with life. Your knowledge of beasts can provide information regarding an animal you are hunting, or tell you whether a cave you chose as refuge is likely to be the den of a dangerous creature., Raven-speechIngi: (a) Understands the speech of Munir, his raven companion, very well. Munir essentially becomes a secondary, minor character under Yelik's control, to be used to embellish the narrative; (b) Gains Raven-speech, a limited, situational trait that can be invoked when communicating with ravens; (c) Learns to communicate with birds more effectively, essentially lowering the Song / Riddle TNs to communicate with any bird by one level (e.g. a TN 14 becomes a 12, and so on). Distinctive features: CleverYou are ingenious and smart, quick to learn and able to make intuitive leaps., NimbleYour movements are sure and agile.     Attributes:   Body: 6 (7) Heart: 6 (9) Wits: 2 (4)     Common Skills:   Awe: Inspire:  Persuade: •• Athletics: •• Travel: ••• Stealth:  *Bonuses: Re-roll the feat die and take the best result (Hound).Awareness: ••• *Add your wisdom score to all Insight checks. Spend a point of Hope to obtain a magical result (source: Emerald Brooch).Insight: ••• *After making a Search check, you may re-roll a success die (d6). You must take the new result, even if it is worse. Alternatively, once per adventuring phase, you may re-roll all dice on a Search check (including the feat die). You must take the new result, even if it is worse (Source: Munir the raven).Search: •• Explore: • Healing: ••• Hunting:  Song: •• *Penalty: When making a Courtesy check, if a 6 is obtained with a success die, you must re-roll that 6 and take the new result. If more than one 6s are obtained, only one of them must be re-rolled (Source: Munir the raven).Courtesy: •• *Bonuses: 1. Add your Wisdom score to all Riddle checks. Spend a point of Hope to obtain a magical result. (Source: Emerald Brooch). 2. Roll feat die twice and keep best result (Merchant Prince virtue)Riddle: •• Craft: ••• Battle: • *Bonus: 1. Roll feat die twice and keep best result (Merchant Prince virtue)Lore: ••     Combat:     Skill: Damage: Edge: Injury: Enc: Great Bow •••• + M 9 10 18 3 Sword •• 5 10 16 2 Dagger • 3 G 12 1   Armour: 3d Headgear: 0 Parry: 2 Shield: N/A Damage: 6 Ranged: 6     Rewards, Virtues & Other abilities:   Virtues Rewards Other abilities Bowman of the GuildYou have demonstrated a talent worthy of admission to the Bowmen's Guild of Esgaroth, a honourable association uniting the best archers of Lake-town. Now you may train and share secrets of the trade with many old friends of Bard the Bowman himself, all veterans of the Battle of Five Armies. • Raise your Standing by 1 point. Additionally, from now on, when you are using a bow or a great bow, you may spend a point of Hope to upgrade the quality of a successful attack roll by one level, turning a success into a great success, or a great success into an extraordinary one. Fell Great Bow+2 Injury. Raven-speechIngi: (a) Understands the speech of Munir, his raven companion, very well. Munir essentially becomes a secondary, minor character under Yelik's control, to be used to embellish the narrative; (b) Gains Raven-speech, a limited, situational trait that can be invoked when communicating with ravens; (c) Learns to communicate with birds more effectively, essentially lowering the Song / Riddle TNs to communicate with any bird by one level (e.g. a TN 14 becomes a 12, and so on). Skill Mastery (Great Bow)+1 Mastery die. Grievous Great Bow+2 Damage. Trait Mastery (Nimble)Once per chapter, you can invoke the trait (if narratively appropriate) to upgrade the quality of success of a common skill roll (Basic Success is upgraded to Great, Great to Extraordinary, Extraordinary to Magical). You may still use the trait for other purposes (auto-success, gaining advancement points, etc). Merchant PrinceYour family's fortune is rising with the reopening of the trading routes that lead to the markets in the South and East. This increased affluence has started to positively affect your adventuring life, as you may choose a servant from those employed in your household and have him join you in your next endeavour. At the start of an Adventuring phase you may pick one servant to accompany you: Page: a page assists you in all your daily routines, like washing and dressing, and takes care of your clothes and gear. He is at your side during any encounter, making sure that you are properly introduced and providing advice and counsel. When you enjoy the help of a page, you can roll the Feat die twice and keep the best result when you are making any Courtesy and Insight rolls. Physician: a physician is an older servant who has long been trained in the arts of taking care of your health. He knows every little ailment you might have suffered from since you were a child, and possesses the knowledge to prepare a remedy. As long as you are assisted by a physician, you can roll the Feat die twice and keep the best result when you are making a Healing roll. Porter: a porter helps you in carrying your gear when you are adventuring. When you are making a Fatigue test, you can roll the Feat die twice and keep the best result. Scrivener: a scrivener is a personal servant who can read and write. He is usually well-learned and keeps a daily record of your exploits, if you are employing a scrivener you can roll the Feat die twice and keep the best result when you are making any Lore and Riddle rolls. With the exception of a physician, a servant in a rich trading family is usually a young boy, often a minor relative of modest ambition. Regardless of his duty, your servant is no fighting man, but is considered to be always around and eager to perform his assigned task. Currently selected: Scrivener (Master Alviss)         Miscellaneous:   Total XP: 64   Unspent XP: 9   Wisdom: 4   Valour: 3   Endurance: 28/28 Fatigue: 14 Encumbrance: 14 Travel: 0 Hope: 14/15 Shadow: 8 Temporary: 8 Permanent: 0 Fellowship: 7 APs: 27 Treasure: 53 Standing: 2 Patrons: Radagast the Brown Fellowship Focus: ? Sanctuaries: Mountain Hall (Firienseld) Holdings: N/A Friendships and bonds: Cilderic the Wanderer     Travelling companions & equipment:         VethrfolnirHound of Mirkwood, supports Awareness skill. MunirBonus: Search. After making a Search check, you may re-roll a success die (d6). You must take the new result, even if it is worse. Alternatively, once per adventuring phase, you may re-roll all dice on a Search check (including the feat die). You must take the new result, even if it is worse. Penalty: Courtesy. When making a Courtesy check, if a 6 is obtained with a success die, you must re-roll that 6 and take the new result. If more than one 6s are obtained, only one of them must be re-rolled. Backstory: The smallest of the ravens, Munir is also the most curious, and has great interest in all sorts of objects, especially those that are shiny. He also likes crawling into all the drawers and shelves and cupboards in Radagast's cottage, and many of the wizard's confidants say that Munir is the true reason why the wizard's hut is in such disarray. Munir does not have a good reputation in Rhosgobel: some say he has stolen many coins, and has hidden them somewhere in the forest, in his nest, while others say he knows where old treasure is to be found. These rumours are likely false, but it is true that the raven probably hoards trinkets he has 'borrowed' from the Brown Wizard somewhere in Rhosgobel. Emerald BroochA deep green, square stone set in a golden fastening with scroll like lettering covering it and a pin on the back as if to suggest some sort of cloak fastening. Blessing to Riddle & Insight. Elven chain shirtQualities: (1) Ancient Cunning Make       Advancement History Theft of the Moon (T.A. 2947): AP: Travel: 2 ->3 (12AP) Awareness: 2 ->3 (9AP) Unspent advancement points 3 for a total of 24AP XP: Great bow 2->3 (6XP); Valour 1->2 (4XP), taking Fell Great bow as the Reward; Sword: 1->2 (4XP); Wisdom: 2->3 (6XP) taking Skill mastery (Great Bow) as the virtue. Unspent XP 4 for a total of 24XP. Fellowship: Mab the Spinner for Herb-lore, Befriend the beasts (Birdsong). Putting down roots (T.A. 2948): Undertakings during the fellowship phase following 'Putting down roots': 1. Confer with Radagast the Brown: Gain the 'Beast-lore' trait. 2. (Year's end): Learn the speech of ravens. Radagast teaches Ingi much more about the speech of birds, and especially ravens. As a result, Ingi: (a) Understands the speech of Munir, his raven companion, very well. Munir essentially becomes a secondary, minor character under Yelik's control, to be used to embellish the narrative; (b) Gains Raven-speech, a limited, situational trait that can be invoked when communicating with ravens; (c) Learns to communicate with birds more effectively, essentially lowering the Song / Riddle TNs to communicate with any bird by one level (e.g. a TN 14 becomes a 12, and so on). Benefits after 'Putting down roots': 1. Finds a wondrous item (Blessing to Riddle & another common skill, not yet revealed) in the belly of a great spider in Mirkwood. 2. Receives a raven companion named Munir from Radagast the Brown (link). 3. Receives Radagast the Brown as a patron (link). 4. Receives 14 Advancement points, bringing her total to 17. 5. Receives 6 Advancement points, to be spent only on improving Search, from forming a bond of friendship with Cilderic (link). 6. Receives 10 XP for completing the adventure, plus 2 XP more for writing a closing post summarizing her fellowship phase. 7. Receives the reward 'Hound of Mirkwood' from the Woodmen, which supports Ingi's Awareness (re-roll feat die, link). 8. Receives +1 Hope from forming a bond with Cilderic, +1 from not using the fellowship pool. Upgrades after 'Putting down roots': 1. Spends 1 XP as payment for the Wondrous artefact he found. 2. Spends 2 XP For the Hound of Mirkwood reward. 3. Upgrades Search from 1 --> 2 for 8 APs (6 come from the bond with Cilderic). 4. Upgrades Craft from 2 --> 3 for 9 APs. 5. Upgrades Valour from 2 --> 3 for 6 XP and picks up the Grievous (Great Bow) Reward. This should leave him with 6 APs and 3 XP that are not spent.   Kinstrife and Dark Tidings (T.A. 2949): Undertakings during the fellowship phase following 'Kinstrife and Dark Tidings': 1. Train with Oderic & Brynhilde (link): Receive the next level of the Great Bow skill for half the experience cost. Benefits after 'Kinstrife and Dark Tidings': 1. Receives 11 Advancement Points, bringing his total to 17. 2. Receives 12 XP, bringing his total to 15 XP. 3. Receives 3 Treasure points, bringing his total to 3 TP (link). 4. Standing with Beornings permanently increased by +1 (link). Upgrades after 'Kinstrife and Dark Tidings': 1. Great Bow 3 --> 4 for 5 XP (50% discount from the fellowship undertaking). 2. Wisdom 3 --> 4 for 10 XP and gains the 'Merchant Prince' Virtue. 3. Lore 0 --> 2 for 12 APs. This should leave her with 5 AP and 0 XP.   Sentinel of the North (T.A. 2949-2950): _First two APs in Custom via riddle successes (dice roll). _First AP in Movement via travel success (dice roll). _First AP in Perception via awareness success (dice roll). _First AP in Vocation via crafting success (dice roll). _+2 Hope (but does not matter as hope is already at max) and +3 XP from the end of Chapter 2, bringing his totals to 14/14 Hope and 3 unspent XP (IC post). _+1 Shadow for helping Elfwyn to escape, bringing his total to 5 (IC post). _+10 Destiny points and +1 Max/Current Hope (bringing it to 15/15) after the third dream (IC post). _+1 AP for Great Success & Invoking 'Clever' for the Riddle check during the interrogation scene (dice roll). _+1 Shadow for having Idunn, his fellowship focus, taken as a hostage by Viglund, bringing his total to 6 (IC post). _+1 Hope and +3 XP from the end of Chapter 4, bringing his totals to 15/15 Hope and 6 unspent XP (IC post). _+1 AP in the Perception group for Great Success in Awareness (dice roll). _+1 AP in the Vocation group for Great Success in Craft (dice roll). _+1 AP in the Movement group for successful Travel check with 'Nimble' invocation (Dice roll). _+2 APs in the Survival group for successful Healing checks (Dice rolls). _-1 Hope to pass Athletics check when crossing the rope bridge, bringing his total to 14/15 (Dice roll). _Switches Fellowship Focus to Celebros. _+1 AP in the Movement group for great success Athletics check with 'Nimble' invocation to help Celebros when crossing the rope-bridge (Dice roll). _+1 AP in Perception group for great success in Awareness with Beast-lore invocation (Dice roll). _-1 Hope (13/15) for making a wound check (Dice roll). _+1 AP in Vocation group for great success in Lore with Beast-lore invocation (Dice roll). _+1 AP in Personality group for success in Persuade (Dice roll). _+1 AP in Personality group for Great success in Persuade (Dice roll). _Spends 6 XP and 8 Destiny Points to gain an elven chain shirt of ancient cunning make (Dice rolls). _+1 AP in Survival group for Great success & Herb-lore invocation when using Healing on Annungil (Dice roll). _Replaces Leather corslet for Elven Chain Shirt of Ancient Cunning Make (-8+9=+1 Enc). _Takes 5 valuables worth 50 Treasure Points (+5 Enc). _+3 XP from the end of Chapter 5, bringing his total to 3 unspent XP (IC post). _-1 Hope (12/15) and last AP in Personality for great success in Persuade check with 'Clever' invocation (Dice Roll). _-2 Destiny points and gains the Trait Mastery (Nimble) destiny reward (IC post) (Dice rolls). _-2 Destiny points to gain +4 Advancement points (general) (post) _+2 Hope and +6 XP at the end of the adventure, leaving him with 14/15 Hope and 9 unspent XP (post). Totals after Sentinel of the North: Unspent XP: 9 Advancement points: 5 (unspent from before) + 4 general (from Destiny) + 18 (from all Skill categories) = 27 Current Hope: 14/15 Current Shadow: 7 (+1 from Annungil's wound during the fight with the Devourer that I may have forgotten to include above)  
  3. Application Gramtyng, son of Fastred Calm Theme|Combat Theme  Appearance Basics Name: Gramtyng, son of Fastred Standard of Living: MartialIndividuals belonging to a Martial culture often live according to their status in the military hierarchy, with simple warriors and soldiers sleeping together in a common area; probably as part of the household of a renowned chieftain or noble. Meals are usually consumed in large halls, with seats and tables arranged to observe rules of precedence or respect. Clothing reflects the military status of an individual as well, or that of his family. Martial player-heroes have enough resources to look after themselves, and to pay for such things as simple accommodation and meals. Ever mindful of the cost of any luxury, they often lead an austere life, or resort to haggling to lower the price of whatever they are trying to get hold of. Culture: Riders of Rohan Calling: Scholar"Speak no secrets! Here is a scholar in the Ancient Tongue." For you, knowledge makes the wild world a less threatening place to live in. Strangers become friends if addressed properly, yellowed maps in lost books replace a fear of the unknown with curiosity and wonder of places you have yet to explore, songs composed in ages past strengthen the weariest of hearts. A love of learning guides your every step, and illuminates the way for you and those who listen to your advice. Favoured Skill Groups: Perception, Vocation Trait: Rhymes of Lore Shadow Weakness: Lure of Secrets Cultural Blessing: Fey MoodThe Men of the Mark are a generous folk, but when war is upon them, then they are fell to their enemies as they are loyal to their friends. When the lust of battle is on them, they appear as men stricken with grief, their faces deathly white, or as madmen ready to laugh at despair. The Riders of Rohan may enter a battle-fury if they roll an 11 or 12 on any attack or Protection roll. When this happens, they may choose to gain a point of Shadow, to add one Success die (up to a maximum of 6) to all their close combat attack rolls until the end of the battle. Shadow Weakness: Lure of Secrets"The roots of those mountains must be roots indeed; there must be great secrets buried there which have not been discovered since the beginning." Inquisitiveness and curiosity are desirable virtues in an individual, but knowledge can be put to malicious use and learned individuals can look down on others as ignorant fools. Secrets are dangerous, as the very desire of uncovering them may corrupt the heart. Background: Minstrel of the Golden HallMinstrel of the Golden Hall The history of Rohan is not written in any book or tome. Instead it is secreted in the verses of those songs you were taught by your mother and father. You have sung for the living and the dead, and your voice has filled even the Golden Hall of Meduseld. But new deeds worthy of song occur each day as a darkness gathers and you would be there to witness them first-hand and weave them into legend. Basic Attributes: Body 5. Heart 5. Wits 4. Favoured Skill: Song Specialties: MinistrelsyYou have been trained in the arts of singing and playing one or more musical instruments, according to the tradition of the wandering minstrels. Your musical lore runs deeper than most, as you partake of the knowledge of musicians coming from foreign lands., Story-TellingYou are a masterful narrator of deeds and stories, able to weave plots and facts with passion and vividness., Rhymes of LoreRhymes of Lore are brief compositions in verse created by many cultures to remember significant facts from ancient history. Your knowledge of them can supplement a test of Lore, but is used especially in conjunction with any Custom skill (Courtesy, Song or Riddle). Scholars may credit much of their knowledge to rhymes., Hero of the WoodmenAcquired in the 'Putting Down Roots' Adventure Distinctive Features: FairYou are considered beautiful by most people, even by those not belonging to your folk., Reckless (Mastery)You often do not think about the consequences of your actions, daring to do things that others are afraid to even contemplate doing. Trait Mastery. Randomly determine one of the character's traits. It costs 2 Destiny Points to re-roll this. From now one, once per chapter, you can invoke the trait (if narratively appropriate) to upgrade the quality of success of a common skill roll (Basic Success is upgraded to Great, Great to Extraordinary, Extraordinary to Magical). You may still use the trait for other purposes (auto-success, gaining advancement points, etc). Stats and Combat Experience: 5(62) | Valour: 4 | Wisdom: 4 ~[ - Weapons - ]~ Damage: 5( ) Parry: 4(+2) Armour: 3d+4 Weapon Dmg Edge Injury Enc Sword'Windowmaker' - renamed Cenegeslit(Keen-Bite) Superior Keen, Crushing. ●●●●○○ 5 10(8) TN 16 2 Bow ●●●○○○ 5 10 TN 14 1 Dagger ●○○○○○ 3 0 0 Equipment Rewards: Ancient Mail from GondorAncient Mail from Gondor (mail armour) Many armouries in Rohan hold a vast array of weapons, helms and suits of armour created by smiths from the south, gifts from Gondor to the Kings of the Riddermark. A warrior wearing one of those coats of bright mail on the battlefield is sure to lift the hearts of his companions. When you are wearing your Ancient Mail from Gondor, you may employ the combat task Rally Comrades from a forward stance. When you choose to do so, you are also allowed to attack., Horsetail HelmHorsetailed Helm The most valiant warriors of the Rohirrim wear gleaming helms crested with great plumes made from horse hair that make them stand out in the battlefield. You have been recognised with the honour to wear one in battle, and you have sworn to never retreat from the fray and lead your companions by example. Raise your Standing by 1 point. Moreover, when you are wearing your Horsetailed Helm while fighting on horseback or on foot in a Forward stance, if your attack roll is a A you receive a bonus Success die to spend on any of your future rolls, or to give to another companion., Raging Virtues: Old Songs and Children's TalesOld Songs and Children's Tales "They are ... wise but unlearned, writing no books but singing many songs, after the manner of the children of Men before the Dark Years." In these strange days you have learnt that the songs of the old days tell of many things that have been long forgotten, and what is often deemed to be the matter of legends may return to walk under the Sun. There is worth in each word of every rhyme, and wisdom in each dark stave of songs that have come down from father to son in the House of Eorl. When you succeed in a roll using Inspire, Travel, Insight, Healing, Riddle or Lore, check your Song rating: if it is equal to or higher than the rating of the skill you used, upgrade the quality of the roll by one level (a success becomes a great success, and a great success is turned into an extraordinary one). Additionally, if the roll produced a 12 you gain 1 point of Hope (you may gain a maximum of 1 Hope point per session this way). When you choose this virtue, mark the skills listed above on your character sheet as a reminder. It is worth noting that using this ability does not imply that you suddenly burst into song, but rather that you run over snatches of old rhymes from your memory, murmuring a few words or maybe singing softly to yourself., Household EsquireHousehold Esquire "…a man came summoning him, the king’s esquire, to wait at the king’s board." A noble family has entrusted you with the raising and training of a young man from their household. The boy will serve you as your personal esquire, assisting you in all knightly matters. He will travel on his own riding horse (a rouncy) and wait at your table; he will make sure that your mount and belongings are ready at the start of a journey, that your weapons are sharpened and your armour mended before a battle, and that you wear your best clothes and bring your most precious drinking cup at a feast. In return, you will provide your esquire with a proper martial education and will care for and protect him at all times. When you are entitled to make a preliminary skill roll to determine your preparedness at either a journey, a combat or an encounter (see The One Ring Roleplaying Game, page 151), the presence of your esquire lets you roll an additional Success die (up to a maximum of 6). Additionally, your esquire will promptly recover your mount should you fall from the saddle or be thrown down from it (you must spend an action to climb back upon your horse), he will bring you a spare shield or weapon should you see it smashed or dropped (it doesn’t take you an entire action to recover your gear) and finally he will carry you from the field should you be knocked down by the blows of an enemy. While you won’t allow your esquire to be directly engaged in combat, he is considered to be always about and eager to perform his duties., Ominous BlessingOminous Blessing "…the Dead come seldom forth and only at times of great unquiet and coming death." The inhabitants of Harrowdale live under the shadow of the Dwimorberg, and all their life they have felt the stare of cold and unforgiving eyes watching them from the dark below the Haunted Mountain. Some in the Riddermark say that the sad-faced dale-folk are bringers of ill-luck. What you know is that a gift of good fortune has started to favour you, or rather to work against those who oppose you. Whenever you make a die roll and obtain an 11 result, you may turn it into a 12 result instead by gaining a Shadow point. The circumstances surrounding this are up to you to describe, but should involve whenever possible a stroke of misfortune befalling others and favouring you instead. Equipment Armour: Mail Shirt (enc: 12 | Protection: 3d) Endurance: 27 (Start: 27 | Enc. Fatigue: 15 | Travel: 0) Weary: ✘ Headgear: Helm (enc: 2 | Protection: +4) Hope: 11 (Start: 14 | T. Shadow: 6 | P. Shadow: 0) Miserable: ✘ Shield: Shield (enc: 3 | Protection: +2) ✔✘ Wounded:✘ Elven-crafted Horse ReinsTo Gramtyng, Ellerina had gifted a set of reigns, that grant a +1 modifier when using Athletics for riding a horse. 'Widowmaker'A sword received from an elven ghost in the watchtower. Gramtyng finds the name its old owner gave it distasteful and arrogant, and promised to give it a new one. Superior Keen, Crushing, ??? "Sadly, I cannot tell you much save that it is Dwarven, from the halls of Moria in an age past the memory of any that yet live save the Elves. The fact the spirit said it was Naughrim-wrought, and the ancient dialect on these runes would lead me to believe it could even be from the time of Azagal in the second-age. It appears to be stone and steel wrought, hence it's weight and likely forged for a Man given its size and balance. There may be smiths or scholars in Erebor who could tell you more, but whatever you have there is a relic to be treasured. It is certainly one of the finest blades I have ever had the sight of."   Mab's LiquorA flask of Mab's liquor (restores endurance of success die + Wisdom or Valour (highest), 3 sips. Or use all 3 sips to revive unconscious companion. Radagast's TomeOld Song of mourning from Dream: Not Used. TN16.   Dunir the SeekerDunir the seeker (also known as Dunir the hunter) Bonus: Hunting. Penalty: Stealth. Reroll d6 on Hunting. Keep new result. Reroll 6s on Stealth. If no ranks, -1. Companions & Company Details Fellowship (5) | AP (1) | TP (7) | Standing (2) | Destiny (0) Guide:  Scout: Huntsman: Lookout: Fellowship Focus: Idunn Sanctuaries: Mountain Hall, Black Tarn. | Holding: Black Tarn, 8 Horse Type Size Charge Riding Mod Enc Price Status Leasere RadhorsPalfrey Medium +3 -2 -6 2g 2 Statistics Body 5(8) Heart 5(7) Wits 4(5) ✦AP Dots Awe ●●○○○○ Inspire ●●●○○○ Persuade ○○○○○○ ✧✧✧ Athletics ●●●●○○ Travel ●●●○○○ Stealth ○○○○○○ ✧✧✧ Awareness ●○○○○○ Insight ●●●○○○ Search ○○○○○○ ✧✧✧ Explore ●○○○○○ Healing ○○○○○○ Hunting ●●●○○○ ✧✧✧ Song ●●●●○○ Courtesy ●●○○○○ Riddle ●○○○○○ ✧✧✧ Craft ●○○○○○ Battle ●●○○○○ Lore ●●●○○○ ✧✧✧   Story PersonalityContent... DescriptionContent... BackstoryGramtyng is a young man of a 20 winters, who originally hails from Harrowdale: whose smirk and attitude have earned him the disfavor of his father. Fastred had intended for his son to qualify for the Kings guard, eventually, or at the very least become a great hunter. Unfortunately, the boy's head was full of adventure, lore, songs, some less... intended for a noble audience. After one particular slipup in the Golden Hall, where he very nearly insulted one of the guards with a reckless, not entirely untrue song, which involved the guard falling off his horse comically, the King laughed, but suggested the lad go to learn respect. This, apparently, had meant that Gramtyng had to go and learn of the origins of his people, back in Wilderland. Saddened to say goodbye to the mead of Edoras, but happy to go out and earn a name for himself, and perhaps lore he was interested in, Gramtyng nudged Leasere onward, towards his first destination: The newly-rebuilt Laketown. The site of death of a dragon, where else would he obtain the source for perfect song? Misc/Plot HooksHas sworn vengeance, hatred, and sung the curse-song against Viglund for his actions regarding Dahr-Ol's actions and how they impacted Idunn. Is interested in finding the Steed of the Moon. Tale of the YearsSpring 2946 - Dont Leave the Path The Company is hired by Baldor to escort him through Mirkwood after they save him from thugs. The Company spends a few days in the Halls of Thranduil before continuing. Idunn finds a footprint of the Werewolf of Mirkwood. Baldor drinks from the Enchanted stream and is stolen by spiders. Hepti joins. Arphel is poisoned and Ellerina is stolen by orcs. The Company tracks them down and frees them as the orcs are overrun by spiders. Belgo, Baldor's son, expresses interest in becoming Gramtyng's Squire. Berengar, once hero of the Woodsmen and wielder of Wolfbiter, is met - now a mad hermit who shelters the companions for a night. The company runs into an enchanted well with an unidentified monster within, which Bella kills. The journey ends, and the Fellowship spends time in Mountain Hall. Fall 2947 - Theft of the Moon Hartfast, Chief of Mountain Hall, asks the Company to be his emissaries to Beorn and sends Magric, the best trapper and scout he has, to help them along. Along the way, the company takes shelter in a swampy area of land and find out Magric hates slavery and a half sunken dwarven ruin with several long dead bodies inside. Further search yielded a green dragon scale, a piece of Wolfbiter, and some dwarven lore. After setting the bones to the pyre, the Company arrived to the festival of the Beornings, where they were hosted by Merovech, Idunn's cousin and talked to Guthred, Viglund's Thane. Through many trials, Nori managed to win the festival, only to discover that someone stole the Sickle of the Moon, an artifact Beorn loaned to his people as a reward. In pursuit of the thieves, they found themselves in a dark part of the woods, inhibited by what they identified as an ancient Huorn. After a fierce battle, the Company was victorious and the monstrous tree fell to ashes, but not before seeing a chilling vision of two pale green orbs in a black mist that emerged from the tree. After, the company met Odo, warden of the Old Ford, who directed them further along the trail, which lead them to the house of Mab the Spinner, an old woman who lived in the woods with an orphan from the Eafolc, Vesna. The old woman gave the company three vials of her famous cordial, and sent them on their way to the Falrock, where they caught up with the thieves led by Cenric, and an outlander named Gizik, whose men bore a strange insignia that looked like a tower on a triangle. They spoke of loyalty to someone named Valter, but were interrupted by the party's arrival. Battle ensued after Cenric killed a viglunding thrall he blackmailed into helping him, and the thieves were slain, Cenric taken captive and the other viglundings following Guthred. Upon arriving at the Carrock, Beorn rendered his judgement, sending Cenric to Viglund with Guthred, and Merovech rewarding Nori while Beorn rewarded the Company. Summer 2948 - Putting Down Roots Needs a summary Late Spring of 2949 - Kinstrife Needs Summary Winter of 2949 - Sentinel of the North Dahr-Ol sent as emissary to Viglund, group visits Mab for advice with their strange dreams, Dahr-Ol finds lover in Viglund's Hall as thrall, helps her escape after party learns Viglund plundering the ruins of the Eotheod for gold and valuables. Viglund is outraged and takes Idunn hostage, the companions leave his hall, with Gramtyng cursing Viglund in his native tongue in a curse-song. The group wanders a long time in the frozen north, fending off Devourer, a monstrous warg - and his pack, and finding refuge at the Hill of Skulls, where an elf's spirit gifts them enchanted weapons and armor. It is also there where Celebros is laid to rest, wounded by the warg. An oath is given. The group find the Tower that Annungil was looking for and Mab helped them with dreams of, and defend it from orcs when Beorn and Viglund arrive to help. GoalsFind the Steed of the Moon Take revenge on Viglund Kill the Werewolf of Mirkwood so Idunn could let go of her own rage and be able to grieve in peace. Write a song that would be repeated long after he is dead. Fulfill his oath that binds himself and all his descendants to fight for these lands against the shadow, with sword in hand, song on tongue, purpose in mind - in halls and on battlefields. Experience Expenditures AP and XP Theft of the Moon: 4 EXP - Bows 1 to Bows 2 4 EXP - Valour 1 to Valour 2(Ancient Mail of Gondor) 9 AP - Song 2 to Song 3 6 AP - Lore 1 to Lore 2 Putting Down Roots: 10 EXP - Swords from 3 to 4 6 EXP - Wisdom from 2 to 3(Household Esquire: Belgo, son of Baldor) 9 AP - Travel from 2 to 3 5 AP - Lore from 2 to 3(Favoured and Mab's help) 1 AP Remaining. Putting Down Roots: 6 EXP - Valour 2 to Valour 3(Horsetailed Helm) 6 EXP - Bows 2 to Bows 3 6(+6 from Beran) AP - Inspire 2 to 3 12 AP - Song 3 to 4 0 EXP, 6 AP remaining [Acquired Hero of the Woodmen Title] Kinstrife: 12 EXP to spend, 20 AP 10 EXP - Wisdom 3 to 4(Ominous Blessing) 9 AP - Hunting 2 to 3 8 AP - Courtesy 1 to 2 2 EXP, 3 AP Remaining. +3 Treasure, +1 Standing with Beornings. +1 AP because of that super Inspire check at the end of Kinstrife, bringing the AP to 4. Sentinel of the North: 15 EXP from Adventure + 4 from Destiny + 4 AP for Destiny. 6 EXP - Spent on Treasure Roll 10 EXP - Valour from 3 to 4(Unlock Crushing on 'Widowmaker) 16 AP - Athletics from 3 to 4 9 AP - Insight from 2 to 3 1 AP, 5 EXP Remaining. [Acquired 'Widowmaker']. Renamed it to Cenegestlit(Keen-Biter)    
  4. “quote goes here” Dahr-Ol, Son of Throl Gender: Male Culture: Beorning, of Hillman descentBeornings are rugged men with brawny arms and legs, and lively women with undaunted eyes. Their spirit is reflected in their appearance: the women have long, wild hair and the men unkempt beards. Born free, they pay no tribute nor bow to any crown, keeping at peace the strip of land they have chosen as their own. All foes of the Beornings are mortal foes, but friends who prove to be trustworthy are friends for life. Calling: WardenIn this age of the world where shadows grow deeper with every passing year, you have sworn to defend all who cannot defend themselves. Often, your choice forces you to forsake civilised areas, to better guard their inhabitants from what lurks right outside their fences. This has made you a stranger to the eyes of the common folk, a threatening figure like those you are protecting them from. Distinctive Features: CuriousYour inquisitive nature is easily aroused by what is often not your concern., SuspiciousYou strongly believe in the old proverb that says that ‘he who trusts not, is not deceived’ and live by its words. Standard of Living: MartialIndividuals belonging to a Martial culture often live according to their status in the military hierarchy, with simple warriors and soldiers sleeping together in a common area; probably as part of the household of a renowned chieftain or noble. Meals are usually consumed in large halls, with seats and tables arranged to observe rules of precedence or respect. Clothing reflects the military status of an individual as well, or that of his family. Martial player-heroes have enough resources to look after themselves, and to pay for such things as simple accommodation and meals. Ever mindful of the cost of any luxury, they often lead an austere life, or resort to haggling to lower the price of whatever they are trying to get hold of. Cultural Blessing: FuriousSwiftly he returned and his wrath was redoubled… • Beornings fight like cornered animals: when they see their own blood they are filled with a red wrath. During combat, a Wounded Beorning ignores the effects of being Weary (whether he was injured during the same fight or not). Shadow Weakness: Lure of Power Specialties: Beast LoreThe forests, plains, marshes and mountain ranges of Wilderland teem with life. Your knowledge of beasts can provide information regarding an animal you are hunting, or tell you whether a cave you chose as refuge is likely to be the den of a dangerous creature., FishingYou are able to catch fish with net, spear, bow or line, or even with your hands, if you are given time to exercise your patient craft., Shadow LoreYou have recognised that there is a shadowy thread unifying most of what is malicious, dark and terrible in Middle-earth, and that the thread is thickening year after year. A quality shared by the wise of the land, the truth behind this knowledge is getting plainer as the time passes. Wardens, committed to opposing the Shadow at every turn, collect this knowledge wherever they can., Dreams of Old ArnorCustom Specialty.,  Fellowship Pocus: EflwynnPermanent Secondary Focus. Can assist with awareness if present.,  Advancement Points: 5 Experience: 6 Total Experience: 38 Attributes & Derived Statistics Body: 5 (8) Heart: 4 (5) Wits: 5 (7) Endurance 29 / 29   Encumbrance XX Fatigue 0 Travel 0 Hope 8 / 13 Courage 3 / 3 Shadow Pts 4 (Temporary 4, Permanent 0) Parry 5       Valour 3 Fell(weapon, unique) Hard and straight, a piercing blow from a fell weapon is stopped less easily by a suit of armour. The weapon’s Injury rating is raised by two. This upgrade may be applied only once, to any one weapon type.   Wisdom 3 Protection Mastery (Leather)Add 1 Mastery die to all your Protection rolls made while wearing armour made of leather. Old HatredWhen you face your kin's most hated enemies you feel the strength of your ancestors, slain by the foul hands of Orcs, flowing impetuously in your veins. When you are fighting Orcs and their kind using hand-to-hand weapons, add a bonus of +3, or your Valour rating (whichever is higher), to the total Endurance loss inflicted by each of your blows. Conditions ☐ Weary ☐ Miserable ☐ Wounded __(Injury: …) Skills & Proficiencies Awe ▣☐☐☐☐☐ Athletics ▣☐☐☐☐☐ Awareness ▣☐☐☐☐☐ ExploreSkill Expertise: Whenever you score a Basic Success, check the Success dice. If one or more show a result of 5, upgrade to a Great Success. Note: This does not work in combination to any virtue or ability that upgrades quality of success. Re-roll the favoured skill at no destiny point cost if this happens. ▣▣☐☐☐☐ Song ▣☐☐☐☐☐ CraftSkill Expertise: Whenever you score a Basic Success, check the Success dice. If one or more show a result of 5, upgrade to a Great Success. Note: This does not work in combination to any virtue or ability that upgrades quality of success. Re-roll the favoured skill at no destiny point cost if this happens. ▣▣▣☐☐☐ Inspire ▣☐☐☐☐☐ Travel ▣▣▣☐☐☐ Insight ▣▣☐☐☐☐ Healing ▣☐☐☐☐☐ CourtesySkill Expertise: Whenever you score a Basic Success, check the Success dice. If one or more show a result of 5, upgrade to a Great Success. Note: This does not work in combination to any virtue or ability that upgrades quality of success. Re-roll the favoured skill at no destiny point cost if this happens. ▣▣☐☐☐☐ Battle ▣▣☐☐☐☐ Persuade ▣▣☐☐☐☐ Stealth ▣☐☐☐☐☐ Search ▣▣☐☐☐☐ Hunting ▣☐☐☐☐☐ Riddle ▣☐☐☐☐☐ LoreSkill Expertise: Whenever you score a Basic Success, check the Success dice. If one or more show a result of 5, upgrade to a Great Success. Note: This does not work in combination to any virtue or ability that upgrades quality of success. Re-roll the favoured skill at no destiny point cost if this happens. ▣▣☐☐☐☐ Personality: 0 / 3 Movement: 0 / 3 Perception: 0 / 3 Survival: 0 / 3 Custom: 0 / 3 Vocation: 0 / 3 War Gear Weapon Skill Damage Edge Injury Load (Axes) ▣▣▣▣☐☐ 5 ᚠ 20 2 Short sword ▣☐☐☐☐☐ 5 10 14 1 Dagger ▣☐☐☐☐☐ 3 ᚠ 12 0   Armour/Shield Protection Load Leather-corslet 2d 8 Elven full helm with ward against OrcsStanding, he bowed before the spirit and placed the helm upon his head. A perfect fit! And a feeling of power running through it. This was no mere helm, but of ancient and cunning design, although quite what it's enchantments were, were beyond Barin's ken to determine. +4 6 Buckler +1 1   Other Modifiers: Parry: 5 Damage: 0 Ranged: 0 Equipment Treasure Rating: 45 Weapons Fell Axe Dagger Armour Leather corslet (Enc. 8 ) Buckler (Enc 1) Elven full helm with ward against OrcsStanding, he bowed before the spirit and placed the helm upon his head. A perfect fit! And a feeling of power running through it. This was no mere helm, but of ancient and cunning design, although quite what it's enchantments were, were beyond Barin's ken to determine. (Enc. 6) Misc Elven Cloak of PersuasionGives a blessing to persuasion Miscellaneous Patrons: (None) Sanctuaries: Lake-Town Holdings: (None) Friendships & Bonds: Known and respected in the Courts of King Thranduil, King Bard and King Dain.  Attended the wedding of King Bard and Queen Una. Friends with Bofri the Dwarf and Dridek Shatterhorn, another Dwarf.  Dridek's son, Núr is currently apprenticed to BarinIn terms of mechanics, Núr can support Barin initially with his Travel skill, allowing Barin to re-roll any 1s that come up on the d6s. Barin must take the new results (even if they are still 1s). As Barin grows in experience, he can train Núr to help him in other tasks, by spending 1 XP and a year's end Fellowship undertaking. Barin can then select another of his common skills, that is at 3 or higher, to be supported in a similar manner.. Well-known to Gloin the Dwarven emissary to King Bard. Friends with Eawald, a human Lord from Lake-Town.   Tale of the Years Your folk were a wandering folk, travelling far and wide, seeking the realms of Men to offer their services, so that they could eke out a living as smiths, masons or traders. Now all of this is in the past, for Erebor has been restored, and there is a home for every dwarf, and gold and treasure to be had. You tried to follow your kin, and for a while you dwelt there, but quickly you discovered that you were restless : for you have grown to love the road, and the life of a wanderer, and at times prefer the company of Men to that of Durin's folk, though this you would not dare tell.   During the Spring of 2949, Barin accompanied his kinsman Bofri and his work crew, along with a fellowship of assorted adventurers from all the allied races on an expedition to the Southern end of the Long Marshes in order to locate the Eastfort - the reputed eastern terminus of the old Southern Trading Road that once ran across the Greenwood. Instead of finding the ruined Eastfort, the fellowship instead stumbled upon a set of ruins that appeared to be a town, or village constructed once by the ancient men of Númenor. However, whilst discovering a vast store of riches below the ruins, the fellowship also discovered that they were home to a corrupt civilisation of Marsh Dwellers - humanoid figures adapted to their environment, and fiercely territorial over their home and wealth. Barely escaping with their lives, the fellowship managed to return back to the safety of Lake-town and the Northern Kingdoms ready to relay their discoveries to their sponsors and try to gather up the interest to return. This time, with enough swords at their backs to ensure their success ...   During the Winter of 2950, Barin found himself on the Western side of Mirkwood. Tasked by King Dain to ascertain the depth to which the Northern Orcs had overrun the previous holdings of his kin. Accompanied by Celebros the Elf, he became embroiled in a diplomatic mission to the Northern holdings of Viglund, a human theign in the far north of Rhovanion. Things went sideways fairly quickly when it transpired that Viglund was both warlike and treacherous, and Barin and his companions found themselves compelled to travel Westwards across the wild lands of the hillman tribes and into the shadows of Mount Gundabad. Their journey was not without tragedy however, with the sad loss of the Elf Celebros on the way. Finding a lost tower, seemingly of Human, Elven and Dwarven construction, the fellowship found a way through the magical lock barring entry and wound up under siege from the tribes of Orcs, Goblins, Wargs and Hillmen in the region. They were able to hold long enough for aid to arrive from Viglund and his people, and Beorn. Once all had settled, Barin elected to remain at the tower through the winter, that when Beorn's people travelled South in the Spring, he could, with their aid, revisit the site where his fallen companion had been lain to rest and erect a fitting shrine.
  5. (Art by Jon Hodgson for The One Ring, first edition)   Table of contents: Character sheet (The One Ring, first edition) Character sheet (Ironsworn) Character sheet (The One Ring, second edition) Character sheet (The One Ring, second edition, Strider mode) Background Game prequel Year 2946, summer: Don't leave the path Year 2947, autumn: Theft of the moon Year 2948, summer: Putting down roots Year 2949, spring: Kinstrife and dark tidings Year 2949-50, winter: Sentinel of the north Year 2950, spring: Words of the Wise
×
×
  • Create New...