Jump to content

Search the Community

Showing results for tags 'wip'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Announcements & Events
  • General Community
  • Tabletop RPGs
  • Site Discussion
  • Legacies of a Lost Era's OOC
  • Legacies of a Lost Era's IC
  • Legacies of a Lost Era's Setting
  • Legacies of a Lost Era's GM Archive
  • Legacies of a Lost Era's Heroes
  • Monster of the Week's Game Forum
  • Monster of the Week's Character Applications
  • Monster of the Week's DM Notes Area
  • Fight for Redemption's Game Forum
  • Fight for Redemption's Party
  • Fight for Redemption's GM Section
  • Fight for Redemption's Applications
  • Fight for Redemption's Archive
  • eXiles in Time!'s Letter's Page
  • eXiles in Time!'s Character Bios
  • eXiles in Time!'s Current Issues
  • Call of the Void's General
  • Call of the Void's Game
  • Call of the Void's Characters
  • Call of the Void's Setting
  • Scarlet Citadel's Library
  • Scarlet Citadel's Recruitment
  • Scarlet Citadel's Game Threads
  • Scarlet Citadel's Archives
  • Scarlet Citadel's Characters
  • The Long Way Back's Game Table
  • The Long Way Back's Setting Information
  • The Long Way Back's Archive
  • The Long Way Back's GM Screen
  • The Long Way Back's Rules
  • The Long Way Back's Characters
  • Glory Seeking Goblins's Book of Gobbo
  • So Say We All, Dong Ma?'s Resources
  • So Say We All, Dong Ma?'s In-Character (IC) Conversation
  • So Say We All, Dong Ma?'s Out-Of-Character (OOC) Conversation
  • So Say We All, Dong Ma?'s Applications
  • So Say We All, Dong Ma?'s Player Characters
  • Testing grounds's Topics
  • Ironsworn: Requiem for Rome's Story
  • Ironsworn: Requiem for Rome's Mechanics
  • Ironsworn: Requiem for Rome's Character sheets
  • Ironsworn: Requiem for Rome's Setting
  • Ironsworn: Requiem for Rome's Out of Character
  • Ironsworn: Requiem for Rome's Archive
  • Way of the Wicked's Characters
  • Way of the Wicked's Library
  • Way of the Wicked's Game Threads
  • Way of the Wicked's Archives
  • Arcticus's Alcove's Templates
  • Arcticus's Alcove's The Lands of Enbrosia
  • Arcticus's Alcove's Fractured Heroes RPG
  • Arcticus's Alcove's From The Ashes
  • City of Mist: Foglifter's The Foglifter Café (OOC)
  • Lost Mine of Phandelver's Characters
  • The Last Night of the Juniper Empire's Forum
  • SerakHawk's Corner's Test Area
  • Faux's Testing Area's Topics
  • Godsfall: New Gods on the Block's Characters
  • Godsfall: New Gods on the Block's Notes
  • Godsfall: New Gods on the Block's Godsfall Relocation
  • Godsfall: New Gods on the Block's Side Quests
  • Courts of the Shadow Fey's Characters
  • Courts of the Shadow Fey's Library
  • Courts of the Shadow Fey's Archives
  • Courts of the Shadow Fey's Game Threads
  • Aegis of Empires's Characters
  • Aegis of Empires's Library
  • Aegis of Empires's Archives
  • Aegis of Empires's Game Threads
  • QJ's Test's Here is a topic
  • QJ's Test's Topics
  • QJ's Test's Curse of Strahd 2
  • In Search of Justice's Setting Information
  • In Search of Justice's Character Creation
  • In Search of Justice's Game Forum
  • Rime of the Frostmaiden's Character Journals
  • Rime of the Frostmaiden's Archives
  • Rime of the Frostmaiden's RotFM Characters
  • Rime of the Frostmaiden's S&S Characters
  • Rime of the Frostmaiden's Player Notes
  • Test for ALG's Layout / Format
  • Test for ALG's CoS 1
  • Test for ALG's CoS2
  • Test for ALG's CCC-GHC-BK1-05 For the Glory of Bloutar! (Tier 2: 5th - 10th Level)
  • Test for ALG's CCC-WWC-03 Tyrant of the Forgotten Forge (Tier 1: 1st - 4th Level)
  • Test for ALG's DDAL-DRW03: Saving Silverbeard
  • Test for ALG's DDHC-CM: Candlekeep Mysteries (1st-16th level)
  • Test for ALG's DDHC0-DoIP: Dragon of Icespire Peak (1st-6th level)DDHC00-GSM Ghosts of Saltmarsh Hardcover Adventure (1st - 12th Level)
  • Test for ALG's DDHC-LMOP Lost Mines of Phandelver Hardcover Adventure (1st - 5th Level) 1
  • Test for ALG's DDHC-LMOP Lost Mines of Phandelver Hardcover Adventure (1st - 5th Level) 2
  • Test for ALG's DDHC-MORD-01: Riddle of the Raven Queen (5th-10th level)
  • Test for ALG's CCC-NBDD01 (Tier 2)
  • Test for ALG's DDEX1-01: Defiance in Phlan (1st level)
  • Test for ALG's DDEX1-04: Dues for the Dead (1st level)
  • Test for ALG's DDHC-HotDQ Hoard of the Dragon Queen HC (1st-7th level) 1
  • Test for ALG's DDHC-HotDQ Hoard of the Dragon Queen HC (1st-7th level) 2
  • Test for ALG's Out of the Abyss Hardcover Adventure (1st - 11th+ Level)
  • Test for ALG's DDAL4-01: Suits of the Mists (1st-2nd lvl)
  • Test for ALG's DDAL4-02: The Beast (1st-4th level) 1
  • Test for ALG's DDAL4-02: The Beast (1st-4th level) 2
  • Test for ALG's DDAL05-13: Jarl Rising (5th-10th level)
  • Test for ALG's DDHC-SKT Storm King's Thunder Hardcover Adventure (1st-11th+ level) 1
  • Test for ALG's DDHC-SKT Storm King's Thunder Hardcover Adventure (1st-11th+ level) 2
  • Test for ALG's DDAL6-01: A Thousand Tiny Deaths (1st-4th level)
  • Test for ALG's DDHC-TYP Forge of Fury Hardcover Adventure (Tiers 1-2?)
  • Test for ALG's DDHC-TYP Hidden Shrine of Tamoachan Hardcover Adventure (Tier 2)
  • Test for ALG's DDHC-TYP White Plume Mountain Hardcover Adventure (Tier 2)
  • Test for ALG's DDHC-TOA-1 Tomb of Annihilation Hardcover Adventure (1st - 11th+ Level)
  • Test for ALG's DDHC-TOA-8 Return of the Lizard King (1st-4th level)
  • Test for ALG's DDHC-WDH Waterdeep: Dragon Heist (1st - 5th level)
  • Test for ALG's Eberron: Oracle of War: Salvage Bases and Missions
  • Test for ALG's Eberron: Oracle of War: Salvage Bases and Missions
  • Test for ALG's DDHC-DIA Baldur's Gate: Descent into Avernus Hardcover Adventure (1st through 13th level) 1
  • Test for ALG's DDHC-DIA Baldur's Gate: Descent into Avernus Hardcover Adventure (1st through 13th level) 2
  • Test for ALG's DDAL09-06: Infernal Insurgency
  • Test for ALG's Icewind Dale: Rime of the Frostmaiden Hardcover Adventure (1st through 12th level) 1
  • Test for ALG's Icewind Dale: Rime of the Frostmaiden Hardcover Adventure (1st through 12th level) 2
  • Test for ALG's Icewind Dale: Rime of the Frostmaiden Hardcover Adventure (1st through 12th level) 3
  • Test for ALG's Season 10 Dungeoncraft (Tiers 1 & 2)
  • Test for ALG's Critical Role: Call of the Netherdeep Hardcover Adventure (3rd through 12th level+)
  • Age of Adventure's The Abyss
  • Age of Adventure's Party
  • Age of Adventure's Game Table
  • Age of Adventure's GM Section
  • Age of Adventure's World History
  • Into The Borderlands's Library
  • Into The Borderlands's Characters
  • Into The Borderlands's Archives
  • Into The Borderlands's Game Threads
  • Crypt of the Everflame's Player/Character Threads
  • Crypt of the Everflame's Announcements
  • Crypt of the Everflame's Data Dump
  • Crypt of the Everflame's Archives
  • Crypt of the Everflame's GM Toolkit
  • Crypt of the Everflame's **Testing Area** Everybody welcome!
  • Crypt of the Everflame's Main Thread
  • Bubba & Chickenbone's OOC
  • Bubba & Chickenbone's Gazetteer
  • Bubba & Chickenbone's Story
  • Silent Footsteps: The Giovanni Chronicles (Solo)'s Characters
  • Silent Footsteps: The Giovanni Chronicles (Solo)'s Archive
  • Silent Footsteps: The Giovanni Chronicles (Solo)'s Story Threads
  • Silent Footsteps: The Giovanni Chronicles (Solo)'s Rules
  • Abomination Vaults's Characters
  • Abomination Vaults's Library
  • Abomination Vaults's Archives
  • Abomination Vaults's Game Threads
  • Glen of Gwydion's The Story
  • Glen of Gwydion's Archive
  • Tales from the Twilight of the Third Age's Side-stories
  • Tales from the Twilight of the Third Age's Protagonists
  • Tales from the Twilight of the Third Age's Rules
  • Tales from the Twilight of the Third Age's Setting
  • Tales from the Twilight of the Third Age's Adventures
  • Tales from the Twilight of the Third Age's OOC
  • Tales from the Twilight of the Third Age's Applications
  • Tales from the Twilight of the Third Age's Archive
  • Beacons of War's Gameplay
  • Beacons of War's OOC Discussion
  • Beacons of War's Setting
  • Beacons of War's Applications & Characters
  • Beacons of War's GM Stuff
  • N5E: Hidden Pine Village's Main
  • N5E: Hidden Pine Village's Characters
  • N5E: Hidden Pine Village's Setting
  • N5E: Hidden Pine Village's Bingo Book
  • N5E: Hidden Pine Village's Gaiden
  • N5E: Hidden Pine Village's Mechanics
  • N5E: Hidden Pine Village's Archive
  • Out of the Abyss's Out of Character
  • Out of the Abyss's Setting Information
  • Out of the Abyss's The PCs
  • Out of the Abyss's Part 1: Out of the Dark
  • Giantslayer's Brute Squad
  • Giantslayer's Handouts
  • Giantslayer's Test Area
  • Giantslayer's Archive
  • Giantslayer's GM Screen
  • Giantslayer's Chronicles
  • Giantslayer's Combat
  • Ghosts of Saltmarsh's Rules
  • Ghosts of Saltmarsh's World Data
  • Ghosts of Saltmarsh's Characters
  • Ghosts of Saltmarsh's Stories
  • Ghosts of Saltmarsh's Archive
  • Thunder in the Wastelands's Archive
  • Thunder in the Wastelands's Rules and Lore
  • Thunder in the Wastelands's Game
  • Thunder in the Wastelands's Test Zone
  • Thunder in the Wastelands's Characters
  • The Dark Forest's OOC
  • The Dark Forest's Story
  • Outlaws of Alkenstar's Archive
  • Outlaws of Alkenstar's Campaign
  • Outlaws of Alkenstar's Characters
  • Star Trek 2D20's OOC: Ten Forward Lounge
  • Star Trek 2D20's Crew Manifest
  • Star Trek 2D20's These are the Continuing Missions of the Starship
  • Star Trek 2D20's U.S.S. Turneville
  • Star Trek 2D20's OOC: Current Momentum/Threat
  • ...'s Setting
  • ...'s Characters
  • ...'s Book 1
  • PK Test's Topics
  • PK Test's Other Topics
  • A Chance at Greatness's Archive
  • A Chance at Greatness's Player Characters
  • A Chance at Greatness's Campfire Tales
  • A Chance at Greatness's Virdeus Compendium
  • A Chance at Greatness's The Company and The Tower
  • A Chance at Greatness's The Council
  • A Chance at Greatness's Current Chapter
  • Living Pathfinder's Campaign
  • Living Pathfinder's Characters
  • Living Pathfinder's Game Masters
  • Living Pathfinder's Proposals
  • Living Pathfinder's Main Forum [LPF]
  • Living Pathfinder's Thread Graveyard
  • Splargh's Out of Character
  • Surviving Yellowstone's Character Profile
  • Rev's Practice Space's Topics
  • Dungeon of the Mad Mage's Characters
  • Dungeon of the Mad Mage's Library
  • Dungeon of the Mad Mage's Archives
  • Dungeon of the Mad Mage's Game Threads
  • Amber Everywhere All at Once's Characters
  • Amber Everywhere All at Once's Rules of the Game
  • Amber Everywhere All at Once's The Story
  • Amber Everywhere All at Once's Behind the Curtain
  • Amber Everywhere All at Once's The Multiverse
  • Amber Everywhere All at Once's The Great Void
  • Amber Everywhere All at Once's Dramatis Personae
  • Claremont Academy's Game Table
  • Claremont Academy's The Team
  • Claremont Academy's GM Section
  • Claremont Academy's Setting
  • Claremont Academy's Detention
  • Star Trek Adventures's Characters
  • Star Trek Adventures's Rules
  • Star Trek Adventures's Archive
  • Star Trek Adventures's Missions
  • The Cartomancer's Planning
  • In the Shadow of the Green Pyramid's Applications
  • In the Shadow of the Green Pyramid's Rules and Options
  • (closed)'s Character Creation
  • (closed)'s Chatter
  • (closed)'s [IC] Dead Heart of Xin
  • 5E One-Shot's OOC
  • 5E One-Shot's Characters
  • 5E One-Shot's Test
  • Hold Back the Dark's Current
  • Hold Back the Dark's Archives
  • Hold Back the Dark's Applications
  • Hold Back the Dark's Mechanics
  • Gwimmermort Academy of Esoteric Education's Characters
  • Gwimmermort Academy of Esoteric Education's Student Lounge
  • Gwimmermort Academy of Esoteric Education's The School Year
  • Distant Stars's Characters
  • Distant Stars's Chapter I - Ex TALISMAN
  • DINE's Workbench's Cut Once
  • Predation: The Eon Key's Game Info
  • Predation: The Eon Key's Fossil Records
  • Predation: The Eon Key's Geological Record (GM)
  • WoD's OOC
  • Flashing Blades's Characters
  • Flashing Blades's Chapter I - Opening Moves
  • Eyes On The Prize's The Hunters
  • Eyes On The Prize's The Isle of Oculus
  • Eyes On The Prize's Archive
  • Avatar Legends: Braving the Elements's Pre-Game Planning
  • Avatar Legends: Braving the Elements's Mechanics and Table Talk
  • Avatar Legends: Braving the Elements's Gameplay: Season 1
  • Avatar Legends: Braving the Elements's Topics
  • Avatar Legends: Braving the Elements's Applications
  • Avatar Legends: Braving the Elements's Recruitment Discussion
  • Vale of the Fateless's OOC Stuff
  • Vale of the Fateless's The Story
  • Vale of the Fateless's Side Stories
  • Vale of the Fateless's The Vale
  • Vale of the Fateless's The Heroes
  • Perfectibilists [closed]'s Candidates
  • Perfectibilists [closed]'s Gaddis Super-Max Penitentiary (NO PLAYER POSTS HERE)
  • Perfectibilists [closed]'s OOC (Accepted Players Only)
  • Perfectibilists [closed]'s The Hive (Recruitment Discussion)
  • Perfectibilists [closed]'s IC Thread
  • Exalted 3e: The Scavenger Lands's Making your Exalted
  • The Starfinder Chronicles's Setting
  • Test's Applications
  • Into the Gardens of the Gloamglens's Story
  • Into the Gardens of the Gloamglens's Characters
  • Into the Gardens of the Gloamglens's Setting Details
  • Temples & Tombs's Topics
  • Cyberpunk Red's Character Creation
  • Star Trek Adventures: SRRT.'s Game Discussion
  • WotR - Terendelev's Vengeance's Game Forum
  • WotR - Terendelev's Vengeance's GM Screen
  • WotR - Terendelev's Vengeance's Player Threads
  • The Vipers's Game Forum
  • Masks of Nyarlathotep's Character Creation
  • Myth Weavers Meetup 2024's Game Planning
  • Myth Weavers Meetup 2024's Past Event Archive
  • Ptolus: City by the Spire's Game Threads
  • Ptolus: City by the Spire's Library
  • Ptolus: City by the Spire's Archives
  • Ptolus: City by the Spire's Characters
  • ⌬MECHA VS KAIJU: OMDST⌬'s IC
  • ⌬MECHA VS KAIJU: OMDST⌬'s CHARACTER APP
  • Empire of the Ghouls's Game Threads
  • Empire of the Ghouls's Library
  • Empire of the Ghouls's Archives
  • Empire of the Ghouls's Characters
  • Rise of the Drow's Game Threads
  • Rise of the Drow's Library
  • Rise of the Drow's Characters
  • Rise of the Drow's Archives
  • Rise of the Drow's Campfire Chats
  • Hyperion Chronicles's Characters
  • Hyperion Chronicles's GM Screen
  • Hyperion Chronicles's Codex
  • Hyperion Chronicles's Season 1
  • Colin’s Hoard of the Dragon Queen's Archive
  • Colin’s Hoard of the Dragon Queen's GM Area
  • Colin’s Hoard of the Dragon Queen's Party
  • Colin’s Hoard of the Dragon Queen's Game Forum
  • Lords of Creation's LoC System Rules
  • Lords of Creation's Characters
  • Lords of Creation's The First Epoch
  • Lords of Creation's In-Game Lore
  • Vampire - Dark Harbor's Recruitment Office
  • Vampire - Dark Harbor's Storytime Area
  • Vampire - Dark Harbor's Supernatural Database
  • Vampire - Dark Harbor's Players Lounge
  • Vampire - Dark Harbor's Announcements
  • Vampire - Dark Harbor's Coterie
  • Zendikar - Buried Gods's Applications
  • Zendikar - Buried Gods's OOC
  • Zendikar - Buried Gods's World Info
  • Zendikar - Buried Gods's In-Character
  • City of Cats's Library
  • City of Cats's Applications
  • City of Cats's Archives
  • City of Cats's Game Threads
  • City of Cats's Characters
  • Armour Astir: The Ghost Reaches's Characters
  • Armour Astir: The Ghost Reaches's Lore and Faction Info
  • The Night's Plutonian Shore's Cast of Characters
  • The Night's Plutonian Shore's The Story
  • Reign of Winter's Game Threads
  • Reign of Winter's Library
  • Reign of Winter's Characters
  • Reign of Winter's Archives
  • War of the Burning Sky's DM Notes
  • War of the Burning Sky's Game Threads
  • War of the Burning Sky's Library
  • War of the Burning Sky's Characters
  • War of the Burning Sky's Archives
  • World of Delos - The Price of Power's Archives
  • World of Delos - The Price of Power's Setting and Lore
  • World of Delos - The Price of Power's Races of Delos
  • World of Delos - The Price of Power's The Planes
  • World of Delos - The Price of Power's Character Barracks
  • World of Delos - The Price of Power's Reference Links and House Rules
  • World of Delos - The Price of Power's Story Threads
  • Zeitgeist: Gears of Revolution's Library
  • Zeitgeist: Gears of Revolution's Archives
  • Zeitgeist: Gears of Revolution's Applications
  • Zeitgeist: Gears of Revolution's Characters
  • Zeitgeist: Gears of Revolution's Game Threads
  • PF2e Torment and Legacy's OOC
  • PF2e Torment and Legacy's In character
  • PF2e Torment and Legacy's Characters
  • Tyranny of Dragons's Tyranny of Dragons
  • Emerald City Knights's Characters
  • Emerald City Knights's Q&A
  • Emerald City Knights's Emerald City Knights
  • Blood Lords's Character Creation Discussion
  • Blackgyre's Setting Documentation
  • Blackgyre's Game Threads
  • Blackgyre's Characters
  • Blackgyre's Miscellaneous and Archives
  • Lords of the Mark's In Character
  • The Skies Between's Applications
  • The Skies Between's Athenaeum of the Skies
  • The Skies Between's The Skies Between
  • Ultimate Duel Cards's Applications
  • Ultimate Duel Cards's OOC
  • Ultimate Duel Cards's World Info
  • Forces of Corruption's Game Information
  • Forces of Corruption's Applications
  • Cyberpunk Red's Job Board
  • Cyberpunk Red's Night City Encyclopedia
  • Cyberpunk Red's Characters & Applications
  • Cyberpunk Red's Combat Zones
  • Cyberpunk Red's Overpacked Suburbs
  • Cyberpunk Red's Resources, Templates & Customs
  • Cyberpunk Red's OOC & Updates
  • Cyberpunk Red's Other Areas
  • Cyberpunk Red's Rebuilding Urban Center
  • Cyberpunk Red's Hot Zone
  • MW Fantasy Football's General Discussion
  • Back to the Beginning's Archive
  • Back to the Beginning's BttB Character Creation
  • Back to the Beginning's OOC
  • Back to the Beginning's IC
  • The Mystery Zone's Character Creation
  • The Mystery Zone's Game
  • The Mystery Zone's OOC
  • Curse of Strahd's Chapters
  • Curse of Strahd's Cadres
  • Curse of Strahd's Characters
  • Curse of Strahd's Campaign
  • Curse of Strahd's Cryptology
  • Curse of Strahd's Cartography
  • Gotham's Finest - Rebirth's Recruitment Office (Apps)
  • Gotham's Finest - Rebirth's Case Files (Story Threads)
  • Gotham's Finest - Rebirth's Break Room (OOC Threads)
  • Gotham's Finest - Rebirth's Roll Call (Active PCs)
  • The Secret Guild's World Information
  • The Secret Guild's Archive
  • The Secret Guild's Game Threads
  • The Secret Guild's DM Notes
  • The Secret Guild's Characters
  • FELLOWSHIP's The Champions
  • FELLOWSHIP's The Over Lord
  • FELLOWSHIP's The First Quest
  • The Savage Tide's Game Forum
  • The Savage Tide's GM Screen
  • With a Bang, or a Whimper's Characters
  • With a Bang, or a Whimper's Chatter
  • The Serene Holds of Urzoa's Game Threads
  • The Serene Holds of Urzoa's Characters
  • The Serene Holds of Urzoa's Applications
  • The Serene Holds of Urzoa's OOC/Questions
  • The Serene Holds of Urzoa's Character Generation
  • The Serene Holds of Urzoa's Extras
  • Rise of the Jade Regent's The Bar [OOC]
  • Rise of the Jade Regent's The Stage [IC]
  • Rise of the Jade Regent's Short List [Apps]
  • Rise of the Jade Regent's Notice Board [Info]
  • Rise of the Jade Regent's Bronze Room [GM]
  • Logan One Shots's The Dark Heart of Space
  • Logan One Shots's Temple of the Deep
  • Logan One Shots's Shore of Dreams
  • Logan One Shots's The Haunted House
  • Logan One Shots's DM Stuff
  • Logan One Shots's Archive
  • Logan One Shots's Beneath the Keep
  • Postmortem's Applications
  • New Tokyo's Characters
  • New Tokyo's IC
  • Tyrant's Bloom's Game Threads
  • Tyrant's Bloom's Almanac
  • Tyrant's Bloom's Applications
  • G.I. JOE RPG's Applications
  • Spelljammer : Shadow of the Spider Moon's Player's Packet
  • The Frozen North's Topics
  • The Frozen North's The Frozen North
  • The Frozen North's Characters
  • Conan 2d20's Characters Creation
  • Pathfinder: Kingmaker's Character Submissions
  • Pathfinder: Kingmaker's Game
  • Pathfinder: Kingmaker's The Party
  • 5th Edition: The Haunting of Harrowstone's Archived
  • 5th Edition: The Haunting of Harrowstone's Game Information
  • 5th Edition: The Haunting of Harrowstone's Game
  • Testing Out Baldr's Game Rules
  • Testing Out Baldr's New Gaem Feature
  • Sunset on Wyrmlake's Applications
  • The Black Powder Files's World
  • The Black Powder Files's OOC
  • The Black Powder Files's Character Applications
  • The Black Powder Files's Case 1: Powder and Disco
  • Tyranny of Dragons's Campaign
  • Tyranny of Dragons's Characters
  • Tyranny of Dragons's Chapters
  • Tyranny of Dragons's Cartography
  • Tyranny of Dragons's Cadres
  • Tyranny of Dragons's Crypts
  • Raiders of the Broken Coast's Setting
  • Raiders of the Broken Coast's Character Guide
  • Raiders of the Broken Coast's Story Threads
  • Raiders of the Broken Coast's Out of Character
  • What Dreams May Come's Chapters
  • What a Horrible Night to Have a Curse's Characters
  • What a Horrible Night to Have a Curse's GM Archive
  • ⌬REAPERS⌬'s IC
  • ⌬REAPERS⌬'s Characters
  • Serpent's Skull's Character Creation/Applications
  • Lords of Creation Redux's LoC System Rules
  • Lords of Creation Redux's Characters
  • Lords of Creation Redux's The Divine Record
  • Earth’s Secret Histories's Test Space
  • Earth’s Secret Histories's Atlantis
  • Earth’s Secret Histories's Story Bible
  • Tales of Ivalis's Game Threads
  • Tales of Ivalis's Character Creation
  • Tales of Ivalis's History and World Description
  • Realms of Adventure 2's Main ThreadGroup
  • Realms of Adventure 2's Player Applications
  • Realms of Adventure 2's DM Resources
  • Realms of Adventure 2's Player Resources
  • Realms of Adventure 2's Mistledale
  • Realms of Adventure 2's Archive
  • Solo Spellthief - bad first attempt at RpgLit's Commentary and Community
  • Solo Spellthief - bad first attempt at RpgLit's The Story
  • Taking the Stars's Game Forum
  • Taking the Stars's Characters
  • Hollow's Last Hope's Characters
  • Hollow's Last Hope's Main Game Thread
  • Hollow's Last Hope's Reading Room
  • Lamentations of Barovia's General
  • The road not taken II's Discussion
  • The road not taken II's Protagonists
  • The road not taken II's Story
  • ⌬TOWER OF ATHENA⌬'s IC
  • ⌬TOWER OF ATHENA⌬'s CHARACTERS
  • Survive!'s Character & Info
  • Survive!'s Game
  • Against the Old Cults's Seekers
  • Against the Old Cults's Story
  • Against the Old Cults's The Vault
  • Welcome to Calimshan's Game Threads
  • Welcome to Calimshan's Applications
  • Welcome to Calimshan's Archives
  • Dark Days Ahead's Inn of the Hobbled Hobgoblin
  • Deleted's Testing Code
  • Deleted's House Rules
  • Ozzy's Reign of Winter's Characters
  • Ozzy's Reign of Winter's Resources
  • Ozzy's Reign of Winter's Game
  • Ozzy's Reign of Winter's Archive
  • Of Oaths and Vows's Yesterdays
  • Of Oaths and Vows's Reference
  • Of Oaths and Vows's Game Threads
  • Of Oaths and Vows's Characters
  • Of Oaths and Vows's Game Mechanics
  • Adventurer's League Games's General Discussion
  • Adventurer's League Games's Game Recruiting
  • Adventurer's League Games's AL Games
  • Adventurer's League Games's AL Characters
  • Devil Survivor USA's OOC
  • Devil Survivor USA's In Character Content!
  • Devil Survivor USA's Character Sheets
  • DDAL05-01 Treasure of the Broken Hoard's Character Creation Instructions
  • Rin's Princes of the Apocalypse's Yama-Group
  • Rin's Princes of the Apocalypse's Umi-Group
  • Rin's Princes of the Apocalypse's Information
  • Rin's Princes of the Apocalypse's OOC & Announcements
  • Happy Lair Hunting's OOC
  • Happy Lair Hunting's Z - Archive
  • Happy Lair Hunting's Applications
  • Happy Lair Hunting's Rules
  • Happy Lair Hunting's Characters
  • Happy Lair Hunting's Main Game
  • Echoes of Yesterday's Character Threads
  • Echoes of Yesterday's Game Threads
  • Echoes of Yesterday's Archives
  • Deos Ferrum (In Machina)'s Foundry [IC]
  • Deos Ferrum (In Machina)'s Tavern [OOC]
  • Deos Ferrum (In Machina)'s U.N.I.T.Y. [GM]
  • Deos Ferrum (In Machina)'s Pyre [Archives]
  • Deos Ferrum (In Machina)'s Notice Board [Info]
  • Of Fortunate Soldiers's Rumors in the Reach
  • Of Fortunate Soldiers's The Ship's Log
  • Testing's The Farms
  • Testing's The World [Game Settings]
  • Testing's OOC
  • Testing's The Hub [IC]
  • Kingmaker 5e's Characters
  • Kingmaker 5e's Character Creation
  • Kingmaker 5e's Library
  • Kingmaker 5e's Applications
  • Kingmaker 5e's Game Threads
  • Journey to the Mountain's Applications
  • Journey to the Mountain's Conversations
  • Journey to the Mountain's The Campaign
  • There is no Honor's Character Generation Rules
  • There is no Honor's Gameplay
  • There is no Honor's Setting
  • Into the Disputed Lands's Setting Information
  • Into the Disputed Lands's The Main Game Itself
  • Into the Disputed Lands's GM Screen
  • Into the Disputed Lands's Character Journals
  • Extinction Curse's Characters
  • Extinction Curse's Game Threads
  • Extinction Curse's Library
  • Extinction Curse's Archives
  • Under the Tucson Sun's Our Stars
  • Under the Tucson Sun's Game Table
  • Under the Tucson Sun's My World
  • News of the Empire's The Game
  • News of the Empire's The Cast
  • Outlaws of Alkenstar's Gaol
  • Outlaws of Alkenstar's Game Table
  • Outlaws of Alkenstar's The Crew
  • Outlaws of Alkenstar's GM Section
  • Outlaws of Alkenstar's Setting
  • Project Gladius's Game Forum
  • Project Gladius's Characters
  • Project Gladius's Archive
  • To Lands Unknown's Characters
  • To Lands Unknown's Game Forum
  • To Lands Unknown's Archives
  • Diamonds and spades baldr testing's Messing around
  • Eberron: New Cyre's Main Game Thread
  • Eberron: New Cyre's Campaign Information
  • Pool Of Radiance's Epic Fables
  • DnDBegone's DnDBegone
  • War for the Crown's Chronicles
  • War for the Crown's Characters
  • Those Who Would Be Heroes's Applications
  • Those Who Would Be Heroes's The Game
  • Those Who Would Be Heroes's The Cast
  • Those Who Would Be Heroes's The World
  • Rime of the Frostmaiden's Character Creation
  • Rime of the Frostmaiden's Main Forum
  • Rime of the Frostmaiden's Setting & Lore
  • Rime of the Frostmaiden's Mechanics
  • Morgansfort: The Western Lands Campaign's Character Creation/Applications
  • Morgansfort: The Western Lands Campaign's Out of Character Chat
  • Morgansfort: The Western Lands Campaign's Game Forum
  • Morgansfort: The Western Lands Campaign's NPC's
  • Morgansfort: The Western Lands Campaign's Maps and Such
  • Morgansfort: The Western Lands Campaign's Treasure and XP
  • Rise of the Runelords's Main Game Thread
  • Rise of the Runelords's NPCs and Locations
  • Rise of the Runelords's Characters
  • Out of the Abyss's Main Forum
  • Out of the Abyss's Character Creation & Applications
  • Out of the Abyss's House Rules and Mechanics
  • Out of the Abyss's Setting & NPC’s
  • Out of the Abyss's DM's Folder
  • Pool Of Radiance's OOC
  • Expedition to Undermountain's Cutting-Room Floor
  • Expedition to Undermountain's Game Threads
  • Expedition to Undermountain's The Library
  • Expedition to Undermountain's Characters
  • Expedition to Undermountain's Applications
  • Expedition to Undermountain's Archives
  • The New Normel's The New Normel
  • Sailors on the Starless Sea's Game Forum
  • Sailors on the Starless Sea's Level Up
  • Sailors on the Starless Sea's The Mob
  • Sailors on the Starless Sea's Rules
  • Sailors on the Starless Sea's The Graveyard
  • Sailors on the Starless Sea's Behind the Screen
  • Sailors on the Starless Sea's Appendix N
  • Sailors on the Starless Sea's Maps
  • Alternate Adventures, transferring from OGMW's Main
  • Alternate Adventures, transferring from OGMW's Quest journal
  • Alternate Adventures, transferring from OGMW's Characters
  • Alternate Adventures, transferring from OGMW's Experimental
  • Alternate Adventures, transferring from OGMW's Treasure journal
  • Zolkaris, The Ravaged Continent's Additional Rules & Content
  • Zolkaris, The Ravaged Continent's Zolkaris & The World
  • Zolkaris, The Ravaged Continent's Gameplay
  • Curse of Strahd's Game Threads
  • Curse of Strahd's Characters
  • Mörk Borg - Our Darkest Days's Incessant Chatterings
  • Mörk Borg - Our Darkest Days's A Shallow Grave
  • Mörk Borg - Our Darkest Days's Sacred Scripture
  • Mörk Borg - Our Darkest Days's Gates of Graven-Tosk
  • Mörk Borg - Our Darkest Days's Self-Flagellation
  • Hell's Rebels, with Spheres's Characters
  • Hell's Rebels, with Spheres's Main Threads
  • Hell's Rebels, with Spheres's Resources
  • Hell's Rebels, with Spheres's Setting
  • CRISIS AT CRUSADER CITADEL!'s Combat Tracker (GM-only)
  • CRISIS AT CRUSADER CITADEL!'s Character Generation
  • CRISIS AT CRUSADER CITADEL!'s OOC
  • CRISIS AT CRUSADER CITADEL!'s Table
  • CRISIS AT CRUSADER CITADEL!'s [IC] Crisis at Crusader Citadel: A New Beginning!
  • Durlag’s Tower's Forum
  • Durlag’s Tower's Character Posts
  • Champions of Eriador's The Heroes
  • Champions of Eriador's The Lore
  • Champions of Eriador's The Rules
  • Champions of Eriador's The Story
  • Champions of Eriador's Old Tales
  • GURPShawk: By Hook or By Crook's OOC
  • GURPShawk: By Hook or By Crook's Characters
  • GURPShawk: By Hook or By Crook's Campaign Resources
  • GURPShawk: By Hook or By Crook's Background
  • GURPShawk: By Hook or By Crook's The Story
  • Expedition to Undermountain 2's The Library
  • Expedition to Undermountain 2's Characters
  • Expedition to Undermountain 2's Archives
  • Expedition to Undermountain 2's Game Threads
  • The Oceanic Vaults's Stories
  • The Oceanic Vaults's Sarc's Characters
  • The Oceanic Vaults's Oce's Characters
  • The Oceanic Vaults's Orgoth's Characters
  • The Oceanic Vaults's Savi's Characters
  • The Oceanic Vaults's Naimless' Characters
  • The Oceanic Vaults's Marsh's Characters
  • It's Always Sunny in Brancalonia's 🍺 The Den 🍺
  • It's Always Sunny in Brancalonia's 💬 The Bands 💬
  • It's Always Sunny in Brancalonia's 👥 The Company 👥
  • It's Always Sunny in Brancalonia's 🚧 Pre-Campaign 🚧
  • Post 66's Rules
  • Post 66's Characters
  • Games from the Void's Call of the Void
  • Games from the Void's The Skies Between
  • Liberation of Islewatch's Character Generation
  • Liberation of Islewatch's Archives
  • Liberation of Islewatch's Pre-Game
  • Newcastle Noir's Coterie
  • Barbarians of Lemuria!'s Character Creation
  • Barbarians of Lemuria!'s OOC
  • Barbarians of Lemuria!'s [IC] Barbarians of Lemuria: The Lost Caverns of M'Lor!
  • Apocalypse World's Characters
  • Encounter Format Test Game's Sign-up
  • Encounter Format Test Game's The Labyrinth
  • Marvel Super Heroes!'s Character Generation
  • Marvel Super Heroes!'s Universal FEAT Table
  • Marvel Super Heroes!'s OOC
  • Marvel Super Heroes!'s Rules & Such (Read only)
  • Marvel Super Heroes!'s [IC] Death Duel with the Destroyers! [LOCKED]
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s JOBS SHOW ME THE MONEY
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s NEW PLAYERS
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s OOC: Space
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s PC INFO
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s NPC Info and Sheets
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Dm area
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Aliens met
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Party notes
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Down time
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Ship stuff
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Mission briefs
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Game threads
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Rules
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Moving threads
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s PC sheets
  • SEARCH FOR HUMAN CREATOR RACE 6 years running!!!'s Wondering Soul ship Game area
  • Prayers Left Unsaid's Main
  • Prayers Left Unsaid's Circle
  • Transformers (MSH)'s Characters
  • Transformers (MSH)'s Episodes
  • Transformers (MSH)'s Out Of Character
  • Sword World ~ Adventurers' Guild Files's OOC
  • Sword World ~ Adventurers' Guild Files's Game
  • AD Project's Character Barracks
  • AD Project's Races of Delos
  • MASKS: Iron Red Soldiers's Game Threads
  • MASKS: Iron Red Soldiers's Characters
  • MASKS: Iron Red Soldiers's Applications
  • MASKS: Iron Red Soldiers's Game Mechanics
  • MASKS: Iron Red Soldiers's Setting
  • MASKS: Iron Red Soldiers's Archives
  • A Transitory Tale's OOC
  • A Transitory Tale's Game Thread
  • Reign of Winter's SkiLodge [OOC]
  • Reign of Winter's Ski Trails [IC]
  • Reign of Winter's Applications
  • Reign of Winter's Notices [Info]
  • Abomination vaults's Otari, the people, and the rules
  • Abomination vaults's In game adventures
  • Secret Wars - Crisis's Heroes
  • Secret Wars - Crisis's OCC - Out of Character
  • Secret Wars - Crisis's Locations
  • Secret Wars - Crisis's IC - In Character
  • The Last Days of the Kingdom of Bronwend's Game Details
  • The Last Days of the Kingdom of Bronwend's Game Threads
  • The Lost Kingdom of Ohm's Setting Information
  • Agents of Everwatch: Devil at the Dreaming Place's Pre-game
  • The Lion and The Snake's Collected Loot!
  • The Lion and The Snake's IC
  • The Lion and The Snake's DM rolls
  • The Lion and The Snake's Combat Tracker (GM-only)
  • The Lion and The Snake's Character Creation
  • The Lion and The Snake's OOC
  • The Lion and The Snake's Setting Map
  • Tales Across the Multiverse's Tournament of Souls
  • Tales Across the Multiverse's GM Corner
  • Tales Across the Multiverse's A Haunted Hearth
  • Tales Across the Multiverse's Archives
  • Tales Across the Multiverse's General Forum
  • Tales Across the Multiverse's The Pilgrimage
  • Empire! MW Creative Corner's General Discussion
  • Heroes of Morawil EZD6's Book of Law
  • Heroes of Morawil EZD6's Book of the Divine
  • Heroes of Morawil EZD6's Book of Trade
  • Heroes of Morawil EZD6's Book of Tales
  • Heroes of Morawil EZD6's Book of Creation
  • [LPF] Brinestump Marsh's Brinestump Marsh LPF Game Forum
  • Escape From New York!'s Character Creation
  • Escape From New York!'s Discussion
  • Escape From New York!'s Manhattan (READ ONLY)
  • LPF: Green Fingers's LPF: Green Fingers - main forum
  • LPF: Green Fingers's Game rules and expectations
  • Dungeon of Graves's The Graveyard
  • Dungeon of Graves's Game Forum
  • Dungeon of Graves's OSR Gaming
  • Dungeon of Graves's Rules
  • Dungeon of Graves's Character Creation
  • Empire! Ringworld of Ayr's Rules & Tracking
  • Empire! Ringworld of Ayr's Realms & Organizations
  • Empire! Ringworld of Ayr's Ringworld of Ayr - Live
  • Edge of the Spider-verse's Marvel Team-Up
  • Edge of the Spider-verse's Bullpen Bulletins
  • Edge of the Spider-verse's OHotMU
  • Rin’s Dragonlance: Shadow of the Dragon Queen's Character Creation Information
  • Rin’s Dragonlance: Shadow of the Dragon Queen's Players’ Character Threads
  • Rin’s Dragonlance: Shadow of the Dragon Queen's Game Threads
  • Rin’s Dragonlance: Shadow of the Dragon Queen's Maps & Game Information
  • Rin’s Dragonlance: Shadow of the Dragon Queen's Archives
  • Rin’s Dragonlance: Shadow of the Dragon Queen's Chat and Announcements
  • Disney Verse Adventures's OOC - Lore and Character
  • Disney Verse Adventures's IC G1 (The Kingdom Squad)
  • Disney Verse Adventures's IC G2 (The Modern Mob)
  • My First Solo Adventure's Adventure
  • Tales of the Desolation's Game
  • Tales of the Desolation's Recruitment
  • Tales of the Desolation's Information
  • Tales of the Desolation's Archive
  • Tales of the Desolation's Secret Lair
  • Adventures in the Forgotten Realms Realms's Player Characters
  • Adventures in the Forgotten Realms Realms's Gameplay
  • Adventures in the Forgotten Realms Realms's Important Lists
  • Strength of Thousands's Main Game Thread
  • Strength of Thousands's Characters
  • Strength of Thousands's NPCs and Locations
  • Strength of Thousands's Archive
  • James Bond's Q Branch
  • James Bond's Service records
  • James Bond's Game threads, OOC and Rules
  • Jade Regent Solo Writing Project's Characters
  • Jade Regent Solo Writing Project's Mechanics/Story
  • The Trials of Culinarias's Setting
  • The Trials of Culinarias's Character Applications
  • The Trials of Culinarias's Houserules & Character Options
  • The Trials of Culinarias's PCs
  • The Trials of Culinarias's IC
  • The Trials of Culinarias's OOC
  • Price of Glory: Mecha League's Rules, Character Creation and Universe Information
  • Price of Glory: Mecha League's Active Game Threads
  • Omens & Oracles's Locations
  • Omens & Oracles's Characters
  • Omens & Oracles's Act I
  • The Light Rises's Character Creation
  • The Light Rises's Episode I: Ashes of the Republic
  • The Light Rises's OOC and Prep
  • Orbital Blues - Outlaw Boogey's Game Discussion
  • Users: A Modern Sci-Fantasy Progression Story's Character Creation
  • The Forbidden Island's Game Forum
  • The Forbidden Island's Character Creation
  • Battle Lands's Character Vault
  • Battle Lands's Setting Information
  • Battle Lands's The Game
  • One-Offs & Strange-Shots's Planet Crashers
  • One-Offs & Strange-Shots's Engine Heart
  • One-Offs & Strange-Shots's Star Worlds
  • One-Offs & Strange-Shots's Abort. Retry. Fail.
  • One-Offs & Strange-Shots's MΣTΔ
  • We Dwell Between's Delve Into Mystery
  • We Dwell Between's Further Rules & Details
  • We Dwell Between's Freeform Roleplay
  • Thus the Atorian Empire Ends's Character Creation Thread
  • Thus the Atorian Empire Ends's The Atorian Empire
  • Ascendant: High Summer's Character Generation
  • Ascendant: High Summer's OOC Chat
  • Ascendant: High Summer's IC: High Summer
  • Ascendant: High Summer's CHART
  • Ascendant: High Summer's Discussion
  • LPF: The Dusts of Yore's Games Rules
  • LPF: The Dusts of Yore's The Dusts of Yore Game Threads
  • Star Frontiers: T'Fazel's Five's Post here for Star Frontiers
  • Star Frontiers: T'Fazel's Five's Game discussion (Star Frontiers)
  • Silver City Chronicles's Story
  • Silver City Chronicles's Characters
  • Silver City Chronicles's Denizens of Silver City
  • Silver City Chronicles's Silver City Locales
  • The Tales of Aelladore's Corrupt Us the Night
  • The Tales of Aelladore's The Bulletin Board
  • The Tales of Aelladore's Legends of the Forgotten Earth
  • The Tales of Aelladore's Applications
  • Call to Arms's Character sheet
  • Call to Arms's Characters
  • Call to Arms's Locations
  • Call to Arms's Journal
  • Call to Arms's Dice Rolls
  • Way of the American Shounen's Main Game Page
  • Way of the American Shounen's Applications
  • Way of the American Shounen's The Bulletin Board
  • Way of the American Shounen's Season 1
  • Way of the American Shounen's Freeform Mode
  • Way of the American Shounen's Setting
  • TRELLUNND's Q & A
  • TRELLUNND's Archive
  • TRELLUNND's Optional Projects
  • TRELLUNND's THE PARTY
  • TRELLUNND's ANNOUNCEMENTS
  • TRELLUNND's THE JOURNEY IC
  • TRELLUNND's OOC CHAT
  • TRELLUNND's APPLICATIONS
  • Survive The Turning's APPLICATIONS
  • Survive The Turning's Q & A
  • Survive The Turning's OOC
  • Survive The Turning's Archive
  • Survive The Turning's THE CREW
  • Survive The Turning's ANNOUNCEMENTS
  • Survive The Turning's THE TURNING (IC)
  • Over The River And Through The Woods's PC Notes
  • Over The River And Through The Woods's Archive
  • Over The River And Through The Woods's Game Forum
  • Steppin' Razors - San Angeles Police Files's The City of San Angeles
  • Steppin' Razors - San Angeles Police Files's The Corporations
  • Steppin' Razors - San Angeles Police Files's San Angeles Police Department
  • Steppin' Razors - San Angeles Police Files's Gangs of San Angeles
  • Steppin' Razors - San Angeles Police Files's Technology
  • Steppin' Razors - San Angeles Police Files's House Rules
  • Secret '67's OOC Thread
  • Secret '67's Character Details
  • Secret '67's IC Threads
  • Homebrew Classes Solo's Applications
  • Homebrew Classes Solo's Rudra
  • Homebrew Classes Solo's SMARTAgentKC
  • Iluk-Zhet's Out of Crispycrunchiebits
  • Iluk-Zhet's Ptetep
  • Iluk-Zhet's XP
  • Iluk-Zhet's Characters
  • Iluk-Zhet's Tjet Abdul Hassan
  • Solo RpgLit Curse of Crimson Throne's Story
  • The Starfire Protocol's Character Creation
  • The Starfire Protocol's Game Forum
  • Wicked Ways's Character Creation
  • Wicked Ways's Discussion
  • Wicked Ways's Toughness Check Table (Read Only)
  • Wicked Ways's Setting (Read Only)
  • Wicked Ways's GM Screen
  • Curse of the Crimson Throne's Character Threads
  • Curse of the Crimson Throne's Archive
  • Curse of the Crimson Throne's Info Dump
  • Curse of the Crimson Throne's Main Thread
  • Emerald Oubliette's Game Questions
  • Emerald Oubliette's Character Sheets
  • When Our Mortal Bodies Lie in Death's Character Applications
  • When Our Mortal Bodies Lie in Death's Whispers: OOC Chat
  • When Our Mortal Bodies Lie in Death's Glammer: City and Empire
  • When Our Mortal Bodies Lie in Death's THE GAME
  • Pathfinder Society 1e's Sign-up
  • Fiendspace's Game Forum
  • Fiendspace's PC Notes
  • Fiendspace's Archive
  • Star Trek: Orphans's 602 Club (OoC)
  • Star Trek: Orphans's Crew Roster
  • Bastion: The Last City's Information
  • Bastion: The Last City's Secret Lair
  • Bastion: The Last City's Recruitment
  • Bastion: The Last City's Game
  • Call of the Netherdeep's Out of Character Chat
  • Call of the Netherdeep's Game Chapters
  • Relic Hunters's Morgan and Hawkes Trading Company
  • The Lost City's Obviously Ordinary Crutons
  • The Lost City's Characters
  • The Lost City's Maps
  • The Lost City's Game Tread
  • The Realm Folded Tavern (RFT)'s Rules of the RFT
  • The Realm Folded Tavern (RFT)'s Character Submissions
  • The Realm Folded Tavern (RFT)'s Approved Characters
  • The Realm Folded Tavern (RFT)'s Active Mission - IC Threads
  • The Realm Folded Tavern (RFT)'s Active Mission - OOC Threads
  • The Realm Folded Tavern (RFT)'s Tavern IC
  • The Realm Folded Tavern (RFT)'s Missions - Open Recruiting
  • The Realm Folded Tavern (RFT)'s RFT - Geography, History, and Lore
  • The Realm Folded Tavern (RFT)'s The Market
  • The Realm Folded Tavern (RFT)'s Archive Recruiting Threads
  • The Realm Folded Tavern (RFT)'s Archive IC Threads
  • The Realm Folded Tavern (RFT)'s Archive OOC threads
  • The Realm Folded Tavern (RFT)'s Tavern OOC
  • Chosen for the Tigers Messengers's Character submissions
  • Doom of the Savage Kings's NPCs
  • Doom of the Savage Kings's Characters
  • Doom of the Savage Kings's Rules
  • Doom of the Savage Kings's Game Forum
  • Doom of the Savage Kings's Appendix N
  • Doom of the Savage Kings's The Graveyard
  • Doom of the Savage Kings's Maps
  • Psionic Trio's Story
  • Psionic Trio's Applications
  • Claustrophobia's OOC
  • Claustrophobia's Characters
  • Claustrophobia's Equipment
  • Bad Seeds's Undead
  • Bad Seeds's an unknown prime world
  • Bad Seeds's Applications
  • Bad Seeds's The cast
  • Bad Seeds's Booty
  • Bad Seeds's house rules
  • Bad Seeds's A well deserved rest
  • Jade Regent: the Saga continues's Gameplay
  • Castle of Memories's Remember Remember
  • Calling all clerics's going to the poor side of town
  • Calling all clerics's OOC Thread
  • Eberron PF2e's Character Creation and Optional Rules
  • Fawalie's World Information
  • Fawalie's Character Creation
  • Fawalie's House Rules
  • Fawalie's Game Threads
  • Fawalie's Recruitment
  • Fawalie's Characters
  • R'lyehwatch: Gold from the Deeps's How to Play
  • R'lyehwatch: Gold from the Deeps's Rules and Guidelines
  • R'lyehwatch: Gold from the Deeps's Applications
  • Fiends's Recruitment
  • Fiends's Game Info
  • Fiends's Game Threads
  • City of the Spider Queen's Game Tread
  • City of the Spider Queen's Character Creation
  • City of the Spider Queen's Old Onion Crutons
  • City of the Spider Queen's Character Depository
  • Chariot of the Gods [Alien RPG]'s OOC Discussion
  • Chariot of the Gods [Alien RPG]'s Character Claim & Creation
  • The illusion of solace as the orange sun fades in the West's archives
  • The illusion of solace as the orange sun fades in the West's Character Creation
  • The illusion of solace as the orange sun fades in the West's The Story
  • An Offer You Can't Refuse's Characters
  • An Offer You Can't Refuse's OOC
  • An Offer You Can't Refuse's General Knowledge
  • An Offer You Can't Refuse's Game
  • Naruto D20: War in the Shadows's Recruitment
  • Naruto D20: War in the Shadows's Compendium
  • Welcome to Atlas City's OOC Stuff!
  • The Enmity Cycle's Archive
  • The Enmity Cycle's Characters
  • The Enmity Cycle's House Rules
  • The Enmity Cycle's Information
  • Realms of Adventure's Main ThreadGroup
  • Realms of Adventure's Daggerford
  • Realms of Adventure's Player Resources
  • Realms of Adventure's DM Resources
  • Realms of Adventure's Player Applications
  • Realms of Adventure's Archive
  • Solo BECMI's Maps
  • Solo BECMI's Characters
  • Solo BECMI's Adventure I
  • Solo BECMI's Setting
  • Ophidian Sands's Characters
  • Alas, Babylon's Characters
  • Mummy's Mask's Character Applications
  • Mummy's Mask's GAME
  • Mummy's Mask's Party Members
  • Beyond Arwyll Stead's Game
  • Beyond Arwyll Stead's Applications
  • Beyond Arwyll Stead's Party Members
  • Empire City's Creating your Superhero Applications
  • Icewind Dale: Rise of the Frostmaiden's Characters
  • Icewind Dale: Rise of the Frostmaiden's Game
  • Icewind Dale: Rise of the Frostmaiden's Campaign Journal
  • MC1's Game Threads
  • MC1's Recruitement
  • MC1's Game Info
  • The Rise & Fall of Vecna's Archives
  • The Rise & Fall of Vecna's Game Threads
  • The Rise & Fall of Vecna's Characters
  • The Rise & Fall of Vecna's Campfire Chats
  • The Rise & Fall of Vecna's Library
  • The Rise & Fall of Vecna's Old Applications
  • Oxford University Monster Hunting Society's Maps
  • Oxford University Monster Hunting Society's Hunters
  • Oxford University Monster Hunting Society's The Story
  • Oxford University Monster Hunting Society's Applications
  • Things from the Flood's The Mälaren Islands
  • Things from the Flood's Boulder City, NV
  • Things from the Flood's Applications
  • Rise of the Drow - Redux's Game Threads
  • Rise of the Drow - Redux's Campfire Chats
  • Rise of the Drow - Redux's Characters
  • Rise of the Drow - Redux's Library
  • Rise of the Drow - Redux's NPC's
  • Open thread: Safe Haven's Characters, free form
  • A Fist Full of Flowers's Character Creation
  • A Fist Full of Flowers's The Adventure
  • A Fist Full of Flowers's Combat
  • A Fist Full of Flowers's OOC Discussion
  • The Ballad of BeardBardBarian's OOC
  • The Ballad of BeardBardBarian's Game
  • The Iron Masquerade: A Vampire's Curse's Dear Diary
  • The Iron Masquerade: A Vampire's Curse's Lies I Tell Myself
  • The Iron Masquerade: A Vampire's Curse's Miami
  • Chronicles of the Bronze Barnacle's Orianna
  • Chronicles of the Bronze Barnacle's Erratta of Interest
  • Chronicles of the Bronze Barnacle's Our Man Bumble
  • Northlands Saga's Player's Guide
  • Northlands Saga's Characters
  • Ghostbusters D6's OOC: (Fire House/ HQ-Chat)
  • Ghostbusters D6's Employee File Applications -Form DA-E2/012
  • Ghostbusters D6's Who You Gonna Call?
  • Starlancer: A Path Home's Applications
  • Starlancer: A Path Home's Lore
  • The Mummy's Mask's Characters
  • The Mummy's Mask's Characters
  • Mass Effect: Crusade's Applications
  • Mass Effect: Crusade's Who's Who
  • Mass Effect: Crusade's Docking Bay
  • Restless Souls's Discussion
  • Restless Souls's Stories
  • Restless Souls's The World
  • Restless Souls's Characters
  • The Remains of Earth, Book 2's Old Threads
  • The Remains of Earth, Book 2's Phoenix Among the Stars
  • The Remains of Earth, Book 2's The Remains of Earth
  • The Remains of Earth, Book 2's Questions and House Rules
  • The Remains of Earth, Book 2's Private Threads
  • The Golden Scarab's Main Game Thread
  • The Golden Scarab's Characters
  • The Golden Scarab's NPCs and Locations
  • The Golden Scarab's Archive
  • 7th Sea's Codex
  • Test Game Beta Prime's Ducj Testinj
  • Waking Dreams and Sleeping Reality (OGMW Port)'s OOC Discussion
  • Waking Dreams and Sleeping Reality (OGMW Port)'s Who's Who of Awakened New York
  • Waking Dreams and Sleeping Reality (OGMW Port)'s The Big Apple
  • Waking Dreams and Sleeping Reality (OGMW Port)'s Tapestry of New York
  • CS's Misc Funtimes's Rules Lite Games
  • Earthlings in Glimmerspire's Cast of Characters
  • Earthlings in Glimmerspire's Setting Information
  • Earthlings in Glimmerspire's The Story So Far
  • Earthlings in Glimmerspire's Storage
  • Earthlings in Glimmerspire's Archive
  • Earthlings in Glimmerspire's In-Character
  • Earthlings in Glimmerspire's Out of Character
  • Invisible Sun - Kill Their Name's Vislae
  • Invisible Sun - Kill Their Name's OOC
  • Invisible Sun - Kill Their Name's Satyrine
  • Invisible Sun - Kill Their Name's Kill Their Name
  • Local Legends's Character Application rules
  • Local Legends's Applications
  • Local Legends's Rumors and heresay
  • Local Legends's Townsfolk
  • Powderhorn's One-Shots's Characters
  • Powderhorn's One-Shots's Archives
  • Powderhorn's One-Shots's Game Forum
  • Crown of the Kobold King's Gameplay
  • Crown of the Kobold King's Party Members
  • Crown of the Kobold King's Info
  • Lost at Sea's The Cast
  • Lost at Sea's Out of Character
  • Lost at Sea's In Character
  • Riftwar 5e's IC: Chapters
  • Riftwar 5e's Lore
  • Riftwar 5e's The Characters
  • Riftwar 5e's Archives
  • Miskatonic Misfits's Edge of Darkness
  • Aurora Syndrome's General
  • Aurora Syndrome's Setting
  • Aurora Syndrome's Story
  • Aurora Syndrome's Characters
  • Dragonlance: Shadow of the Dragon Queen's Warriors of Krynn
  • Dragonlance: Shadow of the Dragon Queen's Field of Battle
  • Dragonlance: Shadow of the Dragon Queen's Main Game Threads
  • Dragonlance: Shadow of the Dragon Queen's Characters
  • Dragonlance: Shadow of the Dragon Queen's Applications
  • Dragonlance: Shadow of the Dragon Queen's Setting: Krynn
  • Dragonlance: Shadow of the Dragon Queen's Character Options
  • Ego Crash's Operation: Mephisto
  • Ego Crash's Reference
  • Ego Crash's Applications
  • Ego Crash's Operation: Titanfall
  • DM Dax's DM Dax
  • DM Dax's AoA Table 1| Guardian's of the Gate
  • DM Dax's AoA Table 2| Breachill Bravos
  • DM Dax's Dead Suns Table 2
  • The Carrion Crown's Protagonists
  • The Carrion Crown's The Story
  • The Carrion Crown's Repository
  • The Carrion Crown's Player Notes
  • The Churn's Characters
  • The Churn's Spellbook
  • The Churn's Game Tables
  • The Churn's OOC Discussion
  • This Sorry Scheme Of Things's Game Threads
  • Under the Tusken Suns's Galactopedia
  • Under the Tusken Suns's Roster
  • Under the Tusken Suns's Long Ago, Far Away....
  • Breaking Paradise's Characters
  • Breaking Paradise's Archive
  • Breaking Paradise's OOC Lounge
  • Breaking Paradise's The City
  • Dawning of an Endless Night (Secret World)'s Characters
  • Dawning of an Endless Night (Secret World)'s The Secret World
  • Star Wars: Initiate's Character Creation
  • Star Wars: Initiate's Additional Info
  • The Dead City of Nortonia's Out on Chocowaves
  • The Dead City of Nortonia's Game
  • The Dead City of Nortonia's History
  • The Dead City of Nortonia's part 2
  • Cape City Heroics's The Team
  • Cape City Heroics's Solo Series
  • Cape City Heroics's Game Table
  • Cape City Heroics's GM Section
  • Cape City Heroics's Back Issues
  • Cape City Heroics's Reserves
  • Scion of Nyrlathotep's Investigators
  • Scion of Nyrlathotep's Out of Character
  • Scion of Nyrlathotep's Expedition Journal
  • Scion of Nyrlathotep's The Library
  • Scion of Nyrlathotep's Keepers Section
  • Kindled Magic, transferring from OGMW's Main
  • Kindled Magic, transferring from OGMW's Characters
  • Kindled Magic, transferring from OGMW's Experimental
  • Kindled Magic, transferring from OGMW's Side threads
  • Kindled Magic, transferring from OGMW's Rerecruiting applications
  • On Old Foundations's Player's Lounge
  • On Old Foundations's Game Board
  • On Old Foundations's Cartography
  • On Old Foundations's Campaign Gallery
  • On Old Foundations's The Heroes
  • Wayne's School for the Exceptional's Setting
  • Wayne's School for the Exceptional's Character Submissions
  • Wayne's School for the Exceptional's Issue 1
  • Wayne's School for the Exceptional's Dramatis Personae
  • Wayne's School for the Exceptional's Archive
  • Strength of Thousands's Character Creation
  • Strength of Thousands's Setting and Lore
  • Strength of Thousands's Character Sheets
  • Strength of Thousands's Rules and Subsystems
  • Strength of Thousands's Game Threads
  • Short Action Adventure - 'Peace and Fireworks''s Short Adventure
  • The Lost City's OOC
  • The Lost City's Adventure Thread
  • The Lost City's GM Stuff
  • The Lost City's Character Sheets
  • Drow Rising's Drow Rising General Forum
  • Crown of the Oathbreaker's Trash
  • Crown of the Oathbreaker's Library
  • Crown of the Oathbreaker's Old Applications
  • Crown of the Oathbreaker's Characters
  • Crown of the Oathbreaker's Polls
  • Crown of the Oathbreaker's Game Threads
  • Maiden's Fall's World Info
  • Maiden's Fall's IC and OOC area
  • Maiden's Fall's Archives
  • Maiden's Fall's Character Creation
  • Heroes of Altea's Gameplay
  • Heroes of Altea's Character Applications
  • Heroes of Altea's Setting
  • Heroes of Altea's Houserules & Character Options
  • Heroes of Altea's OOC
  • Ææa Adventurin''s Epicurious Journey
  • Ææa Adventurin''s Catch & Release
  • Ææa Adventurin''s Applications
  • Ææa Adventurin''s Houserules
  • Ææa Adventurin''s Setting Info
  • Otari Adventures's Topics
  • Fall of Plaguestone's Topics
  • Mondenheim Detective Agency's Back to Barnaby's
  • Mystery of the Drow's The Cultists
  • Guildless Tourists in Ravnica's (Level 3) "Entry Level Jobs"
  • Dragon Ball Fuzion's NPCs
  • Dragon Ball Fuzion's Worlds
  • Dragon Ball Fuzion's Topic Test
  • Dragon Ball Fuzion's Player Characters
  • Boats and Boomsticks's Game
  • A Song of Ice and Fireballs's House Rules
  • test's things
  • Gateway's Characters
  • Gateway's Operations
  • Gateway's Setting Information
  • Shadowtrot: Seaddle Nights's Shadowtrot IC
  • Shadowtrot: Seaddle Nights's Shadowtrot OOC
  • A Past's Hope's OOC
  • A Past's Hope's Resources
  • A Past's Hope's Legacy Fleet
  • This New And Wondrous World's The World As You Know It
  • This New And Wondrous World's IC Threads
  • This New And Wondrous World's OOC
  • Forgelight's Season 1
  • Elemisteria's DM World
  • Dawning of the Age of Worms's OOC
  • Dawning of the Age of Worms's IC Game
  • Dawning of the Age of Worms's Archives
  • Dawning of the Age of Worms's GM
  • Dawning of the Age of Worms's House Rules
  • Dawning of the Age of Worms's PC Forums
  • Dawning of the Age of Worms's Locations and People
  • Dawning of the Age of Worms's Background and Treasure
  • Age of Ashes's Game Threads
  • Age of Ashes's Characters
  • Age of Ashes's Bookkeeping
  • The Dragon's Demand II's Character Applications
  • The Dragon's Demand II's Game Threads
  • The Dragon's Demand II's zArchive
  • Root: Game Of Might and Right's OOC
  • Root: Game Of Might and Right's Character Sheets
  • Root: Game Of Might and Right's Crunchy convience
  • Root: Game Of Might and Right's Lore
  • Root: Game Of Might and Right's IC
  • Traxler's Dragoons's Applications
  • Traxler's Dragoons's Setting
  • Traxler's Dragoons's OOC
  • Traxler's Dragoons's Roleplay
  • Dungeon Siege II's Characters
  • Dungeon Siege II's OOC
  • Dungeon Siege II's The Quest (IC)
  • Rise of the Rooks's The Game
  • Rise of the Rooks's Character Sheets
  • Rise of the Rooks's Setting Information
  • Marvel Multiverse RPG - Day of the Octopus's OOC: 1290 6th Ave, New York, NY - 2nd Fl.
  • Marvel Multiverse RPG - Day of the Octopus's Spider-Man
  • Marvel Multiverse RPG - Day of the Octopus's Captain America
  • Marvel Multiverse RPG - Day of the Octopus's Photon
  • Marvel Multiverse RPG - Day of the Octopus's The Thing
  • Marvel Multiverse RPG - Day of the Octopus's Day of the Octopus- IC
  • [LPF] Something's Afoot's SA: Game Forum
  • Werewolf: the Apocalypse - Songs of Rage and Healing's Around the Fire
  • Werewolf: the Apocalypse - Songs of Rage and Healing's The Fera
  • Werewolf: the Apocalypse - Songs of Rage and Healing's Hunting Grounds: Yosemite
  • Legends of Aihrde's Character Creation
  • Legends of Aihrde's Characters
  • Legends of Aihrde's Rules
  • Legends of Aihrde's Game Forum
  • Legends of Aihrde's Maps
  • Legends of Aihrde's Lore
  • Legends of Aihrde's Setting
  • Rin’s Waterdeep: Dragon Heist's Characters
  • Rin’s Waterdeep: Dragon Heist's Game Threads
  • Rin’s Waterdeep: Dragon Heist's Applications
  • Rin’s Waterdeep: Dragon Heist's Chat and Announcements
  • Rin’s Waterdeep: Dragon Heist's Waterdeep & Game Information
  • Solo Adventures in Savage Worlds's Star Frontiers Universe
  • Solo Adventures in Savage Worlds's Sprawlrunners
  • Solo Adventures in Savage Worlds's Contemporary Thriller
  • StarFall's OOC Thread/Questions
  • StarFall's Applications
  • StarFall's World Lore
  • StarFall's Starfall Game
  • The World of Áereth's Trash
  • The World of Áereth's Templates
  • The World of Áereth's Gazetteer of the Known Realms
  • The World of Áereth's Maps
  • The World of Áereth's Player's Guide
  • A Night in Wyvernia's The Magnificent Bastards
  • A Night in Wyvernia's The Story
  • A Night in Wyvernia's The Locale
  • Under Saturn’s Gaze's Characters
  • Under Saturn’s Gaze's Referee Notes
  • Under Saturn’s Gaze's OOC Discussions
  • Under Saturn’s Gaze's Game Threads
  • Under Saturn’s Gaze's Locations
  • Youngaberration Kingmaker's Player characters
  • Youngaberration Kingmaker's Character creation
  • Youngaberration Kingmaker's The game
  • Two and a half Princes's Characters
  • Two and a half Princes's Public scenes
  • Two and a half Princes's Your Eyes Only
  • Two and a half Princes's Hidden Interactions
  • Two and a half Princes's OOC
  • Two and a half Princes's Character creation
  • Two and a half Princes's Heidelberg
  • Dread Realms: Falkovnia's Applications
  • Dread Realms: Falkovnia's Questions & Announcements
  • Dread Realms: Falkovnia's Ravenloft Game Information
  • Sound and Fury's Main Game Page
  • Sound and Fury's Mini-Lore
  • Log of the Pinstripes's World Building
  • Log of the Pinstripes's Mechanics
  • Log of the Pinstripes's Applications
  • Myth-Weavers Recipe Book's Appetizers
  • Myth-Weavers Recipe Book's Desserts
  • Myth-Weavers Recipe Book's Requests
  • Myth-Weavers Recipe Book's Main Courses
  • Myth-Weavers Recipe Book's Side Dishes
  • Myth-Weavers Recipe Book's Misc.
  • Myth-Weavers Recipe Book's Drinks
  • The Direwardens's Roleplay!
  • The Direwardens's Lore of Elsver
  • The Direwardens's Welcome to the Game
  • Saga of Jarnheim's The Mead Hall (OOC)
  • Saga of Jarnheim's Applications
  • Saga of Jarnheim's Setting of Jarnheim
  • Saga of Jarnheim's Sagas
  • Saga of Jarnheim's Hall of Heroes
  • Dynasties's Rules
  • The Familiars of NIMH the Wizard's Character creation
  • The Familiars of NIMH the Wizard's Rules
  • Darkness Over Terena's World Information
  • Darkness Over Terena's Characters
  • Darkness Over Terena's Archive
  • The Forge of Fury's Characters
  • The Forge of Fury's OOC
  • The Forge of Fury's The Forge of Fury
  • The Shattered Gates of Slaughtergarde's Characters
  • The Shattered Gates of Slaughtergarde's OOC
  • The Shattered Gates of Slaughtergarde's The Shattered Gates of Slaughtergarde
  • Wolves amongst sheep (Ad Eva 2.5)'s Out of character
  • After the Bomb 1666: The Devils of New Jersey (Palladium Megaversal System: After the Bomb)'s Character Creation
  • After the Bomb 1666: The Devils of New Jersey (Palladium Megaversal System: After the Bomb)'s Gameplay Threads
  • After the Bomb 1666: The Devils of New Jersey (Palladium Megaversal System: After the Bomb)'s Setting Information
  • After the Bomb 1666: The Devils of New Jersey (Palladium Megaversal System: After the Bomb)'s Battlemaps
  • After the Bomb 1666: The Devils of New Jersey (Palladium Megaversal System: After the Bomb)'s Character Sheet
  • Immortals's Game
  • Immortals's Recruitment
  • Once Upon a Time in the Greenbelt's Game
  • Once Upon a Time in the Greenbelt's Recruitment
  • A Glass World: Comfy, Cozy, Casual Mixed-Fantasy Adventures's Compendium
  • A Glass World: Comfy, Cozy, Casual Mixed-Fantasy Adventures's Public Chat & OoC
  • A Glass World: Comfy, Cozy, Casual Mixed-Fantasy Adventures's Vignettes
  • Sixth World Rookies's Applications
  • Sixth World Rookies's The Team
  • Sixth World Rookies's The Mission
  • GURPShawk: Cost of Living in the Free City's The Story
  • GURPShawk: Cost of Living in the Free City's OOC
  • GURPShawk: Cost of Living in the Free City's Characters
  • GURPShawk: Cost of Living in the Free City's The Journal of Pilgrim Harolde
  • GURPShawk: Cost of Living in the Free City's Campaign Resources
  • A Crown of Carrion's Protagonists
  • A Crown of Carrion's Repository
  • Abomination Vaults's Game Threads
  • Abomination Vaults's Setting
  • Morgansfort: The Western Lands Campaign's Game Forum
  • Morgansfort: The Western Lands Campaign's Accepted Characters
  • Morgansfort: The Western Lands Campaign's Recruitment forum
  • Morgansfort: The Western Lands Campaign's Rules
  • Morgansfort: The Western Lands Campaign's Maps
  • Morgansfort: The Western Lands Campaign's DM Screen
  • Alone Against the...'s Gameplay
  • GURPShawk: Keoland Blues's OOC
  • GURPShawk: Keoland Blues's The Story
  • GURPShawk: Keoland Blues's Characters
  • GURPShawk: Keoland Blues's Campaign Resources
  • Ethereal Odyssey - The Polarodduhss Paradox's Roleplaying "Table"

Calendars

  • Community Calendar
  • Arcticus's Alcove's Game Calendar
  • Thunder in the Wastelands's Events
  • Eyes On The Prize's Calendar
  • MW Fantasy Football's Events
  • It's Always Sunny in Brancalonia's Calendar
  • Empire! Ringworld of Ayr's Round Timing
  • Bad Seeds's Events
  • The Direwardens's Events

Blogs

  • Monster of the Week's Blog
  • Farlands: Live Game Info's Characters
  • Aavarius's Warrior, Expert, & Mage for D&D 5E
  • Test's Blog
  • Lost Mine of Phandelver's Lore
  • Yamazaki's Test's Blog
  • The Last Night of the Juniper Empire's Game Updates
  • SerakHawk's Corner's Musings of Ducj
  • Godsfall: New Gods on the Block's Divinities
  • Godsfall: New Gods on the Block's Khalgun
  • QJ's Test's Blog
  • CAAT's Holy Crap the Future is Now
  • Silent Footsteps: The Giovanni Chronicles (Solo)'s Timeline
  • Way of the Wicked's Blog
  • Pheonixfire's roost's Character BIOS
  • PK Test's Blog Me
  • Devil May Slay's Setting
  • DINE's Workbench's Measure Twice
  • DINE's Workbench's Grand Adventure!
  • Greyhawk 5e: Keep on the Borderlands's Our Story
  • Crown of the Oathbreaker's Blog
  • Tyrant's Bloom's Post
  • Testing Out Baldr's Blog
  • A New Generation of Heroes's Blog
  • Earth’s Secret Histories's Blog
  • Taking the Stars's Setting Information
  • Thirteenth Tarot's Blog
  • To Lands Unknown's Setting Information
  • To Lands Unknown's System Resources
  • Lost Mine of Phandelver's Official Game Thread
  • 1-on-1 Game Exchange's Settings
  • The Collective's Apparently a Blog
  • It's Always Sunny in Brancalonia's News
  • It's Always Sunny in Brancalonia's 📚 Compendium 📚
  • Call of the Netherdeep's Welcome Page
  • Empire! MW Creative Corner's GM Guides to Empire!
  • Adventures in the Forgotten Realms Realms's Journal
  • TRELLUNND's SETTING
  • Splargh the second's Development Journal
  • Into the Thicket's Setting Information
  • Into the Thicket's System Resources
  • Bad Seeds's Cafe
  • Book Of ODIM's Thoughts
  • The illusion of solace as the orange sun fades in the West's The Setting: whereabouts of Arcadia
  • A world mended's Rules and information
  • AL Adventures with DM QJ's Kandlekeep Dekonstruktion
  • Powderhorn's One-Shots's System Resources
  • The Churn's Across The Churn (Blog)
  • Breaking Paradise's Nirvana Gazetter
  • Cape City Heroics's Setting
  • Gamers Unite's Session Recaps
  • Gamers Unite's Milestone Recaps
  • Tiriell's Session Recaps
  • Untitled Game's Session Recaps
  • The Best Butler Ever's Blog
  • Saltmarsh Anarendor Edition's Session Logs
  • Dragon Ball Fuzion's Test Blog
  • test's Blog
  • Ouroborous Hotel's OOC & Announcements thread
  • Ouroborous Hotel's Background Info
  • Ouroborous Hotel's Characters
  • Ouroborous Hotel's Chapter One.
  • 7th Sea Test's 📚 Compendium 📚
  • Paul's Evil Campaign's Story So Far
  • Rift Wars's Compendium
  • 7th Sea In Production's 📚 Compendium 📚

Categories

  • Files
  • Beacons of War's Files
  • Flashing Blades's Files
  • Ptolus: City by the Spire's Files
  • Armour Astir: The Ghost Reaches's Free Playtest Materials
  • Ultimate Duel Cards's Free Play Material
  • Bad Seeds's Angels, Demons and Devils
  • Bad Seeds's DM
  • Rise of the Drow - Redux's Files
  • Cape City Heroics's Files
  • Crown of the Oathbreaker's Files
  • Ethereal Odyssey - The Polarodduhss Paradox's Content

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 25 results

  1.   ***In Progress***   Nikandr, Created Hunter   Name: Nikandr Gender: Male Ancestry: Created Fleshwarp Background: Hunter Alignment: LN Class: Investigator Archetype: Pathfinder Agent/Scrollmaster  
  2. APPLICATION STATUS - WIP “Those who believe that the secrets of the world are forever hidden live in mystery and fear. Superstition will drag them down. The rain will erode the deeds of their life. But those who set themselves the task of singling out the thread of order from the tapestry will, by the decision alone, have taken charge of the world. It is only by taking such charge that they will effect a way to dictate the terms of their own fate.” Details Name: Orien Varamel Gender: Male Ancestry: Ancient Elf/Dhampir Background: Occult Librarian Alignment: Lawful Neutral Deity: Path of the Enlightened Scholar Age: 176 Height & Weight: 6'1" & 137 lbs Eye & Hair Colour: Grey, White Class: Investigator (Empiricist) Archetype: Eldritch Researcher Theme Song: The Angry River Abilities Strength: 10(+0) Dexterity: 14(+2)+2(Elf Ability Boost)+2(Free Ability Boost) Constitution: 8(-1)-2(Elf Ability Flaw) Intelligence: 18(+4)+2(Elf Ability Boost)+2(Occult Librarian Ability Boost)+2(Investigator Ability Boost)+2(Free Ability Boost) Wisdom: 14(+2)+2(Occult Librarian Ability Boost)+2(Free Ability Boost) Charisma: 14(+2)+2(Elf Ability Boost)+2(Free Ability Boost) Traits/Heritage Mechanics Traits: Humanoid, Elf, Dhampir, Investigator Darkvision: A creature with darkvision or greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level darkness spell, block normal darkvision. Negative Healing: A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead. Languages Common(Taldane), Elven, Draconic, Necril, Varisian, Skald General Mechanics Hit Points: 136(Elf HP)+8(Class HP)-1(Constitution Modifier) Speed: 30 Feet Class DC: 1710+3(Trained)+4(Intelligence Modifier) Armour Class: 15 Perception: +7/17+5(Expert)+2(Wisdom Modifier)/10+7(Perception DC) Focus Pool: 1/1 Hero Points: 1/3 Saving Throws Fortitude: +2+3(Trained)-1(Constitution Modifier) Reflex: +7+5(Expert)+2(Dexterity Modifier) Will: +7+5(Expert)+2(Wisdom Modifier) Proficiencies Trained: Simple & Martial Weapons, Unarmed Attack; Light Armour, Unarmoured Defense Skills Trained(+3): Arcana(Int), Deception(Cha), Diplomacy(Cha), Intimidation(Cha), Lore(Academia, Library, Vampire, Underworld)(Int), Medicine(Wis), Nature(Wis), Occultism(Int), Religion(Wis), Society(Int), Stealth(Dex), Survival(Wis), Thievery(Dex) Feats Ancestry: StraveikaYou descend from one of the truly ancient vampires, a Nosferatu cursed to eternal life but not eternal youth. People call you Straveika, or ancient-born. The vestiges of your forebear's powers of domination have left you with an understanding of how a creature's intentions change its behaviours. You gain a +1 circumstance bonus to Perception checks to Sense Motive and Perception DCs against attempts to Lie to you., Vampire LoreYou were raised by your vampiric parent, or you've invested substantial time and energy researching the secrets of your undead progenitors. You gain the trained proficiency rank in Religion and Society. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Vampire Lore., Psychic Dedication(Acquired through Ancient Elf Heritage)) You feel something awaken within your mind. You become trained in Occultism; if you were already trained in Occultism, you become trained in a skill of your choice. You cast spells like a psychic and gain the Cast a Spell activity; as you don't have a subconscious mind, your thought components are simple intentions. Choose a conscious mind. You gain a spell repertoire with one standard psi cantrip of your choice from your conscious mind, which you cast as a psi cantrip. You gain the normal benefits and the amp for this psi cantrip, but not any other benefits from the conscious mind. If you don't have one, you gain a focus pool of 1 Focus Point, which you can use to amp your psi cantrips, and you can Refocus by meditating on your new powers. If you already have a focus pool, increase the number of points in your pool by 1. You're trained in occult spell attack rolls and occult spell DCs. Your key spellcasting ability for psychic archetype spells is the ability you used to qualify for the archetype, and they are occult psychic spells. Skill: Schooled in Secrets((Acquired through Occult Librarian Background)) You notice the signs and symbols that members of mystery cults and other secret societies use to declare their affiliation to fellow members. You can use Occultism in place of Diplomacy to Gather Information about such groups. If you belong to a secret cult, lodge, sect, or similar organization, you automatically recognize members of your group unless they are specifically attempting to conceal their presence from you. Class: That's Odd((Empiricism Methodology Feat)) When you enter a new location, such as a room or corridor, you immediately notice one thing out of the ordinary. The GM determines what it is, or whether there's nothing reasonable to pick up, skipping obvious clues that can be easily noticed without a check or specifically looking for them. You learn only that an area or object is suspicious, but not why it's suspicious. For example, if you entered a study with a large bloodstain on the ground, the bloodstain is so obviously suspicious it's evident to you already, so the GM might note that there's something suspicious about the desk drawer instead. You would then need to investigate the drawer further to find out what specifically is out of the ordinary. That's Odd doesn't reveal whether creatures are suspicious. You don't typically get any benefit when you leave and come back to a place, though if a major change has happened there and time has passed, the GM might determine that you do., Flexible StudiesYou've collected a cross-section of information on various disciplines you can refer to when preparing for various tasks. During your daily preparations, you can cram on a certain subject to become temporarily trained in one skill of your choice. This proficiency lasts until you prepare again. As this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat. Class Mechanics - Pursue A LeadActivity Traits: Concentrate, Exploration, Investigator Frequency: Once Every 10 Minutes. You spend 1 minute examining the details of one potential clue, designating the subject related to that clue as the target of your active investigation. This subject is typically a single creature, item, or small location (such as a room or corridor), but the GM might allow a different scope for your investigation. You don't need to know the identity, purpose, or nature of the subject, but you do need to be aware of its existence. For instance, finding a footprint is enough to investigate the creature that left it, and seeing a hasty sketch of an item or location can be enough to start your investigation of that subject. Whenever you attempt a Perception or skill check to investigate a designated subject, you gain a +1 circumstance bonus to the check. The exact checks this applies to depend on the actions you use to investigate and are determined by the GM, but checks to investigate are typically Perception checks or skill checks that use Intelligence, Wisdom, or Charisma. You can maintain two active investigations at a time. If you Pursue another Lead after that, the subject must be different from any of your current investigations (or rather, they must be different as far as you know), and you give up on a current subject of your choice. Once you've given up pursuit of a subject, you can't Pursue that Lead again until after the next time you make your daily preparations. - Clue InReaction Traits: Concentrate, Investigator Trigger: Another creature attempts a check to investigate a lead you're pursuing. You share information with the triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from Pursue a Lead. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you're conveying information verbally. - Devise A StrategemSingle Action Traits: Concentrate, Fortune, Investigator Frequency: Once per Round You assess a foe's weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike's attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent attacks. When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it's a melee weapon with the thrown trait), or a sap. If you're aware that the creature you choose is the subject of a lead you're pursuing, you can use this ability as a free action. - Expeditious InspectionFrequency: once per 10 minutes You observe and assess your surroundings with great speed. You Recall Knowledge, Seek, or Sense Motive. - Strategic Strike: When making a Strike that adds your Intelligence modifier on your attack roll due to Devising a Stratagem, you deal an additional 1d6 precision damage. Increase the number of dice by one at 5th, 9th, 13th, and 17th levels.  
  3. Quick mechanical overview: A metal/water kineticist, human dhampir with the "Making Good on Promises" background. Long-view focus on providing varied damage types, an easy source of healing, and some utility. I plan to take the scout archetype, investing heavily in stealth and later survival. I don't know if you're planning to utilize alignment, but this character would probably fall on "Lawful Neutral" with good leanings.   https://pathbuilder2e.com/launch.html?build=537614   Level 1-2 should be pretty set, though anything past that is likely to change as I get a better feel for the character. ------------------------ Backstory: Anshal's childhood wasn't anything special in Ustalav. He grew up alone, the discarded progeny of some vampire who cared nothing for him. He learned to keep quiet, to scavenge food, and beg. His heritage gave him a degree of sturdiness that kept him alive on some of the worst nights, and his light feet kept him out of most trouble.   His real struggle began when he was barely into adulthood, and he abruptly became violently ill. It was as if his blood itself had turned on him, violently wrenching itself from his pores and weeping from his eyes. Those who knew him thought it was some curse or disease, and abandoned him to his miserable fate. Rumor and desperation brought him to the door of a scholar he had heard of in the city, a man by the name of Petros Lorrimor. He remembered dragging himself to the mans home, begging Lorrimor to break his curse, babbling incoherently about his own ancestry and blood.   Lorrimor agreed, taking the young Dhampir in to study his ailment, though he extracted a promise of an unspecified repayment first. Anshal was in no right mind to haggle, and agreed immediately. Lorrimor determined the cause to be a side-effect or Anshal's unrealized ability to channel elemental energy. "Something akin to sorcery, but not quite," he had said. Lorrimor used several rituals to effectively "wall off" Anshal's abilities from each other, cutting his ability to manipulate his own blood into an ability to manipulate elemental water and metals. Something about the iron in the blood? Anshal wasn't certain of the reasoning, but the results were clear as day.   His pain was gone, his body no longer self-destructing with every passing moment. And within a day the promised power over water and metal began to manifest as the ability to create ripples in still water from across a room, or pull coins along the floor while still sitting on his sickbed. Within a week he was feeling better, and had begun to learn the intricacies of his new abilities. So he asked Lorrimor about the promised payment, dreading the worst. And in a way, he got it. Lorrimor promised to request his repayment "In due time" and sent the fledgling Kineticist on his way.   Anshal found himself feeling somewhat lost. His old contacts were effectively gone, him breaking his "curse" doing nothing to relax their superstitions. Without any lingering ties, and with a new power in him, Anshal did the only thing that felt natural. He left.   His journeys never took him far, the anchor of his debt holding him near enough to be found. No letter ever came, no summons to pay the man who had saved his life. Anshal hated the feeling, the debt a constant thorn, pricking at his every thought. He often dreamt of being summoned to a pay an impossible sum, or to a life of servitude, or any number of other things. He never stayed in one place, a constant wanderlust driving him from one village to another as if he could escape from the debt, even though he refused to actually leave it behind. Though the feeling slowly faded with time, it was never truly gone.   When the letter finally came it was like a slap to the face, however long-anticipated it may have been. The knowledge of the man's death did not come as too great a shock, but the knowledge of Anshal's naming in his will did. What did that mean? He had barely known the man! A week at best, and their interactions had been brief and business-like. A doctor to his patient, or a teacher to his charge, as the moment called for.   A strange sick feeling of dread in his gut, Anshal took to the road again. He had not repaid the man in life, but he had not forgotten his debt. Whatever Lorrimor requires, Anshal shall bring it. He just hoped the interest wasn't as high as he feared.   --------------------- More character detail: Anshal is a worshipper of Irori, though arguably a bad one. He likes the idea of striving for "self-perfection" but is unsure of exactly what that might mean for him. His heritage as a Dhampir makes him feel like he'll never really live up to those sorts of standards. He largely lives life day-by-day, keeping enough food and coin on hand to continue subsisting but avoiding settling down. He makes a loyal companion, but does his best to ignore the general suffering around him. If directly confronted with someone in genuine need he has difficulty turning them away, though this has caused him trouble in the past. He takes promises very seriously, both given and received. His debt to Lorrimor has made him wary of accepting favors or gifts. He carefully tracks what he owes to others, and when he is forced to accept a debt he repays it at the very first opportunity. He is not particularly stingy about lending coin or favors, but is strongly disinclined to let such a loan languish and seeks repayment as soon as he believes it can be given. He is not naturally inclined towards violence, though it is a fact of life in Ustalav. He generally tries to avoid conflicts, or to talk his way out of them...though he is much better at the former than the latter. Partly due to his idolizing of Irori, and partly as an attempt to avoid trouble he lives a disciplined life, trying to stick to legal methods despite sometimes associating with those that feel differently. He does not feel any particular need to urge others to a similar lifestyle, though he does discourage anything he thinks might bring difficulty upon himself.   ------------------------ Personal notes: I don't know if this is typical for a MW game application, but a lot of real-time online groups generally involve asking about the player, so I thought I'd give a few relevant details to round out my attempt to join. I'm a pretty experienced TTRPG player, having started about 20 years ago, with AD&D 1st edition, and much later I played and ran a lot of 3.5. I've played a few online games, in Pathfinder and later PF2e. I have some experience with play-by-post games, having once been part of one on an ancient message board for a couple of years, and a brief experience on MW with the Beginner's Box(though that group eventually fizzled out). My own real-time group lost their GM, and the one who stepped up to continue running wanted to use a different system. Which is great, because they're a fantastic group! But I still want to play PF2, but I can't really give up another specific time frame for a second real-time game so I thought I'd give a shot at getting into a PBP game. My posting times are likely to be unusual, since I keep odd hours, but I should be able to post at least once a day(or however often, since I known most games don't run at that sort of pace). I consider myself a pretty laid-back player and I like engaging with RP, both with NPCs and players, though I'll be upfront and say that my interest in the tactical combat side of PF2 is a big part of my preference for the system. I hope my backstory for Anshal wasn't too "edgy", as that wasn't really the goal. In my defense, the last AP I played was Bloodlords and edgy was a way of life for that game. As I tried to clarify in the additional details segment, Anshal is someone who mostly wants to just live their life...but will definitely get trapped in whatever this AP throws at them. I like playing characters who can contribute to a social or exploration segment without leading it(fingers crossed that modest boosting to charisma and trained in diplomacy will avoid the fate of my last character, a dwarf with 8 charisma), and who have a few options they can fall back on in a fight.
  4. Radiant Name: Radiant Mystskimmer Character Concept: A pint sized physician from beyond the Myst. Race: "Halfling" Background: Far Traveler Subclass: Alchemist Class: Artificer Description: Radient stands at 3'8", her body proportions are difficult to see under the leather trenchcoat, but it is easy to assume she is female, and her mask is almost always on. Around her person she keeps a great number of glass containers and tools of her trade. Her personality is somber, yet she tries to keep light hearted. She priorities helping those that cant help themselves, even over herself at times.   Your Character’s Plothook: Having stumbled into Falkovnia while traveling thr mist, she now has two goals. Find a way out of this realm and, to help as many people who suffer as she can. Past is Prologue: [Backstory] Truths, Rumors, and Lies: Some speak of a horrible curse upon Radient. Little is known of it, but those who perpetuate it talk of her sharp teeth and ravenous hunger. It is spoken of in hushed whispers, but many are convinced that Radient is an agent of General Drakov. They swear that on more than one occasion, a band of Talons has razed and impaled traitors to the general only weeks after a visit from Radient.     Include at least two of the following in your application: Deity: Ezra, God of the Mists ~ Though Radient holds no strong faith in gods as a whole, if one is to select a being beyond comprehension to ask for a safe trip, it might as well be the one who controles what you are traverseing. Is Might Right? 
  5. Aleksandr Volkov, Witch-marked Scholar   "Still trying to decide if you're brave or stupid. You're used to most people backing down from a few growled threats. That's fair. Most people can't call fire from the pits of hell. So, if I were you, I'd think real hard about the next few moments. They could be life changing." Level: 1 Class: Wizard Archetype: None. Background: Inspired by Greatness Deity: The Lost Prince Alignment: Lawful Neutral Height: 6'1" Weight: 167 lbs Eyes: Heterochromatic Skin: Lightly Tanned, Weathered Hair: Dark Brown, Worn loose Race: Human, Changeling Gender: Male Age: 27 yrs Abilities Ability | Modifier STR: 10 | +0 DEX: 12 | +1 CON: 14 | +2 INT: 18 | +4 WIS: 14 | +2 CHA: 10 | +0 Hit Points: 16 Armor Class: 15 Size: Medium Speed: 25 ft Perception: +5 ◆ Fort Save: +5 ◆ Ref Save: +4 ◆ Will Save: +7 ◆◆     Abilities Ancestry  HumanRarity: Common Hit Points: 8 Size: Medium Speed: 25 ft. Ability Boosts: Two Free. (Strength, Charisma) Racial Languages: Common (Taldan) Bonus Languages: Additional languages equal to your One plus your Intelligence modifier, if it's positive. Choose from the list of common languages and any other languages to which you have access, such as languages prevalent in your region. (Hallit) Traits: Humanoid  Heritage ChangelingYour mother was a hag. Your heterochromatic eyes are the most obvious signifier of this parentage, but you likely also have a slighter build, paler skin, and darker hair than most members of your other parent’s ancestry. You gain the changeling trait. You also gain Low-light vision, or you gain Darkvision if your ancestry already has low-light vision. You can select from changeling feats and feats from your other parent’s ancestry whenever you gain an ancestry feat. Background Inspired by GreatnessWhether you knew Professor Lorrimor well or only in passing, as a colleague or competitor, his career and lifetime of discovery inspired you to be better at what you do. As you honed your craft, you and the professor corresponded, and he was delighted to hear that he had directly or indirectly motivated you to strive for your full potential. Saddened by the news of his death, you feel that you should honor his memory by fulfilling his final wishes and attending his funeral, and by ever striving to attain greater heights and someday match the influence and impact of your idol. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. (Intelligence, Constitution) You're trained in the Occultism skill and the Scribing Lore skill. You gain the Recognize Spell skill feat. Ancestry Features Low-light VisionA creature with low-light vision can see in dim light as though it were bright light, so it ignores the concealed condition due to dim light. | DarkvisionA creature with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level darkness spell, block normal darkvision.   Class Features Class ProficienciesPerception: Trained (◆) Saves: Fortitude: Trained (◆), Reflex: Trained (◆), Will: Expert (◆◆) Skills: Trained in Arcana; two additional skills plus Intelligence modifier, (Acrobatics, Athletics, Crafting, Religion, Society, Stealth) Attacks: Club, Crossbow, Dagger, Heavy Crossbow, Staff: Trained (◆), Unarmed Attack: Trained (◆) Defenses: Unarmed Defense: Trained (◆) Spellcasting (Arcane, Intelligence): Spell Attack: Trained (◆), Spell DC : Trained (◆) | Arcane SpellcastingThrough dedicated study and practice, you can harness arcane power to cast spells. You can cast arcane spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. At 1st level, you can prepare up to two 1st-level spells and five cantrips each morning from the spells in your spellbook (see below), plus one extra cantrip and spell of your chosen school of each level you can cast if you are a specialist wizard. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots. As you increase in level as a wizard, your number of spell slots and the highest level of spells you can cast from spell slots increase, shown in Table 3–19: Wizard Spells per Day. 3-19: Wizard Spells per Day Your Level Cantrips 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 1 5 2 — — — — — — — — — 2 5 3 — — — — — — — — — 3 5 3 2 — — — — — — — — 4 5 3 3 — — — — — — — — 5 5 3 3 2 — — — — — — — 6 5 3 3 3 — — — — — — — 7 5 3 3 3 2 — — — — — — 8 5 3 3 3 3 — — — — — — 9 5 3 3 3 3 2 — — — — — 10 5 3 3 3 3 3 — — — — — 11 5 3 3 3 3 3 2 — — — — 12 5 3 3 3 3 3 3 — — — — 13 5 3 3 3 3 3 3 2 — — — 14 5 3 3 3 3 3 3 3 — — — 15 5 3 3 3 3 3 3 3 2 — — 16 5 3 3 3 3 3 3 3 3 — — 17 5 3 3 3 3 3 3 3 3 2 — 18 5 3 3 3 3 3 3 3 3 3 — 19 5 3 3 3 3 3 3 3 3 3 1* 20 5 3 3 3 3 3 3 3 3 3 1* * The Archwizard's Spellcraft class feature gives you a 10th-level spell slot that works a bit differently from other spell slots. Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Intelligence, your spell attack rolls and spell DCs use your Intelligence modifier. HEIGHTENING SPELLS When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels. CANTRIPS Some of your spells are cantrips. A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is automatically heightened to half your level rounded up—this is usually equal to the highest level of wizard spell slot you have. For example, as a 1st-level wizard, your cantrips are 1st-level spells, and as a 5th-level wizard, your cantrips are 3rd-level spells. | SpellbookEvery arcane spell has a written version, usually recorded in a spellbook. You start with a spellbook worth 10 sp or less, which you receive for free and must study to prepare your spells each day. The spellbook contains your choice of 10 arcane cantrips and five 1st-level arcane spells. You choose these from the common spells on the arcane spell list or from other arcane spells you gain access to. Your spellbook's form and name are up to you. It might be a musty, leather-bound tome or an assortment of thin metal disks connected to a brass ring; its name might be esoteric, like The Crimson Libram, or something more academic, like A Field Study in Practical Transmutation. Each time you gain a level, you add two more arcane spells to your spellbook, of any level for which you have spell slots. You can also use the Arcana skill to add other spells that you find in your adventures (See Learn a Spell). | Arcane BondYou place some of your magical power in a bonded item. Each day when you prepare your spells, you can designate a single item you own as your bonded item. This is typically an item associated with spellcasting, such as a wand, ring, or staff, but you are free to designate a weapon or other item. You gain the Drain Bonded Item free action. DRAIN BONDED ITEM (Free Action) TRAITS:] Arcane, Wizard FREQUENCY: Once per day. You expend the power stored in your bonded item, as long as the item is on your person. During your turn, you gain the ability to cast one spell you prepared today and already cast, without spending a spell slot. You must still Cast the Spell and meet the spell's other requirements. | Arcane School (Evocation)Many arcane spellcasters delve deeply into a single school of magic in an attempt to master its secrets. If you want to be a specialist wizard, choose a school in which to specialize. You gain additional spells and spell slots for spells of your school. EVOCATION As an evoker, you revel in the raw power of magic, using it to create and destroy with ease. You can call forth elements, forces, and energy to devastate your foes or to assist you in other ways. You understand that the most direct approach is the most elegant. You add one 1st-level evocation spell (such as shocking grasp) to your spellbook. You learn the force bolt school spell. | Arcane Thesis (Spell Blending)During your studies to become a full-fledged wizard, you produced a thesis of unique magical research on one of a variety of topics. You gain a special benefit depending on the topic of your thesis research. The arcane thesis topics presented in this book are below; your specific thesis probably has a much longer and more technical title like “On the Methods of Spell Interpolation and the Genesis of a New Understanding of the Building Blocks of Magic.” SPELL BLENDING You theorize that spell slots are a shorthand for an underlying energy that powers all spellcasting, and you've found a way to tinker with the hierarchy of spell slots, combining them to fuel more powerful spells. When you make your daily preparations, you can trade two spell slots of the same level for a bonus spell slot of up to 2 levels higher than the traded spell slots. You can exchange as many spell slots as you have available. Bonus spell slots must be of a level you can normally cast, and each bonus spell slot must be of a different spell level. You can also trade any spell slot for two additional cantrips, though you cannot trade more than one spell slot at a time for additional cantrips in this way. Feats Skill Feats Class & Archetype Feats Ancestry & General Feats Recognize SpellTRAITS: General, Secret, Skill PREREQUISITES: Trained in Arcana, Nature, Occultism or Religion TRIGGER: A creature within line of sight casts a spell that you don’t have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting. If you are trained in the appropriate skill for the spell’s tradition and it’s a common spell of 2nd level or lower, you automatically identify it (you still roll to attempt to get a critical success, but can’t get a worse result than success). The highest level of spell you automatically identify increases to 4 if you’re an expert, 6 if you’re a master, and 10 if you’re legendary. The GM rolls a secret Arcana, Nature, Occultism, or Religion check, whichever corresponds to the tradition of the spell being cast. If you’re not trained in the skill, you can’t get a result better than failure. CRITICAL SUCCESS You correctly recognize the spell and gain a +1 circumstance bonus to your saving throw or your AC against it. SUCCESS You correctly recognize the spell. FAILURE You fail to recognize the spell. CRITICAL FAILURE You misidentify the spell as another spell entirely, of the GM’s choice.   -   Arcane TattoosARCANE TATTOOS TRAITS: Uncommon, Human You have tattoos on your body corresponding to one of the ancient Thassilonian schools of magic. Choose one of the following schools of magic: Transmutation (sigil). You can cast the associated cantrip as an innate arcane spell at will. | Hag's SightHAG'S SIGHT TRAITS: Changeling You've nurtured the supernatural abilities gifted by your hag mother, particularly your sight. You gain darkvision. Skills  Trained: ◆ | Expert: ◆◆ | Master: ◆◆◆ | Legendary: ◆◆◆◆ Acrobatics: +4 ◆ Arcana: +7 ◆  Athletics: +3 ◆ Crafting: +7 ◆ Deception: +0 Diplomacy: +0 Intimidation: +0 Lore (Scribing): +7 ◆ Medicine: +2 Nature: +2 Occultism: +7 ◆ Performance: +0 Religion: +5 ◆ Society: +7 ◆ Stealth: +4 ◆ Survival: +0 Thievery: +1   Attacks MELEE RANGE Staff, Two-hand (d8) ◆, +3 1d4 B Dagger, Agile, Finesse, Thrown 10 ft, Versatile S ◆, +4 1d4 P Fist, Agile, Finesse, Nonlethal, Unarmed ◆, +4 1d4 B Dagger, Agile, Finesse, Thrown 10 ft, Versatile S ◆, +4 1d4 P        WIZARD SPELLS  Spell Tradition: Arcane | Arcane Save DC: 17 | Arcane Spell Attack Modifier: +7 Cantrips Slots: 5+1 Level 1 Slots: 2+1 Level 2 Level 3 Level 4 Electric ArcELECTRIC ARC (Cantrip, Electricity, Evocation) CAST: ◆◆ (Somatic, Verbal) RANGE: 30 ft; TARGET: 1 or 2 creatures SAVING THROW: Basic Reflex An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier. HEIGHTENED (+1): The damage increases by 1d4.; LightLIGHT (Cantrip, Evocation, Light) CAST: ◆◆ (Somatic, Verbal) RANGE: Touch; TARGET: 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally DURATION: until the next time you make your daily preparations The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends. HEIGHTENED (4th) The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet).; PrestidigitationPRESTIDIGITATION (Cantrip, Evocation) CAST: ◆◆ (Somatic, Verbal) RANGE: 10 ft; TARGET: 1 object (Cook, Lift or Tidy only) DURATION: Sustained. The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options. COOK: Cool, warm, or flavor 1 pound of nonliving material. LIFT: Slowly lift an unattended object of light Bulk or less 1 foot off the ground. MAKE: Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile—it can't be used as a tool, weapon, or spell component. TIDY: Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk. Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.; Produce FlamePRODUCE FLAME (Attack, Cantrip, Evocation, Fire) CAST: ◆◆ (Somatic, Verbal) RANGE: 30 ft; TARGET: 1 creature A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. The flame deals fire damage equal to 1d4 + your spellcasting ability modifier, (+2). Critical Success The target takes double damage and 1d4 persistent fire damage. Success The target takes full damage. HEIGHTENED (+1): Increase the damage by 1d4 and the persistent damage on a critical hit by 1d4.; ShieldSHIELD (Abjuration, Cantrip, Force) CAST: ◆ (Verbal) DURATION: until the start of your next turn. You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use. While the spell is in effect, you can use the Shield Block reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell. Heightening the spell increases the shield's Hardness. HEIGHTENED (3rd): The shield has Hardness 10. HEIGHTENED (5th): The shield has Hardness 15. HEIGHTENED (7th): The shield has Hardness 20. HEIGHTENED (9th): The shield has Hardness 25. , Telekinetic ProjectileTELEKINETIC PROJECTILE (Attack, Cantrip, Evocation) CAST: ◆◆ (Somatic, Verbal) RANGE: 30 ft, TARGETS: 1 creature You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal bludgeoning, piercing, or slashing damage—as appropriate for the object you hurled—equal to 1d6 plus your spellcasting ability modifier. No specific traits or magic properties of the hurled item affect the attack or the damage. Critical Success You deal double damage. Success You deal full damage. Heightened (+1) The damage increases by 1d6. FearFEAR (Emotion, Enchantment, Fear, Mental) CAST: ◆◆ (Somatic, Verbal) RANGE: 30 ft; TARGET: 1 creature SAVING THROW: Will, DURATION: Varies You plant fear in the target; it must attempt a Will save. CRITICAL SUCCESS: The target is unaffected. SUCCESS: The target is frightened 1. FAILURE: The target is frightened 2. CRITICAL FAILURE: The target is frightened 3 and fleeing for 1 round. Heightened (3rd) You can target up to five creatures., Illusory ObjectILLUSORY OBJECT (Illusion, Visual) CAST: ◆◆ (Somatic, Verbal) RANGE: 500 ft, AREA: 20 ft Burst DURATION: 10 Minutes You create an illusory visual image of a stationary object. The entire image must fit within the spell's area. The object appears to animate naturally, but it doesn't make sounds or generate smells. For example, water would appear to pour down an illusory waterfall, but it would be silent. Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion. HEIGHTENED (2nd) Your image makes appropriate sounds, generates normal smells, and feels right to the touch. The spell gains the auditory and olfactory traits. The duration increases to 1 hour. HEIGHTENED (5th) As the 2nd-level version, but the duration is unlimited., Magic MissileMAGIC MISSILE (Evocation, Force) CAST: ◆ to ◆◆◆ (Somatic, Verbal) RANGE: 120 ft, TARGET: 1 Creature You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth. HEIGHTENED (+2) You shoot one additional missile with each action you spend. -  - - Level 5 Level 6 Level 7 Level 8 Level 9 - - - - - FOCUS SPELLS  Spell Tradition: Arcane | Arcane Save DC: 17 | Arcane Spell Attack Modifier: +7 Force Points: 1 Force BoltFORCE BOLT [FOCUS 1] TRAITS: Uncommon, Evocation, Force, Wizard CAST: ◆ (Somatic) RANGE: 30 ft, TARGET: 1 Creature You fire an unerring dart of force from your fingertips. It automatically hits and deals 1d4+1 force damage to the target. HEIGHTENED (+2) The damage increases by 1d4+1. FOCUS SPELLS  Spell Tradition: Arcane | Innate Save DC: 13 | Innate Spell Attack Modifier: +3 SigilSIGIL (Cantrip, Transmutation) CAST: ◆◆ (Somatic, Verbal) RANGE: Touch; TARGETS: 1 Creature or Object DURATION: Unlimited (See below) You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. The mark can be visible or invisible, and you can change it from one state to another by using an Interact action to touch the target. The mark can be scrubbed or scraped off with 5 minutes of work. If it's on a creature, it fades naturally over the course of a week. The time before the mark fades increases depending on your heightened level. HEIGHTENED (3rd) The sigil fades after 1 month. HEIGHTENED (5th) The sigil fades after 1 year. HEIGHTENED (7th) The sigil never fades. Inventory Platinum Gold   Silver Copper 0 3   4 2 Weapons & Armor     Explorer's Clothing Dagger Staff Adventuring Gear Worn Stowed Backpack, Caltrops, Flint & Steel, Manacles (Poor), Material Component Pouch, Waterskin   Artisan's Tools (Artistry), Basic Crafter's Book, Bedroll, Chalk (x10), Climbing Kit, Clothing (Fine), Clothing (Winter), Lantern (Bull's-Eye), Oil (x4), Rations (x2), Soap, SpellbookA spellbook holds the written knowledge necessary to learn and prepare various spells, a necessity for wizards and a useful luxury for other spellcasters looking to learn additional spells. Each spellbook can hold up to 100 spells. CANTRIPS Detect Magic Electric Arc Light Mage Hand Prestidigitation Produce Flame Ray of Frost Read Aura Shield Telekinetic Projectile 1st LEVEL Fear Grease Illusory Object Magic Missile Magic Weapon Shockwave, Writing Set   Current Bulk: 4.3 Encumbered: 5.0 Maximum:  10.0
  6. WIP, looking at a kineticist with a focus on the Wood element.
  7. CONCEPT: Hacker thrown away from a Corp   Attributes STRENGTH DEXTERITY CONSTITUTION INTELLIGENCE WISDOM CHARISMA KARMA 9 14 12 18 11 10   +0 +1 +0 +3 +0 +0     Skills Administer 0Free Bonus Skill at the end of Character Creation Lead - Stab - Connect - Notice - Survive - Drive - Perform - Talk -- Exert - Program 1 Trade - Fix 0 Punch - Work - Heal - Shoot - Cast - Know 0 Sneak 0 Summon -   Others Background: CoderProgram 0 Picked : Fix 0 ; Sneak 0 Edges: HackerGain Program as a bonus skill. You may begin play with : - an installed Cranial Jack cybersystem, - a scrap deck from page 75, - and eight program elements of your choice among available Verbs and Subjects. Each round, you gain a bonus Main Action that can only be used to perform hacking or cyberspace-related mental actions. This does not include drone piloting or vehicle driving. || ProdigyIntelligence 18 Foci: Specialist (Program)Level 1: Gain a non-combat skill as a bonus. Roll 3d6 and drop the lowest die for all skill checks in this skill. Level 2: Roll 4d6 and drop the two lowest dice for all skill checks in this skill. Since Erik already has Program at level 1, I'm picking Know for the Skill Point.     Hit Points : 6 / 6 Attack Bonus : +0 Physical Save: 15+ Evasion Save: 12+ Mental Save: 15+ Luck Save:15+   Contacts Acquaintance 1   Acquaintance 2   Friend 1   Item Enc. Light Pistol (1d6 dmg, Trauma 1d8/x2) 3 magazines and 45 cartridges Clothing, ordinary Scrap cyberdeck (see page 75) VR crown, cheap Smartphone, basic - $50 in remaining cash 1 3 0 1 1 - -  
  8. Zenovia 'The cards show you only what is possible of your Destiny. You must grasp it... if you think you can.'   Level: 1 Class: Magus Future Archetype: Psychic Background: Teacher's Pet Height: 6 ft. 3in. Weight: 177 lbs Eyes: Yellow Skin: Green Hair: Black Race: Half-Orc Gender: Female Age: 28 Abilities Ability | Modifier STR: 18 | +4 DEX: 12 | +1 CON: 12 | +1 INT: 16 | +3 WIS: 10 | +0 CHA: 10 | +0 Hit Points: 17 Armor Class: 18 Size: Medium Speed: 25 ft (30 Cascade) Perception: +3 ◆◆ Fort Save: +6 ◆◆ Ref Save: +4 ◆ Will Save: +5 ◆◆     Abilities Ancestry  Human Heritage Half-Orc Background On the Payroll Ancestry Features Low-Light Vision   Class Features Arcane Cascade | Conflux Spells | Hybrid Study (Laughing Shadow)| Spellstrike Feats Additional Lore (Background Feat, "Teacher's Pet", Lv. 1) - Your knowledge has expanded to encompass a new field. Choose an additional Lore skill subcategory [Lore (Harrow)]. You become trained in it. At 3rd, 7th, and 15th levels, you gain an additional skill increase you can apply only to the chosen Lore subcategory. Familiar (Class Feat, Natural Ambition, Lv. 1) - You make a pact with a creature that serves you and assists your spellcasting. You gain a familiar. Orc Weapon Familiarity (Ancestry Feat, Lv. 1) - In combat, you favor the brutal weapons that are traditional for your orc ancestors. You are trained with the falchion and greataxe. In addition, you gain access to all uncommon orc weapons. For the purpose of determining your proficiency, martial orc weapons are simple weapons and advanced orc weapons are martial weapons. Skills  Trained: ◆ | Expert: ◆◆ | Master: ◆◆◆ | Legendary: ◆◆◆◆ Acrobatics: +1 Arcana: +6 ◆ Athletics: +7 ◆ Crafting: +3 Deception: +0 Diplomacy: +3 ◆ Intimidation: +3 ◆ Lore (Harrow): +6 ◆ Lore (Academia): +6 ◆ Medicine: +0 Nature: +0 Occultism: +6 ◆ Performance: +0 Religion: +3 ◆ Society: +3 ◆ Stealth: +1 Survival: +0 Thievery: +1 Attacks Orc Necksplitter, Forceful, Sweep ◆, +7 1d8+4 S Guisarme, Reach, Trip ◆, +7 1d10+4 S Fist, Agile, Finesse, Nonlethal, Unarmed ◆, +7 1d4+4 B Inventory Platinum Gold   Silver Copper 0 0   1 5 Weapons & Armor Orc Necksplitter Guisarme Breastplate Wooden Shield Adventuring Gear Worn Stowed Backpack   Bedroll, Flint and Steel, Rope, Chalk (10), Rations (2), Soap, Waterskin, Harrow Deck   Current Bulk: 5.4 Encumbered: 9.0 Maximum:  14.0 Spellbook and Prepared Spells (Note: Spells marked in bold have been prepared; the () next to each level indicates available daily slots) Cantrip (4) Brine Dragon Bile, Detect Magic, Ghost Sound, Gouging Claw, Mage Hand, Message, Shield, Telekinetic Projectile 1st (1) Briny Bolt, Shocking Grasp, Tether, True Strike Background WIP... Still in progress, but bullet points I'm leaving for myself: - Zenovia is a member of a Varisian caravan - Theirs is a caravan (name TBD) that is granted a very, VERY rare privilege: to travel among the orcish tribes of the Hold of Belkzen west of Ustalav, and to leave again with their lives. More amazing still, they do this somewhat regularly. Very few know for certain how this miraculous ability came about, but it can almost certainly be traced to one obvious fact: many of the caravan members have visible orc blood, and have both descendants and living kin within the Hold itself. They do a brisk trade of goods and gossip with the inhabitants of Ungir, Freedom Town, , and gain both the occasional Orc with a touch of wanderlust... and even more occasionally, a new caravan-child or two. Or three. Additionally, the caravan itself is a fair bit tougher and more intimidating than the average Family caravan; where most Families rely on blending in, seeming outwardly non-threatening and easygoing, they instead carry weapons openly and in intimidating fashion, and display savage muscles and toothy frowns that successfully dissuade all but the most desperate bandits and wild beasts on the road. They also speak flowing Varisian and Orcish with ease, and often blend the two together into a strange lingual dance that somehow can manage to sound both terrifying and irresistibly exotic and alluring at the same time. - Zenovia: TBD parental lineage. Someone of importance in the Hold, and one parent is a member of the caravan. Their relationship is tempestuous enough that they need LOTS of time apart, but they just can't help returning to one another every time the Family stops for a bit in the Hold. - Zenovia: Things she's done in her lifetime. She's respected as a skilled Harrow sage and is the apprentice of the caravan's most respected elder in such matters. She is training Zenovia to one day take over her duties as both a fortune-teller and a spiritual guide for the caravan. Managed to somehow impress a brine dragon that sought to attack the Hold after it had been summoned by an unskilled orcish sorcerer for an honor duel; Zenovia convinced it not to make strife, but sought parley instead. The non-native creature taught her a unique style of water-magic before departing, though not without declaring that Zenovia is now one of its "subjects." Link to Lorrimor It was a most unusual night that saw Zenovia and Professor Lorrimor cross paths, and indeed, perhaps the most curious lecture that the Professor had ever given; for it took place not in the warm and well-lit mahogany lecture halls of the University of Lepidstadt, but instead a makeshift classroom beneath the open stars, ringed by Varisian wagons, and not a podium but a rickety wooden crate to stand upon. The arrangement was an odd but agreeable one: in exchange for shelter and a fire and food for the evening, the traveling (though somewhat waylaid, on account of a horse with a light sprain) scholar gave the caravan of entertainers and free spirits a lecture on Varisian culture in Ustalav. He got a few details wrong, certainly, which the Family was all too happy to correct him on here and there, laughing all the while, and the Professor took the remarks in good humor. But then came a young child, green-skinned and sharp-toothed, who seemed so serious and scowling, her voice cutting over the chuckles and ending them; for the Professor had made light of the Harrow, and that was something that in her eyes was no laughing matter. The lecture ended shortly thereafter, with reassurances from many that all was well - and with that end, Lorrimor sought out the young child who had been so protective of the Cards. Shaking her head and muttering, a young Zenovia proceeded to give an elementary lesson of her own, this one on the nature of the Harrow and of fortunes and Fate. Professor Lorrimor was astounded by the child's scholarly depth and great respect for the Varisian cultural touchstones laid out before him; they talked late into the night, and he took detailed notes on all she was prepared to share. The caravan and Lorrimor parted ways the next morning. But Zenovia managed to find her path crossing Lorrimor's frequently in the months and years from then on - sometimes by chance, oftentimes by deliberate consultation of the Professor's published speaking engagements; but always, claimed Zenovia, it was down to Fate. And every single time, she listened with rapt attention to the myriad subjects the Professor expounded upon, taking quiet note in her mind and heart, locking away the knowledge... for what purpose, even she herself did not know. But she sought after it all the same. She would do a reading, after each "fated" meeting. The cards' message would be different every time. On their final reading, the Future revealed the Snakebite, the Fiend, and the Dance. She explained that there was a great difficulty coming: one that would bring many different sorts of people together, due to a tragedy... and if they could not find a way to join their myriad strengths and skills, skills that threatened to oppose even one the other, there would be suffering untold. "It's just a way of looking at the world, and what you must do," Zenovia explained hastily, with unease that she tried her best to hide. "Don't take it literally - you always take it so literally. Just... dwell on what the cards tell you. Their meaning will become clear. But... I'm sure everything will be fine." They parted with cheer, and Zenovia put the foreboding draw behind her... until seven days later, when she learned that Professor Lorrimor had suddenly died. She has not consulted the cards ever since. Perhaps she fears what they next might tell. Appearance and Personality WIP    
  9. BASE INFORMATION Name: Firea Ancestry and Heritage: Kitsune (Empty Sky Heritage) Background: Sponsored By Stranger Class: Summoner Elemental Deity: Daikitsu Alignment: Chaotic Good   DESCRIPTION   Firea is an attractive red-headed human woman when in her tailless form. Lithe and semi-athletic in her build as well as carefree in her personality. When in her true form though she is an attractive red furred kitsune with her tail and ears ending in white tufts of fur. Physically she is still lithe and very attractive, with a still semi-athletic build.   PERSONALITY Firea is a carefree young woman that has a fiery temper. When angered those that set her off would do well to watch out less they wish to meet the flames of retribution. She is also protective of those she calls friends and companions.   BACKGROUND Firea (Fee-rea) is a Kitsune who thinks she is the only of her kind, having not met any other like her. She stays primarily in her human form as she wanders in the woodlands, but to those that have discovered her presence and true nature and dubbed her Firea the Firefox. She is a fiery redhead. Like a controlled flame can be quick to temper, but if appeased she can be just as quick to calm to. If left uncontrolled though, she is likely to torch the room. She is passionate, and protective of those few she calls friends. Still, she can be an intimidating force to deal with. Her most treasured item is a flute made of glass that a friend had given her. Tired of her solitary life, Firea has started to wander closer and closer to villages and settlements. Helping the inhabitants of said places in return for knowledge, among other things. Still at times her fiery personality gets her in trouble and she is forced to move on, or decides to move on on her own. To that end she has decided to take on a life of adventure to explore the world. Eventually during her travels a stranger came to her and offered her a change. A change of life that someone like her would find, intriguing. To attend a magical university to learn more about her abilities and possibly more about herself. After much thought, the young kitsune accepted.   OTHER INFORMATION It is well known that Firea can summon a powerful and large flaming fox to fight at her side named Auriflamma, which she says translates to Golden Flame. It's said she can also summon animal's, fey, and other elementals to fight for her. Rumor is that she may well be the living vessel for the spirit of an Elemental Lord. These rumors have not been confirmed to date.   Auriflamma (Eidolon) - Combined (2).pdf Starry (Familiar) - Combined (3).pdf Firea (MW_KM) - Combined (1).pdf
  10.  Under Construction To do: lots Overview First Impressions: Jevrin Sepetdlav is a large Human of Varisian ancestry. Background: WIP Personality: TBD Compact Mechanics Jevrin Sepetdlav Human (Beastkin) Monk 1 Perception +4 | Speed 25 AC 17 | Fortitude +7 | Reflex +7 | Will +6    
  11.    Statblock Videk Krut F CG Orc Magus, Level 1, HP 19/19, Speed 25ft AC 14, Fort +6, Ref +4, Will +6   Twisted Staff (One-Handed) +? (1d6+3) Twisted Staff (Two-Handed) +3 (1d8+3) Armored Coat (+4 Armor, +1 Dex) Abilities Str 16, Dex 12, Con 12, Int 16, Wis 12, Cha 10 Condition None    Background & Plot Background & Plot Goes Here Appearance & Personality Appearance Goes Here
  12.   Pokk “Where are you going? Who’s gonna help Pokk buckle his swash?” Myth-Weavers Sheet Bio Name: Pokk Race: Goblin Class: Swashbuckler Heritage: Unbreakable Goblin Archetype: Wrestler Background: Grave Robber   Abilities Ancestry: Dex, Cha, Free(Str) Background: Dex, Str Class: Dex Free: Dex, Str, Wis, Con STR: 16 (+3) DEX: 18 (+4) CON: 12 (+1) INT: 10 (+0) WIS: 12 (+1) CHA: 12 (+1) Background Pokk is not originally from Ustalav, but he has learned to adapt and blend in well enough. Born to a large and ambitious goblin clan in the Shackles, Pokk wanted to be a pirate. So, after being laughed at by every pirate he volunteered his services to, and being literally thrown in the trash when he tried to get himself pressganged(an amusing, if irrelevant tale), Pokk did the only thing he could. He snuck aboard and stowed away on the first ship he could. Unluckily for him, it was a slave ship heading to Cheliax. But after being caught, apprehended, and sent to auction as a slave, he came upon a strike of luck. The man that purchased Pokk was Professor Lorrimor, who was in Cheliax researching demons and devils, and was in need of a manservant and able-bodied assistant. As his previous several assistants had for various reasons quit, ran off, or otherwise disappeared, Professor Lorrimor decided to abide by local customs and acquire a slave who would be less likely to voluntarily skedaddle. What he wound up with, was Pokk, whom had no qualms with the more unsavory aspects of the Professor’s research, and in fact was quite enamored of the dissection process. Pokk was with the Professor for just over two years, though the last several months of that were the arduous trek back to Ustalav. Upon arriving in Ustalav, Professor Lorrimor granted Pokk his freedom and gave him a small stipend to find his way. Alas, the stipend was gone within a week, spent on food, ale, a rather keen short sword that Pokk has since managed to lose, and a disreputable prostitute with even less scruples than Pokk. Thankfully, Pokk’s skills at digging graves worked in both directions, though the surprise concept of repeat customers did confuse the poor goblin. Appearance A tall(for a goblin) lanky goblin with blue, pallid skin and a large head with a bald, bumpy scalp and a wide mouth full of sharp teeth, Pokk wears a loose, flowing tunic, patched, well worn trousers, and a pair of tough, broken boots he has liberated from a halfling’s corpse, cut open by his toe’s claws. He wears lots of jewelry, necklaces, bracelets, rings, and piercings in his ears and eyebrows. He wears a fingerless glove on his left hand to hide his slave brand scar. He is quick, graceful, and carries himself with a swagger and bravado that is readily apparent. Personality Crude, loud, an inappropriate. In other words, a goblin. He has no social filter, says what he thinks, and is surprisingly judgmental for someone with no room to talk. While his hygiene is better than most goblins, it is still lacking for most polite society. Considering he is perpetually stained by grave dirt, has the skin tone of a dead fish, and has mastered a dead eyed thousand yard stare, it is unsurprising he has been mistaken for a ghoul or revenant. The phrase “You’re pretty smart for a ___” has an equal chance of ending with goblin or zombie when directed at Pokk. He isn’t undead, though considering his occupation, it’s probably only a matter of time. Feats Ancestry: Bouncy GoblinPFS Standard Bouncy Goblin Feat 1 Goblin Source Character Guide pg. 37 2.0 Prerequisites Unbreakable Goblin You have a particular elasticity that makes it easy for you to bounce and squish. You gain the trained proficiency rank in Acrobatics (or another skill of your choice, if you were already trained in Acrobatics). You also gain a +2 circumstance bonus to Acrobatics checks to Tumble Through a foe’s space. Goblin Weapon FamiliarityPFS Standard Goblin Weapon Familiarity Feat 1 Goblin Source Core Rulebook pg. 48 4.0 Others might look upon them with disdain, but you know that the weapons of your people are as effective as they are sharp. You are trained with the dogslicer and horsechopper. In addition, you gain access to all uncommon goblin weapons. For the purpose of determining your proficiency, martial goblin weapons are simple weapons and advanced goblin weapons are martial weapons. Background: Experienced SmugglerPFS Standard Experienced Smuggler Feat 1 General Skill Source Core Rulebook pg. 261 4.0 PFS Note Allows you to always Earn Income with the Underworld Lore with tasks of your level -1 (instead of the normal level -2). Prerequisites trained in Stealth You often smuggle things past the authorities. When the GM rolls your Stealth check to see if a passive observer notices a small item you have concealed, the GM uses the number rolled or 10—whichever is higher—as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result. If you’re a master in Stealth, the GM uses the number rolled or 15, and if you’re legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers. This provides no benefits when a creature attempts a Perception check while actively searching you for hidden items. Due to your smuggling skill, you’re more likely to find more lucrative smuggling jobs when using Underworld Lore to Earn Income. Class: Disarming FlairPFS Standard Disarming Flair Feat 1 Swashbuckler Source Advanced Player's Guide pg. 88 2.0 It's harder for your foes to regain their grip when you knock their weapon partially out of their hands. When you succeed at an Athletics check to Disarm, the circumstance bonus and penalty from Disarm last until the end of your next turn, instead of until the beginning of the target's next turn. The target can use an Interact action to adjust their grip and remove this effect. If your swashbuckler's style is gymnast and you succeed at your Athletics check to Disarm a foe, you gain panache.  
  13. Galen Almaithe Basics Ancestry: Human (Tiefling) Background: Spell Seeker Class: Laughing Shadow Magus; Loremaster archetype Concept: Details Description: Background: Statblock Galen AlmaitheMagus 1 Lawful Neutral Medium/Human/Tiefling/Humanoid Perception +5, darkvision Languages Taldan, Varisian, Draconic, Elven, Undercommon Skills Acrobatics +3, Arcana +6, Athletics +0, Crafting +6, Library Lore +6, Medicine +5, Nature +5, Religion +5, Society +6, Stealth +3, Survival +2, Thievery +3 Abilities Str +0, Dex +3, Con +1, Int +3, Wis +2, Cha +0 Items Explorer's Clothing (worn), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Fine Clothing, Hooded Lantern + Pint of Oil (3), Writing Set + Extra Ink and Paper, Ruler, Minor Numbing Tonic Currency 4 GP, 7 SP Defenses AC 16; Fort +6, Ref +6, Will +7 HP 17 Recognize Spell Speed 25 feet Melee Rapier +6 (Deadly d8, Disarm, Finesse), Damage 1d6 P Magus's Analysis Spellstrike Arcane Cascade Arcane Spell List DC 16, attack +6; [Prepared] Spells Cantrips Detect Magic, [Draw Moisture], [Illuminate], Mage Hand, [Needle Darts], [Prestidigitation], Read Aura, [Sigil] 1st Level Floating Disk, Horizon Thunder Sphere, [Pocket Library], Share Lore Focus Spells (1 point): Dimensional Assault (Range: half your Speed) You tumble through space, making a short dimensional hop to better position yourself for an attack. Teleport to any square in range that's within reach of a creature, and then make a melee Strike against one creature within your reach. Additional Feats Tiefling, Natural Ambition (Magus's Analysis), Fiendish Eyes Additional Specials Conflux Spells, Hybrid Study (Laughing Shadow), Spellbook, Spellstrike Specifics
  14. Acrisius, a foundling with glowing eyes and copper-like red hair, was abandoned as an infant at the steps of an Iomedae temple in Ustalav, likely due to superstitious fears. The priests recognized his true nature and took him in, naming him after one of Iomedae's disciple-lieutenants. From a young age, Acrisius honed his sword-fighting skills, growing into a formidable fighter by adolescence. While his combat prowess made him a prime candidate for a crusade, his inherent kindness often led him to hold back at his opponents during sparring matches. Acrisius held life in high regard, finding solace in the temple's quiet hymns and candles rather than typical childhood play. Under rigorous training, Acrisius' abilities flourished, and he became ordained as a Cleric of Iomedae. A vision revealed his divine heritage as a descendant of the angel Belamont. In the darkest times, his celestial lineage would guide and enhance his already exceptional swordsmanship. At the age of 18, he left his home to join the vigil against the Whispering Tyrant's tyranny at Lastwall, whether to vanquish evil or alleviate the suffering of Ustalavic people. Brother Acrisius led the charge in the name of justice. On a starless night, the dead clawed their way back to life. A breathless assistant of a wandering scholar sought refuge in Acrisius' camp, reporting a group of scholars besieged in an abandoned barn, perilously close to the Ustalav-Belkzen border. Undead horrors assailed the scholars, and Acrisius wasted no time. He rallied a patrol and rode out, knowing there was no room for delay. Upon arrival, they found the scholars locked in a life-or-death struggle. With divine might, Acrisius and his crusaders dispatched the undead, though only a few scholars survived. Among them, Professor Petros Lorrimor, who received Acrisius' healing touch with gratitude. Acrisius, ever humble, saw helping as its own reward, but the professor insisted on rewarding him. Curiosity led Acrisius to inquire about the scholars' presence in the savage Hold of Belkzen. Professor Lorrimor explained their mission to explore ancient ruins tied to the Whispering Tyrant. They had hired mercenaries who abandoned them in their dire hour, taking their payment and leaving them to fend off the undead. The scholars, fortified in the barn, sent for aid, and Acrisius came to their rescue. Fearing further danger, Acrisius urged the scholars to retreat across the border. Grateful for his help, Professor Lorrimor requested an escort to Ravengro, a short ride from Acrisius' camp. Without hesitation, Acrisius agreed, and their journey began. In the stillness of the camp, bathed in the gentle glow of a sacred candle, Brother Acrisius knelt at the heart of his tent. Before him lay his trusted longsword, a divine symbol of his goddess, Iomedae, alongside the emblem of the sword and sun. The candle's flickering light danced upon the blade's keen silver edge. Time had flowed relentlessly, turning days into weeks, and those into months, until they had stretched into years since he had left the convent to fulfill Iomedae's will among the Ustalavic hills. Lately, doubt had crept into his mind, not about his unwavering faith or his mission to purge the land of evil and aid its people. Instead, it was a question of self-worth. Could he serve a more significant purpose elsewhere? He knew that his fellow crusaders revered him for his divine lineage, and the weight of their expectations bore heavily upon him. Could he afford to disappoint them? A rustling behind him broke his chain of thoughts, and he turned to listen. The canvas parted, revealing a man with weary features, adorned with the copper seal of Ustalav's postal office, despite his ragged attire. "I 'ave a letter for yer," the man muttered, producing a sealed envelope from his weathered leather bag. Acrisius rose from his contemplative posture to accept the missive. "May Iomedae's glory shine upon you," he offered, but the postman merely scoffed, excused himself, and vanished into the night, leaving Acrisius alone to open the letter. As the seal broke and the message unfolded before him, a complex mix of emotions washed over him. Remorse mingled with gratitude for Professor Lorrimor's passing and the efforts taken to reward the cleric. Ravengro, the name on the letter, tugged at his memory. He recalled his first visit to the village, escorting the professor, and the haunting prison with its grim history. Although it had been just a few short years, he pondered whether the tales of its haunting were true and if it was indeed time to cleanse the darkness that gripped the town.
  15. Godwin Markeley, Duskwalker Champion of Pharasma Application Status: WIP Gender: Male Ancestry: Human (Duskwalker) Background: Warrior Alignment: Neutral Good Deity: Pharasma Age: Height & Weight: Eye and Hair Color: Class: Champion Archetype: Kineticist (planned) Theme Song: "Quote here." Stablock WIP https://www.myth-weavers.com/sheets/?id=2834160 Appearance WIP - didn't find a picture that I liked with some searching, so I may have to get creative or try my hand at AI art. Personality Godwin comes across as overly serious. He feels like he has some grand destiny and by Pharasma he will live up to it. But... but, he's got this sense of whimsy that can't help but show sometimes. For example, he chose a last name because it sound kind of like malarkey, and that's just funny. He's quite happy to participate in jokes, but knows that his role is usually as the straight man. History Godwin manifested in the graveyard of a village not far out of Ardagh along the Northern border of Ustalav. The villagers naturally assumed the strangely colored adolescent was some form of undead or possibly a demon. They were setting up to kill him when a wandering scholar who was visiting the village intervened. Lorrimar recognized what the youth was and explained Duskwalkers to the townsfolk. Godwin was allowed to live; he even prospered at the village and joined the local guard. Neither he nor the villagers ever managed to shake the idea that there was some destiny waiting for him, so when he reached early adulthood, he traveled to Caliphas to join the church of Pharasma. Throughout all of this, he maintained correspondense with Lorrimar, who enjoyed the opportunity to watch a young duskwalker's destiny unfold.  
  16. Egare, the Gray Harlequin   Class: Spellshot Gunslinger Archetype: Spellshot Ancestry: Shapewrought Fleshwarp Gender: Male Age: Older than some trees, younger than some flowers Combat Role: Ranged/melee combat, some elemental damage.   "You are right to be afraid, right to hide and cower. This is a cruel world full of cruel monsters. It is lucky that you have your own monster, no?" Show Backstory It is not wise to ask something like Egare where, precisely, they came from. Ustalav is a land that drinks sorrow, full of those that take the sanctity of another's person as a mere inconvenient suggestion and drawing in those already steeped in pain. The strange fellow does, at times, speak of a 'father' but based on his words there is little doubt that a reunion between Egare and this paternal figure would not be a pleasant affair. However, to think Egare is a soul strictly defined by his beginnings would be profoundly unwise. It was in the city of Caliphas that a certain professor first met the Gray Harlequin. At the time, he operated a small bar and cabinet of curiosities that served as a point of contact for a small and insular community of the sort of misbegotten oddities that seem to bubble up from the soil of Ustalav. Former cultists, those touched by the undead, those twisted by the hands of another. Despite this, the creature Lorrimor found was not some dour gatekeeper or solemn sentinel. It was, well, Egare. Jocular and outgoing despite his frozen, featureless face and disconcerting form, to say Egare was welcoming to the professor would not be exactly correct. It is hard to feel welcomed by something like Egare. Even so, the strange gatekeeper provided access and served as a guide to the community of equally strange. Lorrimor, in turn gave his respect and credibility. There were things the tiny network of mutual aid could not provide each other, doors that would not open for those without the power to make them, Lorrimor did just that. When new reached Caliphas of Lorrimor's passing, Egare was dispatched. He paid the misbegotten his respect and they would see the same repaid in turn. Show Description Egare pushes the bounds of what might be considered 'humanoid'. At over seven feet tall, with long limbs that never seem to bend quite where one expects them to, ash grey skin, and almost reptilian hands and feet, there is no mistaking him for a 'normal' person. His face only possesses a hint of where eyes and a nose might be located. Even his mouth is a colorless gap in his face, serving as the only place where anything like human expressions might be found. His hair tends to move and drift on unseen currents like the tendrils of some deep sea creature. As if to contrast his unsettling appearance, Egare favors the clothes of a mundane professional. Crisp white shirts, vests, baggy pants. He never wears shoes as most cobblers would balk at the prospect of fitting a pair of shoes or boots to his feet. More often than not, he smells of a strange mixture of interesting tinctures, smoke, and unknown chemicals. In motion, he is quick and precise, wielding a monstrous looking breech-loader as though it weighed no more than a humble walking stick, equally happy to strike with the steel-shod stock of the weapon as he is to point the business end at someone and introduce a sphere of lead to their body at remarkable speed. Show Personality Egare tends to style himself as somewhat clownish, earning the epithet of 'Gray Harlequin' amongst his community of oddities. Whether this affectation is reassuring or disturbing is, of course, a matter of debate. Generally, he is gregarious but incisive, often asking pointed questions that dig at the often unexamined aspects of life. He gives the impression of being terminally unable to take matters seriously, though this is distinctly colored by circumstance. A joke and a smile can ease a burdened heart as much as it can unsettle a vicious foe. Granted, exactly how effective this is is heavily influenced on whether the subject is able to look past Egare's appearance.
  17. Shayla Shayla - Human (Skilled) - Cultist Witch 1 | Neutral Good | Female | The Dusk Mother   Background Shayla was born to a simple life, of simple ambitions and simple dreams. Her parents were farmers living outside of Sunrise, and she was their only daughter, destined to one day inherit the simple farm and the simple life her parents lead. Now normally this is where, in the story of great adventurers, we say how Shayla always longed for more, but the reality is that she didn't. She was more than content to harvest the wheat and feed the chickens, to marry a handsome young farmer and have beautiful children. Certainly Shayla was smart--her father made sure she knew how to read, how to do numbers and how to read the weather and the almanacs prepared by the diviners at the temples. She even excelled in these fields, but it never birthed ambition in her. With her father and mother every morning she rose with the sun, prayed to Lathander and Chauntea, and every day they would go about their chores. Then, a bad year came. A terrible blight struck their fields, and disease infected their cows. Her parents burned back the grain and killed the infected yearlings and tried to care for the remaining livestock and the struggling crops. But it was in vain. Spending so long around the sick animals, the disease transferred first to her mother, then to her father. They, like their cattle, succumbed not long after. They had no money for priests, so the young Shayla was left alone to tend the farm. She arose with the morning, and cursed Lathander and Chauntea. She cursed them as she tilled the blighted soil and burnt the remaining livestock. She cursed them as her eyes spilled tears into the loamy soil over her parent's new graves. Then, one sunset as she turned in for the night, a small barred owl alighted on her stoop and watched her. And then, it spoke to her. Or, perhaps, someone spoke through the owl to her. It told her to go to the middle of a neighboring field. It told her that there, she would find others who lost to the whims of fate. There, she would learn how to save her farm. All for a promise. A promise of favours to come. She followed the owl out to a field. As she approached the field, the owl gave her a fabric mask. She wore it as she walked towards a towering bon fire. And there, there she met The Dawn Mother for the first time. There she danced wild and free under the dying light for the first time. There she released her anguish and suffering and fed it to the red glow of Lathander's light being overtaken by Shar's darkness, and celebrated the freedom from both that existed in the time between. She released all ambition and all care, and cast them on the Pyre of Suffering. She knew not who she danced with, nor did she care. As the sun finally died, she and the other revellers departed. The next morning, the owl showed her how to till the ashes from the dead farm animals into the soil. It taught her special incantations to utter over the irrigation ditches, and showed her where to clean them. It took weeks, even months, and while her yield was less than previous years, it still far exceeded the blighted expectations. And each dusk, she returned to the field and to the bonfire. She listened to sermons from the elders, she praised The Dusk Mother, she danced with her and with the other masked servants. She cast her cares, her pain, her suffering away into the fires of the setting sun and the seas of the rising night. Current Life To this day, Shayla remains a dedicated servant of The Dusk Mother, a cult which visits in the fields near the town of Sunrise every dusk. While the Dusk Mother herself sometimes attends these gatherings, such appearances are rare. Who or what the Dusk Mother is exactly, no one knows. However her followers don't really seem to care. Indeed the abandonment of cares and stress for the few blessed hours of the dusk is core to their worship. That is not to say that Shayla is callous. Quite the opposite, she has a reputation for kindness and empathy that many feared had fled her when her parents died. She's rarely seen around the temples these days, and her disdain for Lathander and Chauntea seems to remain. However, she does frequent the Mayhew's, often to get a plow straightened or a scythe sharpened. She is sometimes flirtatious around Mina, but never seriously so. If Shayla has dreams of romance, she keeps them quiet. Shayla has been running the farm on her own for five years (since she was 16.) It has been exhausting, and she can feel the toll on her body even at her young age. While she is content with being a farmer's wife, currently she is a farmer but not a wife, and the prospects in town are slim. She sees that leaving her farm fallow for a few years, while she's still young enough to travel and to marry, may be her best course. Vignette TBA  
  18. [center][img2=175]https://i.pinimg.com/originals/ff/3f/f8/ff3ff8e9b081d08cc697e99c7c8c60ec.jpg[/img2][/center] Name: Zharim J'hannar Race: Catfolk(Shemjet) Gender: Male Age: 29 Alignment: Chaotic Good Class: Sorcerer(Celestial Bloodline)   Appearance WIP Personality WIP Backstory WIP
  19. Ancestry: Gnome-Changeling (Dream May) Background; Eclipseborn Class: Witch; night theme; Mistress of Dreams, aka Mom stats Str:08 Dex: 12 Con: 16 Int: 18 Wis: 12 Cha: 12 Gnome: 3 boosts (Con, Cha, Free {Int}) and one flaw (Str) Eclipseborn: 2 boosts Con and Free (Int) Witch: 1 boost Int 1st Level boosts: Int, Con, Dex, Wis Making my stats   Ancestry Feats: Dream May & Changeling Lore   Skills Trained Eclipseborn Lore: (catastrophe related) TBDp Trained Occultism: Witch Patron (Night) Trained Perception: Witch Class 3+Int Mod (+4) Skills Trained Religion Trained Crafting Trained Society Trained Medicine Trained Diplomacy Trained Herbalism Lore Trained Stealth   Languages Common Gnomish Sylvan Draconic Dwarven Elven Goblin Jotun Orcish Halfling   Familiar: Crow   I will make this look correct/finish up after i get back from vacation and have my laptop again. Best I can do with my smartphone.
  20. Joanne Crystal Gallant/Striker ABILITIES DEFENSES Strength 8/0 Dodge 6 Stamina 1 Parry 7 Agility 2 Fortitude 6 Dexterity 3 Toughness 9/1 Fighting 7 Will 5 Intellect 2 Awareness 1 Presence 4/2 Powers Power Name Effect Extras Descriptors Sentinel armor (63 pp) Impervious Toughness 8 Concealment 2 (Visual) Enhanced Presence 2 Enhanced Strength 8 (4 Alternates) Senses 4 (Darkvision, Direction Sense, Time Sense) Communication 2 (Radio) Morph 1 Flight 6 Immunity 9 Removable (-15 pp) Enhanced Presence has Limitation (As Galiant) Concealment has Limitation (As Striker) An experimental power armor granted to her as a Sentinel, possessing advanced nanite technology intended to be shaped in a variety of weapons While tinkering with it in secret, she found out she could manipulate them to let her change the shape of the armor itself, which handily solved the problem of what Striker would use Nanite Pattern: Valor Alternate of Enhanced Strength Damage 8 Multiattack The nanites allow her to make several weapons. When she's Gallant, the nanites form into a spear while as Striker, they form into a pair of scimitars Nanite Pattern: Justice Alternate of Enhanced Strength Ranged Damage 8 Some of her weapons are ranged. When she's Gallant, they take the form of "spikes" she launches at an enemy while as Striker, it's just a simple rifle Nanite Pattern: Genius Alternate of Enhanced Strength Create 5 Continuous, Precise, Subtle, Tether Not every construct she makes is necessarily a weapon, as she can have them form more regular objects, which can help in a pinch Emergency Core Discharge Burst Affliction 8 (Dazed/Stunned/Incapacitated) Burst Damage 8 Both effects are Limited (Technological Target) She accidentally broke the fragile Aureus Reactor, but managed to pass it off as a simple modification by weaponising it into an EMP blast SKILL RANKS BONUS Acrobatics Athletics Deception Expertise: Nirvana Factions Expertise: Police Officer Expertise: Streetwise Insight Intimidation Perception Stealth Treatment Technology 3 3 8 3 4 4 2 4 4 4 3 6 5 11/3 12/10 5 6 6 4 8/6 5 6 5 8 Advantages Benefits 2 (Reputation, Sentinel) Connected Equipment 3 (Sentinel Base) Evasion Ranged Attack 5 Inventor Taunt Sentinel Base Size: Large Toughness: 10 Features: Communications, Computer, Defense System, Fire Prevention System, Gym, Infirmary, Living Space, Personel, Power System, Security System, Workshop Located in University Row, this building is the personal headquarters of Joanne and a few trusted officers. Since it's so close to the Roosevelt College, she was invited several times to give lectures and pep talk to the students. Thankfully, something always happened before she had to go. Most of the personel there is either officers or non-sentient robots, along as some shadowy , robed figure who calls themselves Asyn. They're... weird OFFENSES Initiative +2 Valor +7 vs Parry, DC 23 vs Toughness for Damage, DC 25 for two degrees of success, DC 28 for three degrees of success Justice +8 vs Dodge, DC 23 vs Toughness ECD DC 18 vs Dodge, DC 18 vs Fortitude and DC 23 vs Toughness on fail, DC 14 vs Fortitude and DC 19 on success (Dazed/Stunned/Paralyzed) Powered Unarmed +7 vs Parry, DC 23 vs Toughness Unarmed +7 vs Parry, DC 15 vs Toughness Complications Burnt out: She's very tired of the Sentinels. All the cutthroat politics, publicizing and pressure to be "the best", it just pisses her off. Like she's less a defender of the law and more a setpiece to make some rich billionaire give her department money. She sees Striker as her best shot out of this, regardless of how it ends up Sonia Wayfield: The comissioner and her have interacted quite a few times, due to their shared line of work and sense of "quit your nonsense and get to work". She respects her and does not want bring her into this under any circumstances. She doesn't deserve the headaches Everybody's super...: Joanne doesn't have any super power of any kind, and while all the NvPD and personal equipment she has access to negates that, if it's gone she will struggle against other super powered villains Jekyll and Hyde: While in public she's known as Galiant, Sentinel of Nirvana, she's also the new yet deadly efficient hired gun known as Striker. Obviously, this is a lot less glamorous and she hopes her reputation for sometimes dipping out with little warning won't pursue her History Gallant's story started one uneventful day, when an Enigma villain overrode several of her department's experimental partol mechs, causing them to go on a rampage. And she was the first to rush in the breach, holding back and even destroying some of the machines, letting better-armed forces come and neutralize them. And as such, she was promoted into the ranks of Sentinel, ready to defend Nirvana more than ever! That's what everyone thinks. Of course, the truth is much less impressive. I mean, when is it not? First off, the machines went haywire due to a programming error, which was then fixed afterwards. And secondly, she was just near to them when they went off, and only survived due to modifying her equipment in secret, the legality of which was... questionnable. Then, with some luck, random weapons laying around and not being instantly riddled with bullets, she managed to slow them down to a pace that allowed reinforcements to do something She's always been uninterested in fame, and becoming a Sentinel was her worst nightmare. Between the press conferences, obligation to switch her equipment to an extravagant angelic armor and all the crushing expectations, she almost quit several times. But each time, Sonia convinced her to stay. But each time, it just frustrated her even more. She's only here because of sheer luck, not talent! And even if she was, she's just doing her job, no point in all the fanfare. And then it hit her Gallant is seen as a parangon of crime fighting, being one of the few without powers. But what if they weren't? Sadly, nobody in this city really has the guts to directly antagonize a Sentinel. But after all, if you want something done, you just put a fancy face plate and do it yourself And that's how Striker, the Bradford-wielding hired gun, was born. Of course, some random criminal coming out of nowhere to fight and even "kill" Gallant would be strange, so before that, she decided to go on smaller jobs, both for the big and small gangs, setting up the big confrontation. And something she wasn't expecting happened. She actually... liked it. The freedom, not having to act like the perfect being all the time, punching people in their stupid face when they deserve it! She's admittedly leagues happier as a villain than a hero. But she's not a villain either, is she? She's not sure, and it's starting to make her doubt Personality Despite being a competent officer by all accounts, Joanne never really saw herself as exceptional. She's just one of many cops. If she dies, she can just get replaced. Calm and polite, she despises arrogance, and usually stays by herself. However, depending on who she is, her personality changes greatly As Gallant, she's loud and confident, taunting her enemies with her bravado and embracing the whole "invincible angel of justice" vibes. But even then, she still acts somewhat merciful, always giving a chance to forfeit, even with a vibroknife in her ribs. But even then, she stays humble. She's just one of the many defenders of the city, after all. Just because she's alone when working doesn't mean others are any less valuable. This is the only part of Gallant that's not simulated When she's Striker, she's pretty direct to the point, not bothering with battle banter. Or any, for that matter. That is, when she's on a job. When she's found at Blasto's, somehow sipping a drink through the nanites of her faceplate, she's an incredibly relaxed and friendly person, who has a goldmine of anecdotes from their time as a police officer Powers & Abilities Joanne is one of the few Sentinels to not have any powers, and so uses the nanomachines offered by her armor to their best effect. With her training, she can take on enemies both far and close, although she prefers the latter as Gallant just for the glory. Nothing says "I'm better than you" than beating up a wizard with a sharp stick. She's almost completely bulletproof, can fly and most importantly, can switch between the "Gallant" and "Striker" pattern. The first, due to some high tech memetic bs and the reputation associated with her, make her seem way more impressive. The second however trades that for invisibility Abilities 36 + Powers 63 + Advantages 14 + Skills 24 + Defenses 13 = 150
  21. WIP Exemplar: scar of the survivor, noble branch, palisade bangles Azarketi (Mistbreath OR River OR Tactile tbd) Borderlands Pioneer background Free Archetype: Staff Acrobat (probably)   OR maybe Catfolk Exemplar? Hm.   Still working on the exact concept. Preliminarily: the character is a big brash himbo idiot, a baby demigod (think Disney Hercules before training with Phil) out to Prove Himself. Chaotic Good. Looking to do some good and fight some monsters to build a reputation.
  22. Bloodline: Ektus -Towering -Desert Harness (Spike, Hewing, Flame) Origin: Rootless -Hull Hearted -Fleetfamily Scarf Post: Canoneer -Pure Muscle -The Widow Edges (3): Iron, Sharps, Teeth Skills (15 points between skills and languages, max 3 per skill): Delve: 0 Vault: 0 Wavewalk: 0 Hunt: 2 Study: 0 Sense: 0 Harvest: 0 Scavenge: 1 Tend: 0 Concoct: 0 Cook: 0 Rattle: 2 Flourish: 0 Outwit: 0 Sway: 0 Brace: 3 Break: 3 Hack: 1 Languages (15 points between skills and languages, max 3 per language): Low Sour (2) Saprekk (2) Raka Spit (1) Name: Ford Resources (4): A pendant made from scavenged wood and iron (Salvage) Well-used tool belt (Salvage) Sap from an Ofra tree (Specimen) A hasty drawn map to a derelict ship (Chart) Motive: Adventure. Ford cares little for the Tyrant's Bloom, as long as there is blue above and green below. Faction: The Dreameaters Drives (3):  Make this broken world better Protect the crew Hunt the Dream-That-Stalks Mires (3):  Outsiders are difficult to trust Falling from great height Survivor's guilt Appearance/Personality: Ford embodies a quiet and pragmatic demeanor. His towering presence is often accompanied by a simple grunt or nod, for words come sparingly to him History/Background:  
  23.       Name: Raven Character Concept: When Raven emerged from the Mist, not only had she changed but something came along with her.  Race, Background, Subclass Class: Variant Human. Haunted One: Feature, Spirit Medium. Sorcerer: Shadow Magic. Description: [Description] Origin: [Origin] Your Character’s Plothook:  Past is Prologue: [Backstory] Truths, Rumors, and Lies: [True Rumor] [False Rumor] [True or False Rumor]  Fears and Failures:    Details: Include at least two of the following in your application: Music: Images: (Other than your Character) Tattoos; images of animal companions or familiars; clothing items; whatever you like, and however many you feel the need to post.
  24. Basics Name: Tebryn Vrinn Ancestry (Heritage): Cavern Elf Background: Criminal Class: Ranger Archetype: Drow Shootist Concept: Cavern Elf come topside after finding out his sister had been kidnapped. Kicking down doors in search of leads has led to a jail cell but the option to enlist with the Dragoons gives him an out to not only utilize his skills but may also open otherwise inaccessible avenues of information. Description: Teb is short by Elven standards which often gets him confused for being younger than what he really is. His short stature has forced him to compensate his lack of strength of for speed, accuracy and intensity. In regards to clothing, he tries to keep his appearance as sharp as his glare. Black leathers, tinted glasses to keep the harsh sun from blinding him, and a sturdy, quick draw holster for his hand crossbow. When it comes to others, Teb tries to keep them at an arms length, just waiting for them to betray him. Though, he does learn to trust others, and will fight fiercely on behalf of his companions, he hides behind a wall of sarcastic remarks and dark humor. When it comes to his enemies, the general rule is shoot first and step over their dead bodies. Details Required question: Why did your character join Traxler's Dragoons? Choose at least three bonus questions to respond to. Use spoilers or private text if it's something you'd like to keep secret from the other PCs. What is a personal goal your character has separate from the work of the Dragoons? Alternately, what is a cool scene or milestone you as a player want to see your character experience? Tebryn is in search of his sister whom he believes was kidnapped by some topsiders. With additional access to contacts and resources with Dragoons, he hopes to track her down. Alternatively, a cool milestone would be to admit that he sees the others as more than begrudgion allies. What is a cool magic item you'd like your character to acquire in the future? Something that lets him knock arrows or bolts out of the air or something to teleport short distance What does your character dislike about themself? A shorter than average stature What biases or prejudices does your character have? That everyone is selfish at heart and those with wealth just hide it better. How does your character's highest or lowest attribute manifest itself? How obvious is it to others? Highest: Dex, quick drawing and firing his crossbow with precision. Lowest: Wisdom, tends to act rashly and upon emotions. What is something your character regrets? Choosing quick cash resulting him being way when his sister was taken. Statblock Insert your character's statblock. Player Information I'm a father with a family. The way life is right now, online game is much more realistic than coordinating something in person. In general, I'm more active with posting in the evening. Sometimes I can slip something in during the lunch hour. In regards to pet peeves/triggers. My biggest would be heavy drug use and child abuse. Generally not worried about those overly popping up on the weave.
  25. Symon Stilgrav Knight Postulant of Solamnia "My honor is my life" Knight Protector (Twilight Cleric1 of Paladine) Medium humanoid male (human), neutral good Armor Class : 18 🛡️ (Chain Mail + Shield) Hit Points : 11 ❤️ (1d8 + Con) Initiative : +1@ Speed : 30 🚶 (¹⁵🧗  ¹⁵🏊) Perception : 18 👁️ (🕶️ Darkvision 300') Languages : Common, Solamnic Proficiency : +2 ABILITIES & SKILLS  🏋️ Strength 16 (+3) | Save +3 🤼‍♂️ Athletics +3 🤸‍♂️ Dexterity 12 (+1) | Save +1  🤹 Acrobatics +1 | 👋 Sleight +1 | 👤 Stealth +1 🏃‍♂️ Constitution 16 (+3) | Save +3 Concentration +3 👨‍🦯 Intelligence 11 (+0) | Save +0 🔮 Arcana +0 | 📜 History +2 | 🔎 Investigate +0 | 🌱 Nature +0 | 📿 Religion +2 🧘‍♂️ Wisdom 18 (+4) | Save +6 🐕‍🦺 Animal Handling +4 | 👁️‍🗨️ Insight +6 | 🩹 Medicine +6 | 👁️ Perception +8ⓔ| 🧭 Survival +4 🕺 Charisma 14 (+2) | Save +4 🎭 Deception +2 | 😠 Intimidation +2 | 🪕 Performance +2 | 🗣️ Persuasion +4 denotes proficiency PROFICIENCIES & ABILITIES Weapons : ⚒️ Simple & ⚔️Martial Weapons Armors : 👘Light, 🥼Medium, & 🧥 Heavy Armor; 🛡️Shields Tool Kits : 🛠️ Smith's Tools VARIANT HUMAN LINEAGE RACIAL TRAITS Abilities : Two different ability scores of your choice increase by 1. (Constitution & Charisma) Bonus Feat : You gain one Feat of your choice. (Skill Expert) Skilled : You gain proficiency in one skill of your choice. (Insight) Languages : You can speak, read, and write Common and one extra language of your choice. KNIGHT OF SOLAMNIA BACKGROUND FEATURES Proficiencies : To customize a background, you can replace one feature with any other one, choose any two skills, and two tool proficiencies or languages.   Skill Proficiencies : History & Persuasion Tool Proficiencies : Smith's Tools Languages : Solamnic TWILIGHT CLERIC CLASS ABILITIES (TCoE) Proficiencies : Light, Medium, & Heavy Armor; Shields; Simple & Martial Weapons. Choose two from History, Insight, Medicine, Persuasion, and Religion. ① Eyes of Night : You have darkvision out to a range of 300 feet and can share darkvision with allies within 10 feet, up to a number of equal to your Wisdom modifier for 1 hour, but can't do so again until you finish a long rest, unless you expend a spell slot. ① Vigilant Blessing : As an action, you give one creature advantage on the next initiative roll the creature makes. ② Channel Divinity : you gain the ability to channel divine energy to Turn Undead or invoke a Twilight Sanctuary (see attacks) ABILITY INCREASE/FEATS Ⓡ Skill Expert : increase Wisdom by 1, proficiency in Perception, expertise with Perception (doubles your proficiency) Ⓑ Squire of Solamnia : once per turn, when you make a weapon attack, you can make Precise Strike (see attacks) ➃ Magic Initiate/of High Sorcery : learn the Booming Blade cantrip and the 1st-level Shield spell SPELLS AND POWERS ➁ CANTRIPS (At-Will) 🅲 Guidanceⓒ : within 1 minute the target can roll 1d4 and add the number rolled to one ability check of its choice. 🅲 Sacred Flame : a target within 60 feet must succeed a Dexterity saving throw or take 1d8 radiant damage. 🅲 Word of Radiance : each adjacent target must succeed a Constitution saving throw or take 1d6 radiant damage. ➁ ❑❑/LR FIRST LEVEL SPELLS ❶ Faerie Fireⓒ : any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. ❶ Sleep : this spell sends 5d8 hit points of creatures into a magical slumber in ascending order of their current hit points. ❶ Blessⓒ : whenever up to three allies make an attack roll or a saving throw, they can add 1d4 to the number rolled. ❶ Command : the target must succeed on a Wisdom saving throw or follow the command on its next turn. ❶ Guiding Bolt : on hit, the target takes 4d6 radiant damage, and the next attack made against this target has advantage. ❶ Healing Word : a creature that you can see within range regains hit points equal to 1d4 + your Wisdom modifier. ❶ Sanctuary : anyone who targets the warded ally with an attack or harmful spell must first make a Wisdom saving throw. WEAPONS & ATTACKS  🗡 Dagger +5 to hit for (1d4+3) piercing damage | finesse, light, thrown (20/60) 🪓 Handaxe +5 to hit for (1d6+3) slashing damage | light, thrown (20/60) 🔨 Warhammer +5 to hit for (1d8+3) bashing damage | versatile (1d10) Special Actions ❑❑/LR Precise Strike : Once per turn, when you make a weapon attack roll against a creature, you can cause the attack roll to have advantage. If the attack hits, you roll a d8 and add the number rolled as a bonus to the attack's damage roll. You can use this benefit a number of times equal to your proficiency bonus, but a use is expended only if the attack hits. You regain all expended uses when you finish a long rest.   ❑/SR ➁ Channel Divinity : you gain the ability to channel divine energy directly from your deity, using one of the following effects: Turn Undead : As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. Twilight Sanctuary : As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature temporary hit points equal to 1d6 plus your cleric level or you end one effect on it causing it to be charmed or frightened. EQUIPMENT & ENCUMBERANCE Copper: 0 | Silver: 0 | Gold: 200 | Platinum: 0 READIED (Equipped items can be retrieved with a manipulate item interaction) Armor : 🥋Clothes, 🧥Chain Mail, 🛡️Shield Weapons : 🗡Dagger, 🪓Handaxe, 🔨Warhammer Readied : 📿Holy Symbol STORED (Stored items can be retrieved with a standard action) Explorer's Pack  : 🎒Backpack, 🛏️Bedroll, 🍱Mess Kit, 🍖Rations, 🪢Rope, 🪔Tinderbox, 🕯️Torches, 🧉Waterskin 🫕Cook's Utensils, 🩹Healer's Kit, 🧰Smith's tools * Denotes magic item (see below) MAGIC ITEMS (WISHLIST) NON-ATTUNED Adamantine Full Plate : any critical hit against you becomes a normal hit Sentinel Shield : advantage on initiative rolls and Perception checks ATTUNED (-/3) Amulet of the Devout : +1 bonus to spell attack rolls and spell save DCs; extra Channel Divinity use Devotee's Censer : +1d8 radiant damage; aura heals 1d4 hit points within 10ft for 1 minute DESCRIPTION & PERSONALITY Age 30 | Height 6' 2" | Weight 180 lbs. | Hair Brown| Eyes Hazel | Complexion Tanned Symon is a tallish, broad shouldered man, well muscled, with a weathered tan from years of walking circuits and riding patrols. He has rough-hewn short brown hair, and scraggly mustache and beard, with piercing hazel-colored eyes with flecks of gold when the light hits them just right, and a scar under his right eye from a knife fight he got into as a boy. He typically wears a burnished steel breastplate over his coat of chain mail armor, carries a handaxe and dagger at either side on his belt, and carries a massive wedged warhammer hooked a sturdy baldric braced across his chest. Slung across his back until needed is a large steel shield, newly emblazoned with the sigil of a stylized silver triangle.     Symon has a strong sense of duty and honor, although he doesn't let that stop him from doing whatever needs to be done for the greater good, even if it bends a few rules. He'll go out of his way to help others even at his own expense, but wont turn down a well deserved reward from those that can afford it, and will fight to his last breath to defend those that can't protect themselves. That doesn't necessarily mean he's always serious and somber however, enjoying the companionship of good friends, the occasional mug of ale, and even sometimes the companionship of a lovely lady to converse with over dinner. BACKGROUND Knight of Solamnia Proficiencies : History, Persuasion, Smith's Tools, Solamnic Traits : [Steadfast] I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. I try to see the bright side in every situation. Ideals : [Freedom] Tyrants must not be allowed to oppress the people. Chains are meant to be broken, as are those who would forge them. Bonds : [Protection] Someone once saved my life on the battlefield. To this day, I will never leave a friend behind. Those who fight beside me are those worth dying for. Flaws : [Suspicion] I judge people by their actions, not their words. I am incredibly slow to trust strangers. Those who seem the fairest often have the most to hide. Military Rank : You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized. Like so many other lads from the rural backwaters of the hinterland, Symon grew up with the valorous tales of heroic knights, and dreamed of nothing more than becoming a knight himself. It was of course merely a childhood fantasy, after all a commoner saving the life of a noble and being bestowed a title is something that only happens in stories. Regardless he and his fellows would regularly beat themselves senseless with stick swords whenever they got the chance. It was looked up on with grudging resignation by their moms...until saucepan helmets and pot lid shields started showing back up in the pantry with dents and scratches. That was the last straw, in an effort to instill the value of her precious cookware, she sent Symon to slave away working for his uncle, the farm's resident blacksmith. And slave away he did, or so it seemed to him at he time, hauling coal and pumping billows all day, it was quite some time before his uncle let him pick up a hammer. Of course it was all for a propose...to build up his strength and stamina. One fine summer day a knight arrived at the farmstead, much to the derision of his older brothers, but young Symon was enthralled. It wasn't unusual for travelers to stop over, many of them peddlers, there being to village or inn for some leagues, there was even an old storyteller, that had put in an appearance many times over the years, but knights were another matter. He came bearing tales of daring do, and claimed to have chased out the nearby brigands that had been plaguing the area. He stayed for several days to recuperate and brought in his armor to the smithy to see if they could at least work out the dents enough for it to be wearable. Disregarding the advise of the old storyteller, Symon snuck out in the middle of the night, leaving a note telling his family he was off the seek his destiny. It was exciting at first, even if he did have to hustle to keep up while the knight rode. Life on the open road, traveling from place to place. Excitement eventually gave way to monotony. He wasn't learning swordplay, they weren't chasing down bandits, and as far as he could tell they weren't on any sort of great quest or anything. He simply did what he had always done...chores, a seaming never ending supply of them. Walking all day, caring for their noble steed, setting camp, foraging for food, cooking diner, mending worn out clothes. Rinse and repeat countless times. It didn't seem very heroic
×
×
  • Create New...