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DM Narrative

The guardroom is a 30'x30' square. The walls are mined stone. There are six beds, a crude rectangular wooden table with two tree trunks hacked to make benches on either side of it. The are six badly tarnished silver plates and goblets and an equally tarnished water pitcher on the table. Each of the plates is filled with a nasty meat dish than only a monster would eat. There are two barrels in the room, one filled with water and the other holds a dozen well made and cared for spears. There is an open arched exit on the far side of the room.


Tactical

Marching Order:
Barlo:
 
Duggrule: Wounded -1
Zyira: (Cure light wounds, Sleep)
Marzipo: (Charm Person, Sleep, Ventriloquism, Phantasmal Forces)
Lionel: (cure light wounds, cure light wounds)
 
Recovered Treasure: 23 gp, 15 sp, 47 cp
Monsters Defeated: 6 Hobgoblins
 

Just so you all have a fair shake at finding things, this is how I handle searching:
"I search the room": I roll a die and no matter what it rolls nothing hidden is found.
"I am going to search the beds": I roll a dice and you have a 1 in 6 chance of finding something hidden in the beds.
"I am removing the bedding and shaking it, cutting open the mattresses and dumping the padding on the floor, then I am looking over the frame and to see if anything looks out of place or if there is a hidden compartment. Then I tap the butt of my spear on the area under the bed to see if there are any hidden hiding places": I don't roll a dice and you automatically find anything hidden in the beds.

DM Narrative

The guardroom is a 30'x30' square. The walls are mined stone. There are six beds, a crude rectangular wooden table with two tree trunks hacked to make benches on either side of it. The are six badly tarnished silver plates and goblets and an equally tarnished water pitcher on the table. Each of the plates is filled with a nasty meat dish than only a monster would eat. There are two barrels in the room, one filled with water and the other holds a dozen well made and cared for spears. There is an open arched exit on the far side of the room.


Tactical

Marching Order:
Barlo:
 
Duggrule: Wounded -1
Zyira: (Cure light wounds, Sleep)
Marzipo: (Charm Person, Sleep, Ventriloquism, Phantasmal Forces)
Lionel: (cure light wounds, cure light wounds)
 
Recovered Treasure: 23 gp, 15 sp, 47 cp
Monsters Defeated: 6 Hobgoblins
 

Just so you all have a fair shake at finding things, This is how I handle searching:
"I search the room": I roll a die and no matter what it rolls nothing hidden is found.
"I am going to search the beds": I roll a dice and you have a 1 in 6 chance of finding something hidden in the beds.
"I am removing the bedding and shaking it, cutting open the mattresses and dumping the padding on the floor, then I am looking over the frame and to see if anything looks out of place or if there is a hidden compartment. Then I tap the butt of my spear on the area under the bed to see if there are any hidden hiding places": I don't roll a dice and you automatically find anything hidden in the beds.

DM Narrative

The guardroom is a 30'x30' square. The walls are mined stone. There are six beds, a crude rectangular wooden table with two tree trunks hacked to make benches on either side of it. The are six badly tarnished silver plates and goblets and an equally tarnished water pitcher on the table. Each of the plates is filled with a nasty meat dish than only a monster would eat. There are two barrels in the room, one filled with water and the other holds a dozen well made and cared for spears. There is an open arched exit on the far side of the room.


Tactical

Marching Order:
Barlo:
 
Duggrule: Wounded -1
Zyira: (Cure light wounds, Sleep)
Marzipo: (Charm Person, Sleep, Ventriloquism, Phantasmal Forces)
Lionel: (cure light wounds, cure light wounds)
 
Recovered Treasure: 23 gp, 15 sp, 47 cp
Monsters Defeated: 6 Hobgoblins
 

Just so you have a fair shake, This is how I handle searching:
"I search the room": I roll a die and no matter what it rolls nothing hidden is found.
"I am going to search the beds": I roll a dice and you have a 1 in 6 chance of finding something hidden in the beds.
"I am removing the bedding and shaking it, cutting open the mattresses and dumping the padding on the floor, then I am looking over the frame and to see if anything looks out of place or if there is a hidden compartment. Then I tap the butt of my spear on the area under the bed to see if there are any hidden hiding places": I don't roll a dice and you automatically find anything hidden in the beds.

DM Narrative

The guardroom is a 30'x30' square. The walls are mined stone. There are six beds, a crude rectangular wooden table with two tree trunks hacked to make benches on either side of it. The are six badly tarnished silver plates and goblets and an equally tarnished water pitcher on the table. Each of the plates is filled with a nasty meat dish than only a monster would eat. There are two barrels in the room, one filled with water and the other holds a dozen well made and cared for spears. There is an open arched exit on the far side of the room.


Tactical

Marching Order:
Barlo:
 
Duggrule: Wounded -1
Zyira: (Cure light wounds, Sleep)
Marzipo: (Charm Person, Sleep, Ventriloquism, Phantasmal Forces)
Lionel: (cure light wounds, cure light wounds)
 
Recovered Treasure: 23 gp, 15 sp, 47 cp
Monsters Defeated: 6 Hobgoblins
 

Just so you have a fair shake, This is how I handle searching:
I search the room: I roll a die and no matter what it rolls nothing hidden is found.
I am going to search the beds I roll a dice and you have a 1 in 6 chance of finding something hidden in the beds.
I am removing the bedding and shaking it, cutting open the mattresses and dumping the padding on the floor, then I am looking over the frame and to see if anything looks out of place or if there is a hidden compartment. Then I tap the butt of my spear on the area under the bed to see if there are any hidden hiding places. I don't roll a dice and you automatically find anything hidden in the beds.

DM Narrative

The guardroom is a 30'x30' square. The walls are mined stone. There are six beds, a crude rectangular wooden table with two tree trunks hacked to make benches on either side of it. The are six badly tarnished silver plates and goblets and an equally tarnished water pitcher on the table. Each of the plates is filled with a nasty meat dish than only a monster would eat. There are two barrels in the room, one filled with water and the other holds a dozen well made and cared for spears. There is an open arched exit on the far side of the room.


Tactical

Marching Order:
Barlo:
 
Duggrule: Wounded -1
Zyira: (Cure light wounds, Sleep)
Marzipo: (Charm Person, Sleep, Ventriloquism, Phantasmal Forces)
Lionel: (cure light wounds, cure light wounds)
 
Recovered Treasure: 23 gp, 15 sp, 47 cp
Monsters Defeated: 6 Hobgoblins

DM Narrative

The guardroom is a 30'x30' square. The walls are mined stone. There are six beds, a crude rectangular wooden table with two tree trunks hacked to make benches on either side of it. The are six badly tarnished silver plates and goblets and an equally tarnished water pitcher on the table. Each of the plates is filled with a nasty meat dish than only a monster would eat. There are two barrels in the room, one filled with water and the other holds a dozen well made and cared for spears. There is an open arched exit on the far side of the room.


Tactical

Marching Order:
Barlo:
 
Duggrule: Wounded -1
Zyira: (Cure light wounds, Sleep)
Marzipo: (Charm Person, Sleep, Ventriloquism, Phantasmal Forces)
Lionel: (cure light wounds, cure light wounds)
 
Recovered Treasure: 23gp, 15 sp, 47cp
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