Jump to content
Sheet Viewer Update - Cache Clear May Be Required ×

Edit History

Barrigan

Barrigan

Flaming DwarfIn what was quickly becoming a habit for him, Igni stepped onto an unseen pressure plate and another scythe flashed up at him from a hidden slot in the stone. He really would have to start looking for those more carefully.

Igni's magic saved him once again, but its use was limited and that was all he was capable of until they could rest. The next time a scythe came for him it would find him.

"Found another trap!" Igni announced unnecessarily, as if everyone hadn't just seen him nearly get cut in half. "Maybe drag that corpse round to gum up the works again before ye jump. I'll try to catch ye on this side if that helps," he suggested.

Actions

Immediate: Abrupt Jaunt to teleport 10ft forward upon triggering the trap

Move: back towards the group to the square immediately northeast of the trap (I'm assuming the square north of the new trap is also a trap)

Aid Another for each person jumping (If that's too many actions then just the first person, Igni's Jump is terrible anyway)

EDIT: Nevermind, Igni's jump is so terrible he fails at aiding anyone at all. And that's even with me forgetting his bonus was -3 and putting +3 for the 2nd, 3rd and 4th rolls. You're on your own people!

Statblock

Igni Firebeard

Male Lawful Neutral Azerblood Dwarf

Level 3: Azerblood1/Cleric2 ll Totemist2/Wizard1

Initiative: -6, HP: 32/32, Speed: 30ft (15ft in Armour)

AC 24, Touch 10, Flat-footed 24, Fort 7, Ref 4, Will 7, Base Attack Bonus 2.25   

Attack: Masterwork Warhammer +8 (1d8+4, x3)

Defense: Dwarvencraft Mountain Plate, Dwarvencraft Gauntlet Shield (+10 Armor, +2 Shield, +2 Natural)

Abilities: Str 18, Dex 10, Con 14, Int 14, Wis 16, Cha 6

Active Effects: Darkvision 60ft, Fire Resist 10, Feather Fall, Endure Elements, Immune from Snow's breath weapon

Soulmelds: Blink Shirt (Bound to Totem Chakra, 2 Essentia invested), Wormtail Belt, Pegasus Cloak

Conditions:

Barrigan

Barrigan

Flaming DwarfIn what was quickly becoming a habit for him, Igni stepped onto an unseen pressure plate and another scythe flashed up at him from a hidden slot in the stone. He really would have to start looking for those more carefully.

Igni's magic saved him once again, but its use was limited and that was all he was capable of until they could rest. The next time a scythe came for him it would find him.

"Found another trap!" Igni announced unnecessarily, as if everyone hadn't just seen him nearly get cut in half. "Maybe drag that corpse round to gum up the works again before ye jump. I'll try to catch ye on this side if that helps," he suggested.

Actions

Immediate: Abrupt Jaunt to teleport 10ft forward upon triggering the trap

Move: back towards the group to the square immediately northeast of the trap (I'm assuming the square north of the new trap is also a trap)

Aid Another for each person jumping (If that's too many actions then just the first person, Igni's Jump is terrible anyway)

EDIT: Nevermind, Igni's jump is so terrible he fails at aiding anyone at all.

Statblock

Igni Firebeard

Male Lawful Neutral Azerblood Dwarf

Level 3: Azerblood1/Cleric2 ll Totemist2/Wizard1

Initiative: -6, HP: 32/32, Speed: 30ft (15ft in Armour)

AC 24, Touch 10, Flat-footed 24, Fort 7, Ref 4, Will 7, Base Attack Bonus 2.25   

Attack: Masterwork Warhammer +8 (1d8+4, x3)

Defense: Dwarvencraft Mountain Plate, Dwarvencraft Gauntlet Shield (+10 Armor, +2 Shield, +2 Natural)

Abilities: Str 18, Dex 10, Con 14, Int 14, Wis 16, Cha 6

Active Effects: Darkvision 60ft, Fire Resist 10, Feather Fall, Endure Elements, Immune from Snow's breath weapon

Soulmelds: Blink Shirt (Bound to Totem Chakra, 2 Essentia invested), Wormtail Belt, Pegasus Cloak

Conditions:

Barrigan

Barrigan

Flaming DwarfIn what was quickly becoming a habit for him, Igni stepped onto an unseen pressure plate and another scythe flashed up at him from a hidden slot in the stone. He really would have to start looking for those more carefully.

Igni's magic saved him once again, but its use was limited and that was all he was capable of until they could rest. The next time a scythe came for him it would find him.

"Found another trap!" Igni announced unnecessarily, as if everyone hadn't just seen him nearly get cut in half. "Maybe drag that corpse round to gum up the works again before ye jump. I'll try to catch ye on this side if that helps," he suggested.

Actions

Immediate: Abrupt Jaunt to teleport 10ft forward upon triggering the trap

Move: back towards the group to the square immediately northeast of the trap (I'm assuming the square north of the new trap is also a trap)

Aid Another for each person jumping (If that's too many actions then just the first person, Igni's Jump is terrible anyway)

Statblock

Igni Firebeard

Male Lawful Neutral Azerblood Dwarf

Level 3: Azerblood1/Cleric2 ll Totemist2/Wizard1

Initiative: -6, HP: 32/32, Speed: 30ft (15ft in Armour)

AC 24, Touch 10, Flat-footed 24, Fort 7, Ref 4, Will 7, Base Attack Bonus 2.25   

Attack: Masterwork Warhammer +8 (1d8+4, x3)

Defense: Dwarvencraft Mountain Plate, Dwarvencraft Gauntlet Shield (+10 Armor, +2 Shield, +2 Natural)

Abilities: Str 18, Dex 10, Con 14, Int 14, Wis 16, Cha 6

Active Effects: Darkvision 60ft, Fire Resist 10, Feather Fall, Endure Elements, Immune from Snow's breath weapon

Soulmelds: Blink Shirt (Bound to Totem Chakra, 2 Essentia invested), Wormtail Belt, Pegasus Cloak

Conditions:

×
×
  • Create New...