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Red Knell - Even-Keeled Beauty with a Bad Reputation... and Dark Magic Troubles

annebonnyweaponscropped.jpeg.33bb4569f3823f060947bfa88b6b58ed.jpegPassive Perception 19 | Athletics +8 | Insight +6 | Intimidation +6 | Investigation +4 | Languages Common, Thieves Cant, Deep Speech

attractive | 5'9" | athletic female build | dark red hair | grey-green eye | eye patch | jewelry | elegant traveler's clothes | rapier| belaying pin

AC 17 (18) | HP 29/51 | INIT +7 | Move 30 (40 swim) | Inspr. 0/1 | Spells 2/2 | HD 6d8/6d8


Because we don't like elvish wine?

The redhead finally understood Bluebloodette's game. Provide inadequate information, allow just enough time for seasoned pirate to raise intelligent questions and reasonable concerns, and then ignore those questions and concerns with a demeanor of superiority and enjoyment. It wasn't quite saddle-geeseing, but the girl's game was just as self-serving, provoking, and potentially dangerous.

Likely, Ms. Blueblood had meant to say they'd be taking the Elvish wine before scuttling the ship, but... maybe not. Knell decided she would act as if the orders were clear, but would continue to ask reasonable followup questions that involved no second guessing--no why questions, no did you mean to say questions. And so the redhead Red gave an easygoing nod in acknowledgement of the plan. She'd scuttled ships before and understood what was involved. With a curious small smile, she asked her followup question. "Holing, opening Mary's seacocks, or something else?"

If Bluebloodette was trying to teach an important first lesson to her new crew, it seemed the lesson was to follow orders--even stupid, unclear, and seemingly meaningless or disastrous orders--without question. Possibly, Bluebloodette wanted a stupid crew rather than a smart crew. Or maybe she was weeding out those who might question her because she was a woman. Or younger than her crew--a girl.


OOC

Equipped

Main hand: empty

Off Hand: empty

Actions

 

Stat Block

Human (Variant) Female Swashbuckler (3)/Fathomless Warlock (3) Pirate (Bad Reputation)

STR 14 | DEX 18 | CON 17 | INT 12 | WIS 16 | CHA 16 | Death Saves -3 | Feat Dual Wielder Tavern Brawler

Actions

Attack with Rapier of Gambling +10 (1d8+7 piercing)

Attack with Pact Weapon Whip +7 (1d4+4 slashing)

Attack with Shadow Blade +7 (2d8+4 psychic)

Cast a Spell (Blade Ward, Chill Touch, Protection from Evil and Good, Spider Climb)

Create Pact of the Blade Weapon

Activate Magic Item: Rogue's Mantle Willful Enmity

Bonus Actions

Two-Weapon Fighting Bonus Attack with Pact Weapon Whip +7 (1d4 piercing)

Two-Weapon Fighting Bonus Attack with Shadow Blade +7 (2d8 psychic)

Cast a Spell (Hex or Shadow Blade)

Cunning Action (Dash, Disengage, Hide)

Activate Magic Item: Rogue's Mantle Move in Shadows (teleport 30 feet)

Fathomless Warlock class feature Tentacles of the Deep

Reactions

Opportunity Attack with Rapier of Gambling +10 (1d8+7 piercing)

Opportunity Attack with Pact Weapon Whip +7 (1d4+4 slashing)

Rider Effects

Fancy Footwork, Rakish Audicity, Sneak Attack,

Equipment Not on Person

weathered hat & bandana, 2 throwing knives, gloves, boots and stockings, cross-body bag

Red Knell - Even-Keeled Beauty with a Bad Reputation... and Dark Magic Troubles

annebonnyweaponscropped.jpeg.33bb4569f3823f060947bfa88b6b58ed.jpegPassive Perception 19 | Athletics +8 | Insight +6 | Intimidation +6 | Investigation +4 | Languages Common, Thieves Cant, Deep Speech

attractive | 5'9" | athletic female build | dark red hair | grey-green eye | eye patch | jewelry | elegant traveler's clothes | rapier| belaying pin

AC 17 (18) | HP 29/51 | INIT +7 | Move 30 (40 swim) | Inspr. 0/1 | Spells 2/2 | HD 6d8/6d8


Because we don't like elven wine?

The redhead finally understood Bluebloodette's game. Provide inadequate information, allow just enough time for seasoned pirate to raise intelligent questions and reasonable concerns, and then ignore those questions and concerns with a demeanor of superiority and enjoyment. It wasn't quite saddle-geeseing, but the girl's game was just as self-serving, provoking, and potentially dangerous.

Likely, Ms. Blueblood had meant to say they'd be taking the Elvish wine before scuttling the ship, but... maybe not. Knell decided she would act as if the orders were clear, but would continue to ask reasonable followup questions that involved no second guessing--no why questions, no did you mean to say questions. And so the redhead Red gave an easygoing nod in acknowledgement of the plan. She'd scuttled ships before and understood what was involved. With a curious small smile, she asked her followup question. "Holing, opening Mary's seacocks, or something else?"

If Bluebloodette was trying to teach an important first lesson to her new crew, it seemed the lesson was to follow orders--even stupid, unclear, and seemingly meaningless or disastrous orders--without question. Possibly, Bluebloodette wanted a stupid crew rather than a smart crew. Or maybe she was weeding out those who might question her because she was a woman. Or younger than her crew--a girl.


OOC

Equipped

Main hand: empty

Off Hand: empty

Actions

 

Stat Block

Human (Variant) Female Swashbuckler (3)/Fathomless Warlock (3) Pirate (Bad Reputation)

STR 14 | DEX 18 | CON 17 | INT 12 | WIS 16 | CHA 16 | Death Saves -3 | Feat Dual Wielder Tavern Brawler

Actions

Attack with Rapier of Gambling +10 (1d8+7 piercing)

Attack with Pact Weapon Whip +7 (1d4+4 slashing)

Attack with Shadow Blade +7 (2d8+4 psychic)

Cast a Spell (Blade Ward, Chill Touch, Protection from Evil and Good, Spider Climb)

Create Pact of the Blade Weapon

Activate Magic Item: Rogue's Mantle Willful Enmity

Bonus Actions

Two-Weapon Fighting Bonus Attack with Pact Weapon Whip +7 (1d4 piercing)

Two-Weapon Fighting Bonus Attack with Shadow Blade +7 (2d8 psychic)

Cast a Spell (Hex or Shadow Blade)

Cunning Action (Dash, Disengage, Hide)

Activate Magic Item: Rogue's Mantle Move in Shadows (teleport 30 feet)

Fathomless Warlock class feature Tentacles of the Deep

Reactions

Opportunity Attack with Rapier of Gambling +10 (1d8+7 piercing)

Opportunity Attack with Pact Weapon Whip +7 (1d4+4 slashing)

Rider Effects

Fancy Footwork, Rakish Audicity, Sneak Attack,

Equipment Not on Person

weathered hat & bandana, 2 throwing knives, gloves, boots and stockings, cross-body bag

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