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DarkAngel

DarkAngel

Eze.jpeg.6bda2a541a208ba88af4b38327fe99fd.jpegSwifty Drow Ranger, Wanderer, Swordsman, duelist, poisoner
dark elf adult male, CN Ranger, fey wanderer 7 ... spell slots, 4,3 ... CHA, WIS cast +6 save DC 14
Gear... Elven cloak, elven chain, Rapier, weapons belt, hand crossbow, elven boots, poison vial, darts, bolts


"Scuttle the Mary Rose" ... Swifty considered the task, and knew if ms. Blueblood was in danger he'd have to step in and probably kill someone. He'd done it before and would do it again. What he didn't know is how she wanted to play this out.

No doubt that they'd wait until Liang Lin returns... and the new crew returning from the sea. The latter Swifty wasn't happy about, so he'd make himself scarce and keep an eye out on the perimeter. Swifty turns and walks into the gloom towards the main mast.

 

pete2.jpeg.63deae77e7cdfdeeeaf44d0bb3e5e195.jpegms.'Blueblood' Pirate, Rogue, Swashbuckler, Duelist, Captain's daughter...
Young adult 5'11 female human variant fighter, CN eldritch knight 6 ..
action surge.. (1).base move..40'
init +5 ..mage armor.. (AC 18 .. 21, HP 51) second wind..(1) heal 1d10+6 condition.. normal, mobile, Defensive Duelist.
human traits... Athlete, Stealth +8 ...prev.. Pirate ..skills.. Athletics +7, Perception +5, Acrobatics +8, Insight +5.


stats.. STR 18, DEX 20, CON 14, INT 15, WIS 14, CHA 9 ..saves.. STR +7, CON +5 ..spells.. INT ..prof.. +3
heroic... Mobile, Duelist (fs) ..eldritch knight.. Bonded weapons (whip..rapier) ..cantrips.. blade ward, shocking grasp (kiss)
spell... Casting +5, Save DC 13 ..known.. mage armor, shield, protection from good / evil, Witchbolt ..slots (3)


ms.Blueblood considered Grusk's question first, before waiving him farewell...

"Switch boats when you reach the pier ... by the time you tie up the longboat ... well, she should be there. If not, then scout the area but do not leave the Bazaar."

The Mary Rose was a two masted trading ship... Scuttling her on a stormy night in Waterdeep harbour without raising suspicion was going to be a challenge. Blueblood just hoped the new crew would pull their weight when it counted. Red Knell was already thinking one step ahead... So she addressed Red Knell's question next...

"It's a dark and stormy night... A ship slipping it's mooring with sails coming loose in the storm could come to grief if it hits the harbour wall... it's an old ship, the Mary Rose. It's a miracle she has lasted as long as she has."

ms. Blueblood smirked... she wasn't particularly good at deception. There was something she was omitting... surely.

Eirann had a valid question.

"Oh, it's our wine ... we sold it ... and we're going to sell it again. Already have other interested parties shall we say and they're going to help us sink the ship and salvage the cargo "

gear - swimming costume, leather bracers, weapons belt, dagger, watertight mapcase, pouch, leather soft shoes.

...

DM

Opened thread for everyone, Jellyfish may return and post from the sea...

 

DarkAngel

DarkAngel

Eze.jpeg.6bda2a541a208ba88af4b38327fe99fd.jpegSwifty Drow Ranger, Wanderer, Swordsman, duelist, poisoner
dark elf adult male, CN Ranger, fey wanderer 7 ... spell slots, 4,3 ... CHA, WIS cast +6 save DC 14
Gear... Elven cloak, elven chain, Rapier, weapons belt, hand crossbow, elven boots, poison vial, darts, bolts


"Scuttle the Mary Rose" ... Swifty considered the task, and knew if ms. Blueblood was in danger he'd have to step in and probably kill someone. He'd done it before and would do it again. What he didn't know is how she wanted to play this out.

No doubt that they'd wait until Liang Lin returns... and the new crew returning from the sea. The latter Swifty wasn't happy about, so he'd make himself scarce and keep an eye out on the perimeter. Swifty turns and walks into the gloom towards the main mast.

 

pete2.jpeg.63deae77e7cdfdeeeaf44d0bb3e5e195.jpegms.'Blueblood' Pirate, Rogue, Swashbuckler, Duelist, Captain's daughter...
Young adult 5'11 female human variant fighter, CN eldritch knight 6 ..
action surge.. (1).base move..40'
init +5 ..mage armor.. (AC 18 .. 21, HP 51) second wind..(1) heal 1d10+6 condition.. normal, mobile, Defensive Duelist.
human traits... Athlete, Stealth +8 ...prev.. Pirate ..skills.. Athletics +7, Perception +5, Acrobatics +8, Insight +5.


stats.. STR 18, DEX 20, CON 14, INT 15, WIS 14, CHA 9 ..saves.. STR +7, CON +5 ..spells.. INT ..prof.. +3
heroic... Mobile, Duelist (fs) ..eldritch knight.. Bonded weapons (whip..rapier) ..cantrips.. blade ward, shocking grasp (kiss)
spell... Casting +5, Save DC 13 ..known.. mage armor, shield, protection from good / evil, Witchbolt ..slots (3)


ms.Blueblood considered Grusk's question first, before waiving him farewell...

"Switch boats when you reach the pier ... by the time you tie up the longboat ... well, she should be there. If not, then scout the area but do not leave the Bazaar."

The Mary Rose was a two masted trading ship... Scuttling her on a stormy night in Waterdeep harbour without raising suspicion was going to be a challenge. Blueblood just hoped the new crew would pull their weight when it counted. Red Knell was already thinking one step ahead... So she addressed Red Knell's question next...

"It's a dark and stormy night... A ship slipping it's mooring with sails coming loose in the storm could come to grief if it hits the harbour wall... it's an old ship, the Mary Rose. It's a miracle she has lasted as long as she has."

ms. Blueblood smirked... she wasn't particularly good at deception. There was something she was omitting... surely.

Eirann had a valid question.

"Oh, it's our wine ... we sold it ... and we're going to sell it again. Already have other interested parties shall we say and they're going to help us sink the ship and salvage the cargo "

 

gear - swimming costume, leather bracers, weapons belt, dagger, watertight mapcase, pouch, leather soft shoes.

DarkAngel

DarkAngel

Eze.jpeg.6bda2a541a208ba88af4b38327fe99fd.jpegSwifty Drow Ranger, Wanderer, Swordsman, duelist, poisoner
dark elf adult male, CN Ranger, fey wanderer 7 ... spell slots, 4,3 ... CHA, WIS cast +6 save DC 14
Gear... Elven cloak, elven chain, Rapier, weapons belt, hand crossbow, elven boots, poison vial, darts, bolts


"Scuttle the Mary Rose" ... Swifty considered the task, and knew if ms. Blueblood was in danger he'd have to step in and probably kill someone. He'd done it before and would do it again. What he didn't know is how she wanted to play this out.

No doubt that they'd wait until Liang Lin returns... and the new crew returning from the sea. The latter Swifty wasn't happy about, so he'd make himself scarce and keep an eye out on the perimeter. Swifty turns and walks into the gloom towards the main mast.

 

pete2.jpeg.63deae77e7cdfdeeeaf44d0bb3e5e195.jpegms.'Blueblood' Pirate, Rogue, Swashbuckler, Duelist, Captain's daughter...
Young adult 5'11 female human variant fighter, CN eldritch knight 6 ..
action surge.. (1).base move..40'
init +5 ..mage armor.. (AC 18 .. 21, HP 51) second wind..(1) heal 1d10+6 condition.. normal, mobile, Defensive Duelist.
human traits... Athlete, Stealth +8 ...prev.. Pirate ..skills.. Athletics +7, Perception +5, Acrobatics +8, Insight +5.


stats.. STR 18, DEX 20, CON 14, INT 15, WIS 14, CHA 9 ..saves.. STR +7, CON +5 ..spells.. INT ..prof.. +3
heroic... Mobile, Duelist (fs) ..eldritch knight.. Bonded weapons (whip..rapier) ..cantrips.. blade ward, shocking grasp (kiss)
spell... Casting +5, Save DC 13 ..known.. mage armor, shield, protection from good / evil, Witchbolt ..slots (3)


ms.Blueblood considered Grusk's question first, before waiving him farewell...

"Switch boats when you reach the pier ... by the time you tie up the longboat ... well, she should be there. If not, then scout the area but do not leave the Bazaar."

The Mary Rose was a two masted trading ship... Scuttling her on a stormy night in Waterdeep harbour without raising suspicion was going to be a challenge. Blueblood just hoped the new crew would pull their weight when it counted. Red Knell was already thinking one step ahead... So she addressed Red Knell's question next...

"It's a dark and stormy night... A ship slipping it's mooring with sails coming loose in the storm could come to grief if it hits the harbour wall... it's an old ship, the Mary Rose. It's a miracle she

There it was, the plan was already in motion and it was time to let in the crew on what was going on tonight.

 

gear - swimming costume, leather bracers, weapons belt, dagger, watertight mapcase, pouch, leather soft shoes.

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