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Zomich, Jungle of the Dead IC


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image.png.25c74f978a5150f5e909f41945a90179.pngMadison Malum: Binder 6 | Rogue 1/Warlock 5. AC15, hp 65/65, Init +4 (+2 Dex, +2 Pact Augmentation)


"Agreed!" Madison follows the others.


Show Buer

BUER, GRANDMOTHER HUNTRESS

Vestige Level: 4th

Binding DC: 20

Special Requirement: Yes

Buer grants binders superior healing as well as powers against poisons and diseases.

Legend: Buer tells many different stories about how she came to be a vestige, so her true origins remain obscure. In various popular versions of the tales, she is a beautiful elf maiden who fell to evil satyrs, a virtuous human ranger killed by a chimera, or a green hag slain by a lammasu. It's likely that Buer herself cannot remember who she was in life or what brought her to her current state, and the stories she tells are cobbled together from the shreds of her memory that remain. Regardless of what her true form once was, most binders believe that she possessed great skill as a hunter and healer in life.

Special Requirement: Buer requires that her seal be drawn outdoors.

Manifestation: Buer's form is that of a five-branched star, or wheel, composed of satyr legs. She has two faces, one positioned on each side of her wheel-shaped body at the center point where the five legs meet. One face is that of a green hag, and the other is a raging, leonine visage with an unruly mane and beard. Buer constantly moves within her seal, rolling from foot to foot as she traverses its circumference. She always keeps her raging face outward, but she speaks from her green hag face in a friendly manner with a gentle voice. When her body rolls in such a way that her hag face cannot see her summoner, Buer grows frustrated and begins yelling curses at her body.

Sign: Your feet turn into satyr's hooves, giving you a curious tip-toeing gait. These hooves prevent you from wearing normal boots or shoes, but magic footwear reshapes to fit you.

Influence: Under Buer's influence, you are plagued by momentary memory lapses. For an instant, you might forget even a piece of information as familiar as the name of a friend or family member. Furthermore, since Buer abhors the needless death of living creatures other than animals and vermin, the first melee attack you make against such a foe must be for nonlethal damage. In addition, Buer requires that you not make any coup de grace attacks.

Granted Abilities: Buer grants you healing powers, the ability to ignore toxins and ailments, and skills that help you navigate the natural world.

Buer's Knowledge: You gain a +4 bonus on Heal, Knowledge (nature), and Survival checks, and you can make Knowledge (nature) checks as if you were trained, even if you have no ranks in that skill.

Buer's Purity: You have immunity to disease and poison, and making a pact with Buer removes any existing disease and neutralizes any poison that afflicts you.

Delay Diseases and Poisons: Each ally within 30 feet of you gains temporary immunity to poison and disease. Allies within the area make saving throws against disease and poison effects normally, but they do not incur the effects of failure as long as they stay within 30 feet of you. An ally that leaves the area immediately suffers all the effects for any missed saves.

Fast Healing: You gain the fast healing 1, and the rate of healing increases with your effective binder level. You gain fast healing 2 at 10th level, fast healing 3 at 13th level, fast healing 4 at 16th level, and fast healing 5 at 19th level.

Healing Gift: As a standard action, you can cure 1 point of damage to yourself or another creature. As a full round action, you can cure 1d8 points of damage +1 point per effective binder level (maximum 1d8+10 points). Either version requires that you touch the creature to be cured. If you use the full round cure ability, you cannot use your healing gift again for 5 rounds. The other version is usable at will. Both uses of the ability channel positive energy and deal a corresponding amount of damage to undead.

Track: You can track foes as though you possessed the Track feat.

Show Pact Augmentation

+5 hit points
+2 insight bonus on initiative checks

 

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image.png.10a9cf54e7d99f704e024839cbaeb5bc.png

Moving into the large space the party can see a passage that continues east and one to the south that leads west, several dead bodies are piled into the eastern wall with a lilac moss growing over them.

Know Nature DC18 to know what the moss is, the bodies are not that old.

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image.png.25c74f978a5150f5e909f41945a90179.pngMadison Malum: Binder 6 | Rogue 1/Warlock 5. AC15, hp 65/65, Init +4 (+2 Dex, +2 Pact Augmentation)


"Let'sjust steer clear of it," Madison suggests, not having any clue about such matters.


Show Buer

BUER, GRANDMOTHER HUNTRESS

Vestige Level: 4th

Binding DC: 20

Special Requirement: Yes

Buer grants binders superior healing as well as powers against poisons and diseases.

Legend: Buer tells many different stories about how she came to be a vestige, so her true origins remain obscure. In various popular versions of the tales, she is a beautiful elf maiden who fell to evil satyrs, a virtuous human ranger killed by a chimera, or a green hag slain by a lammasu. It's likely that Buer herself cannot remember who she was in life or what brought her to her current state, and the stories she tells are cobbled together from the shreds of her memory that remain. Regardless of what her true form once was, most binders believe that she possessed great skill as a hunter and healer in life.

Special Requirement: Buer requires that her seal be drawn outdoors.

Manifestation: Buer's form is that of a five-branched star, or wheel, composed of satyr legs. She has two faces, one positioned on each side of her wheel-shaped body at the center point where the five legs meet. One face is that of a green hag, and the other is a raging, leonine visage with an unruly mane and beard. Buer constantly moves within her seal, rolling from foot to foot as she traverses its circumference. She always keeps her raging face outward, but she speaks from her green hag face in a friendly manner with a gentle voice. When her body rolls in such a way that her hag face cannot see her summoner, Buer grows frustrated and begins yelling curses at her body.

Sign: Your feet turn into satyr's hooves, giving you a curious tip-toeing gait. These hooves prevent you from wearing normal boots or shoes, but magic footwear reshapes to fit you.

Influence: Under Buer's influence, you are plagued by momentary memory lapses. For an instant, you might forget even a piece of information as familiar as the name of a friend or family member. Furthermore, since Buer abhors the needless death of living creatures other than animals and vermin, the first melee attack you make against such a foe must be for nonlethal damage. In addition, Buer requires that you not make any coup de grace attacks.

Granted Abilities: Buer grants you healing powers, the ability to ignore toxins and ailments, and skills that help you navigate the natural world.

Buer's Knowledge: You gain a +4 bonus on Heal, Knowledge (nature), and Survival checks, and you can make Knowledge (nature) checks as if you were trained, even if you have no ranks in that skill.

Buer's Purity: You have immunity to disease and poison, and making a pact with Buer removes any existing disease and neutralizes any poison that afflicts you.

Delay Diseases and Poisons: Each ally within 30 feet of you gains temporary immunity to poison and disease. Allies within the area make saving throws against disease and poison effects normally, but they do not incur the effects of failure as long as they stay within 30 feet of you. An ally that leaves the area immediately suffers all the effects for any missed saves.

Fast Healing: You gain the fast healing 1, and the rate of healing increases with your effective binder level. You gain fast healing 2 at 10th level, fast healing 3 at 13th level, fast healing 4 at 16th level, and fast healing 5 at 19th level.

Healing Gift: As a standard action, you can cure 1 point of damage to yourself or another creature. As a full round action, you can cure 1d8 points of damage +1 point per effective binder level (maximum 1d8+10 points). Either version requires that you touch the creature to be cured. If you use the full round cure ability, you cannot use your healing gift again for 5 rounds. The other version is usable at will. Both uses of the ability channel positive energy and deal a corresponding amount of damage to undead.

Track: You can track foes as though you possessed the Track feat.

Show Pact Augmentation

+5 hit points
+2 insight bonus on initiative checks

 

Name
Knowledge untrained
20
1d20+1 [19]
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image.png.25c74f978a5150f5e909f41945a90179.pngMadison Malum: Binder 6 | Rogue 1/Warlock 5. AC15, hp 65/65, Init +4 (+2 Dex, +2 Pact Augmentation)


"Let's loop round and make sure nothing sneaks up behind us," Madison suggests walking to the southern exit that heads west.

Map

Could we have the map slightly bigger, it's too small for my terrible eyesight.


Show Buer

BUER, GRANDMOTHER HUNTRESS

Vestige Level: 4th

Binding DC: 20

Special Requirement: Yes

Buer grants binders superior healing as well as powers against poisons and diseases.

Legend: Buer tells many different stories about how she came to be a vestige, so her true origins remain obscure. In various popular versions of the tales, she is a beautiful elf maiden who fell to evil satyrs, a virtuous human ranger killed by a chimera, or a green hag slain by a lammasu. It's likely that Buer herself cannot remember who she was in life or what brought her to her current state, and the stories she tells are cobbled together from the shreds of her memory that remain. Regardless of what her true form once was, most binders believe that she possessed great skill as a hunter and healer in life.

Special Requirement: Buer requires that her seal be drawn outdoors.

Manifestation: Buer's form is that of a five-branched star, or wheel, composed of satyr legs. She has two faces, one positioned on each side of her wheel-shaped body at the center point where the five legs meet. One face is that of a green hag, and the other is a raging, leonine visage with an unruly mane and beard. Buer constantly moves within her seal, rolling from foot to foot as she traverses its circumference. She always keeps her raging face outward, but she speaks from her green hag face in a friendly manner with a gentle voice. When her body rolls in such a way that her hag face cannot see her summoner, Buer grows frustrated and begins yelling curses at her body.

Sign: Your feet turn into satyr's hooves, giving you a curious tip-toeing gait. These hooves prevent you from wearing normal boots or shoes, but magic footwear reshapes to fit you.

Influence: Under Buer's influence, you are plagued by momentary memory lapses. For an instant, you might forget even a piece of information as familiar as the name of a friend or family member. Furthermore, since Buer abhors the needless death of living creatures other than animals and vermin, the first melee attack you make against such a foe must be for nonlethal damage. In addition, Buer requires that you not make any coup de grace attacks.

Granted Abilities: Buer grants you healing powers, the ability to ignore toxins and ailments, and skills that help you navigate the natural world.

Buer's Knowledge: You gain a +4 bonus on Heal, Knowledge (nature), and Survival checks, and you can make Knowledge (nature) checks as if you were trained, even if you have no ranks in that skill.

Buer's Purity: You have immunity to disease and poison, and making a pact with Buer removes any existing disease and neutralizes any poison that afflicts you.

Delay Diseases and Poisons: Each ally within 30 feet of you gains temporary immunity to poison and disease. Allies within the area make saving throws against disease and poison effects normally, but they do not incur the effects of failure as long as they stay within 30 feet of you. An ally that leaves the area immediately suffers all the effects for any missed saves.

Fast Healing: You gain the fast healing 1, and the rate of healing increases with your effective binder level. You gain fast healing 2 at 10th level, fast healing 3 at 13th level, fast healing 4 at 16th level, and fast healing 5 at 19th level.

Healing Gift: As a standard action, you can cure 1 point of damage to yourself or another creature. As a full round action, you can cure 1d8 points of damage +1 point per effective binder level (maximum 1d8+10 points). Either version requires that you touch the creature to be cured. If you use the full round cure ability, you cannot use your healing gift again for 5 rounds. The other version is usable at will. Both uses of the ability channel positive energy and deal a corresponding amount of damage to undead.

Track: You can track foes as though you possessed the Track feat.

Show Pact Augmentation

+5 hit points
+2 insight bonus on initiative checks

 

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James

spacer.png

"That T intersection behind us looks like it might connect with that bottom passage down there. Lets head back and make our way that down. Besides, I don't like the look of that moss. Dead bodies that fresh shouldn't have moss growing on them like that."

 

He moves back to the earlier passage.

 

 

 

Ogre: 55/55 (With party)

T-rex: 255/255 (Left outside for as long as the spell lasts (6 days))

James

 

[URL=/sheets/?id=1162500][B][SIZE=+1]James Croms[/SIZE][/B][/URL] M NE Half-Troll (Oslecamo ver.(Giant)) Dread Necromancer 6//Half-Troll 2/ Warblade 4, [B]Level[/B] 6, [B]Init[/B] 0, [B]HP[/B] 88/88, [B]DR[/B] 2/BL+Magic, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 10, [B]Flat-footed[/B] 18, [B]Fort[/B] 10, [B]Ref[/B] 4, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 6/1 [B] Falchion +1 [/B] 9/4 (2d4+3, 18-20/x2) [B] Breastplate +1[/B] (+6 Armor, +2 Natural) [B]Abilities[/B] Str 14, Dex 10, Con 18, Int 12, Wis 8, Cha 18 [B]Condition[/B] Fast Healing: 2 if hit by fire or acid 75% chance lose for 1d3-1 rounds Scent (Ex)
James Croms
M NE Half-Troll (Oslecamo ver.(Giant)) Dread Necromancer 6//Half-Troll 2/ Warblade 4, Level 6, Init 0, HP 88/88, DR 2/BL+Magic, Speed 30
AC 18, Touch 10, Flat-footed 18, Fort 10, Ref 4, Will 5, Base Attack Bonus 6/1
Falchion +1 9/4 (2d4+3, 18-20/x2)
Breastplate +1 (+6 Armor, +2 Natural)
Abilities Str 14, Dex 10, Con 18, Int 12, Wis 8, Cha 18
Condition Fast Healing: 2 if hit by fire or acid 75% chance lose for 1d3-1 rounds
Scent (Ex)

 

 

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Ithrinnwen

spacer.pngIthrinnwen finds herself agreeing with James once again. She, too, does not like the look of that strange moss. Better to just avoid it entirely if they can.

 

Statblocks
[URL=/sheets/?id=1752735][B][SIZE=+1]Ithrinnwen Wernardal[/SIZE][/B][/URL] Female NG Moon Elf Fighter 6/Swordsage 1||Ranger, [B]Level[/B] 7, [B]Init[/B] 4, [B]HP[/B] 68/68, [B]Speed[/B] 40 ft. [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 8, [B]Ref[/B] 12, [B]Will[/B] 7, [B]Base Attack Bonus[/B] 7/2 [B] Dragonsplit +1 [/B] +9/+4 (1d6+4, 19-20/x2) [B] Dragonsplit +1 [/B] +9/+4 (1d6+2, 19-20/x2) [B] Leafweave Studded Leather Armor +1[/B] (+4 Armor, +3 Dex) [B]Abilities[/B] Str 16, Dex 16, Con 12, Int 13, Wis 12, Cha 14 [B]Condition[/B] None
Ithrinnwen Wernardal
Female NG Moon Elf Fighter 6/Swordsage 1||Ranger, Level 7, Init 4, HP 68/68, Speed 40 ft.
AC 17, Touch 13, Flat-footed 14, Fort 8, Ref 12, Will 7, Base Attack Bonus 7/2
Dragonsplit +1 +9/+4 (1d6+4, 19-20/x2)
Dragonsplit +1 +9/+4 (1d6+2, 19-20/x2)
Leafweave Studded Leather Armor +1 (+4 Armor, +3 Dex)
Abilities Str 16, Dex 16, Con 12, Int 13, Wis 12, Cha 14
Condition None

 

[URL=/sheets/?id=1753094][B][SIZE=+1]Tha'ali[/SIZE][/B][/URL] Male TN Cooshee (Elven Hound) Magical Beast, [B]Level[/B] 6, [B]Init[/B] 4, [B]HP[/B] 66/66, [B]Speed[/B] 50 ft. [B]AC[/B] 22, [B]Touch[/B] 14, [B]Flat-footed[/B] 18, [B]Fort[/B] 6, [B]Ref[/B] 9, [B]Will[/B] 3, [B]Base Attack Bonus[/B] 4 [B] Bite [/B] +8 (1d8+6, x2) [B] Natural Armor[/B] (+4 Dex, +8 Natural) [B]Abilities[/B] Str 19, Dex 19, Con 13, Int 3, Wis 12, Cha 8 [B]Condition[/B] None
Tha'ali
Male TN Cooshee (Elven Hound) Magical Beast, Level 6, Init 4, HP 66/66, Speed 50 ft.
AC 22, Touch 14, Flat-footed 18, Fort 6, Ref 9, Will 3, Base Attack Bonus 4
Bite +8 (1d8+6, x2)
Natural Armor (+4 Dex, +8 Natural)
Abilities Str 19, Dex 19, Con 13, Int 3, Wis 12, Cha 8
Condition None
Current Condition

Ithrinnwen: 51/75 HP; Tha'ali: 66/66 HP

Elf Favored Enemy (Ex): An elf ranger’s favored enemy ability grants him a +2 bonus on Hide, Listen, Move Silently, Spot, and Survival checks used against creatures of the chosen type, and a +2 bonus on weapon damage rolls against such creatures. If the elf ranger chooses humanoid (orc), undead, or “servants of Lolth” as her favored enemy, these bonuses rise to +3. “Servants of Lolth” includes drow, monstrous spiders of all sizes, and driders; this is an addition to the normal list of options for a ranger’s favored enemy. (Ithrinnwen's Favored Enemies are "Servants of Lolth" at +6 and Humanoid (Orc) at +3.)

Elven Hound Companion (Ex): A 4th-level elf ranger can select an Elven Hound as her animal companion, even though the creature is a magical beast. For the purpose of any of the ranger’s spells that affect animals, as well as his use of Handle Animal or wild empathy on the companion, the elven hound is treated as an animal.

Hatred: Ithrinnwen suffers a -4 penalty to AC and on attack rolls/skill checks whenever she is not engaged in melee combat with a favored enemy and is close enough that she could engage it.

Foe Specialist: Ithrinnwen suffers a -1 penalty on attack rolls, Bluff, Sense Motive, Spot and Survival checks made against creatures of any kind that isn’t one of her favored enemies.

Attack Bonus Breakdown

 

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Ithrinnwen

spacer.pngThe elven ranger takes a moment to see if the tracks she spotted before are heavier in one particular direction. If she can even make them out again.

 

Statblocks
[URL=/sheets/?id=1752735][B][SIZE=+1]Ithrinnwen Wernardal[/SIZE][/B][/URL] Female NG Moon Elf Fighter 6/Swordsage 1||Ranger, [B]Level[/B] 7, [B]Init[/B] 4, [B]HP[/B] 68/68, [B]Speed[/B] 40 ft. [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 8, [B]Ref[/B] 12, [B]Will[/B] 7, [B]Base Attack Bonus[/B] 7/2 [B] Dragonsplit +1 [/B] +9/+4 (1d6+4, 19-20/x2) [B] Dragonsplit +1 [/B] +9/+4 (1d6+2, 19-20/x2) [B] Leafweave Studded Leather Armor +1[/B] (+4 Armor, +3 Dex) [B]Abilities[/B] Str 16, Dex 16, Con 12, Int 13, Wis 12, Cha 14 [B]Condition[/B] None
Ithrinnwen Wernardal
Female NG Moon Elf Fighter 6/Swordsage 1||Ranger, Level 7, Init 4, HP 68/68, Speed 40 ft.
AC 17, Touch 13, Flat-footed 14, Fort 8, Ref 12, Will 7, Base Attack Bonus 7/2
Dragonsplit +1 +9/+4 (1d6+4, 19-20/x2)
Dragonsplit +1 +9/+4 (1d6+2, 19-20/x2)
Leafweave Studded Leather Armor +1 (+4 Armor, +3 Dex)
Abilities Str 16, Dex 16, Con 12, Int 13, Wis 12, Cha 14
Condition None

 

[URL=/sheets/?id=1753094][B][SIZE=+1]Tha'ali[/SIZE][/B][/URL] Male TN Cooshee (Elven Hound) Magical Beast, [B]Level[/B] 6, [B]Init[/B] 4, [B]HP[/B] 66/66, [B]Speed[/B] 50 ft. [B]AC[/B] 22, [B]Touch[/B] 14, [B]Flat-footed[/B] 18, [B]Fort[/B] 6, [B]Ref[/B] 9, [B]Will[/B] 3, [B]Base Attack Bonus[/B] 4 [B] Bite [/B] +8 (1d8+6, x2) [B] Natural Armor[/B] (+4 Dex, +8 Natural) [B]Abilities[/B] Str 19, Dex 19, Con 13, Int 3, Wis 12, Cha 8 [B]Condition[/B] None
Tha'ali
Male TN Cooshee (Elven Hound) Magical Beast, Level 6, Init 4, HP 66/66, Speed 50 ft.
AC 22, Touch 14, Flat-footed 18, Fort 6, Ref 9, Will 3, Base Attack Bonus 4
Bite +8 (1d8+6, x2)
Natural Armor (+4 Dex, +8 Natural)
Abilities Str 19, Dex 19, Con 13, Int 3, Wis 12, Cha 8
Condition None
Current Condition

Ithrinnwen: 51/75 HP; Tha'ali: 66/66 HP

Elf Favored EnemyAn elf ranger’s favored enemy ability grants him a +2 bonus on Hide, Listen, Move Silently, Spot, and Survival checks used against creatures of the chosen type, and a +2 bonus on weapon damage rolls against such creatures. If the elf ranger chooses humanoid (orc), undead, or “servants of Lolth” as her favored enemy, these bonuses rise to +3. “Servants of Lolth” includes drow, monstrous spiders of all sizes, and driders; this is an addition to the normal list of options for a ranger’s favored enemy.

Ithrinnwen's Favored Enemies are "Servants of Lolth" at +6 and Humanoid (Orc) at +3.

HatredIthrinnwen suffers a -4 penalty to AC and on attack rolls/skill checks whenever she is not engaged in melee combat with a favored enemy and is close enough that she could engage it.

Foe SpecialistIthrinnwen suffers a -1 penalty on attack rolls, Bluff, Sense Motive, Spot and Survival checks made against creatures of any kind that isn’t one of her favored enemies.

Attack Bonus Breakdown

Survival

Spot

Name
Survival
14
1d20+9 [5]
Spot
22
1d20+13 [9]
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Ithrinnwen

spacer.pngIthrinnwen carefully looks between the two rooms. Sarcophagi usually means undead, which would track with what they've fought so far on this mission. It's turning out a lot more complicated than expected.

"So, what are the odds that those sarcophagi are filled with undead?" She nods towards the room in question. "And do we want to risk going in there to check? The tracks around here are hard to follow. They don't appear to be headed in any particular direction as far as I can see."

 

Statblocks
[URL=/sheets/?id=1752735][B][SIZE=+1]Ithrinnwen Wernardal[/SIZE][/B][/URL] Female NG Moon Elf Fighter 6/Swordsage 1||Ranger, [B]Level[/B] 7, [B]Init[/B] 4, [B]HP[/B] 68/68, [B]Speed[/B] 40 ft. [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 8, [B]Ref[/B] 12, [B]Will[/B] 7, [B]Base Attack Bonus[/B] 7/2 [B] Dragonsplit +1 [/B] +9/+4 (1d6+4, 19-20/x2) [B] Dragonsplit +1 [/B] +9/+4 (1d6+2, 19-20/x2) [B] Leafweave Studded Leather Armor +1[/B] (+4 Armor, +3 Dex) [B]Abilities[/B] Str 16, Dex 16, Con 12, Int 13, Wis 12, Cha 14 [B]Condition[/B] None
Ithrinnwen Wernardal
Female NG Moon Elf Fighter 6/Swordsage 1||Ranger, Level 7, Init 4, HP 68/68, Speed 40 ft.
AC 17, Touch 13, Flat-footed 14, Fort 8, Ref 12, Will 7, Base Attack Bonus 7/2
Dragonsplit +1 +9/+4 (1d6+4, 19-20/x2)
Dragonsplit +1 +9/+4 (1d6+2, 19-20/x2)
Leafweave Studded Leather Armor +1 (+4 Armor, +3 Dex)
Abilities Str 16, Dex 16, Con 12, Int 13, Wis 12, Cha 14
Condition None

 

[URL=/sheets/?id=1753094][B][SIZE=+1]Tha'ali[/SIZE][/B][/URL] Male TN Cooshee (Elven Hound) Magical Beast, [B]Level[/B] 6, [B]Init[/B] 4, [B]HP[/B] 66/66, [B]Speed[/B] 50 ft. [B]AC[/B] 22, [B]Touch[/B] 14, [B]Flat-footed[/B] 18, [B]Fort[/B] 6, [B]Ref[/B] 9, [B]Will[/B] 3, [B]Base Attack Bonus[/B] 4 [B] Bite [/B] +8 (1d8+6, x2) [B] Natural Armor[/B] (+4 Dex, +8 Natural) [B]Abilities[/B] Str 19, Dex 19, Con 13, Int 3, Wis 12, Cha 8 [B]Condition[/B] None
Tha'ali
Male TN Cooshee (Elven Hound) Magical Beast, Level 6, Init 4, HP 66/66, Speed 50 ft.
AC 22, Touch 14, Flat-footed 18, Fort 6, Ref 9, Will 3, Base Attack Bonus 4
Bite +8 (1d8+6, x2)
Natural Armor (+4 Dex, +8 Natural)
Abilities Str 19, Dex 19, Con 13, Int 3, Wis 12, Cha 8
Condition None
Current Condition

Ithrinnwen: 51/75 HP; Tha'ali: 66/66 HP

Elf Favored Enemy

Hatred

Foe Specialist

Attack Bonus Breakdown

 

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image.png.25c74f978a5150f5e909f41945a90179.pngMadison Malum: Binder 6 | Rogue 1/Warlock 5. AC15, hp 65/65, Init +4 (+2 Dex, +2 Pact Augmentation)


"Do you need any more pets, James?" Madison asks, having g seen his power over the undead, "They could just be sarcophagi without undead...or maybe mimics. Can anyone tell?"


Show Buer

BUER, GRANDMOTHER HUNTRESS

Vestige Level: 4th

Binding DC: 20

Special Requirement: Yes

Buer grants binders superior healing as well as powers against poisons and diseases.

Legend: Buer tells many different stories about how she came to be a vestige, so her true origins remain obscure. In various popular versions of the tales, she is a beautiful elf maiden who fell to evil satyrs, a virtuous human ranger killed by a chimera, or a green hag slain by a lammasu. It's likely that Buer herself cannot remember who she was in life or what brought her to her current state, and the stories she tells are cobbled together from the shreds of her memory that remain. Regardless of what her true form once was, most binders believe that she possessed great skill as a hunter and healer in life.

Special Requirement: Buer requires that her seal be drawn outdoors.

Manifestation: Buer's form is that of a five-branched star, or wheel, composed of satyr legs. She has two faces, one positioned on each side of her wheel-shaped body at the center point where the five legs meet. One face is that of a green hag, and the other is a raging, leonine visage with an unruly mane and beard. Buer constantly moves within her seal, rolling from foot to foot as she traverses its circumference. She always keeps her raging face outward, but she speaks from her green hag face in a friendly manner with a gentle voice. When her body rolls in such a way that her hag face cannot see her summoner, Buer grows frustrated and begins yelling curses at her body.

Sign: Your feet turn into satyr's hooves, giving you a curious tip-toeing gait. These hooves prevent you from wearing normal boots or shoes, but magic footwear reshapes to fit you.

Influence: Under Buer's influence, you are plagued by momentary memory lapses. For an instant, you might forget even a piece of information as familiar as the name of a friend or family member. Furthermore, since Buer abhors the needless death of living creatures other than animals and vermin, the first melee attack you make against such a foe must be for nonlethal damage. In addition, Buer requires that you not make any coup de grace attacks.

Granted Abilities: Buer grants you healing powers, the ability to ignore toxins and ailments, and skills that help you navigate the natural world.

Buer's Knowledge: You gain a +4 bonus on Heal, Knowledge (nature), and Survival checks, and you can make Knowledge (nature) checks as if you were trained, even if you have no ranks in that skill.

Buer's Purity: You have immunity to disease and poison, and making a pact with Buer removes any existing disease and neutralizes any poison that afflicts you.

Delay Diseases and Poisons: Each ally within 30 feet of you gains temporary immunity to poison and disease. Allies within the area make saving throws against disease and poison effects normally, but they do not incur the effects of failure as long as they stay within 30 feet of you. An ally that leaves the area immediately suffers all the effects for any missed saves.

Fast Healing: You gain the fast healing 1, and the rate of healing increases with your effective binder level. You gain fast healing 2 at 10th level, fast healing 3 at 13th level, fast healing 4 at 16th level, and fast healing 5 at 19th level.

Healing Gift: As a standard action, you can cure 1 point of damage to yourself or another creature. As a full round action, you can cure 1d8 points of damage +1 point per effective binder level (maximum 1d8+10 points). Either version requires that you touch the creature to be cured. If you use the full round cure ability, you cannot use your healing gift again for 5 rounds. The other version is usable at will. Both uses of the ability channel positive energy and deal a corresponding amount of damage to undead.

Track: You can track foes as though you possessed the Track feat.

Show Pact Augmentation

+5 hit points
+2 insight bonus on initiative checks

 

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James

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"You say undead, I say potential future allies! Hehehe."

He ponders Madison's questions.

"Do I need more pets? I can always use more bodies. As for finding out, I have a solution for that as well."

He looks at his Ogre and commands it to go down the hall to the room with the sarcophagi and wait for his next command. "You go there and wait"

 

 

 

Ogre: 55/55 (With party)

T-rex: 255/255 (Left outside for as long as the spell lasts (6 days))

James

 

[URL=/sheets/?id=1162500][B][SIZE=+1]James Croms[/SIZE][/B][/URL] M NE Half-Troll (Oslecamo ver.(Giant)) Dread Necromancer 6//Half-Troll 2/ Warblade 4, [B]Level[/B] 6, [B]Init[/B] 0, [B]HP[/B] 88/88, [B]DR[/B] 2/BL+Magic, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 10, [B]Flat-footed[/B] 18, [B]Fort[/B] 10, [B]Ref[/B] 4, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 6/1 [B] Falchion +1 [/B] 9/4 (2d4+3, 18-20/x2) [B] Breastplate +1[/B] (+6 Armor, +2 Natural) [B]Abilities[/B] Str 14, Dex 10, Con 18, Int 12, Wis 8, Cha 18 [B]Condition[/B] Fast Healing: 2 if hit by fire or acid 75% chance lose for 1d3-1 rounds Scent (Ex)
James Croms
M NE Half-Troll (Oslecamo ver.(Giant)) Dread Necromancer 6//Half-Troll 2/ Warblade 4, Level 6, Init 0, HP 88/88, DR 2/BL+Magic, Speed 30
AC 18, Touch 10, Flat-footed 18, Fort 10, Ref 4, Will 5, Base Attack Bonus 6/1
Falchion +1 9/4 (2d4+3, 18-20/x2)
Breastplate +1 (+6 Armor, +2 Natural)
Abilities Str 14, Dex 10, Con 18, Int 12, Wis 8, Cha 18
Condition Fast Healing: 2 if hit by fire or acid 75% chance lose for 1d3-1 rounds
Scent (Ex)

 

 

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