Jump to content

Morgen Keep IC


Recommended Posts

Posted (edited)

With a quick swipe, Ryzia takes the skeleton's head clean off, resulting in the rest of the skeleton collapsing as the magics animating it are disrupted.

Init Order: Horror Skeletons, Gannark, Jorenis, Ryzia, Winter

Map Link

((Horror #1 is defeated. Horror #3 is greatly weakened and #2 is the archer that hasn't been touched yet.))

Edited by Faeryl_ (see edit history)
Link to comment
Share on other sites

spacer.png Gannark 

Disgruntled with the horros failure to do the right thing and collapse, Gannark spent a quick moment refocusing his energies coupled with a strike at the, thing. His big blade bumped into the wall though and a poor blow.

 

OOC:
Swift Action: recover manuevers
Standard Action: attack horror


Status
- Default Maneuvers:
- 8pt damage

 

Stat Block

%5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2915485%5D%5BB%5D%5BSIZE%3D%2B1%5DGannark%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AM%20N%20Draconic%20Goliath%20Warblade%203%20%7C%20Ardent%201%2C%20%5BB%5DLevel%5B%2FB%5D%203%2C%20%5BB%5DInit%5B%2FB%5D%201%2C%20%5BB%5DHP%5B%2FB%5D%2045%2F45%2C%20%5BB%5DSpeed%5B%2FB%5D%2040%0A%5BB%5DAC%5B%2FB%5D%2017%2C%20%5BB%5DTouch%5B%2FB%5D%2012%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2016%2C%20%5BB%5DFort%5B%2FB%5D%207%2C%20%5BB%5DRef%5B%2FB%5D%204%2C%20%5BB%5DWill%5B%2FB%5D%204%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%203%0A%5BB%5DMW%2C%20Large%20Great%20Falchion%20%5B%2FB%5D%20%2B11%20(3d6%2B9%2C%2018-20%2Fx2)%0A%5BB%5D%20%20Claw%20%5B%2FB%5D%20%2B9%20(1d3%2B6%2C%20x2)%0A%5BB%5D%20%20Mithral%20Shirt%5B%2FB%5D%20(%2B4%20Armor%2C%20%2B1%20Dex%2C%20%2B1%20Deflect%2C%20%2B1%20Natural)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2022%2C%20Dex%2012%2C%20Con%2018%2C%20Int%2014%2C%20Wis%2012%2C%20Cha%2010%0A%5BB%5DCondition%5B%2FB%5D%20%0ADarkvision%2060'%0ALowlight%20vision%0APowerful%20build%0AUncanny%20dodge%0A%2B4%20save%20vs%20sleep%20and%20paralysis%0AMountain%20movement%0AAcclimated%0A%2B1%20AC%20(deflection)%20while%20psionically%20focused%20(included)%20
Gannark
M N Draconic Goliath Warblade 3 | Ardent 1, Level 3, Init 1, HP 45/45, Speed 40
AC 17, Touch 12, Flat-footed 16, Fort 7, Ref 4, Will 4, Base Attack Bonus 3
MW, Large Great Falchion +11 (3d6+9, 18-20/x2)
Claw +9 (1d3+6, x2)
Mithral Shirt (+4 Armor, +1 Dex, +1 Deflect, +1 Natural)
Abilities Str 22, Dex 12, Con 18, Int 14, Wis 12, Cha 10
Condition
Darkvision 60'
Lowlight vision
Powerful build
Uncanny dodge
+4 save vs sleep and paralysis
Mountain movement
Acclimated
+1 AC (deflection) while psionically focused (included)

 

 

Edited by Thramzorean (see edit history)
Name
standard attack on horror
13
1d20+11 2
Link to comment
Share on other sites


Jorenis Moonstone

joscelin_by_jankalateckova_db11j93-fullview.jpg.81441a563d32671105d1983f1f8854b9.jpg

Statblock

[URL=/sheets/?id=2880518][B][SIZE=+1]Jorenis Moonstone[/SIZE][/B][/URL] Male Lawful Good Grey Elf Monk 4//Ranger3/Fighter 1, [B]Level[/B] 4, [B]Init[/B] 8, [B]HP[/B] 38/38, [B]Speed[/B] 40 [B]AC[/B] 17, [B]Touch[/B] 16, [B]Flat-footed[/B] 13, [B]Fort[/B] 7, [B]Ref[/B] 8, [B]Will[/B] 4, [B]Base Attack Bonus[/B] 4 [B]Masterworked/Weapon Focus Drow Long Knife (-) [/B] +7 (+9) (1d6+2, 19-20×2) [B]Masterworked/Weapon Focus Drow Long Knife (-) [/B] +7 (+9) (1d6+2, 19-20×2) [B]Masterworked Elven Courtblade [/B] +8 (1d10+2, 18-20×2) [B]Unarmed Strike [/b] +5 (1d8+2, 19-20×2) [B] Bracers of Armor +1[/B] (+1 Armor, +4 Dex, +2 Misc) [B]Abilities[/B] Str 14, Dex 18, Con 12, Int 14, Wis 10, Cha 10 [B]Condition[/B] None [B]Languages:[/b] Common, Elven, Goblin, and Sylvan Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage.
Jorenis Moonstone
Male Lawful Good Grey Elf Monk 4//Ranger3/Fighter 1, Level 4, Init 8, HP 38/38, Speed 40
AC 17, Touch 16, Flat-footed 13, Fort 7, Ref 8, Will 4, Base Attack Bonus 4
Masterworked/Weapon Focus Drow Long Knife (-) +7 (+9) (1d6+2, 19-20×2)
Masterworked/Weapon Focus Drow Long Knife (-) +7 (+9) (1d6+2, 19-20×2)
Masterworked Elven Courtblade +8 (1d10+2, 18-20×2)
Unarmed Strike +5 (1d8+2, 19-20×2)
Bracers of Armor +1 (+1 Armor, +4 Dex, +2 Misc)
Abilities Str 14, Dex 18, Con 12, Int 14, Wis 10, Cha 10
Condition None
Languages: Common, Elven, Goblin, and Sylvan

Healing Belt:
1 charge: Heals 2d8 points of damage.
2 charges: Heals 3d8 points of damage.
3 charges: Heals 4d8 points of damage.

 

Skills

Skill Name Modifier
Appraise 2
Balance 9
Bluff 0
Climb 2
Concentration 1
Craft 0
Decipher Script 2
Diplomacy 7
Disable Device 2
Disguise 0
Escape Artist 4
Forgery 2
Gather Information 0
Handle Animal 0
Heal 0
Hide 5
Intimidate 5
Jump 2
Knowledge(Geography) 2
Knowledge(History) 2
Knowledge(Local) 2
Knowledge(Nature) 2
Knowledge  
Listen 7
Move Silently 8
Open Lock 4
Perform 0
Profession(Cook) 4
Ride 4
Search 8
Sense Motive 5
Sleight of Hand 4
Spellcraft 2
Spot 7
Survival 5
Swim 2
Tumble 10
Use Magic Device 0
Use Rope 4
   
   

Feats and Abilities 

Feats: ,Weapon Finesse (Monk Bonus) Weapon Focus( Drow Long Knife) (lvl 1), Kung-fuGenius (Fighter bonus ), Improved Initiative (Monk Bonus) Constant Guardian (Drow of Undedark pg 47)( lvl3), Track (Ranger bonus) Two Weapon Fighting (Combat Style)

Racial Abilities:

  • +2 Dexterity, -2 Constitution +2 Intelligence, - Strength
  • Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
  • Elf base land speed is 30 feet.
  • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
  • Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
  • +2 racial bonus on ListenSearch, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
  • Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
  • Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.

Monk Abilities: Flurry of Blows, Unarmed Attack, Evasion, 2x Bonus Feats, Still Mind, Ki Strike, Slow Fall +20 ft

Fighter Abilities: Bonus Feat

Ranger Abilities: First Favored Enemy(Goblinoid), Track, Wild Empathy, Combat Style(Two-Weapon Fighter), Endurance

 

Equipment 

Equipment:

Bracers of Armor +1 (1000GP) Dungeon Masters Guide

MW Drow Long Knife(315GP) Races of Ebberon

MW Drow Long Knife(315GP) Races of Ebberon

MW Elven Courtblade (450GP) Races of The Wild

Healing Belt (750GP) Magic Item Compendium Pg 110

Backpack (2GP) Players Handbook

Bedroll (1SP) Players Handbook

Blanket, Winter (5SP) Players Handbook

Fishhook (1SP) Players Handbook

Flint & Steel (1GP) Players Handbook

Small Steel Mirror (10GP) Players Handbook

Iron Pot (5SP) Players Handbook

Belt Pouch (1GP) Players Handbook

5x Bread, 5x Cheese, 5x Meat(3GP) Players Handbook

Silk Rope 50 Ft (10GP) Players Handbook

Sewing Needle (5SP) Players Handbook

Shovel (2GP) Players Handbook

Soap (5SP) Players Handbook

Tent (10GP) Players Handbook

Waterskin (1GP) Players Handbook

Whetstone (2CP) Players Handbook

Sunrod x2 (4GP) Players Handbook

Explorers Outfit (10GP) Players Handbook

Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31

Wheat Flour (3 GP) Arms and Equipment Guide Pg 31

Olive Oil (5GP) Arms and Equipment Guide Pg 31

Honey (1SP) Arms and Equipment Guide Pg 31

Funds Left over 74GP, 5 SP, and 3 CP

 

 

Realizing that his blades were not effective against these skeletons, he unleashes a flurry of blows against the nearest one with a snap of an elbow in close then spinning back with a follow-up round house kick to its skull.

OOC

His unarmed attacks are now considered magic weapons through ki strike.

 

 

 

Name
Elbow
10
1d20+5 5
Elbow damage
8
1d8+2 6
Kick
24
1d20+5 19
Kick damage
4
1d8+2 2
Link to comment
Share on other sites

Jorenis jars his elbow against the skeleton's raised shield, but manages to knock the defense away long enough to shatter the rib cage with his foot, sending the Horror tumbling to the floor inert. (Horror #3 is destroyed; Horror #2 remains)

Init Order: Horror Skeletons, Gannark, Jorenis, Ryzia, Winter

Map Link

Link to comment
Share on other sites

spacer.png Gannark 

The constand combat cut and slice slowly whittled down their opposition, though there was still one standing. With a steady purposeful stride Gannark moved round the barrels to take a heavy swing at their enemy, the blade crunching hard.

 

OOC:
Move Action: move to M5
Standard Action: emerald strike at horror PA 2


Status
- Default Maneuvers:
- 8pt damage

 

Stat Block

%5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2915485%5D%5BB%5D%5BSIZE%3D%2B1%5DGannark%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AM%20N%20Draconic%20Goliath%20Warblade%203%20%7C%20Ardent%201%2C%20%5BB%5DLevel%5B%2FB%5D%203%2C%20%5BB%5DInit%5B%2FB%5D%201%2C%20%5BB%5DHP%5B%2FB%5D%2045%2F45%2C%20%5BB%5DSpeed%5B%2FB%5D%2040%0A%5BB%5DAC%5B%2FB%5D%2017%2C%20%5BB%5DTouch%5B%2FB%5D%2012%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2016%2C%20%5BB%5DFort%5B%2FB%5D%207%2C%20%5BB%5DRef%5B%2FB%5D%204%2C%20%5BB%5DWill%5B%2FB%5D%204%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%203%0A%5BB%5DMW%2C%20Large%20Great%20Falchion%20%5B%2FB%5D%20%2B11%20(3d6%2B9%2C%2018-20%2Fx2)%0A%5BB%5D%20%20Claw%20%5B%2FB%5D%20%2B9%20(1d3%2B6%2C%20x2)%0A%5BB%5D%20%20Mithral%20Shirt%5B%2FB%5D%20(%2B4%20Armor%2C%20%2B1%20Dex%2C%20%2B1%20Deflect%2C%20%2B1%20Natural)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2022%2C%20Dex%2012%2C%20Con%2018%2C%20Int%2014%2C%20Wis%2012%2C%20Cha%2010%0A%5BB%5DCondition%5B%2FB%5D%20%0ADarkvision%2060'%0ALowlight%20vision%0APowerful%20build%0AUncanny%20dodge%0A%2B4%20save%20vs%20sleep%20and%20paralysis%0AMountain%20movement%0AAcclimated%0A%2B1%20AC%20(deflection)%20while%20psionically%20focused%20(included)%20
Gannark
M N Draconic Goliath Warblade 3 | Ardent 1, Level 3, Init 1, HP 45/45, Speed 40
AC 17, Touch 12, Flat-footed 16, Fort 7, Ref 4, Will 4, Base Attack Bonus 3
MW, Large Great Falchion +11 (3d6+9, 18-20/x2)
Claw +9 (1d3+6, x2)
Mithral Shirt (+4 Armor, +1 Dex, +1 Deflect, +1 Natural)
Abilities Str 22, Dex 12, Con 18, Int 14, Wis 12, Cha 10
Condition
Darkvision 60'
Lowlight vision
Powerful build
Uncanny dodge
+4 save vs sleep and paralysis
Mountain movement
Acclimated
+1 AC (deflection) while psionically focused (included)

 

 

 

Edited by Thramzorean (see edit history)
Name
Emerald Razor touch attack with power attack 2
24
1d20+9 15
Damage
23
3d6+13 6,3,1
Link to comment
Share on other sites

 

image.png.859561823817a2f174cb7ee24d5ae1f8.png

Winter

Nymph
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG198.jpg
HD:d6
Level   BAB   Fort   Ref   Will   Feature

1   +0   +0   +0   +2   Nature's Child, Cha+1
2   +1   +0   +0   +3   Fey Body, Wild Empathy, Dex+1
3   +1   +1   +1   +3   Unearthly Grace, Cha+1
4   +2   +1   +1   +4   Stunning Glance, Dex+1
5   +2   +1   +1   +4   Unnatural Beauty, Cha+1
6   +3   +2   +2   +5   Dimension Door, Dex +1
7   +3   +2   +2   +5   Blinding Beauty, Cha +1


Skills:6+Int modifier per level, quadruple at first level. Class skills are Concentration, Diplomacy, Escape Artist, Handle Animal, Heal, Hide, Listen, Move Silently, Spot, Swim.

Proficiencies: Nymph is proficient with club, dagger, dart, quarterstaff, sickle, short spear, and sling.

Features:

Nature Child: The Nymph loses all other racial bonuses and gains fey traits (basically Low-light vision). She's a fey with a base speed of 30 feet and a swim speed of 20.

The nymph casts spells like a druid of the same Nymph level. Suppose she multiclass's as a druid Nymph levels and druid levels stack for determining her spellcasting ability. She can choose to use her Charisma as a primary stat for her spellcasting, and if she multi-classed with the druid, the Nymph can use Cha instead of Wis for casting.

Ability increase: Nymph gains Cha + 1 at levels 1, 3, 5 and 7, and Dex +1 at levels 2, 4, 6 and 7.

Fey Body: At the second level, the Nymph gains DR/cold iron equal to half her HD.

Wild Empathy: At level 2 Nymph gains Wild Empathy as a druid, with a +6 bonus on check. If you have Wild Empathy from some other source your Nymph levels stack with that class for Wild Empathy (you still get a +6 bonus).

Unearthly Grace: At the third level, a Nymph adds her Charisma modifier as a bonus on all her saving throws.

Stunning Glance: As a standard action, a Nymph can stun a creature within 30 feet with a look. The target creature must succeed on a Fortitude save with DC equal to 10+1/2HD+Cha modifier or be stunned for 2d4 rounds. Nymph can use this ability Hd x Cha modifier times per day.

Unnatural Beauty: The Nymph gains a deflection bonus to AC equal to her Cha modifier.

Dimension Door: Dimension Door 1/day as a SLA for each 2HD she has.

Blinding Beauty: This ability affects all creatures within 10 feet per 2 HD of a nymph. Those who look directly at a nymph must succeed on a Fortitude save with a DC equal to 10+1/2HD+Cha or be blinded permanently as though by the Blindness spell. A Nymph can suppress or resume this ability as a free action, but it can't affect the same target more than once in a single day. This ability can be active for HD+Cha mod rounds per day.

Sheet: Winter/Icicle :: Dungeons & Dragons 3.5e :: Myth-Weavers Online Character Sheets

Name: Winter or Icicle

Classes: Nymph 4//Sorcerer 4

Hp: 37/40

 

Winter directs the bat to attack the skellybob whilst she tries with her sling.

OoC -

Actions:

Standard:

Move:

Dire Bat

Hide this

DIRE BAT

Large Animal

Hit Dice: 4d8+12 (38 hp)

Initiative: +6

Speed: 20 ft. (4 squares), fly 40 ft. (good)

Armor Class: 20 (–1 size, +6 Dex, +5 natural), touch 15,

flat-footed 14

Base Attack/Grapple: +3/+10

Attack: Bite +7 melee (1d8+6)

Full Attack: Bite +5 melee (1d8+4)

Space/Reach: 10 ft./5 ft.

Special Attacks: —

Special Qualities: Blindsense 40 ft.

Saves: Fort +7, Ref +10, Will +6

Abilities: Str 21, Dex 22, Con 21, Int 2, Wis 14, Cha 6

Skills: Hide +4, Listen +12*, Move Silently +11, Spot +8*

Feats: Alertness, Stealthy

 

Name
Winter's Slingshot
21
1d20+6 15
Damage
0
1d4-1 1
Link to comment
Share on other sites

Posted (edited)

Dire Bat attack

Damage

Between the summoned bat and Gannark's heavy blow, the final skeleton is greatly weakened. Enough so that Winter's sling stone cracks it right in the center of the skull. Right between its eye sockets. It collapses like a puppet with its strings cut and the bat disappears several seconds later.

((The party gains 450 xp each for this encounter.))

Edited by Faeryl_ (see edit history)
Name
Dire Bat attack
21
1d20+5 16
Damage
7
1d8+4 3
Link to comment
Share on other sites

After a brief debate, the party eventually decide to ignore those other monsters for the time being. The things Ryzia couldn't identify on sight. Instead, they opt to head for the well again. Several minutes later, they've arrived. Peering down into its depths reveals that there is an underground river below. You could probably hop into it with no trouble, but rivers are often deceptively swift and then you'd have no path back up.

So, instead of climbing into the well and dropping into the water immediately, you find a place to secure your newfound rope to and use that to climb down. Once in the water, you discover there is just enough space to keep your head above water, and not much else. You cannot reach the bottom. The current also threatens to drag you away downstream.

@darlis moonbeam @paladinred @rorytheromulan @Thramzorean Please make a DC 15 Swim check to avoid being swept away by the river's current. Success will mean you can exit the river at any time onto the nearby shore. Failure will mean taking some nonlethal damage and making a second check to avoid beginning to drown.

nonlethal damage on failed swim

Name
nonlethal damage on failed swim
2
1d3 2
Link to comment
Share on other sites


Jorenis Moonstone

joscelin_by_jankalateckova_db11j93-fullview.jpg.81441a563d32671105d1983f1f8854b9.jpg

Statblock

[URL=/sheets/?id=2880518][B][SIZE=+1]Jorenis Moonstone[/SIZE][/B][/URL] Male Lawful Good Grey Elf Monk 4//Ranger3/Fighter 1, [B]Level[/B] 4, [B]Init[/B] 8, [B]HP[/B] 38/38, [B]Speed[/B] 40 [B]AC[/B] 17, [B]Touch[/B] 16, [B]Flat-footed[/B] 13, [B]Fort[/B] 7, [B]Ref[/B] 8, [B]Will[/B] 4, [B]Base Attack Bonus[/B] 4 [B]Masterworked/Weapon Focus Drow Long Knife (-) [/B] +7 (+9) (1d6+2, 19-20×2) [B]Masterworked/Weapon Focus Drow Long Knife (-) [/B] +7 (+9) (1d6+2, 19-20×2) [B]Masterworked Elven Courtblade [/B] +8 (1d10+2, 18-20×2) [B]Unarmed Strike [/b] +5 (1d8+2, 19-20×2) [B] Bracers of Armor +1[/B] (+1 Armor, +4 Dex, +2 Misc) [B]Abilities[/B] Str 14, Dex 18, Con 12, Int 14, Wis 10, Cha 10 [B]Condition[/B] None [B]Languages:[/b] Common, Elven, Goblin, and Sylvan Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage.
Jorenis Moonstone
Male Lawful Good Grey Elf Monk 4//Ranger3/Fighter 1, Level 4, Init 8, HP 38/38, Speed 40
AC 17, Touch 16, Flat-footed 13, Fort 7, Ref 8, Will 4, Base Attack Bonus 4
Masterworked/Weapon Focus Drow Long Knife (-) +7 (+9) (1d6+2, 19-20×2)
Masterworked/Weapon Focus Drow Long Knife (-) +7 (+9) (1d6+2, 19-20×2)
Masterworked Elven Courtblade +8 (1d10+2, 18-20×2)
Unarmed Strike +5 (1d8+2, 19-20×2)
Bracers of Armor +1 (+1 Armor, +4 Dex, +2 Misc)
Abilities Str 14, Dex 18, Con 12, Int 14, Wis 10, Cha 10
Condition None
Languages: Common, Elven, Goblin, and Sylvan

Healing Belt:
1 charge: Heals 2d8 points of damage.
2 charges: Heals 3d8 points of damage.
3 charges: Heals 4d8 points of damage.

 

Skills

Skill Name Modifier
Appraise 2
Balance 9
Bluff 0
Climb 2
Concentration 1
Craft 0
Decipher Script 2
Diplomacy 7
Disable Device 2
Disguise 0
Escape Artist 4
Forgery 2
Gather Information 0
Handle Animal 0
Heal 0
Hide 5
Intimidate 5
Jump 2
Knowledge(Geography) 2
Knowledge(History) 2
Knowledge(Local) 2
Knowledge(Nature) 2
Knowledge  
Listen 7
Move Silently 8
Open Lock 4
Perform 0
Profession(Cook) 4
Ride 4
Search 8
Sense Motive 5
Sleight of Hand 4
Spellcraft 2
Spot 7
Survival 5
Swim 2
Tumble 10
Use Magic Device 0
Use Rope 4
   
   

Feats and Abilities 

Feats: ,Weapon Finesse (Monk Bonus) Weapon Focus( Drow Long Knife) (lvl 1), Kung-fuGenius (Fighter bonus ), Improved Initiative (Monk Bonus) Constant Guardian (Drow of Undedark pg 47)( lvl3), Track (Ranger bonus) Two Weapon Fighting (Combat Style)

Racial Abilities:

  • +2 Dexterity, -2 Constitution +2 Intelligence, - Strength
  • Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
  • Elf base land speed is 30 feet.
  • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
  • Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
  • +2 racial bonus on ListenSearch, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
  • Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
  • Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.

Monk Abilities: Flurry of Blows, Unarmed Attack, Evasion, 2x Bonus Feats, Still Mind, Ki Strike, Slow Fall +20 ft

Fighter Abilities: Bonus Feat

Ranger Abilities: First Favored Enemy(Goblinoid), Track, Wild Empathy, Combat Style(Two-Weapon Fighter), Endurance

 

Equipment 

Equipment:

Bracers of Armor +1 (1000GP) Dungeon Masters Guide

MW Drow Long Knife(315GP) Races of Ebberon

MW Drow Long Knife(315GP) Races of Ebberon

MW Elven Courtblade (450GP) Races of The Wild

Healing Belt (750GP) Magic Item Compendium Pg 110

Backpack (2GP) Players Handbook

Bedroll (1SP) Players Handbook

Blanket, Winter (5SP) Players Handbook

Fishhook (1SP) Players Handbook

Flint & Steel (1GP) Players Handbook

Small Steel Mirror (10GP) Players Handbook

Iron Pot (5SP) Players Handbook

Belt Pouch (1GP) Players Handbook

5x Bread, 5x Cheese, 5x Meat(3GP) Players Handbook

Silk Rope 50 Ft (10GP) Players Handbook

Sewing Needle (5SP) Players Handbook

Shovel (2GP) Players Handbook

Soap (5SP) Players Handbook

Tent (10GP) Players Handbook

Waterskin (1GP) Players Handbook

Whetstone (2CP) Players Handbook

Sunrod x2 (4GP) Players Handbook

Explorers Outfit (10GP) Players Handbook

Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31

Wheat Flour (3 GP) Arms and Equipment Guide Pg 31

Olive Oil (5GP) Arms and Equipment Guide Pg 31

Honey (1SP) Arms and Equipment Guide Pg 31

Funds Left over 74GP, 5 SP, and 3 CP

 

 

Joren made sure all of his weapons were well secured before he made his way down the well, when he hit the water and began to be dragged along he was quick to use his skill at swimming to keep control of the situation.

OOC

His unarmed attacks are now considered magic weapons through ki strike.

So since he made 5 over the DC would he potentially also aid others that have issues swimming?

 

 

 

Edited by darlis moonbeam (see edit history)
Name
Swim DC 15
20
1d20+2 18
Aid Another Swim check
19
1d20+2 17
Initiative
22
1d20+8 14
Link to comment
Share on other sites

spacer.png Gannark 

The was a passing glance back at the vampire room as they headed off, then a stoic whatever shrug as Gannark headed down the well to the next level. A large splash announced his arrival in water.

Despite his native strength Gannark found himself being swept away by the current to be bashed and banged against the wall. Thankfully he was able to keep his head above water in the process.

Status
- Default Maneuvers
- 2pts non-lethal damage

 

 

Stat Block

%5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2915485%5D%5BB%5D%5BSIZE%3D%2B1%5DGannark%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AM%20N%20Draconic%20Goliath%20Warblade%203%20%7C%20Ardent%201%2C%20%5BB%5DLevel%5B%2FB%5D%203%2C%20%5BB%5DInit%5B%2FB%5D%201%2C%20%5BB%5DHP%5B%2FB%5D%2045%2F45%2C%20%5BB%5DSpeed%5B%2FB%5D%2040%0A%5BB%5DAC%5B%2FB%5D%2017%2C%20%5BB%5DTouch%5B%2FB%5D%2012%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2016%2C%20%5BB%5DFort%5B%2FB%5D%207%2C%20%5BB%5DRef%5B%2FB%5D%204%2C%20%5BB%5DWill%5B%2FB%5D%204%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%203%0A%5BB%5DMW%2C%20Large%20Great%20Falchion%20%5B%2FB%5D%20%2B11%20(3d6%2B9%2C%2018-20%2Fx2)%0A%5BB%5D%20%20Claw%20%5B%2FB%5D%20%2B9%20(1d3%2B6%2C%20x2)%0A%5BB%5D%20%20Mithral%20Shirt%5B%2FB%5D%20(%2B4%20Armor%2C%20%2B1%20Dex%2C%20%2B1%20Deflect%2C%20%2B1%20Natural)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2022%2C%20Dex%2012%2C%20Con%2018%2C%20Int%2014%2C%20Wis%2012%2C%20Cha%2010%0A%5BB%5DCondition%5B%2FB%5D%20%0ADarkvision%2060'%0ALowlight%20vision%0APowerful%20build%0AUncanny%20dodge%0A%2B4%20save%20vs%20sleep%20and%20paralysis%0AMountain%20movement%0AAcclimated%0A%2B1%20AC%20(deflection)%20while%20psionically%20focused%20(included)%20
Gannark
M N Draconic Goliath Warblade 3 | Ardent 1, Level 3, Init 1, HP 45/45, Speed 40
AC 17, Touch 12, Flat-footed 16, Fort 7, Ref 4, Will 4, Base Attack Bonus 3
MW, Large Great Falchion +11 (3d6+9, 18-20/x2)
Claw +9 (1d3+6, x2)
Mithral Shirt (+4 Armor, +1 Dex, +1 Deflect, +1 Natural)
Abilities Str 22, Dex 12, Con 18, Int 14, Wis 12, Cha 10
Condition
Darkvision 60'
Lowlight vision
Powerful build
Uncanny dodge
+4 save vs sleep and paralysis
Mountain movement
Acclimated
+1 AC (deflection) while psionically focused (included)

 

 

 

Edited by Thramzorean (see edit history)
Name
Swim check
12
1d20+6 6
Check to begin drowning
23
1d20+6 17
Link to comment
Share on other sites

 

image.png.859561823817a2f174cb7ee24d5ae1f8.png

Winter

Nymph
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG198.jpg
HD:d6
Level   BAB   Fort   Ref   Will   Feature

1   +0   +0   +0   +2   Nature's Child, Cha+1
2   +1   +0   +0   +3   Fey Body, Wild Empathy, Dex+1
3   +1   +1   +1   +3   Unearthly Grace, Cha+1
4   +2   +1   +1   +4   Stunning Glance, Dex+1
5   +2   +1   +1   +4   Unnatural Beauty, Cha+1
6   +3   +2   +2   +5   Dimension Door, Dex +1
7   +3   +2   +2   +5   Blinding Beauty, Cha +1


Skills:6+Int modifier per level, quadruple at first level. Class skills are Concentration, Diplomacy, Escape Artist, Handle Animal, Heal, Hide, Listen, Move Silently, Spot, Swim.

Proficiencies: Nymph is proficient with club, dagger, dart, quarterstaff, sickle, short spear, and sling.

Features:

Nature Child: The Nymph loses all other racial bonuses and gains fey traits (basically Low-light vision). She's a fey with a base speed of 30 feet and a swim speed of 20.

The nymph casts spells like a druid of the same Nymph level. Suppose she multiclass's as a druid Nymph levels and druid levels stack for determining her spellcasting ability. She can choose to use her Charisma as a primary stat for her spellcasting, and if she multi-classed with the druid, the Nymph can use Cha instead of Wis for casting.

Ability increase: Nymph gains Cha + 1 at levels 1, 3, 5 and 7, and Dex +1 at levels 2, 4, 6 and 7.

Fey Body: At the second level, the Nymph gains DR/cold iron equal to half her HD.

Wild Empathy: At level 2 Nymph gains Wild Empathy as a druid, with a +6 bonus on check. If you have Wild Empathy from some other source your Nymph levels stack with that class for Wild Empathy (you still get a +6 bonus).

Unearthly Grace: At the third level, a Nymph adds her Charisma modifier as a bonus on all her saving throws.

Stunning Glance: As a standard action, a Nymph can stun a creature within 30 feet with a look. The target creature must succeed on a Fortitude save with DC equal to 10+1/2HD+Cha modifier or be stunned for 2d4 rounds. Nymph can use this ability Hd x Cha modifier times per day.

Unnatural Beauty: The Nymph gains a deflection bonus to AC equal to her Cha modifier.

Dimension Door: Dimension Door 1/day as a SLA for each 2HD she has.

Blinding Beauty: This ability affects all creatures within 10 feet per 2 HD of a nymph. Those who look directly at a nymph must succeed on a Fortitude save with a DC equal to 10+1/2HD+Cha or be blinded permanently as though by the Blindness spell. A Nymph can suppress or resume this ability as a free action, but it can't affect the same target more than once in a single day. This ability can be active for HD+Cha mod rounds per day.

Sheet: Winter/Icicle :: Dungeons & Dragons 3.5e :: Myth-Weavers Online Character Sheets

Name: Winter or Icicle

Classes: Nymph 4//Sorcerer 4

Hp: 37/40

 

Winter climbs into the well and down into the water where she is a natural swimmer, she watches the others and is on hand to help if needed.

 

OoC -

Actions:

Standard:

Move:

 

Link to comment
Share on other sites

Ryzia Redswan

By the time Ryzia got into the water, finding no ground for her feet, it was too late to get her armor off. She futilely attempts to tread water before her head bobs below the surface.

Statblock

[URL=/sheets/?id=2891137][B][SIZE=+1]Ryzia Redswan[/SIZE][/B][/URL] Female CG Human Rogue 3, Bloodline 1, Fighter 2, [B]Level[/B] 3, [B]Init[/B] 6, [B]HP[/B] 21/32, [B]Speed[/B] 20 [B]AC[/B] 18, [B]Touch[/B] 11, [B]Flat-footed[/B] 17, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 2 [B]Magical Bastard Sword +1 [/B] 6 (1d10+4, 19-20 x2) [B] Morningstar [/B] 4 (1d8+2, x2) [B] Shortbow (20) [/B] 4 (1d6, x3) [B] Banded Mail and Gauntlets[/B], [B] lLight Wooden Shield[/B] (+6 Armor, +1 Shield, +1 Dex) [B]Abilities[/B] Str 15, Dex 14, Con 14, Int 14, Wis 12, Cha 12 [B]Condition[/B] None Loot found: unknown potion Masterwork Dwarven War Axe, B1 gemstones, silk rope, Masterwork Dagger (Small) 911 gold
Ryzia Redswan
Female CG Human Rogue 3, Bloodline 1, Fighter 2, Level 3, Init 6, HP 21/32, Speed 20
AC 18, Touch 11, Flat-footed 17, Fort 4, Ref 5, Will 2, Base Attack Bonus 2
Magical Bastard Sword +1 6 (1d10+4, 19-20 x2)
Morningstar 4 (1d8+2, x2)
Shortbow (20) 4 (1d6, x3)
Banded Mail and Gauntlets, lLight Wooden Shield (+6 Armor, +1 Shield, +1 Dex)
Abilities Str 15, Dex 14, Con 14, Int 14, Wis 12, Cha 12
Condition None
Loot found:
unknown potion
Masterwork Dwarven War Axe, B1 gemstones, silk rope, Masterwork Dagger (Small)

911 gold

 

OOC: welp, I already know how this is gonna go.

and Initiative.

Swim, Check vs Drowning

Initiative

Edited by rorytheromulan (see edit history)
Name
Swim
12
1d20-6 18
Check vs Drowning
13
1d20-6 19
Initiative
18
1d20+6 12
Link to comment
Share on other sites

Gannark and Ryzia are lightly bounced off of the rock walls of the cavern, with only Gannark managing to keep his head above water. Luckily for Ryzia, Joren immediately swims over to assist her in at least keeping from drowning. All the while, Winter swims gracefully through the fast-moving water and aids everyone in turn to safely reach shore. After a few minutes to recover from the near-drowning of Ryzia, the party realizes the area is pretty dark. As such, they pull out a torch or a Light stone or something. Doing so reveals a wooden plank bridge a bit further upstream and two exits from this room. One to the North and the other to the South.

Where do you want to go first?

Link to comment
Share on other sites

√ó
√ó
  • Create New...