Blaeringr Posted May 24 Author Clone Share Posted May 24 Just Maybell (@daltar) left to go before the archers. Damage Tracker Chalia: 12 Flick: 7 Kek: 0 Khaine: 18 Maybell: 0 Red: Green: 16+17+20 (he was dead after the 2nd) Blue: 6, prone Yellow: 40 + 1d4 bleed, unconscious Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
daltar Posted May 24 Clone Share Posted May 24 (edited) [fieldset=Maybell Springfield][table=2,1] [r=1,1][img2=150]https://i.imgur.com/F9acM1T.png[/img2] [r=2,1][center][b][url=https://www.myth-weavers.com/sheets/?id=2839749][font=palatino linotype][size=4][color=Sienna]Maybell Springfield[/color][/size][/font][/url][/b] [I]Gutsy Halfling Bard 3[/I] [b]HP:[/b] 33/33 [b]AC:[/b] 19 [b]Spell Slots:[/b] 3/3 L1 2/2 L2 [b]Focus Points:[/b] 2/2 [b]Halfling Luck:[/b] 1/1 [b]Class DC:[/b] 19 [b]Status:[/b] Normal and Healthy [/center][/table] [spoiler=Statblock] [CENTER][table=3,1][r=1,1][URL="https://www.myth-weavers.com/sheets/?id=2839749"][size="4"][b]Maybell Springfield[/b][/size][/URL] [r=2,1] [B]Female Halfling Bard 2[/B] [r=3,1] [B]Neutral Good Entertainer[/B] [/table] [/CENTER] [table=2,1][r=1,1][B]STR:[/B] 8/-1 [B]DEX:[/B] 14/+2 [B]CON:[/B] 12/+1 [B]INT:[/B] 14/+2 [B]WIS:[/B] 12/+1 [B]CHA:[/B] 18/+4 [r=2,1][B]Saves:[/B] For 6 Rex 9 Wil 8 Per 8 [B]Speed:[/B] 25 [B]AC:[/B] 19 [B]Languages:[/B] Common, Elven, Dwarven, Halfling [/table][/spoiler] [/fieldset] Maybell Springfield Maybell Springfield Gutsy Halfling Bard 3 HP: 33/33 AC: 19 Spell Slots: 3/3 L1 2/2 L2 Focus Points: 2/2 Halfling Luck: 1/1 Class DC: 19 Status: Normal and Healthy Statblock Maybell Springfield Female Halfling Bard 2 Neutral Good Entertainer STR: 8/-1 DEX: 14/+2 CON: 12/+1 INT: 14/+2 WIS: 12/+1 CHA: 18/+4 Saves: For 6 Rex 9 Wil 8 Per 8 Speed: 25 AC: 19 Languages: Common, Elven, Dwarven, Halfling Maybell doesn't have the best view of what is happening inside of the barn but it seems like things are going well for the group. She strums at her viol, keeping her performance going... and tries to make the notes linger to keep her allies strong. After that, she spots one of the Highwolves and twists her grip on the bow, sending a note of dazing power to strike at his mind. OOC: Using one action and a free action to try and keep Lingering Courageous Anthem/Inspire Courage. Using two actions to cast Daze on Red. Will save, if crit fails gets stunned 1. Edited May 24 by daltar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Daze 2 1d6 2 Performance 22 1d20+12 10 Link to comment Share on other sites More sharing options...
Blaeringr Posted May 25 Author Clone Share Posted May 25 (edited) Current Situation/Map Round 2 Summary Maybell Maybell repeats her heroic anthem, inspiring her allies. She strikes a few particularly harsh notes that strike out at one of the archers after he drops down into view I applied her attack to blue instead of red, with whom she does not have line of sight. Adding her bonus to everyone's attacks, including her own (how did you forget your own buff?) Kek Enter the barn, spots a weakness in the makeshift platform, and sends one bandit (blue) tumbling to the floor. Khaine Finishes off the leader (yellow), and then raises his shield defensively. He is feeling the effects of the poison. Chalia Strikes the falling bandit, landing a particularly heavy blow (crit vs blue). She strides and attempts to leap up to the platform on which the other bandit (red) is perched, but fails that. She is feeling the effects of the poison. Alternatively, the athletics check could have been applied to trying to break his support, but either way it was a bit too low. Flick Is feeling the effects of the poison, but fights through, sending another magical bolt at the leader, this timing hitting true. Bandits Red: Shoots one arrow at Kek, the newcomer, one at Chalia, and one at Khaine. He hits Kek only, but this arrow is not poisoned. "That platform may have been poorly built, but I built this one myself. You won't get me like that!" - same rotten wood, same vulnerability. Blue: perishes Yellow: perishes Damage Tracker: Chalia: 12 Flick: 7 Kek: 6 Khaine: 18 Maybell: 0 Red: Green: 16+17+20 (he was dead after the 2nd) Blue: 6+3+22 (prone then dead) Yellow: 42 + 1d4 bleed hero points Chalia: 3 Flick: 2 Kek: 3 Khaine: 3 Maybell: 3 Round 3 is beginning Chalia, Flick, and Khaine are slowed one and need to roll fort saves again this round (DC 18). Failure means you advance to stage 2, which is still slowed 1 and next save will be in a minute. If you crit fail though and advance to stage 3, you will lose consciousness and your next save will be a round later instead of a minute later. Edited May 25 by Blaeringr (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls arrow at Kek 20 1d20+10 10 arrow at Chalia 6 1d20+5 1 arrow at Khaine 12 1d20+0 12 damage to Kek 6 1d6+2 4 Link to comment Share on other sites More sharing options...
daltar Posted May 25 Clone Share Posted May 25 (edited) [fieldset=Maybell Springfield][table=2,1] [r=1,1][img2=150]https://i.imgur.com/F9acM1T.png[/img2] [r=2,1][center][b][url=https://www.myth-weavers.com/sheets/?id=2839749][font=palatino linotype][size=4][color=Sienna]Maybell Springfield[/color][/size][/font][/url][/b] [I]Gutsy Halfling Bard 3[/I] [b]HP:[/b] 33/33 [b]AC:[/b] 19 [b]Spell Slots:[/b] 3/3 L1 2/2 L2 [b]Focus Points:[/b] 2/2 [b]Halfling Luck:[/b] 1/1 [b]Class DC:[/b] 19 [b]Status:[/b] Normal and Healthy [/center][/table] [spoiler=Statblock] [CENTER][table=3,1][r=1,1][URL="https://www.myth-weavers.com/sheets/?id=2839749"][size="4"][b]Maybell Springfield[/b][/size][/URL] [r=2,1] [B]Female Halfling Bard 2[/B] [r=3,1] [B]Neutral Good Entertainer[/B] [/table] [/CENTER] [table=2,1][r=1,1][B]STR:[/B] 8/-1 [B]DEX:[/B] 14/+2 [B]CON:[/B] 12/+1 [B]INT:[/B] 14/+2 [B]WIS:[/B] 12/+1 [B]CHA:[/B] 18/+4 [r=2,1][B]Saves:[/B] For 6 Rex 9 Wil 8 Per 8 [B]Speed:[/B] 25 [B]AC:[/B] 19 [B]Languages:[/B] Common, Elven, Dwarven, Halfling [/table][/spoiler] [/fieldset] Maybell Springfield Maybell Springfield Gutsy Halfling Bard 3 HP: 33/33 AC: 19 Spell Slots: 3/3 L1 2/2 L2 Focus Points: 2/2 Halfling Luck: 1/1 Class DC: 19 Status: Normal and Healthy Statblock Maybell Springfield Female Halfling Bard 2 Neutral Good Entertainer STR: 8/-1 DEX: 14/+2 CON: 12/+1 INT: 14/+2 WIS: 12/+1 CHA: 18/+4 Saves: For 6 Rex 9 Wil 8 Per 8 Speed: 25 AC: 19 Languages: Common, Elven, Dwarven, Halfling Maybell hears the boast of the last enemy archer and decides to see if she can do something about it. But for that she needs to approach... thankfully, her performance lingers to assist her allies so she moves closer to get a look at the last person. Then, stroking a tune with her viol she stares at him and declares "Come, drop down to us!" Actions: 1 action to Stride all her movement down to enter the barn and get in range. 2 actions then to cast Command, ordering the bandit remaining to approach so he drops down from his ledge. Will save, on a failure has to use one action to approach, on a crit failure must use ALL his actions to do so. Edited May 25 by daltar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blaeringr Posted May 26 Author Clone Share Posted May 26 Bandit's will save: roll Name xDiceName xDiceResult xDiceString xDiceRolls roll 13 1d20+6 7 Link to comment Share on other sites More sharing options...
Blaeringr Posted May 26 Author Clone Share Posted May 26 (edited) Heeding Maybell's words, the remaining bandit grasps the ledge with one hand, nimbly swings down so he is hanging from the ledge, and drops the remaining 4 ft to be standing right next to Chalia. He looks Chalia in the eye: "Oh shit!" He has two actions left which he'll use on his turn. Edited May 26 by Blaeringr (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted May 26 Clone Share Posted May 26 (edited) Chalia Gremaris Elven Fighter 3 HP: 30/42 | AC: 20 (21 with shield) | speed: 25 (30) | hero: 3/3 Perception: +8 | Fort: +8 | Ref: +8 (+10) | Will: +8 conditions: none Chalia wasn't sure what was happening, but then the guy dropped and was confused, so she understood Maybell had done some magic stuff to make him come down. "Thanks," she said to Maybell, before looking at the guy, "Oh, hello there. Meet Angalad." She swung her sword, trying to take him out quickly while also calling up her shield magic. OOC exploration activity: scouting (gives a +2 to initiative) action 1: attack action 2: attack action 3: shield. Edited May 26 by farothel (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls fortitude save 26 1d20+8 18 attack 1, damage 14; 6 1d20+12+1;1d12+4+1 [1]; [1,1] attack 2, damage 25; 8 1d20+7+1;1d12+4+1 [17]; [17,3] Link to comment Share on other sites More sharing options...
Blaeringr Posted May 26 Author Clone Share Posted May 26 Chalia was on stage 1, and now the poison has cleared from her system. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eagleheart Posted May 26 Clone Share Posted May 26 (edited) Flick - slowed 1, Unleash Psyche round 2/2 HP: 23/30 AC: 17 Perception +7 Fort +7 Ref +7 Will +7 Flick quickly sends another magic dart toward the last bandit. Actions Phase Bolt Edited May 26 by Eagleheart (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Phase Bolt; piercing damage 21; 15 1d20+9+1;4d4+4 [11]; [11,3,3,2,3] Fort save 16 1d20+7 9 Link to comment Share on other sites More sharing options...
Blaeringr Posted May 26 Author Clone Share Posted May 26 Flick advances to stage 2 of the poison. Still slowed 1. Next fort save in 1 minute. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blaeringr Posted May 27 Author Clone Share Posted May 27 The remaining bandit is barely standing. Chalia's fort save was at the start of her turn, meaning she is no longer slower this turn, so one action left. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted May 27 Clone Share Posted May 27 (edited) 6 minutes ago, Blaeringr said: The remaining bandit is barely standing. Chalia's fort save was at the start of her turn, meaning she is no longer slower this turn, so one action left. I've added an action to activate my shield spell. Time to cure that guy from his iron deficiency. Edited May 27 by farothel (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dr Jackal Posted May 27 Clone Share Posted May 27 (edited) Hakaja Kek HP: 42/42 ~ AC: 20 ~ Speed: 25 Fort: +7 ~ Ref: +9 ~ Will: +8 ~ Per: +8 Sheet link Kek approaches the last bandit and punches at him twice. OOC: Move. Not sure of whether I can move to a place where I can get a flanking benefit from Chalia. Additional +2 if so. Nonlethal attacks. Attack +10 +1 Maybell -2 Nonlethal = +9, +4. I'm guessing the second attack doesn't hit. Edited May 27 by Dr Jackal (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack 1 at +9 28 1d20+9 19 Attach 2 at +4 12 1d20+4 8 Damage, #1 7 1d4+4 3 Sneak crit 8 2d6 5,3 Link to comment Share on other sites More sharing options...
Blaeringr Posted May 27 Author Clone Share Posted May 27 (edited) Kek moves up behind the remaining bandit as hexs landing. As the bandit is still reeling from a big blow from Angalad, then from a bolt from Flick, Kek slams his fist right under the back of the guy's skull, knocking his lights out. (Nonlethal damage, doubled for crit, plus sneak attack which I'll add to you post, also doubled). 22 total. Not bad for a punch! Edited May 27 by Blaeringr (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
omegoku Posted May 28 Clone Share Posted May 28 (edited) Khaine - Human Monk 3 HP: 43/47 | AC: 21 | Speed: 35ft | Hero: 2/3 | Focus: 1/1 Perception: +6 | Fort: +9 | Ref: +11 | Will: +8 StatisticsStr +2 Dex +4 Con +2 Int +0 Wis +1 Cha +0 Languages: Common, Elven Attacks: -Powerful Fist: +10/+6/+2 1d6+2 Bludgeoning • Agile, Finesse, Non-lethal, Unarmed -Tiger Claw +10/+6/+2 1d8+2 Slashing • Agile, Finesse, Non-lethal, Unarmed, Bleed on Crit -Dart +10/+6/+2 Damage: 1d4+2 Piercing &Bull Agile, Thrown 20ft -Muck Bane +10/+5/+0 1d6+2 Bludgeoning • Club, Thrown 10ft +1d6 vs oozes Monk DC: 19 Ki Spells: Ki Strike | Equipment Consumables: Wooden Shield Darts (10) Elixir of Life, Minor Smokestick, Minor Acid Flask, Minor Alchemist Fire, Minor Frost Vial, Minor Antidote Adventurer's Pack: -Bedroll -10x Chalk, Flint &Steel, Soap, Waterskin -Rope (50ft) -Rations (2 weeks) -5x Torch -Climbing Kit -Grappling Hook Cart Wooden shield Bedroll Coins : 49gp 15sp 2cp | AbilitiesClass: -Ki Spells (Divine) -Powerful Fist -Flurry of Blows -Ki Strike -Tiger Stance -Stunning Fist -Incredible Movement -Mystic Strikes Ancestry: -Natural Ambition Skill: -Assurance: Athletics -Steady Balance -Quick Jump -Powerful Leap Other: -Toughness -Rogue Dedication -Surprise Attack -Attack Potency +1 -Skill Potency +1 | SkillsAcrobatics: +9 (T) Arcana: +0 Athletics: +9 (E) Crafting: +5 (T) Deception: +0 Diplomacy: +0 Lore (Farming): +5 (T) Intimidate: +5 (T) Medicine: +1 Nature: +1 Occultism: +0 Performance: +0 Religion: +1 Society: +0 Stealth: +10 (T, Potency) Survival: +6 (T) Thievery: +9 (T) Conditions : Posioned Khaine was still feeling sluggish. As he considered his options, the others finished off the bandits. "Well done! I need to sit down." Use Hero point to reroll that 1! Edited May 28 by omegoku (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Fort save 10 1d20+9 1 Fort save 15 1d20+9 6 Link to comment Share on other sites More sharing options...
Recommended Posts