TheOldTraveller Posted July 8 Clone Share Posted July 8 (edited) Freeday, the 21st of Flocktime Common Year 576 Morning on the North Coast Road outside The House of the Alchemist Rested, recovered from a tough fight in the foul cellar, and prepared (maybe...), your party has returned to finish its job on a warm summer morning. The hike upslope from Gauntcliff town left you all sweaty and dusty. Just up the trail on the right, land-ward, side looms the derelict house. All along your left, the land stops abruptly with a stark cliff. You all hear the surf beating against the rocks a long and deadly drop below. Gulls watch you from perches on the tumbledown garden wall or the patchy tile roof of the Alchemist's former dwelling place. Now and then, one of the seabirds takes flight with a scream, wheeling up into the blue sky. Edited July 8 by TheOldTraveller (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RobBadener Posted July 9 Clone Share Posted July 9 Vestas Faircoin Looking at the cliff over the ocean, Vestas tries to work the appropriate drop to the shore. Looking at the house and it's 'gardens' the cleric asks, "So guys, do we want to head straight in, or scout the perimeter first?" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
rauhric Posted July 10 Clone Share Posted July 10 (edited) Qwinsea Windjammer CG Human | Fighter 2 | HP 15 | AC 5 | Longsword (5/2) hit+1, dmg 1d8+3 Qwinsea nods in agreement with Vestas' suggestion and says "I'm all for scouting. We may find a different way in to the underground from out here." Edited July 23 by rauhric (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RobBadener Posted July 11 Clone Share Posted July 11 (edited) Vestas Faircoin Glancing Quinsea's way, Vestas ponders, "I've been thinking. That scary voice we heard on the stairs to the cellar was also in that first room we went in from the back. What do you want to bet that there's a secret room, or more likely another way downstairs in there. But let's check around the outside first. Come on Fang, search boy, search!" he says as he starts for the perimeter of the structure, flail at the ready. Edited July 11 by RobBadener (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
wapsii Posted July 11 Clone Share Posted July 11 Roland Garros Paladin HP 7/7 AC 4 S 16 D 8 C 15 I 10 W 14 Ch 17 "I also vote for scouting first." Roland says as he studies the grounds. OoCSense evil intent. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
guitarist Posted July 14 Clone Share Posted July 14 Yep, sounds good, Marl replies. Looking all nice and chic in his shiny new armor! Drawing a Shortsword, our half-human fellow starts around the right side of the haunted home. Checking outside walls for secret doors. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOldTraveller Posted July 14 Author Clone Share Posted July 14 Roll Name xDiceName xDiceResult xDiceString xDiceRolls Roll 6 1d6 6 Link to comment Share on other sites More sharing options...
TheOldTraveller Posted July 14 Author Clone Share Posted July 14 Roll Name xDiceName xDiceResult xDiceString xDiceRolls Roll 6 1d12 6 Link to comment Share on other sites More sharing options...
TheOldTraveller Posted July 14 Author Clone Share Posted July 14 (edited) Your party searches the weedy gardens and checks the exterior walls for secret entrances, but finds nothing of the sort. Crows flap away from the skinned carcass of the giant mustelid. Flies crawl all over the beast's remains and swarm you if you come close. Reentering the house, creeping through dusty rooms and halls, weapons ready and eyes peeled for trouble, you encounter nothing scarier than some mice and normal-sized, harmless, spiders. The stench of death leaks from the cool, dark cellar. The rotted corpse of the swordsman whose armor Marl'Tok took has been moved toward the far end of the cellar, heaped with the bodies of the two beast-men and the hook-handed man against the base of the wall where the secret door had opened at the time of the ambush. Edited July 14 by TheOldTraveller (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOldTraveller Posted July 14 Author Clone Share Posted July 14 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOldTraveller Posted July 14 Author Clone Share Posted July 14 Note that South is at the TOP of this map. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RobBadener Posted July 15 Clone Share Posted July 15 Vestas Faircoin "I'm not too keen on handling those bodies. I think the scary voice in that other room upstairs (Room#4 I believe) was also to stop us finding a way down to the cellars. What say you all that we go look?" Suggests Vestas. (Assuming the others agree....) Search Name xDiceName xDiceResult xDiceString xDiceRolls Search 5 1d6 5 Link to comment Share on other sites More sharing options...
SCARY WIZARD Posted July 15 Clone Share Posted July 15 Fanshen "Vanilla" Moonbrook the Acolyte/Prestidigitatrix "I agree." Vanilla readies her holy symbol, just in case the source of the voice is spectral in nature. Her dagger finds its way into her other hand. It's a conciliatory measure, if nothing else... the dagger would likely do nothing against such a foe! "Vanilla" Half-Elven Mage/Priestess of Magic Myth-Weavers Character Sheet Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
wapsii Posted July 16 Clone Share Posted July 16 Roland Garros Paladin HP 7/7 AC 4 S 16 D 8 C 15 I 10 W 14 Ch 17 "Someone or something has been busy." Roland comments on the stacked bodies as he scans for evil intent Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOldTraveller Posted July 17 Author Clone Share Posted July 17 Roll Name xDiceName xDiceResult xDiceString xDiceRolls Roll 3 1d6 3 Link to comment Share on other sites More sharing options...
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