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Seems a bit silly to post another IC for 'I do the same thing again,' but I'm going to do more Wild Form token stuff over Cooper's turn.

Extreme Violence with Enhance the Hit (Fatigue Tokens 3 -> 6, Weakness Tokens 6 -> 5, Power Tokens 2 -> 1) to deal 2 damage to Jackson again, and then deal 0 to myself (Weakness Tokens 5 -> 4).

Sheer Tenacity (Weakness Tokens 4 -> 8) to heal 2 (HP 6 -> 8) and dismiss my last Burning Token and a Fatigue Token (Burning Tokens 1 -> 0, Fatigue Tokens 6 -> 5).

Puts me at HP 8, 1 Power Token, 8 Weakness Tokens, 5 Fatigue Tokens.

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22 minutes ago, Llyarden said:

Seems a bit silly to post another IC for 'I do the same thing again,' but I'm going to do more Wild Form token stuff over Cooper's turn.

Well, Jackson's spending his second Iron Token to reduce the damage to 1 again. Round and round we go. ^^

This feels... potent? The token count is adding up, and should be a problem for you next round, but... you could do this two more times, right, before hitting the overall caps? Extreme Violence adds 3 Fatigue, bringing you to 8, but dusts off 2 weakness, bringing that to 6. That way you can use Tenacity again, bringing weakness to 10, clear the two Fatigue bringing you to 6, letting another Extreme Violence go through, so 9 Fatigue, 8 Weakness... That wouldn't do damage, but it still clears 2 weakness....

...

Is now a bad time to admit I don't consider myself a mechanically savy GM? 🤣

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I potentially could, but I don't want to bump my Fatigue up much higher - I might actually need to move at some point! 😆 Weakness Tokens are not much of a problem for me, though, because my styles either make a bunch of attacks or straight up convert Weakness Tokens into a buff.

Edited by Llyarden (see edit history)
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7 minutes ago, Llyarden said:

I potentially could, but I don't want to bump my Fatigue up much higher - I might actually need to move at some point! 😆 Weakness Tokens are not much of a problem for me, though, because my styles either make a bunch of attacks or straight up convert Weakness Tokens into a buff.

^^ Well, can't fault the play. Just awed at how much you've gotten out of it. If it hadn't been for Walled Garden, I'm pretty sure Jackson would already be down, right?

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I think he'd just about still be up because of his Vigilance Form healing. If I'd thought to line Walls up and throw multiple with my start-of-turn Landscaping like he did to me I think he would be down by now though yeah. (And to be fair if I did end up leaving him with 1hp I probably would do another Extreme Violence to finish him off.)

Edited by Llyarden (see edit history)
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Lil note since it's easy to overlook as a more metaphorical action - @Ferocious_D Esla has Juze's Sing Along bonus, and I think the extra +4 action is usable as an interrupt? We're almost at your turn regardless but if you want it, it's ready to spend.

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Ow. So yeah Gwen took two thirds of her HP in a single turn and is going to take two more damage at the end of her turn unless she gets rid of those Burning Tokens. Note to self: do not taunt happy fun werewolf, or at least don't stand next to a wall when you do.

On the other hand, Gwen heals 1 every turn and her other stances will be very helpful for recovery, or at least not getting worse. Also I'm pretty sure the Trickster ability lets her spend those Burning Tokens as Iron Tokens, so she can get rid of them if somebody else tries to hit her.

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This game does feel very rocket tag-y, even with the middleweight weighting for this fight. I almost took out Jackson in one round, he almost took me out in one round, Tim almost took Gwen out in one round...

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We've had really high roll average for both sides, which doesn't help the situation. There's some normal in there too, but I am surprised at the amount of dice that've rolled straight up maximum. On my side, I think the only really terrible set went to Cooper's first action. (and he was still able to get out of that with two Control Tokens)

Worth remembering that losing a guy isn't a massive loss in Panic thanks to Heroic Spirit, there's tactical advantage to concentrating your actions in fewer people so you can blitz one enemy. But it does cost you options and versatility... upsides and downsides.

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There's Gwen's reaction (spend a Burning token as an Iron token to reduce the damage, then move 1 north), unless I missed something and there's more than one hit coming at her. Will hold off on a new post until we know how positioning shakes out.

(Please do let me know if I miss something or make a mistake! I will be happy to fix it I promise.)

Edited by Davkas (see edit history)
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I'd like to spend an iron token for the small one and take the big one raw. Let us see where they take him.

Also, a reminder that everyone gets a Power token from Juze's Song Form. Elsa gets extra.

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Posted (edited)
15 hours ago, Davkas said:

(Please do let me know if I miss something or make a mistake! I will be happy to fix it I promise.)

Honestly, very much same from me. 😊 I thiiink I've got everything tracked correctly for the moment, but there's a lot of moving pieces here.

In fact.... okay, 'current' stats for everyone! We're still calculating the Ghouls turn, and I'm putting Tim at where he'll be when we reach Cooper's last turn, but to the best of my reckoning, this is where everyone sits

Kira Ravenloft - HP 16/18 - Banked 7 and 5 - 1 Power Token, 1 Speed Token

Wilkins Saang - HP 18/18 - 1 Power Token, 2 Speed Tokens, 2 Chaos Tokens

Elsa Hjorth - HP 12/18 - 3 Power Tokens, a 'Choose One' (see Juze's action) and a banked +4 Action

Gwen Tidal - HP 7/18 - 1 Burning Token, 1 Power Token

Potot Juze - HP 13/18 - 2 Iron Tokens, 2 Luck Tokens, 1 Mentor Token

Rod MacCready - HP 8/18 - 2 Power Tokens, 8 Weakness Tokens, 5 Fatigue Tokens

And for Team Pretty In Pink

Detective Thaddeus Cooper - HP 16/18 - Shield 2 (Bar 3/3) - 1 Fatigue Token, 2 Control Tokens, 3 Iron Tokens

Detective Jackson Blake - HP 5/18 - 1 Iron Token

Detective Timothy Falkner - HP 13/18

Ghoule Horde - HP 14/18 - Shield 2 - 1 Power Token

Edited by Inquisitor D (see edit history)
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Y'know... we've got a good moment to discuss right now. We've reached a point where only one player can post IC, so feels like it's worth chatting a bit about how things have gone so far, what worked, what didn't, ect. I'll do more of a debrief after the fight's over but thus far, what're folk feeling?

Also here's the map with Gwen and Juze's movement done so I don't have to try and work it out later.

 

AshwoodMap5.png.44f931e444fde9852f6a5c9fa153e209.png

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