Rakle Posted October 24 Clone Share Posted October 24 Flint "Time to fight some wolves" Flint announces as he moves forward to join the battle. . Actions Stat Block Skills: Perc+9 S12 D12 C12 I12 W14 CHA 18 HP 9/9 AC17 Fort3 Ref 2 Will4 Movement 30' (20' armor +10 domain) starknife +4 attack 1d4+4 dmg x3 crit 20' range Sling (stones) +0 attack 1d3+1 dmg x2 50' range Channel 7/7 per day DC14 Bit of Luck 5/5 per day Feat: Selective channel Spells: Bless, bless , True strike Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
iantruesilver Posted October 24 Clone Share Posted October 24 (edited) Valeria Claudianus Valeria followed beside Flint, her iron skillet still in hand from the little encounter with the one wolf before. Coming upon what must be some kind of altercation, she quickly hefted the cast iron over her shoulder, having a preliminary glance over those gathered. It was obvious that the villagers were confronting a pack of wolves. But the question was, does any one of them look like that big talking one they saw at the decrepit dwarves place? Indeed, do any of them speak? With quick turns of her head, Val looked toward the confrontation and back to Rawanne, hoping… Statistics Block [b][url=https://test.myth-weavers.com/sheets/?id=2736624][color="DarkOrange"]Valeria Claudianus[/color][/url][/b] [i]Human Fighter [Free Hand Fighter] 1 CG[/i] [b]Init[/b] +1; [b]Senses[/b] Perception +2 [hr][/hr][highlight]Defense[/highlight] [hr][/hr][b]AC[/b] 15, touch 11, flat-footed 14 (Armour +4, Dex +1) [b]HP[/b] 11 / 13 [b]Fort[/b] +4, [b]Ref[/b] +1, [b]Will[/b] +1 [hr][/hr][highlight]Offense[/highlight] [hr][/hr][b]Speed[/b] 30 ft. [b]Melee[/b] Short sword +5 (1d6+4; 19-20/×2) Iron Skillet +8 (1d6+4; ×2) Skewer +8 (1d6+4; ×2) Cutting Knife +8 (1d6+4; ×2) Torch +7 (1d4+4 plus 1 fire; ×2) [b]Ranged[/b] Skewer +5 (1d6+4; ×2) Cutting Knife +5 (1d6+4; ×2) [b]Special Attacks[/b] None [hr][/hr][highlight]Statistics[/highlight] [hr][/hr][b]Str[/b] 18, [b]Dex[/b] 12, [b]Con[/b] 15, [b]Int[/b] 13, [b]Wis[/b] 12, [b]Cha[/b] 7 [b]BAB[/b] +1; [b]CMB[/b] +5; [b]CMD[/b] 16 [b]Traits[/b] Rough and ready, Surprise weapon, World traveler [b]Feats[/b] Combat expertise, Catch off-guard, Shikigami style [b]Skills[/b] Craft (Alchemy) +5, Knowledge (Dungeoneering) +5, Knowledge (Local) +6, Perception +2, Profession (Cook) +5, Survival +5 [b]Languages[/b] Common, Draconic [b]SQ[/b] None [hr][/hr][b]Conditions[/b] None Valeria Claudianus Human Fighter [Free Hand Fighter] 1 CG Init +1; Senses Perception +2 Defense AC 15, touch 11, flat-footed 14 (Armour +4, Dex +1) HP 11 / 13 Fort +4, Ref +1, Will +1 Offense Speed 30 ft. Melee Short sword +5 (1d6+4; 19-20/×2) Iron Skillet +8 (1d6+4; ×2) Skewer +8 (1d6+4; ×2) Cutting Knife +8 (1d6+4; ×2) Torch +7 (1d4+4 plus 1 fire; ×2) Ranged Skewer +5 (1d6+4; ×2) Cutting Knife +5 (1d6+4; ×2) Special Attacks None Statistics Str 18, Dex 12, Con 15, Int 13, Wis 12, Cha 7 BAB +1; CMB +5; CMD 16 Traits Rough and ready, Surprise weapon, World traveler Feats Combat expertise, Catch off-guard, Shikigami style Skills Craft (Alchemy) +5, Knowledge (Dungeoneering) +5, Knowledge (Local) +6, Perception +2, Profession (Cook) +5, Survival +5 Languages Common, Draconic SQ None Conditions None Actions Perception Edited October 24 by iantruesilver (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Perception 17 1d20+2 [15] Link to comment Share on other sites More sharing options...
farothel Posted Sunday at 08:05 PM Clone Share Posted Sunday at 08:05 PM Statblock Lummobella Ironback Female Chaotic Good Bard (Dwarven Scholar) Level 1, Init 1, HP 12/12, Speed 30' AC 14, Touch 11, Flat-footed 13, CMD 12, Fort 4, Ref 4, Will 5, CMB +1, BAB 0 Silversheen MC Dwarven Dorn-dergar +2 (1d10+1, x2) Reach Weapon (variable), Bludgeon Shortbow +1 (1d6 x3), 60' (Pierce) Whip +1 (1d3+1, x2) 30' range (Slash), disarm, nonlethal, reach (15'), trip Studded leather (+3 Armor, +5 max Dex) Abilities Str 13, Dex 12, Con 12, Int 14, Wis 16, Cha 12 Condition Darkvision 60' Character sheet Knowing that wolves were normally wild animals who wouldn't go into a fight unless there was no other option and who would search food elsewhere if they were outnumbered, she moved with Flint, while she started to sing loudly a song of bravery to help the group and also the villagers, just in case. OOC actions: move: come closer standard: start inspire courage: +1 attack/damage/charms/fear Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
hoverfrog Posted Tuesday at 03:21 PM Clone Share Posted Tuesday at 03:21 PM Rawanne, level 1 half orc sorcerer Serpentine Bloodline HP: 6/6, AC: 11, tAC: 11, ffAC: 10, CMD: 10, Init +6, Perception +0 Abilities: Serpent’s Fang (Ex)At 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison (Bite—injury; save Fort DC 10 + 1/2 your sorcerer level + your Constitution modifier; frequency 1/round for 6 rounds; effect 1 Con damage; cure 1 save). At 5th level, these fangs are considered magical for the purpose of overcoming DR and the poison damage increases to 1d2 Con. At 7th level, your poison requires 2 successful saves to cure. At 11th level, your poison damage increases to 1d4 Con. You can use your fangs for a number of rounds per day equal to 3 + your Charisma modifier., Darkvision 60', Orc BloodHalf-orcs count as both humans and orcs for any effect related to race., Overlooked MastermindSome half-orcs use half-orcs’ brutish stereotypes to their advantage, causing others to underestimate their intelligence and scheming. Such half-orcs gain a +2 racial bonus on Bluff, Diplomacy, and Sense Motive checks. This bonus increases to +4 against other humanoids. They also receive a +2 racial bonus on Bluff checks to feign ignorance and Sense Motive checks to intercept secret messages, and this stacks with the above bonus. This racial trait replaces intimidating, orc ferocity, and weapon familiarity. , Conditions: None "Why are we fighting? We have to get the medicine to the alchemist," Rawanne knows the answer but voices her concerns anyway. Of all the trouble they'd put themselves through to help Falcon's Hollow, actually fighting starving wolves was by far the worst. Well, perhaps the tree serpent was the worst, but it was certainly in the top three. Actions Move action: Standard action: Full round action: Show Spells Bloodline ArcanaYour powers of compulsion can affect even bestial creatures. Whenever you cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, and monstrous humanoids as if they were humanoids who understood your language. ~Cantrips~ Acid Splash Daze Mage Hand Message ~First Level~ 1 of 4 Burning Hands Charm Person Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
CharmingSatyr Posted Wednesday at 05:47 AM Author Clone Share Posted Wednesday at 05:47 AM Big-Ass Map! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
CharmingSatyr Posted Wednesday at 06:04 AM Author Clone Share Posted Wednesday at 06:04 AM The Search for a Cure - Post 80 As the group nears the church, the tableau they walk through looks less like an abandoned village and more like an apocalyptic warzone. The bodies of wolves and townsfolk litter the street and, as they approach, they come across what looks like a desperate last stand of the villagers against a group of nearly a dozen wolves showing what appears to be an preternatural level of discipline and organization. The townsfolk seem to be using the grounds of the church to make a last-ditch effort to defend the grounds and, presumably, the sick and defenseless people inside. The tall stone walls act as a barrier to the wolves entry that they are unable to easily leap over, creating two chokepoints -- one near the group, and one farther south on the other side of the church grounds. Melee fighters man the gateways to the church grounds, while spellcasters and archers have posted themselves at the church entryways, providing ranged support. In addition, two more archers have positioned themselves in the belltower overlooking the grounds, providing ranged support with their dwindling number of arrows. From the injured townsfolk and the slain wolves, it appears that at least one offensive push from the wolves has been resisted and repelled. However, it's clear that they're preparing for another push. And, as they outnumber the villagers, it's anybody's guess if they'll succeed. As the group is taking all of this in, one of the wolves turns and faces the quartet, showing no fear at the approach of the armed and armored humans. Larger than the rest, and darker colored, the canine bares its fangs and snarls at the four. Its visage is particularly gruesome, as large patches of fur are missing from its head and face, with exposed skin scarred and marred as if burned with fire or splashed with acid. Its hackles rise as it attempts to make itself look larger, taking a step forward, than another, as it looks past Flint, Valeria, and Bella, locking eyes with Rawanne. It barks out a warning -- whether to alert its compatriots or scare off the interlopers, it's not clear. Though, to Rawanne's ears, it sounds like it's specifically calling her out with a cry of "YOU!" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
hoverfrog Posted Wednesday at 03:42 PM Clone Share Posted Wednesday at 03:42 PM Rawanne, level 1 half orc sorcerer Serpentine Bloodline HP: 6/6, AC: 11, tAC: 11, ffAC: 10, CMD: 10, Init +6, Perception +0 Abilities: Serpent’s Fang (Ex)At 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison (Bite—injury; save Fort DC 10 + 1/2 your sorcerer level + your Constitution modifier; frequency 1/round for 6 rounds; effect 1 Con damage; cure 1 save). At 5th level, these fangs are considered magical for the purpose of overcoming DR and the poison damage increases to 1d2 Con. At 7th level, your poison requires 2 successful saves to cure. At 11th level, your poison damage increases to 1d4 Con. You can use your fangs for a number of rounds per day equal to 3 + your Charisma modifier., Darkvision 60', Orc BloodHalf-orcs count as both humans and orcs for any effect related to race., Overlooked MastermindSome half-orcs use half-orcs’ brutish stereotypes to their advantage, causing others to underestimate their intelligence and scheming. Such half-orcs gain a +2 racial bonus on Bluff, Diplomacy, and Sense Motive checks. This bonus increases to +4 against other humanoids. They also receive a +2 racial bonus on Bluff checks to feign ignorance and Sense Motive checks to intercept secret messages, and this stacks with the above bonus. This racial trait replaces intimidating, orc ferocity, and weapon familiarity. , Conditions: None "Me?" Rawanne stops in her tracks. She'd rather not fight these beautiful animals and having to fight one that is intelligent and articulate is certainly far down her list of things she wants to do. It would seem that, in this case, cutting off the head of the snake would kill the body. "Can we stop and talk? Cease fighting and negotiate? Why are you here attacking these people?" Actions Move action: Standard action: Full round action: Show Spells Bloodline ArcanaYour powers of compulsion can affect even bestial creatures. Whenever you cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, and monstrous humanoids as if they were humanoids who understood your language. ~Cantrips~ Acid Splash Daze Mage Hand Message ~First Level~ 1 of 4 Burning Hands Charm Person Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rakle Posted Thursday at 11:49 AM Clone Share Posted Thursday at 11:49 AM Flint "Kill that worg. The wolves should scatter when he drops" Flint tells the others "He's that one from the ruins". Flint then casts Bless and moves thirty feet towards the worg. Actions Everyone has bless for 10 rounds. Stat Block Skills: Perc+9 S12 D12 C12 I12 W14 CHA 18 HP 9/9 AC17 Fort3 Ref 2 Will4 Movement 30' (20' armor +10 domain) starknife +4 attack 1d4+4 dmg x3 crit 20' range Sling (stones) +0 attack 1d3+1 dmg x2 50' range Channel 7/7 per day DC14 Bit of Luck 5/5 per day Feat: Selective channel Spells: Bless, bless , True strike Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted Thursday at 06:50 PM Clone Share Posted Thursday at 06:50 PM (edited) Statblock Lummobella Ironback Female Chaotic Good Bard (Dwarven Scholar) Level 1, Init 1, HP 12/12, Speed 30' AC 14, Touch 11, Flat-footed 13, CMD 12, Fort 4, Ref 4, Will 5, CMB +1, BAB 0 Silversheen MC Dwarven Dorn-dergar +2 (1d10+1, x2) Reach Weapon (variable), Bludgeon Shortbow +1 (1d6 x3), 60' (Pierce) Whip +1 (1d3+1, x2) 30' range (Slash), disarm, nonlethal, reach (15'), trip Studded leather (+3 Armor, +5 max Dex) Abilities Str 13, Dex 12, Con 12, Int 14, Wis 16, Cha 12 Condition Darkvision 60' Character sheet Bella followed flint, charging towards the closest wolf, trying to hit it with her weapon. OOC actions: free: sustain inspire courage: +1 attack/damage/charms/fear complex: charge the nearest wolf (stay at 10ft to use my reach weapon). I think I can reach that far. Oh, I forgot the charge bonus, so it's 15 to hit Edited Thursday at 06:53 PM by farothel (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls attack, damage 13; 11 1d20+4;1d10+3 [[9]]; [[9],[8]] Link to comment Share on other sites More sharing options...
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