Papa Bear Posted February 23 Clone Share Posted February 23 (edited) I hate this site... you can't even copy stuff from another post in the same thread 😞 Edited February 23 by Papa Bear (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Papa Bear Posted February 23 Author Clone Share Posted February 23 (edited) Orn, Son of Thain Weaponmaster Race Class Level Background Alignment Dwarf of the Lonely Mountain Warrior 3rd Doomed to Die Neutral Good STR: 20 DEX: 12 CON: 16 INT: 11 WIS: 12 CHA: 11 +5 +1 +3 +0 +1 +0 Save: +7 Save: +1 Save: +5 Save: +0 Save: +1 Save: +0 Proficiency Bonus Speed Initiative Inspiration Armor Class +2 30 Feet +1 Yes 16 or 20 Experience: 1,332 / 2,700 Standard of Living: Rich Passive Perception: 13 HP Max: 32 | Current HP: 32 HD Max: 3d10 Rukhs-barzûl Warhammer 1H: +8 (1d8+6) Warhammer 2H: +8 (1d10+6) Shadow Weakness: Lure of PowerWhen a man is given a position of authority, either by rank, lineage or stature, he may end up mistaking his own wishes for those of the people he should be guiding or keeping safe. Power is the quintessential temptation, and provides the Shadow with an easy way to win the hearts of those who desire it. The Iron Hills Durin's Folk. Additional Ability Score Increase: Your Strength score increases by 2. Tool for War: You have proficiency with the mattock. Dwarven Vision Night Vision: Accustomed to life underground, you have superior vision in dim conditions. You can see in Dim light within 60 feet of you as if it were bright light, but you cannot see in the dark Dark Foreboding While they know not the hour or manner of their death, those Doomed to Die often have a sixth sense of sorts when in the presence of Shadow. They may not know exactly what is behind this feeling, but they can sense its presence grow stronger or weaker. The Doomed to Die can usually tell, for example, whether an Orc band is an isolated raiding party or part of a larger force being driven by something more sinister, or whether a nearby ruin is steeped in Shadow. Stone Cunning Whenever you make an Intelligence (History) ability check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus Dwarven Resilience You have advantage on saving throws against poison, and you have resistance against poison damage +1 Acrobatics (Dex) +1 Animal Handling (Wis) +0 Arcana (Int) +7 Athletics (Str) +0 Deception (Cha) +0 History (Int) +1 Insight (Wis) +2 Intimidation (Cha) Advantage with Birthright +0 Investigation (Int) +0 Lore (Int) +1 Medicine (Wis) +0 Nature (Int) +3 Perception (Wis) +0 Performance (Cha) +0 Persuasion (Cha) Advantage with Birthright +0 Religion (Int) +0 Riddle (Int) +0 Shadow-Lore (Int) +1 Slight of Hand (Dex) +1 Stealth (Dex, Disadvantage) +3 Survival (Wis) +0 Traditions (Int) Class Features Protection Fighting Style When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield. Improved Protection As a bonus action you may attack with your shield, inflicting 1d6 + Strength modifier points of damage on a hit. Second Wind You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your Warrior level. Once you use this feature, you must finish a short or long rest before you can use it again. Action Surge Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn. Birthright You have acquired a weapon of fine make and long lineage. Give your weapon a name. When you first acquire this weapon, you gain advantage on any Charisma (Intimidate) or (Persuasion) ability checks while you carry it. At 3rd level, the weapon grants a +1 bonus to all attack and damage rolls. At 7th level the weapon gains one of the following qualities, and gains a further quality at 10th and 15th level. Background Traits Distinctive Quality Bold: If you are already doomed, then there is no sense in being cautious. You meet every challenge head-on. Specialty Story-telling: You may be doomed but you won’t be forgotten. You tell your stories in a way that draws your audience in. Hope I live for today, for tomorrow I will die. Despair I fear that I will die alone and unremembered. Edited September 24 by Papa Bear (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Papa Bear Posted February 23 Author Clone Share Posted February 23 a finely made, but delicate cloak-brooch in the shape of the crescent moon, glittering like silver. No doubt it is Elvish in nature, but finer than the works of the Mirkwood folk. Perhaps it is of Lindon, or of one of the passing companies from Lorien or Rivendell? Wherever it is from, it was undoubtedly not from this tomb's original inhabitants. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Papa Bear Posted March 20 Author Clone Share Posted March 20 Came to my sheet and its all messed up. I am getting so sick of not being able to format stuff here. You can't just drag something to where you want it and since we can't code it... grrrr Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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