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Orn, Son of Thain

Papa Bear

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Orn, Son of Thain


Race Class Level Background Alignment

Dwarf of the Lonely Mountain

Warrior 3rd Doomed to Die Neutral Good


STR: 20 DEX: 12 CON: 16 INT: 11 WIS: 12 CHA: 11
+5 +1 +3 +0 +1 +0
Save: +7 Save: +1 Save: +5 Save: +0 Save: +1 Save: +0


Proficiency Bonus

Speed Initiative Inspiration Armor Class


30 Feet +1 Yes 16 or 20


Experience: 1,332 / 2,700

Standard of Living: Rich

Passive Perception: 13

HP Max: 32 | Current HP: 32
HD Max: 3d10

Warhammer 1H: +8 (1d8+6)
Warhammer 2H: +8 (1d10+6)

Shadow Weakness:   Lure of PowerWhen a man is given a position of authority, either by rank, lineage or stature, he may end up mistaking his own wishes for those of the people he should be guiding or keeping safe. Power is the quintessential temptation, and provides the Shadow with an easy way to win the hearts of those who desire it.

The Iron Hills

Durin's Folk.
Additional Ability Score Increase: Your Strength score increases by 2.
Tool for War: You have proficiency with the mattock.

Dwarven Vision

Night Vision: Accustomed to life underground, you have superior vision in dim conditions. You can see in Dim light within 60 feet of you as if it were bright light, but you cannot see in the dark

Dark Foreboding

While they know not the hour or manner of their death, those Doomed to Die often have a sixth sense of sorts when in the presence of Shadow. They may not know exactly what is behind this feeling, but they can sense its presence grow stronger or weaker. The Doomed to Die can usually tell, for example, whether an Orc band is an isolated raiding party or part of a larger force being driven by something more sinister, or whether a nearby ruin is steeped in Shadow.

Stone Cunning

Whenever you make an Intelligence (History) ability check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus

Dwarven Resilience

You have advantage on saving throws against poison, and you have resistance against
poison damage

+1 Acrobatics (Dex)
+1 Animal Handling (Wis)
+0 Arcana (Int) 
+7 Athletics (Str)
+0 Deception (Cha)
+0 History (Int) 
+1 Insight (Wis)
+2 Intimidation (Cha)
        Advantage with Birthright
+0 Investigation (Int)
+0 Lore (Int)
+1 Medicine (Wis)
+0 Nature (Int)
+3 Perception (Wis)
+0 Performance (Cha)
+0 Persuasion (Cha)
        Advantage with Birthright
+0 Religion (Int) 
+0 Riddle (Int)
+0 Shadow-Lore (Int)
+1 Slight of Hand (Dex)
+1 Stealth (Dex, Disadvantage)
+3 Survival (Wis)
+0 Traditions (Int)

Class Features

Protection Fighting Style

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield. 

Improved Protection

As a bonus action you may attack with your shield, inflicting 1d6 + Strength modifier points of damage on a hit.

Second Wind

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your Warrior level. Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.


You have acquired a weapon of fine make and long lineage. Give your weapon a name. When you first acquire this weapon, you gain advantage on any Charisma (Intimidate) or (Persuasion) ability checks while you carry it. At 3rd level, the weapon grants a +1 bonus to all attack and damage rolls. At 7th level the weapon gains one of the following qualities, and gains a further quality at 10th and 15th level.

Background Traits

Distinctive Quality

Bold: If you are already doomed, then there is no sense in being cautious. You meet every challenge head-on.


Story-telling: You may be doomed but you won’t be forgotten. You tell your stories in a way that draws your audience in.


I live for today, for tomorrow I will die.


I fear that I will die alone and unremembered.





Edited by Papa Bear (see edit history)
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a finely made, but delicate cloak-brooch in the shape of the crescent moon, glittering like silver. No doubt it is Elvish in nature, but finer than the works of the Mirkwood folk. Perhaps it is of Lindon, or of one of the passing companies from Lorien or Rivendell? Wherever it is from, it was undoubtedly not from this tomb's original inhabitants.

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  • 4 weeks later...

Came to my sheet and its all messed up.  I am getting so sick of not being able to format stuff here.  You can't just drag something to where you want it and since we can't code it... grrrr

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