Jump to content

Ringworld of Ayr - Age of Restoration

Topic will be automatically locked at 12:00 AM


Recommended Posts

Round One

spacer.png

The Ayr Ring has always been our home, ever since the fire fell from the skies bringing our ancestors here to these lands. We have clawed back much of what we lost and have started reaching out to our neighbors once more. Rumors of strange creatures coming across the oceans to the west have reached our spies, and our seers speak of oddities and doom on the edge as two of the five of the moons approach alignment. What this means of the future is unclear but we must prepare for the worst, as we and our neighbors wake and expand surely other things may as well. Vigilance is key.

Rumors and Events

The Myrkran have come to your shores seeking refuge from supposed terrors across the Western Ocean. 

The Moons Yølym and Winding Rose are approaching alignment, scholars say this is an unprecedented event and postulate its occurrence at once in hundred-thousand cycles at least.

Citizens in outlying areas have begun disappearing under mysterious circumstances, all reports state the missing person talking about being called by the void before being reported missing. Not a single one of them has been seen again.

 

 

BEGIN

Link to comment
Share on other sites

NPC Actions
Round One

 

The Peoples of Myrkran
 

[Diplomacy] Request a Refugee Processing Center be built in both Altarin and Taer Mojr - The first ships arrived from the west with tattered sails, hulls beaten by the winds and waves over a long voyage, but these were no raiders. First dozens, then hundreds, then a thousand. A whole civilization began to arrive, seeking not conquest but mercy. Their old homes were lost to them, and the communities came to you with little more than the clothes on their back and whatever they could scavenge of their old lives as the great ships of the west turned back to the wine-dark sea on a return voyage. There were more of them, they said, in unfamiliar tongues, even as the quickest learners among them did their best to facilitate communication. So many more, and doom had fallen upon them all. They appealed to better natures. Who could house them, at least for now? They could work, they could build. They still had lives to live in spite of it all. (Request: Build one Myrkran Refugee Processing Center (3-action Diplomacy/Industry project) in each continent. If realms cooperate they decide amongst themselves how to divide the reward. If multiple bases are completed first on a single continent one will be randomly selected to become the recognized MYR base and contributor(s) will receive the full reward. Any unselected MYR bases will still become MYR bases but receive no additional reward. Reward: +1 Rep, +1 Favor. Penalty: None. Duration: Rounds 1-5)

[Industry] Offer to Share the Secrets of Sailing to Altarin, for a Price - In Altarin, the shrewdest among the Westerners realized something - nobody here seemed to have seaworthy ships, and yet here were skilled shipwrights and sailors in need of work. All they wanted was what the rest of the people of Myrkran wanted - a roof over their heads, and promises. (Offer: The Peoples of Myrkran will grant the Tall Sails technology to a realm upon non-action acceptance of their offer. Reward: 2 Favors owed to MYR. Penalty: None. Duration: Rounds 1-2)

[Industry] Offer to Share the Secrets of Masonry to Taer Mojr, for a Price - In Taer Mojr, the shrewdest among the Westerners realized something - Not a brick in sight, and yet there were architects and brickmolders in need of work. All they wanted was what the rest of the people of Myrkran wanted - a roof over their heads, and promises. (Offer: The Peoples of Myrkran will grant the Brick and Mortar technology to a realm upon non-action acceptance of their offer. Reward: 2 Favors owed to MYR. Penalty: None. Duration: Rounds 1-2)

 

 

The Disciples of Silicon

 

[Diplomacy] Identify a Suitable Location for Fortification in Taer Mojr - A metal monster arrives in the realms of Taer Mojr, on three wheels and spindly legs above them, culminating in a single piercing red eye. "Greetings.", it repeats in its tinny voice to those who would listen to it. "The Disciples of Silicon seek a location to establish a local outpost." It roves from hall to hall, responding to only basic queries but proving more of an innocuous curiosity than a danger. "Friends of the Disciples are rewarded well. You would do well to be a friend." (Request: Build one Disciple Forbidden Vault (3-action Diplomacy/Intrigue project) in Taer Mojr. If realms cooperate they decide amongst themselves how to divide the reward. If multiple bases are completed first on a single continent one will be randomly selected to become the recognized DOS base and contributor(s) will receive the full reward. Any unselected bases will still become DOS bases but receive no additional reward. Reward: +1 Rep, +1 Favor. Penalty: None. Duration: Rounds 1-5)

[Military] Analyze Combat Data - The Disciples, when they arrive in person, are sealed in metal suits with dark eyes and odd glowing portions. An odd grinding sound accompanies their movements, and they speak of battles to come. For now, though, their desire is simple - they wish to see who might make worthy allies in the future. (Request: Engage in warfare in Altarin or Taer Mojr. Reward: +1 Favor for each battle initiated where a sub-action is spent to invite the Disciples to observe. Penalty: None. Duration: Rounds 1-3)

[Intrigue] Hunt a Loose End in Altarin - In Altarin, they descend from the mountains in the East seeking a particular prey, clad in steel and fire. They're looking for someone, roaming the countryside, interrogating whole villages - not taking heads, but threatening to. Their message is clear - they want one man, and one man alone. Do not get in their way. (Demand: Allow the Disciples to search your lands. Do not interfere. Reward: None. Penalty: Any action taken to interfere with the Disciples' hunt in your realm or that of another will result in -2 Reputation. Any non-action taken to interfere will result in -1 Reputation. Duration: Rounds 1-2)

 


The Seekers of the Spheres

 

[Diplomacy] Request an Observatory in Altarin - Ships from the southeast arrive at the shores of Altarin bearing mystics and their students. Their leaders explain the reasons for their presence clearly enough, cultured and educated as they are - they wish to establish a large glass eye upon the Cosmos somewhere in this part of the world for study, in the hopes of learning more. They are happy to reward those who would assist them in their quest for knowledge. (Request: Build one Seeker Observatory (3-action Diplomacy/Faith project) in Altarin. If realms cooperate they decide amongst themselves how to divide the reward. If multiple bases are completed first on a single continent one will be randomly selected to become the recognized SPH base and contributor(s) will receive the full reward. Any unselected bases will still become SPH bases but receive no additional reward. Reward: +1 Rep, +1 Favor. Penalty: None. Duration: Rounds 1-5)

[Faith] Collect Parallax Star Charts (1/5) - In preparation for the alignment of the moons Yølym and Winding Rose, the Seekers of the Spheres send out envoys across Altarin and Taer Mojr alike requesting assistance in reaching several sites deemed ideal for observation of the stars - they explain that comparing detailed notes from multiple times and positions will help them in identifying non-obvious factors from any single observation such as the distance of individual celestial bodies and their velocity. (Request: Any kingdom may contribute to this great project as a faith action - the first action contributed by a realm grants that realm one SPH favor. Duration: Until Completed)

[Military] Recruit Eilonwy of Velentin, Hero Score 10 - She sought an answer and its question alike; she bore a staff and a bow unstrung, both lengths failing to show against a once-green robe stained ashen. Respected among the Seekers, she left Velentin in search of a secret she could not explain to any other. (Eilonwy of Velentin is a Seeker Hero - in future rounds she is likely to attempt to assist with Epic Quests as needed. While capable of fighting personally, the Seekers of the Spheres are not a militant order and maintain no units for her to lead into battle.)

Edited by BladeofOblivion (see edit history)
Name
Hero Roll
10
1d4+6 4
Link to comment
Share on other sites

The Ocean Calls - Year One of the Ana Kai


The spirits of old sing a haunting refrain,
A melody echoing through the watery domain.
The drums of the deep beat a somber tune,
As the sea becomes shrouded in the cloak of the moons.
Those blood soaked shores we have not forgotten.


Shiobyn fears for her people, though things seem at peace. What lies on the horizon, that haunts her dreams? The ocean stirs with secrets, with quiet, but not with softness. With fear in her thoughts, her mind turns to her faith, to the Moons above, and the quiet waiting. The ocean claims all. In a bid to explore and sequester safety for her people, they begin to explore outside of the cove and learn more... of Faith and War. What dread approaches?


Actions
1) [Faith] Collect Parallax Star Charts (2/5)

Oh, to find the answers in the stars. With a stirring in the Ana Kai villages, shamans and warriors set out to find the star charts. What are those who live by the ocean without the constellations above them?


2) [Military] Raise A Unit
3) [Military] Recruit Hero - Ashzara

Daughter of the Sea, the woman is a savage foe. Shiobyn's consort and deep beloved, Ashzara venerates Shiobyn and the ocean. Deep, black body paint covers her fins and her skin.

4) [Faith] Seek Aid - Expedition

When the ships left their vision, those on the pier watched with apprehension at the stormy clouds on the distant horizon. May they return safely.


5) [Industry] Expedition - North of 210

Edited by LupineRose (see edit history)
Name
Seek Aid (Expedition)
6
2d6+4 1,1
Hero (Ashzara)
10
1d4+6 4
Expedition (North of 210)
5
2d6+2 2,1
Link to comment
Share on other sites

Year 1 of the Tote (First Year of Tete-kāno)

There came a great gathering of strange and desperate people, dashing over the waves and ramming their long-bowed ships into the muddy deltas between the islands. Far from unusual for non-native sailors to get stuck in such waters, but normally they do so many more yards in. These deep boats were unlike most had seen on these islands and the Tote who came to aid the persons stranded were immediately impressed with the various lichen and barnacles able to grow on them.

Without hesitation, Tete-Kāno sought to give them a proper structure for... whatever their biology deemed necessary. They do not judge. With the worries of unknown dangers, Tete-Kāno hardens their quills and promises to begin preparing defenses and someone to watch the waves.


Actions

  • [Diplomacy] Aid MYR Refugee Processing Center
  • [Diplomacy] Aid MYR Refugee Processing Center
  • [Faith] Establish Holy Site
  • [Special Military 5] Recruit a Hero
  • [Military] Raise a Naval Unit

Non-Actions

  • [Industry] Accept offer of Sailing from PoM

Resulting In

+1 Military, +1 Diplomacy

New Hero: Te-Raupea the Arbor Bear, Hero Score

Name
Hero Score
8
1d4+6 2
Holy Site
11
2d6+5 4,2
Link to comment
Share on other sites

--Lore Pending--

Actions

1) [Faith] Collect Parallax Star Charts (3/5)
2) [Military] Raise a Unit
3) [Industry] Hoard Treasure
4) [Faith] Seek Aid
5) [Industry] Buyout in #202 

Non-Action:

[Industry] Accept offer of Masonry from the Peoples of Myrakan.

Results In:

Stats: +1 Industry, +1 Faith

Granted Brick & Mortar Technology for two favors to MYR. Gained one favor from SPH.

Add one treasure.

Take control of Trading Post #1 in #202.

Name
Seek Aid
14
2d6+4 6,4
[Industry] Expedition (plus Seek Aid bonus & Treasure)
12
2d6+3+1+1 5,2
[Industry] Buyout of 202
14
2d6+3+1 6,4
Link to comment
Share on other sites

Voile Domain
Sabine, Queen of Veils

  1. [Military] Recruit a Hero: (7) Soline, Champion of the Wolf Maidens
  2. [Military] Recruit a Naval Unit: 1st Sea Rangers - "The better half of the Veiled Folk by my reckoning. If not overly friendly, these rangers from the misty isle at least ken the Moot Tongue and have a mind for barter when they're not set on some grim swift purpose on the moors. I glimpsed the broken silhouette of whatever damned horned thing their quarry was as it turned to ash on their pyre. I didn't ask what it was, but the ranger were in good spirits after the deed was done. They traded me a good stone knife and some jots of malachite for my beer."
  3. [Military] Recruit a Naval Unit: 2nd Sea Rangers
  4. [Military] Recruit a Unit: Wolf Maidens - "Valkyries. Chosen by the Keening Goddess. All women, I guess by their shape beneath armor of lacquered oak and layered silks. Whereas the rangers keep their hoods up and voices down, the valkyries are said to uncover their faces and hair in combat. And they scream. I've never seen one's face, but I've heard the lilting battle cries. Two hundred shrieking women with long ash wood spears and no trace of fear. They're dead already, they say. Just waiting to be called home by the Raven King."
  5. [Diplomacy] Diplomatic Mission to 213 - Emissaries of the nobility arrive along the coast, seeking out the local chieftains with gifts of mead.
Edited by Nefarion_Xid (see edit history)
Name
Hero Score
7
1d4+6 1
Diplomatic Mission to 213
17
4d6+4 1,3,3,6
Rolling 2 dice instead of 4 to explore 213. Nef is dumb.
11
2d6+4 2,5
Link to comment
Share on other sites

The Nanx Throng

shaman delce said that things are changing
they said that i should write down the big things on this hide
so i am writing down the big things that happen
the shamans say the moons are lining up
and those big spirits only do that when important things are happening

new people are coming from wyrfar
they need clothes and food and stuff
shaman delce said we should be good neighbors so they like us
we are sending baskets of grains and good cheeses and boat-hides
so they can eat and make clothes and stuff
the plants saltway are making them a good camp

while we visited the plants they had a good idea
they have people who have a fighting job
not like they build things or find food or watch boats and then have spears
they practice fighting so they are really good at it when animals or bad neighbors come
when the shamans heard this they were worried
if bad neighbors have people who are really good at fighting they could take our stuff
so the shamans said we should do the same and some of our people should practice fighting

also since they were going that way our people talked to the saltway people
there are a lot of them but they do not have boats
so they do not have milk or cheese or good hides
but they eat things from the salt water
especially some kind of plant or bug with a hard shell
they even use these shells to cut things and make jewelry
maybe they could be good friends and we can give them cheese and hides
and they could give us clam meats and clam shells
shaman aklo went with some people to talk to them about swapping things

the moonwatchers came
they are looking for a good place to watch the moons from
a stable place where they can be alone and set up their lookers and things
the shamans say that a nice high place would be good
and the only thing that would bother them in our hills is boat-watchers
plus we could give them good cheeses
so we are building a good place for them but it will take some time

the stone stackers across the river said everyone should send some people to meet
shaman delce thought it was a good idea so they went
they brought along some of our new fighters to show the important people we are strong
they also brought good cheeses and jars of sour berry mash
they are still gone so i will write more when they get back

a few small things that happened too

when we visited the wyrfar people some nanx stayed behind
they wanted to learn about the jobs on the water wagons
some of them even went away back to the west to learn more
and some came back
the shamans are glad because they learned good jobs

strange people came down from the wyr
we did not know there were people there
they are looking for someone but the shamans do not know the person
the strange people look dangerous
we are glad that we have fighting job people
the shamans told them they could look but not to hurt any nanx
and sent finders to keep near them and tell other nanx to leave them alone


Actions:

Build Refugee Center (Ind)
Support Toteharu building the Center in the location they choose

Recruit Unit (M)
Raise some Fighting Job People

Buyout Trading Post (Ind) - 107 Clams 1 dot
Establishing trade with the neutrals in 107

Build Seeker Observatory (D) - Building in 109
Raise Organization Rep Seekers (D) - Charm them with my poor attempt at an observatory.

Attend Event (D) - Attending the Maenos Summit
- Gift Animal Husbandry to Maenos
- Receive Masonry from Maenos

Non-Actions:
Accept Sailing from Myrkran (2 Favors Owed)
Do not Interfere with Disciples of Silicon search, but warn them against harming Nanx

Name
Recruit Unit
9
2d6+2 3,4
Buyout Trading Post 107
11
2d6+5 3,3
Raise Seeker Rep
9
2d6+5 1,3
Link to comment
Share on other sites

Actions:

  • (DPL) Host Event
  • (FTH) Seek Aid on the Buyout Trading Post
  • (FTH) Collect Parallax Star Charts
  • (IND) Buyout Trading Post - 115(#3)
  • (MIL) Recruit Unit

Non-Actions:

  • Accept Sailing from MYR (2 favors owed)
  • Do not interfere with the Disciples of Silicon search
Name
Seek aid
12
2d6 6,6
Buy out trading post
5
2d6 2,3
Link to comment
Share on other sites

Mrrrumkaro

Round 1

Bellower ZharrrumiahMilitary: 4
Diplomacy: 4
Industry: 3
Faith: 3
Intrigue: 1

Year 28 of the First Tribal Council

https://cdn.discordapp.com/attachments/1073482112444944444/1089555653330214982/fragv3.png

News and Rrrumors

Coming whenever!

Actions

1.[Mil] Raise 1 unit.

2.[Mil] Raise 1 unit.

3.[Mil] Raise 1 unit.

4.[Dip] Raise reputation with Disciples of Silicon. (11, Success)

5.[Dip] Attend the event in Maes Mawr.

Non-Actions

1. Bellower Zharrrumiah tells the thugs sent by the Disciples of Silicon that threats and uninvited inquisitions will not be tolerated in Mrrrumkaro. They are welcome to send a formal delegation to the Tribal Council to authorize their search.

 

 

 

 

Edited by zabbarot (see edit history)
Name
Raise rep with DOS
11
2d6+4 5,2
Link to comment
Share on other sites

The Rikathi

 

image.png.68e7b2e77dd120249f513874fcabf2ef.png

Ota Beyr Brejna Honorlund had no sooner taken the throne when her mettle was tested. The feat that had led her to her current seat of power had also weakened the shores. Long ships were sighted on the horizon just as rumors of traveling bands of star-gazers swept across the hillsides. With the sea drake nests destroyed, the rocky eastern shores were again open for watercraft.

 

Ota Beyr Brejna sent out outriggers to catch the long ships and bring them to shore. Their people were strange, but weary. The Rikathi did their best to understand them, but the barrier was almost too much. Eventually warm fires and warm bedding won out. They sought a safe haven, and the Rikathi were able to provide that with acceptable losses to their own stores. The Myrkrans were given a piece of land overlooking the water and kept segregated for fear the Myrkran were not as they said, but it was a peaceful union with only the occasional cultural miscues. Along the shore the fires sparkled like the stars for weeks while she contended with another threat from the mainland.

 

The shepherds saw them first. The Seekers of the Sphere is what they called themselves. The Rikathi held true to their own beliefs about the stars, but it was good to seek the handiwork of others. These people were kept at at arm's length too while they visited and were given as much hospitality as the Rikathi could afford without depleting their tenets of faith.

 

It had been generations since the Rikathi had neighbors, and the locals were not content to let such things go unchecked. They sought for their Ota Beyr to shore up their defenses. Soldiers were trained and all outrider's efforts were doubled. The world had felt so big and open just a decade before, but now with visitors arriving on both land and sea, it was becoming quite clear that they were not the only ones to survive the dark ages.

 

For now, the Rikathi have kept their traditions and people intact. Their way of life has not been attacked and their secrets remain their own. They now have neighbors so close they can smell their cooking fires and hear their music, and the peace has been kept. It is nice to have neighbors again, even though the burden of such things weighs heavily on the yoke of her people. 

 


Actions:

Build Refugee Center (Ind) - 1/3

Build Refugee Center (Ind) - 2/3

Build Refugee Center (Ind) - 3/3

*Reward: +1 Rep, +1 Favor with Myrkrans.

Collect Star Charts (Faith) 
*Gain one SPH favor

Recruit Unit (M)
The rangers get a few new recruits to shore up the borders now that there is evidence that they are not alone in this world.

*+1 Military Unit

 

Non-Actions:
 

Edited by Basil_Bottletop (see edit history)
Link to comment
Share on other sites

  • 2 weeks later...

There are two particularly loud voices arguing in the Temporary Great Forum, which is more of a large tent. The Great Forum itself was under renovation to replace some smashed stonework and, as typical of construction efforts in the Weak Lands, progress was infinitesimally faster than that of a standstill.

Nearly a hundred packed cliques of ghosts are hovering around/above/slightly beneath the two cliques heckling and shouting at each other as support for their most energetic representatives.

"- there is certainly no possible route that little pinpricks in the universal mantle can possibly affect our lives-"
 

"There you go with the universal mantle again, Edma. Haven't I told you that it's just a theory - a totally unproven theory with a tiny following - that the stars are actually-"
 

"There are dozens of us! DOZENS!"
 

"- some kind of hole in some giant blanket over the world? It's ridiculous on the face of-"

"Everyone very well knows-" Someone in a third clique joins in from nearby, apparently unable to restrain itself from correcting what it thought was blatant ignorance, "- from Pyolygas' Thesis on Astral Candles that the stars are merely burning-"

Edma of Weakhead turns towards the interloper in a rage, "We are DEBATING here. Nobody invited you. And in any case-"

"- balls of coals placed in... it is not a closed debate!"

"- isn't that the same Pyolygas who concluded that the stars are merely tens of leagues above the earth, in BLATANT ignorance of the fact that such proximity and the fact that the stars do not move when you travel violate the basic trigonometric principles of-"

"Edma, WE are having a debate." The original opponent cuts back in, "And we say again that since there is no consensus of what the stars are, then it behooves all of us to find out. This observatory-"

"TIME" A voice from one end of the tent calls out, followed by vigorous gonging. It was largely ignored.

"Amanath, what good is merely looking at-"

"TIME! TIME! I have the Staff of the Speaker and it is TIME!"

The hubbub fades away towards silence, but distinctly with the sound of someone grumbling, "... talking stick, you mean."

"Who said that?" The Holder of the Staff of the Speaker demanded. Nobody answered.

"Better nobody have... Right. The time for the fifth extension for discussion on the current topic has ended. Nobody has moved for another extension-"

There is an unease among some cliques, and possibly a few hesitantly raised hands were pulled down by their neighbors.

"- and therefore we are moving directly to the vote. Those in favor?"

Most of the hands went up.

"Those against?"

Some hands went up.

"By obvious majority, the motion is passed. This Forum will commit to the construction of an Observatory for benefit of the Seekers of the Spears, to start imme-"

There was an urgent, ghostly whisper.
"Seekers of the Spheres. That is what I have said. To start immediately once the appropriations and land designation have been solved. Next item on the agenda: Appropriations Motion to alter the Budget for funding of the Observatory for the Seekers of the Spea- Spheres..."

==============

"My opponent says that it is our unique duty to enlighten all the peoples of the world. But in pursuit of this nebulous goal of enlightening people, they have forgotten that these people do not want to be enlightened. They are not civilized. They do not value democracy, equality, or the fundamental rights of the dead OR the living. Gov, let me ask you: have you always been such a meddler, or did it only start when your last living descendant died?"

A quieter, less-populated sort of debate was happening this evening in the Forum. Gov took a moment to gather themselves before responding with righteous intensity.

"Meddling is how we got here. Meddling is why you, me, and any of us aren't trapped inside decaying meat, underground or in the belly of beasts. Meddling is how an idea grows: that existence is more than just life. The Weak owe their history and their purpose to meddling. Just listen for a moment. Listen to the world. I hear the voices of countless tormented dead, laying in their graves. Burning in pagan pyres. We should free them. We have a duty to free them. We must not rest until rights and freedom is given to everyone in the world."

"You should get your ears checked out. Sounds serious."

"And that starts today. That starts here! My proposal for a Temple of Learning, of Education, will start with one pilot site right here next to the Great Forum. It will host-"

============== 

(D) Action: Build Observatory

(D) Action: Build Observatory

(D) Action: Build Observatory

(D) Action: Cultural Identity (Convert Holy Site)

(F) Action: Convert Holy Site (116)

Edited by AbsentWizard (see edit history)
Name
conversion
14
2d6+6 6,2
Link to comment
Share on other sites

Omega, Turn One (Year 1-4)

220.png


The threats are many, the possibilities endless. Still Lake looks over her domain and encourages the essence to form new elementals, strong and sturdy among the Omega. These will guard the heart of the land.

Too, knowledge must be acquired and must be shared. So says the book of Null. They offer the People of Myrkran whatever they desire in exchange for masonry, for the stones that stack but do not speak, that stick but do not weep. The Sphere-seekers, also, will have their charts.

[Military]: Raise One Unit
[Military]: Raise One Unit
[Military]: Raise One Unit
[Military]: Raise One Unit
[Faith]: Collect Parallax Star Charts
[Non]: Accept Secrets of Masonry

Edited by Jadetarem (see edit history)
Link to comment
Share on other sites

Round 2

Announcements & Rule Updates
  • A rule adjustment to Upgrade resource was provided to capture the intent of the rule instead of the rule as written.
  • A Reminder to please include your Realm Name and Starting Region at the top of your post for easier reference. Let me know if I'm using the wrong name for your realm or if you want the three digit code I'm using changed.
  • A Reminder to please include targeted region numbers for actions! 😄
  • Poll Results have the majority requesting round lengths are amorphously 4-5 years.
  • Poll Results have the maps spoilered in the opener! Here you go!

Altarin

Altarin R2 Map

AltarinR2.png.781bb6ee21016591273746e65ef173f5.png

 

Taer Mojr

Taer Mojr R2 Map

TaerMojrR2.png.fb64dd6a4a4a0f6fd21fe11749df15b5.png

 

Growth!
  • The Toteharu recruit a naval group! (+1 Navy)
  • The Nanx Throng recruit Fighting Job People! (+1 Unit)
  • The Maenos recruit some soldiers! (+1 Unit)
  • The Mrrrumkaro recruit Frogs! (+3 Unit)
  • The Weak Lands have fostered a cultural identity of Conversions! (2d6>2d8)
Growth!
  • The Ana Kai recruit a group of warriors! (+1 Unit)
  • The Zavestra recruit a group of warriors! (+1 Unit)
  • The Zavestra spend time gathering wealth! (+1 Treasure)
  • The Voile Domain recruit the 1st Sea Rangers! (+1 Navy)
  • The Voile Domain recruit the 2nd Sea Rangers! (+1 Navy)
  • The Voile Domain recruit the Wolf Maidens! (+1 Unit)
  • The Rikathi recruit Rangers! (+1 Unit)
  • The Omega recruit various new elementals (+4 Units)
Claim!

Nothing claimed

Claim!

Nothing contented

Trade!
  • The Nanx Throng gift Animal Husbandry to Maenos!
  • The Maenos gift Masonry to the Nanx Throng!

Failed Buyouts

  • The Nanx Throng tries to trade clams for boats with the people of region 107, but they say they have boats at home. (11<12)
  • The Maenos arrive in Region 115 ready to trade for some wood, not finding anyone to trade rock for wood they end their turn. (5+3+1 = 9 <12)
Trade!
  • The Zavestra buyout a trade post in Region 202 gaining Malachite!
Conversion!
  • The Weak Lands converts the people of Region 116 to the Weak Ways!

Failed Conversions

  • The Toteharu preach to <null> region but the locals from <null> don't seem to be able to listen, or even exist. (11<12)
Conversion!

Nothing converted

Heroes!
  • The Toteharu recruit Te-Raupea the Arbor Bear (8)
Heroes!
  • The Seekers of the Spheres recruit Eilonwy of Velentin (10)
  • The Ana Kai recruit Ashzara (10)
  • The Voile Domain recruit Soline, Champion of the Wolf Maidens (7)
Investigations!

Nothing has been discovered

Investigations!

Nothing has been revealed

Wonder!

Followers of the Paths of Rose in Region 112 are hosting a tournament to test the mettle of contestants agility, strength and problem solving!

[Epic Quest - The Rose Tournament! Any Heroes dispatched to take up the challenge face a TN 12 Hero Roll to challenge the gauntlet of rivals and contenders for the prize, to say nothing of other heroes who seek the same goal! Unlike normal epic quests, a ruler can undertake this quest in place of a hero, substituting their military for a hero score in the roll - though they do so at their own risk! This Quest expires next Round (Round 3 Opener)]

Wonder!

Followers of the Paths of Rose discovered remnants of ancient ruins in Region 204, an open invitation has been sent out for daring explorers to delve its depths!

[Epic Quest - Cleanse the Depths! These kinds of Ruins are dangerous, and best explored by heroes. Who knows what may lie in the depths? The danger can be dispersed with a TN 16 Hero Roll. There is no time limit to this Quest.]

Terror!

Leviathans in waters to the west of Altarin have been spotted devourering entire whole ships!

Terror!

Followers of the Dark's Shine in Region 208 are spreading word of a coming darkness like never before!

Organizations!
  • The Toteharu and Nanx Throng successfully complete an Altarin Myrkran Refugee Processing Center in Region 106! The Nanx gain 1 Favor and the Toteharu gain 1 People of Myrkran Reputation!
  • The Weak Lands successfully complete an Altarin Seekers of the Spheres Observatory in Region 114! The Weak Lands gain 1 Seekers of the Spheres Reputation and 1 Favor!
  • The Mrrrumkaro successfully increase their Disciples of Silicon Reputation to 1, but their non-action resistance to the Disciples' Inquisition decreases their Reputation to 0! This may have further effects in the future!
  • The Maenos gain a favor from assisting the Seekers of the Spheres with their Parallax Star Charts project! Parallax Star Charts is complete!
  • The Nanx, Toteharu, and Maenos each Promise two future favors to the People of Myrkran for the secrets of the Tall Sails Technology!

Failed Actions

  • The Nanx Throng shows representatives of the Seekers the foundation of the failed observatory. They are confused. (9<10)
Organizations!
  • The Rikathi successfully complete a Taer Morj Myrkran Refugee Processing Center in Region 217! The Rikathi gain 1 Favor and 1 Reputation with the People of Myrkran!
  • The Omega, Ana Kai, Zavestra, and Rikathi each gain a favor from assisting the Seekers of the Spheres with their Parallax Star Charts project! Parallax Star Charts is complete!
  • The Zavestra and Omega each Promise two future favors to the People of Myrkran for the secrets of the Brick and Mortar Technology!
Discovery!
  • No new lands have been found
Discovery!
  • No new regions have been discovered.

Failed Explorations

  • The Ana Kai send out an exploration party north of 210 through the seas, a storm ceases their expedition taking half their number to the depths. (5<10)
  • The Voile Domain send a diplomatic mission to the locals of 213 and discover that they already knew them and spend their time mingling but accomplish nothing (Explored region, 11<12)
Other!

Altarin enters an unusually wet period filling the large central lake to record highs.

Other!

Taer Mojr coasts experience higher tides than normal increasing expected erosion rates. 

Rumors & Events!

Rumors and Events

More Myrkran come pouring from their dark ships making homes where they can, even pushing some of the original inhabitants out of their homes! With the creation of the Refugee Centers many Myrkran flock to the compounds and start constructing strange towers.

  • A Local Defender from Region 207 flees to Region 210
  • A Local Defender from Region 100 flees to Region 102

As the Moons Yølym and Winding Rose are approach the alignment many start discussing how close the moons are to the ring and if the distances being postulated for the moons means they might pass almost in spitting distance of each other. 


Void Citizen reports have started increasing in frequency and several realms start investigations looking for this "Void" cult that seem to be killing indiscriminately. The leaders of Region 113 and Region 200 are extremely worried as a several villages have disappeared in their areas under similar circumstances.

  • Region 113 has lost a Local Defender!
  • Region 200 has lost a Local Defender!

 

 

ROUND 2 BEGIN

Link to comment
Share on other sites

============== 

(F) Action: Convert Holy Site (115)

(F) Action: Convert Holy Site (113)

(F) Action: Convert Holy Site (110)

(F) Action: Convert Holy Site (112)

(F) Action: Convert Holy Site (102)

Edited by AbsentWizard (see edit history)
Name
Conversion of 115
9
2d8+5 2,2
Conversion of 113
17
2d8+5 4,8
Conversion of 110
11
2d8+5 5,1
Conversion of 112
9
2d8+5 3,1
Conversion of 102
18
2d8+5 8,5
Link to comment
Share on other sites

NPC Actions
Round Two

 

The Peoples of Myrkran
 

Pending Requests and Offers

Offer to Share the Secrets of Sailing to Altarin, for a Price - In Altarin, the shrewdest among the Westerners realized something - nobody here seemed to have seaworthy ships, and yet here were skilled shipwrights and sailors in need of work. All they wanted was what the rest of the people of Myrkran wanted - a roof over their heads, and promises. (Offer: The Peoples of Myrkran will grant the Tall Sails technology to a realm upon non-action acceptance of their offer. Reward: 2 Favors owed to MYR. Penalty: None. Duration: Rounds 1-2)

[Industry] Offer to Share the Secrets of Masonry to Taer Mojr, for a Price - In Taer Mojr, the shrewdest among the Westerners realized something - Not a brick in sight, and yet there were architects and brickmolders in need of work. All they wanted was what the rest of the people of Myrkran wanted - a roof over their heads, and promises. (Offer: The Peoples of Myrkran will grant the Brick and Mortar technology to a realm upon non-action acceptance of their offer. Reward: 2 Favors owed to MYR. Penalty: None. Duration: Rounds 1-2)

 

[Intrigue] Beg for Answers in the Depths - The faces of the refugees pale as the first reports of monsters swallowing ships arrive in Altarin. Some wait at the beaches, desperately praying that none of their loved ones were on such ships, lost forever to things of the abyss. Some of the more clearheaded among them, community leaders, pass on a message to those who have taken them in - this is no time to panic. "We need to know the Truth." (Request: Investigate the situation with the Leviathans. Reward: +1 reputation for any successful investigation. Penalty: None. Duration: Rounds 2-4)

[Industry] Gathering Rayjo (1/5) - With the refugee processing centers completed and quickly turning into a nexus for the downtrodden of the west, the wise men and wise women among the Myrkran people begin to build tall, slender towers of what metal they can scavenge and barter for. It's increasingly clear they don't have enough, as resources run dry, but these "Rayjo" assemblies seem to be important to them for reasons described only as "hard to communicate". They're trying to do this on their own two feet, but it's clear enough that they're struggling. (Request: Any kingdom may contribute to this great project as an Industry action - the first action contributed by a realm grants that realm one MYR favor. Duration: Until Completed)

[Diplomacy] Establish a Colony - The next decades are expected to have terrible refugee waves, and resources are already strained. Though there is always a need for places for arrivals to settle, a few enterprising scouts report some locations that might be more rife for development than others. A considerable chest of resources is gathered for potential patrons of such an expedition. (Request: Colonize a Wilderness Region for the Myrkran. The colonized region becomes an NPC region and grants the completing kingdom a claim, rather than the region immediately falling under the kingdom's control. Reward: +2 reputation and +1 favor. Penalty: None. Duration: Rounds 2-5)

 

 

The Disciples of Silicon

 

Pending Requests and Offers

Identify a Suitable Location for Fortification in Taer Mojr - A metal monster arrives in the realms of Taer Mojr, on three wheels and spindly legs above them, culminating in a single piercing red eye. "Greetings.", it repeats in its tinny voice to those who would listen to it. "The Disciples of Silicon seek a location to establish a local outpost." It roves from hall to hall, responding to only basic queries but proving more of an innocuous curiosity than a danger. "Friends of the Disciples are rewarded well. You would do well to be a friend." (Request: Build one Disciple Forbidden Vault (3-action Diplomacy/Intrigue project) in Taer Mojr. If realms cooperate they decide amongst themselves how to divide the reward. If multiple bases are completed first on a single continent one will be randomly selected to become the recognized DOS base and contributor(s) will receive the full reward. Any unselected bases will still become DOS bases but receive no additional reward. Reward: +1 Rep, +1 Favor. Penalty: None. Duration: Rounds 1-5)

Analyze Combat Data - The Disciples, when they arrive in person, are sealed in metal suits with dark eyes and odd glowing portions. An odd grinding sound accompanies their movements, and they speak of battles to come. For now, though, their desire is simple - they wish to see who might make worthy allies in the future. (Request: Engage in warfare in Altarin or Taer Mojr. Reward: +1 Favor for each battle initiated where a sub-action is spent to invite the Disciples to observe. Penalty: None. Duration: Rounds 1-3)

Hunt a Loose End in Altarin - In Altarin, they descend from the mountains in the East seeking a particular prey, clad in steel and fire. They're looking for someone, roaming the countryside, interrogating whole villages - not taking heads, but threatening to. Their message is clear - they want one man, and one man alone. Do not get in their way. (Demand: Allow the Disciples to search your lands. Do not interfere. Reward: None. Penalty: Any action taken to interfere with the Disciples' hunt in your realm or that of another will result in -2 Reputation. Any non-action taken to interfere will result in -1 Reputation. Duration: Rounds 1-2)

 

[Intrigue] Continue to Hunt a Loose End in Altarin - Clues stack up, evidence mounts. Less resistance was expected, but their orders are clear enough. (Investigation: The Disciples will be making an investigation roll at +5 to seek out their target at the end of the round, with a -1 penalty for each realm that chose to resist in Round 1 or 2.)

[Military] Deploy a Prototype to the Rose Tournament - A mysterious (man?) clad in black armor atop a dark steel horse rides into the Rose Tournament, declaring (his?) name only as Lance in a booming voice. (He?) boasts of seeking only the worthiest to fight, to test mettle against. Hot embers seem to glow in the knight's eyes, and no mercy or pity lies behind them. (sorta-Quest: The Disciples have deployed a contender to the Rose Tournament; it will be attempting to win at a roll of +5. Due to the Disciples' interest, the Winner of the Rose Tournament will gain 1 DOS reputation as an additional reward.)

[Military] Construct Prototype Units - Though existing war machines are plenty dangerous, always there is work toward improvement. (No Request)

 


The Seekers of the Spheres

 

Pending Requests and Offers

N/A

 

[Military] Cleanse the Depths in Taer Mojr! - Eilonwy of Velentin is itching for adventure, and one has arrived! The Ruins in Region 204 are of great interest to her and the Seekers as a whole, and she readies her bow and torches for an expedition. (Offer: The Seekers of the Spheres will provide the assistance of Eilonwy of Velentin, a Hero 10, in the Cleanse the Depths Quest in Region 204, in return for 1 favor spent as a non-action. This offer constitutes assistance of another hero, not leading the quest; any claimant must send their own hero to be assisted. If multiple kingdoms attempt to take up this offer, they will be prioritized in order of highest SPH reputation, and then randomly as a tiebreaker; any attempted claimants who do not receive the benefit of the offer will be refunded their favor. Reward: Eilonwy of Velentin assists your quest. Penalty: If no kingdom accepts this offer, Eilonwy of Velentin will attempt to scour the ruins herself, claiming any and all rewards for the Seekers alone. Duration: Round 2)

[Faith] Prepare for the Lunar Convergence! - With the information gathered by the comparative analysis of Star Charts from many locations, the Seekers believe they've pinpointed the day Yølym and Winding Rose will converge ten years hence! This is auspicious and a time of great excitement, and the observatories are abuzz with activity both academic and celebratory. Fortune is overflowing, and the Seekers are performing many rituals. (Offer: The Seekers of the Spheres will provide the benefit of One Seek Aid action to any kingdom that asks for help. Reward: +1 to any one roll of the claiming kingdom's choice, at the cost of a favor. This must be specified before making the roll. Penalty: N/A. Duration: Round 2-3)

[Intrigue] Secret - Under cover of night, a ship sets off to the west from Taer Morj.

 

 

Edited by BladeofOblivion (see edit history)
Name
DOS investigation: Continue To Hunt a Loose End
14
2d6+4 4,6
DOS Lance in Rose Tournament
15
2d6+5 4,6
SPH Eilonwy Assists Ashzara in cleansing the depths (a formality)
14
2d6+11 2,1
SPH Secret
16
2d6+11 2,3
1. Maenos, 2. Weak, 3. Tote, 4. Nanx, 5. Mrrrumkaro
6
1d6 6
That last one was supposed to be 1d5
6
1d6 6
Screw it
60
1d100 60
Link to comment
Share on other sites

√ó
√ó
  • Create New...