Heya Pax, got more questions! 😄
- I was planning to take the Improvisational Healer feat, which allows me to make Heal checks that would normally require a Healing Kit without one. Given the nature of the campaign, I thought it might be a good idea to be able to heal without having to lug around the kit (or worry about it going empty). 🙂 Plus, it gives a bonus if you do have one, so that's handy. The Physician archetype does let you refill your Kit once per day, but if there's a lot of healing to do...basically, it gives him more options when he's doing his Doc thang. Anyway, the point of this is, the feat also lets you apply a bonus to the healing from the Cure line of potions equal to your Heal ranks. Now, obviously, Cure potions aren't going to be in the game, so would you allow me to apply that bonus to his Alchemical healing items (like Salve?)
- There's a trait, Battlefield Surgeon, it lets you do the Treat Deadly Wounds aspect of the Heal skill a second time per day per target (normally, you can only do it once per day). In the Journey game that we played with CJ, he allowed Z to take it as a Feat for her Doctor character, and allowed her to use it once per Level per person instead. Would you allow me to do the same? Since magical healing is off the table, and most of the nonmagical forms have fairly stringent daily limits, this would be a good way to give us access to a bit more daily healing without being crazy OP.
- Alchemist has an ability called Swift Alchemy, which lets you poison a weapon as a Move action. Scholar has a knack called Poisoncraft (which the Harmacist automatically takes as their first Knack) that also allows you to apply Poison to a weapon as a Move action. At 6th level, it bumps that up to a Swift Action. Since I have both, would I be able to apply Poisons as a Free Action instead? If it matters, I also have the Fast Draw talent, so he can draw weapons as a Free Action as well.