Michael Posted June 3 Clone Share Posted June 3 Ser Theodore Gregor Alain Dulac 3rd son of the Count Dulac, Priest of Tyr Cleric 3 Medium humanoid male (human), neutral good Armor Class 16 (chain), 18 (with shield) Hit Points 23 ( 8 + 2x4.5 + 6 ) Speed 30 ft, 20 ft with pack Senses Nothing unusual Languages common, elvish, dwarvish Proficiency Bonus +2 ABILITIES & SKILLS Proficiency Bonus: +2 Strength 14 (+2) Save +2 Dexterity 12 (+1) Save +1 Constitution 14 (+2) Save +2 Intelligence 12 (+1) Save +1 Religion (+3), History (+3) Wisdom 16 (+3) Save +5 Medicine (+5) Charisma 10 (+0) Save +0 Persuasion (+2) PROFICIENCIES & ABILITIES PROFICIENCIES Tools Dragonchess Instruments None Weapons Martial Armors Heavy CLERIC CLASS ABILITIES Spells War domain: Martial and Heavy armour proficiency, war priestbonus action attack when attacking, wis mod (3) per long rest, guided strikechannel power: +10 on attack roll, after roll Domain spells Divine favour, shield of faith, magic weapon, spiritual weapon heavy armour proficiency, martial proficiency FEATS WEAPONS WEAPONS Moon touched warhammer +4 to hit for (1d8+2) bludgeoning, magic Spiritual Hammer +5 to hit for (1d8+3) bludgeoning damage. SPELLS SPELL SLOTS 3 cantrips, 4 1st, 2 2nd Cleric - Spell Save DC: 13 | Spell Attack Mod: +5 | Spells Prepared: 6 CANTRIPS light, sacred flame, resistance FIRST LEVEL divine favourR: Self 😧 Concentration, up to 1 minute +1d4 radiant damage on a hit(DBC) Shield of Faithr 60' d concentration, up to 10 minutes +2 AC bonus(DBC) Cure Woundsr touch cure d8+wis Healing Wordr 60 1d4 + wis healing(B) Guiding Boltr 120' ranged spell attack On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then. SECOND LEVEL Magic Weaponr touch d Concentration up to 1 hour +1 attack and damage(DBC) Spiritual Weaponr 60' d 1 minute 1d8+wis dam, bonus action to move 20' and attack again(DB) Aidr 30' d 8 hours +5 hp to 3 creatures in range Prayer of healingr 30' up to 6 targets receive 2d8+wis hp(L) Blindness Deafnessr 30' d 1 minute You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends. THIRD LEVEL D - Domain B - Bonus C - Concentration L - Long cast time EQUIPMENT & ENCUMBERANCE TOTAL ENCUMBERANCE (54.08 lbs.) Weight: 70 or 89 lbs. / 210 lbs. max Status: < 70 Unencumbered | <140 encumbered Penalty: None or -10 move MONEY POUCH (0.5 lbs.) Copper: 0 | Silver: 0 | Gold: 25 | Obsidian: 0 | Platinum: 0 (25 Coins x .02) lbs. EQUIPEMENT READIED (70 lbs.) Equipped items can be retrieved with a manipulate item interaction. Armor (61 lbs.) Chain (55), Fine Clothes Weapons (8 lbs.) warhammer, shield Readied Items (1 lbs.) holy symbol (amulet) EQUIPMENT STORED (19 lbs.) Stored items can be retrieved with an action. In Backpack (19 lbs.) Signet ring, scroll of pedigree, 2x healing potions, priest backpack (blanket, candle (10), tinderbox, alms box, rations (2), waterskin) Strapped to Backpack (0 lbs.) EQUIPMENT NOT CARRIED (--) * Denotes magic item (see below) MAGIC ITEMS NON-ATTUNED ATTUNED (0/3) | | APPEARANCE Age 20 | Height 5' 9" | Weight 126 lbs. | Hair Blonde| Eyes Pale Blue | Complexion Fair BACKGROUND Noble Personality Traits: Pretentious, Moi? Theodore has a subconscious, ingrained sense of entitlement. Ideals: Yearning for independence Bonds: Despite it all family is, well, family Flaws: Lack of confidence Background Feature: Position of privilege BACKSTORY Theodore Gregor Alain Dulac stared up glumly at the imposing wrought gates of Vance's Academy of Adventure, and then down out his feet. The ornately embroidered graduation cape his father insisted he wear was both itchy and heat stroke inducing in this, admittedly unseasonal, hot weather. He sighed once more, which together with "looking glumly at things" constituted the majority of his interactions with the world. Must do what father says he thinks to himself. It had been everso, since he was born. Eldest inherits the estate, second goes into the army, third enters the clergy. Theodore's path had been set for him since he was in the womb, and no-one argued with Count Gregor Dulac. His father's invite to the graduation ceremony held in one hand was growing limper over time as Theodore sweated into it. Even this, attendance at an adventurer's academy, had been part of his father's plan. Theodore's "fate" was to be head priest at the church near his father's estates. Which wouldn't have been so bad if there actually anything worth calling "estates". In truth the Dulac's may have been a power once, a long time ago, but now they were little better than landed knights in the service of Duke Daggerford, their estates being a decent sized house in Daggerford itself, several acres of farmland just outside, and the aforementioned church. Gregor III, Theodore's eldest brother, was to inherit this mighty kingdom. The self styled "count apparent", a title all the more annoying for being entirely made up, had made Theodore's childhood a misery when he could, which was often. "Get thee to a nunnery" was his favourite taunt, though there were many others, the more hurtful being how Theodore had to make up for killing their mother in childbirth. The middle brother, Alain, had taken "the second son goes into the military" completely to heart, and run off to Waterdeep to join the guard as soon as he turned 16. His father's response had been to pull some strings and get him a commission. Theodore's main emotion there was envy. Alain had gotten away and gotten away with it. The worst of it, Theodore reflected as a slowly wilted in the sun waiting for his father, was that he'd actually really enjoyed his time at the academy, much more than he thought he would. The classes in combat, the mock adventures, weaponised magic, it has all been good both independently as well as in the context of getting out of Daggerford. Perhaps more importantly, Theodore had felt a stronger connection to Tyr whilst here, as though his God approved of this path. Tyr didn't have to deal with Count Gregor though he thought. Not only that but he'd made a handful of close friends out of his "adventuring team" class, and there was further bitterness in knowing many of them would actually go off adventuring. The closest Ted would ever get to "adventure" would likely be the occasional lost zombie in the cemetery. It was also clear (lets face it long before now). that Count Gregor had about as much interest in Ted's future as Ted did, given the number of hours he'd been standing here waiting for the family coach to arrive. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
bwatford Posted June 5 Clone Share Posted June 5 Thanks for the application. On vacation for the next two weeks but will be going through applications when I return. Marked as completed Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
bwatford Posted June 19 Clone Share Posted June 19 Looks solid, good luck on final selection. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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