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Shocker

Shocker

 

Bernard1_token.png.02bdfe43f475ca088600b8b3527cda36.png
Bernard D'Ambresi


 Level 1 Warrior/ Noble

AC: 15, HP 14/14, speed 25 Initiative +1

Bernards Stats

Strength: 12(0)   Personality 13(+1)
Agility: 10 (0)   Intelligence 11 (0)
Stamina: 13 (+1)   Luck: 9 (-1)

saving throws

Ref. Fort. Will
1 1 0


Weapon: Longsword 0 (1d8)

Chainmail AC +5

Deed Die: d3 applicable on each roll to attck and damage roles.

Mighty deed of arms: succeeds on d3 roll better than 2

Critical hit: occuring on natural 19 and 20

Weapon training, battle axe, club, crossbow, dagger, dart, ail, hand axe, javelin, longbow, long swrod, mace, polearm, short bow, short sweord, sling, spear, staff, two-handed sword and warhammer.


Equipment: Chain 10' (30 gp)
Trade good: Gold ring worth 10 gp
Starting Funds: 43 cp, 7sp, 6,gp
Lucky sign: Pack hunter (Attack/damage rolls for 0-level weapon) (+0)
Languages: Common

Bernard is the never do well second son of Count Dargolin, and has sent to manage his father’s estate in an out of the way village. In the counts words to stop him from getting into duels with other men all the times, especially not over the wenches. 

He still isn't the shining Champion his father would wish for, but the experiences in the starless sea, have increased his martial skills and sensibilities.

 


Bernard follows Thugnars advice and moves towards the entrance drawing his sword „How does one fight water, I doubt steel will do much good. Helge anything with fire in your arsenal?

 

edit: Ooc

Bernard is taking a position between the beast and cave entrance to cover the others move into it.

Shocker

Shocker

 

Bernard1_token.png.02bdfe43f475ca088600b8b3527cda36.png
Bernard D'Ambresi


 Level 1 Warrior/ Noble

AC: 15, HP 14/14, speed 25 Initiative +1

Bernards Stats

Strength: 12(0)   Personality 13(+1)
Agility: 10 (0)   Intelligence 11 (0)
Stamina: 13 (+1)   Luck: 9 (-1)

saving throws

Ref. Fort. Will
1 1 0


Weapon: Longsword 0 (1d8)

Chainmail AC +5

Deed Die: d3 applicable on each roll to attck and damage roles.

Mighty deed of arms: succeeds on d3 roll better than 2

Critical hit: occuring on natural 19 and 20

Weapon training, battle axe, club, crossbow, dagger, dart, ail, hand axe, javelin, longbow, long swrod, mace, polearm, short bow, short sweord, sling, spear, staff, two-handed sword and warhammer.


Equipment: Chain 10' (30 gp)
Trade good: Gold ring worth 10 gp
Starting Funds: 43 cp, 7sp, 6,gp
Lucky sign: Pack hunter (Attack/damage rolls for 0-level weapon) (+0)
Languages: Common

Bernard is the never do well second son of Count Dargolin, and has sent to manage his father’s estate in an out of the way village. In the counts words to stop him from getting into duels with other men all the times, especially not over the wenches. 

He still isn't the shining Champion his father would wish for, but the experiences in the starless sea, have increased his martial skills and sensibilities.

 


Bernard follows Thugnars advice and moves towards the entrance drawing his sword „How does one fight water, I doubt steel will do much good. Helge anything with fire in your arsenal?

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