Excior Posted September 19 Clone Share Posted September 19 From his vantage point just inside the entrance to the tomb Molly remembers the bundle he had removed from the pool. "Perhaps it was a ward to keep the serpent from forming." Quickly he sits he bow and arrow on the ground and shrugs off his pack takes out the bundle he had taken from the pool, the bard makes sure everything is inside it then refolds it and ties it up. "THE BUNDLES WE TOOK FROM THE POOL MAY HAVE BEEN A WARD TO KEEP IT FROM FORMING." He speaks loud enough for everybody to hear as he exits the tomb and gets close enough to toss the bundle back into the pool. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
cailano Posted September 19 Author Clone Share Posted September 19 Lyra You get your lasso made but the magic animating the serpent seems to make it semi-solid. Maybe it provides a... skin of some kind? Whatever it is, you think one of you is going to have to punch through it somehow to get the rope to Thugnar. ** OOC - it takes you this round to fetch the rope and make an improvised lasso. Getting to Thugnar will require a successful attack against the water serpent's AC. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Shocker Posted September 20 Clone Share Posted September 20 Bernard D'Ambresi Level 1 Warrior/ Noble AC: 15, HP 14/14, speed 25 Initiative +1 Bernards Stats Strength: 12(0) Personality 13(+1) Agility: 10 (0) Intelligence 11 (0) Stamina: 13 (+1) Luck: 9 (-1) saving throws Ref. Fort. Will 1 1 0 Weapon: Longsword 0 (1d8) Chainmail AC +5 Deed Die: d3 applicable on each roll to attck and damage roles. Mighty deed of arms: succeeds on d3 roll better than 2 Critical hit: occuring on natural 19 and 20 Weapon training, battle axe, club, crossbow, dagger, dart, ail, hand axe, javelin, longbow, long swrod, mace, polearm, short bow, short sweord, sling, spear, staff, two-handed sword and warhammer. Equipment: Chain 10' (30 gp) Trade good: Gold ring worth 10 gp Starting Funds: 43 cp, 7sp, 6,gp Lucky sign: Pack hunter (Attack/damage rolls for 0-level weapon) (+0) Languages: Common Bernard is the never do well second son of Count Dargolin, and has sent to manage his father’s estate in an out of the way village. In the counts words to stop him from getting into duels with other men all the times, especially not over the wenches. He still isn't the shining Champion his father would wish for, but the experiences in the starless sea, have increased his martial skills and sensibilities. Bernard goes for their pole picks it up and lifts its other end towards Tabitha „Tabitha take this perhaps we can run this through the water and give Thugnar something to grab. All we need to do is run past the snake making sure the pole going through where our dwarven friend is „ ooc rolling for attack just in case Tabitha agrees to the plan Name xDiceName xDiceResult xDiceString xDiceRolls Pole run 18 1d20 18 Link to comment Share on other sites More sharing options...
Malkavian Grin Posted September 20 Clone Share Posted September 20 HP 10/10 | AC 17 | Init. +1 | CP -6 Ref. +2 | Fort. +1 | Will +0 The serpent had struck at Thugnar before Tabitha could arm herself. As she began to grip for her shield, however, Bernard hefted the pole up and thrust one end at her. "Better idea than I had!" she yelled, gripping the pole and setting herself up to follow the noble's lead. "Ready? Go!" she shouted. OOC Since Cailano posted that the serpent struck at Thugnar before we could "get into our positions," I'm thinking that means Tabitha doesn't have her shield/flail equipped yet. I'm not entirely sure what the plan with the pole is? Are we running on opposite sides, so as to "hit" Thugnar with the middle of it and drag him free? Or are we both grabbing a single end and shoving the other end toward Thugnar so he can hang on and try to pull himself out? Oh! Looks like a crit? Not sure how that'll work in this scenario though! Name xDiceName xDiceResult xDiceString xDiceRolls Pole "attack" 21 1d20+1d3 19,2 Link to comment Share on other sites More sharing options...
Draidden Posted September 20 Clone Share Posted September 20 (edited) Lyra, Level 1 Thief, Ostler, Chaotic AC: 15, HP: 5/5, Speed: 30, Initiative: +3 STATS Abilities Strength: 12 (+0) Personality: 14 (+1) Agility: 18 (+3) Intelligence: 14 (+1) Stamina: 8 (-1) Luck: 14 (+1) Saving Throws Reflex: +4 Fortitude: +0 Willpower: +1 Weapons Weapons Attack Bonus Damage Staff +0 1d4 Shortbow +3 1d6 Short Sword +0 1d6 Equipment: See Character Sheet Trade good: Bridle Money: 6 gp, 7 sp, 25 cp Lucky sign: Resisted temptation (Willpower saving throws) (+0) Languages: Common, Kobold Lyra starts twirling the rope. Not having encountered anything like this before she does not know if the rope will pass through the water snakes body or not, but she figures firing arrows into the snake might risk hitting Thugnar. So she does her best to pretend the water snake is a horse and tries to drop the lasso over its head. Once the rope falls down to the level the Thugnar is at she pulls on the rope hoping it will snag him and she can pull him out. However the slippery snake moves at just the wrong time and the rope misses it altogether. Edited September 20 by Draidden (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Lasso a snake 8 1d20+3 5 Link to comment Share on other sites More sharing options...
Shocker Posted September 20 Clone Share Posted September 20 @Malkavian Grin i was thinking of the cloth line approach hitting Thugnar while holding the pole on both ends. @cailano from what i saw both of our rolls exceeded that AC of 14. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
cailano Posted September 20 Author Clone Share Posted September 20 Bernard and Tabitha hold the pole between them like a lance and charge the serpent. You find the magical "skin" of the snake to be thick and difficult to penetrate, but you manage to hit your target so precisely that the pole slams Thugnar in the chest and forces him out the other side of the monster that swallowed him! The snake writhes around, seemingly in pain, but its body quickly returns to its normal form. Still, you do get the impression that you've injured it somehow. Maybe the magic that holds it together is damaged by your attacks. ** OOC - I'm not sure what the crit should do in these circumstances, so I ruled that it freed Thugnar immediately. The pole itself does 1d4 damage, rolled below. The Water Serpent takes 1hp damage. 23hp remaining. Name xDiceName xDiceResult xDiceString xDiceRolls Pole Damage SyntaxError: Unexpected token z 1d4z Pole Damage try 2 1 1d4 1 Link to comment Share on other sites More sharing options...
Tecumseh Posted September 21 Clone Share Posted September 21 Helge Haisley While certainly full of religious zeal and Justicia's holy light, Helge is uncertain what to make of the water serpent. Is it a demon? A curse? A local resident that they've rudely disturbed? She can't be sure if it's a force of evil or just an expression of nature's might. It would help if there were stained-glass windows of Justicia battling water serpents, but Helge doesn't know of any. "Quickly, inside!" she encourages the others, moving toward the entrance of the Tomb. Perhaps it is unwise to leave such a threat outside, waiting for your return, but Helge isn't much of a strategist. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Excior Posted September 21 Clone Share Posted September 21 As the others rush past him, Molly tosses the bundle into the depression where the pool of water once was and dashes toward the tomb himself. Name xDiceName xDiceResult xDiceString xDiceRolls Int Check DC12 8 1d20 8 Link to comment Share on other sites More sharing options...
Dixi Posted September 21 Clone Share Posted September 21 (edited) Coughing, spitting and gasping a very angry Thugnar took a step back and began to move towards the entrance. He still intended to be the last or one of the last and kept swinging his axe at the creature to keep it away. But would much prefer less open area. (Moving towards the entrance attacking if possible on the go) Edited September 21 by Dixi (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack 8 1d20+1d3+2 5,1 Attack 13 1d20+1d3+2 10,1 Attack 11 1d20+1d3+2 7,2 Damage 4 1d10+1d3+2 1,1 Link to comment Share on other sites More sharing options...
Dixi Posted September 21 Clone Share Posted September 21 ((OOC: I do not understand what am I doing wrong and why the number of rows doubled)) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Draidden Posted September 21 Clone Share Posted September 21 Lyra, Level 1 Thief, Ostler, Chaotic AC: 15, HP: 5/5, Speed: 30, Initiative: +3 STATS Abilities Strength: 12 (+0) Personality: 14 (+1) Agility: 18 (+3) Intelligence: 14 (+1) Stamina: 8 (-1) Luck: 14 (+1) Saving Throws Reflex: +4 Fortitude: +0 Willpower: +1 Weapons Weapons Attack Bonus Damage Staff +0 1d4 Shortbow +3 1d6 Short Sword +0 1d6 Equipment: See Character Sheet Trade good: Bridle Money: 6 gp, 7 sp, 25 cp Lucky sign: Resisted temptation (Willpower saving throws) (+0) Languages: Common, Kobold Seeing the others have freed Thugnar and everyone is trying to get inside the tomb, Lyra decides to join them. She is not sure if it is wise. It puts them in a much more confined space and who knows if that thing can just flood the tomb with them in it. But she has no desire to be the only one outside with it so she rushes into the tomb as she pulls in her rope and stashes it back onto her backpack. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Draidden Posted September 21 Clone Share Posted September 21 1 minute ago, Dixi said: ((OOC: I do not understand what am I doing wrong and why the number of rows doubled)) OOC: You might have accidentally hit the Roll button twice. I have done that type of thing before and gotten double posts and such. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
cailano Posted September 21 Author Clone Share Posted September 21 Thugnar slashes at the serpent as he falls back to the tomb entrance but he hasn't really gotten his feet under him yet and his attacks don't seem to harm it. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
cailano Posted September 21 Author Clone Share Posted September 21 Inside the Tomb Those who rush into the tomb find themselves in a dark corridor roughly ten feet wide and thirty-five feet long. The hall opens up into a room at the far end, but it is too dark to make out any details of the room. The hall isn't level. It has a gentle grade, so you'll descend as you walk down it. The walls and ceiling are made of stone slabs. There is some type of etching on them, but you're too distracted to look closely at them. The air in the tomb is cool and still, and water has pooled along the floor, forming small puddles. The Water Serpent coils up as if to strike. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Recommended Posts