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# Reputation Moves

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[B]Mark Prestige[/B]
When you mark prestige, mark the next box to the positive
(right) side of 0 on the appropriate faction’s track.
When you mark enough boxes to reach (not pass, reach) the
next highest positive number on the track, your Reputation with that faction increases! Clear all prestige boxes on the track, and circle the next highest number up from your current Reputation.
If you had -2 Reputation and marked five prestige, you would circle -1; if you had +0 Reputation and did the same, you would circle +1.
Note that this means you need to mark five boxes to advance from -2 to -1, or from -1 to +0, or from +0 to +1
Reputation, but you need to mark ten boxes to advance from +1 to +2, and fifteen boxes to advance from +2 to +3.

[B]Mark Notoriety[/B]
When you mark notoriety, mark the next box on the negative
(left) side of 0 on the appropriate faction’s track.
When you mark enough boxes to reach (not pass, reach), the next lowest negative number on the track, clear all notoriety boxes on the track and circle the next lowest number down from your current Reputation.
If you had +2 Reputation and marked three notoriety, you
would circle +1; if you had +0 Reputation and did the same,
you would circle -1.
Note that this means you need to mark three boxes to drop from +3 to +2, from +2 to +1, from +1 to +0, or from +0 to -1, but you need to mark six boxes to drop from -1 to -2, and nine boxes to drop from -2 to -3.

When you ask for a reasonable favor based on your
reputation, roll with Reputation with the appropriate faction.
On a hit, they’ll grant you what you want.
On a 7–9, it costs your rep a bit; clear one prestige or mark notoriety, your choice.
On a miss, they refuse and view you with suspicion; mark notoriety.

[B]Meet Someone Important[/B]
When you meet with someone important for the first time,
roll with Reputation for their faction.
On a hit, you’re aware of their wider reputation (if any), and they’re aware of yours (if any).
On a 7-9, pick one.
On a 10+, both.
• you’ve heard stories; ask a question about them, and the GM will tell you one story you’ve heard about them as an answer
• they’ve heard something in your favor; take +1 forward when you first try to play up your connection with them and their faction
On a miss, you only know the basics about them, andthey’ve heard stories about you and the things you’ve done, true or false—
prepare for major complications.

Edited by igordragonian12 (see edit history)