Dungeons and Dragons 4th Edition Character Record Sheet
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Weapon / Power
Armor is Heavy
Conditional Modifiers, Resistances & Action Points Note
Resist Fire 5
Class / Path / Destiny Features
Surges / Day
Death ST Fail
Encounter Fire Immediate Reaction Melee 1 Trigger: An enemy hits you with a melee attack Target: The triggering enemy Attack: Constitution +2 vs. Reflex Hit: 1d6 + Con mod fire damage.
At-Will Divine, Implement, Radiant Standard Action Ranged 10 Target: One creature Attack: Wisdom vs. Reflex Hit: 1d8 + Wisdom modifier radiant damage, and you slide the target 1 square. Level 21: 2d8 + Wisdom modifier radiant damage. Special: You can use this power as a ranged basic attack.
At-Will Divine, Implement, Radiant Standard Action Ranged 10 Target: One, two, or three creatures Level 21: Target an additional creature. Attack: Wisdom vs. Reflex Hit: 1d4 + Wisdom modifier radiant damage.
Encounter Divine, Implement, Lightning Standard Action Area burst 1 within 10 squares Target: Each creature in burst Attack: Wisdom vs. Reflex Hit: 2d6 + Wisdom modifier lightning damage, and the target takes a -1 penalty to all defenses until the end of your next turn. Covenant of Wrath: The penalty to all defenses equals your Constitution modifier.
Encounter Divine, Implement, Radiant Standard Action Area burst 1 within 10 Target: Each enemy in burst Attack: Wisdom vs. Fortitude Hit: 1d10 + Wisdom modifier radiant damage. If any bloodied allies are in the burst, the attack deals 2 extra radiant damage.
Daily Divine, Fire, Implement Standard Action Ranged 10 Target: One creature Attack: Wisdom vs. Reflex Hit: 1d10 + Wisdom modifier fire damage, and ongoing 10 fire damage (save ends). Miss: Half damage, and ongoing 5 fire damage (save ends).
Daily Divine, Implement, Radiant Standard Action Area burst 1 within 10 squares Target: Each creature in burst Attack: Wisdom vs. Reflex Hit: 2d6 + Wisdom modifier radiant damage, and the target is dazed until the end of its next turn. If this power targets only one creature, the target is dazed (save ends). Miss: Half damage.
Encounter Divine, Implement, Psychic Standard Action Area burst 1 within 10 squares Target: Each creature in burst Effect: Before the attack, each target can fall prone as a free action. The attack automatically misses a prone target. Covenant of Wrath: Each prone target takes 1d6 psychic damage. Attack: Wisdom + 5 vs. Will Hit: 2d6 + Wisdom modifier psychic damage
Encounter (Special) Divine, Implement, Radiant Standard Action Close burst 5 Channel Divinity: You can use only one channel divinity power per encounter. Target: Each undead creature in blast Attack: Wisdom vs. Will Hit: 1d10 + Wisdom modifier radiant damage. You push the target 2 squares, and it is dazed until the end of your next turn. Level 5: 2d10 + Wisdom modifier radiant damage. Level 11: 3d10 + Wisdom modifier radiant damage. Level 15: 4d10 + Wisdom modifier radiant damage. Level 21: 5d10 + Wisdom modifier radiant damage. Level 25: 6d10 + Wisdom modifier radiant damage. Miss: Half damage.
Encounter (Special) Divine, Radiant, Fire Immediate Reaction Close burst 5 Channel Divinity: You can use only one channel divinity power per encounter. Trigger: An enemy within 5 squares of you hits you Target: The triggering enemy in burst Effect: The target takes radiant and fire damage equal to your Constitution modifier, you push the target 2 squares, and it takes a -1 penalty to saving throws until the end of your next turn. Level 11: 1d6 + Constitution modifier radiant damage. Level 21: 2d6 + Constitution modifier radiant damage.
Encounter Divine Immediate Interrupt Ranged 10 Trigger: An enemy within 10 squares of you makes an attack roll against your ally Target: The triggering enemy Effect: The target takes a -3 penalty to the triggering attack roll. If the attack hits and deals damage, you slide the ally 1 square after the damage is dealt.
Power (Encounter): Immediate Reaction. Use this power when an attack gives you ongoing damage. The attacker gains an equal amount of untyped ongoing damage (save ends).
Magic Items & Equipment
Daily Item Powers Per Day
Coins and Other Wealth
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Defense Bonuses: Invoker Defense: When you hit an enemy within 3 squares of you with an invoker power, you gain a +2 feat bonus to AC until the start of your next turn. Attack Bonuses: Resonating Covenant: Whenever you use a divine encounter or daily attack power on your turn, you gain a +1 feat bonus to your next attack roll with an at-will divine power before the end of your next turn. Damage Bonuses: Covenant Manifestation: When you use a divine encounter or daily attack power on your turn, you gain a bonus to the damage roll equal to 1 for each enemy you attack with the power. Surging Flame: When you hit a target that has fire resistance with a fire power, any fire power deals 5 extra fire damage against that target until the end of your next turn. Background: Based on the story The Circular Ruins, http://en.wikipedia.org/wiki/The_Circular_Ruins. Full text here: http://www.acsu.buffalo.edu/~jatill/175/CircularRuins.htm. By Jorge Luis Borges, http://en.wikipedia.org/wiki/Jorge_Luis_Borges. Background I wrote, http://www.dndonlinegames.com/showthread.php?p=3177338#post3177338. First thread, http://www.dndonlinegames.com/showthread.php?t=83110. Second thread, http://www.dndonlinegames.com/showthread.php?t=84609 And here's the secret text. This is from the advertisement thread: "Runinas is no natural born being, even one so ingrained with magic as a gensai. He is the creation of a great undertaking by some unknown hermit deep in Chult devoted to the god simply known on Toril as Fire. One of the holiest of me he succeeded in merely dreaming his apprentice into existence. Thorough many years and abortive attempts Runinas' 'father' dreamed him in minute detain and beseeched Fire to instill him with life. The bargain that Fire made with him was that his son would be to all appearances a normal man, only the hermit and Fire would know of the deception and in return the hermit would instruct his son in the rites of Fire and the son would carry his glory to places it had waned. When Runinas was finally ready the hermit wiped his mind of his apprenticeship at his feet, so that he would appear a normal man to all, even himself. And so Runinas was sent into the world, a devote of the forgotten deity Fire and ignorant of his own origin. (This is basically a synopsis of the short story). Continuing on for the private motivation of the character. Right now his quest is to find places of worship of his god Fire and consecrate them to him, and search for relics of his lord. I've got some ideas for those latter on, but an Everburning Torch is probably the place to start. Eventually I would like him to know about his origin, I figure he's headed to the Demigod Epic destiny. Hopefully he finds out at the end, like his father does in the short story. If you do accept me I would really like you to read it, I think it will really help plotting the character. Right now he only remembers back a few years, all of which he's been searching for shrines and relics, eventually he should be prompted to question what happened before that, but right now he's just doing his lords work. As for location I don't really care. I put him up north of the Shadowdale in the prologue because I liked the idea of a fight between the Summer and Winter Courts of the Fey and it seemed like a good place for it. It also puts him on the road to Shadowdale, which is where we can start if you choose me. Finally I know you said you were a little leery of Gensai in this game, as they come from so far away from the regions you want run. Kind funny given how many people want to play Gensai. The truth is that I only want to play a Gensai mechanically; specifically for the inherent fire resistance which will let the character do things like burn at the stake and walk on hot coals like a fire priest should. I really consider this to be human, look human, and think that he is natural born human." And from the First thread, post 7, between paragraphs 5 and 6: "Ruinas remembered his Lord's command - he was His Messenger, the instrument of his Deliverance. He must spread the Truth of his Lord's existence and turn the wayward flock away from their False gods. He would demonstrate Truth through the miracles of his Lord and gather the faithful to his gentle life-giving warmth. He would vanquish those who opposed his divinely ordained Mission. For all these gods are Usurpers, and the only Truth is He. The Eternal and the Absolute. He is the Wrath of Fire and the Sting of Ice, he is the Might of Storm and the Fury of Wind. He is Creator and Destroyer, Reaper and Resurrector and Ruinas was His Chosen."
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008