Dungeons and Dragons 4th Edition Character Record Sheet
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Weapon / Power
Armor is Heavy
Conditional Modifiers, Resistances & Action Points Note
[ooc=Group Awareness] Non-elf allies within 5 get +1 to Perception.[/ooc] - [ooc=Wild Step] Ignore difficult terrain when shifting (even when shifting multiple squares).[/ooc] - [ooc=Defensive Mobility]+2 to AC against opportunity attacks[/ooc] - [ooc=Prime Shot]If no allies are closer to target than you, get +1 on ranged attacks against that target.[/ooc] - [ooc=Sneak Attack] Once per round, if you have combat advantage and hit with a crossbow, light blade, or sling, deal extra damage. +2d6[/ooc]
Class / Path / Destiny Features
Surges / Day
Death ST Fail
At-Will Martial, Weapon Standard Action Ranged weapon Target: One creature Special: Shift 1 square before or after you attack. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level.
At-Will Martial, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding two melee weapons or a ranged weapon. Targets: One or two creatures Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks Hit: 1[W] damage per attack. Increase damage to 2[W] at 21st level. First published in Player's Handbook.
Encounter Martial, Weapon Standard Action Ranged weapon Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage. If no creatures are adjacent to the target, the attack deals extra damage equal to your Wisdom modifier. First published in Martial Power.
Encounter Martial Immediate Reaction Personal Trigger: An enemy damages you with a melee attack Effect: You can shift a number of squares equal to your Wisdom modifier. Gain a +2 power bonus to all defenses until the end of your next turn.
Magic Items & Equipment
Daily Item Powers Per Day
Coins and Other Wealth
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Background: Ostro never met a job he didn't like... well that's not exactly true. Ostro has never met a paying job he didn't like. Call him the product of a broken home, call him the poster child of urban decay, label him what you will, but Ostro would just name it greedy. He ran with the wrong crowd from the beginning, not that the illustrious Fallcrest orphanage cared where he ran. They were bad dudes, and while Ostro didn't always agree with their tactics or brutality, he did admire their moral ambiguity, and their effectiveness. But that was all long ago... Douven Staul rescued him from that life, though at the time Ostro did not see it as such. Douven brought him in a taught him that doing good, and making gold, were not necessarily mutually exclusive. Ostro is still the same old self-serving elf he always was... but at least now he is working for the good guys, and there is only Douven Staul to thank for that.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008