Dungeons and Dragons 4th Edition Character Record Sheet
Quick Look Up
Weapon / Power
Armor is Heavy
Conditional Modifiers, Resistances & Action Points Note
Class / Path / Destiny Features
Surges / Day
Death ST Fail
At-Will Primal, Weapon Immediate Interrupt Melee weapon Trigger: An enemy marked by you makes an attack that does not include you as a target Target: The triggering enemy Attack: Strength vs. Fortitude Hit: 1[W] + Strength modifier damage, and the target grants combat advantage to you and your allies until the end of your next turn. Level 21: 2[W] + Strength modifier damage.
At-Will Primal, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and the target is slowed until the end of your next turn. Level 21: 2[W] + Strength modifier damage.
Encounter Healing Minor Action Personal Requirement: You must be bloodied. Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 2. Level 11: Regeneration 4. Level 21: Regeneration 6.
Encounter Primal, Weapon Standard Action Melee 2 Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage, you pull the target 1 square, and the target is slowed until the end of your next turn.
Encounter Primal Minor Action Personal Effect: You make a Perception check with a +10 power bonus.
Encounter Primal, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage, and the target is dazed until the end of your next turn. Wildblood: Until the end of your next turn, you gain a power bonus to attack rolls equal to your Wisdom modifier.
Daily Polymorph, Primal Minor Action Personal Effect: You assume the guardian form of the oak sentinel until the end of the encounter. While you are in this form, your melee reach increases by 1. In addition, any enemy that hits you with a melee attack takes damage equal to your Strength modifier. This damage increases to twice your Strength modifier at 21st level. Special: Once during this encounter, you can use the Form of the Oak Sentinel Attack power while you are in this form.
Daily Primal, Teleportation, Thunder, Weapon Standard Action Melee weapon Effect: Before the attack, you teleport 5 squares. Target: One creature Attack: Strength vs. Reflex Hit: 2[W] + Strength modifier thunder damage, and the target is dazed (save ends). Miss: Half damage, and the target is dazed until the end of your next turn.
Daily Primal Free Action Personal Trigger: You hit with a weapon attack granted by your guardian form Effect: The attack deals 2[W] extra damage.
Daily Primal, Thunder, Weapon Standard Action Close blast 3 Target: Each enemy in blast Attack: Strength vs. Fortitude Hit: 2[W] + Strength modifier thunder damage. Miss: Half damage. Effect: You knock each target prone.
Immediate Interrupt. Use when an attack against Will defense would hit an ally adjacent to you. All allies adjacent to you gain a +4 power bonus to Will defense until the end of your next turn.
Reroll a missed melee attack
Power (Daily): Immediate Interrupt. You can use this power when an adjacent ally is hit by an attack. You are hit by the attack instead. The ally is unaffected by the attack. You then gain resistance to all damage equal to half the damage dealt by the attack (if any) until the start of your next turn.
At-Will Primal Immediate Reaction Close burst 5 Trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target Target: The triggering enemy in burst Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.
At-Will Primal, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Level 21: 2[W] + Strength modifier damage. Effect: You mark the target until the end of your next turn. Special: When you charge, you can use this power in place of a melee basic attack.
Encounter Primal Immediate Interrupt Close burst 2 Trigger: An ally within 2 squares of you takes damage from an attack Target: The triggering ally in burst Effect: You take the damage from the attack, instead of the target, but the target takes any other effect caused by the attack.
Encounter Fire, Primal, Weapon Standard Action Close burst 4 Target: Each enemy you can see in burst Effect: You pull each target 3 squares to a square adjacent to you. Then make the following attack. Target: Each enemy adjacent to you Attack: Strength vs. AC Hit: 2[W] + Strength modifier fire damage, and you slide the target 1 square.
Daily Primal Minor Action Personal Effect: You gain temporary hit points equal to your healing surge value. In addition, once per round when you hit with a weapon attack, that attack deals 2[W] extra damage. This effect ends when you have no temporary hit points remaining.
Daily Healing, Primal Immediate Interrupt Personal Trigger: You drop to 0 hit points or fewer Effect: You regain hit points as if you had spent a healing surge.
Daily Healing, Primal Minor Action Personal Effect: You can spend two healing surges.
Immediate Interrupt. Trigger: An enemy marked by you makes an attack that does not include you. Effect: You teleport the enemy 10 squares to a space adjacent to you and make a melee basic attack against that enemy.
Power (Daily): Immediate Interrupt. Use this power when you would be hit by an attack. Gain a +4 power bonus to AC until the end of your next turn.
Power (Daily): Free Action. Trigger: You bloody an enemy with an attack that is not a critical hit with this weapon. Effect: You deal extra damage to the target equal to your bonus critical damage with this weapon.
Magic Items & Equipment
Daily Item Powers Per Day
Coins and Other Wealth
Quiet - Doesn't really like talking with people, would rather fight than talk Force solves all his problems He will not back down from a challenge Power is all that matters He has a stoic expression almost always on his face He seems to be emotionless Ruthless He does not show mercy
Mannerisms and Appearance
He's quite short for a shifter coming in at only 5'4". He has long black hair tied into a ponytail that hangs down just below his neck. It's definitely curly but is pulled tightly enough that the curls are less pronounced. His eyes are a dark brown and can easily be mistaken for black if one doesn't pay close enough attention. He has long, sharp fangs in his mouth. His skin is a golden brown. His dark brown hide armor is hidden underneath a large black fur coat he made long ago. He wears his shield on his back and hangs a craghammer from his belt.
Session and Campaign Notes
Background Occupation - Thug +2 to Athletics
Companions and Allies
Rathas -- Tiefling Warlord Maelvictus -- Human Invoker Spyre -- Elf Avenger Corianan -- Genasi Barbarian
Background & Other Notes
Skard was born to a tribe of shifters like himself. At a young age, he had a proficiency as a fighter, picking up most weapons and wielding them with deadly precision. The tribe, named Kothan, was a brutal tribe where the strongest survived and the weakest many times were killed or left to die away from the pack. Because of this, Skard had to learn early on how to fight and protect himself. As he aged, his skill increased. He grew into a wild predator and many times even looked like a panther as he attacked his adversaries ruthlessly. His animal instinct would seemingly take over as he fought making his attacks graceful and powerful. As he reached his late teens, while others in his tribe grew large, he stayed small. His diminutive stature was cause for much ridicule and Skard got into many fights. Sometimes he would win them, other times he would lose. One of those accounts is described here. As Skard took care of his daily duties, one of the other shifters came by mocking him for being small and weak. Without a word and with little warning, Skard sprung at his opponent. The other shifter did not expect the attack to come so quickly and so Skard landed a brutal slash across the mockers cheek using his hands. Jumping off the surprised opponent, Skard pulled his shield and pick out, preparing to kill this man that doubted his strength. The other shifter jumped to his feet and pulled out a greatsword. "Bah, if that's what he's going to fight me with, this'll be no problem," Skard thought to himself. He had fought too many of these warriors he thought that bigger meant better. Charging in, Skard easily deflected the shifter's attack. He swung his pick from behind his shield into the foot of his target as he passed by him. Spinning around, he pulled the pick from the foot and thrusted it into the back of his opponent's knee. The pick's pointy end jutted out the other side of his target's leg. A howl was released from the shifter's mouth as he dropped to the ground. Blood soaked the ground as Skard circled his target for the final blow. Once again, Skard deflected the blow of the shifter. With no emotion on his face, Skard asks, "Who's the weak one now?" The crunch that ensued would've been sickening to most people. Skard's pick was planted into the skull of the helpless warrior. He was dead before hitting the ground. Skard allowed a small smile to disrupt his normally stoic expression. The years wore on. He got bored with his tribe. His thirst for power and desire to prove himself grew as his status in his clan grew. With little warning to the Kothan tribe, Skard left to take on more difficult challenges. Traveling northward eventually led this wanderer to Redfrost Cavern where he saw a great army with many powerful warriors. Looking to fight with them, he joined their lower ranks. His skill with his pick and shield and his ability to protect those around him caused him to gain notoriety with the Cinosan military while gaining popularity with those higher up in the dark army. He even piqued the interest of a Dark Lord, Arkhaziel. He now fights to prove that he is worthy of the most difficult of tasks as his thirst for power and a challenge presses him onward.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008